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Aya_Aki_kun

PostPosted: Fri Feb 13, 2009 12:55 pm


Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
PostPosted: Fri Feb 13, 2009 1:40 pm


Kuan Hsing

Yeah, I like completely unfun, uninteractable wincons too. Oh wait, no, the opposite of that.
The meta is basically healthy as is, especially with BF on the way. The banlist will probably change everything and it probably won't be for the better.



By Chaos, I meant no End or Beginning, just Sorcerer... I should've explained myself better. That's when my golden age began, then I just went up and down like a roller coaster.
-.-

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Aurora Sonata

Cute Hero


Jevan R. H. Divinitive
Crew

PostPosted: Fri Feb 13, 2009 1:49 pm


Elspeth_Knight_Errant
Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
So your saying the following?
1. DAD and JD can be destroyed with a single monster easier than BLS-EotB. (Why do people bother with such weak cards?)
2. Top decks don't run JD and DAD because they're broken. (I wonder why people bother running them?)
3. Sending 3 Darks or 4 Lightsworns are difficult. (Dark Grepher, Ryko Lightsworn Hunter, all Lightsworns effects, Foolish Burial, etc.)
4. DAD can only be summoned with TeleDAD. (Someone tell the ZombieDAD players.)
5. BLS-EotB can be put in any deck. (Gladiator Beasts...nope. Monarch...nope. Didn't all Chaos decks have to rely heavily on a load of Dark and Lights, apparently not.)
6. DAD can be splashed in any deck... Doesn't this contridict #4? (Need anything else?)
7. JD can only be summoned with Lightsworns. (Really? I would never of guessed.)
8. Lightsworn don't do well in big events. (For 1, TeleDAD usually floods the top 8 and 2, try looking around you at the top 16 at big events and try looking outside of the US aswell.)
9. That I, Jason Earey, doesn't know how to play Yu-Gi-Oh! (Hahahahahahahahahahahahahahahaha....hahahahaha! Do you even know how priority works or how the flow of the damage step works? 1 question to test if you can duel as well as me, how many chains can be preformed during Damage Calculation?)
PostPosted: Fri Feb 13, 2009 2:14 pm


Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
So your saying the following?
1. DAD and JD can be destroyed with a single monster easier than BLS-EotB. (Why do people bother with such weak cards?)
2. Top decks don't run JD and DAD because they're broken. (I wonder why people bother running them?)
3. Sending 3 Darks or 4 Lightsworns are difficult. (Dark Grepher, Ryko Lightsworn Hunter, all Lightsworns effects, Foolish Burial, etc.)
4. DAD can only be summoned with TeleDAD. (Someone tell the ZombieDAD players.)
5. BLS-EotB can be put in any deck. (Gladiator Beasts...nope. Monarch...nope. Didn't all Chaos decks have to rely heavily on a load of Dark and Lights, apparently not.)
6. DAD can be splashed in any deck... Doesn't this contridict #4? (Need anything else?)
7. JD can only be summoned with Lightsworns. (Really? I would never of guessed.)
8. Lightsworn don't do well in big events. (For 1, TeleDAD usually floods the top 8 and 2, try looking around you at the top 16 at big events and try looking outside of the US aswell.)
9. That I, Jason Earey, doesn't know how to play Yu-Gi-Oh! (Hahahahahahahahahahahahahahahaha....hahahahaha! Do you even know how priority works or how the flow of the damage step works? 1 question to test if you can duel as well as me, how many chains can be preformed during Damage Calculation?)



You said dad can only be summoned with teledad. I stated he's easiest to be used in teledad first off good sir. Lightsworn doesn't do well in big events hince the never win a nats or sjc. Bls can be used in any deck, glads remove sangan/crow and prisma, in monarchs a d-hero and a warrior lady or even LaDD if you run it. Lightsworns main focus is celest while JD goes in for the swoop. If you don't read meta game notice how stardust and colossal fighter win the games because they protect DaD makeing him well protected. People do use such weak cards but there is a thing call a deck that focuses around the card to make it broken.

There are 7 phases in damage step through calculation. At any point during the battle, a player may use attack boosters or counter trap cards or in some cases the rule may apply with gorz because of his effect. If a flip effect occurs, the effect resolves after calculation.

But the funny bit is, a judge can judge but still fails at a game. I mean are you not the same person who believes exodia is a cheap way to win in a game? Seriously sir, I offer you the challenge to play me. You maybe a judge but from the fact you cream yourself everytime you hear blue eyes I know you can't win against me.

