The Infinite Eight
Powerful, Eight, Dieties

History
During the beginning of times, when the bijuu were created in various ways and each represented their repective element and other various things, a small group of the strongest warriors got together. There was eight of them, each giving themselves nicknames for each had thier respective element but more so their respective emotion. Each was named in the following order: Skeith from the land of water, Innis from the land of Fire, Magus from the land of Earth, Fidchell from the land of Demons, Gorre from the lands of Stone, Macha from the Land of Sky, Tarvos from the land of Rage and Corbenik from the land of the unknown. These warriors wanted a way to rid of the demons, and found it by sacrificing themselves they will become Eight Dieties, releasing them from their chamber which the gods locked away for a reason. The gods were enraged at their act and decided to punish them by granting them their wish, releasing the eight entities. Each of the avatars that together make the abonimal wave appeared and absorbed each of the eight warriors. Now these mysterious creatures wonder the lands, in search of a host that is truely capable of weilding their amazing powers.
Rules
•Must be the proper elements of the avatars, otherwise you cannot get them
•You can only summon one from the eight, so pick and choose wisely for once you get it your stuck with it
•Avatars can be summoned with other avatars, however only if they are fighting against each other, othewise the avatars will go beserk
•The avatar remains on the field for a total of 20 posts, unless dismissed.
•Summoner must be at least Jonin to be able to control the avatars by 15 posts at the temple or if chunin (or genin with demon) you have to post 30 times training at the temple. If nether are done the avatar will kill you.
•All avatars can fly, very fast and powerful
•Summoner is allowed to fuse with the avatar, however if done the user cannot use their own techniques, only the ones the avatars possess. Fusing with them still retains their form (the avatar's form)
•The avatar host is able to create a single custom technique for their respective avatar. However once the summoner dies, the technique dies with them. The custom technique must be sent to Shruikan Tenshi for approval
•To awaken the avatar within you, you must be in a situation on a very high emotional level
During the beginning of times, when the bijuu were created in various ways and each represented their repective element and other various things, a small group of the strongest warriors got together. There was eight of them, each giving themselves nicknames for each had thier respective element but more so their respective emotion. Each was named in the following order: Skeith from the land of water, Innis from the land of Fire, Magus from the land of Earth, Fidchell from the land of Demons, Gorre from the lands of Stone, Macha from the Land of Sky, Tarvos from the land of Rage and Corbenik from the land of the unknown. These warriors wanted a way to rid of the demons, and found it by sacrificing themselves they will become Eight Dieties, releasing them from their chamber which the gods locked away for a reason. The gods were enraged at their act and decided to punish them by granting them their wish, releasing the eight entities. Each of the avatars that together make the abonimal wave appeared and absorbed each of the eight warriors. Now these mysterious creatures wonder the lands, in search of a host that is truely capable of weilding their amazing powers.
Rules
•Must be the proper elements of the avatars, otherwise you cannot get them
•You can only summon one from the eight, so pick and choose wisely for once you get it your stuck with it
•Avatars can be summoned with other avatars, however only if they are fighting against each other, othewise the avatars will go beserk
•The avatar remains on the field for a total of 20 posts, unless dismissed.
•Summoner must be at least Jonin to be able to control the avatars by 15 posts at the temple or if chunin (or genin with demon) you have to post 30 times training at the temple. If nether are done the avatar will kill you.
•All avatars can fly, very fast and powerful
•Summoner is allowed to fuse with the avatar, however if done the user cannot use their own techniques, only the ones the avatars possess. Fusing with them still retains their form (the avatar's form)
•The avatar host is able to create a single custom technique for their respective avatar. However once the summoner dies, the technique dies with them. The custom technique must be sent to Shruikan Tenshi for approval
•To awaken the avatar within you, you must be in a situation on a very high emotional level
Skeith - The Shadow of Death

