|
|
|
|
|
|
Posted: Sat Jan 28, 2006 6:46 pm
Reddemon Mat & LT are the ogds of the Gaurdsmen around here. & yes the Khrone berserkers have all received a replacemnt mark of Chaos undevided & they are now troops okay just wanted to make sure. You should outfit the ex-berserkers with a furious charge and some other essentials of an assualt squad flamer, power weapon or a meltagun. I would take away the krak gernades since your obliterator cults should be enough to take out any tanks that show their faces. Also I would take the power weapon from the havoc squad and give it to one of the squads with the flamers or the melta gun. Also the Bikes might be better served if you gave them with a power weapon instead of the meltaguns since I'm not sure that bikes are able to fire at one target and assualt another so the biggest strength of the melta gun won't be very useful to the squad since the main shooting weapons that kill space marines aren't made any less deadly by the +1 T.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 28, 2006 6:59 pm
Dubyamn Now I know that you don't really like my opinions but I'll give it anyway. Damn I don't even have the normal nitpicky complaints that I always have about this army. You obviously don't have a lack of anti-infantry fire-power and you have plenty of lascannons in your army so you don't have a tank killing problem either. Im planning on shaving upgrades off and swaping out most of the Chimera chassis vechiles for some exterminators, I think i can sqeese in two of those and another normal Russ, I stillplan to keep machine gods blessing and ace gunners those really paid off today
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 01, 2006 9:49 am
Opinions differ on how to field an army and how to kit it out. You can't tell a person to go to hell for sticking with ideas of his own. Here's my 2k list that's more or less created in such a way that it can take on any army, utilizing the Cadian shock troops doctrines. While at the one hand I am aiming for a combat effective force, on the other hand I wanted smll touches of flavour. Most of these were modeled onto the mini's, such as extra equipment or other weapons counting as lasguns, to break up the clone effect you get with mob armies. In some cases I actually spent points on adding character, as with the veteran of my command squad, toting bionics as a nice, 'tough as nails' touch.
As for the Doctrines, I used them sparcely, only tossing the sharpshooters doctrine in the two fire support squads, where missed shots would be felt the most. As for Iron Discipline, it's something of a must in my armies. I can't leave without it.
I use almost no add-ons on my vehicles, going for the basics, with the exception of my Demolisher, who can and has survived hell several times over.
Anyway, rag / b***h / discuss away on this.
Cadian 13th Rifles. 2.000 Points.
Doctrines: Cadian Shock Troopers. - Grenadiers - Sanctioned Psykers - Special weapon squads - Storm trooper squads - Iron Discipline - Sharpshooters - Conscript platoons
HQ. Command Squad. Senior Officer with power weapon, bolt pistol, carapace armour and Iron Discipline. Veterans (2): Standard bearer with carapace armour, bolt pistol and close combat weapon. Veteran with bolt pistol, close combat weapon, carapace armour and bionics. Guardsmen (2): Grenade launchers (2)
Anti-tank support squad. Lascannons (3) and Sharpshooters.
Fire support squad. Autocannons (3) and Sharpshooters.
Mortar squad. Mortars (3) Duh...
Special weapons support squad. Sniper rifles (3).
ELITES. Storm Trooper squad. Veteran sergeant with bolt pistol and power weapon. Seven storm troopers with two plasma guns. All models can deep-strike or infiltrate.
TROOPS. 1st Platoon. Junior Officer: Bolt pistol, close combat weapon, carapace armour and Iron Discipline. Veteran: Medic with lasgun. Guardsmen (3): Plasma guns(3).
1st Squad: Veteran sergeant with bolt pistol and close combat weapon, guardsmen with flamer. 2nd Squad: Sergeant with laspistol and close combat weapon, guardsmen with grenade launcher and heavy bolter. 3rd Squad: Sergeant with laspistol and close combat weapon, guardsmen with grenade launcher and missile launcher.
2nd Platoon. Junior Officer: Bolt pistol, close combat weapon and Iron Discipline. Guardsmen (4): Grenade launcher and missile launcher.
1st Squad: Sergeant with laspistol and close combat weapon, guardsmen with flamer. 2nd Squad: Sergeant with laspistol and close combat weapon, guardsmen with grenade launcher and heavy bolter. 3rd Squad: Sergeant with laspistol and close combat weapon, guardsmen with grenade launcher and missile launcher.
Armoured Fist squad. Veteran sergeant with laspistol and close combat weapon, guardsmen with meltagun and missile launcher. Chimera with multi-laser, heavy bolter and smoke launchers.
