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Posted: Fri Oct 21, 2011 4:27 pm
That was a Kiri character. Did he get permission to move it?
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Posted: Sun Oct 23, 2011 1:27 pm
Nekkid Sage That was a Kiri character. Did he get permission to move it? Yes he did from both Gid and I.
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Posted: Fri Oct 28, 2011 6:40 am
User-name: LonePancake Posting: Time zone: Eastern ~Character Data~ Name: Kinzoku Talos Village: Sunagakure Clan/Bloodline: N/A Element Affinity: N/A Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 6' Weight: 145lbs Hair: Short, "Just-out-of-bed" look to it, Chocolate Brown(Dark) in color. Eyes: Medium-sized, Dark Green, with a serious expression. Physical Description: Larger than other children his age, Talos looks to be a physical powerhouse. He does not appear to be muscular, but there is much physical strength to him. Similar to Fujin and Raijin. (but MUCH less goofy in appearance.) Clothing: Talos primarily wears a hooded cloak, and goggles on his forehead. From the feet up, he wears a pair of black boots, dark brown pants with a pouch at his side. (The pouch is medium sized, and tan in color.) He wears a loose brown shirt under his cloak. Background: Talos was raised in a village overcome with poverty and hunger. Despite his parents constantly arguing, they managed to put food on the table every night, and keep a roof over their heads. Overcome with boredom and will to achieve, Talos walked the streets pondering ways to become more powerful. After one too many flawed attempts to sell him generic time piece, Talos fled from his home in search of the means to do so. In doing this, he came across a cloaked merchant, who told him of a nearby village where he could learn the skills to become such a ninja. After following the merchant for a little under a week, he was brought to the Sunagakure. Personality: Talos is serious, but more often than not, he is being sarcastic. He has a dark sense of humor, which shows itself as often as possible. He has a strong distaste for people who are full of themselves, but he will make exceptions where necessary. Talos is very friendly, but not so quick to trust. Other: Talos loves his drinking, alcohol is his vice. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 2 MHp: 9 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 13 Mod: +1 Dexterity: 9 Mod: -1 Constitution: 10 Mod: 0 Intelligence: 8 Mod: -1 Wisdom: 8 Mod: -1 Charisma: 8 Mod: -1 Chakra: 6 Mod: -2 Dodge Bonus: Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 0 Base Save Bonus: 0 Fort: 0 Rex: -1 Will: -2 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): [5] (-1) = 4 Alchemy (Int): [] (-1) = Awareness (Wis):[3] (-1) = 2 Athletics (Str): [5] (+1) = 6 Chakra Control (Int): [] (-1) = Concentration (Con): [2] (0) = 2 Craft (Int): [] (-1) = Diplomacy (Cha): [] (-1) = Escape Artist (Dex): [] (-1) = Handle Animal (Cha): [] (-1) = Innuendo (Cha): [] (-1) = Intimidate (Cha): [5] (-1) = 4 Perform (Cha): [] (-1) = Read Lips (Wis): [] (-1) = Seduction (Cha): [] (-1) = Sense Motive (Wis): [] (-1) = Sleight of Hand (Dex): [] (-1) = Stealth (Dex): [] (-1) = Survival (Wis): [] (-1) = Treat Injury (Int): [] (-1) = Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: Taijutsu: Ninjutsu: Medical Ninjutsu: Genjutsu: Fuuin Jutsu: Sneak Attack: Puppet Play: ~Possessions~ Money: Ryo: N/A Equipment: N/A Valuables: A bracelet inscribed with the Kinzoku family seal, also etched on the underside is a heart with initials inside it, they are difficult to make out.
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Posted: Fri Oct 28, 2011 10:56 am
User-name: Shadoxnova Posting: If there is Role-Play, very often. Time zone: Central ~Character Data~ Name: Corothin Azurite Village:Sunagakure Clan/Bloodline: N/A Element Affinity: -Ninjutsu: Wind Release/Fuuton Age:13 Gender: Male Rank: Academy Student ~Appearance~ Headband: Not yet Height:5'11 Weight: 110 Hair: Corothin's hair is snow white in color. It falls down naturally to just above his shoulders, curling ever so slightly, and a few strands hanging down in-front of his face. Eyes: Corothin's eyes share a strange silver like color. Physical Description: This figure stands a bit taller than the rest. He also has quite a slender build, having just a bit of muscle mass, typically hidden under his clothing. His skin is quite clean and simple, no scars or odd markings to note. However the first thing someone would notice about this character, is that he always has a smile across his face, anything from just a small smirk, to a big grin going across his entire face! Clothing: A long grayish coat can be seen hanging down off Corothin's body, going down his arms, and opened in the front. Underneath the large coat, a black basic shirt could be seen, being quite light in density, and a set a loose cargo pants, matching the color of the coat. One could also see a strange necklace around his neck, nothing to dramatic, a Silver chain with a blue stone. If questioned about the necklace, Corothin would just state it to be a "Good luck charm" Background: Corothin was not born in the village hidden in the sand, he was actually born in the Village hidden in the mist. His father a black smith, and his mother a medical ninja, Corothin's parents moved from the village when Corothin was only six, leaving behind thier friends and home, they went out in search of a new home, and a new life. Corothins parents eventually found their way to a much different environment, rain and forest, to being a hot, sun beaten dessert. They eventually found the Village hidden in the Sand, and requested to move. They were accepted, and they live there today, running a small weapon shop. Personality: A true example of a optimist, Corothin always looks at the "best case scenario", and is a very go lucky, encouraging, and energetic person! His Upbeat personality is very difficult in leaving, even in situations that would typically invoke sadness, or other emotions