Description
Skeith is known as the shadow of death due to the fact that he is the embodiment of death. He has no emotion and he doesn't speak at all. He is one of the more feared of the eight because he truely lives up to his name, even as silent as death. He weilds the element of ice and lightning. He primarily uses spheres of lightning and other various techniques, but his signature technique is summoning a massive pillar of ice that encases all within it, exploding crushing the victims in it. He weilds a large scythe that is capable of cutting through nearly any substance.
//Techniques//
•Electrobes
Skeith shoots a series of condensed eletric spheres at the target. Upon contact with anything they explode releasing sparks within a 10ft range. If target is struck by this they suffer strong eletrical shocks and paralysis
•Thundaga
Skeith slashes his scythe up to three times, releasing disks like energy that is made up of lightning. This is sent at fast speed and is capable of slicing through human limbs and deliever powerful eletrical shocks.
•Slash Shield
By using the scythe, Skieth produces a shield that is capable of reflecting any projectile based technique. This can only be used once every three posts.
• Judgement
Skeith's strongest technique. He slams his scythe on the ground and then points it at his target. The ground around the target"s freeze and one massive column of ice encases the targets. Once the targets are encased the user has the option of leaving them trapped in it or crushing them by implosion. Its impossible to break out of it, but it can be destroyed from the outside. Against another avatar this will only cause damage to it, but not killing it.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Innis - Mirage of Deciet

Description
Innis is known as the mirage of deciet from its powerful ability to make genjutsu a reality. The illusions are very realistic and decietful, known to mis lead people places where their demise rests ahead. Innis also weilds two swords, capable of slicing through most objects with relative ease. She weilds the elements of wind and fire. She is known as the embodiment of illusion and deciet.
//Technique//
•Wind Bombs
Innis produces a series of orbs made of wind and launches them at the targets. Upon impact the orbs explode sending slicing wind everywhere within a ten feet radius
•Raging Hurricane
Innis produces powerful winds that blow around her at very high speed to where she couldn't be seen. Then she projects it outwards around her, it becoming like a hurricane of slashing winds. The hurricane lasts up to three posts. Caught within the blast the opponent would be in a trance, as if they were drunk. Their hearing and vision would start acting up and become real delayed.
•Inferno Trance
Innis launches three large spheres of fire at the target, which upon impact would explode upon impact sending flames so hot water would evaporate just being near it and the oxygen would vanish suddenly within a five feet radius. If the target looks at the fire they get entranced by it, their reaction time becomes really severed and their vision blurs like a drunks would before blacking out. The explosion is bright and those looking at the light would be blinded for a post
•Invisible Dolls of Treason
Innis's greatest technique, Innis creates three gaint creature's of illusions which at first is nothing more then an illusion, so the user can almsot pick anything for the creature. Then the illusions become reality, and the creatures are real. The creatures can only last up to 8 posts before fading back into nothing. This can only be used three times each battle.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Magus - The Propagation

Description
Magus is known as the Propagation, or the Propagator. He is the embodiment of Duplication. He is able to multiply things of himself, being able to replace himself with an exact replica in the middle of a fight to protect himself from death. (Can be done only once per month). He has crystal like things throughout his body and is able to use pure energy as attacks. Magus weilds the elements of lightning and earth. He doesn't weild a specific weapon, but is none the less very powerful and can make up for it.
//Techniques//
•Jade Leaf Guard
One of Magus's defensive techniques. He creates up to six crystal like leaves which float around him. As long as these leaves are up, no attacks will go through and harm Magus. It takes approximently five B rank or higher techniques to destroy one leaf.
•Jade Lightning Bullets
Magus creates a series of green orbs that is composed of eletricity and fires them at the target from both of his hands. Upon impact they release green showers of sparks that can eletricute and paraylze others within a 10ft radius.
•Jade Laser Storm
Magus produces a large series of lasers composed of pure energy and lightning. The number of lasers are roughly 8 of them, being struck by one of them will not cut off limbs but deliver very painful burns and shocks, rendering the area useless for awhile and badly damaged. Against an Avatar it will eletricute them but not do much else as it would to a human.
•Rebirth and Death - Jade's Storm
Magus's strongest technique, Magus flies around dropping gaint crystal like leaves around, a number of 10 of them. They are very dense and are time bombs, needing approximently 8 posts till detonation. The amount of damage varies with the number of leaves remaining in the area. If all eight are on the field, the strength of the explosion is enough to wipe out a village completely. If 7 are remaining, 3/4 of a village will be wiped out. If 6 are remaining, about half of the village is wiped out. If 5 are remaining, 1/4 of a village is wiped out. If 4 are remaining, anything within 100ft is destroyed. If 3 are remaining, everything within 75ft is destroyed. If only 2 are remaining, everything within 50ft is destroyed. If 1 is remaining, anything within 25ft is wiped out. This can only be used one per week and to destroy the leaves it requires 10 A or S rnak techniques. The leaves are the size of cars. ((cannot be used against other avatars))
• Jade Blast
Magus's other strongest technique. He holds out both hands infront of him and concentrates a large mass of energy into a ball. Then he fires a powerful beam of destruction. Anything struck by this would suffer heavy damage an dpossible death. against an Avatar it would cause damage but not death.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Fidchell - The Prophet

