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Cormini
Captain

PostPosted: Tue Sep 29, 2009 6:58 am


To re-iterate what was stated by previous trainers in this thread, removing such clauses takes the strategy factor out of this game and turns it into an aggravating match base predominately on luck as well, into a slug fest.

Not to mention, particular pokemon (aka Machamp) have access to many abilities that grossely increase accuracy (No Guard) guaranteeing that 1HKO's hit.

Without the clauses in-stated, as pointed before, they give a few pokemon grossly overpowering set ups. (another example, Sand storm Glisgar set-up with double team.

I really don't understand where street fighter comes into this equation. First, its a fighting game. Second, its a game based on both hand eye coordination and reflex, where as pokemon is solely bases on tactics and major strategy. You really are comparing apples to oranges.

I can however understand what you are saying and I agree. A player should have a good set of strategies to counter your opponents. Though I still dis-agree with the removal of the clauses, mainly because the OU Meta-game is already limited with the same pokemon that is used constantly to counter one another. If we were to remove such a clause, the amount of pokemon in the OU- metagame would shrink up to the point where only a few pokemon will be seen being used. (mainly because how greatly effective they are.) And honestly, I am tired already of seeing the same limited pokemon in play already. We really don't need the group to shrink to the point where I can predict what my opponent plans to use.
PostPosted: Tue Sep 29, 2009 5:30 pm


kirashimu
Mighty Maxz

As for the KO, I think its excepted to happen if the person is low intelligent, but then again you would think about his next attack... there are pokemon who abilities stop 1-KO hits, there are also flying pokemon to stop fissure, Ghost pokemon to stop Horn Drill and Ice Pokemon to stop Sheer Cold... So its ALLL based on the trainer party and knowledge. (( For my opinion ))


So you admit it, only people with low intelligence use
OHKO moves as you said. You are defending them so obviously you use them, enough said.

OHKO moves are the most unfair moves ever, no matter how strong and hrd you raised your pokemon, it kills it. You send out your wall, it dies because of an OHKO move. OHKO moves are incredibly cheap and just show that you are too lazy to come up real strategies.

Have you ever faced one of those trainers that spams double team in the game? I have, and it sucks! You can only hit them lik 10% of the time, that is really cheap.


If you BELIEVE I am a low intelligence trainer, believe what you want to believe based on that one statement, I did mention Im not a great debater.. other trainers who have fought me, knows how I haven't used a OHKO technique. Im just defending the subject, based on how to defeat a pokemon who continuously use Stockpile, Cosmic Power, or any other double feature stat boost. Seeing "from" what "I" have read, evasion is the only stat boost allowed, and all other stat boost are able to be used drastically...

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PostPosted: Tue Sep 29, 2009 6:07 pm


Mighty Maxz
kirashimu
Mighty Maxz

As for the KO, I think its excepted to happen if the person is low intelligent, but then again you would think about his next attack... there are pokemon who abilities stop 1-KO hits, there are also flying pokemon to stop fissure, Ghost pokemon to stop Horn Drill and Ice Pokemon to stop Sheer Cold... So its ALLL based on the trainer party and knowledge. (( For my opinion ))


So you admit it, only people with low intelligence use
OHKO moves as you said. You are defending them so obviously you use them, enough said.

OHKO moves are the most unfair moves ever, no matter how strong and hrd you raised your pokemon, it kills it. You send out your wall, it dies because of an OHKO move. OHKO moves are incredibly cheap and just show that you are too lazy to come up real strategies.

Have you ever faced one of those trainers that spams double team in the game? I have, and it sucks! You can only hit them lik 10% of the time, that is really cheap.


If you BELIEVE I am a low intelligence trainer, believe what you want to believe based on that one statement, I did mention Im not a great debater.. other trainers who have fought me, knows how I haven't used a OHKO technique. Im just defending the subject, based on how to defeat a pokemon who continuously use Stockpile, Cosmic Power, or any other double feature stat boost. Seeing "from" what "I" have read, evasion is the only stat boost allowed, and all other stat boost are able to be used drastically...

I didn't say I believed it, I was trying to say that you should watch the words you use, since they can insult yourself. Sorry if it came off the wrong way.

Eveasion is the only stat that is not allowed to be raised, not the only one allowed to be raised. For a good reason too XD
PostPosted: Tue Sep 29, 2009 8:29 pm


Luther Olathes
If someone were to take a pokemon like that into a double battle with Machamp, the chances of winning is very slim, specially if Machamp has Protect/Detect.