Aya_Aki_kun


Jevan R. H. Divinitive
Crew

PostPosted: Fri Feb 13, 2009 2:21 pm


Elspeth_Knight_Errant
Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
So your saying the following?
1. DAD and JD can be destroyed with a single monster easier than BLS-EotB. (Why do people bother with such weak cards?)
2. Top decks don't run JD and DAD because they're broken. (I wonder why people bother running them?)
3. Sending 3 Darks or 4 Lightsworns are difficult. (Dark Grepher, Ryko Lightsworn Hunter, all Lightsworns effects, Foolish Burial, etc.)
4. DAD can only be summoned with TeleDAD. (Someone tell the ZombieDAD players.)
5. BLS-EotB can be put in any deck. (Gladiator Beasts...nope. Monarch...nope. Didn't all Chaos decks have to rely heavily on a load of Dark and Lights, apparently not.)
6. DAD can be splashed in any deck... Doesn't this contridict #4? (Need anything else?)
7. JD can only be summoned with Lightsworns. (Really? I would never of guessed.)
8. Lightsworn don't do well in big events. (For 1, TeleDAD usually floods the top 8 and 2, try looking around you at the top 16 at big events and try looking outside of the US aswell.)
9. That I, Jason Earey, doesn't know how to play Yu-Gi-Oh! (Hahahahahahahahahahahahahahahaha....hahahahaha! Do you even know how priority works or how the flow of the damage step works? 1 question to test if you can duel as well as me, how many chains can be preformed during Damage Calculation?)



You said dad can only be summoned with teledad. I stated he's easiest to be used in teledad first off good sir. Lightsworn doesn't do well in big events hince the never win a nats or sjc. Bls can be used in any deck, glads remove sangan/crow and prisma, in monarchs a d-hero and a warrior lady or even LaDD if you run it. Lightsworns main focus is celest while JD goes in for the swoop. If you don't read meta game notice how stardust and colossal fighter usually win games. People do use such weak cards but there is a thing call a deck that focuses around the card to make it broken.

There are 7 phases in damage step through calculation. At any point during the battle, a player may use attack boosters or counter trap cards or in some cases the rule may apply with gorz because of his effect.

But the funny bit is, a judge can judge but still fails at a game. I mean are you not the same person who believes exodia is a cheap way to win in a game? Seriously sir, I offer you the challenge to play me. You maybe a judge but from the fact you cream yourself everytime you hear blue eyes I know you can't win against me.
Firstly you couldn't answer my question it seems. There can only be one chain during Damage Calculation which is why the first Honest played is never chained or responded to with anouther as for the first it has no difference and the second it can't.

Secondly your terminology is poor for using phases in a turn based game that resolves through areas specificly named phases.

Thirdly if you have MSN or if you can duel over GaiaIM then let's go, right now. A full match to test each other. Anyone else is free to watch.
PostPosted: Fri Feb 13, 2009 6:52 pm


here we go ...

Lilliana Yvierine

Shy Sex Symbol


Pheso

Dapper Capitalist

5,650 Points
  • Wall Street 200
  • Tycoon 200
  • Millionaire 200
PostPosted: Fri Feb 13, 2009 7:08 pm


Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
So your saying the following?
1. DAD and JD can be destroyed with a single monster easier than BLS-EotB. (Why do people bother with such weak cards?)
2. Top decks don't run JD and DAD because they're broken. (I wonder why people bother running them?)
3. Sending 3 Darks or 4 Lightsworns are difficult. (Dark Grepher, Ryko Lightsworn Hunter, all Lightsworns effects, Foolish Burial, etc.)
4. DAD can only be summoned with TeleDAD. (Someone tell the ZombieDAD players.)
5. BLS-EotB can be put in any deck. (Gladiator Beasts...nope. Monarch...nope. Didn't all Chaos decks have to rely heavily on a load of Dark and Lights, apparently not.)
6. DAD can be splashed in any deck... Doesn't this contridict #4? (Need anything else?)
7. JD can only be summoned with Lightsworns. (Really? I would never of guessed.)
8. Lightsworn don't do well in big events. (For 1, TeleDAD usually floods the top 8 and 2, try looking around you at the top 16 at big events and try looking outside of the US aswell.)
9. That I, Jason Earey, doesn't know how to play Yu-Gi-Oh! (Hahahahahahahahahahahahahahahaha....hahahahaha! Do you even know how priority works or how the flow of the damage step works? 1 question to test if you can duel as well as me, how many chains can be preformed during Damage Calculation?)



You said dad can only be summoned with teledad. I stated he's easiest to be used in teledad first off good sir. Lightsworn doesn't do well in big events hince the never win a nats or sjc. Bls can be used in any deck, glads remove sangan/crow and prisma, in monarchs a d-hero and a warrior lady or even LaDD if you run it. Lightsworns main focus is celest while JD goes in for the swoop. If you don't read meta game notice how stardust and colossal fighter usually win games. People do use such weak cards but there is a thing call a deck that focuses around the card to make it broken.

There are 7 phases in damage step through calculation. At any point during the battle, a player may use attack boosters or counter trap cards or in some cases the rule may apply with gorz because of his effect.