Description
Fidchell is known as the Prophet for he tells prophecies. The Embondiment of Knowledge. He is able to manipulate the element of fire and chakra, utalizing it in its pure form. He has four disks floating around him and bears a mask. He floats around like the others and isn't very fast, but is indeed powerful
//Techniques//
•Shining Fire Discus
Fidchell takes the mask off his face and throws it at the target, the speed going so fast fire covers it from the friction against the winds. It scatters fire everywhere as it acts like a boomerang, going around twice before Fidchell catches it and replaces it back to his face. The mask is razor sharp, making this a triple threat
•Quadra Halo
Fidchell lines up the four disks in front of him and fires four large beams of pure chakra, which leaves behind a trail of destruction. Being caught in all four of these can be very devestating
•Chakra Transport
Fidchell begins glowing slightly as if he was going to perform an attack, but is instead channeling his chakra to another location within the area and then teleports, not suffering any damage during this time period.
•Will of The Gods
Fidchell creates a dark looking orb of chakra which is uniqe and very unlike the others. He then launches it at the target. If the target even touches the orb they are transported to what appears to be space and is encased by four mysterious walls. A beam of chakra flies through the center of it and makes it explode, destroying whoever is trapped in it. Against avatars they will be injured but not killed.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Gorre - The Machinator

Description
Gorre is known as the Machinator, the embodiment of Machination. Gorre like to scheme or plan things out and carries them out for pure amusement. However they are twins, one being redish pink resembling a girl and one being blue resembling a boy. Gorre weilds the elements of Fire and Water, the redish pink having fire and the bluish having water. They work together in teams and even though their the smallest of the group and individually have half the power of one avatar, together they have the same amount of power.
//Technique//
•Boiling Needles
Gorre both creates a series of red and blue needles, which then launches them at the target. The red needles burn while the blue needles freeze.
•Wave of Conspiracy
Gorre shares a short conversation with each other then surrounds the target, one launching a powerful blast of fire and the other launching a powerful blast of water. Upon impact the two blasts explode releasing a wave of fire and water combined to cripple anyone within a 15ft radius
•Murderous Scheme
Gorre chats with the other for a few and then both creates a condensed ball of both fire and water. The ball is relatively small so its appearance is very deceiving, but upon impact releases a very powerful explosion scattering fire and boiling hot water everywhere. Anyone caught in this would most likely be killed from scalding if not then horrible third degree burns
• Blades of Scheme
Gorre both surrounds the target and starts spinning around him or her faster and faster. While in the vortex blades of fire and water whips out at the target continously and very fast. Then becomes a vortex of the two elements dealing massive damage of the two elements. Avatars will be not as badly damaged but still receive a good deal of damage. This is gorre's strongest technique
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Macha - The Temptress

Description
Macha is known as the temptress, the Embodiment of Temtation. She uses, unlike other avatars, flowers and pedals to attack her foes, however it is not smart to underestimate these kind of pedals. They have high resistance to fire and sharper then a sword. She also uses sound to seduce opponents in different ways. Her element is the combination of water and earth.
//Technique//
•Raging Water Disks
Macha uses this technique by concentrating chakra into her claws and then slashes the air, four rings of water are launchrf that are so sharp they can cut through steel easily fly out and home in on the target. If it connects it has a grinding effect. Against avatars it doesnt cut them but instead causes damage. The water is moving so fast around the disks of chakra it has a buzz saw effect
•Bolt of Love
Macha summons a huge rose which releases a whistling noise. five smaller roses break from the bigger one and floats around the target at a high speed. The flowers shoot out chakra beams that can inflict moderate damage to a shinobi if a direct hit. It is fairly easy to destroy them its hitting them thats the problem.
•Seduction Voice of Demise
Macha emits a very high pitch vibration which if lands the target the target will be hypnotized and paraylzed for a post, being caught in an illusion like attack. This also causes extreme pain in the ears causing it to bleed alot but the pain wouldn't be felt due to the hypnotizem. Then Macha summons four large roses around herself which break up into a storm of roses around her and rushes in on the target, which would slice them up in the fury of the razor sharp pedals
•Suspicious Seduction
Macha's most dangerous technique. Macha releases a very powerful scent mixed with chakra and unleashes a large wave of a hazy pink like color. Anyone who is an enemy of the summoner would fall in love with Macha and out of rage of jealousy would attack all of his own allies until they were dead. The effects last a total of five posts. If used in a crowd of large shinobi would result in absolute chaos
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Tarvos - The Avenger

