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Martin Spiralwave
Crew

PostPosted: Mon Jul 25, 2011 8:22 am


Rejoice everyone forI have arrived~

TrafalgarHyozo


Panda Summon:
1. Why are Panda's immune to Genjutsu? It just seems a little random.
2. How do these bamboo staffs stand up against taijutsu and kenjutsu?

Related Jutsu
Roll-Out: How fast can the Panda move during this?
Fur Manipulation: What is the speed and range of the fur when launched by the panda. Also why is the fur able to 'heat up?'
Yawn: That is too many bamboo sticks to hold at one time, especially if theyy are the size of a staff. Two or three is more appropriate.
Summons
Juukei's Gourd 4: I would think the germs would affect the bodies defense rather than its speed :/

Chitabi's Bamboo Sticks: 1000 bamboo sticks is far too much.
Also extending any stick up to 100ft also too much..espeically for a C-rank cost.
Widen isn't as concerning but how strong is it?

Taishita: How far will the earthquake travel and how does it affect those nearby?
Also how far does Claw Strike travel and how strong is it.

Youfu: How fast is the One Sword Style Draw?
Pound Phoenix Cannon: How far does the slash travel and what type of damage does it inflict.

Absorbing Sword: Well it literally has no cost or drawbacks and you can use it against every chakra based attack until it can deal S-rank damage with every blow. Sorry but that is too overpowered, you'll have to give a set cost and a pretty steep drawback.

Zenryoku:
He is not allowed to use EVERY ability all the other summons have and still have his own jutsu, that's just too OP.
500ft is a pretty large distance for an A-rankt echnique to cover.
Also isn't the second technique the same technique another Panda has?
PostPosted: Mon Jul 25, 2011 2:12 pm


Right, I know that Martin just took a second look at Traf's panda summon, but I didn't notice his post until I was practically done with mine so… yeah. I think I'll just put up what I have. If what we say conflicts on any point, take Lilly's and Martin's words over mine. I would edit what I wrote, but I'm too lazy, sorry sweatdrop .

TrafalgarHyozo
Alright, looking at the general stuff for Pandas, how much chakra do they have or does the chakra for their abilities come from the summoner? Other than that, there's really only the tier of toughness that Lilly mentioned.

Zenryoku: Alright, I'll skip right over to your boss summon, first. First of all, no, your boss summon cannot know all the skills of the other pandas. Why? Because that's just too many skills, especially for an S-rank that has as much physical prowess as this one. Also, could you please explain how Taketon: Nourin allows the panda and user to sense people inside the impromptu bamboo forest?

Suimono: Right, back to the top. This one seems good.

Juueki: How many times can each gourd can be used? Also, how long do the effects of gourd 4, last? Lastly, each gourd seems like a separate jutsu to me and while I know that the rules say a maximum of five jutsus is allowed, that maximum is really only for higher-ranked summons that have few physical abilities, something which Juueki as a D-rank Panda summon really doesn't qualify for. Sorry, but Juueki can only have three types of gourds sweatdrop .

Chitabi: As Lilly mentioned, the Shadow Clone: Bamboo Stick ability is just too much. In my opinion, this skill is just too op. Not only do you greatly increase the number of weapons, but you also let the weapons be controlled with a simple flick of the finger. No, first you'd have to raise the rank of the summon and the jutsu by at least one before this can be considered and then you'd need to apply a bunch of other limitations, like decreasing the number of sticks possible, attaching a chakra cost to each stick created, setting a time limit for the jutsu, and such. Mind you, you don't have to do all of that, but it definitely can't be accepted as it is. The other skills are perfectly fine, though.

Taishita: Like Suimono, I see nothing wrong with Taishita.

Youfu and Komijin: Erm…. Right, the only problem skill is Absorbing Sword. I think a time limit of some sort is needed. After it raises up a rank or more, some time limit is started. Should the time elapse without the sword absorbing a C rank jutsu or higher, it goes down one rank. If the sword absorbs a C rank jutsu or higher before the time elapses, then the time limit is reset and restarted and the sword gains a rank. Also, about the sword gaining a rank, I think that rather than letting it jump from one rank to the next just by being hit with one C rank or higher attack, the requirements of the jutsu the sword needs to absorb should increase with the rank of the sword. It doesn't make sense that a sword should advance all the way to S-rank just because it was hit by three C-rank attacks. How about the sword advances a rank whenever it is hit with one attack equal or higher in rank or whenever it is hit with two/three attacks one lower in rank? As for the time limit (only if you're going with that idea, of course) it can be reset whenever the sword is hit with a C-rank attack or higher. With those limitations, I don't think any kind of drawback is necessary, especially since Youfou won't be able to move in time to block every single ninjutsu attack sent at him.

HeadlessKoko
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TrafalgarHyozo

PostPosted: Mon Jul 25, 2011 3:49 pm


White Water Lilly
TrafalgarHyozo


Same here, I apologize for the delay. It's just rl has been rather busy for me but with summer school almost done, I've found a bit more time for mod stuff. Anyhow, lets move on to your contract.

1. All Pandas have toughness attribute, that's great but what tier? You need to be more specific seeing how when a panda faces off against someone for example Havik who has toughness primary. We need to know who's tougher.

