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Posted: Sat Dec 18, 2010 3:37 pm
Changed a few more bits, not sure if they make sense though so crits would be welcome especially on virtues/flaws!
edit:
Powers are up as well, Need help on those please!
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Posted: Sun Jan 02, 2011 1:37 am
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Posted: Thu Jan 20, 2011 12:01 pm
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Posted: Sun Feb 06, 2011 10:41 am
 Quest art from Ende heart heart heart
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Posted: Wed Mar 02, 2011 7:01 am
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Posted: Mon Mar 28, 2011 12:04 pm
Updated her again - please please gimme crits?
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Posted: Thu Apr 07, 2011 11:53 am
She's so cute! I think Mischief is a really great sphere for a chibi senshi, and I also think that making her such an outgoing, in-everybody's-business child will really help her to be easy to play among the older, teenaged characters. Even if they tried to keep sending her home, she'd be having none of it -- she'll go where she wants, when she wants, and if she wants to follow around some teenagers and loudly sing Justin Bieber songs at them the whole time, you'd better hope you brought ear-muffs! Otherwise it can be really tough to try and play someone who mostly has to find reasons to interact with people outside their own age group -- so I think the character you're setting up here is really going to serve you well in playing. smile
As far as suggestions go, I have a few -- one of them's more concrete, and the other's more of a -- brainstorming suggestion for you to work with in hammering out some of her personality while she's still a quest.
The concrete suggestion is that you alter her sailor and super stage powers. While I love that she has an attack that makes you miss, the fact that you limited it to only magical attacks is really going to nerf her with the way things are set up now: almost none of her opponents have magical attacks at all, since Negas are weapon-users primarily. She'd practically only be able to go into battle against corrupted senshi, otherwise she might be too difficult to get battle RPs for.
One possibility is to keep the attack as-is, but have it affect the opponent's actions for the next however-many seconds (maybe 15 seconds, frex), so that whether they try to attack you physically or magically, something's going to "misfire" and do something unexpected. Their swings keep missing, they accidentally bonk their own foreheads, etc. This is a "support" style power, meaning it's not very useful if she's the only combatant, but very helpful indeed if she's got an ally fighting alongside her -- (which I think suits chibi senshi pretty well in general).
Another option is to give her a couple of "mischievous" attacks that do specific things, like maybe an attack along the lines of Data's "Slick Shoes" from The Goonies (if you've seen it!), something that makes the ground slippery, a banana peel, that kind of thing. Another one you could do would be some kind of a magical "gotcha" where anything the target is holding temporarily gets turned into something silly (like a wet fish, a rubber duck, etc.). Mischief is a really neat sphere, and there are so many possibilities -- think about clown pranks. The squirting flower, the buzzer handshake, etc. So much potential!
The second suggestion is really something to think about more from an RP perspective, as far as how you're going to play this character once she starts meeting people. As it stands, a lot of her traits paint a very clear picture of how she might interact with strangers -- which is great particularly when you're starting out. What you might also want to think about adding to her profile -- and I don't know if it'd necessarily fit into the "three virtues/three flaws" section or just be kind of an aside section -- is how Felicity (that's such an apt name!) interacts in the long term with friends/people she cares about. Does she still play pranks on them, or will she try to rein herself in for a friend who's shy and easily embarrassed? How does her drama queen/busybody side play out -- maybe she has trouble keeping herself from interfering in a friend's life/problems because she thinks she knows what they need? It can be really interesting to think about what makes a character click and get along with their friends, and what problems a person who's friends with your character might have in the short term or the long term. What's enriching about being friends with Felicity, and what's infuriating? Those kinds of dynamics can really make a character fun to play, so I'd be really curious to learn more about how Felicity acts around loved ones.
I hope this helps! <3
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Posted: Thu Apr 07, 2011 12:56 pm
Thank you so much smile
Stuff is changed and hopefully for the better heart heart
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Posted: Sun Apr 10, 2011 10:34 pm
Hey baby... random note... someone actually directed me to this page which has an image of what is "supposedly" Egeria's symbol. Somewhat simple, please enjoy!
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Posted: Tue Apr 12, 2011 9:39 am
Thank you Lizzy! Shall have to get that on her fuku somewhere!
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Posted: Mon Apr 18, 2011 12:54 pm
Your civilian side looks really solid for a chibi. I get a good sense of the kind of kid that Lissy is. I also enjoy the idea you have for her attacks, but there were a few quick concens I had.
At her regular stage, I think the power lasts too long, even though it is a non-offensive one. I think it would be safer to say that she can transform a weapon for one minute instead. Three is just a very long duration for a beginning level attack. Or, perhaps, you could have her able to do it more than once during a battle for one minute each time. That way, you would allow her to do it twice in large (such as meta-sized) battles, but in the average battle, she'd still probably end up just doing it once.
For her super stage, I have the same concern that her attack goes on too long. Since this is really just about her now having the ability to stop magical attacks, I would just say it is a one shot deal. When someone gets ready to cast, she fires off her own attack, and if it is successful, whatever magical attack was being used turns into something silly like a beach ball, squirt of water, bundle of fake flowers, etc. So I would scrap the five minute duration and instead say that she is capable of deflecting an enemy magic attack once per battle (since most magic spells can only be used once or twice).
For eternal, I think you should tweak this a bit to make it more of the inflatable-mischief parallel you have instead of her just rolling a ball. Maybe when she casts this, she actually has an inflatable form around her that rolls around the battlefield for one minute (with her inside!), bumping anyone it comes into contact with a few feet out of the way. I would just play up the fact that this is completely uncontrolled, she can only do it once, and that afterwards she is super dizzy to give it some strengths/weaknesses. This is just one idea! But basically, I think you want to punch up that eternal attack to include more of a mischief theme in some way.
Also -- just a thought. How would someone avoid/deflect her attack? You might want to add that in to help round out the full scope of these attacks.
All in all, this is a very adorable quest. Please let me know if you need me to clear anything up!
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Posted: Wed Apr 20, 2011 12:54 am
Thank you Akina! I have made the changes so hopefully that works better now! Sorry if any spelling etc is off I edited it all on my phone as I don't have Internet at the moment!
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Posted: Sun May 08, 2011 8:50 pm
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