Description
Tarvos is known to be the Avenger. The embodiment of hatred, rage, and jealousy and for the most part, vengance. She has a large spike through her symbolizing this very emotion. She weilds the elements of Earth and Chakra. She uses spikes and needles to attack and occasionally Earth Bending. Her wings are very powerful in defense.
//Techniques//
•Avalanche Barrage
Tarvos manipulates the chakra and lifts a large massive boulder that is the size of half a village. Just as she throws it she launches a beam of chakra into the rock which explodes into a meteorite like shower which rains down on the target. The rocks explode upon contact with anything within a 10ft radius
•Orb of Revenge
Tarvos creates two large orbs of concentrated chakra from her wings and launches them at the target. Upon impact they stun the target by interupting their chakra system and nerve system for one post, utalizing this time to attack them with another technique
•Invincible Shield
Tarvos encloses herself with her wings which increases their defenses with chakra and earth. Tarvos is able to remain in her shield for as long as she want (up to three posts) unless the opponent strikes it with a number of A rank or higher techniques (or if an avatar strikes the shield several times). This way she can think of something to do or regain some chakra.
•Cursed Death Play
Tarvos performs this technique which is her greatest one. Tarvos first removes the stake from her body and then hurls it at insane speed at the target. Once they are impaled Tarvos summons one thousand stakes made of earth and they all rain down at the target, impaling them with one thousand stakes, killing them. Against an avatar, it doesn't kill but causes alot of damage to it.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Corbenik - The Rebirth

Description
Corbenik is known as the Rebirth. He is the embodiment of rebirth, or new beginning. He has a large scythe like hand on his shoulder and weilds two swords in each hand. He weilds the element of lightning and is very egnimatic. He is one of the more dangerous avatars of the group, being fast and powerful. Its very dangerous to take him on in close combat
//Techniques//
•Zeozegerka
Corbenik channels a large amount of lightning energy into his body and then launches it a the target. Upon getting close the lightning mass turns into a dragon, which then attempts to devour the target. If caught in it would result in excruciating pan and paraylsis for three posts.
•Clinched Needles
Corbenik creates a large ball of chakra and then smashes it, sending hundreds of shards at the target, all being charged with eletrical currents. It would be hard avoiding this and if struck they will send large voltage of eletricity into the body, paralyzing it for a post.
•Barrier
Corbenik produces a barrier around himself which prevents any attack from getting through. However, he can only hold it for a few minutes (10 posts) If struck by several A or higher ranked techniques, the barrier will break finally. It takes roughly five attacks of this level or higher
•Celestrial Wrath
Corbenik's strongest technique, the black arm on his shoulder mutates and turns into a gaint cannon, which he channels chakra into it and he fires a massive beam of chakra and lightning into the sky. The sky would be bloated out as a large series of beams and bolts of chakra flies down all over the field. The chances of being struck is very high and the beatdown continues for one more post. It has enough strength to severly damage an entire village. Against an avatar this can cause alot of damage, but for avatars its alittle easier to dodge, though still very unlikely
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.

Description
Skeith is known as the shadow of death due to the fact that he is the embodiment of death. He has no emotion and he doesn't speak at all. He is one of the more feared of the eight because he truely lives up to his name, even as silent as death. He weilds the element of ice and lightning. He primarily uses spheres of lightning and other various techniques, but his signature technique is summoning a massive pillar of ice that encases all within it, exploding crushing the victims in it. He weilds a large scythe that is capable of cutting through nearly any substance.
//Techniques//
•Electrobes
Skeith shoots a series of condensed eletric spheres at the target. Upon contact with anything they explode releasing sparks within a 10ft range. If target is struck by this they suffer strong eletrical shocks and paralysis
•Thundaga
Skeith slashes his scythe up to three times, releasing disks like energy that is made up of lightning. This is sent at fast speed and is capable of slicing through human limbs and deliever powerful eletrical shocks.
•Slash Shield
By using the scythe, Skieth produces a shield that is capable of reflecting any projectile based technique. This can only be used once every three posts.
• Judgement
Skeith's strongest technique. He slams his scythe on the ground and then points it at his target. The ground around the target"s freeze and one massive column of ice encases the targets. Once the targets are encased the user has the option of leaving them trapped in it or crushing them by implosion. Its impossible to break out of it, but it can be destroyed from the outside. Against another avatar this will only cause damage to it, but not killing it.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Innis - Mirage of Deciet

