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Shruikan Tenshi

PostPosted: Mon Sep 21, 2009 1:08 pm


The Infinite Eight
Powerful, Eight, Dieties


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History
During the beginning of times, when the bijuu were created in various ways and each represented their repective element and other various things, a small group of the strongest warriors got together. There was eight of them, each giving themselves nicknames for each had thier respective element but more so their respective emotion. Each was named in the following order: Skeith from the land of water, Innis from the land of Fire, Magus from the land of Earth, Fidchell from the land of Demons, Gorre from the lands of Stone, Macha from the Land of Sky, Tarvos from the land of Rage and Corbenik from the land of the unknown. These warriors wanted a way to rid of the demons, and found it by sacrificing themselves they will become Eight Dieties, releasing them from their chamber which the gods locked away for a reason. The gods were enraged at their act and decided to punish them by granting them their wish, releasing the eight entities. Each of the avatars that together make the abonimal wave appeared and absorbed each of the eight warriors. Now these mysterious creatures wonder the lands, in search of a host that is truely capable of weilding their amazing powers.


Rules
•Must be the proper elements of the avatars, otherwise you cannot get them
•You can only summon one from the eight, so pick and choose wisely for once you get it your stuck with it
•Avatars can be summoned with other avatars, however only if they are fighting against each other, othewise the avatars will go beserk
•The avatar remains on the field for a total of 20 posts, unless dismissed.
•Summoner must be at least Jonin to be able to control the avatars by 15 posts at the temple or if chunin (or genin with demon) you have to post 30 times training at the temple. If nether are done the avatar will kill you.
•All avatars can fly, very fast and powerful
•Summoner is allowed to fuse with the avatar, however if done the user cannot use their own techniques, only the ones the avatars possess. Fusing with them still retains their form (the avatar's form)
•The avatar host is able to create a single custom technique for their respective avatar. However once the summoner dies, the technique dies with them. The custom technique must be sent to Shruikan Tenshi for approval
•To awaken the avatar within you, you must be in a situation on a very high emotional level



Skeith - The Shadow of Death

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Description
Skeith is known as the shadow of death due to the fact that he is the embodiment of death. He has no emotion and he doesn't speak at all. He is one of the more feared of the eight because he truely lives up to his name, even as silent as death. He weilds the element of ice and lightning. He primarily uses spheres of lightning and other various techniques, but his signature technique is summoning a massive pillar of ice that encases all within it, exploding crushing the victims in it. He weilds a large scythe that is capable of cutting through nearly any substance.

//Techniques//


Electrobes
Skeith shoots a series of condensed eletric spheres at the target. Upon contact with anything they explode releasing sparks within a 10ft range. If target is struck by this they suffer strong eletrical shocks and paralysis

Thundaga
Skeith slashes his scythe up to three times, releasing disks like energy that is made up of lightning. This is sent at fast speed and is capable of slicing through human limbs and deliever powerful eletrical shocks.

Slash Shield
By using the scythe, Skieth produces a shield that is capable of reflecting any projectile based technique. This can only be used once every three posts.

Judgement
Skeith's strongest technique. He slams his scythe on the ground and then points it at his target. The ground around the target"s freeze and one massive column of ice encases the targets. Once the targets are encased the user has the option of leaving them trapped in it or crushing them by implosion. Its impossible to break out of it, but it can be destroyed from the outside. Against another avatar this will only cause damage to it, but not killing it.


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Innis - Mirage of Deciet

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Description
Innis is known as the mirage of deciet from its powerful ability to make genjutsu a reality. The illusions are very realistic and decietful, known to mis lead people places where their demise rests ahead. Innis also weilds two swords, capable of slicing through most objects with relative ease. She weilds the elements of wind and fire. She is known as the embodiment of illusion and deciet.

//Technique//

Wind Bombs
Innis produces a series of orbs made of wind and launches them at the targets. Upon impact the orbs explode sending slicing wind everywhere within a ten feet radius

Raging Hurricane
Innis produces powerful winds that blow around her at very high speed to where she couldn't be seen. Then she projects it outwards around her, it becoming like a hurricane of slashing winds. The hurricane lasts up to three posts. Caught within the blast the opponent would be in a trance, as if they were drunk. Their hearing and vision would start acting up and become real delayed.

Inferno Trance
Innis launches three large spheres of fire at the target, which upon impact would explode upon impact sending flames so hot water would evaporate just being near it and the oxygen would vanish suddenly within a five feet radius. If the target looks at the fire they get entranced by it, their reaction time becomes really severed and their vision blurs like a drunks would before blacking out. The explosion is bright and those looking at the light would be blinded for a post

Invisible Dolls of Treason
Innis's greatest technique, Innis creates three gaint creature's of illusions which at first is nothing more then an illusion, so the user can almsot pick anything for the creature. Then the illusions become reality, and the creatures are real. The creatures can only last up to 8 posts before fading back into nothing. This can only be used three times each battle.


