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Posted: Sat Sep 17, 2011 3:03 am
True. -nodnod- People might gather together and there might be an imbalance.
-huggles Tiger-
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Posted: Sat Sep 17, 2011 4:32 am
I vote for the new guild as well. My current character and future one do not have anything to lose by such a drastic change. Wait...Yurei's plot. And, and, I love this guild, dammit! No, no new guild. crying
Then again, it is the people that made it a guild that I love. Well, if it is just take Eriko out of Yuurei's life, I have no problem. It might be fun to have a fresh start. *returns to previous engagements*
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Posted: Sat Sep 17, 2011 3:32 pm
xx__k a w a ii A N G E L Yeah, it would be good for Eli, though if we move, I might change her altogether.
Anyway. -coughs- I didn't really fully explain my idea, I wasn't really so focused on, you know, abolishing villains altogether and having nothing to do - I was thinking more on the lines of something like the following ( which are quite similar in a way ): 1. Have two factions of Shinigami, since I think it's relatively hard for people to sort of get involved in the whole Arrancar thing and all that. Also, I'm not talking about like Aizen and his few against the rest of the Shinigami, I was thinking about equal sides and perhaps, not an 'evil' side as such, but just differing opinions. And we could change the storyline then with additional villains if necessary and have the two factions join occasionally. 2. Have two factions of Shinigami and have one being evil. 3. If we're not sticking to Bleach entirely, why not have two equal sides or 'rival' groups, though they're not 'evil' either? And we could rework new rule and all that for an AU instead of having to follow by the rules of the Bleach universe? We could base a lot on Bleach, of course, but maybe a new way of looking at it might be good. Interesting idea actually. The setting could be in the distant past where the Gotei 13 hasn't been officially formed yet. Shinigami don't have structured order yet so there's no clear laws. We could have one faction in favor of primarily defending the Human World from hollows, while one faction is in favor of defending those in Soul Society, again from hollows. Neither of them would be completely wrong so I doubt there would be any imbalance. It would also work well with the nerf Taiga is planning since at that time Shinigami aren't probably as powerful as they are now, and the hollows would be a relatively new thing to them as well.
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Posted: Sat Sep 17, 2011 4:02 pm
Dante_Shadowolf xx__k a w a ii A N G E L Yeah, it would be good for Eli, though if we move, I might change her altogether.
Anyway. -coughs- I didn't really fully explain my idea, I wasn't really so focused on, you know, abolishing villains altogether and having nothing to do - I was thinking more on the lines of something like the following ( which are quite similar in a way ): 1. Have two factions of Shinigami, since I think it's relatively hard for people to sort of get involved in the whole Arrancar thing and all that. Also, I'm not talking about like Aizen and his few against the rest of the Shinigami, I was thinking about equal sides and perhaps, not an 'evil' side as such, but just differing opinions. And we could change the storyline then with additional villains if necessary and have the two factions join occasionally. 2. Have two factions of Shinigami and have one being evil. 3. If we're not sticking to Bleach entirely, why not have two equal sides or 'rival' groups, though they're not 'evil' either? And we could rework new rule and all that for an AU instead of having to follow by the rules of the Bleach universe? We could base a lot on Bleach, of course, but maybe a new way of looking at it might be good. Interesting idea actually. The setting could be in the distant past where the Gotei 13 hasn't been officially formed yet. Shinigami don't have structured order yet so there's no clear laws. We could have one faction in favor of primarily defending the Human World from hollows, while one faction is in favor of defending those in Soul Society, again from hollows. Neither of them would be completely wrong so I doubt there would be any imbalance. It would also work well with the nerf Taiga is planning since at that time Shinigami aren't probably as powerful as they are now, and the hollows would be a relatively new thing to them as well. That's a terrible idea, having no structure... People would be pushing the limits of power acceptability left and right because "well there's no structure so why can't my new recruit-level character be captain commander level?" >.> Not to mention I like my technology. Also, considering the Gotei protects both, that rift in opinion doesn't make much sense... . _.
Taigaa's doing what now?
But once again, leave it to the members of this guild to jump off track of the discussion for something less relevant. Trying to come to a decision here people, not try to overwrite a guild's history that hasn't even been written yet. stare
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II Palmtop Tiger II Vice Captain
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Posted: Sat Sep 17, 2011 4:23 pm
The having no structure is in terms of the RP not the guild, and it's not absolute no structure just quite minimal. Well yeah but isn't Hei's godh4x technology part of the reason why he's considered a gamebreaker? It doesn't have to be that exact reason, but somewhere along those lines. If we're going to make two factions it should be ensured that both are relatively favorable. In a Bleach guild of course others will want to play as an awesome Arrancar, but given their standing as the clear antagonists it's a given rule that they're going to lose so why bother making your main RPC an arrancar?
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Posted: Sat Sep 17, 2011 4:27 pm
I'm not asking anyone to do that, thank you! scream
Let's work on that later, please? It'd be stupid to try to talk this out and end up not switching guilds due to the sudden maul of "******** a new guild" from the uh... what, ten other people here?
Also, not that I'm aware of. Maybe at the start, and possibly if you count his regen medicine...
