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Tags: Fighting, Fantasy, Roleplay, Original, Magic 

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Chazo Kazonoko

PostPosted: Sun Jul 07, 2013 9:38 am


Geddon Solo

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╫Main Information╫


Full Name: Geddon Elvacio Solo
Nicknames: Gedd
Age: 18
Birthdate: 18/07
Gender: Male
Nation: Kranilla
Rank: Adept
Title: Citizen
Bloodline: Ysari
Class: Trickster
Strength: 5 (6 for Ysari -1 for Trickster Class)
Speed: 11 (6 for Ysari +3 for Trickster Class +2 for Novice level Speed Training)

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╫Major Information╫



Demon/Implant: None currently.

Energy Color: Crimson.
Energy Meter: 1200
Element: None, as Ysari blood prevents any elemental skills.
Battle Strength: Speed, agility and ranged attacks.
Battle Weakness: Only average with physical strength, knows no magic or elemental attacks and can enter Blood Frenzy from overuse of his Vitae.


Fights Won: 0
Fights Lost: 0

Talent: [Will apply shortly]

-Completed Quests-
S Rank:
A Rank: 1
B Rank:
C Rank: 1
D Rank:
E Rank:

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╫Equipment Information:╫


Weapons:


Katana:

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Jian:

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2 unique semi-automatic pistols:

Quote:
Weapon/Armor name: Blood Brothers

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Type & Material: Two semi automatic pistols, made of tough tempered steel.

Description: Powerful semi automatic weapons, with a needle at the back which Geddon can use to pump Vitae into in order to use the Vitae as ammo or for special attacks.

Abilities:

Vitae Reload
Rank: E per gun
Geddon can reload his weapons with Vitae bullets, each Vitae Reload filling a 15-round clip. This can be done faster than a conventional reload, enabling Geddon to reload and then fire in one turn.

Blood Bullet
Rank: B
Geddon can imbue a Vitae bullet with a heavy amount of energy so that when it strikes an opponent it transforms into a series of twisting spikes, causing internal damage.



Clothing: Black trousers, owns several undershirts (yellow, black, blue and grey) and a pair of leather hunting boots.

Misc.: Choji Oil, several cloths, Jian cleaning oils, cleaning fluid for his pistols, sleeping bag and roll mat. Geddon also owns skill books for Trickster, Ysari, Jian, Dark Slayer Katana Style and Semi-Automatic Pistol skill trees.

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╫Skill List╫


Weapon Style: Dark Slayer Style

Alas
Rank: D
Description: This combination of moves is quick not powerful and may easily be underestimated because of its rank. Step forward and swing the katana while still in its saya (Scabbard) at the enemy's side with your left hand. Being blunt it would feel like a quick punch. Quickly bringing the sword back to your waist, use the other hand to grip the katana and unsheathe the blade, striking at the opponent.
 


Weapon Style: Semi-Automatic Handgun

Pistol Whupping
Rank: E
Description: The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.

Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too.

Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard.

Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current pistol, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a straight line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.



Ysari Skills:

Vitae
Rank: E
Description: The blood which flows through the veins of every Ysaru, is in fact essence of life itself, pure life-giving energy. And because of their inherent connection with the vitae, the Ysaru are able to create and manipulate their vitae as a tool or weapon. As Ysaru grow stronger their ability to manipulate their Vitae improves.
Trainee: Can create Vitae and manipulate its shape. Can create and manipulate up to 20 gallons of Vitae. [E-rank Cost]
Novice: Can control up to 35 gallons of Vitae. [E-rank Cost]

Natural Regeneration/Improved Regeneration
Much like the regenerative properties of Vampires, Ysaru can heal themselves incredibly quickly. Trainees can only deal with cuts, at novice deep gashes. Adept rank you won't be bothered with a broken bone, and masters can deal with an entire sword going through a non vital organ. By Sage you can deal with a removed arm or leg. The energy cost is based on the wound, and all wounds must be healed at the beginning of the Ysaru's post, meaning that they cannot attack, heal themselves, and then perform some other action. The cost of this healing correlates with the wound healed, so if you are healing a simple cut, then it costs E-rank energy, but if your healing a broken bone then you pay C-rank energy.

Blood Frenzy
Rank: N/A
Description: In this state, the Ysaru loses themselves to the flow of the Vitae, becoming little more than a rampaging monster. In this state, the Ysaru's left eye will become blood-red, and their speed and strength are increased by two ranks. In this state, the Ysaru cannot determine the difference between friend and foe, striking out at the nearest possible target. Blood Frenzy lasts until, the Ysaru is killed, or runs out of energy.
Once the energy reserves of the Ysaru drop below 25%, the Ysaru must roll a 10 sided die, if a 1, 3, or 7 is rolled, then the Ysaru enters Blood Frenzy. Once the energy reserves of the Ysaru drop to 10% or lower, then they must roll a 10 sided die every post, if the result is five or higher the Ysaru enters Blood Frenzy.

Blades of Blood
Rank: D
Type: Offensive
Description: Flinging a hand full of vitae at the enemy, the Ysaru turns the vitae into sharp, scythe like projectiles, meant to slice and rend flesh.

Surge
Rank: C
By forcing Vitae to pool to a certain area, the Ysaru can empower their bodies using the live giving power of Vitae to increase their strength and speed temporarily. However the sudden rush of Vitae to the area drains the user of energy, and if used too many times can cause Blood Frenzy. (The user picks a limb to empower, legs increase speed, arms increase strength. Each limb empowered increases their related stat by 1, so if two legs and one arm is empowered, then the user's speed is increased by 2 ranks, and their strength is increased by 1.)
Trainee: Can use Surge up to two times per limb
(If two or more limbs have used their full number of charges, then the Ysaru will fall into blood frenzy in the next post)

Blood Spear
Rank: C
Pointing their hand at their target, the Ysari gathers Vitae into his palm and then shoots one end towards their target at incredibly high speeds, aiming to impale them. The range is roughly twenty feet.

Blood Trap
Rank: C
A very useful technique for catching an opponent off guard, the Ysari simply allows some of his blood to be shed, whether by himself or another, and by storing energy within the blood, the Ysari can set the blood to wrap around an opponents leg, and hold them in place.



Trickster Skills:

Speed Training
Rank: E
Description: This maybe an energy free and passive ability but remember that it is needed for all the other skills. This training is what will make you incredibly fast.
Trainee= Just faster than normal humans.
Novice= You are capable of running up walls.

Dash
Rank: C
Description: Though the normal running of the Trickster style is fast enough to leave a trail of whatever color of clothing they have this is an improvement. This actually causes them to move so fast for a moment that they vanish and appear again. This can be combined with attacks, though there is some strange thing you only disappear for a split second the will however see you again once you are about one meter from the target. Sadly attacking using this is not recommended for you get something like tunnel vision and only see the target you are vulnerable to other people besides the target if you try attacking with this, you are also vulnerable to an attack that comes from below you, above you etc. Not even your bloodline can help. At Adept rank you may preform this in the air.


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╫Character Description╫


Personality: Geddon is young, rash and arguably foolish. He has little idea of the history of Axiom, or much of the history of his own race having largely drifted apart from his Ysari family. Naturally drifting towards the Trickster discipline, as it matched his personality, Geddon's progress has been somewhat erratic: at times he is motivated and hard-working, at others he is very lazy. He is a reasonably good fighter, with his Ysari blood giving him at least average strength and his Trickster abilities granting him speed. However, Geddon has yet to refine his abilities and has yet to find anything to fight for. He is directionless, and simply enjoys playing tricks on people and showing off. He is also incredibly long-winded, often talking for much longer than the conversation or question warrants.
Quote: (None so far.)
Height: 180cm
Weight: 58 kg
Eye Color: Red
Favorite Band: Arctic Monkeys
Theme Song: "A View From the Afternoon"
Battle Theme: "Clavar La Espada"
Favorite Anime: Full-Metal Alchemist
Favorite Color: Red

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╫Background Information╫

Geddon was born to a small clan of Ysari who were travelling across Axiom. Born in Kranilla, the group settled for a time to raise the young one- infants being a rarity in Ysari society. When Geddon reached his teen years, and the time came to move on, it became clear that the child had fallen in love with the woods of Kranilla. He elected to stay behind, and when the group moved on he began to make his way, alone, to Kusana.

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[align=center][color=black][size=29]G[/size][/color][u][color=red][size=18]eddon[/size][/color][/u] [color=black][size=29]S[/size][/color][u][color=red][size=18]olo[/size][/color][/u][/align]

[align=center][img]http://i1365.photobucket.com/albums/r758/Geothermus/C_Bannerdarkfill_zps9d169dda.png[/img][/align]

[imgleft]http://fc01.deviantart.net/fs70/f/2013/188/7/b/geddon_profile_improved_by_chazo32-d6cfh9d.jpg[/imgleft][color=red]

[align=center][size=9][b][u]Skills Used:[/b][/u][/size][/align][/color]

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[align=center][img]http://fc02.deviantart.net/fs70/f/2013/207/5/2/blood_brothers_by_chazo32-d6f9so7.png[/img][/align]

[size=10][align=left][color=black]Class:[/color] [color=red]Trickster[/color]
[color=black]Bloodline:[/color] [color=red]Ysari[/color]
[color=black]Nation:[/color] [color=red]Kusana[/color]
[color=black]Rank:[/color] [color=red]Novice[/color][/align]
[align=center][color=black]Ammo in Pistol 1:[/color][color=red] 15/15[/color]
[color=black]Ammo in Pistol 2:[/color][color=red] 15/15[/color]
[color=black]Ammo on Person:[/color][color=red] 170/200[/color][/align]
[align=right][color=black]Strength:[/color][color=red] 5[/color]
[color=black]Speed:[/color] [color=red]11[/color]
[color=black]Energy:[/color] [color=red]1200/1200[/color][/align][/size]
PostPosted: Sun Jul 07, 2013 11:37 am


Conner Cintere

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╫Main Information╫


Full Name: Conner Ian Cintere
Nicknames: Ian [Only those close to him]
Age: 25
Birthdate: 9/20
Gender: Male
Nation: Kranila
Rank: Master
Title: Former Captain of Luray and Fraxen
Bloodline: The White Nightmare
Class: Gunslinger
Strength: 4
Speed: 10 [12 when dodging]
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╫Major Information╫



Demon/Implant:

Energy Color: Gray
Energy Meter: 1800
Element: Wind
Battle Strength: Guns, a*****e comments.
Battle Weakness: Close Combat Fighting


Fights Won: 5
Fights Lost: 1

Talent: Blurred Reload: Allows Conner to shoot out all of his bullets, reload once then shoot again in the same post.

Weakness: Conner can't learn any hand to hand styles.

-Completed Quests-
S Rank:
A Rank: 1
B Rank: 1
C Rank:
D Rank:
E Rank: 2

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╫Equipment Information:╫



Weapons: Two Magnums, One .45 Calibur handgun, one M3 Shotgun.



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╫Skill List╫
Wind Skills:
-Air Suction
-Air Punch/Kick
-Gliding
-Air Shield
-Air Funnel
-Air Spout
-Break Wind
-Great Breath
-Air Weapons
-Enhanced Speed and Jump
-Air Swipe
-Air Blast
-Air Gun


Gunslinger Skills:
-Glancing
-Glancing Shot
-Soften
-Gun Toss
-Energy Bullet
-Disarm
-Ricochet Bullet
-Adjustment
-Duel
-Coin Toss
-Perfect Timing


Magnum:
-Snap Shot
-Rapid Revolver Reload
-Rapid Chain
-Bullet Shower
-Firework
-Last Stand

Shotgun:
-One Arm c**k
-Bullet Rain
-Blowback
-Knock knock
-Twosome time

Semi Auto-matic:
-Snap Shot
-Rapid Chain
-Bullet Shower
-Rapid Reload

White Nightmare:
-Bladed Cloth
-Cloth Shield
-Cloth Spear
-Cloth Whip
-Cloth Bugs
-Full Clothing Control
-Portal
-Cloth Multiplication

Customs:
Chaos Shot
Glissando





Hand-to-Hand/Weapon Style(s)
Rapier: Blooming Flower
-Staccato
-Tempo
-Skull Slasher
-Heavy Thorn
-Bud Needle



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╫Character Description╫


Personality: a*****e, but is kind to those of worth.
Quote: "Talk to me again when you mean something."
Height: 5'9
Weight: 135 Ibs
Eye Color: Gray
Favorite Band: The Ready Set
Theme Song: Brick by Boring Brick by Paramore
Battle Theme: I am all of me by Crush 40
Favorite Anime: Katekyo Hitman Reborn
Favorite Color: Gray
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╫Background Information╫



As the eldest of the Cintere family, Conner took it upon himself to take care of his family after his mother and father died. This only worsened things. His brother, Jasper wouldn't speak to him and his sister only eve bothered him when she needed something. It make him grow bitter.
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Hiro the Herp

Dedicated Zealot

5,550 Points
  • Profitable 100
  • Signature Look 250
  • Tycoon 200

Cute Things In Jars

Anxious Poster

10,675 Points
  • Partygoer 500
  • Bunny Spotter 50
  • Megathread 100
PostPosted: Thu Jul 11, 2013 4:45 pm


Fayden Sun-Strider

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╫Main Information╫


Full Name: Fayden Sun-Strider
Nicknames: Fay
Age: 97
Birthdate: July 17
Gender: Female
Nation: Kusana
Rank: trainee
Title:
Bloodline: Dawn Elf
Class: Weapons Master
Strength: 10
Speed: 11
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╫Major Information╫



Demon/Implant: Selaphiel

Energy Color: Gold
Energy Meter: 350
Element: Fire
Battle Strength:
- Weapons Expert
- Limber
- Great mobility
Battle Weakness:
- Though strong, rather frail
- Weapon Reliant


Fights Won: 0
Fights Lost: 0

Talent:

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Weapons:
Two Long Swords



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╫Skill List╫


Class

Bloodline

Element

Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality: Casual, but Strong Willed
Quote:
Height: 6'7"
Weight: 135lbs
Eye Color: Blue
Theme Song:
Battle Theme:
Favorite Color: Red
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╫Background Information╫
Fayden was originally born in a remote elven village in Kusana, but later moved to the cities where her parents worked as ambassadors for the nearby villages. Being born into such a family, one was expected to act within a high standard of behaviors and manners; Fayden didn't care for any of these things. As soon as her parents parties and appearances were finished, off the dresses would come as Fayden threw on not but ragged old clothes to go run around with the other kids to hit each other with sticks. As she matured, simple play fights lost their hold on the young elf's attention. After a short few years [for elves at least], Fayden enlisted in the city guard of Kusana, but quickly dropped out to pursue more freelance work.