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Magus - The Propagation

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Description
Magus is known as the Propagation, or the Propagator. He is the embodiment of Duplication. He is able to multiply things of himself, being able to replace himself with an exact replica in the middle of a fight to protect himself from death. (Can be done only once per month). He has crystal like things throughout his body and is able to use pure energy as attacks. Magus weilds the elements of lightning and earth. He doesn't weild a specific weapon, but is none the less very powerful and can make up for it.

//Techniques//


Jade Leaf Guard
One of Magus's defensive techniques. He creates up to six crystal like leaves which float around him. As long as these leaves are up, no attacks will go through and harm Magus. It takes approximently five B rank or higher techniques to destroy one leaf.

Jade Lightning Bullets
Magus creates a series of green orbs that is composed of eletricity and fires them at the target from both of his hands. Upon impact they release green showers of sparks that can eletricute and paraylze others within a 10ft radius.

Jade Laser Storm
Magus produces a large series of lasers composed of pure energy and lightning. The number of lasers are roughly 8 of them, being struck by one of them will not cut off limbs but deliver very painful burns and shocks, rendering the area useless for awhile and badly damaged. Against an Avatar it will eletricute them but not do much else as it would to a human.

Rebirth and Death - Jade's Storm
Magus's strongest technique, Magus flies around dropping gaint crystal like leaves around, a number of 10 of them. They are very dense and are time bombs, needing approximently 8 posts till detonation. The amount of damage varies with the number of leaves remaining in the area. If all eight are on the field, the strength of the explosion is enough to wipe out a village completely. If 7 are remaining, 3/4 of a village will be wiped out. If 6 are remaining, about half of the village is wiped out. If 5 are remaining, 1/4 of a village is wiped out. If 4 are remaining, anything within 100ft is destroyed. If 3 are remaining, everything within 75ft is destroyed. If only 2 are remaining, everything within 50ft is destroyed. If 1 is remaining, anything within 25ft is wiped out. This can only be used one per week and to destroy the leaves it requires 10 A or S rnak techniques. The leaves are the size of cars. ((cannot be used against other avatars))

Jade Blast
Magus's other strongest technique. He holds out both hands infront of him and concentrates a large mass of energy into a ball. Then he fires a powerful beam of destruction. Anything struck by this would suffer heavy damage an dpossible death. against an Avatar it would cause damage but not death.


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Fidchell - The Prophet

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Description
Fidchell is known as the Prophet for he tells prophecies. The Embondiment of Knowledge. He is able to manipulate the element of fire and chakra, utalizing it in its pure form. He has four disks floating around him and bears a mask. He floats around like the others and isn't very fast, but is indeed powerful

//Techniques//

Shining Fire Discus
Fidchell takes the mask off his face and throws it at the target, the speed going so fast fire covers it from the friction against the winds. It scatters fire everywhere as it acts like a boomerang, going around twice before Fidchell catches it and replaces it back to his face. The mask is razor sharp, making this a triple threat
Quadra Halo
Fidchell lines up the four disks in front of him and fires four large beams of pure chakra, which leaves behind a trail of destruction. Being caught in all four of these can be very devestating

Chakra Transport
Fidchell begins glowing slightly as if he was going to perform an attack, but is instead channeling his chakra to another location within the area and then teleports, not suffering any damage during this time period.

Will of The Gods
Fidchell creates a dark looking orb of chakra which is uniqe and very unlike the others. He then launches it at the target. If the target even touches the orb they are transported to what appears to be space and is encased by four mysterious walls. A beam of chakra flies through the center of it and makes it explode, destroying whoever is trapped in it. Against avatars they will be injured but not killed.


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Gorre - The Machinator

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Description
Gorre is known as the Machinator, the embodiment of Machination. Gorre like to scheme or plan things out and carries them out for pure amusement. However they are twins, one being redish pink resembling a girl and one being blue resembling a boy. Gorre weilds the elements of Fire and Water, the redish pink having fire and the bluish having water. They work together in teams and even though their the smallest of the group and individually have half the power of one avatar, together they have the same amount of power.

//Technique//

Boiling Needles
Gorre both creates a series of red and blue needles, which then launches them at the target. The red needles burn while the blue needles freeze.

Wave of Conspiracy
Gorre shares a short conversation with each other then surrounds the target, one launching a powerful blast of fire and the other launching a powerful blast of water. Upon impact the two blasts explode releasing a wave of fire and water combined to cripple anyone within a 15ft radius

Murderous Scheme
Gorre chats with the other for a few and then both creates a condensed ball of both fire and water. The ball is relatively small so its appearance is very deceiving, but upon impact releases a very powerful explosion scattering fire and boiling hot water everywhere. Anyone caught in this would most likely be killed from scalding if not then horrible third degree burns

Blades of Scheme
Gorre both surrounds the target and starts spinning around him or her faster and faster. While in the vortex blades of fire and water whips out at the target continously and very fast. Then becomes a vortex of the two elements dealing massive damage of the two elements. Avatars will be not as badly damaged but still receive a good deal of damage. This is gorre's strongest technique


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Macha - The Temptress

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Description
Macha is known as the temptress, the Embodiment of Temtation. She uses, unlike other avatars, flowers and pedals to attack her foes, however it is not smart to underestimate these kind of pedals. They have high resistance to fire and sharper then a sword. She also uses sound to seduce opponents in different ways. Her element is the combination of water and earth.