2. A technique's training rank should generally be equal or of higher rank unless you can really justify it being lower.

3. For the Bamboo stick technique, 1000 is a bit much for just a C-rank. Either the weakness is really great or you need to cut down on the maximum.

4. Absorbing sword - It's a bit op in the scense that there's no real drawbacks with the technique. Nor does it mention how long the sword can maintain at its rank which makes me assume that once it reaches S-rank it will stay that way throughout the rp which is a no no. Sorry.

5. Your boss summon...I'm gonna have to discuss it a bit further with Kagetsukiko in regards to its strength. Being an S-rank, we rarely allow more than 2-3 techniques so we'll need to see how things balance out. But for now, you should just work on either justifying the above or editing it. Thanks.



wow.....um, ok

1. the toughness attribute would be the second tier ability. they are tougher than most shinobi, but those with toughness as their primary attribute are...., you know, tougher

2. i think the fur manipulation ranks were a typo. its supposed to be C-rank.

3. would 100 be ok?

4. i see. i'll give an idea later.

5. again, i'll give an idea later.
PostPosted: Mon Jul 25, 2011 3:50 pm


Martin Spiralwave
Rejoice everyone forI have arrived~

TrafalgarHyozo


Panda Summon:
1. Why are Panda's immune to Genjutsu? It just seems a little random.
2. How do these bamboo staffs stand up against taijutsu and kenjutsu?

Related Jutsu
Roll-Out: How fast can the Panda move during this?
Fur Manipulation: What is the speed and range of the fur when launched by the panda. Also why is the fur able to 'heat up?'
Yawn: That is too many bamboo sticks to hold at one time, especially if theyy are the size of a staff. Two or three is more appropriate.
Summons
Juukei's Gourd 4: I would think the germs would affect the bodies defense rather than its speed :/

Chitabi's Bamboo Sticks: 1000 bamboo sticks is far too much.
Also extending any stick up to 100ft also too much..espeically for a C-rank cost.
Widen isn't as concerning but how strong is it?

Taishita: How far will the earthquake travel and how does it affect those nearby?
Also how far does Claw Strike travel and how strong is it.

Youfu: How fast is the One Sword Style Draw?
Pound Phoenix Cannon: How far does the slash travel and what type of damage does it inflict.

Absorbing Sword: Well it literally has no cost or drawbacks and you can use it against every chakra based attack until it can deal S-rank damage with every blow. Sorry but that is too overpowered, you'll have to give a set cost and a pretty steep drawback.

Zenryoku:
He is not allowed to use EVERY ability all the other summons have and still have his own jutsu, that's just too OP.
500ft is a pretty large distance for an A-rankt echnique to cover.
Also isn't the second technique the same technique another Panda has?


Panda Summon:
1. sorry, i thought i took that out. my original summon, bacteria, was not gonna have a brain...obviously lol

2. well, the bamboo staffs are just like regular weapons, no special ability unless stated so. if a bamboo staff is said to be used for cutting, it would have the same speed, feel, defense, etc as a regular katana. same for a bamboo staff used for blunt objects, except it would have the same physical properties as a bo staff. its mostly just for aesthetic purposes, the bamboo sticks.

Related Jutsu:
Roll-Out: i haven't thought of this, but i suppose top speed of 80 mph, with a 0 to 60 time of 8 seconds? would that be acceptable?
Fur Manipulation: The range would be 50 ft in radius. not sure how fast Jiraiya's spike needle technique goes, but it would be about that speed. if a certain number is needed, i'd say 10 ft per second.
Yawn: well, these bamboo sticks are different from the weapons. i would say that each stick would be about 2-3 ft in length. after all, what kind of animal eats bo staffs for food 3nodding

Summons:
Juueki's Gourd 4: that actually would make more sense. thanks for the suggestion.

Chitabi's bamboo sticks: again, hopefully 100 is acceptable.
if 100 ft is too much, how about 40 ft for D-Rank chakra?
eh, widening the sticks mainly just increase the chance of landing the attack.

also, this brougth up a question to my mind: when summonings do jutsu, do they lose chakra, or do the summoners? if the actual summons use chakra, does that mean they have the total amount of chakra as a regular shinobi of their rank?

Taishita: i would say 75 ft, and for those in the immediate path (nearest 10 to 15 ft) they would obviously get injured. the surrounding area would probably just knock the others off their feet.
Claw Strike: the strength would deal damage equal to a C-Rank projectile jutsu. as far as range, lets say 50 ft.

Youfu: a speed is needed? as fast as an A-Rank draw style, i guess. i can't think of an exact number, but it would probably be the same speed as a similar technique found in any kenjutsu style.
Pound Pheonix Cannon: it would deal blunt damage, and travel 50 ft. slash is sort of misleading, so i'll change it.
Absorbing Sword: gotcha

Zenryoku:
k, i'll take edit that out.
if its too much for an A-Rank jutsu, would it be ok as an S-Rank jutsu. the point is to get the opponent in the summoner's territory.
yea, it is. i guess i forgot it when i put the "same ability as every other panda" thing in there.