But the funny bit is, a judge can judge but still fails at a game. I mean are you not the same person who believes exodia is a cheap way to win in a game? Seriously sir, I offer you the challenge to play me. You maybe a judge but from the fact you cream yourself everytime you hear blue eyes I know you can't win against me.
Firstly you couldn't answer my question it seems. There can only be one chain during Damage Calculation which is why the first Honest played is never chained or responded to with anouther as for the first it has no difference and the second it can't.

Secondly your terminology is poor for using phases in a turn based game that resolves through areas specificly named phases.

Thirdly if you have MSN or if you can duel over GaiaIM then let's go, right now. A full match to test each other. Anyone else is free to watch.
Anata wa watashi ga zutto mae ni "sayounara" to yutta hito wo omoidasaseru.


*starts humming "Another Thread Bites the Dust"*
You remind me of someone I said goodbye to a long time ago.
PostPosted: Fri Feb 13, 2009 9:46 pm


Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
Elspeth_Knight_Errant
Jevan R. H. Divinitive
I haven't seen any lists, I just think BLS-EotB is due a comeback. Also Honest works with any Light and doesn't make any of them any more broken than any other. Black Luster Soldier - Envoy of the Beginning can stand up to the Synchro's and doesn't have the ability to clear the field as DAD and JD do so how is it broken?


The simple fact is BLS can attack twice, can easily be splashed and specialed unlike dad and jd, and has a 3000 attack like our good friend JD. SO picture that with honest and coldwave, you don't need to clear a field when turn two in ls you can special him out with coldwave active and the opponent has only one monster currently active. *if more than one is present celestia get's in there. JD isn't broken, dad isn't broken, they can't be monster reborned, they're summoning conditions are hard. This is when everyone says no they're not, if that's the case why do they win games. Well you simple minded people notice how if you throw dad into a random dark deck. Will he win? No. Yes he is splashable but the only true easy way to bring him out is with teledad *a.k.a malicious and krebons*, as for JD, themed specific, he can't be splashed into any deck like dad, and since when have lightsworn won any sjc's or nationals?

Seriously if you're saying Dad and JD are more broken than BLS you don't know how to play this game.
So your saying the following?
1. DAD and JD can be destroyed with a single monster easier than BLS-EotB. (Why do people bother with such weak cards?)
2. Top decks don't run JD and DAD because they're broken. (I wonder why people bother running them?)
3. Sending 3 Darks or 4 Lightsworns are difficult. (Dark Grepher, Ryko Lightsworn Hunter, all Lightsworns effects, Foolish Burial, etc.)
4. DAD can only be summoned with TeleDAD. (Someone tell the ZombieDAD players.)
5. BLS-EotB can be put in any deck. (Gladiator Beasts...nope. Monarch...nope. Didn't all Chaos decks have to rely heavily on a load of Dark and Lights, apparently not.)
6. DAD can be splashed in any deck... Doesn't this contridict #4? (Need anything else?)
7. JD can only be summoned with Lightsworns. (Really? I would never of guessed.)
8. Lightsworn don't do well in big events. (For 1, TeleDAD usually floods the top 8 and 2, try looking around you at the top 16 at big events and try looking outside of the US aswell.)
9. That I, Jason Earey, doesn't know how to play Yu-Gi-Oh! (Hahahahahahahahahahahahahahahaha....hahahahaha! Do you even know how priority works or how the flow of the damage step works? 1 question to test if you can duel as well as me, how many chains can be preformed during Damage Calculation?)



You said dad can only be summoned with teledad. I stated he's easiest to be used in teledad first off good sir. Lightsworn doesn't do well in big events hince the never win a nats or sjc. Bls can be used in any deck, glads remove sangan/crow and prisma, in monarchs a d-hero and a warrior lady or even LaDD if you run it. Lightsworns main focus is celest while JD goes in for the swoop. If you don't read meta game notice how stardust and colossal fighter usually win games. People do use such weak cards but there is a thing call a deck that focuses around the card to make it broken.

There are 7 phases in damage step through calculation. At any point during the battle, a player may use attack boosters or counter trap cards or in some cases the rule may apply with gorz because of his effect.

But the funny bit is, a judge can judge but still fails at a game. I mean are you not the same person who believes exodia is a cheap way to win in a game? Seriously sir, I offer you the challenge to play me. You maybe a judge but from the fact you cream yourself everytime you hear blue eyes I know you can't win against me.
Firstly you couldn't answer my question it seems. There can only be one chain during Damage Calculation which is why the first Honest played is never chained or responded to with anouther as for the first it has no difference and the second it can't.

Secondly your terminology is poor for using phases in a turn based game that resolves through areas specificly named phases.

Thirdly if you have MSN or if you can duel over GaiaIM then let's go, right now. A full match to test each other. Anyone else is free to watch.


First you're question was vague. And you are wrong good sir, Honest goes off in damage step you noob read the card. The only cards that can go off in damage step are flip effects, gorz, and searchers like rat/ufo turtle ect.