//Technique//

Raging Water Disks
Macha uses this technique by concentrating chakra into her claws and then slashes the air, four rings of water are launchrf that are so sharp they can cut through steel easily fly out and home in on the target. If it connects it has a grinding effect. Against avatars it doesnt cut them but instead causes damage. The water is moving so fast around the disks of chakra it has a buzz saw effect

Bolt of Love
Macha summons a huge rose which releases a whistling noise. five smaller roses break from the bigger one and floats around the target at a high speed. The flowers shoot out chakra beams that can inflict moderate damage to a shinobi if a direct hit. It is fairly easy to destroy them its hitting them thats the problem.

Seduction Voice of Demise
Macha emits a very high pitch vibration which if lands the target the target will be hypnotized and paraylzed for a post, being caught in an illusion like attack. This also causes extreme pain in the ears causing it to bleed alot but the pain wouldn't be felt due to the hypnotizem. Then Macha summons four large roses around herself which break up into a storm of roses around her and rushes in on the target, which would slice them up in the fury of the razor sharp pedals

Suspicious Seduction
Macha's most dangerous technique. Macha releases a very powerful scent mixed with chakra and unleashes a large wave of a hazy pink like color. Anyone who is an enemy of the summoner would fall in love with Macha and out of rage of jealousy would attack all of his own allies until they were dead. The effects last a total of five posts. If used in a crowd of large shinobi would result in absolute chaos


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Tarvos - The Avenger

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Description
Tarvos is known to be the Avenger. The embodiment of hatred, rage, and jealousy and for the most part, vengance. She has a large spike through her symbolizing this very emotion. She weilds the elements of Earth and Chakra. She uses spikes and needles to attack and occasionally Earth Bending. Her wings are very powerful in defense.

//Techniques//

Avalanche Barrage
Tarvos manipulates the chakra and lifts a large massive boulder that is the size of half a village. Just as she throws it she launches a beam of chakra into the rock which explodes into a meteorite like shower which rains down on the target. The rocks explode upon contact with anything within a 10ft radius

Orb of Revenge
Tarvos creates two large orbs of concentrated chakra from her wings and launches them at the target. Upon impact they stun the target by interupting their chakra system and nerve system for one post, utalizing this time to attack them with another technique

Invincible Shield
Tarvos encloses herself with her wings which increases their defenses with chakra and earth. Tarvos is able to remain in her shield for as long as she want (up to three posts) unless the opponent strikes it with a number of A rank or higher techniques (or if an avatar strikes the shield several times). This way she can think of something to do or regain some chakra.

Cursed Death Play
Tarvos performs this technique which is her greatest one. Tarvos first removes the stake from her body and then hurls it at insane speed at the target. Once they are impaled Tarvos summons one thousand stakes made of earth and they all rain down at the target, impaling them with one thousand stakes, killing them. Against an avatar, it doesn't kill but causes alot of damage to it.


•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Corbenik - The Rebirth

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Description
Corbenik is known as the Rebirth. He is the embodiment of rebirth, or new beginning. He has a large scythe like hand on his shoulder and weilds two swords in each hand. He weilds the element of lightning and is very egnimatic. He is one of the more dangerous avatars of the group, being fast and powerful. Its very dangerous to take him on in close combat

//Techniques//

Zeozegerka
Corbenik channels a large amount of lightning energy into his body and then launches it a the target. Upon getting close the lightning mass turns into a dragon, which then attempts to devour the target. If caught in it would result in excruciating pan and paraylsis for three posts.

Clinched Needles
Corbenik creates a large ball of chakra and then smashes it, sending hundreds of shards at the target, all being charged with eletrical currents. It would be hard avoiding this and if struck they will send large voltage of eletricity into the body, paralyzing it for a post.

Barrier
Corbenik produces a barrier around himself which prevents any attack from getting through. However, he can only hold it for a few minutes (10 posts) If struck by several A or higher ranked techniques, the barrier will break finally. It takes roughly five attacks of this level or higher

Celestrial Wrath
Corbenik's strongest technique, the black arm on his shoulder mutates and turns into a gaint cannon, which he channels chakra into it and he fires a massive beam of chakra and lightning into the sky. The sky would be bloated out as a large series of beams and bolts of chakra flies down all over the field. The chances of being struck is very high and the beatdown continues for one more post. It has enough strength to severly damage an entire village. Against an avatar this can cause alot of damage, but for avatars its alittle easier to dodge, though still very unlikely

Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.



