Mouse Pachinkorelli
Is there still a knockback effect for her Eternal attack the same way there is in her previous attacks? I see that you mention her pushing back the target, but it's unclear on whether she legitimately knocks them down. If you could edit in clarifying this point, I can stamp this!
Just making sure this is what you want for her Eternal attack, since as far as those go this one is pretty mild power-wise. That makes having two uses for it completely reasonable, though.
Just making sure this is what you want for her Eternal attack, since as far as those go this one is pretty mild power-wise. That makes having two uses for it completely reasonable, though.
I want the Eternal Attack to go along with the rest of her attacks because I didn't want to change it entirely and then bring up the problem with her not being consistent. A friend suggested I try something a bit more tiger like than overall predator, and what I got out of that was the possibility of aiming the attacks for the chest or throat, to knock the wind out of the opponent and leave them breathless for five seconds (basically, replacing the Stun effect, or goes with the stun effect), since tigers will try to aim for the throat for asphyxiation (then again, Lions and other large cats do this... so it still kind of has the same problem).
How would that sound? It wouldn't require much change to the original format and the Stun Effect can simply be replaced with Asphyxiation? Perhaps I can do that for the Eternal Attack only, since it'd give Gwen/Tsui enough time to hone her skills and go for a direct target instead of a general area?
I added the knock back updates as well, but if the asphyxiation sounds more unique and tiger like, I can change that too. Just let me know.