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Reply Templar Archives: Epic Replays
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Evataph

PostPosted: Fri Nov 05, 2010 10:35 am


Effergy vs. Ben

ZvP

I think I did real well in this game. Ben expanded really late, so after his initial push failed, he was as good as dead. I kind of questioned the mass zealots though. I guess he kind of freaked out when he saw how large my force was.
PostPosted: Fri Nov 05, 2010 11:16 am


Silver Mastersage, Effergy vs. Platinum GameParagon, JMROD P&Z vs Z&P

Now this game, I myself didn't do too well (I screwed up my pool timing again!), but even though we were 2 leagues below them, we somehow ended up winning.

Evataph


Evataph

PostPosted: Fri Nov 05, 2010 11:38 am


Silver Effergy vs. Bronze Tedz ZvP

This game is pretty old, but I just remembered how funny it was. Tedz walls off at the wrong ramp, and I'm able to get all my zerglings in and kill his probes.
PostPosted: Sat Nov 06, 2010 12:15 pm


Silver Effergy vs. Gold scias ZvP

This one was pretty typical, I guess. I got a nydus canal, but I didn't really use it till I already won the match sad . We eventually face off in the top middle of the map, going back and forth with our armies (he was kind of sloppy with the force fields). He then rages at the end about imba and how roaches need to be nerfed.

Evataph


Evataph

PostPosted: Sat Nov 06, 2010 12:23 pm


Bronze Herbs vs. Silver Effergy

PvZ

This was a fun match. Kind of long. I finally make use of my nydus canal though. biggrin
PostPosted: Sat Nov 06, 2010 2:11 pm


Evataph
Effergy vs. Goldinamite

ZvP

Alright, so I've majorly improved my macro. Sudden, sloppy zealot rush (you can tell he wasn't planning on it from the get-go) kills half my drones, and messes up my gas timing by a lot and I end up getting behind on everything else. He then puts a contain on me, which works for a portion of the match, but I eventually build enough units to pull through (attack upgrades really helped too).

He never expanded beyond his natural, which is probably why he failed to keep up after he lost his advantage.

Dx omgeez, that was soo bad (no offense)
You won by luck and some macro + the toss player sucked ALOT
P.S: I hate zerg xP

Problems:
1.When he had the probe close to your mineral lines, YOU DONT USE ALL OF YOUR DRONES TO ATTACK IT

2.Your spawning pool time was pretty late

3.You sometimes forget about your resources, keep producing units and structures

4.HOTKEY YOUR BUILDINGS AND MAYBE UNITS!!!!!

5.Your creep spreading WAS LATE!!!!

6.Harassing was SO nessesary after he contained you(You should've built mutas earlier)

Gosh, im so broken after watching that match -.- (Mostly on the toss player)

JrSuper


Evataph

PostPosted: Sat Nov 06, 2010 3:53 pm


JrSuper
Evataph
Effergy vs. Goldinamite

ZvP

Alright, so I've majorly improved my macro. Sudden, sloppy zealot rush (you can tell he wasn't planning on it from the get-go) kills half my drones, and messes up my gas timing by a lot and I end up getting behind on everything else. He then puts a contain on me, which works for a portion of the match, but I eventually build enough units to pull through (attack upgrades really helped too).

He never expanded beyond his natural, which is probably why he failed to keep up after he lost his advantage.

Dx omgeez, that was soo bad (no offense)
You won by luck and some macro + the toss player sucked ALOT
P.S: I hate zerg xP

Problems:
1.When he had the probe close to your mineral lines, YOU DONT USE ALL OF YOUR DRONES TO ATTACK IT

2.Your spawning pool time was pretty late

3.You sometimes forget about your resources, keep producing units and structures

4.HOTKEY YOUR BUILDINGS AND MAYBE UNITS!!!!!

5.Your creep spreading WAS LATE!!!!