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Summoner of the Terror of Death: ((Rasenshruiken (sp?))
Summoner of the Mirage of Deciet:
Summoner of the Propagation:
Summoner of the Prophet: ((slinky))
Summoner of the Machinator:
Summoner of the Temptress: Samedi "Baron" Sibadaki (Doctor_Whiteface)
Summoner of the Avenger:
Summoner of the Rebirth: Dante Raiken Uchiha (Shruikan Tenshi)
 
PostPosted: Sun Oct 11, 2009 2:58 pm


Monkey Summoning


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Jima - this monkey's movements are hardest to predict for the simple fact that his always drunk, No matter what. This can be a tiresome act as he is disobedient, cruel, sometimes ineffecient. However he excels in hand to hand combat and his movements can not be predicted at all, if on the wrong side of this guy he can totally demolish anything in his way. It's quite scary to see him in action another problem of his is that he often stops mid fight or training to drink more. He has a small scroll straped to his back, containing more sake. He has a fear of his sister Emiko, Matsuya's "mother".

Isamu


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The weapons master of the Monkeys. He is a master of melee and is skilled enough to use up to a tanto for melee combat. He, like many of the other monkeys, is merciless when it comes to combat, and will kill if need be. He can also do a few Katon Jutsu, furthering his ferocity.

Special abilities:
- Can summon weapons from a scroll he keeps on his back.
╫Technique list╫


- Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise


-Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.


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Menma. - This is Enma's 1st born kid, quite skilled at most all of the arts he is best in combination with his brother. One of his greater abilities is that he can summon more monkeys to his bidding. He has become a skilled fighter with a bow staff, this staff can change its length but not width, he obtained it to help him handle when his father Enma turns into the free forming diamond pole. he also has the ability to use 2 doton jutsus...Doton • Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique), and Ninpou: Meisaigakure no Jutsu (camouflage concealment). These abilities make him a trustworthy companion in any situation. most chuunin will have trouble handling him.

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Shenma. - Enma's 2nd born son is just as skilled in the useage of a bow staff but style involves more flips and ariel attacks. He often uses his tail to handle his weapon. his staff can change width but not length to help him handle when his father enma turns into the free forming diamond pole. He works well with his brother creating a flurry of bow staffs that is quite frightening... being unable to summon any other creatures or perform jutsus does not make him any less powerful, he has tattoo's on his arms to summon kunai and shuriken and a tattoo on his back to summon giant windmill shuriken. One of the most dangerous styles of his is when he places shuriken and giant windmill shuriken around his staff and uses them to increase the damage of his bow staff. Most chuuinin will have trouble handling him.



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Boss Summoning: Enma


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Enma - Enma is the monkey king and is able to transform into a large length-altering staff. He was summoned by Sarutobi during the invasion of Konoha in the epic battle between him and his former student, Orochimaru. Enma is the strongest of the Monkey Summons and probably the smartest. Jounin and Anbu have a lot of trouble handling him, and Sannin/kage must stay very alert when Enma is summoned or else they may suffer a horrific death.

Jutsu: Transformation: Adamantine Staff - This jutsu allows Enma to transform into a large, extendable staff that is as hard as adamantine yet as sharp as a sword. This staff can easily break through Hashirama Senju's Wood Release Secret Technique: Birth of Dense Woodland when Hiruzen Sarutobi himself had expressed awe of the jutsu and tried his best to avoid it.

Jutsu: Adamantine Prison Wall - While in the form of the staff, Enma duplicates himself into a large quantity of staffs and forms a cage with them to protect Hiruzen Sarutobi (or possibly imprison an opponent). This jutsu was strong enough to defend even against Hashirama Senju's techniques.

Original Summoner: Major Dangerousk (Matsuya Komihachi)
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iMat-kun

O.G. Fatcat


Shruikan Tenshi

PostPosted: Tue Oct 20, 2009 1:34 pm


Contract of Demons

History
Long ago, a group of shinobis wanted a way to get more power so they can win wars and start wars over other countries. Unfortunately, no matter how much they trained, no matter how much they researched and trained they couldn't figure out a way. They were digging looking for a rumored underground cave when one of them found an acient relic that appeared thousands of years old, and, bounded by chains, was a scroll. All around the scroll read DO NOT OPEN, but the people did anyways in hopes that the summon will be great and help them. Instead of monsters or animals like they thought, demons emerged and slaughtered they entire group except for one, which granted him the ability to summon demons at the cost of his family and his sanity. The demons vary in size and power, some being small, some being collosal. Those who use the contract receives great power, but the question is, at what cost?

Rules
•You have to be a jonin to use this summon, regardless if your a jinchuuriki. Reason is your summoning demons, and rank less you'll be killing yourself.

•When summoning the demons, the number of them various on what rank they are. If they are Low Rank, you can summon up to five of them, or three. depends on description. Any higher its one, unless otherwise stated.

•To summon the highest rank demons, you have to be S ranked, due to them being the greatest of the demons and hard to control.

