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Posted: Mon May 04, 2009 5:14 pm
Not to my knowledge, I just work 7 days a week...
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Posted: Mon May 04, 2009 10:24 pm
Don't feel too bad, Sprainogre. You won't be the last person to get their sheet finished. I've been trying to sell magefrog3 (he's new to Exalted, and to Gaia) on playing an Exalted Han Solo. I imagine his character won't be finished until right before the game actually starts. I know everyone is eager to get the game started, but there is one more important point of discussion, and this is one that I'd like everyone's input on, since it will have the biggest effect on the game. SECOND DISCUSSION TOPICWith so many players (and the Storyteller) on different schedules, we will have to do a post-when-you-can format. However, Exalted's combat systems (standard, Social, and Mass Combat) all rely heavily upon elements of timing. Further, the Stunt system can be tricky to use when your dice rolls are being handled by the Storyteller. My answer to this is to use two separate threads. The In-Character (or "IC") thread will contain the descriptions of what happens in the story, including all Stunts. The Out-of-Character (or "OOC") thread will contain the mechanics of each action, including the outcomes of dice rolls. As an example of how this might work, take these fictional posts: Redford Blade In-Character thread:Anya (Arthera) and Iron Soul (Nightstriker) run down the street, keeping a wary eye out. Their mission successful, they must now reach the safehouse without being spotted by the Haltan troops combing the city. Unfortunately, they round a corner only to find a patrol of three Haltan soldiers looking right at them. Both sides are caught by surprise, standing barely four yards apart, but the Exalts recover faster. Out-of-Character thread:Join Battle RollGuards get 3, 3, 2 successes. Anya gets 3 successes. Iron Soul gets 4 successes. Reaction Count is 4. Iron Soul acts on Tick 0. Anya, Guard 1, Guard 2 act on Tick 1. Guard 3 acts on Tick 2. Nightstriker would then reply "IC" and "OOC" with his character's action, including any Stunting. Nightstriker Out-of-Character thread:Tick 0Iron Soul moves in, drawing his Daiklave (Misc Action) from his back and striking once at Guard 1, and then again at Guard 2. He's low on Essence after that last fight, and the scene-change means his Infinite Melee Mastery is down. So, he isn't going to spend any motes to buff the attacks, but he will Stunt. In-Character thread:Tick 0The guards recognize the Exalts, and Iron Soul knows that they will call down backup within seconds. His hand shoots to the handle of his daiklave, jerking it free of its straps and swinging it in a diagonal arc, from his right shoulder down towards his left hip. The massive blade barely slows as it cleaves the first guard in half, then slices deeply into his comrade-in-arms. The Storyteller then makes the relevant rolls, and replies in the out-of-character thread. Redford Blade Out-of-Character thread:Applied a one-die Stunt to each attack. Attack Roll 1 - 2 net successes Attack Roll 2 - 2 net successes Damage in both cases is 17L - 5L (soak) = 12L / 3 = 4 health levels. Extras are dead. Iron Soul regains 4 motes. His next action will occur on Tick 6. At this point, time advances to Tick 1, and Arthera would post what she wishes to do. If Guard 1 and Guard 2 had not died, they would also act on this tick, and the Storyteller would present their actions as ocurring simultaneously with Anya's. If Iron Soul's actions had failed, Nightstriker would have to go back and edit his post.
