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LightOfTheDark
Crew

PostPosted: Wed Sep 27, 2006 4:02 pm


Name:Lashantha Al'Carne
Age: 564
Appeared Age: Mid twenties
Gender: Female
Race: Drow
Personality: Lashantha likes to keep her emotions distant when it comes to students and teaching, as well as when it comes to fighting. She has a crude sense of humor, as well as a very strict set of rules and beliefs.
Appearance: Standing at about 5'8", weighing a normal 150lb, Zani has almost black skin, a strong contrast to her snowy white hair. Her hair is cut short with her bangs a bit longer than the rest. The most exquisite part of her would have to be her eyes, which were the black of a starless night, sky blue specks flecking it as she had no pupils. Deep red tattoos are made on her tanned face, marking her clan as well as her position in that clan. Her pleasant form is most alluring, though shedoes not seem to realise it herself. A knowledge in her eyes shines through the blackness, giving her the giving her the face of a young woman, but her eyes looking older than their years. Her face is somewhat stoney, but those full lips can curve at the corners in a grin or a smirk whenever something amuses her. She wears the simple clothes of a warrior, such as a tunic and pants with simple boots. Though it is rumored that she has been seen in a dress before.
Weapons:Keeping to her more primative weapons, Zaniah's blade, which she has named Shan'naal, is a large, two handed blade that looks like a three foot cutlass with a notch near the tip. The hilt is wrapped with ordinary boar hide and the pommel is nothing but a polished stone. The blade however, is tinted red, and symbols are enscribed upon it, glowing a fierce crimson whenever she uses it. An ordinary leather sheath has the same symbols on the outside of it, though the sheath looks like it should belong to a broadsword. It's actually a pocket dimension of sorts, able to hold Lashantha's sword easily. The dagger she carries has a serpantine blade, also tinted to a blood red. The hilt on this is a little more ornate, being a pair of golden vipers winding up it and the heads sticking out to either side of the blade to form the cross-piece.
Element: Wind, Fire, Earth, Water
Powers: The drow has the power to control the elements, as well as use the weapons she carries with great skill.
Bio: Lashantha was the heir to her clans throne, the daughter of the Ill'haress and the weapons master of the clan Val'Sagress before a merchant decided he could get so very much for selling an exotic drow female as a slave. So he kidnapped her, and shut her up in a nailed box. It was many weeks before they finally surfaced in a cave in the deep mountains. Still in the confines of her box though, Lashantha could not see anything. The cracks had been smeared with tar and wrapped in chains to prevent her from getting out.

Though she could have easily blasted the box with a well placed fireball, she would have blown herself to smitherines in the process. They left the cave and began a trek through the mountains, but all Lashantha felt was a coldness and the bumps of the ride, she had no idea they were now on the dreaded surface world.

The caravan was miles from the cave when it chanced across a band of raiders. Thus they were attacked, and in his foolishness, the merchant decided to let Lashantha out to help defend them. As soon as Lashantha got out and was handed a weapon, she slaughtered the merchant and hide behind a cart, searching it's contents for a better weapon of sorts. Thats when she found it, a large sword (Shan'naal) in it's magical sheath. Her sensitive drow fingers were able to feel the magic about the weapon, and claimed it for her own at once. Though it was night time, the sky both awed and horrified her. And it wasn't untill the sun rose that she truely became afraid. The sun stung her eyes and forced her to stay in a dark cave untill it had set again.

Then she ran, and slew any that got in her way as she ran from the fighting and into the deep mountains. She stayed in the mountains for a few years, then finally ventured out of the expanse of cold rock and into a rolling meadow. It was there that she began her wandering, a thick cloak with a deep hood keeping her herritage hidden whenever she went into a city.

She earned her way along in the cities as a hired Assassin and Thief, and it was durring one of these jobs that she came across her dagger. She had been robbing a fat lord of a few of his magical treasures when she found the dagger laying on a pedestal, it had no obvious magical enchantments other than there being no rust or scratches on the weapon. So she nabbed that on her way out and it came in use as a few guards noticed her while she ran. She threw it and hit the first, surprising the other long enough to slash his throut with her sword. Retrieving the dagger, she pocketed it and delivered the valubles she had been hired to steal.

Since then she has laid down her mask (which she donned when she did the deeds) and has come across the academy, where she resided for many years before making her way up as a teacher.
Other Notes: None for now.
 