• The sage of this summoning can place a seal one someone, so if they need help, they wipe blood on the seal, and the demon the sage picked for them will be summoned, but the seal used vanishes. Its a one time use for the seal. The sage must pm the user what that summon is, or tell them in occ



Low Rank Demons


Frost
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Description
Frost is a low ranked demon that, as the name implies, uses ice as its weapons. They are very aggressive fighters and bloodthirsty. They are not affected by water or any cold temperatures, while fire they hate with a passion. They are capable of shooting ice spears and jump into the air making ice spears protrude from all around them. They can also make ice spikes shoot towards the target. They weild blades of ice that can cut humans easily. They are fast and cunning hunters. Up to three of these can be summoned at one time

Blodgoyles
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Description
Blodgoyles are bat like creatures who have a red appearance. They have very sharp fangs and wings capable of slicing limbs off. They have a unique ability that anytime they are struck with a physical attack, they divide holding the same size and shape. If they are struck by projectiles higher then C rank they turn to stone, where a single attack would defeat them. There is usually a huge one, which leads them. Up to five of these can be summoned at one time

Fetisht
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Description
Fetisht is a puppet that was possessed by demons, the only difference is this puppet was from hell. It has not such a good defense but its counters are incredible. It is able to use its own strings to hang and immobilize its targets, allowing it to do whatever, either pecking their skulls with its beak, stabbing it or burning it with its two wheel like weapons. Its flames are powerful, and is immune to any fire attacks, though water will be a problem. Taijutsu is effective but at their own risks. Up to two of these can be summoned at a time


Kyorite
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Description
Kyorite are large spiders that are from the medium of earth. These spiders are made of earth itself, but yet at the same time despite their weight and size they are fast and agile, capable of jumping very high distances. Their ability to manipulate small scale earth techniques are quite remarkable, but they are not too bright. They can move through the earth, but only to jump up from the ground beneath the target to strike them. Up to Three of these can be summoned at a time.

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Elite Rank Demons


Hell's Vanguard
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Description
This is said to be the death god itself. It weilds a scythe which is said to be able to tear souls out of others body, and its role is to govern the souls that are crossing between worlds or the living and the dead. He is feared by other demons for its wicknedness and power. It is capable of flight and teleporting. Any physical attacks on this demon is considered useless. Though it has no actual techniques, its still lethal and very dangerous. Its skills of teleporting covers its lack of techniques, though its possible to see where its going, for everytime it vanishes, a large cloud of darkness appears, and when it reappears the air appears to "ripple" where its emerging from. Though it leaves very little time to escape the onslaught. Up to two of these can be summoned, but it takes extra chakra to do so.

//Techniqyes//

Soul Shred: Hell's Vanguard uses it's scythe in this attack. It glows an ominous dark blue color. Everytime the scytre its opponents directly, no matter the amount of physical damage they get, even a small cut, they suddenly feel heavily exhausted, their chakra butchered in half. If it misses but comes close, the opponent feels weary for their stamina wavers and thier chakra is damaged slighly by 10%. This feels like as if their very soul was attacked

Spectral Tolerance: This grants Hell's Vanguard unique ability to become immune to a form of attacks. For example, Hell's Vanguard is immune to all physical attacks, it can switch to becoming immune to all non physical attacks. This can only be used once every three posts.


Jokatgulm
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Description
Jokatgulm is a demon that dwells within water, when it is summon a huge pothole forms and filled with water, the demon appearing from it. It has four large tentacles and a long neck, with a huge mouth filled with razor teeth. It can fire bursts of water at its targets that is poisonous and even emit clouds of toxic gas that is said to be not of the human world. It can use torrents of water to expand its watery area to move around. Only one of these can be summoned at a time.

//Technique//

Water Chaos: Jokatgulm uses this by using its demonic chakra and the water around it. The four tentacules around its body become like cannons and poisonous water fires from them, so powerful its capable of punching holes in steel. This can be used to spread water around and expand her overall movements, but if the tentacules are put together, this can turn into a huge tsunami. This can be very dangerous if the water is breathed in or even drunk.

Spawns of Hell: Using her dark chakra, Jokatgulm creates several small spawns of demonic fish like creatures. They are incredibly fast in the water and has venomous bites. They can even move around in ice though it would be hard for them. They all have snall tentacules to grip onto their prey. They too can produce clouds of poison and even small darts. Up to five can be created at a time


Cerberus
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Description
Cerberus is known to be the guardian of hell, however noone knew that there were two of them. One guarded the entrance of hell, while the other guarded a tower that was also a link to the world of humans and the world of demons. Cerberus is a three headed dog that is covered in ice, which granted him the ability over ice. He is immune to most physical attacks while there is ice on him, so porjectiles work to remove the ice. He is very dangerous and each head has its own attack. One head has green eyes, which he is able to shoot huge beams of ice that freezes anything in its path, which those caught in it freezes and then seconds later explode. The head with blue eyes has the power to summon ice from the sky, which large glaciers fall above the opponent to crush/impale them. The head with red eyes can fire large cannon ball size ice bullets, which freezes those in contact.