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Posted: Mon May 04, 2009 11:57 pm
The example that I presented above is good for preserving the players' dramatic freedom and the game's combat mechanics, but has the potential to be somewhat slow, as each exchange of information could take up to a day of real-time. A simple way to limit the number of exchanges is to change how the Stunts work, and to let the outcomes of every action be described by the Storyteller. This means that each action would be described up to the point where the first die roll would occur. After that point, the Storyteller would make the dice rolls in the OOC thread, and then describe the results in the In-Character thread. This is the previous example, but redone using this modification. Redford Blade In-Character thread:Anya (Arthera) and Iron Soul (Nightstriker) run down the street, keeping a wary eye out. Their mission successful, they must now reach the safehouse without being spotted by the Haltan troops combing the city. Unfortunately, they round a corner only to find a patrol of three Haltan soldiers looking right at them. Both sides are caught by surprise, standing barely four yards apart, but the Exalts recover faster. Out-of-Character thread:Join Battle RollGuards get 3, 3, 2 successes. Anya gets 3 successes. Iron Soul gets 4 successes. Reaction Count is 4. Iron Soul acts on Tick 0. Anya, Guard 1, Guard 2 act on Tick 1. Guard 3 acts on Tick 2. Nightstriker would then reply "IC" and "OOC" with his character's action, including any Stunting, but would stop his "IC" description right before the dice roll. If he has any special requests for how success or failure might be described, he would mention them here. Nightstriker Out-of-Character thread:Tick 0Iron Soul moves in, drawing his Daiklave (Misc Action) from his back and striking once at Guard 1, and then again at Guard 2. The two attacks should look like they were one swing. He's low on Essence after that last fight, and the scene-change means his Infinite Melee Mastery is down. So, he isn't going to spend any motes to buff the attacks, but he will Stunt. In-Character thread:Tick 0The guards recognize the Exalts, and Iron Soul knows that they will call down backup within seconds. His hand shoots to the handle of his daiklave, jerking it free of its straps and swinging it in a diagonal arc, from his right shoulder down towards his left hip. The massive blade slices towards the foremost two guards, seeking to dissect them both with a single swipe. The Storyteller then makes the relevant rolls, and posts the results in the Out-of-Character thread. Since Nightstriker cannot Stunt each action separately, the Storyteller decides to apply the Stunt bonus to both attacks. After posting the results, the Storyteller then describes the events in the In-Character Thread. Redford Blade Out-of-Character thread:Applied a one-die Stunt to each attack. Attack Roll 1 - 2 net successes Attack Roll 2 - 2 net successes Damage in both cases is 17L - 5L (soak) = 12L / 3 = 4 health levels. Extras are dead. Iron Soul regains 4 motes. His next action will occur on Tick 6. In-Character thread:Tick 0Iron Soul's daiklave strikes true, barely slowing as it cleaves through first one guard, and then the second, killing both before they can emit more than a startled yelp. Now, only one Haltan soldier still stands. As before, Arthera's action would be next. Done this way, Nightstriker never needs to edit his post, and all the actions that occur on a given tick can be resolved simultaneously. IN SUMMATIONThis method of task resolution is the most complex one available to us, but I believe it is also the closest to actual table-top play. I am completely open to other suggestions, however, so if you have any alternative ways of playing out Play-By-Post Exalted, please share them. I'm even willing to go almost entirely free-form, if that should be more popular. So, Players, what are your thoughts?
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Posted: Tue May 05, 2009 4:24 am
Well, some of this editing could be prevented with alternate writing methods. Instead of including any damage done or action results in the description, just go with what the character intends to do and the likely results of his success.
In the example above, instead of writing that he's cleaving through both guards, he might write that: "...he swings in a right to left downward cut, all of his weight behind the blow, fully intent on cutting through both guards with a single mighty strike of his deadly Daiklave before any of them have a chance to react."
His follow-up post, after rolls are shown in the OOC thread, can continue with either successful or failed rolls taken into account without need to edit.
- "His first strike having proven true and deadly to the guards..." - "Although frightfully effective on the first guard, the blade deviated on the plate just enough to fail in slaying the second guard..." - "It was likely the moment of surprise that had mired his usual true aim with hesitation, for his attack drew only sparks from the guard's chestplate..."
That's just what I'd try to do.
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Posted: Tue May 05, 2009 4:38 am
Sprainogre Not to my knowledge, I just work 7 days a week... It's just that it's called Bonkers, and it's made the word more high-profile of late.
As to the mechanics suggestion, did I miss another post? Because I'm sure I don't remember the part where it said we wouldn't be doing any of our own dice rolls.
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Posted: Tue May 05, 2009 11:17 am
GS Sailor Saturn Sprainogre Not to my knowledge, I just work 7 days a week... As to the mechanics suggestion, did I miss another post? Because I'm sure I don't remember the part where it said we wouldn't be doing any of our own dice rolls.You didn't miss any posts, but its one of the weaknesses of the Play-By-Post system. Gaia (and most forums) only allows one dice roll per post. While a dramatic action can be rolled normally, Exalted combat often requires multiple consecutive rolls. So the options become: 1. Storyteller handles all combat rolls as an impartial third-party. Dramatic rolls can be done in-post by the player. 2. Every action is presented to the ST in the OOC thread, who approves dice pools, difficulties, and Stunt bonuses, before the Player makes each roll in the OOC thread. 3. We simply trust each other to be honest with their dice rolls at home. Arthera His follow-up post, after rolls are shown in the OOC thread, can continue with either successful or failed rolls taken into account without need to edit. That could also work, yes, and it would certainly preserve dramatic freedom for the players. My only concern is that any information exchange can take up to a full day, depending on when people log in. If the Storyteller handles all results, it limits the exchanges to the following: Player posts action, Storyteller resolves action, next Player then posts.If the Player posts the action follow-up, it adds one exchange to the set: Player posts action, Storyteller posts results, Player resolves action, next Player then posts.Or I might just be overanalyzing.
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Posted: Tue May 05, 2009 11:32 am
Actually, the player would never have a "resolve action" post after ST does rolls/resolves action.
- Player A decides what he does, how it looks and what he wants to achieve. (Like player telling the ST at the tabletop game what he does before rolls)
- ST performs rolls, tells player action X succeeded or failed, applies results. (Like ST and player rolling dice and deciding what the results of the action is.)
- Player B takes into account what Player A did and how it resolved and then writes HIS action/look/etc. (Like player telling the ST at the tabletop game what he does before rolls. Since Player A already acted, he cannot add his bit about how his action turned out and how he links it to the next, it's Player B's turn.)
- ST performs rolls, tells player action Y succeeded or failed, applies results. (Like ST and player rolling dice and deciding what the results of the action is.)
- Player A takes into account what Player B did and how it resolved. Takes into account how HIS action resolved. Player A then writes his next action. (Like player telling the ST at the tabletop game what he does before rolls. Since Player B already acted, he cannot add his bit about how his action turned out and how he links it to the next, it's Player A's turn. NOW he can decide how his first action ended and weave that into his next, taking into account what Player B did)
Hope this explains it better.
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Posted: Tue May 05, 2009 11:36 pm
I like what Arthera is saying.
1. Person A makes their perspective posts in the IC and OOC thread describing what they do in all of their glory or banality. 2. Then the dice are rolled and things resolved, and the ST reports on the resolution of the activities.
My real concern is the reflexive charms/essence expenditures that take place during the specific steps of combat. Such as the resistance charms such as Iron Skin concentration, which is activated after the resolution of an attack.
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Posted: Wed May 06, 2009 9:58 am
Hmm, I see. Yes, you're right, of course. Waiting for us to roll our own dice would make things difficult.
I like Arthera's idea as well, since that way you're the only one who desperately needs to be super-active. The rest of us can rotate in and out, with an average of one post per day (maybe two if there's a couple of us who can be on several times during the day)
As for reflexive charms...we may have to let Redford Blade know ahead of time when we're likely to pop them.
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Posted: Wed May 06, 2009 10:52 am
'Conditional' reflexives might also be an option- i.e. if/then.
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Posted: Wed May 06, 2009 11:25 am
I admit I didn't take Reflexives into account. It makes sense to have general guidelines for reflexive charm usage. It could be said at the start of the encounter: "Not using charms at all." or "Until my next turn, I'm keeping my essence to use for a reflexive against that two-hander dragon-blooded."
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Posted: Wed May 06, 2009 12:56 pm
That sounds like the best plan for now.
Thankfully, none of you are Dragon-Bloods, or else we'd have to worry about using more than one Reflexive in any given action. With Solars and a Lunar, it only comes up during Combos, and I assume anyone who makes a Combo has clear ideas about when those Reflexives get used.
On a side note: Sprainogre has sent me his character sheet. While I had hoped to wait for Magefrog3, he may have to join us during the story. If we can settle on a posting format, perhaps we can have the game up and running by this weekend!
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Posted: Wed May 06, 2009 6:18 pm
I prefer the second of the two discussed methods.
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Posted: Thu May 07, 2009 6:36 am
I have access to a computer at work all day to post, so being there ain't a problem.
And yes, most people would get 1-2 posts per day, and the ST would have to post more during fights, but could leave us to ourselves during "downtime" or when we talk to each other, piping in when he wants the story to move along or NPC to act.
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Posted: Thu May 07, 2009 8:42 am
I don't have access at work, but because I work two part-time jobs rather than one full-time one, I have three separate times when I'm online: before work in the morning, between work in the afternoon, and after work in the evening.
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