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Posted: Thu Oct 20, 2011 12:40 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [NINJA] Watching in the shadows you can never tell if they are near. They go as fast as they strike you at times. Kill one as soon as you spot them.
Strengths • 3rd fastest class. • Equal in hiding with Assassins but have skills that hide them. • Has a skill that allows them to hide almost literally in front of the target. • Has several one hit kill skills. • Silent Shuriken: The shuriken throwing is quite unnoticeable till it hits. • Several escape skills. • 3 melee weapon styles • As many ranged weapon styles • Can have three hand to hand styles
Weaknesses • Weak in direct confrontation without the ninjutsu abilities • Most escape seals have high requirements • Escape skills cost double energy for their rank. • Unlike assassins you are really limited to light weaponry but can fully master them
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Posted: Thu Oct 20, 2011 12:49 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [NECROMANCER] The direct opposite of the clerics they bring forth death and misery. Their death magiks are so powerful they were the reason why the soul reaper was created.
Strengths • Larger energy pool (x1.5 the normal pool) • Can replace decapitated limb with UNDEAD LIMBS! • Can make zombies • May drain life out of others to give life to them • When they have learnt the skill they can bring others back from the dead perfectly but under their command • May learn two ranged weapon styles.
Weaknesses • The paladin's and the cleric's Heal does not work on this class. It actually hurts them • Cannot learn physical combat skills except for scythe. • No shields • Some spells can be interrupted. • No hand to hand
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Posted: Fri Sep 13, 2013 9:25 pm
D R A G O O N The Dragoons began as dragon-hunters. They were so skilled at aerial combat, long jumps, and devastating strikes, that they could zip into the sky and assassinate the monstrous creatures with little effort. In fact, their tactic at killing the creatures was so brutally efficient that the beasts submitted to the Dragoons, laying off of their land forever. Many of the dragons even became the summons or mounts of the warriors, and a prosperous relationship began between them, evolving this class of fighting in a very useful way. Nevertheless, their roots are as sky-hunters; they can fight in the air perhaps even better than on land, and don't forget; they're quite brutal on land.

HM: The Dragoon are, indeed, extremely mobile. They have abilities that can launch them over a hundred feet into the air at ridiculous speeds. Techniques that can allow them to safely fall back to the earth. They can zip through mountains as if they were playing hopscotch, and as an even greater show of their mobility -- at Novice rank, they gain a permanent animal companion. A summon; a dragon. At novice, the dragon cannot yet carry them, as it is still a Drake, only capable of supporting its own weight. Once the Dragoon hits Adept, the dragon will be almost fully grown, and will be capable of taking passengers. Like all dragons, it can breathe fire, and is very physically strong.
GD: Considering Dragoon wear dragonbone/dragonscale armor, they are highly resistant to corrosive acid attacks, as well as fire. The armor is fairly light for them, considering they've trained with it since a young age, and is far sturdier than steel. They also have a few defensive abilities in their repertoire, which are very useful for their type of combat.
U: The Dragoon are capable of long-ranged dragon spells, mid-ranged spear-throwing techniques, and can easily dominate close-ranged. Their dragon mount, as well as their skills that allow them to easily close the distance on any opponent, assure you of their vast range of options.

EC: Considering they have no sub-class, their 'utility' perhaps might not be as varied as others. Thus, they have smaller options, and there is more room to counter them. Similarly, they may be able to dominate the ground and the air, but enemies submerged in some way would leave them helpless. Dragons are also large targets, and thus can be whittled down with bullets and other fast projectiles if the Dragoon doesn't position properly.
WE: Before obtaining your dragon mount, and before they can fly, you're fairly weak. Your long-jumps are better-used to leap off of your mount and pursue targets, and considering the dragon is such an integral part of the class, before Adept-rank you're not meeting your potential.
NS: You might look at this and think, "why? Why no sub-class?" It's as simple as this, really; the Dragon they can summon has the potential to become so powerful it's easily worth the sub-class slot.
XXXCLARIFICATIONS ON THE DRAGON The dragon mount takes up your summon slot; it counts as "the one summon you can have with its own energy pool". This means that all dragoon class abilities that your dragon specifically uses count on his/her energy pool, not yours. Your dragon is always one rank higher than you, even at Sage, where it will become SS. Once the dragon hits 'S' rank, it becomes considered a boss-class monster, and can be upgraded accordingly: upgraded in stats, in abilities, in scale hardness, whatever. The dragon itself initially starts off averagely, but it grows rapidly along with its rider. Base stats for the dragon are: (str/spd) Adept: 7/8 Expert: 9/9 Master: 12/12 Sage: 13/14 Legendary Monster: 15/17 It does not start at Novice, since, as stated, it is always a rank higher than you. When the dragon reaches S rank, and becomes a boss, it develops in a particular way. Its body gains the ability to 'shift' between a dragon that walks on two legs, usually wielding a spear and a shield (or dual blades), or even a humanoid, draconian-like creature. In the humanoid-form, it can use all dragoon abilities, but is less sturdy.

LIMITS: You can master the spear. You can master one sword style. You cannot learn any hand-to-hand styles. You cannot learn/use any ranged weapons. BONUSES: Spear techniques are learned with -2 posts. You automatically obtain your Dragon summon at Novice; you don't need to learn it. Fire and acid attacks do one rank less of damage against you.
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