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[align=center][size=18][color=#00FF00]█████████████████████████[/color] [color=#33CCFF]██████████[/color] [color=#00FF00]████████████████[/color][/size][/align]
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[align=center][color=#00FF00]██████████[/color][color=#33CCFF]` ` [i]Eight[/i] [b]Minds,[/b] [u]One[/u] [strike]Head[/strike] ` `[/color] [color=#00FF00]██████████[/color] [/align]



[align=right][u][size=14][color=#00FF00][b]Trainee[/b][/color][/size][color=white]xxx[/color][size=16][color=#33CCFF][b]❀[/b][/color][/size][color=white]xxx[/color][size=11][color=#00FF00]Dawn Elf[/color][/size][color=white]xxx[/color][size=16][color=#33CCFF][b]❀[/b][/color][/size][color=white]xxx[/color][size=16][color=#00FF00][i]Weapons Master[/i][/color][/u][/size][color=white]XXX[/color][/align]



[color=white]XXXXXXXXXX[/color][size=16][color=#00FF00]█████[/color] [color=#4CC552][b]:✿[/b][/color] [color=#00FF00]Fayden[/color] [color=#33CCFF]▪▪[/color] [color=#00FF00]Sun-Strider[/color] [color=#4CC552][b]✿:[/b][/color] [color=#00FF00]█████[/color][/size]
[size=16][color=#4CC552]▬▬▬▬▬▬▬▬▬▬▬▬▬[/color] [color=#33CCFF]▬▬▬▬▬▬▬[/color] [color=#4CC552]▬▬▬▬▬▬▬▬▬[/color][/size]


[align=center][size=11]
[color=#4CC552]
You are all terrible people and you know exactly why!

[/color][/size][/align]

[align=right][size=6]Stats: 10/11[/size][color=#33CCFF] ▪▪ [/color][size=6]EP: 350/350[/size][/align]
[align=right][size=16][color=#4CC552]▬▬▬▬▬▬▬▬▬▬▬▬▬[/color] [color=#33CCFF]▬▬▬▬▬▬▬[/color] [color=#4CC552]▬▬▬▬▬▬▬▬▬[/color][/size]
[color=white]XXXXXXXXXX[/color][size=16][color=#00FF00]█████[/color] [color=#4CC552][b]:✿[/b][/color] [color=#00FF00]Host[/color] [color=#33CCFF]▪▪[/color] [color=#00FF00]of[/color] [color=#33CCFF]▪▪[/color] [color=#00FF00]Selaphiel[/color] [color=#4CC552][b]✿:[/b][/color] [color=#00FF00]█████[/color][/size][/align]
PostPosted: Mon Jul 22, 2013 12:20 pm


Celes Ferelas

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╫Main Information╫


Full Name: Celes Ferelas
Nicknames: None yet
Age: 15
Birthdate: 2nd August
Gender: Female
Nation: Kranila
Rank: Trainee
Title: Citizen
Bloodline: Human
Class: Cleric
Strength: 4
Speed: 4
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╫Major Information╫



Demon/Implant: None

Energy Color: Violet
Energy Meter: 437.5
Element: Water
Battle Strength: Celes isn't physically strong or skilled, and as such she doesn't like fighting on her own. If possible she'll avoid fighting altogether, preferring to heal in the background. Therefore she's a good team player and will bide her time until she is needed to heal any wounds or help an ally out of a tough situation.
Battle Weakness: Preferring to fight as a team and due to her personality, she isn't a strong fighter. She's not very good at taking injuries and will panic if an enemy is targeting her, preferring to run unless she's forced to fight.


Fights Won: 0
Fights Lost: 0

Talent: None currently.

-Completed Quests-
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0
E Rank: 0

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╫Equipment Information:╫



Weapons:

Simple Crossbow: A simple yet fairly sturdy crossbow.

Weapon name: Eloisí
Type & Material: A staff made from Cherry wood, Onyx and a Sapphire.
Description: Eloisí is a staff made from Cherry wood. It's a simple yet elegant weapon that has a sapphire embedded within an onyx tip, the design swirling around the gem.
Abilities: Eloisí when activated, makes the wielder shimmer slightly. This makes them slightly harder to hit in a fight and is useful if they don't want to get directly involved in a fight. The down side of this effect is that the user loses a degree of hand-eye coordination, making it harder to hit back. The cost of maintaining this effect costs C rank energy per post. A skilled or fast opponent would be able to see through it and land a hit.


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╫Skill List╫



None currently

Hand-to-Hand/Weapon Style(s)

None currently


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╫Character Description╫


Personality: Celes is a generally peaceful and quiet person who enjoys working in a team more than working on her own. She hates to see allies in pain and became a Cleric to prevent them from being harmed in battle. She's a hard worker who is intelligent and dedicated to caring for those she is close to. She tends to take a side quickly in an argument as long as she can determine which one is the most morally correct choice, unless it's an argument between friends about something petty which she generally avoids getting involved in.
Quote: (None yet)
Height: 153cm
Weight: 51kgs
Eye Color: Violet
Favorite Band: Biffy Clyro
Theme Song: Celes's Theme
Battle Theme: (I've not decided yet.)
Favorite Anime: Fullmetal Alchemist
Favorite Color: Blue
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╫Background Information╫

Celes enjoys most weather and will make the best of must situations, she's generally cheerful and prefers to stay out of fights. She can get along with almost anyone as long as they're not too aggressive towards her, although she is shy towards new people.



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Geothermus

Versatile Genius

5,850 Points
  • Signature Look 250
  • Hygienic 200
  • Person of Interest 200

Valentine Valtieri

Blessed Hunter

PostPosted: Mon Jul 22, 2013 12:21 pm


Christopher Lamont

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╫Main Information╫


Full Name: Christopher B. Lamont
Nicknames: Blitz (Everybody), Wall of Meat (Evan)
Age: 36
Birthdate: March 23rd
Gender: Male
Nation: Kranilia
Rank: Trainee
Title: Citizen
Bloodline: Human
Class: Berserker
Strength: 8
Speed: 7
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╫Major Information╫



Demon/Implant: None

Energy Color: Clear
Energy Meter: 350
Element: Earth
Battle Strength: Chris is the very definition of a bare-knuckle brawler. He learned what it meant to take a fight to the streets before he learned what it meant to take it to the ring. Chris thinks on his feet and never stops moving, and even with hsi age and injuries, he's the world's closest thing to human perfection. Chris never gives up, and no matter how much he gets wounded, he'll fight for as long as his body lets him move. It's almost impossible to take him down, no matter how many opponents you throw at him, since he's become adept at getting hit in the face. The only real way to bring him down is to hit him hard...or kill him dead. Chris spent a lot of time during his journey learning exactly how to fight something that could destroy him with just a touch, so even with just his hands alone Chris is a force to be reckoned with. Being the unstoppable hulking warrior he is, Chris is also very well known for taking hits people would rather avoid...giving him a rather unorthodox way of approaching battles.
Battle Weakness: Chris doesn't always think things through, charging in to combat before the rest of the group really has a plan set-up. As a proud man, he'll let himself drop dead before he lets somebody help him fight when he doesn't need it. He's proud of his physique, and even as a picture of health, he can start to slow down since he's just a human. He never lets anybody know how badly he's hurting, and often leaves them in the cold when anything involves himself. He's just that much of a lone wolf...he's used to being alone, after all.


Fights Won: 0
Fights Lost: 0

Talent:

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Clothing/Armor: Chris is a tired looking man who has experienced a high amount of hardships throughout his life. His sandy brown hair is cut down to a fade. Chris has a technical part on the right side of his haircut due to a scar that reaches all a few inches past his temple. His tired looks are often attributed to his general lack of sleep, but he somehow manages to keep his energy at a sustainable level most of the time. He has a shadow, but it's not really something he takes the most pride in. Chris also has a slight case of albinism, causing his eyes to develop a purple tint instead of any kind of regular color. He is also a very large man, standing at 6'5 and weighing 193 pounds. A lot of his weight is muscle, but not all of it. Due to his constant work, he has a very toned body, and thickly corded muscles in his arms. Chris' everyday clothing normally consists of some kind of dark colored jacket, and perhaps a hood should it rain. The jacket is most often dark brown, and the concurrent hood is normally white. He wears standard dark jeans most of the time, and black or brown boots almost everywhere he goes. He has formal clothing that he is adverse to wearing unless it is impossible to go without, but it is the least worn of all of his clothing. When he's not wearing completely casual gear, or a formal suit, he's normally in his work clothing from his job as a construction worker which consists of a light t-shirt, blue jeans, black fingerless gloves, and black boots. In all suits, he wears a pendant which reminds him of his family when times were a bit more peaceful. His right hand is always bandaged up from his days working the light heavyweight circuit in college. Although mostly a style choice, it covers a scar over his knuckles from a bad skin rip he had during training.

Weapons:



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╫Skill List╫




Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality: Personality-wise, Chris is a pretty regular kind of guy considering everything he has going on. He's a big man, but he keeps himself calm in places filled with people so they don't end up blaming him for much. He stands firm on all decisions he makes, and is especially firm on all decisions concerning either his wife or his daughter. On that topic, he shows more of his emotions when around either one of his family members, as they are his main reason for doing whatever he decides. When Chris is around strangers he is known for his steely eyes, and sharp focus under duress. When Chris is around his wife he is much less so, while around his daughter he shows his loving nature and his desire for a happy home. Chris is a believer in self-sufficiency and works to make himself a better man that can protect his own ideals with his own strength. Although he does find himself often trying to reaffirm himself of his chosen path, he does have a few tendancies to slow down or stop altogether out of either laziness or fear of an unknown situation. As a husband and a father he draws a large amount of his strength from his need to protect his family, and will even help strangers out of the kindness of his heart since everybody has something to love. He's not one for random whimsy, and dislikes people who act like life is one big game.

As a father, Chris often finds himself being protective of those near him, even if he's not related to them. He often finds himself putting himself in the line of fire for everybody else's sake, and even when using himself as somebody else's shield he can find a way to stay calm and muster a smile when others would break down. Chris sometimes has an "IDGAF" attitude without reason at times due to his memories of his past. His perfect memory has him remembering exactly what happened to him throughout his life. His tough exterior keeps people from gauging him, and when they do he always insists he's not that impressive considering his poor history. He draws inner strength from wherever he can to continue on, even when he's running dry, to ensure everybody else is okay. Perhaps being a father made him a bit of a masochist, but he'll make sure everybody is okay before he takes care of himself. He knows solitude is not a form of heroism, but he will still claim it when people question him on his reason for putting himself in harm's way.
Quote: "Get away from my daughter you piece of trash!"
Height: 6'5
Weight: 193lbs
Eye Color: Violet
Favorite Band: Three Doors Down
Theme Song: Kryptonite
Battle Theme: The Wandering Wolf (Straight Punch Mix)
Favorite Anime: None
Favorite Color: Grey
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╫Background Information╫

Christopher B. Lamont was born in Odessa, Texas as if March 23rd. As a child he was always a little bit taller than everybody else his age, and as such a big child, Chris was always a sort of protector for hire on the playground. Although he could take advantage of it, Chris never really tried to make any gains just because he was the bigger guy. At around age ten, Chris began to gain an interest in boxing after seeing his father, Erik R. Lamont, training independantly. Chris took his learning seriously, and took a chance to practice whenever he could. By the time he was sixteen he was already considering going to a professional circuit when he was able, and even as a self-taught boxer, he managed quite well. By time Chris had gone to college, he had already been trying to make a name for himself as a light heavyweight boxer. He was good, and he might've gone pro, but life ended up taking over and preventing him from following his dream. By the age of twenty-two, Christopher had to give up all hopes of every actually making any money off of boxing.

Still, he was happy to try to make his mark while he was still free enough to make it to bouts without giving up his dream. Being so tall, and weighing so much, Chris was eligible for light heavyweight fighting, and he managed pretty well for himself. As a right-handed fighter, people began to note how Chris fought and saying he never changed up his fighting style, but his reason for that was because of him knowing how everybody else fought. Chris' memory retained everything he saw, and with each boxer he faced in the ring, he was able to take them down quickly due to studying them previously and remembering how they stood when they were face with an orthodox fighter. He didn't fight for fame, and never took note when he was called by name. The only reason he fought was for the passion he had for battle. Even some of the skin coming off of his fist in training didn't deter him from his dream.

Chris lost his parents at age nineteen to violence, and slowly became depressed and disinterested with boxing. He started losing from both a lack of caring, and a lack of trying. Eventually he began to enjoying getting a beating in his matches. The pain from taking the hits, and the humiliation of losing took his mind of how painful it was to lose something precious to him. He gave up on boxing, he gave up on school, and basically gave up on his life. He took up some odd jobs to keep himself afloat while he was alone, and eventually got back in the ring as his life began to slowly piece itself back together. He worked to get himself back up on his own two feet, and got himself back in to good condition in just two years. It was a slow rebound, but he had nobody to help him along, so he did better than many other people who had nothing else to live for.

Christopher met his wife, Dai Wei, at around the age of twenty-two. She was the most beautiful girl he'd ever met, despite her being a foreigner. She had a light skin tone and dark hair that framed her face nigh perfectly, and even attended the same college as him hoping to make a way for herself in life. Chris has to consider living with more than just himself at that point, and gave up on his chosen career path, hanging up his gloves for good. Chris also had to drop out of college before he was finished in order to hold a job that could sustain two people. Back in school, he was actually a well-versed craftsman, and even better at construction than any other field offered. He became a construction worker, and even if it wasn't the most glamorous job in the world, he was able to make money and keep a home and a family. By the end of their first year together, Chris' daughter was born. They called her Alyssa Lamont, and for at least eleven years, everything seemed to be going Chris' way.

At age 34, Chris didn't think he'd have to deal with anything too serious anymore. The worst he'd gotten was a board collapsing on him and cutting the side of his head, but that wasn't so bad. He began to notice that life at home was starting to change, with Dai Wei becoming silent at the oddest of times, and leaving home at night without even taking her cellphone with her. Chris was left to take Alyssa to school, and everywhere else she needed to go while juggling his job at the same time. Chris thought nothing of it, and didn't ask about it much until the home phone started to ring almost non-stop. Sometimes there was nobody on the other line, while other times a voice he didn't recognized was asking the location of his wife. The dread began to seep in as he felt like his marriage was going to fall apart if this continued. He tried several methods to try to get things back to the way they were, and even ended up trying to get a reading from a fortune teller to see if there was any way to salvage his relationship. After an odd reading she focused on Chris and spoke seriously, telling him that he'd need to return if he was to rescue his wife. Not even thinking twice about it, Christopher agreed, taking the last shot he had to fix things. It was the first time in ages Chris had to take up his gloves again, so heavy training was required for him to get back in to fighting shape. Considering the severity of the situation, and how strong he had to be to reclaim his life, this was for the best. This was his only chance to save his family, and if he failed, he was bound to die trying.