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II Palmtop Tiger II Vice Captain
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II Palmtop Tiger II Vice Captain
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Posted: Sat Sep 17, 2011 9:04 pm
gonk
It's hard to see it being worth it since literally everyone is always gone...
I find my interest in this arc slipping due to all the waiting, not that me saying anything is going to change anything.
-sigh-
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Posted: Sat Sep 17, 2011 9:15 pm
Worried about the new guild being too much work?
I know that basically everyone is one, but we might be able to get some new recruits. New guilds often function like that.
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Posted: Sat Sep 17, 2011 9:42 pm
Dante_Shadowolf The having no structure is in terms of the RP not the guild, and it's not absolute no structure just quite minimal. Well yeah but isn't Hei's godh4x technology part of the reason why he's considered a gamebreaker? It doesn't have to be that exact reason, but somewhere along those lines. If we're going to make two factions it should be ensured that both are relatively favorable. In a Bleach guild of course others will want to play as an awesome Arrancar, but given their standing as the clear antagonists it's a given rule that they're going to lose so why bother making your main RPC an arrancar? I think this is the majority of the reason why the antagonist side in every arc has been steadily decreasing in number. Why should the antagonists HAVE to lose? I personally don't like the good guys always win thing. Why would you put all that effort into a character that's going to die simply because it's the bad guy and not due to rp ability? I would like to place a model of no preset victors in the arcs on the table for consideration. Yeah it makes to rp world more chaotic if say, the Shinigami were splintered in the wake of an Arrancar invasion and forced to retreat into hiding in the Human world for an extended period of time, but imo that also makes for a more interesting rp world (imagine, the splintered Shinigami resistance groups fighting a guerrilla war against the Arrancar from the Human World unaware if they're the only ones of their kind left or not). I think it would also give reason for everyone to try harder because you aren't going into a battle thinking, "Ok so I'm a bad guy and I have to lose," or "No matter what I do, I'm gonna win because I'm the good guy." If you winning/losing your fight actually had a deciding effect on the overall victory, you would pay more attention to the content and effort put into your posts. I think this would also result in a post rate increase because of that same fact.
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Posted: Sat Sep 17, 2011 9:50 pm
-scratches head-
Maybe I'll go with what angel was saying then, I guess I'd need a while to think it out. We'd maybe need to abolish the Seireitei then, or leave one group there and one group in the Rukongai. Unfortunately for splintering the Shinigami, I dunno how well stuff like that would work out in an RP setting...
But this will probably be difficult for me because I have a hard time visually plotting something without extensive knowledge on the subject.
Also, like I said; everyone's always missing....
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II Palmtop Tiger II Vice Captain
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Posted: Sun Sep 18, 2011 12:43 am
Virgil_Ex Dante_Shadowolf The having no structure is in terms of the RP not the guild, and it's not absolute no structure just quite minimal. Well yeah but isn't Hei's godh4x technology part of the reason why he's considered a gamebreaker? It doesn't have to be that exact reason, but somewhere along those lines. If we're going to make two factions it should be ensured that both are relatively favorable. In a Bleach guild of course others will want to play as an awesome Arrancar, but given their standing as the clear antagonists it's a given rule that they're going to lose so why bother making your main RPC an arrancar? I think this is the majority of the reason why the antagonist side in every arc has been steadily decreasing in number. Why should the antagonists HAVE to lose? I personally don't like the good guys always win thing. Why would you put all that effort into a character that's going to die simply because it's the bad guy and not due to rp ability? I would like to place a model of no preset victors in the arcs on the table for consideration. Yeah it makes to rp world more chaotic if say, the Shinigami were splintered in the wake of an Arrancar invasion and forced to retreat into hiding in the Human world for an extended period of time, but imo that also makes for a more interesting rp world (imagine, the splintered Shinigami resistance groups fighting a guerrilla war against the Arrancar from the Human World unaware if they're the only ones of their kind left or not). I think it would also give reason for everyone to try harder because you aren't going into a battle thinking, "Ok so I'm a bad guy and I have to lose," or "No matter what I do, I'm gonna win because I'm the good guy." If you winning/losing your fight actually had a deciding effect on the overall victory, you would pay more attention to the content and effort put into your posts. I think this would also result in a post rate increase because of that same fact. The chaotic no-preset win would be admittedly quite difficult to pull off actually. Yes it'd make for a much smoother flow of things but it'll also carries a chance of spawning unwanted conflicts or anomalies. For example the Exa arc. Dolor was already set to be defeated, and for a good reason as if he weren't subdued then he would cause problems in the later story lines. The same goes for Aurelius as well... But I can definitely see your point. It'd be tedious but we can create several pathways depending on flags, like in a Adventure RPG. Say X number of Shinigami died then this would be the outcome, or Shinigami Y died then this would be the outcome. Of course some limitations should be set but I can see it happening, given several attempts. The Shinigami splinter and Arrancar attack is what interests me the most, though. Maybe we shouldn't focus too much on creating new villains and instead focus on sharpening the ones that are already present. Yes, Taiga, I know you probably like the Arrancars as much you like the Quincies, but they're already there so we might as well work on it. It'd certainly benefit us in terms of recruitment as well, since there would be a well-establish first and second faction instead of a primary faction and a transient faction-- Shinigamis and Exas/Sephiras/Intempts, etc.
