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Posted: Tue Sep 15, 2009 5:20 pm
I don't mean to nitpick but surely I'm not the only person who looks at character profiles as soon as somebody joins.
You should probably list both occupations and classes, if someone's character doesn't have a day job they can just list themselves as unemployed. Other than depth and detail to a character, having a day job at least means they have something to do in RP downtime, and an explanation for why they have so much money. It's called an occupation for a reason. Since their character class determines their combat style and prowess and this is a warfare based RP I don't need to get into that any further.
Anyhow, if a character class isn't listed at least inspect it and have them explain what it does.
If we're going to get into ranged weapons, don't just point out guns. People should probably keep track of quiver capacity, how many throwing knives, they carry, how many sappers they have, etc. In the case of advanced technology, there isn't an easy way to mass produce ammunition for them. Arquebus' are easy because it isn't difficult to produce lead pellets and gunpowder, but arrows take time to craft properly.
It's difficult to dodge tornadoes, floods, earthquakes and the like too. Not everything is going to be avoidable. The things that aren't should probably be used in moderation though. Any area attack is difficult to actually avoid.
Nobody's going to carry a cannon, but lining them up between your wall castling is a good way to slow down a charge. They also happen to be good offense on ships in naval combat.
Marital status would be a fairly important detail, but nobody's made it obvious that their character is married or even dating.
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Posted: Tue Sep 15, 2009 8:38 pm
Woven Red NUMBER ONE: TECHNOLOGY This has come up in the rp lately, and a few members have complained, and personally I'm getting a bit fed up with it. So we're going to have to define it very very well before I godmode will off everyone abusing it. Nathien Bloodguard was a moderator for me before this rp was even thought up of. He's from the older guild rp. But he's volunteered to look up time periods and what was available weapon wise so we can decide what "time period" we're in and around what "country" since Japan came into the possession of gun powder much earlier than Europe (I can't believe we're actually having to use that. Evangel was actually getting kinda mad because we didn't say if we were medival Europe or Japan!) Anyways, We need to come up with some specific rules and guildlines about this. Can we or can't we have guns? Explosives? Teleporter machines? cannons? the list goes on and on... Nathien here to give you some info, Japan got gunpowder after Europe, and the Europeans refined it quicker and better then the other regions, which is why I used them as the base for my research. Just thought I would throw that out there. Chinese are the ones whom historians believe came out with it first, and it worked its way to Europe, then they (the Chinese) dropped its development, while the Europeans adopted after much struggle from the church.
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Ultimate Quest Master Crew
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Ultimate Quest Master Crew
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Posted: Tue Sep 15, 2009 9:08 pm
Phaeton 2 Teleporter machines are pretty far into the future, I'd avoid those. Even modern science and technology says they're unlikely. Spells on the other hand are available though even in D&D there isn't a way to move hundreds of people at once. Teleport spells require the user to know where they're going though. They have to have been to that location frequently for best results. On technology as a whole, we also have to consider magitechnology, and the advancement of magic. Are magic and tech mutually exclusive? Is there some connection in some cases? and how far is magic in evolution? For the top one, Teleportation should take alot out of the user, as it really is a high level ability, and kind of cheap when people keep teleporting to dodge an attack and then teleport onto someone for the death blow... Basically limit teleportation. On the note of Technology and Magic, in most fantasy setting they clash. Magic has laws, but they tend to bend the normal worlds laws, and are a separate thing altogether. Technology is something based on the laws of the world. Normally when the two exist together, either magic starts to fall out of phase and slowly becomes replaced by technology (the opposite of the light bulb example, If you can flick a switch and have light, then why bother learning for years on how to light a room with magic?) or magic stays strong and technology is rare. Most tech would be made to either strengthen magic (like say a 'gun' that didn't require ammo for it really aids you in focusing your magic) or supplement it (For those ungifted in magic, or just unable to wield it, if such people exist in this world). Well this is just my opinion on the subject. ~Nathien Bloodguard
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Posted: Tue Sep 15, 2009 10:31 pm
I wouldn't worry about drain or cheap application. Teleportation takes far too long to cast to be any good for evasion, at melee range it's easy to get interrupted. Well, nobody showed up claiming to know Instant Transmission. If they did, then they could dodge lethal threats like that. The most dastardly evasive maneuvers come from spells like Blink, blur, and invisibility.
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Posted: Wed Sep 16, 2009 4:40 pm
SO here is my continued opinion:
I agree with nathien, if they do mass teleportation spells like a large group of people or too a different nation it should drain them and mostly make the teleportees vomit, due to the sudden change in mass and such (gotta love ap physics razz ) But i also agree with phae small ones like blink and blur, or my favorite colm's shadow disappearance are really good in battles and yes are draining with excessive use but to a smaller degree... I think that's what i meant
Dragons have one of the hardest hide known to man, therefore it should take lots and lots of people to kill them... But most aren't immune to magic, I spy a weakness!!
Occupations- We should allow the users to make their own with our approval.
New profile thingy- I likes it but it might be hard to implement sso I suggest that we start by changing ours, maybe after Ashe and Colm are done with making their children and then start alerting the users
Did i forget to mention something?
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Posted: Wed Sep 16, 2009 10:34 pm
As for the profile redux, I support the specifics for clothing and equipment section, but I can warn you right now, Seth might have a pretty large list for that. She changes clothing and hairstyles rather frequently, and has a standard work uniform. Besides, pictures seem straightforward, but they can be very limiting for character description. What happens if your character likes to wear all sorts of kinds of clothing, changes their hairstyle, or even gets a nasty scar over the course of the story?