TrafalgarHyozo


TrafalgarHyozo

PostPosted: Mon Jul 25, 2011 3:52 pm


Kagetsukiko
Right, I know that Martin just took a second look at Traf's panda summon, but I didn't notice his post until I was practically done with mine so… yeah. I think I'll just put up what I have. If what we say conflicts on any point, take Lilly's and Martin's words over mine. I would edit what I wrote, but I'm too lazy, sorry sweatdrop .

TrafalgarHyozo
Alright, looking at the general stuff for Pandas, how much chakra do they have or does the chakra for their abilities come from the summoner? Other than that, there's really only the tier of toughness that Lilly mentioned.

Zenryoku: Alright, I'll skip right over to your boss summon, first. First of all, no, your boss summon cannot know all the skills of the other pandas. Why? Because that's just too many skills, especially for an S-rank that has as much physical prowess as this one. Also, could you please explain how Taketon: Nourin allows the panda and user to sense people inside the impromptu bamboo forest?

Suimono: Right, back to the top. This one seems good.

Juueki: How many times can each gourd can be used? Also, how long do the effects of gourd 4, last? Lastly, each gourd seems like a separate jutsu to me and while I know that the rules say a maximum of five jutsus is allowed, that maximum is really only for higher-ranked summons that have few physical abilities, something which Juueki as a D-rank Panda summon really doesn't qualify for. Sorry, but Juueki can only have three types of gourds sweatdrop .

Chitabi: As Lilly mentioned, the Shadow Clone: Bamboo Stick ability is just too much. In my opinion, this skill is just too op. Not only do you greatly increase the number of weapons, but you also let the weapons be controlled with a simple flick of the finger. No, first you'd have to raise the rank of the summon and the jutsu by at least one before this can be considered and then you'd need to apply a bunch of other limitations, like decreasing the number of sticks possible, attaching a chakra cost to each stick created, setting a time limit for the jutsu, and such. Mind you, you don't have to do all of that, but it definitely can't be accepted as it is. The other skills are perfectly fine, though.

Taishita: Like Suimono, I see nothing wrong with Taishita.

Youfu and Komijin: Erm…. Right, the only problem skill is Absorbing Sword. I think a time limit of some sort is needed. After it raises up a rank or more, some time limit is started. Should the time elapse without the sword absorbing a C rank jutsu or higher, it goes down one rank. If the sword absorbs a C rank jutsu or higher before the time elapses, then the time limit is reset and restarted and the sword gains a rank. Also, about the sword gaining a rank, I think that rather than letting it jump from one rank to the next just by being hit with one C rank or higher attack, the requirements of the jutsu the sword needs to absorb should increase with the rank of the sword. It doesn't make sense that a sword should advance all the way to S-rank just because it was hit by three C-rank attacks. How about the sword advances a rank whenever it is hit with one attack equal or higher in rank or whenever it is hit with two/three attacks one lower in rank? As for the time limit (only if you're going with that idea, of course) it can be reset whenever the sword is hit with a C-rank attack or higher. With those limitations, I don't think any kind of drawback is necessary, especially since Youfou won't be able to move in time to block every single ninjutsu attack sent at him.


1. yea, i just asked the question in the other post. is there a certain rule on that?

Zenryoku: again, taking that out.
Taketon: Nourin: its just a special ability, since the forest comes from the panda's own chakra. the cost of the jutsu was going to be half of the panda's and half of the user's. besides, that, theres not much else to it. its Naruto, where people can become snakes by eating them and black fire can burn for eternity. just because.

Juueki: well, it depends on the amount of liquid used. a basic dosage would be about 1/8 of a liter (i really don't feel like looking into the specifics units of measure), while an large dosage would be about 1/4. again, its mostly up to the user to keep track, as long as its within reasonable bounds.
Gourd 4: lets just say 5 posts. during the first and last post, the victim doesn't receive the rank loss.

really? but its not really a jutsu.

Chitabi: i'll take out the telepathic thing and just do it Infinite Swords Style.

OK, for the new absorbing sword.

Name: Absorbing Sword
Rank: No Rank
Range: None
Description: Youfu's sword is created with a special material, one that absorbs chakra in the air left behind by ninjutsu. While it does not have any affect on a shinobi directly, the sword can actively grow stronger by the sword. For every ninjutsu used against the sword, the sword absorbs the chakra and grows more powerful. however, to absorb the chakra, the sword must be of equal rank (to absorb a C-Rank, it must be at least C-Rank)

The Absorbing Sword starts off at E-Rank (regular damage). The absorbing ability resembles stacking, with each rank causing for a number.

