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Posted: Sun Nov 06, 2011 11:40 am
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Posted: Sun Nov 20, 2011 8:34 pm
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Boss Name: Unova Description: Is a rather large Jellyfish-type creature, with 8 eyes around the bulbous head underneath some body armor. Dungeon: Lakeside Laboratory Lair: B3/B4
Monster type: Aquatic Appearance: Jellyfish Intelligence Rating: 8
Attacks and Attack Pattern: Entrance: Will come up through the central hole to reach the surface, before diving back down. (Much like in the games) Phase 1: Will continue to rise through the central hole, and spin while electrified, attempting to knock all fighters into the tank. It will then send out individual shocks towards the fighters if any are in the tank. Eyes are hidden under body armor; use Magnet Gloves to rip the pieces of armor off, then wait until the eyes open. Phase 2: Will release miniature jellyfish that will come up from the outer edges onto the platform to attack any fighters by hopping into them, wild with electricity. They pause, letting you give time to strike. One hit should do it. Any in the tank will latch onto the fighters, and slowly sap their magic to attack with electricity. A quick, sudden move will release them. Attacking them while electrified will only shock yourself. Unova itself will go after any fighters above by rising through the central hole, but will send out a flood to push them closer to the edge of the platform. May also grab some close to the hole and shock before tossing them away. Open eyes will decrease in amount, and also open and close faster. Fighters will need to have patience and timing (or flame it, as it will react violently and open some eyes)
Weakness(es): Physical: Cut (Eyes are target, as tentacles will respawn) | Elemental: Fire
Reward Level: Heart Container + ???
[[Let me know if I should change anything]]
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Posted: Sun Nov 20, 2011 8:51 pm
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Posted: Tue Nov 29, 2011 3:10 pm
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Boss Name: Blight Description: A huge beast capable of dealing instant death. It grows by eating souls of those it kills. Dungeon: King’s Chapel Lair: Room X; B2
Monster type: Aerial/Ethereal Appearance: When out in the open, it looks like a round, black, fuzzy orb with a pair of bat wings. It has no eyes, but 4 slits that serve as a nose, along with a great maw. Intelligence Rating: 10
Attacks and Attack Pattern: Entrance: Blight will fly out of a wall from the shadows and pass into another. Phase 1: Blight will take the stealth approach, hiding in the shadows and then randomly surfacing to feed on unwary fighters. Use the Temporal Distorter to stop time and deal damage. Phase 2: After taking enough hits, Blight will rise out of the shadows completely, and split up into smaller versions of itself, and begin to bounce around the room wildly. There is only one that will submit to any damage, so find it fast! The more hits it takes, the more copies it makes, the faster it bounces. Phase 3: By now, Blight will be so angered it will turn a deep red. This is when it will use everything it has at its disposal (which is mostly cataclysmic) in order to kill the fighters. It will summon (randomly) walls of lava, spikes, ice shards, lightning (though not affected by its own) landslides, and clouds of thick black smoke. It will also grow a pair of horns. When it has unleashed one of its cataclysmic attacks, it will split yet again, and chase any fighter down in hopes of impaling them. After its cataclysmic attack ends, it will gather together and send out another one. Use the Temporal Distorter when it splits up in order to find the real McCoy and bring the hurtin’.
Weakness(es): Physical: Any | Elemental: Lightning
Reward Level: Heart Container + ???
[[Just because he's a) simplistic in design and strategy and b) you're frequently stopping time, that he'll go down easy. He's named Blight for a reason (look it up!)]]
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Posted: Tue Nov 29, 2011 4:23 pm
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Mid Boss Name: Barrak Description: A mole of sorts that has really bad breath. Named for the noise it makes. Dungeon: King’s Chapel Lair: Room E; B1
Monster type:Subterranean Appearance: Resembles a mole, but has long claws on its left hand for offensive purposes, while the right hand’s are shorter and meant for digging. It also has small spikes on its back, and a black nose with brown fur. Intelligence Rating: 5
Attacks and Attack Pattern: When it spots you, it will go below the surface and reappear somewhere else. Catch it by surprise by standing over where it’ll come up, then beat away! After a few hits, it’ll continue, but will instead turn away when you’re waiting for it to surface. Corner it to make it come up, but watch out, because when it does surface, it’ll spin, using its long claws how they’re meant to. Quickly rush in after it becomes dizzy to finish it off.