To your second question since you want to be a p***k, they're are six steps in damage step/calc, 9 if you want to count entering battle phase all with inidivual sub steps.


Battle Step:
Sub-step 1: Turn player has the priority to activate Spell Speed 2 here. (Example: Turn player can activate Call of the Haunted here).
Sub-step 2: Decide if conducting battle. If you are NOT conducting battle, got to End Step immediately.
Sub-step 3: Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack).
Attack Response Chain. Turn player has the priority to respond with any appropriate Spell Speed 2 or 3 effect here. (This is the only chain in which cards like Mirror Force, Sakuretsu Armor, Magician's Circle, and Magic Cylinder can be activated.)
After the chain is completed, the Turn Player has Priority to activate any appropriate Spell Speed 2 effect or suggest a move to the Damage Step. The opponent can also activate appropriate Spell Speed 2 effects or agree to proceed to the Damage Step. (Example cards are: Book of Moon, Enemy Controller, Waboku, etc...Cards that do not have any specific activation timing.) This part can be repeated multiple times before moving into the Damage Step, but only if a player can activate appropriate cards or effects.
The Battle Step does not end until both players agree to move into the Damage Step.
Damage Step:**1
Sub-step 1: Some Trigger-Effect will activate and resolve now.
(Examples are "Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2", and "Mystic Swordsman LV 4").
Sub-step 2: Flip target card face-up if face down.
Continuous Effect monster that was flipped are now Active (Examples are "Jinzo", and Goblin King). However, Continuous Effect that involves destroying monster(s) will not resolve until Sub-step 5.
Trigger Effect that activates during Damage Step activates and resolves now. (Examples are "Reflect Bounder", if attacked while in Attack Position, inflicts damage to the opponent now).
"Cross Counter" can be activated here.
Sub-step 3: Damage Calculation part 1: Calculate damage.
Turn player has the priority to respond with Spell Speed 2 here.
The following effects can be activated, form a chain, and
resolve now:
Spell Speed 2 that modifies ATK or DEF stat. (Examples are "Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
Effects that negate the activation of a card can be used in response. (Examples are Counter Trap Cards, and monster effects like "Horus the Black Flame Dragon LV8" and "Maryokutai").
Monster effects that can be activated during the Damage Step and that modify ATK or DEF. (Examples are "Injection Fairy Lily" and "Sanga of
the Thunder").
"Disc Fighter's" effect Triggers, then after the Chain Block resolves, go immediately to Sub-step 5.
When "Spirit Reaper" is targeted by a card and the card resolves, "Spirit Reaper" will not be destroyed by its own effect until Sub-step 5.
Sub-step 4: Damage Calculation part 2: Apply damage.
Inflict damage to players' Life Points.
Card effects that activate when a monster inflicts Battle
Damage to a player's Life Points activate, form a chain, and resolve now. (Examples are "Don Zaloog", "Airknight Parshath", and "Robbin' Goblin").
Sub-step 5: Resolve effects.
From this point forward, monsters are considered "destroyed". So monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects, destroyed monsters are not eligible for selection by card effects.
Resolve Continuous Effect that involves destroying monster(s).
Activate card effects that do not activate when a monster is sent to the Graveyard and resolve them now. (Examples are all Flip Effects, "Reflect Bounder", if attacked while in Attack Position, destroys itself now, "D. D. Warrior Lady", "Wall of Illusion", and the effects of cards that increase their ATK and DEF. These effects form a chain and then resolve).
Sub-step 6: Send to the Graveyard.
Send destroyed monsters to the Graveyard.
Activate effects that activate "at the end of the Damage Step" (Such as are "Legendary Jujitsu Master", and "Ryu Kokki"), as well as effects that activate when the monster is sent to the Graveyard (Examples are "Mystic Tomato", "Giant Rat", "Witch of the Black Forest", and "Sangan"). These effects form a chain and then resolve.
Go back to Battle Step.
End Step:
Turn player declares the end of his/her Battle Phase.
Activate effects that activate "at the end of the Battle Phase.
Turn player has the priority to activate Spell Speed 2 here


But since you're a judge I'm pretty sure you knew this or at least I would hope you did.

Third wherever you like most, preferably aim or gaia towns since you want you're pretty little audience. I believe the last time we payed my dark armeds ate you alive? I'm pretty sure you remeber that. I wonder how much You'll enjoy jd getting in there.

Aya_Aki_kun


Jevan R. H. Divinitive
Crew

PostPosted: Sat Feb 14, 2009 12:17 am


Elspeth_Knight_Errant
First you're question was vague. (How many chains can be preformed during Damage Calculation? How is this vague?) And you are wrong good sir, Honest goes off in damage step you noob read the card. (What do you mean I am wrong, when did I say Honest doesn't go off in the Damage Step or did you not realise Damage Calculation is part of the Damage Step?) The only cards that can go off in damage step are flip effects, gorz, and searchers like rat/ufo turtle ect. (Excuse me I thought that ATK/DEF modifiers, cards designating the Damage Step and result of battle and/or damage cards to name a few activate in the Damage Step.)