D-Rank: 2
C-Rank: 3
B-Rank: 4
A-Rank: 5
S-Rank: 6

If the weapon is currently C-Rank, and a D-Rank is thrown at the sword, the Sword becomes A-Rank (3+2=5) The max limit of absorption is 10 (you'll see what i mean)

for every strike, however, the sword loses chakra. To be more specific, for every strike the user makes with the sword, the sword loses the previous rank inpower. So, if Youfu's sword is currently S-Rank, and he puts A-Rank power in his attack, the sword, after the attack, will only have D-Rank power (6-4=2). If he has B-Rank chakra, and uses C-Rank attack, he will only have D-Rank chakra left (4-2=2) Also, for every post, the sword loses -1 chakra rank. So, if Youfu's sword is B-Rank, after one post, it will become C-Rank. After two posts, it will become D-Rank. And that is assuming Youfu does not attack with the sword at all. Since the total limit is 10, that means the sword, assuming it has 10 chakra points, can launch a B-Rank technique, and still have S-Rank chakra (of course, it would be A-Rank chakra since the sword loses 1 rank each post)

i hope you guys understand the concept, because it can be pretty confusing.
PostPosted: Mon Jul 25, 2011 4:18 pm


Oh, you did? Sorry sweatdrop . As for the rule about chakra levels. So far, I think most people have just kind of set the chakra levels for their own summons so we haven't really had a default amount of chakra set up for those who haven't written anything in the rules. In short, no, there isn't a certain rule at the moment. You're going to just have to put down an amount you think is reasonable. As a warning, pretty much no summon is going to be allowed to have chakra equal to or greater than a shinobi of their rank and since pandas have quite a number of physical perks, they'll have to go lower than other summons that don't so use that as a loose guide of sorts.

Taketon: Nourin: Right, that makes enough sense to me. Well, if none of the others have anything to say about the jutsu now that you're willing to raise it up a rank, I'm alright with it. Admittedly, I want to put a couple more restrictions on it, but I'm not sure if that's too strict or not.

Juueki: Yes, it's not technically a jutsu, but in everything but name it kind of is a jutsu. Each gourd can do something different that none of the other gourds can so if you think about it, it's kind of like the panda has the same number of skills as he has types of gourds.

Chitabi: Alright, I think that'll work. I think, unless it's too much to summon 100 bamboo staffs with C-rank chakra. I don't think it is, but I've never been good with ranks sweatdrop ....

HeadlessKoko
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Illusion158

PostPosted: Tue Aug 09, 2011 3:39 pm


Dark Phoenix
Destructive, Battle hungry, Everlasting

User Image


Description: There are two sides to the phoenix, destruction and rebirth. The Dark Phoenixes are squarely in the destruction half of that equation. While the powers of their Light Phoenix cousins center around healing, their powers center around reducing their opponents to ash. Many dark ages of war in history have been ushered in by the use of these summons. That being said they are not evil, though they do enjoy combat and destruction, and only give their power to those who fight to protect others. Though the definition of that can be, rather ambiguous at times.

Rules:
- Must be at least a chunnin.
- Character must be willing to protect others in some way. Their reasoning matters not, nor how they go about it. So long as the character is the kind of person to protect someone, be it family, the innocent, or a comrade, the phoenixes will be willing to accept them as their summoner. (This means even someone like a member of the akatsuki, who want to protect people in a skewed way, could potentially use this summon.)
- All Dark Phoenixes act as if they have the Toughness attribute.
- All Dark Phoenixes can fly and talk to people.
- The wingspan of all dark phoenixes (from wingtip to wingtip) is roughly double the height of the phoenix unless otherwise specified.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Related Jutsus:

Techniques available to all summoners


Name: Aerial Eye
Rank:C
[Training Rank:C -]
Range: 7 miles
Description: The summoner summons a phoenix the size of a small hawk. Then, after the appropriate hand signs, the summoner may see and hear whatever the phoenix sees and hears, at the loss of their own vision and hearing. This leaves them extremely vulnerable to attack.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Summonings:


User Image
Name: Small Phoenix
Rank: D
[Training rank: -D]
Description: A generic phoenix about the size of a small hawk with red and gold coloration.
Chakra: 15
Special Abilities: N/A
Related Jutsus
Name: Kamikaze
Rank: C
Range: 50m
Description: The Small Phoenix catches fire and flies at the opponent, exploding when it hits something. This has the same effect as an explosive tag.


User Image

Name: Hakai
Rank: C
[Training rank: -] C
Description: A young phoenix roughly the size of a hawk with a red and blue coloration. The blue feathers in his coloration is the same as the blue seen in the center of a flame. Energetic and eager to prove himself, Hakai maybe be small but he should not be underestimated.
Chakra: 25
Special Abilities:
Flare: Hakai can sheathe himself in flames for a split second, this is usually used as a diversionary tactic or to start fires.

Related Jutsus

Name: Small Phoenix Flame
Rank: C
Range: 10m
Description: Hakai shoots a small amount of fire from his beak. While the size of the fire may not seem that impressive at first glance, the burning potential of it surely makes up for this limitation. Can be canceled out by Suiton Jutsu of equal or higher rank and will cancel out Suiton jutsu of equal rank or one rank higher, though if it is two ranks higher then the jutsu is not canceled out by the flame.