6.Harassing was SO nessesary after he contained you(You should've built mutas earlier)

Gosh, im so broken after watching that match -.- (Mostly on the toss player)


lol I apologize for not being an experienced platinum/diamond player. It's just silver league, you know.

1.) I realize it's not smart to send all the drones at once, but I thought he would send it right in my mineral line. I like the satisfaction of killing it. xd

2.) Yes, my pool timing was way off (I built a drone and an ol before it, didn't I? I can't remember...), but that was just an innocent mistake. Kind of like sending your drones to mine 5 seconds late after the match begins. I normally don't do that.

3.) Reasonable enough. I try and keep up as best I can.

4.) I've never really liked using control groups, but I guess it's necessary to get better. Last time I hot-keyed my hatcheries I never used it once.

5.) I don't really prioritize creep spread.

6.) I didn't build mutas sooner because I was worried about when he would push.
PostPosted: Sat Nov 06, 2010 5:41 pm


Yo, Jr. Don't offer a critique if you can't be nice and unbiased about it. Your points may be valid and/or constructive but your attitude makes you look like a pretentious assclown.

Immortal Nobody
Crew


Evataph

PostPosted: Wed Nov 10, 2010 6:36 pm


Effergy vs. Kurse

ZvZ
(Finally, something that's not ZvP!)

First time doing a 10 pool rush, so excuse the sloppy droning. xd I was worried about the mutas.
PostPosted: Sat Nov 27, 2010 8:37 am


Effergy vs. Nosforit

ZvT

Bunker rush screws me up for the whole game. Didn't play very well this time. sad

Evataph


Evataph

PostPosted: Sat Nov 27, 2010 8:54 am


Effergy vs. Tfist

ZvZ

This game was played around midnight, so my head was extremely foggy and I was pretty much going through the motions. I do a 10-pool, Tfist does a 7RR. Which he fails to follow through with since I guess my early zerglings freaked him out. I dunno, the guy just played badly all around. Getting his natural expo but never saturating it, and never making drones till the last part of the match. Or even making anything other than roaches.
PostPosted: Sun Nov 28, 2010 2:24 pm


Evataph
Effergy vs. Nosforit

ZvT

Bunker rush screws me up for the whole game. Didn't play very well this time. sad


Bunker rushes are a b***h, especially if you go for an early hatch. However upon seeing that bunker go down you could have cancelled your hatch and just delayed your expansion for a bit, rather than lose the 300 minerals for nothing.

When something like that locks me up in my main and I can't get my second down, I will instead build an in base hatch so that my macro doesn't slip as much while I build up my forces to push out and take my expo.

Also, a counter attack may have been more effective, or taking queens up the high ground next to your expo, I'm not sure if they have the range for it, but it'd be worth a shot.

For a good while your mining gas without any reason, and the zergling speed upgrade was kind of pointless at that time. Normally zerg speed is like SUPER important, but in this situation you would have been better to get the baneling next, or some roaches, also your mining more gas than you need for early game, pull a drone off gas to mine minerals unless you plan on building up a lot of roaches on a timing push.

2 drone gas is all you need until you have Lair and your first tech building, whether it be spire or hydra den, or if you're massing a lot of roaches.

Also, watch your minimap, you see the marines leave after killing the scv and the bunker being salvaged, but don't pursue, this would have been the perfect time to snipe 3 marines, any free unit you can time at this point would have been essential. He's essentially done 300 minerals in damage and delayed your expansion for a long time for free, make it cost him SOMETHING.

Next when he scans your forces and decides not to fight, you pursued, which I'm not sure how much I agree or disagree with, but it ended up not working out very good for you.

This is because of your unit control, if you had your units hotkeyed it might be a little bit easier for you to pull this off otherwise this would have been the best way to do it.

Hot 1 ling
Hot 2 Bane

Hot 1 ling hug the south wall, preferably in single file the best you can while Hot 2 the banelings straight into the marine ball, swoop back from the right hand side with your lings to cut off their retreat, decreasing their ability to micro and maximizing your damage.