White Shield platoon. Squad 1 with flamer. Squad 2 with flamer. Squad 3 with flamer.
FAST ATTACK. Cadian pattern Sentinel. Autocannon and extra armour.
HEAVY SUPPORT. Leman Russ MBT. Heavy bolters (3).
Leman Russ Demolisher. Lascannon, plasma cannons, pintle-mounted heavy stubber, extra armour, track guards, rough terrain modifier and siege armour.
Grand total: 1.998 pts.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Feb 10, 2006 12:46 am
This is a fluff based army. My effective range is about 24 inches. I beleive that this is where templar should be when they begin to engage the enemy. So I know this is a weakness. I am hoping I am able to overcome the enemy before this becomes to big an issue and casualties overwhelm me. Game tommorrow so alladvice welcomed.
HQ Castillian Erikos IVX 130 -Storm Bolter -Power sword -Artificer armor -Terminator Honours -Holy orb
His survival is key to my army making across the board as fast as is possible.
Emperors Champion 100 (Revered brother Mamosa has earned this honor Former Sword brethren assault terminator) -Uphold the honor of the emperor (I like this vow as it really says Zealot in my mind)
Elites Sword Brethren Assault terminators X5 225 Normally a squad of 6. Yet Brother Mamosa has won the honour. -1 Thunder Hammer and storm shield -4 Ligtning claws -Crusader seals -Furious Charge
Troops Firm believer that for every non troop choice there should be another unit of troops in the army.
Sherbet 9 initiates 5 neophytes 275 -Bolt pistol close combat Weapons -Power fist -flamer -frag and krak grenades -crusader seals
Hazelnut 275 As above
Irish creme 7 Initiates 5 Neophytes 207 -Bolters -Plasma gun -Multi-melta -Crusader seals
Fast Attack This is my main anti tank unit. They have the speed but I always fear the close combat as there numbers always seem a problem.
Bike squad Decaf 5 bikes 1 attack bike 261 -3 melta guns -1 multi-melta -Krak grenades
Heavy This is my main fire magnet from the start of the game. It usually works wrather well. I enjoy using it to destract the enemy while my other units get closer and closer to the task at hand.
Vindicator Vendictive giant 143 -smoke -Extra armor -Pintle mounted storm bolter (Came from england preassembled and painted I have not broke this off yet.)
Total 1592 I think I am off somewhere. Models 54
I will be faceing tyranids or undivided chaos. The joy of a small town not many opponents. Tyranids I have fought on many occasions vs another guy who moved a while ago. This new guy relies heavily on te big nasties and I think I can handle them. It is the caos I fear as I have not fought chaos in about 3-4 years. plus no two chaos armies are the same. Any and all advice will help. I can add almost any unit except for regular terminators and jump pack units. All ideas are appreciated. This is also my first game with Close combat terminators. I have not used terminators in about 2 years so it will be fun.
Lozt Decieve is what we all do to get what we want...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 10, 2006 8:21 am
Fensilar 29th Dco "Glacial Thunder"
Doctrines Improved Sponsors Ace Sponsors Ace Gunners Machine Gods Blessing Rare Vechiles: Leman Russ Exterminator
HQ 1: Leman Russ 312pts Hull Lascannon, Sponsor Plasma Cannons, Heavy Stubber, Improved Sponsors, Ace Sponsors, Ace Gunners, Machine Gods Blessing
Elites 1: Tank Ace 247pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Sponsor Bolters, Ace Gunners, Ace Sponsors 2: Tank Ace 247pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Sponsor Bolters, Ace Gunners, Ace Sponsors
Troops 1: Leman Russ 237pts Hull Lascannon, Sponsor Bolters, Heavy Stubber, Ace Sponsors, Ace Gunners, 2: Leman Russ 237pts Hull Lascannon, Sponsor Bolters, Heavy Stubber, Ace Sponsors, Ace Gunners
Heavy Support 1: Leman Russ Demolisher 232pts Hull Lascannon, Sponsor Multi Meltas, Heavy Stubber, Ace Gunners, Ace Sponsors,
Total Pts 1487
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 13, 2006 6:40 am