Weakness(es): Physical: Any | Elemental: Ice/Thunder
Reward Level: Map
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Mid Boss Name: Stalizard Description: A demonic beast from beyond the mortal coil. It’s very aggressive. It also has an odd grasp of the Hylian tongue, and becomes very sophisticate. It refers to Blight as its master. Dungeon: King’s Chapel Lair: Room L; B1
Monster type: Reptilian/Terrestrial Appearance: A Lizalfos’ skeleton reanimated, basically. Intelligence Rating: 6
Attacks and Attack Pattern: Like any Lizalfos, it uses its agility, tail, and breath. However, because it is reanimated, it is slightly slower than its living cousins, but very tough to take down. It breathes some kind of noxious gas that can make any living being pass out, that is black in color. Use the crumbling floor to your advantage. Stalizard is too light to make it break, but you’re not. Quickly run over any areas that can crumble that you can access to turn the odds in your favor. You’ll have to force Stalizard back in order to reach them all. Just let Stalizard take everything you’ve got, and it’ll go down soon enough.
Weakness(es): Physical: Any | Elemental: Ice
Reward Level: Relic
[[Stalizard won't say anything during the battle, but will speak up when you've defeated it. When forced over crumbling areas, it'll lose a bone or two.]]
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Posted: Sat Dec 03, 2011 1:05 am
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Posted: Sat Dec 03, 2011 11:22 am
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Posted: Sun Dec 04, 2011 1:59 pm
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Mid Boss Name: (First Mate) Nauty Luss Description: This single-clawed crab won't let any invaders survive, and will stop at nothing to make sure they're dead. Dungeon: Hylia's Keel Lair: Crow's Nest (currently unmarked)
Monster type: Aquatic Appearance: A large hermit crab with a pirate bandana and a skull and crossbones on its shell. It also only has a large left claw. Intelligence Rating: 6 Attacks and Attack Pattern: [[Because of the limited arena, only 1 fighter can challenge Nauty Luss]] Entrance: Nauty will actually be waiting for anyody to walk in the crow's nest. It will threaten the fighter by swinging its claw. [[Nauty Luss' shell makes attacks impenetrable, unless you can freeze it]] [[If you are knocked to the poop deck, the fight will reset to either the beginning or the start of Phase 2, depending on how far you get]] [[Pick your challenger carefully!!!]] [[Red for Physical Fighter/Blue for Elemental Fighter]] Phase 1: Nauty will try to attack you with his claw. Dodge this at all costs, or be sent to the poop deck. When his claw is extended, rush in and attack his face. After a few hits, he will protect with his claw. If you pulverize this, he will shove it forward and bash you off. Repeat this process 2 more times. Phase 2: Nauty will become angered and steam will flare from his shell to indicate it. He will react faster than normal, and will also fake some attacks to protect himself instead. He may also psyche you out in an attempt to catch you off guard and knock you off. When he finally does let you have an opening, take it, as it will only last a few seconds. He will also bash you off faster if you attack his claw. Repeat this 2 more times, and he'll go down quite dramatically. Phase 1: Nauty will try to attack you with his claw in order to shove you off the crow's nest. Dodge this, and freeze his claw. This will make it break, and he will then resort to hiding in his shell for defensive tactics. Now that his claw is gone, he will rush you. Make sure you move around so there's some fence to stop you from falling. Freeze him again, then move around. After he breaks free (and takes a heap of damage) he will try to look for you. Freeze his shell while he does this. Repeat this process 2 more times, and his shell will break. Phase 2: Completely stripped of defensive maneuvers, Nauty will become enraged, and rush you more aggressively. However, this time he will toss you up and over the fence, so run as fast as you can to the side of his charge. Freeze him again, but continue to run, as he will break free more easily. Repeat this 4 more times, and Nauty will go down.