User Image

Name: Steele
Rank: B
[Training rank: -B]
Description: A metal gray phoenix just big enough to be ridden. Its feathers have properties similar to the metal he shares his name with, with the exception of magnetism. As such his feathers are quite sharp so it is a bit difficult to ride him until you are used to it. He is an extremely aggressive fighter, enjoying tearing his opponents apart with his knife like feathers. However, he will often complain that his summoner only ever summons him to fight, never to just talk or pal around with him. While it may seem like an odd complaint from a Dark Phoenix the real reason he does this is in the hopes of free food.
Chakra: 35
Special Abilities:
Conductivity: His feathers can conduct electricity. This allows electricity (such as the summoner’s or an ally’s Raiton jutsu) to increase the cutting and puncturing power of his feathers. At the same time an enemy’s Raiton jutsu can do more damage to him if it connects solidly.
Related Jutsus

Name: Phoenix Feather Kunai
Rank: C
Range: Mid sad without flap) 30m Long sad with flap) 150m
Description: The feather’s on Steele’s wings are sent flying towards the opponent. These feathers are as sharp as kunai and can be given even more penetrating power (as well as being aimed better) if Steele flaps his wings when he unleashes them.,though it is not necessary for him to do so. The number of feathers sent out is roughly thirty.

Name: Wing Cutter
Rank: C
Range: Close
Description: Steele ruffles the feathers on his wings, causing them to stick up, and flies at the opponent with the intention of cutting them or anything in front of them in half.

Name: Phoenix Feather Kunai: Explosion
Rank: B
Range: Mid sad without flap) 30m Long sad with flap) 150m
Description: An attack similar to Steele Phoenix Feather Kunai, with the sole exception that, due to Steele having infused the feathers with his chakra, the feathers will now explode upon hitting something after a split second delay. The amount of feathers sent out is the same as with normal Phoenix Feather Kunai.


User Image

Name: Harashi
Rank: A
[Training rank: -] A
Description: A large phoenix with ash colored feathers. Of all of the Dark Phoenixes he is by far the calmest when in battle, though he enjoys it just as much. Always calm and analytical, Harashi is a dangerous foe and a powerful ally.
Height: 34m (100 ft.)
Wingspan: 68m (200ft)
Chakra: 50

Related Jutsus

Name: Phoenix Flame
Rank: B
Range: 91m.
Description: A more powerful form of Hakai’s Small Phoenix Flame, this attack sends out a much larger stream of fire than its predecessor and is also consequently hotter.

Name: Ash Cloud
Rank: C
Range: The cloud has a diameter of 25m and is 25m tall at its highest point.
Description: Harashi shakes his entire body, sending an obscuring cloud of what appears to be ash in all directions. In addition to obscuring his opponent’s vision this “ash” (in actuality particles of down feathers located under Harashi’s normal ones) it also irritates the skin and eyes, causing itching and burning. Due to the “ash” actually being feather particles it is also highly flammable. As such a combo is usually done where by someone is covered in the “ash” and someone uses a fire type attack on it.
Note: Even a Hyuuga’s vision would be obscured by the “ash” due to the fact that each and every particle of Harashi’s feathers are infused with his own chakra.

Name: Ash Covering
Rank: B
Range: Harashi needs to have a line of sight to whatever he is aiming at. (This doesn't mean that simply jumping behind a large rock will save you if he knows you're there, but it will make it alot harder for him to hit you since he'll have to essentially attack blindly.)
Description: Ash Covering is a more specialized form of Ash Cloud. By sending out only a small amount of “ash” infused with more chakra than normal Harashi is able to control the “ash” in the air and make it stick to any surface it touches. Beyond the normal itching and burning effect of the “ash”, which is heightened due to the increased chakra, this essentially makes the surface, or opponent, a bomb waiting to go off. Once a Katon or fire using ability hits the surface the “ash” will go up in extremely hot flames.

Name: Ash Clone
Rank: A
Range: He can send the clone anywhere he has a line of sight to.
Description: Ash Clone is a special variant on Ash Cloud. In this technique Harashi sends out his “ash” infused with even more chakra than in Ash Covering, allowing him to mold it into the shape of a phoenix roughly the same size as him. The “ash” clone is not able to attack or defend, its true purpose is to engulf the opponent in its “ash”, thus setting them up for a rather large explosion. Due to the fact that more “ash” has been used than in Ash Cloud, and taking into account that the “ash” clone is denser than the cloud, this explosion is the largest of all of the ones produced by Harashi’s techniques thus far. A katon or fire ability or jutsu is still required to cause the explosion.



User Image

Name: Phoenicia
Rank: S
[Training rank: -] S
Description: A giant phoenix with jet black feathers and golden eyes. He is the leader of the Dark phoenixes and does not give his aid lightly. Just as battle hungry as the rest of his kind, he loves nothing more than burning everything between him and his opponent. This being said even in the midst of combat he is respectful of his summoner, talking to them like an equal, though not a master. This respect is also shown to an adversary if it proves itself to be a challenge. The one exception to this is dragons, which he hates with a passion bordering on obsession.
Height: 34m (100ft)
Wingspan: 68m (200ft)
Chakara: 80

Related Jutsus

Name: Phoenix Flame Wave
Rank: A
Range: 122m (The flames themselves are 34m wide.)
Description: Phoenicia’s wings are wreathed in flames and, when he flaps them, a large wave of fire is sent in whatever direction he is facing.

Name: Greater Phoenix Flame
Rank: A
Range: 151m
Description: A large gout of fire issues forth from his beak, burning everything in its path to ash.