of sorrow, he would still have a stupid grin, and feel just as positive as before. It is due to a few of these things that Corothin is not a good leader, and this is something he will openly admit. Typically in times of crisis he can straighten his happiness out, and will most likely look for someone who seems to take control of the situation to follow. Though he will give suggestions to the leader if they come to a impasse, he will not take the group into his control however in this situation. Another odd thing about him is trust, it's ether he trust someone to much when they first meet, or he doesn't trust them at all, typically his mind will be set up within the first few words of conversation himself, and the other person have that will decide which side. Of course trust can change once he knows the person better. Corothin is also very respectable of higher ups, elders, and simply people of greater strength them himself. Other: He has a strange fear of wasp, typically in seeing one he would become thrown into a panic and begins to stumble over his words, another odd fear is that of cabbage. This he has outgrown ever so slightly, though he still gets a little on edge when he gets around cabbage. Another small quirk Corothin has is that he is always looking at his surroundings, almost as if he is too cautious, but in reality it is just that he likes to know his surroundings. Missions: S: A: B: C: D: Jutsu: N/A Ninjutsu- N/A Medical Ninjutsu- N/A Genjutsu- N/A Taijutsu- N/A Summoning Contract- N/A ~Stats~ LV. 1 Experience: 0/100 Hp: 9.5 Cp: 3 MHp: 8 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 8 Mod: -1 Dexterity:14 Mod: 2 Constitution: 9 Mod: -1 Intelligence: 8 Mod: -1 Wisdom: 6 Mod: -2 Charisma:9 Mod: -1 Chakra: 8 Mod: -1 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 3 Base Save Bonus: 0 Fort: -1 Rex: 2 Will: -2 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): 2 Alchemy (Int): -1 Awareness (Wis): -2 Athletics (Str): -1 Chakra Control (Int): -1 Concentration (Con):-1 Craft (Int): -1 Diplomacy (Cha): -1 Escape Artist (Dex): 2 Handle Animal (Cha): -1 Innuendo (Cha): -1 Intimidate (Cha): -1 Perform (Cha): -1 Read Lips (Wis): -2 Seduction (Cha): -1 Sense Motive (Wis): -2 Sleight of Hand (Dex): 2 Stealth (Dex): 2 Survival (Wis): -2 Treat Injury (Int): -1 Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: 0 Taijutsu: 0 Ninjutsu: 0 Medical Ninjutsu: 0 Genjutsu: 0 Fuuin Jutsu: 0 Sneak Attack: 0 Puppet Play: 0 ~Possessions~ Money: Ryo: Equipment: Has a strange blade, looking like a wider katana, only with the handle built into the side of the blade itself. However he cannot use it at this time, he can be seen practicing with this blade allot when there is nothing to do. He also typically has four Kunai on him, and a few basic shuriken. ValuablesHe has a silver necklace chain with a blue stone braced into it, a good luck charm of things. If one where to examine it, they would find a mist village insignia on the back of the stone.
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Posted: Sun Nov 06, 2011 9:36 pm
Shadoxnova User-name: Shadoxnova Posting: If there is Role-Play, very often. Time zone: Central ~Character Data~ Name: Corothin Azurite Village:Sunagakure Clan/Bloodline: N/A Element Affinity: -Ninjutsu: Wind Release/Fuuton Age:13 Gender: Male Rank: Academy Student ~Appearance~ Headband: Not yet Height:5'11 Weight: 110 Hair: Corothin's hair is snow white in color. It falls down naturally to just above his shoulders, curling ever so slightly, and a few strands hanging down in-front of his face. Eyes: Corothin's eyes share a strange silver like color. Physical Description: This figure stands a bit taller than the rest. He also has quite a slender build, having just a bit of muscle mass, typically hidden under his clothing. His skin is quite clean and simple, no scars or odd markings to note. However the first thing someone would notice about this character, is that he always has a smile across his face, anything from just a small smirk, to a big grin going across his entire face! Clothing: A long grayish coat can be seen hanging down off Corothin's body, going down his arms, and opened in the front. Underneath the large coat, a black basic shirt could be seen, being quite light in density, and a set a loose cargo pants, matching the color of the coat. One could also see a strange necklace around his neck, nothing to dramatic, a Silver chain with a blue stone. If questioned about the necklace, Corothin would just state it to be a "Good luck charm" Background: Corothin was not born in the village hidden in the sand, he was actually born in the Village hidden in the mist. His father a black smith, and his mother a medical ninja, Corothin's parents moved from the village when Corothin was only six, leaving behind thier friends and home, they went out in search of a new home, and a new life. Corothins parents eventually found their way to a much different environment, rain and forest, to being a hot, sun beaten dessert. They eventually found the Village hidden in the Sand, and requested to move. They were accepted, and they live there today, running a small weapon shop. Personality: A true example of a optimist, Corothin always looks at the "best case scenario", and is a very go lucky, encouraging, and energetic person! His Upbeat personality is very difficult in leaving, even in situations that would typically invoke sadness, or other emotions of sorrow, he would still have a stupid grin, and feel just as positive as before. It is due to a few of these things that Corothin is not a good leader, and this is something he will openly admit. Typically in times of crisis he can straighten his happiness out, and will most likely look for someone who seems to take control of the situation to follow. Though he will give suggestions to the leader if they come to a impasse, he will not take the group into his control however in this situation. Another odd thing about him is trust, it's ether he trust someone to much when they first meet, or he doesn't trust