To your second question since you want to be a p***k, they're are six steps in damage step/calc, 9 if you want to count entering battle phase all with inidivual sub steps. (I only count 7, but you were close.)


Battle Step:
Sub-step 1: Turn player has the priority to activate Spell Speed 2 here. (Example: Turn player can activate Call of the Haunted here).
Sub-step 2: Decide if conducting battle. If you are NOT conducting battle, got to End Step immediately.
Sub-step 3: Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack).
Attack Response Chain. Turn player has the priority to respond with any appropriate Spell Speed 2 or 3 effect here. (This is the only chain in which cards like Mirror Force, Sakuretsu Armor, Magician's Circle, and Magic Cylinder can be activated.)
After the chain is completed, the Turn Player has Priority to activate any appropriate Spell Speed 2 effect or suggest a move to the Damage Step. The opponent can also activate appropriate Spell Speed 2 effects or agree to proceed to the Damage Step. (Example cards are: Book of Moon, Enemy Controller, Waboku, etc...Cards that do not have any specific activation timing.) This part can be repeated multiple times before moving into the Damage Step, but only if a player can activate appropriate cards or effects.
The Battle Step does not end until both players agree to move into the Damage Step.
Damage Step:**1
Sub-step 1: Some Trigger-Effect will activate and resolve now.
(Examples are "Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2", and "Mystic Swordsman LV 4"). (Correct but missing certain continuous and quick effects and cards that modify ATK/DEF.)
Sub-step 2: Flip target card face-up if face down.
Continuous Effect monster that was flipped are now Active (Examples are "Jinzo", and Goblin King). However, Continuous Effect that involves destroying monster(s) will not resolve until Sub-step 5.
Trigger Effect that activates during Damage Step activates and resolves now. (Examples are "Reflect Bounder", if attacked while in Attack Position, inflicts damage to the opponent now).
"Cross Counter" can be activated here. (Not too bad, but all continuous effects of Monsters flipped face-up activate imediately, it is Flip Effects that resolve in sub-step 6. Also you've mixed in an extra sub-step here. Sub-step 3, Before Damage Calculation is here and this is where effects such as Reflect Bounder activate. Also once again ATK/DEF modifiers.)
Sub-step 3: Damage Calculation part 1: Calculate damage.
Turn player has the priority to respond with Spell Speed 2 here.
The following effects can be activated, form a chain, and
resolve now:
Spell Speed 2 that modifies ATK or DEF stat. (Examples are "Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
Effects that negate the activation of a card can be used in response. (Examples are Counter Trap Cards, and monster effects like "Horus the Black Flame Dragon LV8" and "Maryokutai").
Monster effects that can be activated during the Damage Step and that modify ATK or DEF. (Examples are "Injection Fairy Lily" and "Sanga of
the Thunder").
"Disc Fighter's" effect Triggers, then after the Chain Block resolves, go immediately to Sub-step 5.
When "Spirit Reaper" is targeted by a card and the card resolves, "Spirit Reaper" will not be destroyed by its own effect until Sub-step 5. (Appart from this is sub-step 4 and that there can only be one chain during all of this it's not bad.)
Sub-step 4: Damage Calculation part 2: Apply damage.
Inflict damage to players' Life Points.
Card effects that activate when a monster inflicts Battle
Damage to a player's Life Points activate, form a chain, and resolve now. (Examples are "Don Zaloog", "Airknight Parshath", and "Robbin' Goblin"). (This is where self-destruct continuou effects activate and resolve aswell such as Spirit Reaper if targeted earlier in the Damage Step.)
Sub-step 5: Resolve effects.
From this point forward, monsters are considered "destroyed". So monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects, destroyed monsters are not eligible for selection by card effects.
Resolve Continuous Effect that involves destroying monster(s).
Activate card effects that do not activate when a monster is sent to the Graveyard and resolve them now. (Examples are all Flip Effects, "Reflect Bounder", if attacked while in Attack Position, destroys itself now, "D. D. Warrior Lady", "Wall of Illusion", and the effects of cards that increase their ATK and DEF. These effects form a chain and then resolve). (Not bad but the time for ATK/DEF modifiers ended after Damage Calculation. This is also where Continuous effects of defeated monsters stop, such as Jinzo. Also this is where the Flip Effects resolve as long as their targets are still valid and no other effects interfere.)
Sub-step 6: Send to the Graveyard.
Send destroyed monsters to the Graveyard.
Activate effects that activate "at the end of the Damage Step" (Such as are "Legendary Jujitsu Master", and "Ryu Kokki"), as well as effects that activate when the monster is sent to the Graveyard (Examples are "Mystic Tomato", "Giant Rat", "Witch of the Black Forest", and "Sangan"). These effects form a chain and then resolve. (Not forgetting other cards such as Spells and Traps that designate this time to activate, such as End of Damange Step or Destroyed by battle, etc.)
Go back to Battle Step.
End Step:
Turn player declares the end of his/her Battle Phase.
Activate effects that activate "at the end of the Battle Phase.
Turn player has the priority to activate Spell Speed 2 here


But since you're a judge I'm pretty sure you knew this or at least I would hope you did.