Name: True Phoenix Fire
Rank: S
Range: The size of a small village
Description: The phoenix catches fire and dive bombs the opponent. Once within range he explodes, creating a giant sphere of flames, in which he was at the center of, that expands in all directions. Everything within the sphere is reduced to ash, enemy, ally, or impartial bystander. This attack is said to be even powerful enough to kill a tailed beast, though, as this has never been used against one, the truth to that rumor is not yet known. (Note: after using this ability the summoner will not be able to summon him for an IN GAME week. Once he is able to be summoned again he will not be able to use the ability for another IN GAME week.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sage Mode:


Description:
The eyes of the summoner become a yellow color and look like those of a hawk. In addition two wings comprised entirely of chakra sprout from the summoner’s back.
Abilities/Bonuses:
- Flight: As long as the wings are active the character can fly for a maximum of 5 posts. Each post costs the same as using a C rank jutsu.
- Wing Shield: At the cost of the same amount of chakra used for the attack the character can encompass their wings around them to block an incoming ninjutsu. The summoner can also use chakra of one rank lower to soften the blow instead, though they still take damage. (One post cooldown after blocking an attack where in all abilities involving the wings cannot be used as they disappear. The shield cannot be used for another 4 posts after the wings return. For a total cooldown of 5 posts.)
- Phoenix Flame Arrow: The summoner shoots a flame out of their mouth that takes the shape of a small phoenix. This attack is extremely fast and has the effect of two explosive tags. The downside is it can only fly straight, once shot it cannot be aimed. Costs C rank chakra. Can be blocked by a jutsu of the same level or higher if one can be done in time. (The resulting explosion from the jutsu hitting it causes the jutsu to be canceled out, within reason.)
- Phoenix Swarm: A much upgraded form of Phoenix Flame Arrow, in this attack the summoner creates a large ball of fire that floats in the air before breaking apart into 20 Phoenix Flame Arrows. Each one is as strong as two explosive tags. They can be sent in all directions without any aiming or they can all be sent to a localized point, though they cannot veer from their path once that is done. Any jutsu able to stop Phoenix Flame Arrow can stop one of the phoenixes from this jutsu, though a large, powerful offensive jutsu would be needed to stop them all. (They could also be stopped by a defensive jutsu of appropriate strength, though it is likely the sheer amount of explosions will destroy the jutsu afterward.) This costs A rank chakra.
- While not an ability it should be mentioned that once the summoner’s chakra drops to 50% the chakra wings recede back into them. This means any ability involving the wings will no longer be able to be used.
- True Phoenix Flame: Summoner: This ability is a last resort and can only be done if the summoner has less than 25% of their chakra. Using their remaining chakra the summoner grows a pair of chakra wings one final time before wrapping them around themselves and centering all of their chakra to their chest. Once the wings are reopened a large explosion able to level 1/8th of a village is produced, destroying everything caught in the blast including the summoner.
How to achieve:
Must be at least a Jounin, be able to use Katon jutsu, and must pass the test.

-------------------------------------------------------------------------------
Current Sage:

Summoners:
-
-
-


Note: I am fully aware this probably has many things that will need downgrading and such. This is just the original. I tried to balance the powers out with disadvantages.
PostPosted: Wed Aug 10, 2011 3:28 am


Putting it up here......I actually noticed a tweak I'd want to make myself. sweatdrop Looking at it I the thing that was glaringly obvious to me was that I should probably put Sage Mode as being restricted to Katon users only.

I know its a little unorthodox for me to point out mistakes in my own summon, but I figured I'd say it here rather than edit the summon so as not to be confusing to anyone who already read it.

Illusion158


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PostPosted: Wed Aug 10, 2011 10:31 am


Illusion158
Right, at the general information, I see nothing wrong except for the lack of chakra levels for phoenixes. While we might have general chakra levels for those contracts that don't specify chakra later on, we don't have anything like that for now and we're not even sure if we'll have anything like that. That said, could you add in chakra levels for the phoenixes? There's two way you could do this: 1) make specific chakra levels for each phoenix or 2) add in a general rule that says something like "phoenixes have half the chakra of a shinobi of their rank" or something along those lines.

Small Phoenix: Seems good. Although, I think you might have mixed up the jutsu format with the summon format….

Hakai: I think you might have accidentally put the rank as the range sweatdrop . Also, could you specify the range of the attack? It lets people know just how far away they have to get. That and it looks better to have something in range than to just leave it blank sweatdrop .

Steele: Same as with Hakai. Are the shooting feathers a long-range or mid-range move? If you want, you could even specify mid-range with no flapping and long-range with flapping. Could you also give at least an estimate of the number of feathers that shoot out during the Phoenix Feather Kunai skills?

Harashi: Oh shoot…. That ash is really scary burning_eyes . Alright, first, could you specify how large Harashi is? Also, as scary as the ash is, I don't think it's op, especially since I can imagine it being blocked several ways and water should make it useless as a way to increase the strength of fire attacks, right? Just make sure to give a range for the ash. This one is a must because we kind of need to know just how much ground it covers.