them at all, typically his mind will be set up within the first few words of conversation himself, and the other person have that will decide which side. Of course trust can change once he knows the person better. Corothin is also very respectable of higher ups, elders, and simply people of greater strength them himself. Other: He has a strange fear of wasp, typically in seeing one he would become thrown into a panic and begins to stumble over his words, another odd fear is that of cabbage. This he has outgrown ever so slightly, though he still gets a little on edge when he gets around cabbage. Another small quirk Corothin has is that he is always looking at his surroundings, almost as if he is too cautious, but in reality it is just that he likes to know his surroundings. Missions: S: A: B: C: D: Jutsu: N/A Ninjutsu- N/A Medical Ninjutsu- N/A Genjutsu- N/A Taijutsu- N/A Summoning Contract- N/A ~Stats~ LV. 1 Experience: 0/100 Hp: 9.5 Cp: 3 MHp: 8 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 8 Mod: -1 Dexterity:14 Mod: 2 Constitution: 9 Mod: -0.5 Intelligence: 8 Mod: -1 Wisdom: 6 Mod: -2 Charisma:9 Mod: -0.5 Chakra: 8 Mod: -1 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 3 Base Save Bonus: 0 Fort: -0.5 Rex: 2 Will: -2 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): 2 Alchemy (Int): -1 Awareness (Wis): -2 Athletics (Str): -1 Chakra Control (Int): -1 Concentration (Con): -0.5 Craft (Int): -1 Diplomacy (Cha): -1 Escape Artist (Dex): 2 Handle Animal (Cha): -1 Innuendo (Cha): -0.5 Intimidate (Cha): -0.5 Perform (Cha): -0.5 Read Lips (Wis): -2 Seduction (Cha): -0.5 Sense Motive (Wis): -2 Sleight of Hand (Dex): 2 Stealth (Dex): 2 Survival (Wis): -2 Treat Injury (Int): -1 Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: 0 Taijutsu: 0 Ninjutsu: 0 Medical Ninjutsu: 0 Genjutsu: 0 Fuuin Jutsu: 0 Sneak Attack: 0 Puppet Play: 0 ~Possessions~ Money: Ryo: Equipment: Has a strange blade, looking like a wider katana, only with the handle built into the side of the blade itself. However he cannot use it at this time, he can be seen practicing with this blade allot when there is nothing to do. He also typically has four Kunai on him, and a few basic shuriken. ValuablesHe has a silver necklace chain with a blue stone braced into it, a good luck charm of things. If one where to examine it, they would find a mist village insignia on the back of the stone. You did everything great but one thing. Your suppose to round it, so if its 0,5 then you round it to 0 (to my knowledge) But make that change and you should be good on that.
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Posted: Sun Nov 06, 2011 9:40 pm
LonePancake User-name: LonePancake Posting: Time zone: Eastern ~Character Data~ Name: Kinzoku Talos Village: Sunagakure Clan/Bloodline: N/A Element Affinity: N/A Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 6' Weight: 145lbs Hair: Short, "Just-out-of-bed" look to it, Chocolate Brown(Dark) in color. Eyes: Medium-sized, Dark Green, with a serious expression. Physical Description: Larger than other children his age, Talos looks to be a physical powerhouse. He does not appear to be muscular, but there is much physical strength to him. Similar to Fujin and Raijin. (but MUCH less goofy in appearance.) Clothing: Talos primarily wears a hooded cloak, and goggles on his forehead. From the feet up, he wears a pair of black boots, dark brown pants with a pouch at his side. (The pouch is medium sized, and tan in color.) He wears a loose brown shirt under his cloak. Background: Talos was raised in a village overcome with poverty and hunger. Despite his parents constantly arguing, they managed to put food on the table every night, and keep a roof over their heads. Overcome with boredom and will to achieve, Talos walked the streets pondering ways to become more powerful. After one too many flawed attempts to sell him generic time piece, Talos fled from his home in search of the means to do so. In doing this, he came across a cloaked merchant, who told him of a nearby village where he could learn the skills to become such a ninja. After following the merchant for a little under a week, he was brought to the Sunagakure. Personality: Talos is serious, but more often than not, he is being sarcastic. He has a dark sense of humor, which shows itself as often as possible. He has a strong distaste for people who are full of themselves, but he will make exceptions where necessary. Talos is very friendly, but not so quick to trust. Other: Talos loves his drinking, alcohol is his vice. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 2 MHp: 9 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 13 Mod: +1 Dexterity: 9 Mod: -1 Constitution: 10 Mod: 0 Intelligence: 8 Mod: -1 Wisdom: 8 Mod: -1 Charisma: 8 Mod: -1 Chakra: 6 Mod: -2 Dodge Bonus: Base Attack Bonus: 1 Attack Melee: 2 Attack Ranged: 0 Base Save Bonus: 0 Fort: 0 Rex: -1 Will: -2 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): [5] (-1) = 4 Alchemy (Int): [] (-1) = Awareness (Wis):[3] (-1) = 2 Athletics (Str): [5] (+1) = 6 Chakra Control (Int): [] (-1) = Concentration (Con): [2] (0) = 2 Craft (Int): [] (-1) = Diplomacy (Cha): [] (-1) = Escape Artist (Dex): [] (-1) = Handle Animal (Cha): [] (-1) = Innuendo (Cha): [] (-1) = Intimidate (Cha): [5] (-1) = 4 Perform (Cha): [] (-1) = Read Lips (Wis): [] (-1) = Seduction (Cha): [] (-1) = Sense Motive (Wis): [] (-1) = Sleight of Hand (Dex): [] (-1) = Stealth (Dex): [] (-1) = Survival (Wis): [] (-1) = Treat Injury (Int): [] (-1) = Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: Taijutsu: Ninjutsu: Medical Ninjutsu: Genjutsu: Fuuin Jutsu: Sneak Attack: Puppet Play: ~Possessions~ Money: Ryo: N/A Equipment: N/A Valuables: A bracelet inscribed with the Kinzoku family seal, also etched on the underside is a heart with initials inside it, they are difficult to make out. Everything looks solid on this. Althought I do recommed making the change on the other part. A drinking 12yr old is not very good lol. I could get it if he was 16-17yrs old but 12 is pushing it lol.