PostPosted: Tue Nov 07, 2006 7:07 pm


Name: Gos Gearsnap
Age: 32
Gender: Male
Race: Goblin
Personality: Gos is a generally nice person. While he does retain the inherent mischievous nature that is nearly bred into goblins, he tends to restrain it and keeps his pranks minimal. Gos is slightly an intellectual person, but is also very conventional most of the time, but can be led to extravagance. As an engineer would be, he is very much oriented towards not only function and stability, but also to a slight amount of beauty and aesthetic quality with what he makes. He is careful when working, but has a tendency to say more than is necessary, lacking a good amount of tact that others would find comfortable. Needless to say, Gos is prone to slips of the tongue and saying more than he should.
Appearance: Gos is a short fellow, though not especially so for a goblin. Standing at a mere three-and-a-quarter feet, Gos' form is covered in a dark green skin, stretched tight across his bone and muscle, which is more than meets the eye. Gos could easily arm-wrestle a goblin twice his size, and he is quite strong for his kind. He wears, generally, heavy-duty leather gloves and boots with steel caps on the toes, along with worn, brown pants and an open, stained white shirt that exposes his rather muscular, though small, chest. Gos also is always hunched over, due to the fact that he wears upon his back a large backpack, which is almost the same size as he himself is. Within this backpack are various pocket dimensions and tiny, automated golems that hand him tools and items from his backpack upon verbal command, often working together in order to complete a task. These tiny golems were created by Gos himself, of course. This large, rectangular backpack is made of thick leather, and has various ends of tools and materials poking out of it, ideal for the engineer on the go. He carries the pack simply to have things on hand for when an idea strikes him; rumor has it that Gos has enough parts within his pack and its various pocket dimensions to build an entire golem on the spot from scratch. Gos' features are pointed, his wide, almond-shaped eyes bearing red irises. His nose is rather long, typical of goblins, and his ears are long and wide, but also pointed. Gos wears a leather cap upon his head, that looks slightly like a set of old-fashioned pilot's goggles, used for covering his wide eyes when fusing metal. This set of goggles always remains upon his head, and hides the fact that he has no hair, like most goblins.
Weapons: Gos carries no true weapons. However, in a pinch, his largest wrench or mallet does the trick. If not, he can always call up a golem, magically constructed of spare parts. Though they last but a short while, these golems are insanely tough; being made of tightly-packed spare parts makes them difficult to damage effectively.
Element: No true element, exactly, but specializes in the creation of golems.
Powers: While Gos is not in possession of true 'powers,' he considers his spells such. A complete list is available:
Gearsnap's Fingers of Metalbinding: A spell designed by his ancestors (who were also golemcrafters), this superheats Gos' fingertips, allowing him to fuse metal on contact. What effect this would have on anything else, however, is untested.
Voicebind: As the name implies, this spell binds the golem targeted to only respond to the voice pattern indicated.
Endow Life: A taxing spell, this spell enchants a certain few items (that are combined) to turn them into a perpetual energy source for a golem, a sort of 'artificial heart' that has a very long lifespan.
Grant Insight: Another taxing spell similar to Endow Life, this spell enchants a few certain items combined into a certain apparatus into a sort of artificial brain, allowing it to be placed into a golem and giving the golem a semblance of sentience.
Program: A quick spell used in place of Grant Insight, Program allows a golemcrafter to place an object (typically a metal cube) into the golem with a set of circumstances and commands, limited only by the wording of the user. Programming can be dangerous, as golems can take some things quite literally.
Summon Golem: This allows Gos to summon a Crude Golem, a golem made of spare parts and junk. While not fast nor long-lived, Crude Golems are incredibly tough and strong.
Advanced Engineering: Neither a power nor a spell, this could be classified as Gos' 'certification.' Gos' skill with engineering is unparalleled for his kind, though he does specialize in the area of golems, much like his predecessors.
Advanced Golem Lore: Gos focuses purely upon golems for engineering, golems defined as any kind of nonliving, handcrafted being that is endowed, either magically or through fuels, with 'life,' life being the quality of movement, acting upon commands, and 'thinking.' Gos' skill with golems is unparalleled, able to create golems that can even talk like humans.
Bio: Gos was born within a family of successful golemcrafters, sired by Gaz Gearsnap and his mother, Tria. Surrounded by wealth and fortune around every turn by the sales of their creations, Gos became accustomed to being famous, though only moderately so. However, when Gaz and Tria both passed, leaving Gos their legacy, Gos became quickly enthralled in his work, finding that his creations sold better than that of his father's or his forefathers'. Because of this, Gos can be seen as somewhat arrogant, knowing what he is doing, but it is simply due to the fact that he is used to being right, and seldom is wrong, save when experimenting.