Description
Innis is known as the mirage of deciet from its powerful ability to make genjutsu a reality. The illusions are very realistic and decietful, known to mis lead people places where their demise rests ahead. Innis also weilds two swords, capable of slicing through most objects with relative ease. She weilds the elements of wind and fire. She is known as the embodiment of illusion and deciet.
//Technique//
•Wind Bombs
Innis produces a series of orbs made of wind and launches them at the targets. Upon impact the orbs explode sending slicing wind everywhere within a ten feet radius
•Raging Hurricane
Innis produces powerful winds that blow around her at very high speed to where she couldn't be seen. Then she projects it outwards around her, it becoming like a hurricane of slashing winds. The hurricane lasts up to three posts. Caught within the blast the opponent would be in a trance, as if they were drunk. Their hearing and vision would start acting up and become real delayed.
•Inferno Trance
Innis launches three large spheres of fire at the target, which upon impact would explode upon impact sending flames so hot water would evaporate just being near it and the oxygen would vanish suddenly within a five feet radius. If the target looks at the fire they get entranced by it, their reaction time becomes really severed and their vision blurs like a drunks would before blacking out. The explosion is bright and those looking at the light would be blinded for a post
•Invisible Dolls of Treason
Innis's greatest technique, Innis creates three gaint creature's of illusions which at first is nothing more then an illusion, so the user can almsot pick anything for the creature. Then the illusions become reality, and the creatures are real. The creatures can only last up to 8 posts before fading back into nothing. This can only be used three times each battle.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Magus - The Propagation

Description
Magus is known as the Propagation, or the Propagator. He is the embodiment of Duplication. He is able to multiply things of himself, being able to replace himself with an exact replica in the middle of a fight to protect himself from death. (Can be done only once per month). He has crystal like things throughout his body and is able to use pure energy as attacks. Magus weilds the elements of lightning and earth. He doesn't weild a specific weapon, but is none the less very powerful and can make up for it.
//Techniques//
•Jade Leaf Guard
One of Magus's defensive techniques. He creates up to six crystal like leaves which float around him. As long as these leaves are up, no attacks will go through and harm Magus. It takes approximently five B rank or higher techniques to destroy one leaf.
•Jade Lightning Bullets
Magus creates a series of green orbs that is composed of eletricity and fires them at the target from both of his hands. Upon impact they release green showers of sparks that can eletricute and paraylze others within a 10ft radius.
•Jade Laser Storm
Magus produces a large series of lasers composed of pure energy and lightning. The number of lasers are roughly 8 of them, being struck by one of them will not cut off limbs but deliver very painful burns and shocks, rendering the area useless for awhile and badly damaged. Against an Avatar it will eletricute them but not do much else as it would to a human.
•Rebirth and Death - Jade's Storm
Magus's strongest technique, Magus flies around dropping gaint crystal like leaves around, a number of 10 of them. They are very dense and are time bombs, needing approximently 8 posts till detonation. The amount of damage varies with the number of leaves remaining in the area. If all eight are on the field, the strength of the explosion is enough to wipe out a village completely. If 7 are remaining, 3/4 of a village will be wiped out. If 6 are remaining, about half of the village is wiped out. If 5 are remaining, 1/4 of a village is wiped out. If 4 are remaining, anything within 100ft is destroyed. If 3 are remaining, everything within 75ft is destroyed. If only 2 are remaining, everything within 50ft is destroyed. If 1 is remaining, anything within 25ft is wiped out. This can only be used one per week and to destroy the leaves it requires 10 A or S rnak techniques. The leaves are the size of cars. ((cannot be used against other avatars))
• Jade Blast
Magus's other strongest technique. He holds out both hands infront of him and concentrates a large mass of energy into a ball. Then he fires a powerful beam of destruction. Anything struck by this would suffer heavy damage an dpossible death. against an Avatar it would cause damage but not death.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Fidchell - The Prophet
Description
Fidchell is known as the Prophet for he tells prophecies. The Embondiment of Knowledge. He is able to manipulate the element of fire and chakra, utalizing it in its pure form. He has four disks floating around him and bears a mask. He floats around like the others and isn't very fast, but is indeed powerful
//Techniques//
•Shining Fire Discus
Fidchell takes the mask off his face and throws it at the target, the speed going so fast fire covers it from the friction against the winds. It scatters fire everywhere as it acts like a boomerang, going around twice before Fidchell catches it and replaces it back to his face. The mask is razor sharp, making this a triple threat
•Quadra Halo
Fidchell lines up the four disks in front of him and fires four large beams of pure chakra, which leaves behind a trail of destruction. Being caught in all four of these can be very devestating
•Chakra Transport
Fidchell begins glowing slightly as if he was going to perform an attack, but is instead channeling his chakra to another location within the area and then teleports, not suffering any damage during this time period.
•Will of The Gods
Fidchell creates a dark looking orb of chakra which is uniqe and very unlike the others. He then launches it at the target. If the target even touches the orb they are transported to what appears to be space and is encased by four mysterious walls. A beam of chakra flies through the center of it and makes it explode, destroying whoever is trapped in it. Against avatars they will be injured but not killed.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Gorre - The Machinator

