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Posted: Thu Jul 30, 2009 6:50 pm
Yay! and lol, we have all the red classes in the group of 6 XD
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Posted: Thu Jul 30, 2009 8:11 pm
Heh lets try not to outpace ourselves here, we dun want the guys with the clubs coming down on us just yet wink
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Posted: Thu Jul 30, 2009 8:12 pm
Oh no no. Guys with clubs aren't good.. not good at all.. *evil cackle*
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Posted: Thu Jul 30, 2009 8:18 pm
I'm curious though, since Juno has accounted for herself as a Priest... uh... do we treat her as such and then get a bit dumbstruck when she can't heal any of us? xd
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Posted: Thu Jul 30, 2009 8:20 pm
We'll probably figure she's not a priest soon enough, considering you also have a cleric, it wont really matter heh
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Posted: Thu Jul 30, 2009 8:22 pm
Pretty much, you'll see and me like "What the ********?" and she'll be like "G2G"
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Posted: Fri Jul 31, 2009 10:39 am
Y'know I think we're dealing with a necromancer here crying
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Posted: Fri Jul 31, 2009 10:45 am
Lol maybe. I hope I do a good job rping sweatdrop And do people treat priestesses with high respect? Or normal lol
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Posted: Fri Jul 31, 2009 10:53 am
Do your best, its a pretty easy feat if you like to read books and have some imagination, though I think we might have to figure out how to ensure everyone gets their chance to "act" in a particular scene gonk
And probably get used to the battle system (I was thinking if I run into archers can I grab a guy one turn, then after he ahh... absorbs a few shots... if it counts as one action to push him into an enemy & pounce?)
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Posted: Fri Jul 31, 2009 10:59 am
I'm pretty sure once he a...absorbs the shots?... you can throw him then pounce as long as you give the mod the chance to retaliate, so like i guess once you pounce you might have to submit it. I think dont hold me to it lol. xp
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Posted: Fri Jul 31, 2009 11:03 am
Heh "volunteer" meat shields are fun smile
I guess I'll PM the GM if I have a question about a course of action.
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Posted: Fri Jul 31, 2009 1:51 pm
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Posted: Fri Jul 31, 2009 2:31 pm
Thread Update: There are 3 ways that 3 characters are able to set everyone free currently.
I will not say who has these options, but I will say that if nobody figures it out in either 1 page of posts or 2 days, then I will progress the plot through an event, that will lead to an unnecessary battle razz
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Posted: Fri Jul 31, 2009 3:21 pm
Hope i'm not lost now lol.
How is the battle system diffrent? As in that the GM controls them instead od outright massacaring them?
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Posted: Fri Jul 31, 2009 3:24 pm
For the most part.
The main difference is you don't get to say:
"I cast fireball and incinerated all the monsters in sight."
Instead it is:
"I cast fireball."
Then, I judge how the damage is dealt, it is during this time that I factor in how badly damaged/distracted the person is, how powerful the weapons/armor are, etc.
"The resulting explosion sent several of the goblins scattering, charring two of the little beasts to the bone, and seriously injuring a second pair."
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