When Chris arrived back at the fortune teller's place of work, he was the first one to enter. He looked around and saw nothing of note before taking his seat, and soon two people entered after him: Dean and Evan. He didn't know it at the time, but apparently they were all connected according to Tara Fortuna, the fortune teller. Initially, he refused to speak to either of them due to his desperation taking away any real civility he had at that moment. During the start of their travels, they had a few bumps, along with somebody trying to break in to his truck which was the group's only means of exploration. He eventually opened up a bit to the group as they did with him, but there was still a kind of wall keeping them from working well together. They made their way to the Asylum, a nightclub which housed a clue to solving their personal problems, and while there, Chris encountered somebody that appeared to be his wife, along with a strange looking man who just seemed to carry an air of arrogance with him. Chris failed to chase him and was stopped by a hellhound, which signaled for a retreat. As Chris, Dean, and Evan tried to run they were almost caught by a group of suited men. Their only chance was to jump out of the window, so Chris went down first and slid down a pipe clinging to the wall. Evan was also easily able to slid down the pole, but Dean was not physically fit enough to attempt the feat. Instead, Chris assured him he'd catch him, and Dean jumped from the second floor of the Asylum right in to Chris' arms, luckily enough. They retreated back to the truck where things returned to normal and spoke a bit more before deciding that checking homebase would be good for those with families. They were off again, with Chris and Evan being the ones who had to check on their loved ones.

Chris' family was completely fine as far as he knew, but only after a slight scare of believing nobody was home. The group set off the next day to visit Tara where they learned of a man named Dirge who they had to visit. Before they left, Evan was drawn the Death Card from a fortune telling with Tara, although Chris was much luckier. While on their journey, they were attacked by an odd hitchhiker who they ignored earlier. The man tried to strangle Dean, but Chris hit him hard enough in the ribcage to get him to release the boy, although the rage from the pain caused him to morph in front of Chris, although Chris' reply to the man's threats of death he responded "Bring it on, Fido!" The creature was calmed down and eventually left. The group made it to Dirge's place moderately safely, and were greeted by a very irate large man with a shotgun...this was Dirge. Chris was able to convince him they'd come to visit from Tara, and he revealed what Chris was going up against when he mentioned what he knew about Merrick, the man who his wife had been meeting up with. While the group was conversing, Dean was kicked from the house, and soon Evan went outside with him. They were both arrested by the FBI, and Evan was shot in the chest during the scuffle. Chris stayed inside of the building for his own personal safety, but this threw a wrench in to their plans, he had to get the both of them back to safety before they could make another move.

Chris' strange journey eventually landed him in the world of Axiom...where his worst nightmare had come true; monsters not only roamed, but ruled the land. He believed this to be related to the ordeal he'd been forced through, but in truth...they were entirely unrelated. It'd been two years since his ordeal had ended, but things did not end in his favor. Christopher was haunted by his wife's death, and nearly lost his daughter as well, but he used what strength he had to protect her from meeting a similar fate. Now in Axiom, he is unsure if he has the strength to keep protecting his daughter...he can only fight for so long before his human body decides to give out on him...and then what'll he have left? Until that day comes, he'll fight with more ferocity than he's ever shown before...no matter how painful it gets, he promised not to fail a second time. No matter the cost.



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PostPosted: Thu Jul 25, 2013 11:43 pm


Sachiyo Murakami

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╫Main Information╫


Full Name: Sachiyo Murakami
Nicknames: Chi
Age: 17
Birthdate: April 15
Gender: Female
Nation: Kranila
Rank: Trainee
Title: Citizen
Bloodline: Human
Class: Seul
Strength: 7
Speed: 6
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╫Major Information╫



Demon/Implant: N/A

Energy Color: Light Violet
Energy Meter: 350/350 [100%]
Element: Fire
Battle Strength: -Can sense when magic is being used near her
-Has a slight resistance to offensive spells
-Can wield both magic and weapons seamlessly
-Can Bond with a Mage to access new abilities
Battle Weakness:-Will never be Master at either weapons or magic
-Can only use light armour
-Cannot use heavy weapons
-Must be Bonded to a Mage to access some class abilities
-Heavily energy dependent

Fights Won: 0
Fights Lost: 0

Talent: N/A

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Weapons: N/A



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╫Skill List╫




Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality: Stubborn and loyal to the end, Sachiyo is the go-to girl whenever you're in trouble. Beware however- she will dedicate her skills to the longest standing loyalty first! She does not speak much, but that does not mean she doesn't think. She will only swear her fealty to someone she thinks really deserves it. Having grown up in Kranila, she does not place the same value other's do on gems and precious metals, and therefore cannot be bought.
Quote: "If by my life or death I can protect you, I will."
Height: 5'4"
Weight: 123lbs
Eye Color: Light Violet
Favorite Band: MCR
Theme Song: Save Yourself, I'll Hold Them Back
Battle Theme: Let's Kill Tonight
Favorite Anime: Macross Frontier
Favorite Color: Blue
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╫Background Information╫
Sachiyo grew up in a large family, with many Aunts, Uncles, Cousins and siblings. Her family lived in the forest as hunters until Kranila was formed. Eventually, generation by generation they settled into the city. Though her family is spread out through many professions, Sachiyo yearns to follow in her late uncle's footsteps and serve her country as a Seul.


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Kuro the Unicorn

Wily Werewolf


Super_X_Kami_X _Guru

Powerful Seeker

7,675 Points
  • Gaian 50
  • Hygienic 200
  • Member 100
PostPosted: Fri Aug 02, 2013 2:15 am


User Image

MAIN INFORMATION

Full Name: Kain Leingod
Nicknames:
Age: 392
Birthdate: Unknown
Gender: Male

Nation: Kranila
Rank: Adept
Title: Ex-Captain, Royal Guard


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      MAJOR INFORMATION


Bloodline: Reaper
Class: Arcanist
    Sub-Class: unlocked at expert rank

Strength: 4
Speed: 6
Demon/Implant:

Energy Color: Vermillion
Energy Meter: 1900
Element: Fire
Battle Strength: powerful spells
Battle Weakness: Heavily uses energy


Fights Won: 0
Fights Lost: 1

Completed Quests
    S Rank:
    A Rank:
    B Rank:
    C Rank:
    D Rank:
    E Rank:


Talent:


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      EQUIPMENT INFORMATION


Weapons:
Masamune: (Tender Hands) It has the ability to mend/heal things like a Mage(cannot mend itself) or Priest(normal heal) within a 3ft space of the user, even the ground gets revitalized(grass growing under the user) only able to do this every 4 posts. Helps the wielder resist the temptation of Marumasa. [Costs B Ranked Energy]

Marumasa: (10,000 Cold Nights) It has the ability to cut Material at the Max, one rank up. When it comes to A and S it will take a few times. A(2) S(4). This requires energy equal too the materials rank. Of the twin blades Marumasa an evil presence it try's to corrupt the wielders mind and cause them to go insane with bloodlust. With every use the wielder has to fight these urges. The way to stop rampages is to separate Marumasa from the wielder. It will take a few days to recover from the damages caused by Marumasa. But in the end he will not be the same.

Armor:


Storage Jewels:
The bracelets are from Silver and have a inlayed rectangular rubies towards the bottom of the wrists.
The belt is black cotton with Steel wire spun in with it and rectangular rubies on each hip.
Abilities:
Costs 5 to use for items, small weapons and normal sized weapons.
cost 10 for big things.
Bracelets(2 braclets): Stores Items and small weapons(2 Daggers, 10 throwing knives, ect..)
Belt(2 sides on belt): hold 2 big weapons(anything two handed) or 4 normal sized

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      SKILL INFORMATION


Elemental

    - Wind
    • Air Suction
    • Air Punch/Kick
    • Air Funnel
    • Air Shield
    • Gliding
    • Air Spout
    • Great Breath
    • Air Weapons
    • Enhanced Speed/Jump
    • Air Blast
    • Air Gun
    • Air Vortex
    - Earth
    • Rock Shield
    • Earth/Stone Levitation
    • Rock Hanging
    • Rock Shield
    • Earth Trap
    • Hephaestus's Forge
    • Rock Armor
    • Vibration Sensory
    • S-Zone
    • Earth Column
    • Dust Cloud
    • Dust Shield
    • Dust Storm
    • Earth Wall
    • Stone Trapping
    • Earth Line
    • Earth Compression
    • Fissure Creation
    • Quicksand
    - Water
    • Streaming Water
    • Water Spout
    • Water Shields
    • Water Jet
    • Wave
    • Bubble
    • Water Cloak
    • Kirigakure
    • Water Transformation
    • Ice Barrage
    • Ice Spike
    • Ice Claws
    • Ice Floor
    • Ice Dome
    - Fire
    • Fireball
    • Flame Deflection
    • Flame Dagger
    • Flame Launch
    • Flame Punch
    • Burning Stamp
    • Fire Whip
    • Fire Stream
    • Blaze Arcs
    • Fire Bomb
    • Blaze Kick
    • Shield of Flames
    • Bomb Fist
    • Flame Blade
    • Fire Lashes
    • Fire Jet
    • Wall of Fire



Bloodline

    • I Am One, One is All (Passive)
    • Pure Needle
    • Protection Matters
    • Risen
    • Creation
    • Peace Keeper
    • Judgment



Class
    • Detect Magic
    • Light
    • Energy Ball
    • Mage Hand
    • Ghost Sounds
    • Projection
    • Acsio
    • Energy Coat
    • Mystic Impalement
    • Blink
    • Illusory Wall
    • Haste
    • Slow
    • Water Breathing
    • Grease
    • Mending
    • Message
    • Acendare
    • Exuo
    • Blasting Energy
    • Animalia
    • Stupor
    • Aether Barrage
    • Alarm
    • Chilling Touch
    • Burning Hand
    • Shocking Grasp
    • Disguise
    • Leaching Touch
    • Halcon
    • Twisting Aether
    • Hallucinatory Terrain
    • Dimension Door
    • Suggestion
    • Arcane Mark
    • Thrasher
    • Rainstorm
    • Polymorph
    • Forcecage
    • Antipathy
    • Magic Hand
    • Control Weather
    • Injustice
    • Arcane Drive
    • Vermillion Drive

    • Ice Shards
    • Ice Pillar
    • Frost Impalement
    • Lightning Bolt
    • Lightning Barrage
    • Fire Ball
    • Blaze


Sub-Class
    • TEXT HERE
    • TEXT HERE
    • TEXT HERE


Hand-to-Hand/Weapon




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      CHARACTER INFORMATION


Personality:
Sexuality: Straight
Quote:
Height: 6'3"
Weight: 150
Eye Color: Really Light Brown, Almost Gold

Favorites:
    • color
    • food
    • animal
    • city [in Axiom]
    • feel free to add your own


Theme Song:
Battle Theme: Unchained



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      BACKGROUND INFORMATION



Background Information╫
Kain was raised in the Reaper Academy for many years after they felt that he was ready they let him out to travel the world and uphold the code. On his travels he passed through a land that he got an uneasy feeling in, like there was a danger to the lifecycle. He followed his feeling to a blade. It's hilt was red and the blade was polished but yet gave off an un-easy feeling. He picked it up and a force swept over him, making him gain a fierce blood-lust. Between his gauntlet and the code strong in his mind he was able to resist it but could not cast it away or let go of it. He traveled though that land weak. He would lose control at times and slaughter whole villages. He became a Monster because of it. But luck had it that a Master Mage found him and with ease, detained him and got the sword away from him. That is when his Arcane powers came to focus and for years the Mage trained him. Through out this time he found a weapon that rivaled the evil blade's power. He took it as his duty to keep the evil sword from those who would do wrong. The Mage gave him gifts and sent him to Kranila.
 
PostPosted: Sat Aug 03, 2013 4:43 pm


            User Image


                                              MAIN INFORMATION


                                          Full Name: Losidrenthennwen Norolinde
                                          Nicknames: Lo
                                          Age: One hundred and forty-five | 145
                                          Birthdate: August 2nd
                                          Gender: Female

                                          Nation: Kusana City | Kranila
                                          Rank: Adept
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Dark Elf
                                          Class: Arcanist/Mage

                                          Strength: 0
                                          Speed: 7
                                          Demon/Implant: ---

                                          Energy Color: Aquamarine
                                          Energy Meter: 2700
                                          Element: Fire, Wind, Water, and Earth
                                          Battle Strength: As a Dark Elf her skills in the arcane arts are almost unrivaled to begin with. But for some reason her fire spells tend to be the most devastating in her arsenal.
                                          Battle Weakness: Close combat. Anything to do with hand to hand combat is considered completely barbaric to her and she'll refuse to do anything of the sort. Besides, she bruises like a banana anyways.


                                          Fights Won: 000
                                          Fights Lost: 000

                                          Completed Quests
                                            S Rank: 000
                                            A Rank: 000
                                            B Rank: 000
                                            C Rank: 000
                                            D Rank: 000
                                            E Rank: 000


                                          Talent: ---


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                                              EQUIPMENT INFORMATION


                                          Weapons: ---
                                          Armor: ---


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                                              SKILL INFORMATION


                                          Elemental
                                            E Rank
                                            Air Suction
                                            Rank: E
                                            Description: A technique used to bring people or things towards the User. Though pulling people is going to cost as a C rank and if higher rank they can choose to resist your pull.


                                            D Rank
                                            Air Shield
                                            Rank: D (Energy usage is equivalent to the rank of your enemy's attack)
                                            Description: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
                                            Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy.

                                            Air Spout
                                            Rank: D (lasts two posts Costs 10 energy per post beyond the first two.)
                                            Description: Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most

                                            Great Breath
                                            Rank: D-A
                                            Description: In a regular basic life, all people breath in and out the air with our lunges in our lives, also can make our own little breeze by blowing. For Air users, they can breath out much larger air than any other element user's. By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.

                                            Rock shield
                                            Rank: D
                                            Description: A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.


                                            C rank
                                            • Ascendare
                                            Rank: C
                                            Description: Its basically a version of Acsio but a push this time. It has more power enough to push a human being a meter back. This is usually used to keep a target far from the user thus avoiding getting attacked. It can be used on enemies weapons but not the bullets or arrows because they are too small and fast.




                                          Bloodline
                                            Passives
                                            Dementia
                                            This ability allows them to store a tiny fraction of Justor's magic into their own body. The result is simple and yet very efficient. Not only are their casting times reduced by one post, but their spells are increased in size and range (and speed... slightly). This makes their magic harder to dodge, further solidifying them as the most efficient magic-users. The rate at which size/range are increased = add 1/3 of the base. So, 15 feet in length would become 20 feet in length. Speed is increased by about 1/5th, although this can become overwhelming if you constantly sling spells.