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Posted: Sun Sep 18, 2011 10:59 am
This is all really depressing. I doubt I could handle stuff like this, plotting and whatnot.
I'm not that creative.
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II Palmtop Tiger II Vice Captain
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Posted: Sun Sep 18, 2011 11:21 am
-pats-
Could try what Angel and Dante were saying; two factions of Shinigami in the past. But instead of just the past, in a... wait for it... Samurai Champloo-esque setting.
=D
And have it so that maybe each faction works for a different government.
After that, I have no idea. I just thought that setting was worthy of many sense-orgasms.
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Posted: Sun Sep 18, 2011 12:38 pm
Dante_Shadowolf The chaotic no-preset win would be admittedly quite difficult to pull off actually. Yes it'd make for a much smoother flow of things but it'll also carries a chance of spawning unwanted conflicts or anomalies. For example the Exa arc. Dolor was already set to be defeated, and for a good reason as if he weren't subdued then he would cause problems in the later story lines. The same goes for Aurelius as well... In order for a chaotic model to work, characters like the Exaequare really couldn't exist as combat based antagonists, being as they are completely invincible and beyond defeat by any player character traditionally. They would have to be an enemy that would need to be defeated through charisma, compromise and debate not swords, fists, and kido (which is what happened). Dante_Shadowolf But I can definitely see your point. It'd be tedious but we can create several pathways depending on flags, like in a Adventure RPG. Say X number of Shinigami died then this would be the outcome, or Shinigami Y died then this would be the outcome. Of course some limitations should be set but I can see it happening, given several attempts. I think that may be a little over complicated. sweatdrop Even with the small number of required parameters put into arc setup now, the actual rp rarely, if ever, exactly follows the flowchart put down on paper. I was thinking more just let the cards lie where they fall and dynamically adjust the game world to events within it. Dante_Shadowolf The Shinigami splinter and Arrancar attack is what interests me the most, though. Maybe we shouldn't focus too much on creating new villains and instead focus on sharpening the ones that are already present. Yes, Taiga, I know you probably like the Arrancars as much you like the Quincies, but they're already there so we might as well work on it. It'd certainly benefit us in terms of recruitment as well, since there would be a well-establish first and second faction instead of a primary faction and a transient faction-- Shinigamis and Exas/Sephiras/Intempts, etc. It doesn't have to be the Arrancar, and really probably shouldn't considering the only Arrancar left are Zenos, Zea, baby Zenon, and Sakuya, none of which seem to particularly interested in starting another war with the Shinigami atm. Perhaps the antagonist group from your arc or the Shards from Ichi and mine (they're a WIP so I'd rather not delve too deep into their capabilities as of yet, though I will say they aren't over powerful as they are essentially just a different kind of Shinigami) or someone's unannounced race idea? Being non-cannon we have a lot more degrees of freedom than most Bleach guilds and we should use that to our advantage to make us stand out from the very large crowd. Taigaa-tono This is all really depressing. I doubt I could handle stuff like this, plotting and whatnot.
I'm not that creative. Forcing all the background story stuff on one person wouldn't be a good idea, either. Yes the foundation of the rp world is built by the GM, but the intricacies of that world are developed by the rpers themselves. Maybe we have like an arc idea box in the crew thread? I'm sure everyone has an idea they'd like to put forth. I know Dante has his arc idea, I have one from a while ago that I would still like to see the light of day, and Ichi and I are forging a new one based on the better aspects of some of our past arc ideas.
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II Palmtop Tiger II Vice Captain
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Posted: Sun Sep 18, 2011 12:49 pm
Virgil_Ex Forcing all the background story stuff on one person wouldn't be a good idea, either. Yes the foundation of the rp world is built by the GM, but the intricacies of that world are developed by the rpers themselves. Maybe we have like an arc idea box in the crew thread? I'm sure everyone has an idea they'd like to put forth. I know Dante has his arc idea, I have one from a while ago that I would still like to see the light of day, and Ichi and I are forging a new one based on the better aspects of some of our past arc ideas. My biggest problem is adjusting the world. I am not that smart or creative; it's true I have quick wit and think highly logically, but my brain kinda locks up when it comes to plotting stuff or making intricate storylines. Everything I got going on is s**t that I just made up as I was going along.
The reason I'm so set on keeping it Bleach is because of the simple fact that I don't have to work anything out aside from the purely logical stuff of what's where, who can do what, and how many times. It's easier for me, and I like easy.
Here I already have a map which is dead useful, and I can already visually map out the Seireitei all on my own and imagine what the surroundings look like in the current fights. You ask me to make a whole new world and my mind just puts up a sign that says "out to do stuff, try again later." This is what it seems like what is being asked of me with Angel and Dante. Virgil, it seems, is suggesting to keep the world, but let s**t happen as it happens.
Which in itself is worrisome due to the fact that I'm always making nobles who, like me, are prissy need-comfort-and-cleanliness individuals who might lose this if forced out of the Seireitei. gonk
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