Weakness(es): Physical: Cut | Elemental: Ice
Reward Level: Relic (Mermaid Suit)
[[lolol name is parody of Nautilus >w<]]
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Posted: Sun Dec 04, 2011 5:39 pm
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Boss Name: (Captain) Cephalo Poda Description: Dungeon: Hylia's Keel Lair: Rudder Ruins (sea) (currently unmarked)
Monster type: Aquatic/Giant Appearance: Like any Cepholopod, it has 8 arms, which are very large and insanely long. It takes at least 2 minutes for it to pass by from head to tip of tentacles. His eyes alone are larger than any Hylian. Like it's First Mate Nauty, Cephalo has a pirate bandana on its head. Intelligence Rating: 8 Attacks and Attack Pattern: [[The crystal will be easier to find if you are able to tear off the bandana somehow. Ice works great at slowly tearing it off.]] Entrance: Once you bust through the weak barricade just past the door, Cephalo will pass by, allowing you to get a glimpse of it. (Shock and awe) Phase 1: Using the Mermaid Suit, you must catch up to Cephalo and find his weakness. The other fighters can keep the tentacles occupied, by using the Clawshots to jump between each tentacle and attempt to reach the mouth. From there, they'll have to latch on and hack away at it. The Mermaid fighter must search its head quickly to find the crystal. Once found, they can either cut it with a blade or beat it with a blunt. After sustaining enough hits, Cephalo will shake it's body, making all fighters lose hold. Repeat this process 2 more times. The crystal will also shift to another location of the head on the final go. Phase 2: Through some means, Cephalo will be able to shift his polarity and repel any fighters with Iron boots or Magnetic Gloves equipped. It can also attract those same fighters and attempt to eat them. The fighter with the Mermaid suit must again hunt down the crystal, and for each attempt, it will continue to shift around the head. Once they find it, it's beatin' time! Repeat this 2 more times. Cephalo will again shake the fighters off. Phase 3: Now it will absorb the Crystal deep inside itself. It will also start to suck up any fighters in between the tentacles and spew them out again, along with some harmful ink. However, if a fighter manages to hang on with the Clawshots, they are unaffected. This will be the only means of entering the beast when it inhales. They will take damage the closer they get when it spes ink, but it is only minimal (and toxic; it will last for a few seconds) The fighter, once inside, must locate the Crystal, which is now stuck on a Bari. Hunt the creature down (it will flee) and beat away at the crystal. the Clawshots will help to pull it in, but it will sometimes electrocute the fighter on random intervals. Once you break the crystal, the fight will be over, and Cephalo will slowly die.
Weakness(es): The crystal hiding under the bandana. Physical: Cut/Bash | Elemental: Ice
Reward Level: Heart Container + ???
[[decided to show a little tradition with this boss' name compared with Nauty Luss]]
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Posted: Sun Dec 04, 2011 9:28 pm
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Posted: Mon Dec 05, 2011 11:00 am
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Posted: Fri Dec 09, 2011 9:43 pm
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Shards of Elysia Application
Name: Phyela (pron. Fi-la) Nickname/Alias: Phy Alliance: Good Groups: None Race: Hylian Birthplace: Doesn't remember, but grew up in Keuredet Age: 16 Gender: Female Affinity: Nayru Favorite Season: Spring
Personality: Phyela is a rather good-natured witch. She helps whoever needs it, and sometimes if they don't need it. She is kind and caring towards people, and called sweet by some of the adults. However, she has a mischievous side, and may use it sometimes on the guys that try to hit on her. Flaws: Tends to sound like a bookworm the odd time. Hobby: Relax by a tree and play some songs on her Pan Flute Likes: Music, peace, quiet, snow Dislikes: Noise, disturbances, cramming for a test Fears: ReDeads and other various zombie foes.
Significant Trait: Her charming smile. Many fall for it and usually forgive her if she has done something when she puts it on. Quotes:
“Well I know what’s needed. Just let me try.” “Patience is a virtue.” “Hocus Pocus Focus!” “You like my Music? Even though I’m absolutely horrible at it.”
Appearance: Has reddish-orange hair that is long and slightly wavy. Her eyes are a bright emerald in color. Her height is 5’8”, though is the tallest girl in her class. She wears a deep red shirt and dark, tight brown pants under her casual class robe, which is eggplant in color and open, with a gold trim.
Weapons & Equipment
First Weapon: Blue Revere - Apprentice Arcane Staff, given to those who have a decent knowledge of the six elements. It lets the witch or wizard in training know they are ready to test what they have learned. Phyela spent many months studying on end before she received hers. The staves are simple by design, a blue orb on the head with a silver "cape" just underneath.
Main Equipment: Clothes
Other Equipment:
Relics: Accessories: Items: Magic Book
Instrument: Pan Flute (Made it herself in her free time) She only knows a few songs though.
Skills Attack:
Support:
Pathmaker [Earth] Fallen Leaves [Forest] Chill [Water]
Style: Magic
Family: Family Trade:
Bio: Phyela has a vague memory of her life as a child before she came to Keuredet at a young age, but what she does know, is that she lived most of her life here. However, she always felt she was…different from the others, as if she was meant for something great, or simply meant to go back to wherever she was born. Although she has never gotten the opportunity, she would like to travel hyrule to revisit her roots, and see where they would take her. When she first arrived in Keuredet, she saw so many individuals that needed to be helped, even though she was the one who needed it at first. At age 10, she joined the Academy to study the Arcane arts.
Waking Up
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Posted: Fri Dec 09, 2011 10:16 pm
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Posted: Fri Dec 09, 2011 10:35 pm
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Posted: Fri Dec 09, 2011 10:45 pm
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