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Who will you side with?
  Tri-Alliance (GRE, Aghoran Empire, Atole Kingdom)
  Dragonheart Empire
  Neutral
  I will fight and conquer them all! Mwuhahaha! -Dies in crossfire-
View Results

Tako Pin

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PostPosted: Thu Dec 16, 2010 3:40 am


Sounds good to me.
PostPosted: Thu Dec 16, 2010 6:55 am


Should we allow the Domers special rolls? I don't want things to be too one sided. But considering how well the DHE tends to do, I suppose we can allow it. The numbers will just need to be rarer to roll than the GRE or DHE forces.

Aurelia the Warleader


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PostPosted: Thu Dec 16, 2010 8:15 am


I think domers have special roles would be best for future events. So for instance, if they roll a special roll that would ordinarily be for a selected character on their side, they could do something unique. Alex's mech for example.
PostPosted: Thu Dec 16, 2010 8:35 am


Event Breakdown

Since we’re all so eager, I thought that I would type out an event template.

Flavor Text: The time is now to strike against the Dragonheart Empire! Stationed on the moon called Aghrihm is a colony, along with the new Admiral Livia R. Jenson. The mission is simple. Cripple the Dragonheart Empire’s control of that moon and make Emperor Dragonheart sweat a little. Show him that he can’t do as he pleases without a fight!

Victory Conditions: Admiral Jenson’s health drops to zero

Defeat Conditions
: Any commander of the Tri-Alliance’s health drops to zero

_______________________________________________

The Enemy

Admiral Jenson: 500 Health Points (Rolls 1 100-sided Dice to attack)

Combined Fleet Unit: 3000 Health Points (Rolls 2 100-sided Dice to attack if the unite remains united)

The Ruse: The Tri-Alliance has transmitted a false message of invasion. On this turn, Admiral Jenson and Commander Winslet will roll 1 20-sided dice. If Commander Winslet’s roll is higher that Admiral Jenson’s, then Admiral Jenson will sent half of her fleet to deal with the ‘invasion,’ and thus dropping the fleet’s health by half. If Admiral Jenson’s roll is higher, than her fleet shall remain where they are.

Freighter Bombs: The next phase of the Tri-Alliance’s plan is the cripple the moon’s defense. The dice rolls here are dependant on what happened during The Ruse. Admiral Jenson will roll 1 20-sided dice, 2 20-sided dice if she’s managed to roll higher than Commander Winslet. If Admiral Jenson scores at least a 20, then the freighters won’t be allowed to land. If Admiral Jenson scores below twenty, the freighters will land and eventually self-destruct, reducing Admiral Jenson’s health and the fleet’s health down to half.

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Aurelia the Warleader

PostPosted: Thu Dec 16, 2010 9:20 am


Looks good...but I think it should be two commanders.

Speaking of commanders, here's what I have for the Tri-Alliance.

User Image
Space Commander Laura Winslet. After much debate, the Tri-alliance agreed to put her in charge of the whole operation. She will not be actively participating in the event. (Meaning she will be directing the battle.)

Roman Commanders
User Image
Regular Legion: Legate Thracius Ovid
A longtime veteran with a great military career. Will be leading the regular infantry.

User Image
Terror Legion: Legate Gerald Vibius
A cold and merciless leader with a dark past. Even Remus is scared of this guy. Will be leading the special forces.

User Image
Provocatores: Legate 004. Of the first six prototypes, 004 was the only Provocatore that passed all of the initial testing and survived. Will be leading the superhuman Provocatores into battle for the first time.

Anghoran Commanders
User Image
Chiva's Warriors: Warchief Tyenda Drezel. Veteran of the Lenaar War. Expert when it comes to ambushes and hit and run. By the time you see her warriors, your defenses will already be compromised.

Atolian Commanders
User Image
Grand Fleet Marines: Admiral Daca min Frey rey Ermi. An experienced and courageous leader. Unable to assist at the Battle of Atole due to more pressing operations elsewhere, Admiral Daca has been itching to dish out some pain on the Dragonheart forces.
PostPosted: Thu Dec 16, 2010 9:36 am


So if two commanders go down, the chance for the Tri-Alliance to get a victory is gone. They're defeated.

And here is the NPC boss.

User Image
Admiral Livia R. Jenson: The confident and competent predecessor of Admiral Rob Jenson, Livia is renowned for being much smarter than her father. She maintains a level-head, even when the situation is going bad.

Incorrigible King Rusty

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Aurelia the Warleader

PostPosted: Thu Dec 16, 2010 9:54 am


I'd tap it. 3nodding
PostPosted: Thu Dec 16, 2010 9:54 am


What's this I hear about special rolls?

Emma of Bainbridge

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Aurelia the Warleader

PostPosted: Thu Dec 16, 2010 9:59 am


It's being debated, but Domers may get special rolls. If you roll the magic number, you do something cool that ******** UP Jenson's s**t. Or Winslet's s**t, if you're siding with the DHE.
PostPosted: Thu Dec 16, 2010 9:59 am


If a certain number is reached, a player can roll 2 100-sided dice for three turns!

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PostPosted: Thu Dec 16, 2010 10:04 am


I like this. I like this very much.
As do I.
PostPosted: Thu Dec 16, 2010 10:27 am


It does indeed appeal to me. So is it only one number per domer? And do we have to kill the fleet first before we can go after the commanders or what?

Brian_The_Elementalist

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PostPosted: Thu Dec 16, 2010 10:50 am


Yep, it's one roll per domer until they get a special roll, which lasts for three turns. The fleet must also be dealt with to get to Admiral Jenson.
PostPosted: Thu Dec 16, 2010 12:24 pm


No I meant is it only one specific number that activates the multirolls?

Brian_The_Elementalist

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Aurelia the Warleader

PostPosted: Thu Dec 16, 2010 12:34 pm


Almost done with the thread. Might open it tomorrow.
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