It'd help to at least have a list of explanations for basic classes for people who aren't used to designing characters in that manner. Though in my experience multi-classing is popular. Back in my old D&D days the DM lifted the exp penalty rule for multi-classing so everybody did it. Though his explanation was to encourage prestige class usage and get people to read the other books. Besides, the core classes were pretty limited on their own.
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Posted: Thu Sep 17, 2009 7:07 am
Alright, I finally understand the difference between Class and occupation now and we shall use both of them. I also agree that if we eexpect other people to use the new profile, we've got to use it ourselves first. I've already started altering Illusions Profile. The spot for CLASS should go right about OCCUPATION (too lazy to change the form just yet)
As for the outfits, I understand that part because Illusion adn Shina/Ashe change theirs quiet frequently. I'd say that the description you put is what they're usually seen wearing. But if they have other things they were just as often, to possibly put down multiple things. Like for instance... Back: Heavy woolen cloak; quiver full of arrows; Napsack of spells; They're all seperated, so they can be worn interchgangably. I don't know, might help though.
I NEED TWO/THREE PEOPLE TO START WORKING ON A SPECEFIC TASK!!! I want 3-4 deities. THey don't have to be dedicated to an elemenet, but they have to stand for something. Like the God of war and pain, stuff like that. Not just that though, they need a city. Like where their main temple is, where everyone from that city would have them as their 'patron god' I pick Mor, Snow, and Colm to work on these. Take one or two each, please have them done by Sunday~
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Posted: Thu Sep 17, 2009 3:28 pm
Okay, so I totally just read through all of that, and most of it went wayyyy over my head. Ah, the wonders of being blond. Oh well, I'm sure all of you understand all that so I'll let you guys handle it. As for the deities, I can defiantly help with those. Not really sure which to help make, but I don't really have a preference either way. so Mor and Colm can pick which ones they want first and I'll go off of that. :] unless you want me to make a specific one?
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Posted: Thu Sep 17, 2009 5:05 pm
Well, actually conserning the dieties I actually have a form I'd like you all to use when making them. It's so they're at least a little uniform, but they'll still have things that set them apart. Diety Form: Quote: Name: Gender (If it has one): General Form (human or animal, what do they usually appear as? A snake or a handsome young man?): Area of Power (the city or regions it controls): Diety of...: (Birth/Conception, the Dead, War, Intellect, Creativity, Love, Beauty, etc.) If there's anything you think should be added to the form let me know, or just add it. @Snow: I would just make one. The chances of yours being the same as someone theirs are very slim. It's even funner if it was like an otter diety who was the diety of msifortune. lol
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Posted: Thu Sep 17, 2009 5:44 pm
@Woven okays :] I'll work on it tomorrow sometime after school.
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Posted: Thu Sep 17, 2009 9:25 pm
So should we make a deity sticky thing in the profiles? And would you like us to rp as them if we ever need to on the mule?
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Posted: Thu Sep 17, 2009 11:44 pm
^I made a deity not too long ago, roleplayed it, and put a profile in the mule section. It'd probably be easier to give them a separate profile page though.
I'm nitpicking again but can we just change the "Rank of Royalty" category to just "Social Rank"? It'll be easier to remember and newcomers won't think they're being forced to become royalty right off the bat. It seems odd but I'm thinking royal status is a deterrent. It seems like the higher in social rank a character is, the less likely their player is to stick around.
About species:
Incubus and Succubus are the same creature, just different genders. Demons and devils share similar traits but aren't all one species. The underworld denizens are as diverse as the material plane species.
Elves, Don't forget high (common) elves, gray elves, aquatic elves, and Drow. Though It's been an offered species in the past, I've NEVER EVER seen an aquatic elf.
Giants are fairly diverse, You have hill giants, stone giants, fire giants, frost giants, cloud giants, storm giants, cyclopses, ogres, and trolls, and some other types I don't remember.
Don't forget the whole goblinoid section: Goblins, Orcs, and Bugbears
Ghosts aren't technically a species. Though if you're going to get into them. Banshees, specters, and wraiths, are ghosts.
Zombies aren't technically a species either.
And DWARVES! HOW COULD YOU FORGET DWARVES! Dwarves are awesome! eek
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Fake Plastic Soldier Crew
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Posted: Fri Sep 18, 2009 12:16 am
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Posted: Fri Sep 18, 2009 9:41 am
yeah, Mor is you. I'm sorry, I was still in rp post a mode when I put you as Mor.
@Phae: Gnome, selkie, etc. I know succubus and incubus are the same, but I know a lot of people mistake them as completely different. So we shoudl put those two in the same post. Incubus/Succubus
I've noticed the problem we have with that too...but social rank sounds so...boring to me. Or maybe boring isn't the word. It makes it sound not important at all when it is in the way of how you are treated by others. To a certain extent. What about something like... Title of ______ something or other. I don't know. People already half the time just leave it blank, but we NEED them to fill it out. Why? It means people who are above you can basically order you around. That's how it works.
@Sewn: Ohhh looks like you've got a LOT more to work on ^^
@Colm: Yes. We'll make a sticky for just the deities. and if they ever need rped we will use te mule and only the. They're going to be NPCs this time. We aren't going to activly rp them.
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Posted: Fri Sep 18, 2009 12:55 pm
I dunno, I mean Evangel pointed it out to me a few weeks ago. It seems like rank doesn't have an effect on player character interaction at all. Though most of his opinion came from the complete lack of unity in earth, then some unruly lower ranks in the fire castle, then the ill treatment of the guards and the castle itself in water. It seems feasible for NPC control though.
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