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Posted: Tue May 06, 2014 11:23 pm
I do have a small suggestion if i may add....
I was thinking, what if, that is when the character's start taking mission and what not, if the mission does become a success the characters will be rewarded with money and/or mobility points. And with the money a character can possible purchase more equipment, as they rper sees fit. of course, the character can only carry so much at one time. I just thought of this only because my character is a Dragoon, and when selecting equipment the bullets for the gun itself was only in packs of 10.
I'm not saying this is something to HAS to happen, but something to just think about... that is all biggrin
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Posted: Wed May 07, 2014 12:53 am
You're speaking about the Banishing Bullets. That's not a bad idea, more than likely I'm not going to award mobility because it's a stat, so awarding people with that would defeat the purpose if they failed the mission same thing with awarding them with money. I think I will take the money idea into account though, seeing how that's a great idea and give people more of a reason to go on missions, other than the fact they can rack up on points quickly and easily. Thank you, We're having a moderator meeting soon, so this might be on the agenda.
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Posted: Thu Jun 12, 2014 3:22 pm
Perhaps we could let characters purchase property in Ghenna and Assiah. For example if an RPC wanted to run a company or a store they would be able to;with certain restrictions. This idea would be more practical for demon characters and would allow them some influence in Assiah.
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Posted: Sat Jun 21, 2014 12:03 pm
Koga, you might want to do that FAQ thing x3 sounded like a good idea to me.
- Also thank you for letting me back in x3-
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Posted: Mon Jun 30, 2014 4:39 am
we should have more places for japan to wonder off. like a country side in japan, Assaiah
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