                                            Mania *Can be used at any time
                                            The Dark Elves may project their immediate conscious into the moonlight, and projecting your conscious into very nearby mana allows you to directly connect to Justor's energy. This allows for a wide-range of spells that are not possible with other bloodlines, simply in concept. Furthermore, these spells are all free of energy, as they use the mana nearby, not your own reserves.

                                            The Dance of Veils By projecting your magical conscious somewhere else, a very quick and easy process, you may warp to that location, similar to a teleport. Upon disappearing, your location is wrapped in a dusk-colored shroud, and re-appearing is animated by a bright white flash. Of course, this is a very useful spell, but it may only be done once every other post. You can only teleport up to twenty feet away. It should be noted that you only project your [magical conscious] here, meaning you don't go blank or lose concentration while using this.

                                            The Bride of Justor In legend, it is told that the very first Dark Elf, Maghlya, was made into a demi-goddess by Justor, brought up to be his bride. This ability conjures her influence in the mana rather than his, allowing for a unique spell. Maghlya will allow you to twist the light around you, making you invisible to the enemy's eyes. Those with good hearing/smell can still sense you, but many people will be unable. Striking, casting or moving too quickly will break this ability. This means all you can really do is walk. It's useful when cornered, as it's a very potent hiding skill. It's also useful when trying to use a surprise attack, although the technique will end the moment you begin the attack. The most common use of Maghlya's shroud is waiting for the cooldown on the Veil (teleportation) to come off, so that you may make distance between you and the target. The Veil will not end the shroud until it has already teleported you.

                                            I am loved This is a legendary ability of the Dark Elves, only spoken of in stories for its heartwarming take on the relationship of Justor, his bride, and their children. If a dark elf is to die, their light fading and their blood running cold, they may call upon their God and hope that he answers. Generate a number between 1-3. If it's two, Justor will personally project his own power into the mana and restore you, a divine intervention only made possible through the love between the elves and their god. If anything other than two, he will not hear you, and you are on your own. This can only be attempted once a month in earth time.


                                            D Rank
                                            Hot Handles
                                            This spell can actually magnify the heat around a weapon, making it extremely painful to wield. This can also apply to a Berserker's gauntlets, but it cannot apply to natural bloodline weapons such as a Reaper's arm. Holding a weapon that this has been applied to for longer than two posts in succession will result in your hands facing first degree burns. Four posts can mean second degree burns, or only three posts if the Dark Elf is at expert rank or higher. Five posts will, no matter what, result in third degree burns. This lasts for six posts.

                                            Poison Skin
                                            Another ability of the Dark Elves is 'Poison Skin'. Like all saboteur spells, it is simply casted upon them via the mana in the air. Poison Skin does not actually poison them, but makes them feel a stinging and even burning sensation (during the second half of the spell's duration) on their skin. It's very distracting, hurting their concentration and their ability to properly process what is going on in battle. This is also recognized as the first 'bluff' spell of the Dark Elves, where they seem to prove to the enemy that they're god-like beings that can kill people at a whim. However, as it is only a bluff, this is untrue. This lasts for six posts.


                                          Class
                                            Passives
                                            • Detect Magic
                                            Rank: Passive
                                            Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.


                                            D ranks
                                            Mystic Impalement
                                            Rank: D
                                            Description: The arcanist forms energy in their hand and he or she swings it down towards the ground. This energy impacts the ground and then it forms into a wave of energy spikes headed towards where the arcanist is facing. This has a range limited to five meters. A total of four spikes are headed towards the target each one as sharp as a regular spear.

                                            Energy Coat
                                            Rank: D
                                            Description: Since Arcanists need lighter equipment because they would be focused on dodging their enemies rather than taking the hit they created this spell. They will create a magical circle around them and from that they will be covered with a coat of energy. 4 E rank or two D ranks will break the defensive coat anything stronger than D rank will go clean through it like it was not there. It lasts till it breaks or 5 posts, which ever comes sooner. Has a 4 post cooldown period after it breaks or fades away.

                                            Ice Shards
                                            Rank: D
                                            Description The arcanist moves his hands in front of him creating a large magic circle and out of this circle up to a hundred dagger sharp shards of ice will form and launch at the target.


                                          Sub-Class




                                          Hand-to-Hand/Weapon




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                                              CHARACTER INFORMATION


                                          Personality: Lo is an outgoing little elf. Often making herself known even when it's not the right time or place. She's not shy in the least will approach a total stranger if it meant meeting new people. She's also known to march straight into a dark and dank cave if there was a prize to be found on the inside. Of course Lo knows when something is a bit to much of a challenge and will back off or not take the risk if the danger is to great. She can be a bit of a scaredy-cat at times as well.

                                          She often gets a big ego when people see how well her magic is even at such a young age (young for an elf anyways). Her ego is also hard to get rid of unless she actually loses in a fight. She can be a sore loser and will grumble about it to no end. However, Lo will quickly forget it the next time she wins at anything.

                                          Although she's young for a Dark Elf Lo shows her age when it comes to being a Mage. She's lived many long years and shows it with the knowledge she's gained from it. Of course anything outside the realm of magic and incantations is lost on her. Anything machine-like is a big, loud, smelly, mass of metal to her and she'd rather stay miles away from if she can help it. Of course she is still young compared to other elves, even the high elves, so Lo often clings to her older friends or family for guidance.

                                          Lo is still a child and still acts like one despite her looks and age. She's rather spoiled about everything and doesn't like it when something doesn't go her way. Lo can 'act her age' as the humans say, but she'd rather leave that to her older companions. She isn't the most athlectic person either and doesn't like to get sweaty or dirty. Her clothes are always kept clean and her hair is always in a neat bun, aside from the three locks of hair that won't stay in place.
                                          Sexuality: Straight
                                          Quote: " You can't go forward if you're always looking backward. "
                                          Height: 5 ' 7''
                                          Weight: 110 lbs
                                          Eye Color: Bright Yellow

                                          Favorites:
                                            • Aquamarine and Crimson
                                            • Soups and stews
                                            • Crows
                                            • Kusana City


                                          Theme Song: ---
                                          Battle Theme: ---


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                                              BACKGROUND INFORMATION


                                          xxxxxLo was born and raised in a house on the outskirts of Kusana City. Her parents were nobles and scholars and lived like ones too. The tower like house they lived in seemed to made of nothing but paper, scrolls, and books. Lo's childhood home was also partly inside of a large tree, like most buildings were in the area. As an adventurous little elf, Lo was always finding new nooks and crannies to get lost in the big house. Of course the one thing she always got lost in was the books that her parents collected over the years.

                                          Lo had an uneventful childhood compared to other people, but she did have an exciting one. Since her parents were scholars they were often on the road. Traveling to other places in the main city or the forests of Kranilla, sometimes even further out than that.

                                          Lo was, and is, a little bit of a rebel and very independent when she wants to be. Whenever they stopped in a new place Lo would always mange to get herself lost. She was never any good with directions for some reason. Lucky for her, Lo's parents taught her everything they knew about spells and magic from the time she was very small. She was also warned non-stop to never let her moonstone earring out of her sight, not that Lo needed to be told to that.

                                          Traveling around all the time let Lo see all the good things that were in different places. But it also let her see the bad things too. When she was around twenty or so years old, which is still a child in the eyes of an elf, Lo wanted to find out why humans and elves didn't like each other. Lo always knew that the two races weren't on good terms, but for all the books in her home she's never been able to find out the underlying cause for their hatred. She knew that long ago Kusana used to be the Elven Kingdom, but after a certain incident with a soul reaper it was now the humans. It didn't make sense in her mind that the two races hated each other to the point where they could not be in the same room. As far as she knew, the destruction of the dark elves was their own fault.

                                          She was given a reason not to like humans while out with her parents one day. Lo was dangerously perched on the top of a sturdy ladder looking for a map on one of the top shelf. Her parents were down below at a table covered in musty old scrolls and books when a knock at their door stopped their planning for the next trip. Lo paid it little attention to begin with. People were always knocking at their door looking for answer or books. This time it was two or three rough looking humans searching for a map themselves. Lo still isn't sure what made the humans upset, other than resorting to ask for the help of a dark elf, but the next thing she knew her home was being turned upside down.

                                          Lo and her parents couldn't do anything to stop the humans for fear of damaging more of the treasures they had collected over the hundred of years. It wasn't until the humans thoroughly tore the place apart and coming out empty handed that they left. After the event ended they found most of their precious books to be in ruins and shreds. Pages from books in one room had ended up in two rooms over, scrolls were torn in half, and maps were no longer readable. Considering how much information they had collected it was a great loss. Lo never forgave those particular humans for what they did, and as a result, would never go near another unless it was impossible to avoid.

                                          After cleaning up the aftermath Lo decided to go out and refill her parents beloved library for them. Lo is still considered a child, but knowing she would go whether they wanted her to or not, her parents allowed her to take the journey. But not before reminding her to stay away from humans and to protect her earring.


Lady Caprinet


Cluttered Goat


The Sorting Helmet

O.G. Vampire

PostPosted: Mon Aug 05, 2013 11:15 pm


User Image
      MAIN INFORMATION


*Original Art Designed - Use by me only. Art Theft is possible if taken and used elsewhere! Credit to Mi'lady C *
Full Name: Adiel Aldaval
Adiel, Child of Light - Rough Translation.
Aldaval, Speakers of Air - Rough Translation.
The Name Alvahactus is a mixture of her first and last name with a play on words of the latin word Tacitus, meaning silent as it is refering to her silent demeaner and Kunoichi class. Both of her names are stemmed from Celtic and Latin origin mixed into one.

Nicknames: Alvahactus - Silent
Age: 64
Birthdate: 8/11
Gender: Female

Nation: Kranilla
Rank: Trainee -> Novice (Promotion) -> Adept (Auto)
Title: Civilian


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      MAJOR INFORMATION


Bloodline: Dawn Elf
Class: Kunoichi - Ninja
While not a Ranger like many stereotypical Elves of the Forest, Adiel is trained in the ways of stealth and assassination. The Art of Deception is her primary form of combat.
    Sub-Class: Ranger
    Unachieved at this point

Strength: 5
Adiel's strength severely lacks unlike some of her more warrior focused brothers and sisters in arms. While weak, she makes up for her lack of strength in speed and magical combat.
Speed: 9 - 10 For Actions (Attack, Skill, Etc)
Her best combat asset is probably her speed and evasive capabilities on par to even Gunners and enemy Rangers. Adiel's lack of strength is outweighed by her sheer speed.
Demon/Implant: -----

Energy Color: Adiel's energy color varies quite vastly, to those with sensory perception can pinpoint a dull white to even a lush silver color. Her energy when manifesting fluctuates between a silver, blue and a dark grey to even black and in other times her racial magic sheen off as a yellow to a golden hue in terms of light.
Energy Meter: 350
Element: Air
Battle Strength:

Speed: Adiel's speed is on par with that of a transformed Lycan and if not greater than even a White Nightmare in most cases. Her Ninja Training has greatly given her the upper hand even to be on par with those whom use firearms with inhuman speed and perception.

Flexibility: Lying in wait for hours at a time can be stressful on the body, even more so if the assassin of question is a bit...tall, such as Adiel and the rest of the Dawn Elves. Yet she is very flexible in spite of her tall stature, able to bend and twist in ways that even male Dawn Elves are incapable of achieving as a woman's body is far more flexible.

Stealth: Being able to appear practically invisible and manipulate the light, Adiel is perhaps one of the best possible shinobi genetics can offer. Literally. Adiel is quick, precise and able to vanish in the blink of an eye while able to blind her foe with radiant light.

Recon: Knowledge of her home nation and with the ability to transmit her own conscience out to about a kilometer is one of the Elf's strongest abilities and most relied on, even stronger for it to allow a limited 'shift' or teleportation to an area she's scouting out, allowing for an easy assassination such as on the poachers that every now and then plague her village's land. This method of recon even allows her to size up an area with all five senses, getting a feel of what she gets into. The biggest downside is that this method is almost useless in heated combat.

Quick Wit: With being wise beyond her years, Adiel is quick to adapt and even quicker to react. Leaving in paranoia and in fear of even her very own family has honed her to be hyper-aware yet have it's faults of her being severely untrusting of others.

Holy: The blood and the power of Dawn Elves run through the power of Solonor and grants the power of holy power albeit to a limit degree yet it is rather potent enough to affect those of a darker path, such as Lycans, Incubi, and even Dark Elves.

Battle Weakness:

Light: Light and holy magic can be her most powerful tool, yet it contradicts her very nature of remaining still and silent. Many of her racial abilities down the line involve the use of bright light and can be seen as a means of betraying her secretive locations.

Achilles Heel: Stab the heart, you silence a man, stab the brain, you also silence him. Dawn Elves have an additional weakness that's the organ that connects them to their deity, Solonor. Without it, death is inevitable.

Weak Body: While fast, Adiel lacks in physical strength and would not last mostly against the warriors of humans and various other races as she only possesses the adequate strength of a human.

Fights Won: 0
Fights Lost: 0

Completed Quests
    S Rank:
    A Rank:
    B Rank:
    C Rank:
    D Rank:
    E Rank:


Talent:


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      EQUIPMENT INFORMATION


Weapons:
Sjach Amuul (Twin Daggers): Sjach and Amuul are two daggers crafted for Adiel's special use as she favors dual wielding in combat. Each
Drayth Zeinal (Bladed Bow): ----
Twinkle & Shimmer Duo Kodaichi: Twinkle is Adiel's personal kodaichi before Shimmer came into possession with a Runic Inscription stating "To the Dawn." Upon the death of Merce, she had obtained Shimmer, her human lover's personal blade that was forged to mirror her's as well and she dons it with Twinkle out of respect. On Shimmer, its runic inscription is "To The Dusk." The blades are specialized for quick and speedy combat, favoring the art of a ninja yet bare no super natural properties.
Projectiles & Tools: -Shuriken, Knives, Broadhead Arrows

Armor: ---


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      SKILL INFORMATION


Elemental
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Bloodline

    Passives

    • Mania - Dawn
    Their connection to Solonor enables them some unique abilities, triggered easily and continuously throughout battle.
    Dawn Shroud Available during night or day, the Dawn Elves can mentally edit the light around them, turning them almost completely invisible. They can do this repetitively, although it ends when they begin striking. They're not wholly invisible like this, you can still see something of an outline, although only if you look closely. In the heat of battle, someone with premature concentration would not be able to keep up with the Elf.
    Bright Lights A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours.

    • Dementia - Dawn
    Dawn Elves can transmit their conscious into the air, similar to Dark Elves. They can use this very effectively, especially for spying. This is perfect for assassinations, as it allows you to completely recognize the conditions of the target. It's as simple as projecting your vision to anywhere within a km of you. You can look through walls, magical or not. Your other senses are available as well; you can hear, smell, feel. You can even project your sight into their bodies, although that's usually only helpful against monsters. If you're in danger, you will be able to sense it, immediately alerting yourself and snapping out of the projection. This is the first of their projection passives, as they have another.