Third wherever you like most, preferably aim or gaia towns since you want you're pretty little audience. I believe the last time we payed my dark armeds ate you alive? I'm pretty sure you remeber that. I wonder how much You'll enjoy jd getting in there.
Look for the red for big mistakes and the bold are my notes. Everyone should read this as they could learn something. Also Counter Traps can be activated throughout and not all negation effects can, such as Royal Oppression which cannot be activated during the Damage Step.
PostPosted: Sat Feb 14, 2009 12:40 am


Except VS. Only. Black Luster Soldier - Envoy of the Beginning can be special summoned with Monster Reborn. Broken.

Dark Armed Dragon needs exactly 3 DARKS in the graveyard. Only tech to do so in TCG tournaments and win is Malicious. No Malicious, Dragon becomes that much harder to special summon, versus Black Luster Soldier's minimal cost of a single LIGHT and DARK monster. The everyday side deck, as well as any deck can splash LIGHT and DARK monsters in the main deck. Broken.

Effect is a once-per-turn Caius, that unlike Dark Armed Dragon isn't limited by cards in the grave nor limited by Life Point count like Judgment Dragon. Broken.

Not that it matters, being that if the effect makes its worth for a comeback, Chaos Sorcerer would be the pick over Black Luster Soldier by a longshot. Debate over. You can quit your bitching now.

Jazz Turnabout


Jevan R. H. Divinitive
Crew

PostPosted: Sat Feb 14, 2009 1:02 am


Sieg Selwyn
Except VS. Only. Black Luster Soldier - Envoy of the Beginning can be special summoned with Monster Reborn. Broken.

Dark Armed Dragon needs exactly 3 DARKS in the graveyard. Only tech to do so in TCG tournaments and win is Malicious. No Malicious, Dragon becomes that much harder to special summon, versus Black Luster Soldier's minimal cost of a single LIGHT and DARK monster. The everyday side deck, as well as any deck can splash LIGHT and DARK monsters in the main deck. Broken.

Effect is a once-per-turn Caius, that unlike Dark Armed Dragon isn't limited by cards in the grave nor limited by Life Point count like Judgment Dragon. Broken.

Not that it matters, being that if the effect makes its worth for a comeback, Chaos Sorcerer would be the pick over Black Luster Soldier by a longshot. Debate over. You can quit your bitching now.
A few mistakes here. For one Monster Reborn itself is a broken card that was unbanned so you can't say BLS-EotB won't be.
Secondly it's the Synchro's that need Malicious. DAD doesn't care about Malicious as it's a 1 for 1 Dark that isn't easy to get in the Graveyard on it's own.
Thirdly most side-decks rely on Spell and Traps designed to slow and stop most meta decks that they would run into, not to allow for a single card to be played.
Fourthly in this day and age 3 Darks in your Graveyard or 4 Lightsworns can easily be achieved on Turn 1, while a Dark and a Light can't be done quite so easily, not that it can't be done with some ease.
Fifthly, BLS can attack twice or remove 1 card, the reason everyone plays DAD and JD is because they clear, now listen carefully now, the entire field which allows for a succession of direct attacks for game. BLS can only remove 1 monster card and it has to sacrifice it's attack, unlike the perviously mentioned cards.
Now adding to the last point, if your opponent plays DAD or JD, they have most likely won that very turn, if you play BLS-EotB you would have to wait atleast a turn unless you already have a clear field which is unlikely. This makes BLS - EotB vunerable to your opponent on their turn. Also as he can be reborned this means your opponent can steal him so you have to be wary about him in your graveyard, unlike DAD and JD.
PostPosted: Sat Feb 14, 2009 2:35 am


Fix your grammar before you work on your strategy, reading that post made me retch.

Severed Restriction


Lilliana Yvierine

Shy Sex Symbol

PostPosted: Sat Feb 14, 2009 6:31 am


Coldwave

chain Beconing light, get as many honest you can or even BLS

Play BLS

attack strongest creature, tripple honest

attack weakest creature... game


basicly thats how its going to down in LS, and dont tell me thats a hard tech, no its not.. with lightswornd mill power.. PLZ in lightsworn and all that

not to mention its happend to me... a LOT

BLS will be a easy tech to pull off for them and they will topple just about anything in front of them
PostPosted: Sat Feb 14, 2009 8:46 am


Jevan R. H. Divinitive
Sieg Selwyn
Except VS. Only. Black Luster Soldier - Envoy of the Beginning can be special summoned with Monster Reborn. Broken.