Description
Gorre is known as the Machinator, the embodiment of Machination. Gorre like to scheme or plan things out and carries them out for pure amusement. However they are twins, one being redish pink resembling a girl and one being blue resembling a boy. Gorre weilds the elements of Fire and Water, the redish pink having fire and the bluish having water. They work together in teams and even though their the smallest of the group and individually have half the power of one avatar, together they have the same amount of power.
//Technique//
•Boiling Needles
Gorre both creates a series of red and blue needles, which then launches them at the target. The red needles burn while the blue needles freeze.
•Wave of Conspiracy
Gorre shares a short conversation with each other then surrounds the target, one launching a powerful blast of fire and the other launching a powerful blast of water. Upon impact the two blasts explode releasing a wave of fire and water combined to cripple anyone within a 15ft radius
•Murderous Scheme
Gorre chats with the other for a few and then both creates a condensed ball of both fire and water. The ball is relatively small so its appearance is very deceiving, but upon impact releases a very powerful explosion scattering fire and boiling hot water everywhere. Anyone caught in this would most likely be killed from scalding if not then horrible third degree burns
• Blades of Scheme
Gorre both surrounds the target and starts spinning around him or her faster and faster. While in the vortex blades of fire and water whips out at the target continously and very fast. Then becomes a vortex of the two elements dealing massive damage of the two elements. Avatars will be not as badly damaged but still receive a good deal of damage. This is gorre's strongest technique
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Macha - The Temptress

Description
Macha is known as the temptress, the Embodiment of Temtation. She uses, unlike other avatars, flowers and pedals to attack her foes, however it is not smart to underestimate these kind of pedals. They have high resistance to fire and sharper then a sword. She also uses sound to seduce opponents in different ways. Her element is the combination of water and earth.
//Technique//
•Raging Water Disks
Macha uses this technique by concentrating chakra into her claws and then slashes the air, four rings of water are launchrf that are so sharp they can cut through steel easily fly out and home in on the target. If it connects it has a grinding effect. Against avatars it doesnt cut them but instead causes damage. The water is moving so fast around the disks of chakra it has a buzz saw effect
•Bolt of Love
Macha summons a huge rose which releases a whistling noise. five smaller roses break from the bigger one and floats around the target at a high speed. The flowers shoot out chakra beams that can inflict moderate damage to a shinobi if a direct hit. It is fairly easy to destroy them its hitting them thats the problem.
•Seduction Voice of Demise
Macha emits a very high pitch vibration which if lands the target the target will be hypnotized and paraylzed for a post, being caught in an illusion like attack. This also causes extreme pain in the ears causing it to bleed alot but the pain wouldn't be felt due to the hypnotizem. Then Macha summons four large roses around herself which break up into a storm of roses around her and rushes in on the target, which would slice them up in the fury of the razor sharp pedals
•Suspicious Seduction
Macha's most dangerous technique. Macha releases a very powerful scent mixed with chakra and unleashes a large wave of a hazy pink like color. Anyone who is an enemy of the summoner would fall in love with Macha and out of rage of jealousy would attack all of his own allies until they were dead. The effects last a total of five posts. If used in a crowd of large shinobi would result in absolute chaos
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Tarvos - The Avenger

