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Reply Nexus Theatre - Roleplaying
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Lifisali

PostPosted: Thu Sep 23, 2010 3:54 pm


Actually, better idea. Cards that don't have contain "Mach Counter" in their effects have their effects negated while face-up on the field(new effect of Sky World). So you CAN use cards that don't use Mach Counters, but they won't be much of use.

Sky Duels take place in the sky, so you're using monsters, spells, and trap suited for that environment. It wouldn't make sense to play a Hedgehog over a Bird; it would fall like a rock. Or just desperately cling to your D-Jet while it's flying at Mach speeds. lol
PostPosted: Thu Sep 23, 2010 3:59 pm


Lifisali
Actually, better idea. Cards that don't have contain "Mach Counter" in their effects have their effects negated while face-up on the field(new effect of Sky World). So you CAN use cards that don't use Mach Counters, but they won't be much of use.

Sky Duels take place in the sky, so you're using monsters, spells, and trap suited for that environment. It wouldn't make sense to play a Hedgehog over a Bird; it would fall like a rock. Or just desperately cling to your D-Jet while it's flying at Mach speeds. lol


Bold is now official. Sorry for any inconvenience.

Lifisali


Lifisali

PostPosted: Thu Sep 23, 2010 4:18 pm


I haven't gotten around to explaining D-Jets yet. I'll have something up in a bit, so don't worry! This part I'm still designing. It won't have any particular effect on dueling besides the fact they're used to fly around and Sky Duel, but rather the role playing instead. Wup.
PostPosted: Thu Sep 23, 2010 4:29 pm


Viiip. Fixed the Profile Application format to have split deck names for the Sky and Ground Decks. Kinda forgot that. :U

Lalala.

Lifisali


Sliver Queen

PostPosted: Thu Sep 23, 2010 4:43 pm


Hmm, looks like I'll have to tweak a fair number of them, then. I had already posted some Sky cards for my deck, but not all of them used that mechanic. Guess I'll have to churn up some more.

Edit: Okay, they are tweaked and ready for inspection.

Also, a question. So Mach Counters go on your Sky World, right? That means both players have an activated Sky World at the same time? And does that mean that card takes a slot in the Sky Deck?
PostPosted: Fri Sep 24, 2010 2:55 pm


Sliver Queen
Hmm, looks like I'll have to tweak a fair number of them, then. I had already posted some Sky cards for my deck, but not all of them used that mechanic. Guess I'll have to churn up some more.

Edit: Okay, they are tweaked and ready for inspection.

Also, a question. So Mach Counters go on your Sky World, right? That means both players have an activated Sky World at the same time? And does that mean that card takes a slot in the Sky Deck?


No. Sky World is a pre-downloaded application in D-Jets. No need to add it to the deck just to take up space.

Speaking of D-Jets, I need to post that info sooner then later. OxO

And you know what I REALLY forgot? THE SETTING. The RP is set to be played in a whole world. I need to get that down pronto. X_X

Lifisali


Sliver Queen

PostPosted: Fri Sep 24, 2010 5:10 pm


Well, I have a tentative D-Jet in mind already. Not sure what sort of capabilities or limits we might have, so I'll hold off on finalizing anything. (Wonder if anyone will take a Macross-style ship, for instance?)
PostPosted: Sat Sep 25, 2010 10:14 pm


Hmm, any policy on multiple characters? Like if I want to have a hero and a supporter, or a hero and villain. Obviously can't duel myself, of course. (Had ideas for like three other pseudo-archetypes that could be fun to make, haha...)

Sliver Queen


Lifisali

PostPosted: Sat Sep 25, 2010 10:21 pm


Sliver Queen
Hmm, any policy on multiple characters? Like if I want to have a hero and a supporter, or a hero and villain. Obviously can't duel myself, of course. (Had ideas for like three other pseudo-archetypes that could be fun to make, haha...)


Mmmmm.... no. One character per person. Unless we're really getting into it and turns out there isn't enough people for certain roles, no, it'll be one character per. I thought this would be obvious. :U
PostPosted: Sat Sep 25, 2010 10:44 pm


Ah well. And no, I wouldn't have thought it obvious, plenty of RPs allow multiple characters as long as you don't have any interaction between them that would be unfair. I.e. dueling themselves, for instance. I may just make those cards anyways just to get the ideas out of my head, though.

Sliver Queen


Lifisali

PostPosted: Sun Sep 26, 2010 11:06 am


Sliver Queen
Ah well. And no, I wouldn't have thought it obvious, plenty of RPs allow multiple characters as long as you don't have any interaction between them that would be unfair. I.e. dueling themselves, for instance. I may just make those cards anyways just to get the ideas out of my head, though.


Ah.

Also, I'm split between working on this, my Deck Master project, and my school work. So please be patient everyone. I'll try to get things done as quick as possible, but I can only do so many things at once. Thanks. /sweat
PostPosted: Mon Sep 27, 2010 1:32 pm


Exactly who is in what faction? As far as I can tell, we have like 4 or 5 villains and no heroes. xD

[-Zera-]
Crew


Testament-Prime

Distinct Genius

PostPosted: Mon Sep 27, 2010 2:29 pm


Well I'm planning on being a hero.
PostPosted: Mon Sep 27, 2010 3:00 pm


[-Zera-]
Exactly who is in what faction? As far as I can tell, we have like 4 or 5 villains and no heroes. xD


Dunno. People are still working on their profiles/decks, so I haven't seen much of any applications yet.

Also, I have a feeling no one is going to take the Supporter Faction. Obviously because of the lack of stacker draw mechanic. Mostly have it for the people who want a different flavor for role playing besides the typical main character or bad guy. Derp.

Lifisali


Sliver Queen

PostPosted: Mon Sep 27, 2010 4:18 pm


I'm just waiting to get everything squared away before deciding faction. Including supporter.

The only things I need to do before that are: Make the D-Jet, and get approval for the second half of my cards. Pretty sure that's it.
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Nexus Theatre - Roleplaying

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