    The second one enables them to, after having projected their sight somewhere, warp to it. This only works within 500 feet of you, and is simply stupid to try in battle, as it takes time to project your vision. The Dawn Elves will often use this to warp into the shadows, and perform a perfect assassination.


    • Just a Glimpse E
    A unique skill to Aldaval of the Dawn Elves. Using the property of light and refraction, Alvah can create a deceiving illusions of flickers and apparitions of herself with movement and lights. With her movement, mana is released that muddles with the surrounding light to create a phantom image of herself that appears as a translucent figure from any part of her body such as the head, leg, arm, even her whole body and anything on her person. These apparitions do not last more than just a split second and do not have much combat use other than a cheap parlour trick yet it can prove useful under the right circumstances. As the skill name suggests, these images are 'just a glimpse' of her body. These are merely created by bending the light to refract her bodily image like that of a mirror that stems from her own ability to 'become invisible' and her ability to transmit her conscience elsewhere yet on a lower scale. Illusion glimpses are limited to five feet of her radius.

    •Daywalk D
    By pushing the mana in the air away from you, your speed will increase wildly for a short burst, allowing you to strafe in any direction about fifteen feet. This strafe is much faster than your regular movement speed, and as such is useful as either a gap-closer or a dodge ability. This is the most commonly used ability of the Dawn Elves, as they will use it several times in one fight. It cannot be used in rapid succession, but can be used up to twice in one post (with pause in-between).

    • The Blade Marches D
    This can apply to any weapon, not just blades. You slash/strike your weapon, and a flurry of holy slashes/stabs barrages against the enemy. This skill is very useful against unholy creatures, but it's also very deadly against most anyone. It can be especially useful with arrows, as it would essentially be equivalent to shooting them ten times. Anyone hit with this directly will be damaged very badly, as each strike of the flurry does as much damage as a regular weapon strike would.

    • Hands of Intrigue D
    In a previous post, and barely noticeably, you can set up an invisible sort of 'net' around the enemy. This doesn't effect them at all, and it cannot be chained with other abilities to insta-hit them. Setting up the net is as simple as facing your palm at them for a second, and utilizing it is as simple as reeling your hand back. Upon pulling at the net, you launch them to your location, carrying them up to fifteen feet. You cannot use multiple nets at the same time, and can only pull them once every three posts. This pull is irresistible. The only exception is with creatures that are just too heavy, like a transformed Draconian. The pull is very quick, and used with Daywalk, can be extremely potent.

    • Lancet of Solonor D
    Using the exclusive magical energy of a Dawn Elf, the Elf focuses their magic to a single point such as the finger, palm, etc. A low hum soon accompanies the gathering of light as the Elf compresses energy into this single point before it is sent off. With a motion, such as a wave, flick, etc, the three inch sized sphere of white/gold light is elongated into a long six inch beam with a sharpened point and then sent flying towards a target. It's intense heat burns through a target like fire yet it does not cauterize a wound or cause flames of any sort. It is reminiscent to a lancet and thus where it's name comes from. Up to five Lancets can be created at one time such as with five fingers or all around the palm yet the focus point varies. Dodging a lancet is easy yet catching sight of it is another story as it gives off a glare yet nothing capable of blinding and the needle itself is rather thin and cannot easily be repelled by a weapon. This will pierce weakened metals such as copper, rusted iron, etc and wooden objects. Classified as Light.

    • Razzle Dazzle C
    Another peculiar skill of Alvah Aldaval that mucks with the surrounding light. While nothing more than a cheap parlour trick that actually can be very disorienting when used just right. By muddling with the light around their person, Alvah bends and refracts the light spectrum like a rainbow after a good rain. This creates a light show of sorts of various colors that will flash, refract and will cover the area like shadows. Blues, red, yellows and all other colors of the rainbow will appear just for a second before returning to normal. This is, however, not a blinding effect but rather a neat skill to distract a foe or to show off.

    • By Dawn's Light C
    By focusing their magics for the entirety of the post, the Dawn Elf is able to make their weapons explode with a radiant burst of light, flooding the general area in light for a brief second. Those caught in the direct path of this burst are blinded for their next post and suffer a speed modifier of -2 in terms of dodging for 2 additional posts.

    • Sun Spots C
    Technology has been quickly encroaching on the Elven Forests, threatening to destroy the last of their homes and race. However, the elves have crafted a way to combat machinery. By channeling the natural energy from the earth, the Dawn Elves are capable of sending out a massive magnetic wave in all directions for several hundred feet. While the shock only does E damage to organics, it's real power lies in it's effect on machines. All mechanical forces, be they implants, suits, robots, or weapons drop to 75% output, meaning all stat boosts, damage, and post durations are cut in half.
    At Master rank, the output decreases to 60%.

    • Slash Down Evil C
    As warriors of the sun, the Dawn Elves have abilities that work directly against the unholy races (dreadnoughts, vampires, werewolves, even their kin, the dark elves). These holy powers may be invested into their weapon, and for deadly effect. This ability conjures the light of Solonor into their veins, which essentially makes their entire body filled with holy properties. Even if the enemy hits you, they will feel a highly painful shock, and may flinch as a result. Your own strikes and shots will do double damage to them, most likely instantly killing all but the strongest of unholy creatures. This stacked with other effects (such as poison) can be extremely deadly, assuring that the Dawn Elves make the most of their strikes. It lasts for five posts, and in the fifth post where the light of Solonor begins to leave, they may project a C-ranked ray of holy white energy at the target.

    • Drop Dead B
    The Dawn Elf, after preparing this ability some earlier time, will be able to breathe out highly toxic gas that shoots forward about five feet. Anywhere beyond that five feet will still be effected, but not nearly as much. This poison can enter your body from your ears, your nose, or your mouth. Once it enters your system, it will corrode your internal organs and kill you within a minute. The poison is an obvious green tint in the air, so most people will be able to evade it. However, in the circumstance that it does work, it can easily assassinate an over-trusting target.

    • Morning Wood B
    This can be used at any time, not just morning. Due to their connection to nature, the Dawn Elves can track people down via reading the history of the trees around them. The trees can inform them of everything the person may have said, the direction they ran off to, et cetera. Essentially, you can talk to trees, interestingly enough. This is not the sole use for this ability, though -- the second is far more useful. While in a forest surrounded by trees, you are at your strongest. You can animate one tree at a time to fight in battle with you, and they will smash down at the enemy with great fury. They can launch their leaves at them, attempt to tangle them, whatever. They serve as great guardians for the Dawn Elf. You can animate up to five trees (only one at a time) before the spell subsides. While animated, the trees can be destroyed by C rank attacks, but they will be able to continue to move for half a minute after taking a destructive blow. Their speed is 4, with a strength of 8.



Class - Shinobi
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Hand-to-Hand/Weapon
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Hand-to-Hand/Weapon
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      CHARACTER INFORMATION


Personality:

Adiel isn't one to associate herself with the people around her other than the very few she knows or feels that she can trust. Very often enough she is rather silent and keeps mostly to herself even among family and friends mostly due to a few traumatic expierences as a child of racial prejudicial beliefs that had a huge impact on her. She's overly cautious and hyper-aware of her surroundings at all times, especially in unfamiliar areas or when she hasn't had a chance to 'scout' ahead of time.

Everything to her must be perfect, if not, it must be perfected. She is very strong on her belief of honing the mind as well as the body. Give a man a sword without knowledge, the sword is just dead weight. While not educated like the rest of her family, she has learned other ways through sole experience and her own knack of adventure. While quick witted, she is however iggnorant of a lot of things due to not being schooled like her brothers and sisters. Yet even then she has taken it upon herself to strive to learn out of her own sense of 'perfection'.

Her sense of pride runs deep as well like many of her kin yet she is not racist to humans unlike other elves tis in fact she had loved a human once before even after his untimely death. She holds great respect to the living and the dead as well as the supernatural, especially that of the deity Solonor. It is in that sense of having the very organ within her body ties her to the god is proof enough that it exists. Around other people she may not tend to socialize, she will however do her best to protect those whom are weak and stand for what she feels is right and justified.

Sexuality: Bisexual
Quote: "I will protect my brothers/sisters in arms. Bathe in the light and suffer its divine wrath."
Height: 6'5''
Weight: 148lbs
Eye Color: Light Blue
Hair Color: Blonde

Favorites:
    • Gold
    • Carrot (Stew)
    • Owls
    • Kusana
    • Peppers


Theme Song: Cry of the Forest - Composed by Forest Elves (Group)
Battle Theme: Battle of the Shadow Elves - Music Composed by Chris Haigh


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      BACKGROUND INFORMATION


xxxxx
The Rumored Impure One
The story of Alvahactus The Disgrace is a short told tale given the life span of an elf in general yet almost long as a normal human's life span. Adiel Aldaval is the daughter of Irathine and Lenoval Aldaval of a noble linage. Born as an elf, she already had been brought into a rather elegant setting as some may call it. The fleeting stories of many escape the grasp of humans and the mystery of many elves and their secrecy is still well known. Be it the seclusion from the human race and the hate or something else entirely, Adiel was raised in a rather strict and racially prideful noble house.

Birthed with the golden blonde hair and the blue eyes, Adiel's heritage as an Aldaval Dawn Elf was often questioned and challenged by a many due to both of her parents with a darker shade other than her. This was not true however as the union of her parents was never once been unfateful to one another for yet the people of the village speculated otherwise. Because of this, Adiel's reputation and child life was rather rough for the tradition in the village was children of those not fateful to their wives or husbands were seen as impure. Thus the speculation of her supposed impurity led to disdain and loss of respect to the house of Aldaval. Out of fear of losing the respect and pride for their house, out of pure misguided anger, Aldiel was even disowned from her own house, lower than even a human in their eyes despite everything the town's people believing to be a lie.

----
Adiel's Pride and New Outlook on Life

Why such racial pride? Adiel always thought. Had it been the endangerment of extinction or was it just something more? Given her kind were rare to the human realm, she was never certain just by how much until one day of an elder's story. The young elf was sixteen years of age when she learned from a few elves that didn't share the sense of hate the rest did.

.... Fill In Later

----
Journey To The Outside

---
Merce, Adiel's Human Love Interest

---
Run Away, The Decision

---
A Kunoichi Born

---
Loss of Love, The Painful Truth

---
Self Regret, A New Dedication

---
One Elf, One Reaper, One Renewal

---

(( Story is incomplete but the bare skeleton is here till I finish it at a later date. ))
PostPosted: Thu Aug 08, 2013 12:38 pm


            User Image - Blocked by "Display Image" Settings. Click to show.


                                              MAIN INFORMATION


                                          Full Name: Shura
                                          Nicknames: N/A
                                          Age: 15
                                          Birthdate: 7/7
                                          Gender: Female

                                          Nation: Kranilla
                                          Rank: Trainee
                                          Title: Citizen


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                                              MAJOR INFORMATION


                                          Bloodline: Human
                                          Class: Mage
                                            Sub-Class: N/A

                                          Strength: 3
                                          Speed: 5
                                          Demon/Implant: N/A

                                          Energy Color: Royal Purple
                                          Energy Meter: 700
                                          Element: All elements
                                          Battle Strength:

                                          Mage:
                                          > Highest energy reserve (x2 the normal energy pool).
                                          > Mastery of elements: They have access to all the Elemental Skills (only up to D-rank unless its your main element).
                                          > Arcane Arts: Their magic spells are quite devastating should one hit you. (+1 rank to magic)
                                          > Endless Energy: Though only at master rank they can attack you with specific skills to remove and take your energy.
                                          > Deflection: Some of their skills can deflect attacks.

                                          Battle Weakness:

                                          Mage:
                                          > Energy Dependent: All of their skills take up energy.
                                          > They can wield weaponry but they cannot learn more than C rank of 1 weapon style and not the heavy weapons
                                          > Hands needed: The magical spells would require them to let go of any weapon they have unless it is a magical stick.
                                          > Some spells have a cast time and should they move during this time it is canceled.
                                          > No hand to hand


                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank: 0
                                            A Rank: 0
                                            B Rank: 0
                                            C Rank: 0
                                            D Rank: 0
                                            E Rank: 0


                                          Talent: (I am making one currently)


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                                              EQUIPMENT INFORMATION


                                          Weapons: (Will list when ready)
                                          Armor: N/A


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                                              SKILL INFORMATION


                                          Elements

                                            Fire:





                                            Water:





                                            Earth:





                                            Wind:




                                          Class: Mage
                                            • Detect Magic (Passive)



                                          Sub-Class: N/A




                                          Weapon Style: N/A




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                                              CHARACTER INFORMATION


                                          Personality: Shura's personality is that of a bipolar person. She can be really shy yet sweet, but also turn into a bad-a** who doesn't take s**t from no one. Most of the time she is really shy around people due to her bad experiences with them. But when making deals she is calm and collected.
                                          Sexuality: Straight
                                          Quote: "I am an arms dealer, fitting you with weapons."
                                          Height: 4'11"
                                          Weight: 130lbs
                                          Eye Color: right is red, left is blue (Heterochromia).

                                          Favorites:
                                            • Eating food
                                            • Nice people
                                            • cats (in general)
                                            • weapons and magic
                                            • Money (lots of it)
                                            • making/selling weapons
                                            • enchantment


                                          Theme Song: N/A
                                          Battle Theme: N/A


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                                              BACKGROUND INFORMATION


                                          xxxxx
                                          ~~Stallingston Orphanage:
                                          Shura is an orphan. Her original home was in Nocturn, or at least that's where the owners of the orphanage she used to live in told her she was born when she was old enough. But the orphanage she grew up in was based in the outskirts of Kusana city, she was left there due to the death of her parents by the old evil king of Nocturn.

                                          Shura was always a trouble maker since she turned eight. She never really could control her powers very well so she always ended up lighting things on fire or breaking things by pushing them with wind. Other children at the orphanage hated her because of this, so they tormented her constantly.

                                          It wasn't till she turned twelve that the kids finally stopped tormenting her, she had better control of her powers then and could easily burn them if they got too close. One day though would change her life completely. It was during the late winter when on a cold night the orphanage was attacked by slavers. Shura and the other orphans did what they could to get away, while most were lucky and managed to, Shura did not. She was caught running away from the orphanage in the woods, and was quickly beaten down by multiple people skilled in magic who could deflect her weak elemental attacks.

                                          ~~ Slavery in a nutshell:
                                          Shura spent two years in captivity working for the slavers in the city of Fraxen as a circus performer. She mostly spent time in a "sexy" black get-up using her magic to do cheap elemental tricks to wow customers during the day and most of the night. But the times she wasn't performing were spent in a cage in a back tent with the rest of the slaves. Shura of course tried to escape several times, but each time failed, and each time she received a worse and worse beating. Thus causing her to develop a case of heterochromia in her eyes, thus turning one blue eye red.

