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Posted: Sat Aug 06, 2011 8:41 am
Qyp Konako_Akari Qyp Konako_Akari Qyp +3 Strength -3 Dexterity +2 Intelligence -2 Chakra. That is what I recommend. It's simple and it works well with the Naginata. Though, only strength based weapons would be used with your clan, so you wouldn't want Dex weapons like Shuriken and throwing Kunai. Also, this is what a clan should look like, the Inuzuka for example. The court tessen is a dextarity based weapon though Oh dang... Well, how about... +3 Strength +2 Dexterity -3 Constitution -2 Chakra. so the one i have now does not work? ok... Proto said you had to many stats... sweatdrop KISS = Keep it Simple Stupid And no, not calling you stupid, it's just a figure of speech that one user uses here, Aruil. It's just better to keep stats simple, so the profiles are easy to read and such. I did! I narrowed it way down If she doesn't accept the edited version I'll probably go with your suggestion!
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Posted: Sat Aug 06, 2011 8:45 am
Konako_Akari Qyp Konako_Akari Qyp Konako_Akari Qyp +3 Strength -3 Dexterity +2 Intelligence -2 Chakra. That is what I recommend. It's simple and it works well with the Naginata. Though, only strength based weapons would be used with your clan, so you wouldn't want Dex weapons like Shuriken and throwing Kunai. Also, this is what a clan should look like, the Inuzuka for example. The court tessen is a dextarity based weapon though Oh dang... Well, how about... +3 Strength +2 Dexterity -3 Constitution -2 Chakra. so the one i have now does not work? ok... Proto said you had to many stats... sweatdrop KISS = Keep it Simple Stupid And no, not calling you stupid, it's just a figure of speech that one user uses here, Aruil. It's just better to keep stats simple, so the profiles are easy to read and such. I did! I narrowed it way down If she doesn't accept the edited version I'll probably go with your suggestion! Okay ^^
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Posted: Sun Aug 07, 2011 3:26 pm
Please list pros and cons instead of writing out linearly. It makes them easier to read.
Pros
+2 Dexterity +3 Dipomacy Charisma +3 Naginata +2 naginata per 510 levels +3 court tessen +2 court tessen per 510 levels +7 sediction - Covered by a general Charisma bonus
Summation I think the prior suggestions for one solid Strength bonus is better than this whole business with two different weapons.
Cons
-3 Constitution -5 Sleight of Hand -6 Survival -7 all other weapons besides shurikan, Kunai, Naginata, and court tessen -3 taijutsu2 Taijutsu per 5 levels
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Posted: Sun Aug 07, 2011 4:10 pm
*sighs* Just nevermind then. I edited it again and again... I've been waiting for several days just to start roleplaying. I tried balancing out the things...
I think there should be a balance between letting people create things if they are reasonable and Having it have to be what others want. I've spent hours revising and editing this clan.
If something is reasonable can I just use it?
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Posted: Sun Aug 07, 2011 4:41 pm
You don't have to wait for a clan to finish before making the profile. People generally start without the stats and add them in later.
The real issue here is that you are picking cons that really doesn't have any sentimental weight towards balancing the pros. That's not how fair balancing goes.
If we're going along the lines of reasonable, most Hijutsu-based (specialized techniques) clans have either none or very little in-game bonuses. Whatever bonuses they do have, also, happen to be ones that you must work for. This is being pretty generous working from what you have up.
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Posted: Sun Aug 07, 2011 5:40 pm
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Posted: Sun Aug 07, 2011 6:53 pm
I don't know why the clan needs so many stats affected. From what I can tell the only ones that make sense are the weapons, Con, and Sleight of Hand (instead of Dex, since this doesn't strike me as a clan that's very good at tumbling and the like). Why she needs so many things bonused without having any clan techniques is also odd, but whatever.
Again, either way I don't care. I just get the impression that the kid is looking for easy ways to up stats that she intends to use in combat. Any clan skills that she would have would be based on Seduction and Sleight of Hand according to her history of the clan and yet she makes them good at fighting with certain weapons? Is this a clan of royal elegance or female mud wrestling? It just doesn't feel like she's thought things through.
All that being said it doesn't seem like a fun clan to play so I'd approve it.
APPROVED
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Posted: Sun Aug 07, 2011 7:51 pm
Aruil I don't know why the clan needs so many stats affected. From what I can tell the only ones that make sense are the weapons, Con, and Sleight of Hand (instead of Dex, since this doesn't strike me as a clan that's very good at tumbling and the like). Why she needs so many things bonused without having any clan techniques is also odd, but whatever. Again, either way I don't care. I just get the impression that the kid is looking for easy ways to up stats that she intends to use in combat. Any clan skills that she would have would be based on Seduction and Sleight of Hand according to her history of the clan and yet she makes them good at fighting with certain weapons? Is this a clan of royal elegance or female mud wrestling? It just doesn't feel like she's thought things through. All that being said it doesn't seem like a fun clan to play so I'd approve it. APPROVEDThe thing with the naginata is there where historicaly used by woman of the upper class.
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Posted: Sun Aug 07, 2011 8:07 pm
My stance as well, as far as the in-game stats go.
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Posted: Sun Aug 07, 2011 8:08 pm
This is just a suggestion of mine, you don't have to follow it, or even read this if don't want to, but have you considered the x system instead of solid stats? Simply meaning you time the stat by that number, to get either a lower or higher number.
Ex. Instead of + 2 Dexterity, you could do x1.2 Dexterity so let's stay you have 10 in you dexterity at the moment. So you times that by 1.2 and get 12, and that's your Dex now.
This allows your character to have a consrant, though slight, advantage over thier peers.
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Posted: Sun Aug 07, 2011 9:19 pm
This isn't a Kekkai Genkai based clan though, hence the no-basis for multiplier stats Gid. :]
Modelling was partially done off Inuzuka.
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Posted: Sun Aug 07, 2011 9:22 pm
soooo Gideon... does that count as an aproval?
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Posted: Sun Aug 07, 2011 9:34 pm
Konako_Akari Soooo Gideon... does that count as an aproval? The one thing I see that could be a slight issue is the -2 Taijutsu per 5 ranks. I'm not quite understanding that, so if you trained up to 10, your actual rank would be 6? If anythingTaijutsu isn't something you have to train, though having some points in it doesn't hurt to, so you might not even bother trying to train it, making the -2 a mute point. I don't sound like I'm just rambling do I? lol
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Posted: Sun Aug 07, 2011 9:58 pm
ProtoXtreme This isn't a Kekkai Genkai based clan though, hence the no-basis for multiplier stats Gid. :]
Modelling was partially done off Inuzuka. So Kekkei Genkai clans can now have multipliers?
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Posted: Mon Aug 08, 2011 7:22 am
Actually Gid, I only did that out of one possible way to balance cons. As this is a weapon wielding clan, most start with Taijutsu. So it was a semi-kinda pertinent balancing.
Do you think then Chakra Control is a better substitute? Or divide the con to -2 per 10 ranks over Taijutsu and Chakra Control?
Konako, what do you think? These guys aren't going to be very big on Ninjutsu, right?
Qyp, they always did. o_O At least that's what the clan directory is telling me right now.
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