Phoenicia: Once more, could you specify how large? Doesn't need to be specific, just a comparison would be good if you don't want to deal with measurements. As with before, a range would be good for the two skills that don’t have one. It would also be useful to know how wide the Phoenix Flame Wave is in addition to how far it goes. As for the last attack…. Shoot, I think I'll let someone else judge it sweatdrop ….

Sage Mode: As for sage mode, truth is we have yet to get to sage mode for even the canons sweatdrop . We're not really sure how much we're going to allow for it so (at least, I'm not sure, but I'm not exactly the model crew member) I can't really judge this sweatdrop .

And… I think that's all I have to say for now?...


And in case Cobra is reading this and wondering why his contract hasn't been graded yet…. Sorry gonk ! I'm kind of unsure about the dragons, particularly the part about them being able to use the summoner's ninjutsu. I think it might be alright for the Pet Dragon but I don't think so for the rest and that's what's really getting me sweatdrop …. If there was a discussion about this before and it was agreed that dragons can be the exception and use their summoner's ninjutsu, then I'll have nothing against it. I just don't know if there was a discussion or not sweatdrop .
PostPosted: Wed Aug 10, 2011 2:48 pm


I know I needed the ranges, just was still in the figuring out stage for those. I see it in my head, just not sure how far away it actually is. I'll try and put up some estimates though. Same with sizes, I'll try to figure out the rough sketch of the sizes within the next few days. If necessary I can get my friend to help for those two things, he's a little better with the small details than I am. Glad the ash made it in, I was kind of proud of Harashi lol Yes water would essentially turn the ash cloud into a blob of watery ash. (Just like real ash.)

As for Phoenicia's last attack, I honestly don't expect you guys to ok it, but I thought I'd put it in just in case. I TRIED to make it so it had a LONG cooldown to try to make it a bit balanced, but I can understand if its still thought to be a bit OP. We shall see once someone else judges it.

As for Sage Mode, thats fine. If possible you don't have to judge that for now (I don't mean okaying it, I just mean outting the Sage Mode itself until you guys have that all sorted out.)

I'll try to work on what I can as soon as I can. The ranges/sizes SHOULD be able to be done this weekend.

EDIT: Added chakra levels. I put them at a little bit above half of a ninja of their rank. With the exception of Phoenicia I set it so they could do their highest ranking attack only 5 times if that was all they used. Phoenicia I set to being able to do 8 attacks without doing his highest ranking attack. Let me know if that needs to be changed. Also added a couple of pictures. Also added rough first ideas for sizes and ranges.

Illusion158


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PostPosted: Mon Aug 29, 2011 5:51 pm


Illusion158
Oops, sorry for the extremely late reply. A combination of procrastination, forgetfulness, and a dislike for judging stuff sort of kept me away. Sorry >.< .

Right, as a warning, I suck with specific details like measurements and such so if anyone goes against my decision, they're probably right sweatdrop .

Right, I see nothing wrong with the first two.

Steele: I'm not sure, but I have the nagging feeling 150m might be too much and maybe even 30m. I think that it'd be better if the average maximum distance a B-rank shinobi could throw a kunai was somewhere in between the no-flap and the flap distances. Also, could you put in Steele's wing-length? I know that this sounds really nit-picky even if one of his skills do depend on it, but knowing the size of a bird's body doesn't mean that you know the bird's wing-length sweatdrop . To use a really extreme example, an albatross's body is about as big as a seagull's (if it is, then it's not bigger by a huge amount), but their wing-lengths differ by a vast amount.

Harashi: The range I'm most worried about is Phoenix Flame. I'm also a bit unsure of Ash Cloud's range. However, while I do think that they're extreme, I also think that they actually make sense compared to how large Harashi is…. As such, there's only one thing to do in this situation…. Could you possibly make Harashi smaller and then decrease the ranges of his attacks by the same percentage sweatdrop ? Oh, and also, for the Ash Clone, could you make it roughly half Harashi's size rather than roughly the same size? It seems a bit extreme to have two giant birds running amok on the battlefield sweatdrop .

Phoenicia: Alright, the numbers seem extremely extreme to me. Then again, though this is the S-rank boss summon so…. How does 100m for the wave and 122m for the flame sound? As for True Phoenix Fire, once more, wait for someone else's opinion on it please. I really want to deny it outright, but it just might be acceptable for an S-rank so I don't know sweatdrop .
PostPosted: Mon Aug 29, 2011 6:20 pm


Kagetsukiko

Steele's ranges I based on ranges from other summons that were either accepted, or made by crew and currently in summoning limbo. (not trying to sound like you take too long. I know how real life/working on an rp can be. Lots of things to get to and very little time to do it in.) Beyond that, I have no idea what that range for a normal B rank ninja would be. As for the wingspans, true but I used a normal generic ratio that I found for birds to make the wingspans. I can try to find it again if the wingspan is really that big a deal but I think it was 2X the height of the bird by the one I found.

As for Harashi, he's actually not that big. 100 feet is only about, maybe twice the height of a three story house? Maybe less than that? Can't remember exact math since I misplaced it but I know my whole point for doing it was so he'd be able to see over buildings.

