|
|
Qyp rolled 1 20-sided dice:
7
Total: 7 (1-20)
|
|
Posted: Tue Nov 29, 2011 3:38 am
Mizuiro was still in pain, this pain was not to be tampered with. All he could do now was just look at his finger, twisting and turning at it's joints. He kind of slowly got into a squat, trying to figure out what the hell to do with this damn finger. He was currently a little scared to touch it, it was just being a nuisance in his training. But he just couldn't touch his finger, it was just too painful.Treat Injury DC 12 vs 1d20. Relocate finger. 0/1
|
 |
 |
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
14
Total: 14 (1-20)
|
Posted: Tue Nov 29, 2011 4:04 am
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
He had managed to make it so far without too much of a problem, though the bridge had been used before seeing as boards were missing and at times he had to shimmy across wide gaps holding on to nothing but the rope and nothing but another rope under his feet. He found himself shaking his head several times and trying not to look below. He wasn't fond of heights and this was pushing him. There's a net underneath... no need to worry. Even if I fall it won't be too far. He let out a big exhale as he finished getting across the first rope bridge.
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 19 vs. DC 13 3/10
|
 |
 |
|
|
|
|
|
|
|
|
Qyp rolled 1 20-sided dice:
1
Total: 1 (1-20)
|
|
Posted: Tue Nov 29, 2011 8:36 pm
Mizuiro was now in some kind of trance, where looking at his finger for so long got him a little dizzy. He was nausea, he was more just becoming tired of being in pain, it was exhausting to figure out how to do this in the least painful manner. But he was about to fall over, and that would be bad if he hit his finger, he would then really scream.Treat Injury DC 12 vs 1d20. Relocate finger. 0/1 (Oh I am soooooo going to reach level 5-7 if this keeps up...)
|
 |
 |
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
Posted: Tue Nov 29, 2011 11:28 pm
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
So far the rope bridge wasn't proving to be too difficult, even though the boards were pretty much good for one thing; firewood. The rotten, moldy, good for nothing pieces of wood could probably hold the weight of a newborn baby and that was pretty much it. The second bridge was worse than the first with most of it missing the wood. He would be checking on the other two, but he was afraid if he concentrated on the others he would be affected as well. He knew Mizuiro was having a slight finger problem before Tenshi set off across the bridge, and Keon seemed to be doing well. Concentrate on yourself for now. Finish doing this and then worry about the others. He held tight onto the rope and continued shimmying across the bridge... if it could still be called one.
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 20 vs. DC 13 4/10
|
 |
 |
|
|
|
|
|
|
|
|
Qyp rolled 1 20-sided dice:
1
Total: 1 (1-20)
|
|
Posted: Wed Nov 30, 2011 12:31 am
He was now just laying on his back, looking up at his finger in the air above his face, or in front of it if you wish to get technical. After a long struggle with the pain and suffering, he was about to just give up, he wasn't feeling to well now. He was contemplating how to quit. But the thought just never really came to a conclusion, it just lingered like that fly that never leaves you alone. He lay, and just stared blankly at his finger.Treat Injury DC 12 vs 1d20. Relocate finger. 0/1
|
 |
 |
|
|
|
|
|
|
|
Qyp rolled 1 20-sided dice:
14
Total: 14 (1-20)
|
Posted: Wed Nov 30, 2011 3:29 am
Mizuiro realised keeping his hand in the air made it really numb due to all the blood rushing away from it over time. He wasn't going to let this beat him anymore. A sudden rush of power and adrenaline rushed through him, it felt great, so great in fact, that he took hold of his finger,in which he didn't even feel the pain anymore. He gripped it hard, and then just yanked as hard as he could, hoping the finger would just become correct. It was painful once it was done, but he was more relieved then in pain. It felt relaxing in some weird way, a good release.
Now that was over with, he now had to deal with training once more, but he needed a short rest before going back to the buttons, where he would be a bit more calm and collect about from now on.Treat Injury DC 12 vs 1d20. Relocate finger. 1/1
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 30, 2011 9:59 am
(((LMAO The Dice hate you Qyp. I was about to have Masa fix your finger for you.
To bad that wasn't at all related to the training at hand ...
Give me 4 more successes on a Treat injury and I'll give you xp. Just say that your 4 failures dislocated your other fingers too or something.
Cuz you'll get:
+1 skill +7 from training +10 exp from increased difficulty alone. +5-10 Bad luck thus far. +4 Lit bonus thus far
It would be a worthwhile investment. And with having to get 12's your bad luck would skyrocket.)