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Posted: Mon Nov 07, 2011 8:57 am
The reason I said he was a drinker, is well, when he ages he will be. Heheh.
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Posted: Mon Nov 07, 2011 9:05 am
LonePancake The reason I said he was a drinker, is well, when he ages he will be. Heheh. Okay then that would be find, just umm add that when your at that point of time. But for now a 12yr old drinker is not a good idea, trust me I tried lol xP.
But besides taht, both profiles are good guys. Just make the recommeded changes and then Move them over to the scroll and good hunting ^^;
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Posted: Wed Nov 09, 2011 11:20 am
User-name: RafeRavel Posting: Daily Time zone: Pacific ~Character Data~ Name: Renji Maeda Village: Sunagakure Clan/Bloodline: None Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: None… yet! Height:5’ Weight: 155 Hair: Black Eyes: Purple Physical Description: Renji has a very lean build, and slightly pale complexion. His black hair is shoulder length and brushed back. Clothing: A long sleeved mesh shirt with a purple short sleeved lightweight hoodie over it. Black shorts that reach to his shins and black ninja sandals. Black leather half gloves and a black belt with a cloth tail/tasset piece. All of this is silver trimmed. Background: Renji was raised in Sunogakure his entire life, excited about becoming a ninja. It’s what his father and mother had done, and now it was his turn. His whole worled was turned upside-down when his mother came home one day hobbling on one leg and a crutch. Her squad’s mission had almost been compromised, but was completed with great sacrifice. Another member of that squad was Renji’s father… he did not return. In about a year, Renji’s mother was out performing missions again, nearly as effectively as she had been before. This spurred Renji to work even harder in the academy. Personality: Renji is a hard worker, not always the brightest, but always working to become better. He’s not a quiet boy, but he’s not overly outgoing either. However, he does tend to like being around people, and having a group to call his own. Recklessness is his middle name, as he rarely thinks before acting. This often gets him into trouble, but every now and then is just what the situation calls for. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 3 MHp:10 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 10 Mod: 0 Dexterity: 12 Mod: +1 Constitution: 8 Mod: -1 Intelligence: 8 Mod: -1 Wisdom: 10 Mod: 0 Charisma: 8 Mod: -1 Chakra: 8 Mod: -1 Dodge Bonus: 11 Base Attack Bonus: 1 Attack Melee: +1 Attack Ranged:+ 2 Base Save Bonus: 0 Fort: -1 Rex: +1 Will: 0 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): [3] ((1)) = 4 Alchemy (Int): [0] ((-1)) = -1 Awareness (Wis): [0] ((0)) = 0 Athletics (Str): [2] ((0)) = 2 Chakra Control (Int): [1] ((-1)) = 0 Concentration (Con): [2] ((-1)) = 1 Craft (Int): [0] ((-1)) = -1 Diplomacy (Cha): [0] ((-1)) = -1 Escape Artist (Dex): [0] ((1)) = 1 Handle Animal (Cha): [0] ((-1)) = -1 Innuendo (Cha): [0] ((-1)) = -1 Intimidate (Cha): [3] ((-1)) = 2 Perform (Cha): [0] ((-1)) = -1 Read Lips (Wis): [0] ((0)) = 0 Seduction (Cha): [0] ((-1)) = -1 Sense Motive (Wis): [0] ((0)) = 0 Sleight of Hand (Dex): [0] ((1)) = 1 Stealth (Dex): [2] ((1)) = 3 Survival (Wis): [2] ((0)) = 2 Treat Injury (Int): [0] ((0)) = 0 Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: [0] Taijutsu: [3] Ninjutsu: [2] Medical Ninjutsu: [0] Genjutsu: [0] Fuuin Jutsu: [0] Sneak Attack: [0] Puppet Play: [0] ~Possessions~ Money: 0 Ryo: 0 Equipment: None Valuables
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Posted: Sat Nov 12, 2011 11:29 am
RafeRavel User-name: RafeRavel Posting: Daily Time zone: Pacific ~Character Data~ Name: Renji Maeda Village: Sunagakure Clan/Bloodline: None Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: None… yet! Height:5’ Weight: 155 Hair: Black Eyes: Purple Physical Description: Renji has a very lean build, and slightly pale complexion. His black hair is shoulder length and brushed back. Clothing: A long sleeved mesh shirt with a purple short sleeved lightweight hoodie over it. Black shorts that reach to his shins and black ninja sandals. Black leather half gloves and a black belt with a cloth tail/tasset piece. All of this is silver trimmed. Background: Renji was raised in Sunogakure his entire life, excited about becoming a ninja. It’s what his father and mother had done, and now it was his turn. His whole worled was turned upside-down when his mother came home one day hobbling on one leg and a crutch. Her squad’s mission had almost been compromised, but was completed with great sacrifice. Another member of that squad was Renji’s father… he did not return. In about a year, Renji’s mother was out performing missions again, nearly as effectively as she had been before. This spurred Renji to work even harder in the academy. Personality: Renji is a hard worker, not always the brightest, but always working to become better. He’s not a quiet boy, but he’s not overly outgoing either. However, he does tend to like being around people, and having a group to call his own. Recklessness is his middle name, as he rarely thinks before acting. This often gets him into trouble, but every now and then is just what the situation calls for. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 3 MHp:10 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 10 Mod: 0 Dexterity: 12 Mod: +1 Constitution: 8 Mod: -1 Intelligence: 8 Mod: -1 Wisdom: 10 Mod: 0 Charisma: 8 Mod: -1 Chakra: 8 Mod: -1 Dodge Bonus: 11 Base Attack Bonus: 1 Attack Melee: +1 Attack Ranged:+ 2 Base Save Bonus: 0 Fort: -1 Rex: +1 Will: 0 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): [3] ((1)) = 4 Alchemy (Int): [0] ((-1)) = -1 Awareness (Wis): [0] ((0)) = 0 Athletics (Str): [2] ((0)) = 2 Chakra Control (Int): [1] ((-1)) = 0 Concentration (Con): [2] ((-1)) = 1 Craft (Int): [0] ((-1)) = -1 Diplomacy (Cha): [0] ((-1)) = -1 Escape Artist (Dex): [0] ((1)) = 1 Handle Animal (Cha): [0] ((-1)) = -1 Innuendo (Cha): [0] ((-1)) = -1 Intimidate (Cha): [3] ((-1)) = 2 Perform (Cha): [0] ((-1)) = -1 Read Lips (Wis): [0] ((0)) = 0 Seduction (Cha): [0] ((-1)) = -1 Sense Motive (Wis): [0] ((0)) = 0 Sleight of Hand (Dex): [0] ((1)) = 1 Stealth (Dex): [2] ((1)) = 3 Survival (Wis): [2] ((0)) = 2 Treat Injury (Int): [0] ((0)) = 0 Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: [0] Taijutsu: [3] Ninjutsu: [2] Medical Ninjutsu: [0] Genjutsu: [0] Fuuin Jutsu: [0] Sneak Attack: [0] Puppet Play: [0] ~Possessions~ Money: 0 Ryo: 0 Equipment: None Valuables This looks good to me. Approved!!! (Move it to the scroll)
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Posted: Thu Dec 29, 2011 7:36 pm
User-name: Reclaimer9213 Posting: Quite often Time zone: East side
~Character Data~
Name: Kazuma Igochi Village: Sunagakure Clan/Bloodline: Igochi Element Affinity: Wind Age: 16 Gender: Male Rank: Genin
~Appearance~

Headband: Tied around forehead, dark red cloth. Height: 5'5" Weight: 145 Lb Hair: Long, black. Eyes: Dark brown. Physical Description: Kazuma is pretty well built physically due to his training. He is in peak physical condition. Clothing: Kazuma wears red ninja boots over black tabi, black ninja pants. I light vest pullover on top of a solid black, loose long sleeves shirt. He wears black ninja gloves, and a black scarf covers is face. Background: Originally from a village far to the west of the Hidden Sand, Kazuma was new to the shinobi way when he first arrived at the age of 12. He made the decision to move away from his homeland when his father began making very odd decisions in the way that the village defenses were organized. He had already been trained in the basic use of the sai upon entering the academy. Graduating in under 9 months, he felt unstoppable, and used this confidence to gain the courage necessary to push himself beyond his normal limits. Personality: Kazuma is a fairly happy ninja. He enjoys spending extended periods of time exploring forests and deeply hates large areas of open water(lake, ocean). Kazuma is eager to begin the clans special katana training, and will be doing so within the next year. He believes that a shinobi's strength comes only half from him, and half by the tools he uses, be they jutsu or weapon. May the better prepared shinobi win. Other:
Missions: (for story telling purposes only.)
S: (00) A: (00) B: (00) C: (04) D: (09)
Jutsu & other attacks
Ninjutsu-
Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Cp cost: 2 +1 per post Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the Academy. Training: 1 stage. Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose. Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible. Cp cost: 1 Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage. Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect. Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 4 Dice Rolls: n/a Damage: n/a Requirements: Learn in the academy. Chakra Control 3 Training: 1 stage Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack! Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Dice Rolls: n/a Damage: N/A Requirements: Learn in the Academy. Training: 1 stage Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it. Special: +2 to your Escape Artist roll when escaping from rope.
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. Cp cost: 3 per tag Dice Rolls: 1 Roll Damage: Exploding tag damage [10-20] Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Learn in the academy. Chakra Control 2. Training: 1 stage Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
Sakura Fubuki no Jutsu (Sakura Blizzard Technique)
The user hurls several kunai at her opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching her opponent in an immense explosion. Cp cost: Cost to activate any and all tags Dice Rolls: 5 Rolls Damage: Depends on kunai and exploding tags used. Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Must have the necessary equipment. Kunai/Shuriken 20, Jibaku Fuda: Kassei (Exploding Tag: Activate) learned. Training: 2 stages Stage I: Kunai/Shuriken DC 30 Weapon familiarization. If you can, throw the kunai/shuriken against a surface that produces sparks. Stage II: Ninjutsu DC 35 Infuse your final kunai/shuriken with some of your chakra. Use that chakra to activate all bomb tags in the area to create a beautiful explosion. Special: Any bag attached to regular kunai can hold up to 5 bomb tags. Shuriken bags can hold up to 2 tags.
Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade per turn Dice Rolls: 3 Rolls Damage: weapon damage + chk mod Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Chakra Control 15, Ninjutsu 13, the weapons.. Training: 3 stages Stage I: Ninja Weapons DC 20 {any weapon/mix of weapons} Weapon familiarization. Stage II: Chakra Control DC 25 Create chakra threads that are connected to your weapons so you can control them, and practice moving them around and attacking. Stage III: Ninjutsu DC 26 Combine the previously trained elements. Special: Can control up to 2 blades + 2 more for every 10 ranks in Chakra Control
Ayame Tori (Murderous Grasp)
This technique uses a metal string strengthened with chakra to make a thread capable of cutting through steel with little difficulty. Cp cost: 8 per turn Dice Rolls: 3 Rolls Damage: 5 - 12 + half chk mod + half str mod Reflex DC: N/A Use as a melee weapon. Requirements: Chakra Control 14, Ninjutsu 12, metal wire. Training: 2 stages Stage I: Chakra Control DC 24 Create a thin layer of chakra around your metal string. It should be thin enough to be almost unnoticeable until it's too late. Stage II: Ninjutsu DC 25 Focus on strengthening the chakra layer around your metal wire.
Genjutsu-
Taijutsu-
~Stats~ LV. 10 Experience: 0/550 Hp: 140/140 Cp: 90/90 MHp: 160/160
Attribute: ......Distribute | Level | Training | Clan | Total Strength: ……….24 | 00 | 00 |x(1.0 )----| 24 mod = +7 Dexterity: ………20 | 00 | 00 |x(1.0 )----| 20 mod = +5 Constitution: ……18 | 00 | 00 |x(1.0 )----| 18 mod = +4 Intelligence: ……18 | 00 | 00 |x(1.0 )----| 18 mod = +4 Wisdom: …………22 | 00 | 00 |x(1.0 )----| 22 mod = +6 Charisma: ……….16 | 00 | 00 |x(1.0 )----| 16 mod = +3 Chakra: …………20 | 00 | 00 |x(1.0 )----| 20 mod = +5 Dodge Bonus: [10 + dex mod + wis mod] = 10 + 5 + 6 = 21
Base Attack Bonus: 10 Attack Melee: 17 Attack Ranged: 15
Base Save Bonus: 5 Fort: 9 Rex: 10 Will: 11
~Skills~
Ninja Skills [Mundane] ((Modified By)):
Acrobatics: 05(Dex) + 0 + 0 = 05 Alchemy: 04(Int) + 0 + 0 = 04 Awareness: 06(Wis) + 0 + 0 = 06 Athletics: 07(Str) + 0 + 0 = 07 Chakra Control: 04(Int) + 16 + 0 = 20 Concentration: 04(Con) + 6 + 0 = 10 Craft: 04(Int) + 0 + 0 = 04 Diplomacy: 03(Cha) + 8 + 0 = 11 Escape Artist: 05(Dex) + 0 + 0 = 05 Handle Animal: 03(Cha) + 2 + 0 = 05 Innuendo: 03(Cha) + 0 + 0 = 03 Intimidate: 03(Cha) + 0 + 0 = 03 Perform: 03(Cha) + 0 + 0 = 03 Read Lips: 06(Wis) + 0 + 0 = 06 Seduction: 03(Cha) + 0 + 0 = 03 Sense Motive: 06(Wis) + 4 + 0 = 10 Sleight of Hand: 05(Dex) + 0 + 0 = 05 Stealth: 05(Dex) + 14 + 0 = 19 Survival: 06(Wis) + 0 + 0 = 06 Treat Injury: 04(Int) + 6 + 0 = 10
Ninja Skills [Passive] ((No Modifiers)):
Ninja Weapons: (katana) (kunia) +10 (sai) +10 Taijutsu: Ninjutsu: +16 Medical Ninjutsu: Genjutsu: Fuuin Jutsu: Sneak Attack: +18 Puppet Play:
~Possessions~
Money:
Ryo:
Equipment:
28_Kunai The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be thrown to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 4 + str. mod. in melee combat. 1 - 4 + dex. mod. in ranged combat. Range: Melee or Ranged 50 ft. Special: Causes a Bleeding Wound upon a critical hit. Dual Wield: Yes, -4 to attack roll.
40_Exploding tag A piece of paper marked with the character "Explode" (Baku). The tag can be placed on various objects and will either detonate after a certain amount of time, or can be detonated at will using technique Exploding Tag Activate (Jibaku Fuda: Kassei). Effects: 10 - 20 damage.
2_Sai Damage: 1 - 3 + str. mod. Range: Melee. Special: +6 bonus on disarm, dodge and grapple checks. It can also be used for breaking bones. Can attempt to disarm opponent while blocking his attack. Dual Wield: Yes, -4 to rolls.
