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Weapons/Armor You Want And What Effect You Want Them to Have Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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Dark Danx

PostPosted: Sun Dec 11, 2005 8:28 am


Code: Weapon
Name: Viper Bow
Type of Wep: short bow
Element: poison
Damadge: 3-15
Special: 40% chance of poison, dealing 1-5 damage every turn.

Code: Weapon
Name: Greater Viper Bow
Type of Wep: long bow
Element: poison
Damadge: 5-20
Special: 65% chance of poison, dealing 1-5 damage every turn.
PostPosted: Sun Dec 11, 2005 11:04 am


Name: Lycans Obsidian
Type of Wep: two handed sword or axe for humans
Element: Dark
Damadge: -2-6
Special: Moon comes out and you turn into a beast who can use the full extant of the swords/axes power, 12-18 damage I guess...

Chuchotement

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Sasuke_ Uchiha_Venture

PostPosted: Tue Dec 20, 2005 1:54 pm


Code: Armor
Name: archer half armor
Defence: 6
Fire Res: -6
Ice Res: 2
Energy Res:1
Dark Res: -10
Light Res: 10
Poison Res: 2
Wind Res: 18

Code: Weapon
Name: reinflenche
Type of Wep: bow
Element: wind
Damadge: 12 to 20
Special: bowmans heart: energy fills around the archer's arrow, causing damage to both, the archer and enemy.

you got this from battleon.com huh?I used to play taht game, then I found mapleglobal.com, it rocks!!
PostPosted: Thu Mar 16, 2006 6:18 am


ninja ninja i just want all the dark and fire element stuff ninja ninja

Alastor~Creed


StarOfFate

PostPosted: Tue Mar 21, 2006 2:11 pm


Name: Supreme Sword
Type of Wep: Non-elemenal magic sword
Element: N/A
Damadge: 5-30
Special: The sword lights up in many colors and you attack with an explosive strike.
PostPosted: Tue Mar 28, 2006 5:47 pm


Name: Blade gauntlets
Type of Wep: gauntlet (duh)
Element: none
Damadge: 3-7 per hit
Special: Jabs enemy twice w/ blades on gauntlet knuckles

Rita_Irving


Omochii

PostPosted: Sun Apr 30, 2006 2:42 pm


I skim read the past entries, so I hope these haven't been said:

Code: Armor
Name: Thicker Skin
Defence: 3
Fire Res: 1
Ice Res: 1
Energy Res: 1
Dark Res: 0
Light Res: 0
Poison Res: -2
Wind Res: 3

Code: Weapon
Name: Damsel's Needle
Type of Wep: A giant needle, similar to a spear.
Element: Wind
Damage: -10-25 (depending on your skill with the thing, it could end up hitting you instead of the enemy)
Special: You spin the giant needle rapidly to create an enormous amount of wind that can whip (or blow away) enemies. The incredibly pointy tip is also good for piercing. The needle is light and easy to carry. Originally designed for females, although it is still available to males.
PostPosted: Mon May 01, 2006 2:32 pm


Armor

Name: Elegant Mage's Robe
Defense: +5
Fire Res: +20
Water Res: +20
Wind Res: +20
Earth Res: +20
Light Res: +10
Dark Res: +10
Other: -10% chance of being inflicted by a status ailment

Name: Red Robe
Defense: +9
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +15
Dark Res: +15
Other: Teaches Red Mage S-Ability: Magic POW+ (Increses strength of spells)

Name: White Robe
Defense: +9
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: +20
Dark Res: +20
Other: Teaches White Mage S-Ability: Magic RES+ (Increases resistance to the elements)

Name: Black Robe
Defense: +9
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +20
Dark Res: +20
Other: Teaches Black Mage S-Ability: Geomancy (Makes targets one stage weaker to spells (Heal --> Nullify --> Half Damage --> Full damage --> Weak (Double Damage) ) )

Name: Green Robe
Defense: +9
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: +10
Dark Res: +10
Other: Teaches Green Mage S-Ability: Jinx (Increases accuracy of Green Magic)

Name: Blue Robe
Defense: +14
Fire Res: +25
Water Res: +25
Wind Res: +25
Earth Res: +25
Light Res: +10
Dark Res: +10
Other: Teaches Blue Mage S-Ability: Immunity (Immune to status abnormalities)

Weapon

Name: Twin Staff
Type of Wep: Staff
Element: Neutral
ATK: +12
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +20
Dark Pow: +20
Special: Teaches Red Mage A-Ability: Doublecast (Cast two spells at once)

Name: Angel Staff
Type of Wep: Staff
Element: Light
ATK: +10
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +35
Dark Pow: +5
Special: Teaches White Mage A-Ability: Full Life (Fully revive an ally)

Name: Dark Rod
Type of Wep: Rod
Element: Dark
ATK: +17
Fire Pow: +20
Water Pow: +20
Wind Pow: +20
Earth Pow: +20
Light Pow: +5
Dark Pow: +35
Special: Teaches Black Mage A-Ability: Dark 3 (Let's not call it Darkaga) (Level three dark elemental spell)

Name: Blue Saber
Type of Wep: Saber
Element: Neutral
ATK: +20
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Blue Mage R-Ability: Learning (Can learn monster skills by being hit by them)

Name: Jinx Rod
Type of Wep: Rod
Element: Neutral
ATK: +11
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Green Mage A-Ability: Blind (Blinds an enemy. Duh.)