In any case your banelings should ALWAYS be the first units to move in and let the zerglings clean up the leftovers.

Sending them zergling wave first then into baneling just gives the marines free kills on zerglings.

Even how much more damage you could have done and with less casualties had the zerglings cut off the retreat, and nearly every baneling hit the marines.

You'd still be left with at least 10-12 lings after that attack.

10-12 lings doesn't sound like much, but when your expo has been delayed, and the game is still pretty early, and your opponent is running on two bases before you, you'll need every unit you can to stay alive.

Once again unit control is your bane during his MMM push.

You witnessed the force pushing up, and was able to not only soften up his army with banelings, but really decrease their numbers. You could have push down with your large force and cleaned it up no problem. Once again, free units.

But you waited too long and then all his units are healed and he starts hitting your natural for the 2nd time. Instead of using good unit control, it looks to me like you box'd and attack moved your units on the minimap.

Could have stayed the banelings back, and just 1A'd with the lings, and controlled the hydralisks specifically to target fire medivacs.

Then he picks up and is off again, and once again, you box and attack move in.

He picks up and swings around and your reaction is just THAT much more delayed, that he is able to make it all the way around. Box 1A.


You had ample opportunities to snipe medvacs but didn't take them due to poor unit control, as well as not spreading your creep between the bases, if you're building hydras it's important to be efficient with that creep. Hydras move too slow off creep. If you're going for mutalisks or something else, it's not as big of a deal, but with Hydra it's ESSENTIAL.

He comes in with a fairly large force wiping out free units that were cut off from the rest of the forces, keep and eye on the minimap, spread your vision, and don't let him nab free units.

Luckily you deal quite nicely with it even after losing your natural for the second time (could have been saved by spreading vision and watching the minimap), and then you wipe out his 3rd expo.

This would have been a great time to just pull back and regroup.

Rexpand to your natural, make some more lings, make some more banelings, maybe build an in base hatch to assist with spending your excess minerals, get some upgrades or something, or tech to ultra.

You have SO many choices at this point, to continue pushing was the WRONG choice. You did your damage, you got ahead slightly, like Artosis says 'when you're ahead, get more ahead.'

But instead of pulling back and regrouping, you all your hydras and the fairly even game turns into your opponent's favour by about 20+ food.

So in short: Try to establish some hotkeys, it's hard to get into the habit of control grouping all your stuff, but it helps so much once you do it.

Watch your minimap, spread your vision, and control your units more appropriately, remember different unit speeds and attack types.

Be careful about making all in attacks. There is only two times you should be making an all in attack.

1. You're about to lose and desperate this is the only thing you got left to try and buy some time.

2. Your attack is some sort of cheese that requires an all in.

After wiping out your opponent's forces it's too easy to get tunnel vision and think you can just push in and take it. Instead, take your easy victory, and pull back and just keep macroing, keep expanding, keep teching, when you're ahead get MORE ahead.

C4D
Captain

Newbie Noob


Evataph

PostPosted: Sat Dec 04, 2010 11:46 am


Effergy vs. Kiens

ZvZ
(First league match against a platinum!)

Kiens does a 10 pool as well as me, and puts a lot of pressure on my base throughout the game. He eventually figures he can use the back door , and since my army couldn't match up to his, I run straight for his base, which triggers a base race.
PostPosted: Sat Dec 04, 2010 6:29 pm


jelsomino vs. Effergy

ZvZ

This guy didn't back down like he should've when his rush failed. After his third or so attempt, I run through his base, kill all his drones, and decimate the few mutas he manages to squeeze out.

Evataph


Evataph

PostPosted: Sat Dec 04, 2010 6:55 pm


Effergy vs. Railgun

ZvT

Railgun does an unremarkable MMM build with a pretty unremarkable med drop. I do my standard 15 hatch build.
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Templar Archives: Epic Replays

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