Mat Fensilar 29th Dco "Glacial Thunder" Doctrines Improved Sponsors Ace Sponsors Ace Gunners Machine Gods Blessing Rare Vechiles: Leman Russ Exterminator HQ 1: Leman Russ 312pts Hull Lascannon, Sponsor Plasma Cannons, Heavy Stubber, Improved Sponsors, Ace Sponsors, Ace Gunners, Machine Gods Blessing Elites 1: Tank Ace 247pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Ace Gunners, Ace Sponsors 2: Tank Ace 247pts Leman Russ Exterminator Hull Bolter, Heavy Stubber, Ace Gunners, Ace Sponsors Troops 1: Leman Russ 237pts Hull Lascannon, Sponsor Bolters, Heavy Stubber, Ace Sponsors, Ace Gunners, 2: Leman Russ 237pts Hull Lascannon, Sponsor Bolters, Heavy Stubber, Ace Sponsors, Ace Gunners Heavy Support 1: Leman Russ Demolisher 232pts Hull Lascannon, Sponsor Multi Meltas, Heavy Stubber, Ace Gunners, Ace Sponsors, Total Pts 1487 I'd give the Exterminators heavy bolter sponsons as it's a meatgrinder tank and with the extra bolters, it's only better at turning infantry into minced meat.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 13, 2006 10:52 am
opps i just noticed i didnt put them on their but i paid for them though
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 13, 2006 11:29 am
Mat opps i just noticed i didnt put them on their but i paid for them though Good lad, Imperial Guard tanks without sponsons are no real threat these days, but thanks to the new rules, we can tear them a new one.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Feb 14, 2006 6:39 am
yeah those bs 4 rerolling 1 tanks will definately tear a new arss in somone. then i will look at 1700 1850 and 2000 point lists
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Feb 14, 2006 5:02 pm
I just wonder how well this is going to turn out to be...
Outsider's Pennies and Nickels (don't ask about the army name...AT ALL) 2000 Points
HQ: 1 Necron Lord w/ Reserection Orb and Viel of Darkness (200 pts.)
Elite: 10 Necron Immortals (280 Pts.)
Troops: 20 Necron Warriors (360 Pts) 20 Necron Warriors (360 Pts) 20 Necron Warriors (360 Pts)
Fast: None (0 Pts)
Heavy: 1 Heavy Destroyer (65 Pts.) 2 Heavy Destroyers (130 Pts.) 1 Monolith (235 Pts.)
Total: 1990/2000
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 26, 2006 8:48 am
My local shop owner asked me to make two lists and supply armies for new gamers to learn with. Since my guard and eldar were both purchased used. They have shoddy paint jobs and the full lists are not great without a lot of war gear. I decided to use them. I tried to keep it pretty simple that means very little special rules. I played to the guards strengths. But I feel I short changed the eldar. So a little help please.
The lists have been rehashed and posted below by Lozt.
Why does no one ever advise on the lists here???
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 27, 2006 2:58 am
How do you think these lists will work for newbies???
This is the final version of the Eldar list. HQ Farseer 71 Pistol Witch Blade Mind war
WarlocksX2 94 Pistol Witch Blade Conceal
Elites ScorpionsX6 143 Exarch Scorpions claw stealth
Warp spiders X5 147 Exarch Power blades Extra spinner
Troops DefendersX7 96 Scatter laser (A warlock goes here)
DefendersX7 106 BrightLance (A warlock goes here)
Fast Attack Swooping hawks X5 132 Exarch Hawks talon
Heavy Falcon 210 Starcannon Shurikannon Spirit stone Holo-field
Total 999 Models 37 (platforms add 4) Vehicle 1 This will be the enemy. HQ
Jr Officer 64 Bolter Auto cannon Grenade launcher
Troops
PLT A Jr Officer 52 Heavy bolter
Squad 1&2 75X2 150 missle launcher
PLT B Jr Officer 60 Autocannon
Squad 1 75 Missle launcher
Squad 2 85 Las cannon
Fast attack Sentinel 45X2 90 Multi-Laser
Sentinel 50 Autocannon
Heavy Leman Russ Battle Tank 175 Heavy bolter sponsons Las-cannon in the hull Pintle mounted storm bolter
Leman russ battle tank 193 Heavy bolter sponsons Las cannon hull smoke advanced coms Extra armor
994 total 55 men 5 vehicles
Any comments on either list will be greatly appreciated.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 06, 2006 6:41 pm