RoleOfAQS


Austin Pamaj

PostPosted: Sat May 06, 2006 2:52 pm


Name: Basilisk Fangs
Type of Wep: Twin Daggers
Element: Dark
Damadge: 10-15 per hit
Special: The poison that comes out of the daggers are very potent and will make the enemy lose 10 hp as time goes pass
PostPosted: Sat May 06, 2006 4:06 pm


hehe, ill bet all of you thought i had given up on this post, well, i haven't, and i put all of your ideas on the first post! I am going to print them out and mail them to Gaia. That way, most of your wonderful ideas can have a chance to get your ideas immortalized!

Brennan(0.0)


stranger25

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PostPosted: Sat May 06, 2006 4:43 pm


name:ultima armor
defense:+99
fire res:+99
water res:+99
wind res:+99
earth res:+99
light res:+99
dark res:+99
other:can only be harmed by ultima sword

name:ultima sword
type:long sword
element:all
attk:+99
fire pow:+99
water pow:+99
wind pow:+99
earth pow:+99
light pow:+99
dark pow:+99
special:combined with ultima armor makes the wearer invincible
PostPosted: Sat May 06, 2006 4:44 pm


stranger25
name:ultima armor
defense:+99
fire res:+99
water res:+99
wind res:+99
earth res:+99
light res:+99
dark res:+99
other:can only be harmed by ultima sword

name:ultima sword
type:long sword
element:all
attk:+99
fire pow:+99
water pow:+99
wind pow:+99
earth pow:+99
light pow:+99
dark pow:+99
special:combined with ultima armor makes the wearer invincible


now that wouldn't be right... if you think about it...

Austin Pamaj


Brennan(0.0)

PostPosted: Sat May 06, 2006 4:53 pm


Pyro_Warrior
stranger25
name:ultima armor
defense:+99
fire res:+99
water res:+99
wind res:+99
earth res:+99
light res:+99
dark res:+99
other:can only be harmed by ultima sword

name:ultima sword
type:long sword
element:all
attk:+99
fire pow:+99
water pow:+99
wind pow:+99
earth pow:+99
light pow:+99
dark pow:+99
special:combined with ultima armor makes the wearer invincible


now that wouldn't be right... if you think about it...


He has a point.
PostPosted: Sat May 06, 2006 4:58 pm


I need just 10 more armor ideas and 3 more weapon ideas, preferrably guns or staves.

Brennan(0.0)


RoleOfAQS

PostPosted: Tue May 16, 2006 4:28 pm


Armor

Name: Holy Robe
Defense: +15
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: Absorb
Dark Res: Weak
Other: Absorbs Light Element. (Weak to dark)

Name: Blood Robe
Defense: +15
Fire Res: +35
Water Res: +35
Wind Res: +35
Earth Res: +35
Light Res: Weak
Dark Res: Absorb
Other: Absorbs Dark element (weak to Light)

Name: Tempest Robe
Defense: +15
Fire Res: +35
Water Res: +35
Wind Res: Absorb
Earth Res: Weak
Light Res: +20
Dark Res: +20
Other: Absorbs Wind Element (weak to earth)

Name: Forest Robe
Defense: +15
Fire Res: +35
Water Res: +35
Wind Res: Weak
Earth Res: Absorb
Light Res: +20
Dark Res: +20
Other: Absorbs Earth elment (weak to wind)

Name: Ocean Robe
Defense: +15
Fire Res: Weak
Water Res: Absorb
Wind Res: +35
Earth Res: +35
Light Res: +20
Dark Res: +20
Other: Absorbs Water Element (weak to Fire)

Name: Flare Robe
Defense: +15
Fire Res: Absorb
Water Res: Weak
Wind Res: +35
Earth Res: +35
Light Res: +20
Dark Res: +20
Other: Absorbs Fire element (weak to water)



Weapon

Name: Shining Rapier
Type of Wep: Rapier
Element: Light
ATK: +12
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +20
Dark Pow: +20
Special: Teaches Red Mage A-Ability: Light (or basic Light elmental spell)
Teaches Fencer A-Ability: Brilliant Slash (Or some kind of Fencing skill)
Teaches Magic Knight A-Ability: Light Blade (Light elemental physical attack)

Name: White Hammer
Type of Wep: Hammer
Element: Light
ATK: +25
Fire Pow: +5
Water Pow: +5
Wind Pow: +5
Earth Pow: +5
Light Pow: +45
Dark Pow: +10
Special: Teaches White Mage A-Ability: Holy (basic Holy spell, damages depending on alignment)

Name: Black Knife
Type of Wep: Knife/Dagger
Element: Neutral
ATK: +52
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Black Mage A-Ability: Mana Leech (drains a bit of MP)
Teaches Thief A-Ability: Steal: Dignity (various effects depending on class. Only works on Females)
Teaches Thief A-Ability: Steal: Pride (various effects depending on class. Only works on Males)

Name: Blue Rod
Type of Wep: Rod
Element: Neutral
ATK: +20
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +10
Dark Pow: +10
Special: Teaches Blue Mage M-Ability: Learning Loss (loses all evasion if move can be learned)

Name: Dream Claw
Type of Wep: Claw
Element: None
ATK: +30
Fire Pow: +10
Water Pow: +10
Wind Pow: +10
Earth Pow: +10
Light Pow: +25
Dark Pow: +25
Special: Teaches Green Mage A-Ability: Sleep (Puts enemy to sleep)
Teaches Spellfist A-Ability: Dream Fist (An attack that can put an enemy to sleep)
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