Description
Tarvos is known to be the Avenger. The embodiment of hatred, rage, and jealousy and for the most part, vengance. She has a large spike through her symbolizing this very emotion. She weilds the elements of Earth and Chakra. She uses spikes and needles to attack and occasionally Earth Bending. Her wings are very powerful in defense.
//Techniques//
•Avalanche Barrage
Tarvos manipulates the chakra and lifts a large massive boulder that is the size of half a village. Just as she throws it she launches a beam of chakra into the rock which explodes into a meteorite like shower which rains down on the target. The rocks explode upon contact with anything within a 10ft radius
•Orb of Revenge
Tarvos creates two large orbs of concentrated chakra from her wings and launches them at the target. Upon impact they stun the target by interupting their chakra system and nerve system for one post, utalizing this time to attack them with another technique
•Invincible Shield
Tarvos encloses herself with her wings which increases their defenses with chakra and earth. Tarvos is able to remain in her shield for as long as she want (up to three posts) unless the opponent strikes it with a number of A rank or higher techniques (or if an avatar strikes the shield several times). This way she can think of something to do or regain some chakra.
•Cursed Death Play
Tarvos performs this technique which is her greatest one. Tarvos first removes the stake from her body and then hurls it at insane speed at the target. Once they are impaled Tarvos summons one thousand stakes made of earth and they all rain down at the target, impaling them with one thousand stakes, killing them. Against an avatar, it doesn't kill but causes alot of damage to it.
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
Corbenik - The Rebirth
Description
Corbenik is known as the Rebirth. He is the embodiment of rebirth, or new beginning. He has a large scythe like hand on his shoulder and weilds two swords in each hand. He weilds the element of lightning and is very egnimatic. He is one of the more dangerous avatars of the group, being fast and powerful. Its very dangerous to take him on in close combat
//Techniques//
•Zeozegerka
Corbenik channels a large amount of lightning energy into his body and then launches it a the target. Upon getting close the lightning mass turns into a dragon, which then attempts to devour the target. If caught in it would result in excruciating pan and paraylsis for three posts.
•Clinched Needles
Corbenik creates a large ball of chakra and then smashes it, sending hundreds of shards at the target, all being charged with eletrical currents. It would be hard avoiding this and if struck they will send large voltage of eletricity into the body, paralyzing it for a post.
•Barrier
Corbenik produces a barrier around himself which prevents any attack from getting through. However, he can only hold it for a few minutes (10 posts) If struck by several A or higher ranked techniques, the barrier will break finally. It takes roughly five attacks of this level or higher
•Celestrial Wrath
Corbenik's strongest technique, the black arm on his shoulder mutates and turns into a gaint cannon, which he channels chakra into it and he fires a massive beam of chakra and lightning into the sky. The sky would be bloated out as a large series of beams and bolts of chakra flies down all over the field. The chances of being struck is very high and the beatdown continues for one more post. It has enough strength to severly damage an entire village. Against an avatar this can cause alot of damage, but for avatars its alittle easier to dodge, though still very unlikely
•Divine Blasts of Judgement
All the avatars weild this skill, for its something they all have in common. This technique is performed by the avatar holding out a hand and focusing a mass amount of chakra into their hand. They then aim it at the target and launch a powerful beam of light. The beam is about 15ft in diameter, and upon impact the target, if struck, suffers massive injuries and gets multiple health problems, such as burns, paraylsis, poisoning, weakened state of mind and body. However, they are drained of their chakra except for 1% of it and they would lose their memory. Against other avatars they can only take two shots from this before being defeated. This is to be a finisher move against an avatar.
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Summoner of the Terror of Death: ((Rasenshruiken (sp?))
Summoner of the Mirage of Deciet:
Summoner of the Propagation:
Summoner of the Prophet: ((slinky))
Summoner of the Machinator:
Summoner of the Temptress: Samedi "Baron" Sibadaki (Doctor_Whiteface)
Summoner of the Avenger:
Summoner of the Rebirth: Dante Raiken Uchiha (Shruikan Tenshi)






