Cadian Regiment (Thanks to Dubyaman for advice- changes are in effect) Doctrines: RT- Storm Troopers (I plan to expand with STs next), Grenaidiers, Sharpshooters, Iron Discipline, Close Order Drill
HQ Command Platoon- 505 points total
Command Squad- 85 points Senior Officer w/ Power Fist and Laspistol 4 Guardsmen w/ Lasguns
Fire Support Squad- 105 points 3 Autocannons Teams Sharpshooters*
Fire Support Squad- 105 points 3 Autocannons Teams Sharpshooters*
Anti-Tank Squad- 105 points 3 Missile Launcher Teams Sharpshooters*
Anti-Tank Squad- 105 points 3 Missile Launcher Teams Sharpshooters*
Troop Infantry Platoon (x2)- 413(x2)- 826 points total
Command Squad- 41 points Junior Officer w/ CCW and Bolt pistol 4 Guardsmen w/ Lasguns
Infantry Squad (x3)- 60(x3)- 195 points Sergeant w/ CCW and Laspistol 9 Guardsmen w/ Lasguns
Infantry Squad (x2)- 85(x2)- 180 points Sergeant w/ CCW and Laspistol 7 Guardsmen w/ Lasguns Autocannon Team Sharpshooters*
Heavy Support- 354 points total Leman Russ Battle Tank (x2) w/ hull lascannon, side sponsor heavy bolters, heavy stubber *1 soon to be modded to demolisher
Army Total Points: 1685 ______________________________
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Mar 12, 2006 6:50 pm
Updated list for my Iron Warriors
Hq Chaos Lord Termi Armour Combi Bolter Power Sword Spiky bits Deamonic Strength " Essence " Resilience Counter Attack Furious charge Servo Arm
Elites Chosen Termi Armour Reaper Auto Cannon Power Fist Chain Fist
Troops Chaos Marines Bolters Aspiring Champion -Combi Bolter Plasma gun
Troops Chaos Marines Bolters Aspiring Champion Close Combat weapons Auto Cannon
Troops Chaos Marines Close Combat Weapon Bolt Pistol Plsma Pistol Aspiring Champion -Power Weapon -Power Fist Infiltrate Furious Charge Counter Attack Tele Homer
Fast Attack Raptors CC Weapon Bolt pistol Plasma Pistol Melta gun Flamer Aspiring Champion -Power sword -Combi bolter -Servo Arm Heavy support Havocs 4 Heavy Bolters Aspiring Champion -Bolter -Power Fist -Servo Arm Infiltrate
Heavy support Havocs 3 Missle Launchers 1 Las cannon Aspiring Champion -Power Sword -Plasma Pistol Tank hunter
Heavy support Defiler Indirect fire Havoc Launcher Search Light Mutated hull Smoke Launchers Parasitic Possesion
Total 1880
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Mar 12, 2006 11:50 pm
an attempt at a fluffy chapter. Very bad fluff writer...
Traits: Scions of mars, Never despair, Flesh over steel, Faithful unto death.
A bit of fluff. Not very good at this part.: Lost in a warp storm. They find themselves on the eastern fringe cut off from support. Being few in number the veterans choose to lead the regulars into battle. Being driven on by the Chaplain Diemnus, They would wrather die then see xenos or heretic take hold another world.
Thats all for now. On to the list.
HQ Tech marine 151 (Someone has to do repairs) Full harness Bolt pistol Term honors Tech servitors (Fits the fluff a bit better but not the list.)
Chaplain Diemnus MoS 161 Bolt pistol Art armor Iron halo (explains his ability to survive) Term honors
Elites Venerable dread 153 Tank hunter multi-melta extra armor Smoke
Troops Alpha 197 7 marines Veteran sgt Term honors term armor Storm bolter Thunder hammer (Model is equipped already) Flamer Frag and Krak
Bravo 182 7 Marines Veteran Sgt Term honors Term armor Power fist Storm bolter Flamer Frag and Krak
Charlie 170 6 Marines Vet sgt Term honors Term armor Storm bolter Power fist Plasma gun Plasma cannon
Delta 158 6 Marines Vet sgt Term honors Term armor Storm bolter Power fist Frag and Krak
Heavy Devestators 230 6 marines Vet Sgt Term honors Term armor Storm bolter Power fist Las-cannonsX2 Missle launcher
Total: 1402 34 men 1 vehicle
Devs sit back and hit priority targets. While the two larger squads advance one led by the Chaplain. The dread advances with them. The smaller forward bolter squad is held back a bit to reinforce the line when nessecary. The plasma squad advances if nessecary but acts as a cover fire unit from mid range. With the dread as close range support/Fire magnet.
Thanks to any and all who reply, Lozt
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|