After awhile, however, Gos' quality workmanship was the undoing of his business. None of his personal service golems broke, and therefore there was no longer a demand for them. Gos ceased building them, and sought out military contracts, though, in this time of peace, there were none to be sold! Gos was almost infuriated at his own short-sightedness. Seeking a way to make a living and yet still do the work he loved, he got a great idea: to teach the young lads and lasses at the Academy how to do his craft. Not necessarily reveal all of his secrets, but perhaps to forge himself some competition that he could utterly snuff out.
Other Notes: None yet.

RogueKazimeras
Crew


Syutaka
Captain

PostPosted: Mon Nov 20, 2006 11:14 am


User Image



Syutaka

Information

Name: Syutaka Itsuki


Age: Unknown " Lived over 4 thousands years. "

Race: Half Demon - Half Human NOTE: Just because he revealed those races to you, doesn't mean that's all he has. He have a few more mixed bloodlines within him that he totally confines only with himself. Do you dare to push his buttons and find out? None survived..Heh.


Eyes: Bright Hazel

Height: 6'3 Feet Tall

Weight: 187 lbs.

Occupation: Priest, Guardian of Shadow, Teacher, Elder of his race. Also the Head Master of Xanthian's Academy.





HISTORY

Syutaka Itsuki is an half demon and half human. His skin pale, his color of hair is raven black. He is genrealy quiet, preferring his actions to speak for him, when he does choose to speak his accent is quite distinct. He has had training in the dueling arena and has appeared under the name " Splitter ", due to his rather gruesome finishing move. Grwoing tired of killing for killing sake, he escaped the only parts of his father's world that he had seen was in the arena.

Syutaka is a formidable foe to go up against. his natural abilities and skills are augmented by a ring of dexterity, a girdle of storm giant's strength and bracers of regeneration. Some granted abilities includes being able to shift into either full human or demonic appearance. This is rather exhausting and he seldom utilizes it, preferring to simply be what he is. His demonic abilities includes enhanced sight, hearing, clerity and of couse magic spells.


He can always be found wearing a criss-crossing bandoleer of daggers, two of which are always poisoned. On his side he carries a magical sword that in essence of fire enchanted. The sword can 'drink up' magical energy cast at him as well as suck the life force from a foe so long as the blade still pentrates their body. When his own words fails him, he lets these weapons do his "talking".

Syutaka's view of the world and it's people has been steadily changing. No longer does he hate everything he comes across. He now prefers to see both sides of each issue. however, he still resorts to brute force when dealing with most situations. During his travels he met a woman by the name of Azaya Galantra that befriended him and showed him that some people could be trusted. She had mentioned a tavern she owned and he has now sought that out, arriving at the Medieval Tavern of Bizmar and has been hired on as a bartender/bouncer. While working at the tavern he met and eventually paired up with a golden haired eleven gypsy by the name of Jyoti. Jyoti informed Syutaka of the Wizardry and Sorcery Academy. She encouraged him to go, so she would be worry free about the people of Shadow out of harm's way.


Syutaka is known as a loner, because of his demanding nature of his job. But he has a few close friends. He believes in the advancement of magic, but is not particulary inclined to agree with current government policies. Syutaka is the only known survivor of a group of 20 to use the portal between the parelled worlds. " Generally quite egotistical in many ways. Yet, He is still a formiable opponent with both his swords and magic.


As time progresses, Syutaka changed into a whole new being. When the great darken enity known as Ithir came around, pludging the world into total chaos. Killing off races that is now extinct. Killing off the ones that he loved. As Negria, the temple of dragons invited him to stay and help them guard the temple. Which is the only resource that can destroy the Dark Lord Ithir. One by one, Priest began to fall to the dark lord, becoming servants and great lords for his service, til Syutaka was the last one that remains. With a greater amount, some how Syutaka used his cunning imagination and brought together the Dragon, Dragonians and Elves to his aid. As the last battle came, they all fought him. Dragons, Dragonians and Elves, alot of them was converted like the priest to serve him, til finally they entombed the Dark Lord Ithir, the Black Flames that guards the tomb would literally devour anything that comes close to it.

To this day, Syutake vowed that this dark Lord will ever again escape, for so long he lives. He became the Grand Master Priest of Negria. Now you know how the Dragons and some Elves became bad..For they are lost without their masters. To this day, they continue to roam the lands, inflicting harm to any of those and they continue to breed more evil doers as such as themselves.

For the last 4 thousands years, Syutaka guarded the fortress to himself, and never let the world know his where abouts. Til that day, MoonlightAngel came into play, he was holding her book of life. Now, Together they embark on a journey together on finding a way to banish this dark lord or kill him either one.

One day..He found a scroll hidden within his fortress....What does it say?

 
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