//Technique//

Ice Spike Footing: Cerberus uses its energy to use this attack. Each time Cerberus stomps its foot/feet on the ground, spikes of ice breaks out of the ground in the direction of the target, threatening them to impale/freeze them. When he slams his two front paws, huge spikes of ice shoots infront of him and comes at the target like a wave.

Unforgiveable Blizzard: Cerberus summons a monstrous blizzard which can severly hamper the opponent's eyesight and mobility from the ice clinging to them. Shards of ice fly everywhere and blistering winds of sub zero rage, threatening to freeze and stab the target. Frostbites are possible and life is truely miserable for targets in this attack. This lasts for five posts.


Death Scissors
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Description
Death Scissor lives up to their name. A dark spirit that bears a bull's mask, and weilds scissors that have been enhanced by darkness, making it capable of peircing even the hardest of material. Most attacks are useless against them, the only weak spot these beings has is their head, meaning one will have to get close up to these creatures. They can pass through walls and floors, in a very ghost like manners. They create barriers around their opponent to make sure they have very little room to move around in.

//Techniques//

Curse of Immortality: Death Scissor's has the ability to become virtually immortal, this is indicated when it starts glowing red. It lasts only two posts, during that time frame, the death scissor will be attacking wildly.

Curse Death Barrier: Death Scissors like to make barriers, so when those who wonder into them a demonic barrier will form around them, making it inescapable until they defeat the Death Scissor within it. The trap can usually be seen when four scissors are in the ground in a square like formation, each of them glowing an ominous blue color. Those who walk into the square, or past it when in an enclosed area, the barrier activates. At most two of these can be summoned, but it costs extra chakra to do so.


Bolverk
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Description
Bolverk is a demon that is a master of swordplay. His body is bones, though they are protected with armor and other various equipment enhanced demonically. His sword is created from demonic energy, giving it the ability to cut through nearly anything in it's path. His strength is unnatural, making a jonin look weak in hand to hand combat. It's speed is very high and is highly intelligent. Projectile like attacks are very weak against him, and genjutsu is poor to use. The bes way to fight him is close combat, yet its also dangerous.

//Techniques//

Blistering Hell Bliltz: Bolverk creates a ball of blue fire in his hand, which he fires at the target, exploding with the force of five explosive notes. He can hold it in his hand as well, for each post he does it grows stronger and stronger. He is capable of launching three quick shots.

Blistering Demonic Quake: Bolverk smashes the ground with his foot or sword, creating a large scale earthquake, which upon impact he also creates a wave of blue spectral flames all around him. While the earthquake expands he can make a seal, making the waves underground explode with the force of 8 explosive notes


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Demon Lords

Berial the Conquerer of Hell Flames
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Description
Berial is a demon lord who is an extremely powerful demon, capable of causing massive destruction. In appearance, he looks like a gaint centaur with a lion like scaly lower body, a humanoid upper body with a pair of wings made of fire, and a lion like face topped with bull horns. He weilds a huge sword that is three times bigger then an adult human male, made of pure flames of hell. Any fire or wind attacks have absolutely no affect on him, water is weakened alittle as a result of this being demonic flames, but more effective then any other attack. ice is useless, as well as snow. Lightning is not as affective, being weakened by 2 ranks. Earth is neutral. He is slow, but very powerful.

//Techniques//

*able to use all katon attacks, which are stronger by two ranks, faster by a rank and wider range*


Griffon
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Description
Griffon is a demonic bird which uses its sharp talents and beak, along with red lightning for attacking. It is incredibly fast, its lightning moving faster then itself. It is immune to lightning attacks, unlike most birds, but it still retains its weakness of ice, though it would use its lightning to counter it. It is able to send columns of red lightning at the opponent, beams of red lightning from its mouth and even eletric spheres that shoot out lightning like beams which move around. It is said Griffon can completly manipulate lightning to its own liking, therefore needing no technique.

//Techniques//

*can use all raiton techniques, stronger by one rank, faster by one rank, wider range*


Trismagia
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Description
User ImageTrismagia is an ancient and powerful demon who looks like a giant head with three faces and three seperate sets of eyes, representing its ability to control three elements, ice, fire, and lightning. It is capable of splitting into three seperate faces so each can attack, or fuse into one head and launch extremely powerful attacks. Each face, when seperate, shows three different colors. The blue face has the element of lightning, the red face has the element of fire, and the white element has the power of ice. Each face can shoot beams or blasts of their element, even walls to attack or defend themselves. They can manipulate their elements when seperate, when together they are fused into one element, without weakness and massive power.

