Evataph
Effergy vs. NosforitZvT
Bunker rush screws me up for the whole game. Didn't play very well this time.
sad Bunker rushes are a b***h, especially if you go for an early hatch. However upon seeing that bunker go down you could have cancelled your hatch and just delayed your expansion for a bit, rather than lose the 300 minerals for nothing.
When something like that locks me up in my main and I can't get my second down, I will instead build an in base hatch so that my macro doesn't slip as much while I build up my forces to push out and take my expo.
Also, a counter attack may have been more effective, or taking queens up the high ground next to your expo, I'm not sure if they have the range for it, but it'd be worth a shot.
For a good while your mining gas without any reason, and the zergling speed upgrade was kind of pointless at that time. Normally zerg speed is like SUPER important, but in this situation you would have been better to get the baneling next, or some roaches, also your mining more gas than you need for early game, pull a drone off gas to mine minerals unless you plan on building up a lot of roaches on a timing push.
2 drone gas is all you need until you have Lair and your first tech building, whether it be spire or hydra den, or if you're massing a lot of roaches.
Also, watch your minimap, you see the marines leave after killing the scv and the bunker being salvaged, but don't pursue, this would have been the perfect time to snipe 3 marines, any free unit you can time at this point would have been essential. He's essentially done 300 minerals in damage and delayed your expansion for a long time for free, make it cost him SOMETHING.
Next when he scans your forces and decides not to fight, you pursued, which I'm not sure how much I agree or disagree with, but it ended up not working out very good for you.
This is because of your unit control, if you had your units hotkeyed it might be a little bit easier for you to pull this off otherwise this would have been the best way to do it.
Hot 1 ling
Hot 2 Bane
Hot 1 ling hug the south wall, preferably in single file the best you can while Hot 2 the banelings straight into the marine ball, swoop back from the right hand side with your lings to cut off their retreat, decreasing their ability to micro and maximizing your damage.
In any case your banelings should ALWAYS be the first units to move in and let the zerglings clean up the leftovers.
Sending them zergling wave first then into baneling just gives the marines free kills on zerglings.
Even how much more damage you could have done and with less casualties had the zerglings cut off the retreat, and nearly every baneling hit the marines.
You'd still be left with at least 10-12 lings after that attack.
10-12 lings doesn't sound like much, but when your expo has been delayed, and the game is still pretty early, and your opponent is running on two bases before you, you'll need every unit you can to stay alive.
Once again unit control is your bane during his MMM push.
You witnessed the force pushing up, and was able to not only soften up his army with banelings, but really decrease their numbers. You could have push down with your large force and cleaned it up no problem. Once again, free units.
But you waited too long and then all his units are healed and he starts hitting your natural for the 2nd time. Instead of using good unit control, it looks to me like you box'd and attack moved your units on the minimap.
Could have stayed the banelings back, and just 1A'd with the lings, and controlled the hydralisks specifically to target fire medivacs.
Then he picks up and is off again, and once again, you box and attack move in.
He picks up and swings around and your reaction is just THAT much more delayed, that he is able to make it all the way around. Box 1A.
You had ample opportunities to snipe medvacs but didn't take them due to poor unit control, as well as not spreading your creep between the bases, if you're building hydras it's important to be efficient with that creep. Hydras move too slow off creep. If you're going for mutalisks or something else, it's not as big of a deal, but with Hydra it's ESSENTIAL.
He comes in with a fairly large force wiping out free units that were cut off from the rest of the forces, keep and eye on the minimap, spread your vision, and don't let him nab free units.
Luckily you deal quite nicely with it even after losing your natural for the second time (could have been saved by spreading vision and watching the minimap), and then you wipe out his 3rd expo.
This would have been a great time to just pull back and regroup.
Rexpand to your natural, make some more lings, make some more banelings, maybe build an in base hatch to assist with spending your excess minerals, get some upgrades or something, or tech to ultra.
You have SO many choices at this point, to continue pushing was the WRONG choice. You did your damage, you got ahead slightly, like Artosis says 'when you're ahead, get more ahead.'
But instead of pulling back and regrouping, you all your hydras and the fairly even game turns into your opponent's favour by about 20+ food.
So in short: Try to establish some hotkeys, it's hard to get into the habit of control grouping all your stuff, but it helps so much once you do it.
Watch your minimap, spread your vision, and control your units more appropriately, remember different unit speeds and attack types.
Be careful about making all in attacks. There is only two times you should be making an all in attack.
1. You're about to lose and desperate this is the only thing you got left to try and buy some time.
2. Your attack is some sort of cheese that requires an all in.
After wiping out your opponent's forces it's too easy to get tunnel vision and think you can just push in and take it. Instead, take your easy victory, and pull back and just keep macroing, keep expanding, keep teching, when you're ahead get MORE ahead.