As for pheonix flame's range. I tried to do a ratio based on size, just as I did with Hakai (his is based on that of a spitting cobra's spitting distance) so that it would make sense and show the progression of the power. As for Ash Cloud, I tried to make it big enough to not be useless. I tried to make it so the opponent could escape the cloud before it got blown up if they were fast enough, and would be stuck inside if not. Tried to balance it so that fastest RPCs would do it no problem but slower ones would find it difficult to escape. As for Ash Clone, its basically just a movable Ash Cloud, its only in the shape of a bird. It cant really physically effect anything.

Phoenicia's ranges are all based on ratios of his size as well as based at looking at the ranges of other summons.

I'm not trying to be argumentative, I'm not all that good with ranges myself and I honestly didn't have much to base it on since most abilites for both accepted summons (slugs) and the normal ninjutsu don't really have ranges shown. I just wanted you to know what I based it on. If you still think I need to downgrade them I can. Though you said yourself you aren't very good at ranges either, so a second oppinion would also be appreciated if possible.

Illusion158


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PostPosted: Thu Sep 08, 2011 4:13 pm


Illusion158

Steele's ranges I based on ranges from other summons that were either accepted, or made by crew and currently in summoning limbo. (not trying to sound like you take too long. I know how real life/working on an rp can be. Lots of things to get to and very little time to do it in.) Beyond that, I have no idea what that range for a normal B rank ninja would be. As for the wingspans, true but I used a normal generic ratio that I found for birds to make the wingspans. I can try to find it again if the wingspan is really that big a deal but I think it was 2X the height of the bird by the one I found.

As for Harashi, he's actually not that big. 100 feet is only about, maybe twice the height of a three story house? Maybe less than that? Can't remember exact math since I misplaced it but I know my whole point for doing it was so he'd be able to see over buildings.

As for pheonix flame's range. I tried to do a ratio based on size, just as I did with Hakai (his is based on that of a spitting cobra's spitting distance) so that it would make sense and show the progression of the power. As for Ash Cloud, I tried to make it big enough to not be useless. I tried to make it so the opponent could escape the cloud before it got blown up if they were fast enough, and would be stuck inside if not. Tried to balance it so that fastest RPCs would do it no problem but slower ones would find it difficult to escape. As for Ash Clone, its basically just a movable Ash Cloud, its only in the shape of a bird. It cant really physically effect anything.

Phoenicia's ranges are all based on ratios of his size as well as based at looking at the ranges of other summons.

I'm not trying to be argumentative, I'm not all that good with ranges myself and I honestly didn't have much to base it on since most abilites for both accepted summons (slugs) and the normal ninjutsu don't really have ranges shown. I just wanted you to know what I based it on. If you still think I need to downgrade them I can. Though you said yourself you aren't very good at ranges either, so a second oppinion would also be appreciated if possible.

Right, here's the thing. For Steele's range, the only thing I could compare it to is Cobra's dragon summons, which are by nature much stronger than other summons of their rank because they can only be out for 3 posts at a time, require a 2 post cool-down period, and have a stamina cost in addition to a chakra cost.
As for the wingspan. Sorry, I did not know that there was a generic ratio gonk . Just to be safe, though, could you put in the rules that the wingspan of phoenixes are approximately twice their height?

Woah, as for the rest, I'll repeat my little disclaimer. Sorry, but I'm horrible with precise measurements sweatdrop . That and I keep on forgetting that ninjas can be insanely fast at the higher ranks…. Sorry about that.

I didn't mean that Harashi was too big. He's perfectly fine physically. It's just that I thought the range of his attacks might have been too large for his rank but just right for his body size sweatdrop .

And the phoenix flame's range is exactly what I meant. Although, I won't say anything more on it until someone else's opinion.
As for Ash Cloud, I take back what I said. 25m is alright unless someone else from crew disagrees. Just realized I could use a 100m track as a good comparison for the larger measurements, which helps a lot more than using approximations of 5-6m segments.
Oh, if that's the case for the clone, then I suppose it's alright.

For Phoenicia. I think I'll leave the ranges and the True Phoenix Fire up to someone else.

Yeah, about the slugs not having ranges. Sorry, that was a combination of me being lazy and most of the skills not really needing ranges (mostly me being lazy, though) sweatdrop .

As for a second opinion…. Well, I kind of was waiting for someone to come of their own accord but….
White Water Lilly
Sorry Lilly, I know you're really busy and everything but with ranges as large as this, I really think I do need a second opinion gonk . Right now, I think the only problems are Harashi's Phoenix Flame and all of Phoenicia's attacks. Oh, and also Steele's ranges for his feather kunais.
PostPosted: Thu Sep 08, 2011 4:59 pm


Alright, sorry I didn't see the post restrictions on the dragons when i looked at them. I'll wait for the other person to comment before changing them though. Just in case they want a smaller or bigger change then you. No sense changing it twice. As for the wing thing, alright. I'll edit it when I get a chance. currently doing college work though, so I'll get to it either tonight or tomorrow.

Illusion158


White Water Lilly
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PostPosted: Thu Sep 08, 2011 9:14 pm


Kagetsukiko

Illusion158


Hey, so I'll be sure to take a look but it'll have to wait till the weekend. Well, maybe tomorrow but we'll have to see. Eitherway, sry for the delay.
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