Dark Armed Dragon needs exactly 3 DARKS in the graveyard. Only tech to do so in TCG tournaments and win is Malicious. No Malicious, Dragon becomes that much harder to special summon, versus Black Luster Soldier's minimal cost of a single LIGHT and DARK monster. The everyday side deck, as well as any deck can splash LIGHT and DARK monsters in the main deck. Broken.

Effect is a once-per-turn Caius, that unlike Dark Armed Dragon isn't limited by cards in the grave nor limited by Life Point count like Judgment Dragon. Broken.

Not that it matters, being that if the effect makes its worth for a comeback, Chaos Sorcerer would be the pick over Black Luster Soldier by a longshot. Debate over. You can quit your bitching now.
A few mistakes here. For one Monster Reborn itself is a broken card that was unbanned so you can't say BLS-EotB won't be.
Secondly it's the Synchro's that need Malicious. DAD doesn't care about Malicious as it's a 1 for 1 Dark that isn't easy to get in the Graveyard on it's own.
Thirdly most side-decks rely on Spell and Traps designed to slow and stop most meta decks that they would run into, not to allow for a single card to be played.
Fourthly in this day and age 3 Darks in your Graveyard or 4 Lightsworns can easily be achieved on Turn 1, while a Dark and a Light can't be done quite so easily, not that it can't be done with some ease.
Fifthly, BLS can attack twice or remove 1 card, the reason everyone plays DAD and JD is because they clear, now listen carefully now, the entire field which allows for a succession of direct attacks for game. BLS can only remove 1 monster card and it has to sacrifice it's attack, unlike the perviously mentioned cards.
Now adding to the last point, if your opponent plays DAD or JD, they have most likely won that very turn, if you play BLS-EotB you would have to wait atleast a turn unless you already have a clear field which is unlikely. This makes BLS - EotB vunerable to your opponent on their turn. Also as he can be reborned this means your opponent can steal him so you have to be wary about him in your graveyard, unlike DAD and JD.


Half of this seems to justify the return while the rest shoos it away.
Personally and this is just me I don't think Reborn is broken, think about it one piece of revival that can only be brought back nine times in a clench, versus one that can be brought back 21 times, what's broken now?

Malicious is what lets DAD decks regulate the level of darks with ease, and it's plenty easy to get in the grave, D-Draw, Armageddon Knight, Dark Grepher, Nuff said. The Synchro's are the extras that the deck gets with its graveyard manipulation.

Lightsworn would like to disprove this theory turn one in some case.
Zombies, spellcasters, Dad, almost any deck can meet the reqirements now a days, with a side of ryko's, DD Warrior Lady, and snipe Hunter, if they aren't already meeting the standard.

His double attack kills to synchros, the remove handles the rest. It may not be one turn like DAD and JD but it certainly is more specialized and spashable in its use.

Most monsters can be reborned and brain controlled. That isn't enough to make him not broken.

If they do brink back Chaos though it should be the dragon, to stick with the idea of dragon that reset the game. It would make twilight cool, on second thought no keep him banned.

armycat jockamoe


Aya_Aki_kun

PostPosted: Sat Feb 14, 2009 9:35 am


Jevan R. H. Divinitive
Elspeth_Knight_Errant
First you're question was vague. (How many chains can be preformed during Damage Calculation? How is this vague?) And you are wrong good sir, Honest goes off in damage step you noob read the card. (What do you mean I am wrong, when did I say Honest doesn't go off in the Damage Step or did you not realise Damage Calculation is part of the Damage Step?) The only cards that can go off in damage step are flip effects, gorz, and searchers like rat/ufo turtle ect. (Excuse me I thought that ATK/DEF modifiers, cards designating the Damage Step and result of battle and/or damage cards to name a few activate in the Damage Step.)

To your second question since you want to be a p***k, they're are six steps in damage step/calc, 9 if you want to count entering battle phase all with inidivual sub steps. (I only count 7, but you were close.)