//Technique//

Tri Storm of Hell: Trismagia splits into three heads, if not done already, and the gems in their head glows. All three fires lasers in one point where the three beams strike each other and concentrate. They then start spinning around which the wind becomes so high and the energy the combined chakra erupts around them and transforms into a massive storm of ice, fire and lightning. The storm is then fired towards the target, ranging 50ft width and 50ft in length. As the storm travels, it leaves chaos and destruction in its wake

Hell's Genocide: The three faces, if not so already, fuses into one head. Then the eyes glow as it opens it's mouth, charging a massive surge of energy in it. The three elements of fire, ice and lightning are mixed within this surge of chakra. A storm surges up as the chakra is being focused and when fired, it fires faster then the speed of sound, making a sonic boom when it flies through the air. Upon impact it explodes with devestating force, the force strong enough to wipe out a portion of a village


Daichiakki
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Description
Daichiakki is a huge demon who's physical strength is more then even describable. He is armored in spikes and carries a large double bladed spear. Two great wings that allows him to fly. He has an unnatural control over the element of earth, said to be even equal to the seven tail bijuu at its peak. It's immense strength can easily cause an earthquake with a simple punch at the ground. By slamming his staff into the ground, he can release a pulse of energy into the ground. The ripple in the earth can be detonated at will, making a massive ring of explosions. His taijutsu is whats mostly dangerous about him. He is able to move around through the earth regardless of the depths, he can withstand heat hotter then the core of the planet, meaning any doton or fire attacks on him for the most part are ineffective. His speed is remarkable.

//Techniques//

*able to use all doton techniques, one rank stronger then others, faster then others by one rank, wider range*


Uindoni
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Description
Uindoni is a large wind demon that looks like a dragon except it has multiple eyes. Uindoni is one of the demon lords that rules over a plane within hell. He is immune to any wind technique, and is said to be able to manipulate it to degrees unheard of. Uindoni is capable of whipping up powerful windstorms from simply roaring at his enemies, slicing and blowing them away. He can reduce temperatures from fiercly hot to freezing cold. Most attacks fly off of his body, due to it being practically being made of swirling wind. Taijutsu is mainly ineffective against Uindoni, but there are exceptions. Air pressure can rise and fall from this demon, making it lethal in combat. Being fast as wind, this is one demon to be feared

//Technique//

*All fuuton techniques, one rank stronger, faster by one rank, wider range*

Sage: Shruikan Tenshi ((Vergil Tenshi Hajime and Makoto Uchiha))

Summoners
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PostPosted: Thu Nov 05, 2009 2:07 pm


╫Summoning infomation╫


Summon Type: Panthers
Niomi
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Niomi is the youngest of the panther family. She is small she is 1 meter long and 0.6 meters high. She is all black except for white paws and a white tipped tail. Niomi is very shy and it takes her awhile to warm up to people even her summoner. She has the power of speech like all the members of her family. Niomi has almost no fighting skills, but what Niomi lacks in fighting ability she makes up for with intelligence and stealth. Niomi has the power to turn her and others invisible for a short period of time, which helps aid on stealth missions. But after the effect wears off it cannot be used for several minutes
- Disappearing Act
- Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)


Tsuki
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Tsuki is the eldest girl of the family. She is an all white panther and is 3 meters long and 2 meters high. She has razor sharp claws and teeth with a sword strapped to her back, which she uses when her claws can’t get the job done. The sword is made out of fangs and claws of her ancestors. Tsuki is by far the most aggressive family member; her temper has been known to crack a few skulls. She has a twin brother named Tenpi, which is probley the only member of her family she works well with, despite them being complete opposites. She has a telepathic link to her family members and the summoner which able them to coordinate strategies between themselves with no verbal communication.
- Dance of the Camelia
- Dance of the Willows


Tepi
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Tenpi is the only son in the family. He is an all black panther and is 3 meters long and 2 meters high. He has razor sharp claws and teeth with a sword strapped to his back, which he uses when his claws can’t get the job done. The sword is made out of fangs and claws of his ancestors. Tenpi is by far the most docile family member; with his laid back attitude it’s a wonder he is even a fighter. He has a twin sister named Tsuki, who is his complete opposites. He has a telepathic link to his family members and the summoner which able them to coordinate strategies between themselves with no verbal communication.
- Dance of the Camelia
- Dance of the Willows


Mamori
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The mother of the family, she is fairly large about 8 meters long and 5 meters high. She is white with black stripes and very protective of her family and her summoner. She has a caring, sweet, and loving personality. But mess with anyone she loves and she will rip you apart faster then you can blink. She has the power to put up temporary barriers that repel most attacks; also her fur is designed to lighten the damage of most types of Ninjutsu and Taijutsu attacks.
- Furry Claw
- Safety Shield


Mikoto
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The father of the family, he is the biggest of them all at about 100 meters long and 80 meters high. He is all black, but has white stripes and one stripe going down the middle of his face. Because of his size and power he can only by a person with Jonin level chakra or higher. His personality is more the noble type with respect for most people, he is also has a fathering type personality towards his kids and sometimes his summoner. He is very strong and very fast, and his Sonic Roar jutsu has the power to wipe out an entire forest.
- Sonic Roar


Summoners:
1.Aika Nara
2.Byakuran Gessio

ilinkzeldi


ilinkzeldi

PostPosted: Thu Nov 05, 2009 2:09 pm


Lesser Summons


Summons Name: Tsuchi Kyojin (Earth Giant)
Type of Summons: Lesser Summon
Special abilities:
Haymaker:
The golem starts to spin its upper body and then lunges at the target. This golem isn't a high level golem in this line of summons, but this attack can cause a large amount of destruction and is powerful.