                                          It wasn't until the circus decided to travel to Kusana city did Shura manage to finally escape. When out performing one night she was asked by a local if she had ever been anywhere exciting while in the circus. Thats when she let slip about being a slave, of course her performance was over by that point and she had to return to her cage. Somehow her bosses got wind of what she said and proceeded to beat her in front of all the other employees. But just when they were deciding on killing her the local Kusana authorities moved in and arrested the slavers, freeing all the slaves.

                                          ~~ Broken, but not out yet:
                                          The day she was freed Shura became a resident of Kusana, and has since lived a rather peaceful year recovering from the damaged caused to her. She was granted a place to live and enough food to eat to last her a while for a start. She was also ordered to go in for regular check ups on her body because of the injuries she sustained from the slavers, which she has done so willingly.

                                          Now only time will tell if she heals and is fully ready to go out into the world....










[align=center]
[img]http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=20857017[/img][/align]
[align=center][color=red][size=29]S[/size][/color][u][color=grey][size=18]hura[/size][/color][/u][/align] [align=center][size=9][color=blue] [b]Relationship Status:[/b] Single
[b]Current Mood:[/b] -------
[b]Nation:[/b] Kranilla | [b]Faction:[/b] N/A | [b]Bloodline:[/b] Human | [b]Class:[/b] Mage
[b]Rank:[/b] Trainee | [b]Talent:[/b] N/A | [b]Weapons:[/b] N/A
[b]Current Weapon(s) in use:[/b] N/A [/color][/size][/align]
[align=center][size=9][color=grey][b]Energy:[/b] 700/700 | [b]Strength:[/b] 3 | [b]Speed:[/b] 5 |[/color]
[/size][/align]
[align=center][size=9]--------------------------------------------[color=darkred][i]"I'm so [b]lost[/b].."[/color][/i]-------------------------------------------[/size] [/align]

[color=grey][size=9][align=center] Enter Text Here [/align][/size][/color]

[align=center][size=9]-----------------------------[color=darkblue][i]"..I'll never be [b]found[/b].."[/i][/color] ----------------------------- [/size] [/align]
[align=center][size=9][color=darkred] [b]Skill used:[/b][/color] N/A [/size] [/align]



_Manpish_

Distinct Informer

2,900 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Entrepreneur 150

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Fri Aug 16, 2013 9:16 pm


Srin Azio


User Image
User Image
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╫Main Information╫


Full Name:
Srin Dominic Azio
Nicknames:
He does not care
Age:
26
Birthdate:
5/23
Gender:
Male
Nation:
Nocturne
Rank:
Master
Title:
Ex-King
Bloodline:
Dreadnought
Class:
Gunslinger/Ninja
Strength:
5
Speed:
8
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╫Major Information╫



Demon/Implant:

Energy Color:
Crimson
Energy Meter:
2550
Element:
Fire
Battle Strength:
Bloodline
Strengths
- Your body is a living weapon, charging in when they are harden is almost a death wish.
- You can harden your skin anytime, giving a wide advantage to you in the battlefield
- Has an extra +150 energy per rank
- The carapace is tough enough to stop C ranked and bellow attacks.
- The only known bloodline that cannot be taken by the chimera bloodline
- Your element can combine with your carapace, making it affective during battle.
- They can punch through a metal wall with ease in armor form.

.
Strengths
- Normal energy reserve but low use of energy for their skills. (you divide the energy by 2 and round up the decimal This is for your energy usage)
-They are skilled at dodging and will easily dodge anyone of lower rank even another gunslinger.
-Aiming Master: Tied to the Ranger in their skill with eying their target they dont easily miss just like rangers.
-Trigger Happy: You ARE the fastest attacking class.
-A Tool for the Trade: Your fighting ability depends on the current gun but you can basically fight at any range.
-can master one melee weapon style but only a light weapon


Battle Weakness:
Bloodline
- They give off a unique smell allowing Vampires and werewolves to smell them easily. They can sense Dreadnoughts from a nearby nation from there current nation.
-You can only have one element, and with that element would be the color of your carapace.
- Vampires are one of their natural enemies since a Dreadnought's blood is tastier than a human.
- You will have a hard time moving your body around in your armor form, which could leave you in a wide opening.
- You are still part human and you are as flexible and vulnerable as one without the carapace.
- Not available to Weapons Master class or Berserker class.
- Novice to down must shed there carapace every 2nd post. Adept to expert must shed for every 5th post. Master to sage must shed for every 8th post. If you don't shed your carapace, your armor would be less affective and chip/break off, only blocking D rank attacks and lower.
- Speed decreases when going into your carapace mode. You also create louder sounds, giving away your location very easily

Gunslinger
-Reload: You have to xd
-No more ammo: Yes you have a limit to how much ammo you bring to battle thus you will run out.
-Can only learn ONE repeat one melee weapon style.
-Some skills will leave you vulnerable.
- the cockiest class, this will leave you vulnerable at times.
- cannot learn shield skills but can use a shield.
- only 1 hand to hand style
Fights Won:
10
Fights Lost:
2
Talent:
Snapped:Gives a 2+ Speed and Strength Boost but makes him go insane

-Completed Quests-
S Rank:
A Rank: 1
B Rank:
C Rank:
D Rank: 2
E Rank: 2

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╫Equipment Information:╫

RPC Name: Srin "The Demon" Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required)
Coat of the Demon Hound
Type sad what kind of weapon is it)
It's a coat made of Snow Hound Demon Fur.
Description sad what are its capabilities, what's it made from)
User Image
This large coat is made out of rare snow demon fur, after the sreach on the tundra, he had found the building the held the poachers furs. The coat has a large large trim of the fur on the outer edges, the coat comes down to about a few inchs above his knees, it also has hood trimmed with the fur. The speical thing about the coat is it allows the user two of skills from the snow hounds. The coat cannot be used in carapace form or corrupt armor mode.
Skills:
Snow Jump
C Rank
White Out
C Rank


Weapons:


RPC Name: Srin Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required) Terror
Type sad what kind of weapon is it) (Heavy rifle)
Description sad what are its capabilities, what's it made from)
Its the thing to the left, User Image
Its a massive heavy rifle, that is as long as Srin him self and as wide. So this thing isnt meant to be hidden. It has a massive cross on it but at the top where the barrel is a circle can slid out of the way revealing a horror. A black skull with wires coming out of its eyes and circling an eye at the right side. The whole case hides a skeleton of a demon....Sin.. The casing is made of Titanium and lower part which shows the skeleton below the skull is a harden glass that can block bullets(Steel hard.) It fires 40 mm shells and holds up to 5 before it reloads. It hangs by chains all over it's body, which wraps around Srin's body. It's the easiest way to carry it
The Corna
D Rank
The case is open reveling the eye and skull, and eire glow appears. It lasts for 5 posts. During this phase Eye of Terror can be used and Scare can be used.
Eye of Terror
D Rank
The eye opens and glows dark. The skull let's out a threading scream the freezes an enemy in their place for two posts
SCARE!!!
B Rank
The Demon comes out of Srin, Terror fuses into his body and his carapace making a skeleton like carapace. Without Corrupt Armor it blocks B ranked attacks. With Curropt It blocks A rank and gives his body slight spikes. Making him a walking terror.

RPC Name:
Srin Dominic Azio
Rank:
Master
Class:
Gunslinger b***h!
Element:
FIYAH or Fire for those unable to know that
Weapon/Armor name:
Dread and Wrath
Type & Material: These are made from black steel
Description: These are both two ten millimeter custom magnums that Srin has had with him since day one of his life being a true gunslinger. Over the years the guns themselves had not seemed to all that amazing nor all that special but through his growing of strength some of that demonic aura had finally leaked through enough to make them into something amazing. The coating is a inky black with trimming of thin red carapace from his own. A small signature of his own these guns are the crimson crosses that are displayed on each flat side of the magnums themselves. The grips of the magnums themselves have a crimson chains designs that tend to wrap around the handles themselves. The thing that shows the two magnums apart is the back of the guns themselves with nice sliver lettering, Dread having Srin and Wrath having Azio. The Clips for each gun hold up to fourteen rounds each. Both Magnums are Semi-Auto
Abilities:
Dread Abilites
Bang Bang
D rank
By fusing the demonic energy from both the gun and Srin into the current bullet(s) in the chamber it will start to have a faint red tone to it. This ton to the bullet itself may seem all that special but once escaping the chamber it will fly through the air and once within a one foot distance of the target with blast into a fiery blast that would knock the target off their feet. The blast itself will give the target minor 3rd degree burns.
Surpise Inside!
C rank
Much like the ability bang bang, this infuses demonic energy straight into the bullet it self but this time corrupting the metal. The metal around the bullet will have dark runic markings on it as it sits in the barrel but once released it will launch out with tiny little spike indents around it. Once the bullet comes in contact with the target it will expand three four inch carapace spikes straight in the direction it was facing and stab into the target itself.
You've been Dreading this...
A rank
Unlike the last two abilities that have mainly focused on both magnums rather than Dread it self. By building up energy in both magnums for a whole post the magnums themselves will transform into two much larger,corrupt, demonic forms with three barrels on each one. The clip size is increased to twenty eight rounds and with the three barrels each gun now fires three shots every time he pulls the trigger. This skill can only be used when either the skill combo Corrupt Armor/Beyond the Darkness/Scare or simply Corrupt or Scare and Beyond the Darkness is used.
Wrath Abilites:
Night Shaker
D rank
Wrath is unlike its brother Dread when it comes to fighting, by infusing the bullet(s) with demonic energies of both srin and the gun itself the bullet will get a black mist covering around it. Escaping the chamber the mist seemingly disappears in the sunlight but that's trick behind the bullet. Once its comes into contact with a surface it employes a black mist in a ten feet by ten feet radius. This inky black mist will make all sense other than taste and hearing go away, it hinders both scent and sight greatly. This is more of demonic smoke screen.
Spiker!
C rank
This much like every other skill the two twin magnums due but unlike hiding the ability of it like Night Shaker, this one is very straight foreword to a point!. By infusing demonic energy into the bullet(s) in the chamber it will grow long and straight into a carapace spike they can rip through steel. The bullet itself will stick out the barrel faintly not really hiding what the hell it is doing there. Once shot they will fly through the air a bit quicker than most bullets due to the airdyamic frame work. This bullet will gut and priece through enemies that get in its way.
Hellscape
A rank with out You've been Dreading this
D rank when paired with YBDT
Hellscape is another rather rare ability of the magnums themselves that is trigger by Wrath. By launching all the current bullets left in the clips from the magnums into the air they will all fly into the sky and disappear for the next three posts. After three posts all the bullets that had been launched up will finally come back down from the sky as balls of fire. These fireballs are three feet by feet and will give 2nd degrees when they hit the ground exploding and if hit directly giving 1st degree burns. This will will most likely light the area on fire depending on where the battle will take place turning into an inferno of fire


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╫Skill List╫
Element Skills
Fireball
Rank: E
Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
Required for all abilities.

Flame Deflection
Rank: E
Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.

Flame Dagger
Rank: D
Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.

Flame Launch
Rank D
User builds a ball of fire in their hands hands, capable of launching it at their target at high speeds. Can ignite clothing.

Flame Whip
Rank: D
Requires: Fire stream
Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.

Fire Stream
Rank: D
Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.


Blaze Arcs
Rank: C
Requirements: Fire Stream
Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.

Blaze Kick
Rank C
When the user kicks at their opponent, their leg will be englufed with searing hot flames, delivering a powerful kick with flames that increase the power of any other kicking technique used in the same post by 1 rank.

Fire Bomb
Rank: C
Requires: Fire Stream
Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.

Shield of Flames
Rank: C
Requires: Flame deflection
Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind

Bomb Fist
Rank C
Building up the fists with the burning energy, the user strikes a target with his fists. Upon impact the energy explodes, sending embers everywhere. Upon skin, it'll cause heavy burns but the explosion's power is very weak, only causing shallow wounds

Flame Blade
Rank: B
Requirements: Flame Dagger Blaze Arcs
Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.

Fire Lashes
Rank: B
Requires: Fire whip
Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones.


WALL OF FIRE!
Rank: A
Requirements: fire shield Master rank
Description: One of the fire element's few defensive abilities, either a situated explosion or controlled inferno, this wall concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. It does not absorb attacks but deflects them.
Can be done ON WATER!

Dreadnought Skills:
Revert
Rank: E
This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)

Shed
Rank: E
Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)

Terror Ammo
Rank: D
Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow.
Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.

Dagger Claws
Rank: D
The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.

Carapace Shield
Rank: C
By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.

Terror Shot
Rank: C
Requires to use: Terror Ammo
This is a unique ability of the Dreadnoughts. The second of two abilities that defy the normal Carapace hardening rules. When this is used, the weapon always remains for ten posts, unless struck by a C rank or above technique. The Dreadnought creates a replica of a normal weapon, be it revolver, rifle, or even crossbow. One hand serves as the basis of the weapon. (Revolvers, the used hand is the grip, rifle the hand is the stock and the second hand must be used to steady the barrel, crossbow is similar to pistol but requires a second hand to steady the barrel as well, and bow the hand used for this technique is the center of the bowspan. Second hand pulls back from this, mimicking the normal usage of a bow to shoot Terror Ammo..

Spears of the Damned
Rank: C
Your arms transformed into long spears that can pierce your opponent with a long reach. They can stab through metal plating with ease, but would only dent any that are harden than steel or do nothing. They can infuse their element with their attacks as well.

Harden Spikes
Rank: B
The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.

Strike Spike
Rank: B - A
This is a strange technique, and one that forms the idea behind a later one. The Dreadnought plants one foot firmly on the ground and cannot move from that spot for the duration of the technique. They then cause a spike of carapace to shoot through the surface of the ground which then explodes from the soil to strike at the target. Only works in straight lines, and the user has to Shed the Strike Spike before moving, or else severely injure themselves.

Mephisto's Rage
Rank: A
The user would punch the ground into the earth as a carapace like claw that is about as huge as a boulder would come right under there opponent and would either grabbing them or smash them into the ground with great force, causing bones to break and weapons to shattered that are steel or lower. The carapace is thick and hard to break as C rank attacks and higher would have to break the carapace. The claw can also follow there target if they miss the first attack, but would leave the user wide open to an attack.