Battle Step:
Sub-step 1: Turn player has the priority to activate Spell Speed 2 here. (Example: Turn player can activate Call of the Haunted here).
Sub-step 2: Decide if conducting battle. If you are NOT conducting battle, got to End Step immediately.
Sub-step 3: Select and announce 1 monster to attack with, and declare 1 of your opponent's monsters your target (the monster you wish to attack).
Attack Response Chain. Turn player has the priority to respond with any appropriate Spell Speed 2 or 3 effect here. (This is the only chain in which cards like Mirror Force, Sakuretsu Armor, Magician's Circle, and Magic Cylinder can be activated.)
After the chain is completed, the Turn Player has Priority to activate any appropriate Spell Speed 2 effect or suggest a move to the Damage Step. The opponent can also activate appropriate Spell Speed 2 effects or agree to proceed to the Damage Step. (Example cards are: Book of Moon, Enemy Controller, Waboku, etc...Cards that do not have any specific activation timing.) This part can be repeated multiple times before moving into the Damage Step, but only if a player can activate appropriate cards or effects.
The Battle Step does not end until both players agree to move into the Damage Step.
Damage Step:**1
Sub-step 1: Some Trigger-Effect will activate and resolve now.
(Examples are "Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2", and "Mystic Swordsman LV 4"). (Correct but missing certain continuous and quick effects and cards that modify ATK/DEF.)
Sub-step 2: Flip target card face-up if face down.
Continuous Effect monster that was flipped are now Active (Examples are "Jinzo", and Goblin King). However, Continuous Effect that involves destroying monster(s) will not resolve until Sub-step 5.
Trigger Effect that activates during Damage Step activates and resolves now. (Examples are "Reflect Bounder", if attacked while in Attack Position, inflicts damage to the opponent now).
"Cross Counter" can be activated here. (Not too bad, but all continuous effects of Monsters flipped face-up activate imediately, it is Flip Effects that resolve in sub-step 6. Also you've mixed in an extra sub-step here. Sub-step 3, Before Damage Calculation is here and this is where effects such as Reflect Bounder activate. Also once again ATK/DEF modifiers.)
Sub-step 3: Damage Calculation part 1: Calculate damage.
Turn player has the priority to respond with Spell Speed 2 here.
The following effects can be activated, form a chain, and
resolve now:
Spell Speed 2 that modifies ATK or DEF stat. (Examples are "Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
Effects that negate the activation of a card can be used in response. (Examples are Counter Trap Cards, and monster effects like "Horus the Black Flame Dragon LV8" and "Maryokutai").
Monster effects that can be activated during the Damage Step and that modify ATK or DEF. (Examples are "Injection Fairy Lily" and "Sanga of
the Thunder").
"Disc Fighter's" effect Triggers, then after the Chain Block resolves, go immediately to Sub-step 5.
When "Spirit Reaper" is targeted by a card and the card resolves, "Spirit Reaper" will not be destroyed by its own effect until Sub-step 5. (Appart from this is sub-step 4 and that there can only be one chain during all of this it's not bad.)
Sub-step 4: Damage Calculation part 2: Apply damage.
Inflict damage to players' Life Points.
Card effects that activate when a monster inflicts Battle
Damage to a player's Life Points activate, form a chain, and resolve now. (Examples are "Don Zaloog", "Airknight Parshath", and "Robbin' Goblin"). (This is where self-destruct continuou effects activate and resolve aswell such as Spirit Reaper if targeted earlier in the Damage Step.)
Sub-step 5: Resolve effects.
From this point forward, monsters are considered "destroyed". So monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects, destroyed monsters are not eligible for selection by card effects.
Resolve Continuous Effect that involves destroying monster(s).
Activate card effects that do not activate when a monster is sent to the Graveyard and resolve them now. (Examples are all Flip Effects, "Reflect Bounder", if attacked while in Attack Position, destroys itself now, "D. D. Warrior Lady", "Wall of Illusion", and the effects of cards that increase their ATK and DEF. These effects form a chain and then resolve). (Not bad but the time for ATK/DEF modifiers ended after Damage Calculation. This is also where Continuous effects of defeated monsters stop, such as Jinzo. Also this is where the Flip Effects resolve as long as their targets are still valid and no other effects interfere.)
Sub-step 6: Send to the Graveyard.
Send destroyed monsters to the Graveyard.
Activate effects that activate "at the end of the Damage Step" (Such as are "Legendary Jujitsu Master", and "Ryu Kokki"), as well as effects that activate when the monster is sent to the Graveyard (Examples are "Mystic Tomato", "Giant Rat", "Witch of the Black Forest", and "Sangan"). These effects form a chain and then resolve. (Not forgetting other cards such as Spells and Traps that designate this time to activate, such as End of Damange Step or Destroyed by battle, etc.)
Go back to Battle Step.
End Step:
Turn player declares the end of his/her Battle Phase.
Activate effects that activate "at the end of the Battle Phase.
Turn player has the priority to activate Spell Speed 2 here


But since you're a judge I'm pretty sure you knew this or at least I would hope you did.

Third wherever you like most, preferably aim or gaia towns since you want you're pretty little audience. I believe the last time we payed my dark armeds ate you alive? I'm pretty sure you remeber that. I wonder how much You'll enjoy jd getting in there.
Look for the red for big mistakes and the bold are my notes. Everyone should read this as they could learn something. Also Counter Traps can be activated throughout and not all negation effects can, such as Royal Oppression which cannot be activated during the Damage Step.


Damage step is before damage calculation and in theory it's two seperate things. I already answered you're question you chose not to accept it. I may have been wrong saying they're 7 steps in damage calc/step but I was only off by one. You were right about that last bit but they key thing you were asking WHAT CHAINS GO OFF IN DAMAGE CALC NOT STEP.

Sir you're a colossal idiot and like I said what system of messaging are we going to play on? You've yet to respond to me on that.
Reply
Domino City

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