Description: This is the most basic of golems, but it still is powerful. It is slow and cannot use any chakra-based abilities, but it has high physical strength and is very durable. It has basic control over Doton Element. It is 15ft. tall.
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Summons Name: Hagane Kyojin (Steel Giant)
Type of Summons: Lesser
Special abilities:
Haymaker:
The golem starts to spin its upper body and then lunges at the target. This golem isn't a high level golem in this line of summons, but this attack can cause a large amount of destruction and is powerful.

Fist Rocket:
The golem controls Magnetic Chakra and focuses it in its fist. It condenses it until it is ready to burst. The golem aims its fist at the target and causes the chakra to release an outburst of opposite force, launching the fist in the direction of the target. It can travel up to 50m.

Description: This golem is a bit stronger than Tsuchi Kyojin. It is a bit faster and stronger, but it can also manipulate Magnetic Chakra with the skill of a Genin as well as Genin level Doton Element. It is 15ft. tall.
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Greater Summons

Summons Name: Tsuchi Hanshin (Earth DemiGod)
Type of Summons: Greater
Special abilities:
Haymaker:
The golem starts to spin its upper body and then lunges at the target. This golem isn't a high level golem in this line of summons, but this attack can cause a large amount of destruction and is powerful.

Fist Rocket:
The golem controls Magnetic Chakra and focuses it in its fist. It condenses it until it is ready to burst. The golem aims its fist at the target and causes the chakra to release an outburst of opposite force, launching the fist in the direction of the target. It can travel up to 50m.

Earth Spike
The golem manipulates Doton Chakra and can create small ruptures in the ground. The golem can make large shafts thrust, from the ground, at any target within range. The range of this ability if 25m.

Description: This is a large colossus and has the ability to control earth. It is not fast, but it move quickly compared to humans due to its great size. It can use Doton Element as well as Magnetic Chakra. It is 25ft. tall.
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Summons Name: Denkou Kyojin (Lightnig Giant)
Type of Summons: Greater
Special abilities:
Lightning Strike:
This golem manipulates Raiton Chakra into a tangeable form. It forms a veil of lightning. The golem then sends the lightning at the target. It travels extremely fast and is quite powerful.

Shock Wave:
The golem gathers a large amount of Raiton Chakra. It then stands still on the ground and releases it all in a single, large burst. It scatters across the ground, tearing and ripping it apart, and can cause a large amount destruction.

Description: This golem is much more mobile, but does not rely on physical strength. It uses Raiton Element and has exceptional chakra control.
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Boss Summons

Summons Name: Kozechimaru
Type of Summons: Boss
Special abilities:
Nature Control:
Kozechimaru manipulates the forces of nature. He can manipulate the earth, the sea, the air, and the weather. Controlling the earth allows him shift the earth below the feet of his enemies and even pull them into it by creating a chasm or a sinkhole. Controlling the sea allows him to manipulate the forces of the tide and can create large, tidal waves. Controlling the air allows him cause fierce gusts of wind that can pull trees from the ground, roots and all. Controlling the weather allows him to call forth storms. He can create a large downpour and summon lightning from the sky.

Description: Kozechimaru is the embodiment of Nature. He is not very mobile so he manipulates Nature to shift his body around. He does not use any physical abilities so he has amazing chakra control and a near unlimited supply. He is 100m tall.
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Reason:
I'm an S-Ranked Shinobi who is part of Millefiore so I need some summons and other custom stuff. I already have the Bloodline and Weapon so I'm making my Summonings. This is the entire line of summons.
I thought that I should go with something that works with my elements very well so I created Kozechimaru. He is the emobdiment of Nature and I use Raiton, Doton, and Suiton so they correspond with his abilities. I do not plan to overuse my Summonings or overempower them by making them more powerful than they I created them to be. As you can tell, they do not have very powerful abilites until you reach Denkou Kyojin. I use the shear power of the others to fight and Kozechimaru is quite powerful, but he is the Boss Summoning. He's giant, but doesn't fight physically so that isn't exactly a problem with the strength of my summonings. I limited what I listed as Kozechimaru's power so that I could make sure I didn't get careless and godmod.
These are my reasons for why I think the Line of Summonings should be accepted. Limited abilities that are not exceeding in their power and no crazy physical abilities.

Summoners:
1.Tsukasa Raijin
Reply
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