Metal wire Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent
Valuables
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Posted: Fri Jan 27, 2012 4:24 pm
(Not entirely sure if I've done all of this right, so I apologize in advance if I haven't) User-name: Faithfull Fire Posting: At least once a day Time zone: GMT ~Character Data~ Name: Kou Fujiwara Village: Sunagakure Clan/Bloodline: Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu) Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. + Character Level Chakra Control + 5 Wis - 3 Str - Character Level Sleight of Hand - Character Level Bluff - 10 Fuuin Jutsu - 5 Genjutsu Cannot Sneak Attack ------ The below only applies if the clan member spent his childhood travelling in the desert, which better be the case in your profile you PM to me, unless you have a good reason. ------ + 10 Survival (knowledge of the world gained from a young age due to constant travel, and imitating elders) + 10 Handle Animal + 10 Kris ------ The clan member must make regular pilgrimages to the Orb to enjoy these bonuses ------ Possibility of being saved by Shukaku, in a dangerous situation or from death. Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 4'5'' Weight: 115lbs Hair: His hair is shoulder length, though the fringe is kept short enough for it not to get in his eyes. It's straight, and healthy. Eyes: His eyes are slightly larger than most, with a deep onyx color, and a sad tilt to them. Physical Description: Kou is wiry and toned, with darkly tanned skin from his life in the desert. He usually wears a white cloak over his clothes, to help himself keep cool. His teeth are white, and perfectly straight. His nose is small. Clothing: He wears loose, white pants, a white shirt, and a hooded white cloak, all designed to reflect heat and help him regulate his body temperature. Background: Kou was born to a small Nomadic family, and was raised to worship Shukaku from a young age. When the Orb was stolen, the Nomads enraged, his parents decided that when he was old enough he would be forward to go to Suna and help in the efforts to retrieve the Orb. The day came, and he was presented to the Elders, and chosen to go to Suna. His parents were delighted; this would bring some small prestige to their family, and aid in recovering the Orb. Personality: The Sand-nin would describe Kou as withdrawn, and quiet, but this simply because of his dislike for them. When with the other Nomads that were sent he is happy, lively and friendly. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 3 MHp: 12 20 Strength: 6+2-3=5 Mod: -3 Dexterity: 6+4=10 Mod: 0 Constitution: 6+2=8 Mod: -1 Intelligence: 6+4=10 Mod: 0 Wisdom: 6+4+5=15 Mod: 2 Charisma: 6+3=9 Mod: -1 Chakra: 6+3=9 Mod: -1 Dodge Bonus: 12 Base Attack Bonus: 1 Attack Melee: -2 Attack Ranged: 1 Base Save Bonus: 0 Fort: -1 Rex: 0 Will: 0 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): Alchemy (Int): Awareness (Wis): 3 Athletics (Str): Chakra Control (Int): 4 Concentration (Con): 3 Craft (Int): Diplomacy (Cha): Escape Artist (Dex): Handle Animal (Cha): 11 Innuendo (Cha): Intimidate (Cha): Perform (Cha): Read Lips (Wis): Seduction (Cha): Sense Motive (Wis): Sleight of Hand (Dex): -1 Stealth (Dex): Survival (Wis): 11 Treat Injury (Int): Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: 3 Taijutsu: 3 Ninjutsu: 3 Medical Ninjutsu: Genjutsu: -5 Fuuin Jutsu: -10 Sneak Attack: N/A Puppet Play: ~Possessions~ Money: Ryo: Equipment: Valuables-A silver ring that is an heirloom of his family.
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Posted: Fri Jan 27, 2012 9:28 pm
[edited in blue]Faithfull Fire (Not entirely sure if I've done all of this right, so I apologize in advance if I haven't) User-name: Faithfull Fire Posting: At least once a day Time zone: GMT ~Character Data~ Name: Kou Fujiwara Village: Sunagakure Clan/Bloodline: Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu) Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. + Character Level Chakra Control + 5 Wis - 3 Str - Character Level Sleight of Hand - Character Level Bluff - 10 Fuuin Jutsu - 5 Genjutsu Cannot Sneak Attack ------ The below only applies if the clan member spent his childhood travelling in the desert, which better be the case in your profile you PM to me, unless you have a good reason. ------ + 10 Survival (knowledge of the world gained from a young age due to constant travel, and imitating elders) + 10 Handle Animal + 10 Kris ------ The clan member must make regular pilgrimages to the Orb to enjoy these bonuses ------ Possibility of being saved by Shukaku, in a dangerous situation or from death. Kou clan is already been made so if you want to be apart of that clan you got the okay from the Clan leader, Junseihime, before you assume you can use this clan. For now I not include this until you talk to her more. I willing to admit I don't know much about the Kou Clan but you need to speak with her about it.Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 4'5'' Weight: 115lbs Hair: His hair is shoulder length, though the fringe is kept short enough for it not to get in his eyes. It's straight, and healthy. Eyes: His eyes are slightly larger than most, with a deep onyx color, and a sad tilt to them. Physical Description: Kou is wiry and toned, with darkly tanned skin from his life in the desert. He usually wears a white cloak over his clothes, to help himself keep cool. His teeth are white, and perfectly straight. His nose is small. Clothing: He wears loose, white pants, a white shirt, and a hooded white cloak, all designed to reflect heat and help him regulate his body temperature. Background: Kou was born to a small Nomadic family, and was raised to worship Shukaku from a young age. When the Orb was stolen, the Nomads enraged, his parents decided that when he was old enough he would be forward to go to Suna and help in the efforts to retrieve the Orb. The day came, and he was presented to the Elders, and chosen to go to Suna. His parents were delighted; this would bring some small prestige to their family, and aid in recovering the Orb. Kou is once more a clan thats already taken so you have to speak with Jun before you be a part of her clanPersonality: The Sand-nin would describe Kou as withdrawn, and quiet, but this simply because of his dislike for them. When with the other Nomads that were sent he is happy, lively and friendly. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 3 MHp: 12 20 Strength: 6+2-3=5 Mod: -3 Dexterity: 6+4=10 Mod: 0 Constitution: 6+2=8 Mod: -1 Intelligence: 6+4=10 Mod: 0 Wisdom: 6+4+5=15 Mod: 2 Charisma: 6+3=9 Mod: -1 Chakra: 6+3=9 Mod: -1 Dodge Bonus: 12 Base Attack Bonus: 1 Attack Melee: -2 Attack Ranged: 1 Base Save Bonus: 0 Fort: -1 Rex: 0 Will: 0 2~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): Alchemy (Int): Awareness (Wis): 3 Athletics (Str): Chakra Control (Int): 4 Concentration (Con): 3 Craft (Int): Diplomacy (Cha): Escape Artist (Dex): Handle Animal (Cha): 11 Innuendo (Cha): Intimidate (Cha): Perform (Cha): Read Lips (Wis): Seduction (Cha): Sense Motive (Wis): Sleight of Hand (Dex): -1 Stealth (Dex): Survival (Wis): 11 Treat Injury (Int): Mundane skills apply the modifiers while the passive skills do not, so include all the mods for this section abouve and you should be fine.Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: 3 Taijutsu: 3 Ninjutsu: 3 Medical Ninjutsu: Genjutsu: -5 Fuuin Jutsu: -10 Sneak Attack: N/A Puppet Play: ~Possessions~ Money: Ryo: Equipment: Valuables-A silver ring that is an heirloom of his family. Overall I recommend you make all the changes that are suggested and message Jun abotu being apart of the Kou clan, or create one of your own that works for you. If you going to make your own clan. I recommend you message Tairu as he is an expert in the gaming system, particulary in clans, so he would be able to help you there.