Decimation Detonation
Rank: A-SSS
This is the last resort technique that any Dreadnought will ever use. The Dreadnought curls into a ball that somehow hangs in midair, and slowly the liquid carapace flows around them, creating an orb. After building up for a period of time, the outer layer of carapace finally hardens. However, more liquid keeps flowing from the Dreadnought, overfilling the space within the carapace orb. This results in a deadly explosion when the pressure gets to be too much. The liquid carapace causes the outer layer to burst, turning into tiny, high-paced, deadly fragments of shrapnel that can punch through nearly every defense. Then the second part occurs. All that liquid carapace is flung outwards, hardening into flying segments of carapace that slice and crush anything that is left standing within the explosion radius. That is only the liquid that is flung close to horizontal - the liquid that flies up into the air turns into mortarlike rounds. The outer part hardens while retaining a liquid center, that acts similar to the original orb. The heavy chunks fall back into the ground, and after a short time, explode into shrapnel that adds to the devastation.
Gunslinger Skills:
Nonspecific Skills


Glancing
Rank: E
Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.

Glancing Shot
Rank: E
Requires: Glancing
Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.

Soften
Rank: E
Limits: Must be Novice or above to use.
Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.

Gun toss
Rank: D
Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.

Energy Bullet
Rank: D, E-S
Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.


Blade Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above. Requires Soften.
Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.

Spear Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above to use. Requires Soften.
Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.

Perfect Timing
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle.
Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.

Disarm
Rank: C
Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.

Coin Toss
Rank: C
Requires: Glancing, Adept Rank
Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.

Ricochet Shot (bullet-bullet)
Rank: C
If it uses ammo how much: 1 or 2
Must be adept or above to learn.
Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.

Adjustment
Rank: B
Requires: Glancing
Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.


Semi-Auto Mastered

Revolver Skills:
Pistol Whupping
Rank: E
Description: The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.

Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.

Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard

Rapid Revolver Reload
Rank: D
Requires: Master Rank.
Description: Using this skill not only can you Attack, reload and then attack again in the same post but you also show off. It depends on you how you show off to reload but you have to. You may only use this skill if you have not used it in the previous post. For ideas on this reload see Nero from devil may cry 4 or Revolver ocelot in MGS3. Though this will seem like you actually reload slower the thing is you do it so quickly that it happens in only a matter of a second..

Dual Dance
Rank: C
Requires: glancing shots
Description: One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is opt

Ricochet Shot
Rank: C
Requires: Adept rank, Glancing, coin toss.
Description: From the name itself you literally bounce the shot off of an object to hit the enemy. Using coin toss with this is quite effective. Best used when the enemy is hiding behind an object, using the coin toss to see the opponent(if possible) or remembering where they went you estimate where you shoot so that it is possible to make the bullet bounce off another object to hit them. Alternative it may be fired towards an object to hit the enemy from any angle even if you have a clear shot.

Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.

Bullet Shower
Rank: C
Requires: Adept Rank, rapid Chain
Description: This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post

Fireworks
Rank: B
Description: Though this attack is pretty desperate this does work. With this skill you can fire an extra three bullets out of each revolver, these bullets are made of energy and are as powerful as your own bullets. You simply spin while shooting the bullets in all directions. The chance of an enemy avoiding this attack is slim unless they have cover to hid behind.

Cannon Skills:Mastered

Frag Shot
Rank: E
Description: Standard attack for the cannon. The gunner uses a fragmentation round and fires it. Upon impact, the round explodes and sends shrapnel flying in all directions.

Grape Shot
Rank: C
Description: Fire a canister of grape shot at your enemy. Like a shotgun, the grapeshot fires out around twelve to fifteen small iron balls at your opponent(s) within the blast radius.

Breath of the Dragon
Rank: C
Description: Using a glass canister of flammable liquid, the cannon will turn into a massive flamethrower, shooting a stream of flames at a distance of 10 meters. The drawback of this skill is that it takes two posts to reload (one post for the weapon to cool down and one weapon to reload.)

Grenade Launcher
Rank: B
Description: The gunner's cannon now becomes a grenade launcher. Using a delayed fuse canister, the cannon will fire one canister that will land and explode when the fuse detonates the gunpowder. This shell type is fragmentation.

Snake Shot
Rank: A
Description: This skill uses a round that is two small iron balls connected by a chain. When fired, the shot will spin with the intention to ensnare the opponent or to take off his/her head. The chain length must be specified in custom ammunition. Standard chain shot is foot long.

Aerial Apocalypse
Rank: S
Description: The most powerful and most terrifying skill for the cannon. Using a pressure sensative round, the gunner fires the shot into the air. When it reaches a certain height, the pressure sensative fuse goes off and the shell explodes, raining down hundreds of shrapnel upon the enemy. This skill takes three posts to reload (2 posts to cool down and 1 post to reload)

Shotgun Skills Mastered:
One arm c**k
Rank: E
Description: A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump/lever action shotguns at a time. Passive

Bullet Rain
Rank: D
If it uses ammo how much: 3
Skill description: Shotguns are unique in that each round fired is, in actuality, a number of balls (Shot) that spread out. Bullet Rain uses this unique feature of shotguns by shooting it into the air rather than directly at the target. As the balls flies up into the air, they disperse, and continue dispersing, until they fall back to the ground at the same speed that they were shot but with a much wider range. This rain of bullets is the skill, Bullet Rain, and it will cover a large area around the user (5 meters of dense coverage and several more meters of increasingly sparse coverage as the range increases). The user himself/herself is not harmed thanks to a shield of energy that repels the bullets from him/her.

Blowback
Rank: C
Description: Simply an insane move you jump onto the enemy's weapon or shield and fire at the arm/arms holding it. This is the alternative of the disarm for the shotgun though this is not meant to simply disarm them but to dismember them.

Knock Knock
Rank: B
Description: A purely sadistic move of the gunslinger though it only works with shotgun. The shotgun is propped up against a wall that is made of wood, unless the shotgun can break through something more. You quickly empty out the amuniton of the shotgun while its propped up against that object the first shot rips apart the object sending shrapnel at the enemy while the second is just like a normal shot against them. First done by Zeran against the elven king Artenon pretending to be "room service"

Twosome Time
Rank: B
Requires: Adept Rank
Description: This is passive but requires you to at least be of adept rank. Though by simply learning the skill to control two shotguns at a time is easy enough Twosome time is actually the act of whirling around the shotguns as if they were nunchucks and firing of rounds around you. The shots can easily be aimed at the enemy but it will appear to be random, best used against a crowd. You fire off as many shots as your shotgun has.


Katana:
Hiten Mitsurugi-Ryū's


Battoujutsu (Instant Sword Draw)
C rank
To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.

Ryu-Kan-Sen (Dragon Wind Up Flash):
C Rank
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.

Do-Ryu-Sen (Ground Dragon Flash):
C Rank
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.


Ryu-Tsui-Sen (Dragon Mallot Flash):
B Rank
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.


Ryu-Sho-Sen (Dragon Rising Flash):
B Rank
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.

Hi-Ryu-Sen (Flying Dragon Flash):
A Rank
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.

Ninja Skills:


Custom skills:
Skill name:
Corrupt Armor
Rank:
B Rank
Skill description:
The Dreadnought forms their carapace before a fight and slowly begins to focus their energies to making their carapace harder and more armor like. It's a 3 post charge rate, once done your Carapace will be able to block B rank skills. Carapace rules still apply, once your post are up they will drop to blocking C ranked skills.
Skill name:
Shield Of The Damned
Rank:
C Ranked
Skill description:
The user forms a much stronger form of the Carapace Shield that can block One B ranked skills. Your element also takes affect during the shield making one rank higher or lower.
Skill name:
Torment
Rank:
C
Skill description:
Eye contact must be made for this skill to work. When eye contact is made The victim so hears everything and sees thing from their past that they regret or scared of. Making them unable to attack by fear or Torment.... It last up to three posts. It has a three post cool down.
Skill name:
Beyond the Dark
Rank:
C-A
Skill description:
The Energy in the carapace slowly starts to expand outward. Wings start to form of pure carapace out the users back giving them ability to fly, the wings can take D Ranked skills or lower at Expert and Adept Rank. Master Rank can block S Ranked. More wings can form as well making them able to fly much faster. Can have up to 3 pairs of wings or 6(each pair increases speed by one. Adept can have up to 1 Expert 2 Master all 3. Carapace cannot be formed nor shed while this is on. Every pair of wings made cost C rank each
Skill name:
Hell's Fury
Rank:
S
The user forms a massive cannon around their whole arm, Their shoulder part of the carapace opens up and slowly begins to charge the cannon. It requires two posts to fire it a S Rank and 4 posts to make it SS Ranked. During the process the user must take aim and focus on their enemy.Once fully charged it unleashes a massive blast. It extremely fast at 4 posts and 2 posts it's normal speed(bullet shell speed) once the blasts makes contact part two is engaged. A shell a the tip of the blast made of pure carapace explodes sending out a fury of carapace spikes that can go though Steel. This attack drains the user leaving him useless for two posts. Best used in groups.



Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality:
Srin gives an outward appearance of being a happy, fun loving guy that does not take most things that seriously. Around new people he will try to make a good impression on them if they don't rub him the right way. Inside Srin himself is does not trust very easily even thou he may act like it he most likely doesn't. He is rather emotional about most things being the guy to follow what his heart says rather what his head says, not saying he doesn't listen to his old brain. Friends and his "Family" are the people he would gladly give his life for or wage a whole out war for in a sense just to make sure they will be okay. His Daughter, Emelia(Arch-Mage of the Spire), he is really protective, caring, and is always scared that men will be after her or GASP she would like boys! OH THE HORROR. When angry Srin gets foggy headed and is rather straight foreword thanks to his temper, yes he has a bit of a temper. When the man is upset or depressed he turns to drinking or smoking to solve his problems and really tries to keep it all to himself not wishing to whine about his problems.

After the events at the estate from Srin had finally snapped from all the emotional strain and changed as a whole. He is known cold and unfeeling to all those he once knew. Be will most likely be very blunt and quick to put people on their knees. All the emotional bullshit gone s**t has finally gotten real in his mind.
Quote:
"Hell hath no Fury like MINE"
Height:
Six feet Four inches
Weight:
Two hundred and Ten pounds
Eye Color:
Crimson
Favorite Band:
I LOVE METAL
Theme Song:
The War Rages Within
Battle Theme:
CHANGEs
Favorite Anime:
HMMMM no idea
Favorite Color:
Purple
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╫Background Information╫
TOO DAMN LONG


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PostPosted: Fri Aug 23, 2013 8:45 am


            User Image


                                              MAIN INFORMATION


                                          Full Name: Zevran Odinheim
                                          Nicknames: Zev, bullseye
                                          Age: 89 (Looks in his early twenties)
                                          Birthdate: 10/09
                                          Gender: male

                                          Nation: Kusana
                                          Rank: trainee
                                          Title: citizen


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                                              MAJOR INFORMATION


                                          Bloodline: reaper
                                          Class: gunslinger
                                            Sub-Class: unlocked at expert rank

                                          Strength: 6
                                          Speed: 9 (11 when dodging)
                                          Demon/Implant:

                                          Energy Color: Gold
                                          Energy Meter: 350
                                          Element: Earth
                                          Battle Strength: long ranged fighting; he is one to be feared, with his uncanny accuracy.
                                          Battle Weakness: hand to hand fighting


                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons:semi auto .45 caliber long barrel pistol w/12 round clip (x2)
                                          pump action shotgun w/ 10 round drum barrel & foregrip
                                          semi automatic .40 caliber rifle w/ 10 round clip
                                          katana
                                          dagger

                                          Armor: black leather trenchcoat with shotgun holder on the inside. Red vest uder the trenchcoat, wuth holsters for his pistols, and black shirt under the vest. black jeans and black boots with red laces

                                          Machine: delete if not mechanist


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                                              SKILL INFORMATION


                                          Elemental
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                                          Bloodline
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                                          Class
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                                              CHARACTER INFORMATION


                                          Personality: Strongwilled, sarcastic, humorous, and a tad bit childish. Zevran is a generally kind and good at heart character, and typically has an outgoing attitude. He enjoys conversating with almost anybody, and is said to have a smile that can brighten a room. He makes friends with almost everybody he meets. But if he doesn't like somebody, he makes it painfully obvious. he can also hold a rather long grudge.
                                          Sexuality: straight
                                          Quote: "The cycle of life is a wonderful gift; do not squander it, lest yours be taken away."
                                          Height: 5'11
                                          Weight: 170 lbs
                                          Eye Color: changes based on his mood.

                                          Favorites:
                                            • gold
                                            • fish, cookies
                                            • tiger
                                            • Kusana
                                            • guns
                                            - machines


                                          Theme Song: crossing the boundary - immortal technique
                                          Battle Theme: one shot two shot - eminem


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                                              BACKGROUND INFORMATION


                                          xxxxxEver since he could hold a gun, Zevran took an extreme interest in shooting. Even as a young child, he seemed to have a natural ability to hit almost every target put in front of him. Obviously, when his parents found out they had a hawkeye for a son, they sent him to be trained by the best of the marksmen possible. After several years of training, Zevran came home to terrible news; his parents had both died of the plague. Distraught by the sudden death of the two people he had cared for in life the most, Zevran became a mercenary for several years, the strenuous and difficult life of a soldier for hire helping him in forgetting the death of his parents. After several years he decided to return to Kusana, and get more training in his weapons of choice.




[align=center][size=24][color=black]Z[/color][color=gold]evran[/color][/size]

[i][color=gold][b]T[/b]he [u][b]O[/b]ne[/u] [b]S[/b]hot [strike][b]S[/b]aint[/strike][/i][/color][/align]

[align=right][color=black]• Rank: Novice
• bloodline: Reaper
• Class: Gunslinger
• currently equipped: Black trenchcoat, red vest, black dress shirt w/ red tie, black jeans and black combat boots w/ red laces.
• feeling: calm
• Condition: Normal
[/color][/align]
[align=left][URL=http://s1234.photobucket.com/user/Dragonjj101/media/animeguywi_imrhj2v3.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/animeguywi_imrhj2v3.jpg[/IMG][/URL]
[size=18][color=gold][strike]The Revered[/strike]
[i]The Kind hearted[/i]
[u][b]The Guardian[/b][/u][/color][/size][/align][align=center][URL=http://s1234.photobucket.com/user/Dragonjj101/media/9a33387f-f643-4745-9ca4-92c7bf2b5b6b.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/9a33387f-f643-4745-9ca4-92c7bf2b5b6b.jpg[/IMG][/URL]

[color=black]texttexttexttexttexttexttexttexttextextextetxtextextextextext[/color] [/align]
[align=center][URL=http://s1234.photobucket.com/user/Dragonjj101/media/9a33387f-f643-4745-9ca4-92c7bf2b5b6b.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/9a33387f-f643-4745-9ca4-92c7bf2b5b6b.jpg[/IMG][/URL]

[color=gold]• Strength: 6
• Speed: 9 (11 dodging)
• Energy: 550/550[/color]

[/align]

[align=right][color=gold][i]"Just a fair warning, I don't miss."[/i][/color]

[size=9](Zevran's gauntlet)[/size]
[URL=http://s1234.photobucket.com/user/Dragonjj101/media/arm20copy-1.jpg.html][IMG]http://i1234.photobucket.com/albums/ff412/Dragonjj101/arm20copy-1.jpg[/IMG][/URL][/align]

Daddy Raz


U SO MAD BRO

PostPosted: Sat Aug 31, 2013 5:40 am


cheese_whine
PostPosted: Sat Sep 14, 2013 11:41 pm


Gogo

User Image
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╫Main Information╫


Full Name: ????
Nicknames: GoGo - Famed Mime
Age: ??? ( Completely Unknown. Appears any sort of age or appearance )
Birthdate: ????
Gender: Unknown
Nation: Kranilla
Rank: Adept (Promotion from Guild Gift)
Title: Civilian
Bloodline: Shapeshifter
Class: Weapon Master
Strength: 8
Speed: 6
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╫Major Information╫



Energy Color: White
Energy Meter: 350
Element: Wind - Yet varies on shapeshifting
Battle Strength: Superb intellect, Stealth, Many Skills in weaponry
Battle Weakness: Secretive, rarely talks, said to only be tough as a human.