Actually, that doesn't quite work. I've tried it. It made me really sad. I'd made a whole team of OHKO users, and it was awesome, but No Guard had little or no effect.

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pyrodragon518

PostPosted: Wed Sep 30, 2009 1:41 pm


Okay, these are my thoughts, I know they aren't the best, but think about it:

***Please note that you can raise stats up to six levels, normal boosting is one level, if you boost something sharply, it's two levels.

In my slightly noobish opinion, 1HKO moves are banned because of the many easy ways you can boost your accuracy. For example, say you have an incredibly good defensive pokemon which can take hits a lot. If it can learn a 1HKO move, and a move that sharply increases accuracy, and it decides to sharply increase accuracy three times (highly unlikely, but think about it), then that's six levels up on accuracy, giving it 300% of the original accuracy, 30%, making it 90% overall. And if I'm correct, if the pokemon is holding a wide lens, which increases accuracy by 10%, that should make the total accuracy a whopping 99%. Correct me if I'm wrong, but I think either way, that's some pretty freakin' good damage there.

As for evasion, sharply increasing your evasion three times makes it so that your opponent can only hit 1 out of every 3 times. That's REALLY unfair. Imagine battling someone who has that on their side... 100% accuracy becomes 33%, and that's the best you can get without raising accuracy or using a non-failing move.

Sorry I made this so long, but that's just what I do. sweatdrop
PostPosted: Thu Oct 01, 2009 6:31 am


pyrodragon518
As for evasion, sharply increasing your evasion three times makes it so that your opponent can only hit 1 out of every 3 times. That's REALLY unfair. Imagine battling someone who has that on their side... 100% accuracy becomes 33%, and that's the best you can get without raising accuracy or using a non-failing move.


Also, tied that with a pokemon who has the ability "sand veil" during a sandstorm set up, which adds an additional 20% chance to miss. If the same poke is holding Brightpowder which also adds another 10% to evasion, add that percentage to the one using double team, increasing it further to the point where a poke could not get hit. Very nasty.

Cormini
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PostPosted: Thu Oct 01, 2009 1:29 pm


Hmm, I figure it's about time I said something on this discussion....

...All in all, when something threatens to over-centralize the metagame, it becomes banned; this is the case with the Evasion Clause, OHKO Clause and everything else excluded from the metagame via the use of standard clauses.

Vs Evasion

I honestly think the only way that the evasion clause would ever go away is if they actually made a move that either blatantly raised the user's accuracy and made it as widespread as Double Team currently is. Or if they reduced the number of Pokemon that could actually learn Double Team (I mean, seriously, does it have to be learned by just about every Pokemon?) If an idea like what's posted above ever came into floriation, then I'd imagine that the whole "Evasion Clause" thing would just turn into a SR-spikes scenario. You wouldn't really need it on every Pokemon, it'd just be another utility move that should be on your team somewhere (like Rapid Spin). And it might make for some moves like Thunder to be used more often and just be a new type of buff to throw into the metagame. Probably the easiest change in order to fix the evasion factor in the game would be to just make some of the phasing moves (Roar and Whirlwind) and even moves that openly reduce evasion boosts (mainly Sweet scent) unhindered by evasion and maybe reduce the widespread learning of the move Double Team itself and it should become a whole lot more manageable.


Vs OHKO

OHKO moves are broken. Plain and simple. I know I personally would be running rampant with an Articuno with the moves Mind Reader and Sheer Cold if it was allowed. Blatantly put, let's do the math: Mind Reader + Sheer cold = switch out or your Pokemon dies; and in worst case scenarios where the 30% accuracy actually hits (assuming I follow through with the OHKO and not just predict the obvious switch) the Pokemon you just switched into dies anyways. Just because there are supposed 'counters', doesn't mean that they're any good and worth doing anything apart from filling the one role. Such as Garchomp's time. It isnt' fair to have to use one Pokemon JUST to counter Garchomp like Skill Link Cloyster who's set would do pretty much nothing but counter Garchomp and pretty much nothing else in the metagame. The same goes for OHKO moves. Someone brought up the ability Sturdy earlier, but do you even know how many actual usable Pokemon have the ability Sturdy in today's metagame? Honestly the only good Pokemon worth putting on your OU team that possess such an ability are Donphan, Forretress, Magnezone and Skarmory. That's not unless they are already filling a special role that isn't outclassed. So, all in all, why force people to carry one of four Pokemon to counter a single move? That is a prime example of the metagame being over-centralized and why the standard clauses stand firm.
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