|
 |
 |
|
|
|
|
|
|
|
Qyp rolled 1 20-sided dice:
2
Total: 2 (1-20)
|
Posted: Wed Nov 30, 2011 6:47 pm
Now the finger was still twitching in pain, and still twisted. It was straight, but he could not quite bend it. Mizuiro needed to now figure out how he was going to fix his finger back into it's proper condition. He wasn't exactly comfortable with just twisting it here and there until it was fixed, he needed to think this through thoroughly. He gave it a poke and a sharp stabbing pain, it felt hot too, really hot. This didn't look good.Treat Injury DC 12 vs 1d20. Relocate finger. 1/5
|
 |
 |
|
|
|
|
|
|
|
|
Qyp rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
|
Posted: Wed Nov 30, 2011 7:14 pm
The share fact that his finger was still twisted was quite frustrating. Mizuiro could not bend his finger, even though it was now straighten out. So he took hold of his finger, which was still very sensitive and fragile, and just started to twist it slowly, waiting for that click that happens when you stretch the fingers. He kept going and going, hoping he wouldn't slip and make his finger far worse. He kept himself focused, and then the click sound happened and he quickly let go of his finger. One joint was fixed, but the other still needed some work.Treat Injury DC 12 vs 1d20. Relocate finger. 2/5
|
 |
 |
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
17
Total: 17 (1-20)
|
Posted: Thu Dec 01, 2011 2:19 pm
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
Tenshi had made it halfway across the three bridges. Looking ahead, the last bridge looked to be worse than the first ones. There was only one board on it and it was going to prove rather difficult to pass, though he was having some pretty good luck so far. Don't be too overconfident. You are holding onto a rope with nothing below you but a net... At times he could swear he heard part of the rope breaking, but he kept saying it was only his fear getting to his mind. "Nice and slow. If you move too fast you'll only break the rope and possibly make it very difficult to get across... At least I'm halfway there already."
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 22 vs. DC 13 5/10
|
 |
 |
|
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
14
Total: 14 (1-20)
|
|
Posted: Thu Dec 01, 2011 2:52 pm
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
He was almost done with the second bridge. It seemed longer than the first one, though he should have expected it. From further away they seemed to be equally the same, but his eyes deceived him. His foot had managed to slip off the rope and he was dangling there holding on for dear life. Curse this bridge! I can't wait to grab that key... Luckily he pulled himself up and got to the nearest board and wiped the sweat from his brow. He looked down at his feet. His geta were definitely a bad idea for this type of thing, but he would take them off once he fell. He had done well so far, so maybe the geta weren't such a bad idea.
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 19 vs. DC 13 6/10
|
 |
 |
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
Posted: Thu Dec 01, 2011 3:55 pm
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
He finished making his way across the bridge until he came to the last little bit. There was no boards, and only only one rope on each side. He judged the distance and determined it wasn't worth the risk of jumping across. He didn't want to start over and go through all that he went through. He grabbed a hold of the rope and lifted his lower body up, wrapping his feet around it. He began pulling himself across till he was at the safety of the other side. He dropped down on the piece of land and looked ahead at the next bridge. "I sure hope the others are doing well."
He looked at the ropes and tugged on each a bit, making sure they seemed stable enough. The wind didn't seem too bad in the canyon, at least not strong enough to knock him off or violently shake the ropes. He looked down at the net. It would be a good fall from the 'bridge,' if it even deserved to be called one, and would probably give him a heart attack. He decided to turn around and look for his classmates, but they were too far and he couldn't quite make them out. How do I get back? Oh no... He realized that he would have to jump and take the net all the way back if he didn't want to take the bridges again. She probably set this up...
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 20 vs. DC 13 7/10
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Dec 05, 2011 4:20 pm
It might have been easy from the start however stopping to look back was a bad idea. The two actions mixed in his head and he began slipping down the wall. He fell only a few feet but having to recover was just as bad as slipping down the wall to begin with. He had to reuse energy to get back to where he started. The weights on he decided to strap on were a pain. He could have scaled the wall three times over if he hadn't decided to pick up nine weights from the start.
LV. 5 Experience: 35/300 Hp: 60/60 Cp: 20/20 MHp: 40/40 Damage: 15-22 (17-23+6) With Aian Nakkuru
----------------------------------------------- Climb the wall Athletics DC 12 d20 5 + 6 Athletics + 5 Str. = 15 vs 12 + 9 = 21 Fail 1/10 ----------------------------------------------- Watch out for your team. Awareness DC 16 or 12 d20 + 0 Awareness - 2 Wis = ?? Vs 12 Watch after one (12) or both (16) of your teammates. 0/5
|
 |
 |
|
|
|
|
|
|
|
Keon Kamori rolled 1 20-sided dice:
4
Total: 4 (1-20)
|
Posted: Mon Dec 05, 2011 4:22 pm
|
|
|
|
|
|
|
Exodus Revel rolled 1 20-sided dice:
13
Total: 13 (1-20)
|
|
Posted: Mon Dec 05, 2011 5:53 pm
Level: 5 Hp: 55/55 Cp: 30/30 MHp: 55/55
Tenshi continued across the ropes. He was now halfway across the last bridge. The key was almost his and then his team would be one third of the way to the spa. What he would do after getting the key was beyond him. He could always help Mizuiro out and help push the buttons. No doubt it looked rather difficult and if he wasn't quick enough it looked like it would hurt. The ropes shook a little from the wind, and it was enough to make him grasp tighter on the ropes. He was rather surprised to that he had such a grip on the rope since he was wearing metal gauntlets and he wasn't slipping at all. He pulled his arms over the rope and began using them. He didn't want to risk the fall after getting so far. Oh spirits, get me through this...
Walk across the rope bridge … don't fall d20 + Acrobatics (5) = 18 vs. DC 13 8/10
|
 |
 |
|
|
|
|
|
|
 |
|