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Posted: Sat Jan 28, 2012 4:14 am
Black n White_07 [edited in blue]Faithfull Fire (Not entirely sure if I've done all of this right, so I apologize in advance if I haven't) User-name: Faithfull Fire Posting: At least once a day Time zone: GMT ~Character Data~ Name: Fujiwara, Kou Village: Sunagakure Clan/Bloodline: Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu) Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. + Character Level Chakra Control + 5 Wis - 3 Str - Character Level Sleight of Hand - Character Level Bluff - 10 Fuuin Jutsu - 5 Genjutsu Cannot Sneak Attack ------ The below only applies if the clan member spent his childhood travelling in the desert, which better be the case in your profile you PM to me, unless you have a good reason. ------ + 10 Survival (knowledge of the world gained from a young age due to constant travel, and imitating elders) + 10 Handle Animal + 10 Kris ------ The clan member must make regular pilgrimages to the Orb to enjoy these bonuses ------ Possibility of being saved by Shukaku, in a dangerous situation or from death. Element Affinity: Wind Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: N/A Height: 4'5'' Weight: 115lbs Hair: His hair is shoulder length, though the fringe is kept short enough for it not to get in his eyes. It's straight, and healthy. Eyes: His eyes are slightly larger than most, with a deep onyx color, and a sad tilt to them. Physical Description: Kou is wiry and toned, with darkly tanned skin from his life in the desert. He usually wears a white cloak over his clothes, to help himself keep cool. His teeth are white, and perfectly straight. His nose is small. Clothing: He wears loose, white pants, a white shirt, and a hooded white cloak, all designed to reflect heat and help him regulate his body temperature. Background: Kou was born to a small Nomadic family, and was raised to worship Shukaku from a young age. When the Orb was stolen, the Nomads enraged, his parents decided that when he was old enough he would be forward to go to Suna and help in the efforts to retrieve the Orb. The day came, and he was presented to the Elders, and chosen to go to Suna. His parents were delighted; this would bring some small prestige to their family, and aid in recovering the Orb. Personality: The Sand-nin would describe Kou as withdrawn, and quiet, but this simply because of his dislike for them. When with the other Nomads that were sent he is happy, lively and friendly. Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Medical Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 3 MHp: 12 20 Strength: 6+2-3=5 Mod: -3 Dexterity: 6+4=10 Mod: 0 Constitution: 6+2=8 Mod: -1 Intelligence: 6+4=10 Mod: 0 Wisdom: 6+4+5=15 Mod: 2 Charisma: 6+3=9 Mod: -1 Chakra: 6+3=9 Mod: -1 Dodge Bonus: 12 Base Attack Bonus: 1 Attack Melee: -2 Attack Ranged: 1 Base Save Bonus: 0 Fort: -1 Rex: 0 Will: 2 ~Skills~ Ninja Skills [Mundane] ((Modified By)): Acrobatics (Dex): 0 Alchemy (Int): 0 Awareness (Wis): 5 Athletics (Str): -3 Chakra Control (Int): 4 Concentration (Con): 2 Craft (Int): 0 Diplomacy (Cha): -1 Escape Artist (Dex):0 Handle Animal (Cha): 10 Innuendo (Cha): -1 Intimidate (Cha): -1 Perform (Cha): -1 Read Lips (Wis): 2 Seduction (Cha): -1 Sense Motive (Wis): 2 Sleight of Hand (Dex): -1 Stealth (Dex): Survival (Wis): 13 Treat Injury (Int): 0 Ninja Skills [Passive] ((No Modifiers)): Ninja Weapons: 3 Taijutsu: 3 Ninjutsu: 3 Medical Ninjutsu: Genjutsu: -5 Fuuin Jutsu: -10 Sneak Attack: N/A Puppet Play: ~Possessions~ Money: Ryo: Equipment: Valuables-A silver ring that is an heirloom of his family. Overall I recommend you make all the changes that are suggested and message Jun abotu being apart of the Kou clan, or create one of your own that works for you. If you going to make your own clan. I recommend you message Tairu as he is an expert in the gaming system, particulary in clans, so he would be able to help you there. Okay, I've applied the changes, and I've already contacted Junseihime about the clan, I did so at the same time I posted the profile, and have been accepted. Also I should have made it clearer that Kou s his given name, Fujiwara is his family name.
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Posted: Sat Jan 28, 2012 9:55 am
Okay as long as you got her permission you can use her clan. Just had to be sure so there isn't a ccrisis lol
And I didn't know about the whole name tjing, I just saw Kou and thought of the clan so I had to be sure.
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