Fights Won: 0
Fights Lost: 0

Talent:

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Description: Gogo wears many layers of clothing and has his/her face covered so well it is unclear who Gogo is, or even what gender. On inspection, it appears Gogo is wearing a myriad of designs and pieces of clothing which resemble the rest of the cast to varying extents. Gogo's color scheme is yellow, red and green, s/he wears an elaborate head gear that covers him/her entirely apart from the part left open for the eyes; the headgear has a protruding horn-like appendage on the left and feathers. Gogo is draped in exquisite robes with beads and tassels, and has shoes with pointed tips.

Weapons:

Longsword - Standard Issue Longsword. Martial Weapon. Steel, Oak handle.

Meteor Hammer - 22 Ounce Iron Ball with Ten foot cord. Hemp Rope, Iron Head. Exotic Martial Weapon.

Spear - A Partisan Spear with three foot long shaft. Oak Shaft, Steel Tip. Martial Weapon.

Armor

Spartan Shield - Three foot diameter Bronze Shield with Steel Rim.

Lamellar Armor - Iron, Leather and Bronze Laced.


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╫Skill List╫



Racial Abilities

• Skill Mimic E-S
After transforming their bodies to look like their opponent, the Shapeshifter can copy all of their known skills and use them as his own. All it takes is a simple touch, and the Shapeshifter now knows all the skills that their opponent knows. The best way to describe this is that you are copying their energy, letting your energy transform into theirs, which gives you the ability to use their bloodline skills, class skills, and weapon skills. At this time, the user can choose to change their class to that of their opponent. Should they choose to not change their class, then the copycat cannot use their opponent’s class skills. Should they choose to change their class, they must take their strengths and weaknesses.

Duration
Because this skill takes up energy, you must state how much energy you’re using when you first use this skill. Depending on how much energy you wish to risk, the duration of this skill changes.

S Ranked energy cost: 40 posts
A Ranked energy cost: 34 posts
B Ranked energy cost: 26 posts
C Ranked energy cost: 15 posts
D Ranked energy cost: 7 posts
E Ranked energy cost: 3 posts

Note: the shapeshifter can only perform copied skills that are below their rank…meaning at Master rank they can only use Expert or below.

• Animorph E-S
This skill allows the shapeshifter to transform into any creature that they have ever encountered. This can range from a common house cat, to a gargoyle, or even an Emerald Ent. The user takes their form, strengths, weaknesses and skills. Though there are rules to using this technique:

- The shapeshifter must have encountered the creature at least once in their lifetime and have touched it. This only applies of course to regular animals. For codex monsters, the Shapeshifter must have defeated the creature they wish to transform into.
- In order to be able to transform, the shapeshifter must train their bodies to adapt to their new form. Because they are not transforming into anything human, this takes a lot of energy, focus, and strength. Depending on the rank of the creature, they are treated as a skill when learning to transform, therefore if the creature is C ranked, then you must train your body for 7 posts. Regular animals like cats and dogs are treated as E rank; therefore they must be trained for 3 posts.
- In your transformed state, you lose any benefits from your class and take the strengths and weaknesses of what you have transformed into.
- To ensure no abuse of this skill, the shapeshifter must post the animals they can transform into on their profile, along with a link to when they encountered/kill the creature AND the link to where they trained their bodies.
-The shapeshifter can only transform into a creature their rank or below.
-The shapeshifter can only retain their shape for 10 posts at a time before they are forced to transform back or pay the energy cost

• Memory Mimic B
This ability is quite unique and goes hand in hand with being a perfect mimic. By placing their hand on the target for a total of two posts, the Shapeshifter can take on the memories of the person that they have touched. This means that they can see into their past, the people they’ve met, the conversations that they have had, everything is now part of the Shapeshifter’s own memories. This goes hand in hand with being the perfect mimic…with this skill, a Shapeshifter is not only able to look like a person, but they can act exactly like they would.


Weapon Styles

Ball & Chain
Kick Start - D
Turtle Waxing - D
Buzz Saw Blur - C
The Upswing - D
Buzz Chain - C
Ripcord Shot - C
Rip Ball - B

Style-less Skills - Class Abilities

Dulled Edge
Rank: E
Limits:Bladed Weapon
Description: Instead of sharpening the blade, it becomes as dull as a butter knife, allowing the user to train against an ally with their favored weapon, or capture a target without killing them. This can be canceled out at anytime after the first post.

Sharpen
Rank: E
Description: A basic ability all weapons masters are capable of learning. By channeling a small fraction of their energy into any kind of blade they can increase that blade’s ability to cut, to the point that they’d be capable of cutting through most kinds of wood with even the dullest of edges. It costs 5 energy for every additional post.

Empower
Rank: D
Description: By using similar methods to the Sharpen technique, a weapons master can temporally increase the power of their basic attacks (Normal hits have the power of an E-Rank). Additionally, for an extra 10 energy and while Empower is still active, the energy can be burst out at once on impact to knock back their opponent (D-Rank power, average person is knocked back 3 feet). Empower lasts 4 posts.

Phantom Edge
Rank: C
Description: The user coats the blade or part of their weapon in energy. The coating will either act as a blade for the weapon, or increase the length of the edge of the original blade by an inch. Phantom Edge is invisible to the naked eye, and lasts 5 posts. Each time Phantom Edge is reactivated in a sequence, the energy cost is doubled.

Altered Edge
Rank: C
Description: A more focused version of Dulled Edge, which can be activated or deactivated immediately, for the cost of an E rank.

Weapon Toss
Rank: C
Description: With Practice, a weapons master can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Weapon toss has a maximum range of 50 feet, 30 feet if it’s a “Heavy” weapon.

Heavy Dual-Wielding
Rank: C
Description: Passive ability that allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used while using this passive skill cost 1.5x the energy they would normally cost (Sage rank nulls the cost of Heavy Dual-Wielding.)

Infuse
Rank: C
Description: By infusing their elemental energy into their weapon, a weapons master can create powerful and unique effects. Infuse costs a D-Rank for each additional post it is active.
Fire – Arcs of fire will be released with every strike; thin jets with stabs (max distance of 5 feet), and wide crescents with slashes/swings (3 feet max distance)
Air – Spiraling blades of wind surround the weapon’s business end (Blades, hammer heads, ends of staffs, etc…)
Earth – Attracts chunks of earth to the weapon, which temporally fuses and replicates the materials of the weapon. Modified weapons hit with more force and have more weight behind them, but the user does not feel the difference.
Water – Coats the weapon in water, which can extend out from the weapon to increase its range by double, this only can cause blunt impacts.

Phantom Blade
Rank: C-S
Description: The user creates a blade of energy that mimics one of their choosing. This does not copy special abilities, only shapes. This energy weapon acts as both a normal blade, and an energy attack, so it damages creatures/species damaged by energy.
Note: Higher ranks of energy give the phantom weapon additional strength. The energy expended gives it strength correspondent to the strongest material that a user of a rank can use - IE C rank gives a weapon equal in strength to the toughest metal that an Adept can use, going on up. Phantom Weapon only lasts for five posts.
Phantom Weapon literally creates an energy version of a weapon of their choosing. This gives them a second sword, dagger, hand-ax, whatever they might use. This weapon is treated identical to a normal one, meaning a sword created by the Phantom Weapon technique can be used to perform any sword-based techniques that the wielder knows.
If used to create a copy of a "Heavy" weapon, the user is required to know Heavy Dual-Wielding to use the copy.

Razor’s Edge
Rank: B
Description: Building on the Sharpen Skill, weapons masters hone their ability to increase the sharpness of their blade. While this technique is active, weapons masters are capable of cutting through hard materials such as Steel. Razor’s Edge costs a D Rank per post to maintain.

Reinforce
Rank: B
Description:
Building off of Empower, weapons masters can increase the durability of their weapons. This can stop B rank techniques and below from breaking a weapon. This does not absorb the force of a blow, merely prevents the weapon from being broken. Lasts 5 posts.

Decisive Strike
Rank: A
Description: A powerful upgraded version of Empower’s knock back effect, by building up energy into a single point of their weapon, a weapons master can release a powerful burst of concussive force. The resulting blast can knock some one up or away 15 feet.


Animal Forms
Basic Animals: Red Fox, Barn Owl, Kangaroo Mouse, Tarantula, Siamese Cat, Doberman

Special Animals: None

People *Looks Only*: Gogo (Default Form...?), Adiel, Lo'


Customized Skills

Skill name: One-Two Shot
Rank: C - B
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post to channel more power into the next attack. If the latter is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken. If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for that post.

Uncharged -C Rank
Charged -B Rank

Skill name: Ripple Slam
Rank: B
Skill description: A simple skill that gathers energy into the ball of the ball & chain with two swings. The user takes the weapon and hurls it with their greatest might to slam it into a surface, most often the ground, and unleashes pandemonium upon the surface. If struck on the ground, a shockwave is sent from the epicenter of the strike and ripples out to disturb the ground as it breaks apart with rocks jutting out to at least a foot. When striking a surface, it will crack most concrete surfaces and dent iron complete with the same rippling effect to spread the damage with the most severe damage being closest to the iron ball shaped crater. If a victim were to be hit by this, bone-breaking force will be administered to the focal area and will spread out from that location, drastically weakening as it does. Example, It strikes the ribs, one rib is shattered and the surrounding bones are cracked for it requires a large surface for it to be truly effective for the damage to spread out. People with a lower strength stat than Gogo will be unbalanced within six feet of the ripple should the target get the ground, should it hit a supporting pillar or a lower point below solid ground (i.e a cliff face), the surface above will experience minor shaking as well within six feet. One-Two Shot's charged version Must be in effect before this is activated. This effect stacks with One-Two Shot.

Skill name: Chain Whip Lash
Rank: D
Limits: Wind Element Needed
Skill description: As with something that is quite common with the style and that is spinning the chain. By applying elemental energy to the chain, Gogo is able to create currents of wind with the swings of the chain. Energy isn't spent with the wind current creation but how it is used. With a swing, a gust of wind is sent out up to a maximum of six feet beyond the chain's reach while a forward thrust sends a direct blast of air at a target. It should be noted that the blast of wind strikes to where it can cause bruises on a victim's skin and splinter wood. Gusts of wind can deflect projectiles and lower ranked missile spells and directly follow the chain's swing. Can be used multiple times at a single point.

Skill name: Fissure Chaser
Rank: C
Skill description: A derived version of Ripple Slam and a more focused skill that requires concentration of energy. When the iron ball head is struck into the ground and energy is gathered around the head, the energy is not dispersed into a ripple but rather a line. With a vertical slam, the iron ball strikes into the ground and splits the earth with raw non-elemental energy as it continues for six feet beyond the chain's reach. Just as the fissure is formed, a white blast of magic shoots out of the crack and into the air to about four feet as a result of the built up energy. Targets hit by this are dealt blunt force trauma and are often knocked up into the air. Victims standing next to the energy ray are dealt minor damage by any debris that shoots out from the crack. One-Two Shot Charged must be in effect.

Skill name: Featherweight
Rank: B
Limits: Requires wind element
Skill description: This skill is simple but requires an elemental affinity to use. With energy enveloping the chain and ball of the weapon, a wind current is formed around the entirety of the chain and gives it a lighter feel, allowing it to be swung with a higher speed and be used with greater accuracy. Lasts for three posts, speed of the weapon is considered +2 when in use. Six post cooldown to use this skill again after durration is up.

Skill name: Megaton
Rank: B
Limits: Cannot be used with Featherweight
Skill description: This skill is simple in nature and proves to be quite the deathblow once in full motion, no pun intended. By focusing energy for a moment into the iron ball of the weapon, condensed energy is built up and practically doubles the weapon's weight. While it swings slower, its damage is potentially doubled in blunt force trauma. Lasts for three posts, -2 speed on weapon speed and +2 weapon strength when in use, six post cooldown after duration is up.

Skill name: Good Morning
Rank: D
Skill description: With energy the user puts one hand on the iron ball and injects it with the magic needed for this skill. It is then covered in a translucent white sheen of energy which coat it about three inches around the entirety of the weapon's business end. Hardening to the consistency of iron, the 'shell' formed protrudes out many conical spikes, each six inches long to make the iron ball into a literal morning star and increase the devastation of the weapon.




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╫Character Description╫


Personality: Gogo is an enigma at best, a creature whose gender is not even known by the general populace. Rarely speaking, Gogo is and has always been a silent one. Upon shapeshifting into an ally or even an enemy, and will sometimes adapt a personality similar to them. Gogo is a secluded individual and opens up to no one but close friends. While mute (supposedly), Gogo does exhibit some speech and sounds such as the laugh "Gehihi" and various inhuman grunts, growls and snorts. It has a strong attraction to metals but visibly cringes at silver for the weakness stems from shapeshifting blood, hinting at whom it really is. With a very well known love for destruction, it is highly mischievous, destructive and to a point, homicidal if Gogo becomes excited when using its weapons in battle. It's near impossible to anger the creature however as it either cannot comprehend it or doesn't care entirely.
Quote: "..."
Height: 5'7''
Weight: 176lbs
Eye Color: ??
Favorite Band: ??
Theme Song: ??
Battle Theme: ??
Favorite Anime: ??
Favorite Color: ??
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╫Background Information╫

The history of Gogo is a rare but interesting tale of a creature of many faces. Famed for the miming and mimicking characteristics, Gogo is in actuality a scientist whom challenges a god's word of creation. Existing for an unspecified amount of time in the world of Axiom, Gogo has disappeared and reappeared many times in history and only has just recently resurfaced in the pages of History in the nation of Kranilla. Just what laid in store for the shapeshifter, would Gogo become just another lost page in history once again? Only time can tell.

Enter Gogo, The Famed Mime.



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A Mechanical Soldier

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