Welcome to Gaia! ::

The World of Gaia: The Chronicles of Selant

Back to Guilds

 

 

Reply WoG v2.0 - Twisted Fates
On classes. Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Joseph Brown
Vice Captain

PostPosted: Wed Nov 23, 2005 12:18 pm


I'm still not sure about the profession system. While good for characters who either have a fighting style based around their profession (Like a warrior blacksmith) or need to practice with what they make to make better items (Like Nyman Po), it still needs a lot to be desired for the character who's a tradesperson first. Sure if they can swing a sword haphazardly, but that doesn't make them a knight or a mercenary. Both those classes have ideals attached to them that wouldn't fit. Nor are they a thief or a ranger, since they too have ideals attached to them.

Which leaves the lord. A class with a horde of its own problems.

For one, WoG can't have it both ways. Either Lord becomes a profession, or Artisan becomes a class. The second is it favours players who like playing the upper class, giving them the most versatile classes to play with.

Now there is a compromise. I realise that making artisan a class opens the door to a painful amount of other requests. So lets focus on how to make the lord class fair.

From the way I see it you've got a couple of options:
1) Release a townsfolk type class. someone who doesn't have the money or power of a lord, but at the same time is just as tied to the town as the lord is. The downside is you would have to make a freeman/drifter class too. Someone who's main skill is travelling and practising their profession for money, sort of like a non-combat focused mercenary.

or

2)Change the lord to something more neutral, and make the player define their characters level of society. So you'd be able to emulate a lord, artisan and peasant all with one class. Highly simple, highly efficient. The flaw, while simple in the beginning it can get cluttered really fast. For this to work the base character would be so open ended it could cause more headaches and arguments than it solves.

Once again, just my ideas.
PostPosted: Thu Nov 24, 2005 3:15 am


Paladins....

...why aren't there paladins....

..I have this great idea...but I can't use it if there aren't paladins...it's really the only thing that fits him...

*cries*

Kalin DNom


P4lladiumShifted

PostPosted: Thu Nov 24, 2005 3:18 am


I think the way it seems to be working is that we have the top-tier classes, and that we can modify these (within reason) with a sub-class.

Like a Paladin is a particular type of knight, and so on.

Am I right here?
PostPosted: Thu Nov 24, 2005 7:21 am


Personally, what P4lladium said makes sense. Truewind is teh classman though - Not I. xp

Sey
Captain


The Crimson One

Shadowy Prophet

PostPosted: Thu Nov 24, 2005 7:52 am


Hmm...

...so what, after you reach a certain level of Knight, would you choose a specific path of Knight to follow? One being Paladin and one being something else, or something?
PostPosted: Thu Nov 24, 2005 10:45 am


I think that, once reaching a certain level of proficiency with the sword as a knight, you could move onto a different profession such as Paladin - but only after you've RPe'd your way to that point.

WoG is about growth and development, and this applies to characters also. I believe I'm going to keep Sey as youngin' for now and just RP her mum to get things going...

Sey
Captain



themightyjello


Dapper Elocutionist

5,650 Points
  • Happy Birthday! 100
  • Timid 100
PostPosted: Thu Nov 24, 2005 10:51 am


So there's five levels of class...

What, so you're suggesting that maybe after 3rd level or so, they can choose a subclass (like Knight can either stay Knight, or go Paladin or Blackguard ((D&D thinking)) ...though that's kind of biased... maybe just more Paladin of their specific 'faith', or elemental group that they follow). Then two levels of that are available before they reach the top, then...

I 'unno.


I once had a thing... *looks for it*

It was a long time ago, sort of going on the RO system... this was way back before I started RPing, I was designing game classes...




/ Crusader
/ Paladin - Dragoon
Knight - Dk. Knight - Dk. Dragoon
Squire < Deathbringer
Hunter - Archer - Ranger
X > Bounty Hunter
Rouge - Mercenary - Assassin
Thief < / ShapeShifter - Doppleganger
Illusionist > ShadowMaster
> Sorcerer - Warlock
Magician - Wizard - Elementalist
Apprentice < > Mage
Acolyte - Cleric - Priest
Shaman - Summoner
Sage

Okay... lemme try and explain this...

Squire can go to Knight or Hunter at second level. Hunter could go to Archer or Mercenary (which are also the two classes available to a third-level Rogue). From Mercenary OR Archer, though, they can both end up as a Bounty Hunter, or the Archer could go to Ranger and the Mercenary to Assassin...

...it'd be at each level they'd pick up a number of new traits or abilities, so that the path that you take to get there can influence the end result just as much as the final level of the job that you choose...

...it's an old system based on FF or RO classes. I made it for a text-based game that I never got to making, back in like... 2002.
PostPosted: Fri Nov 25, 2005 8:07 pm


That system looks like it could be pulled off. This branchs into that which goes into that. And it looks pretty free with the branching...

There is just one thing I discovered about classes. What is there to do for those people who do something, then just...stop doing it? To stop playing the character and create a new one?

Alternative characters are the devil I say!

So, like, input a system where if your character for some reason decides to quit their profession. Like a Summoner who angers the elementals, or some other defunct reason, starts as a base tier in a new branch. But can not start over in their current branch?

Yeah, I just felt a need to post about people deciding to wipe their sheet and start over. Because...something.

Elevar


Truewind

PostPosted: Fri Nov 25, 2005 8:21 pm


I think we were kind of hoping to deal with character wipes on a case by case basis rather than creating a provision for them.
PostPosted: Sun Nov 27, 2005 10:56 am


Truewind
I think we were kind of hoping to deal with character wipes on a case by case basis rather than creating a provision for them.


3nodding Yeah. It hasn't happened all that often and just to make it less complicated we should leave it as a case by case thing.

:: noogies True ::

;_; You ditched me yesterday. 9:00? crying

Sey
Captain


Owle Isohos

PostPosted: Sun Nov 27, 2005 1:15 pm


Drifter class sounds fun. Just thought I'd pop my head in and say that.
PostPosted: Sun Jan 01, 2006 5:27 pm


[ Message temporarily off-line ]

Lanceian


Sey
Captain

PostPosted: Mon Jan 02, 2006 4:57 pm


Annnnnnnnnnnnnnnnnd most of these questions will probably be delayed on the answering till the 8th when Josh comes back, or if Truewind ever comes back from being AWOL... @_@
PostPosted: Sun Jan 08, 2006 11:08 pm


[ Message temporarily off-line ]


themightyjello


Dapper Elocutionist

5,650 Points
  • Happy Birthday! 100
  • Timid 100

The Crimson One

Shadowy Prophet

PostPosted: Mon Jan 09, 2006 12:42 am


Josh...

...I hate to have to be the one to break this to you, but otherwise it'll never get done. So I kinda have to.

It's basically been decided that your class stuff is going to be redone, in the style of what Dan's been doing. Because the way Dan has it allows much greater flexibility in what the characters can do, and makes it so that all knights and such won't be identical.
Reply
WoG v2.0 - Twisted Fates

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum