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Shinsua

Wheezing Gekko

PostPosted: Fri Mar 19, 2010 4:27 pm


Xinyi Liuhe Quan
Mind and body together in great harmony

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___Description:
Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's chakra in a very specific way: Rather than attempting to use chakra in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense chakras into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.

___Restrictions:
• In order to advance beyond Stage Two [2], you must defeat (real fight or spar) an opponent of your rank or higher using only taijutsu.
• In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style.
• Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
• "Training" techniques are learned as if Complex techniques of the same rank.

___S t a g e O n e [1]
Shishi Ashi [ Lion Paw ]
Simple :: Rank E
An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.

Tora no Kobushi [ Tiger Fists ]
Simple :: Rank: D
A simple volley of fast fists aimed at no particular sect of the enemy.

Ryū Kiba [ Dragon Fang ]
Simple :: Rank D
From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.

Gurīndesutinī [ Crouching Tiger ]
Simple :: Rank D
A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )

Gaō Tetsushi [ Roaring Iron Finger ]
Simple :: Rank: D
The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.


___S t a g e T w o [2]
Soudou Shō [ Double Pulsating Palms ]
Simple :: Rank: D
A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.

Bibu no Mouko [ Tail of the Fierce Tiger ]
Simple :: Rank C
The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.

Fukumigoe no Sho-ro [ Cry of a Muffled Voice ]
Complex :: Rank C
An extension performed midway through Roaring Iron Finger.
While the finger is still piercing the target, the user will burst the chakra in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.


___S t a g e T h r e e [3]
Uraate [ Backing ]
Training :: Rank C
The act of shifting chakra into a focused form, either surrounding or extended from a limb. Unlike most chakra gathering and focusing techniques, Uraate needs the chakra to be collected in a rotational force. By gathering the chakra while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion.
Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring chakra.

• Techniques powered up that are above rank C require an additional [10] chakra.

Unari o Diashi Tai [ Roar on Mount Tai ]
Complex :: Rank: C
A technique which makes use of Uraate control to release a bolt of chakra from a stiff-shoulder attack. The chakra bolt is roughly the same size as the shoulder and upper arm portion of the user.

Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ]
Simple :: Rank: B
A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.

Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ]
Simple :: Rank B
From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other taijutsu users.

___S t a g e F o u r [4]
Tategami no Shishi [ Mane of the Lion ]
Simple :: Rank C
The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.

Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ]
Simple :: Rank B
Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.

Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ]
Complex :: Rank B
This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style chakra throughout the impact zone. When performed at maximum range (2 meters), the wave of chakra can be enough to send someone off their feet. When performed so that contact is actually made, the chakra can distort the cardiac order of the target.

Shin'dou no Heian [ Tranquility of Body and Mind ]
Simple :: Rank A
The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] chakra every post.

___S t a g e F i v e [5]
Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ]
Simple :: Rank A
Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area. Unfortunately, this technique requires much focus, and most practitioners cannot perform the technique under pressure.

Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Diamond Body ]
Complex :: Rank A
The user concentrates a large amount of chakra, via Uraate, to a certain section of the body to make it become as hard as diamond ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. )
• For every usage after the first, this costs an additional [15] chakra.

Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ]
Complex :: Rank A
Manipulating Uraate to a high degree, the user will gather circular-motion chakra into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning chakra to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.


___S t a g e S i x [6]
Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ]
Complex :: Rank S
A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate chakra to both hands. However, rather than immediately casting off the technique, they will further add chakra and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching chakra torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.

Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ]
Complex :: Rank S
A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send chakra all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's chakra feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.
 
PostPosted: Tue Apr 06, 2010 1:17 pm


Great Justice!
The method of a Hero!

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___Description:
From all across the universe, the power of justice has shown bright- as if the flames of a phoenix! But only few possess the heart to hold such a blaze within their grasp. Those who have managed to tame these powers of virtue are known as Heroes. The fighting style known by these Heroes is a reflection of their innermost flame. The source of their power. It presents grace, speed, and sheer power. The basic techniques are performed with a starting pose, that erupt into powerful and speedy taijutsu smack downs.
It is a fighting style beloved by the pure, and held in contempt by the wicked!

___Notes:
• Practitioners cannot have evil intent.

___S t a g e O n e [1]
Judgment Chop
Simple :: Rank E
The user will throw his right or left arm across his chest, flatten his hand, then let loose a horizontal karate chop of justice!


___S t a g e T w o [2]
Heartfelt Knee
Simple :: Rank D
From any position, the user will drive up his knee at incredible speed, delivering a very close range blow of beauty!

Emergence Rolling
Simple :: Rank D
A Hero's entrance! With just a light amount of momentum, the user will curl into a ball while in the air and spin at wild speeds. This technique does not have much battle purpose, but boy is it flashy!


___S t a g e T h r e e [3]
Honor Raising
Simple :: Rank C
With a bit of momentum, the user will leap up, extend a leg, and let loose a jump kick of virtue!

Couple's Debut
Simple :: Rank C
With a bit of momentum, the user will leap up, limbs tucked, and when the moment seems right- extend both legs in a lovely bone crushing double kick!

Righteous Right
Complex :: Rank C
With a surge of chakra, the user will throw an extremely fast right hook to their wicked target!


___S t a g e F o u r [4]
Bright Star Falling
Simple :: Rank B
The user begins by throwing both of his arms skyward, then, with a quick adjustment to footing, he will drop both with enough force to shatter boulders. The end result being a fine dust of dignity!

Crossing Tackle
Simple :: Rank B
The user will throw his arms across his chest, forming an 'X', he will then gain momentum in any way possible and pound into his target with the bone breaking might of honest hard work!

Cross Hair Flip
Complex :: Rank B
The user will flow his chakra into his legs, tightening his muscles whether they want to or not, the chakra is then let loose in a powerful surge. As thus, it causes the user to spin-flip in any direction of his choosing at a speed that can only be described as magnificent!


___S t a g e F i v e [5]
Symphonic Flash
Simple :: Rank A
The trademark Hero technique! The user will cross his left arm to his right shoulder, and hold his right arm straight out, both palms flat. When the opportunity arises, he will bolt forward in a rapid movement- leaving a maximum trail of three afterimages -in an attempt to bring his right hand to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered a massive structural puncture. Within a few moments, the hit area will sear and burn, as though it were just cut through by the blade of epicness!
• Can only be used twice per battle.

Blitz of Honor
Complex :: Rank A
An advanced form of [ Honor Raising ].
Performing the same jump kick motion, the user will torrent a large amount of chakra around their leg- sparking an elemental reaction. Depending on the element used, the effects will differ, but the end result is always the same. Pure. Smiting. Force!


Mark of the Hero
Complex :: Rank A
The user will begin by charging chakra all throughout his body, then, in a burst, expel it in an aura from his body. This aura takes the shape of any piece of clothing the user desires. Literally anything from a pair of gloves to a full body suit. As long as this aura glows, the Hero will be filled with an unending desire to do what he sees right. His endurance and stamina increase drastically and it seems like nothing can bring him down.
In addition to this incredible boost of will power, he will immit afterimages whenever he runs or performs any technique of Great Justice!

• Can only be used once per battle.
• Lasts [8] posts.


___S t a g e S i x [6]
Last Resort! Hyper Symphonic Flash Alpha!
Complex :: Rank S
The final technique known by all those who have hearts ablaze with eternal fire! The user will begin by crossing his arms across his chest, he will then swing his left arm sky high, and c**k back his right. In this one swift motion he will channel an incredible amount of chakra into his arms. After his arms have begun to shine with his wondrous power, the user will dash at his target, (or close the gap in some other way) leaving a solid trail of astral color, and place both of his arms, completely straightened to one side, as if he were holding a sword. When the opportune arises, he will attempt to bring both of his hands, in a slicing motion, to his target's chest or stomach. If the attack makes contact, the Hero will successfully have delivered an incredible amount of structural damage to his target. Within a few moments, the hit area will sear, and burn, as though it were just punctured by the blade of epicness!
A few moments after this sensation is felt, the afflicted area will burst▬ an explosion of justice in its greatest form!
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Tue Apr 06, 2010 1:19 pm


Swan Dagger Style
Swift, Birdy, Blows


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Description:
Thought to have been removed from the world records years ago, this rather unique and unorthodox fighting method requires the user to flatten their fingers while extending the thumb- forming somewhat of a swan head with their hand. This position is simply known as the ‘traditional stance’. The techniques taught in this style are of odd movement, incredible speed, and insane precession…deadly in the sense that most strikes are unpredictable and too fast to react if caught off balance

Rules:
• Users cannot be of large body frames
• Most attacks are able to intercept and collide with Gentle Fist Style


Peck
Rank E
Simple
While the fingers are flat, and the thumb extended, the user stabs with their hand

Chirp
Rank D
Simple
While assuming the traditional stance, the user extends one foot forward, then proceeds by stabbing their hands out in a three-point strike

Wing Span
Rank D
Simple
While assuming the traditional stance, the user brings one leg forward and the other back, then proceeds by extending both arms out. When the moment seems correct, the user will quickly swing both arms in, attempting to stab simultaneously with both hands from two sides

Shifting Caw
Rank C
Simple
The user will attempt to jab their hand into the opponent, if successful, they will then swiftly spin their hand- resulting in a rather effective nerve pinch

Extended Neck
Rank C
Simple
While assuming the traditional stance, the user will strike with one hand at a rather extensive speed…Because of its speed and precession, it is believed that the user’s arm actually stretches two feet when performing this technique
• Puts minor muscle strain on arm used

Beak Needle
Rank C
Complex
The user will entrust one hand with a decent amount of chakra, they will then proceed by attempting a one-hit piercing attack. Because of the speed, precession, and boost in the attack, the hand is likely to cut through an opponent as if they were stabbed by a sword

Pecking Order
Rank B
Simple
A rather difficult defensive maneuver to master…The user will assume the traditional stance and focus hard on any projectiles coming their way. Whence they have counted each projectile coming their way, the user will jab both of their hands outward, parrying each weapon into the ground below them. Because it requires a good amount of focus on one thing, the user is typically open to other attacks during this time

Flock Barrage
Rank B
Simple
The user will assume the traditional stance, shifting both legs out more than normal. From this position they will then unleash an array of 64 jabs. The first pair come out rather slow, but as the technique progresses, the jabs come out in higher number and speed. Additionally, the user is able to make rather effective forward movement during the strikes
• Puts moderate muscle strain on arms

Heron Rise
Rank B
Simple
After completing any set of jabs or strikes, the user will swiftly and forcefully lift one of their legs directly skyward. Basically an uppercut with the foot…Because of its needed flexibility, the user typically has to train his body with stretches and reaches
• Requires three additional training posts of stretching

Mirror Vulture
Rank B
Complex
An extremely effective set of chakra wrapped strikes…The user will begin by focusing chakra to their arms, surrounding them in a hazy aura. They will proceed by closing the distance with their target by any means necessary, and attempt to stab their target six times (three strikes per hand). Each chakra boosted jab will feel as though a moderate sized blade sinking into flesh

Peacock Parry
Rank A
Simple
An advanced version of the technique ‘Peaking Order’…The user will perform the same feat- deflecting light and medium projectiles with their hands- the only difference is that the user has become able to do so without having to focus completely on the projectiles

Diving Grebe
Rank A
Complex
The user will begin in the traditional stance, altered so that both feet are erect next to one another. They will then channel chakra throughout their body, causing a feather white blur to escape their pours. This seems like an opportune for an enemy to strike…well, hopefully, it is…If the user is hit while the white blur is escaping from their body, the opponent’s method of attack will swivel and twirl against the blur (Unless a Taijutsu or weapon attack, in which case it will merely be stuck against the blur). While restrained by the catching white blur, the user will then seemingly appear from midair, performing a swift dagger handed assault
• Can only catch attacks up to Rank B

Midnight Stork Drill
Rank S
Simple
A rather gruesome technique developed by one of the more lethal users of the style…The user will flex his leg muscles, and tense up his arm muscles, forcing them to seem smoother and thinner than normal. They will then proceed by dashing at their opponent, or using any other way to gain momentum, and thrust either arm into their target’s torso. If successful, the user will then relax their muscles, causing their arm to somewhat expand while still impaled through the target. If it were just this, the technique may not be as feared as it is…After expanding, the user will continue their leg work, using their lower body for power they will lift their prey upward, and using the free hand, spin the target while still impaled…Gruesome….Deadly…Elegant…Beautiful…
• Puts large amount of strain on arms and legs
 
PostPosted: Wed Apr 21, 2010 1:58 pm


Kaiser Fist
Brutal straightforward power!

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___Description:
Only pathetic ninja try to run when conflict shows its face! Fighting is inevitable! When the chips are down, and s**t hits the fan, would you rather have someone good at running and hiding, or someone who excels in beating their opponent into the dirt?
The Kaiser Fist is a style that aims to inflict incredible physical damage by utilizing body enhancing [ Armor ] techniques, along with their already impressive physical forms.
Because of the brute force nature of the Kaiser Fist, it is almost entirely impossible for those of small body frames to use the style.

___Notes:
• Users cannot be of small body frames.
• If the user runs out of chakra while an armor is active, it immediately dissipates.
• Each armor technique can only be performed once per battle.

___S t a g e O n e [1]
Lightning Release: Stimulating Armor
Complex :: Rank C
A basic [ Armor ] technique developed by a master of the Kaiser Fist in order to allow his students to maintain their max potential. In a sense, it mimics the technique [ Raiton no Yoroi ] though on much a lower level. Rather than increasing the abilities of the user, it prevents them from becoming exhausted. It should also be noted that there is no noticeable physical difference while this technique is active.
• Lasts [14] posts.


___S t a g e T w o [2]
Kaiser Crown
Simple :: Rank D
The user will thrust his head at his opponent with extreme force. The collision is enough to crack boulders and break bones without much recoil. However, if not protected by an [ Armor ] technique, the user may become dazed or completely stunned.

Elbow Bolt
Simple :: Rank D
The user will thrust his elbow at his opponent with extreme force. The collision is enough to crack boulders and break bones without much recoil. However, if not protected by an [ Armor ] technique, the user may take mirrored damage to their elbow.

Guillotine Drop
Simple :: Rank D
The user will manipulate falling moment to smash his heel onto his opponent. The collision is enough to crack boulders and break bones without much recoil. However, if not protected by an [ Armor ] technique, the user may take mirrored damage to their foot.


___S t a g e T h r e e [3]
Grand Backhand
Complex :: Rank C
By sending a surge of chakra through a single arm, the user is able to deliver a powerful backhanded chop to his opponent. Because of the chakra boost, the strike is strong enough to split rib bones like dinner plates against stone.

Surprise Straight
Complex :: Rank C
By sending a surge of chakra through a single arm, the user is able to deliver a swift straight punch to his opponent. Because of the chakra boost, the strike is quick enough to seemingly come from nowhere. Though, stronger opponents may be able to detect it regardless.


___S t a g e F o u r [4]
Lightning Release: Invigorating Armor
Complex :: Rank B
An advanced [ Armor ] technique developed by a master of the Kaiser Fist in order to allow his students to push their limits. Alike [ Stimulating Armor ] this technique prevents the user from becoming exhausted, however, it also grants a moderate boost to physical attack and defense. It should also be noted that while this armor is active, the user gives off a light aura of their corresponding chakra color.
• Lasts [10] posts.

Lariat
Simple :: Rank B
The user charges at his opponent, striking them with a variation clothesline attack known as a lariat. The user aims to hit their opponent in the chest and neck with their arm, while also applying downward force to send them to the ground. With the benefits driven by the [ Armor ] techniques, this simple yet powerful technique can be made ever more deadly.

» Double Lariat
Combination Technique
A pair of practitioners of the Kaiser Fist perform the [ Breaking Lariat ] technique from two angles. The force driven by the combination is enough to sever skulls from shoulders.

Liger Bomb
Simple :: Rank B
While under the effects of any [ Armor ] technique above rank C, the user will attempt to grab his opponent and lift them high into the air. During descent, the user than manipulates his strength to flip his opponent and slam them head first into the ground- Greatly resembling a 'powerbomb' maneuver. This is devastating enough to shatter a large area of the ground itself on impact, and it has been said that almost anyone caught in the technique is as good as dead.


___S t a g e F i v e [5]
Kaiser Fist
Complex :: Rank A
While under the effects of any [ Armor ] technique above rank C, the user will begin a windup in order to deliver a devastating straight punch. Although it takes some focus and chakra to prepare (1 post), the impact of the attack is well worth the effort. Full on contact with the punch can easily fracture every single bone in a grown man's chest!

Lightning Release: Bolstering Armor
Complex :: Rank A
An advanced [ Armor ] technique developed by a master of the Kaiser Fist for when a fighter needs a little extra boost to pull through the battle. Like the previous armors, this technique prevents exhaustion, however, it also grants a moderate boost to all physical actions performed by the user. It should also be noted that while this armor is active, the user gives off a crackling aura of their corresponding chakra color.
• Lasts [10] posts.


___S t a g e S i x [6]
Kaiser Cannon
Complex :: Rank S
A very advanced version of the [ Kaiser Fist ] technique. The user will windup and build chakra as they had previously, but on a longer time scale (2 posts). When the moment arises, the user will release an extremely powerful straight punch to their target. A strong, straightforward attack that can take chunks out of mountain sides.

Raiton no Yoroi [Lightning Armor]
Ninjutsu :: Rank S
~See Ninjutsu Entry For Details~
Although a Ninjutsu technique, this armor can be used to perform attacks of this style.
• Lasts [10] posts for use within the style, only.

 

Shinsua

Wheezing Gekko


Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Sun Sep 04, 2011 1:08 pm


Kumogakure no Taijutsu
Shadow of the Heavens

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___Description:
Around the time that shinobi began to gather at the place that is now known as Kumogakure, several similar styles of fighting came together to form a coherent fighting system. This style, known as Kyuuten no Kumori (Shadow of the Heavens), invokes the powerful combos that can be created within the air itself. The style itself is not very fluid, but rather involves more of the surprise of a sudden aerial strike, keeping the opponent confused and disoriented.

___Notes:
• Practitioners cannot be of heavy body frames.

___S t a g e O n e [1]
Wall Scaling Technique
Complex :: Rank E
The user runs at a wall or other vertical, flat, surface and uses a small amount of chakra to jump up a few feet, then uses a small amount more to propel themselves up the rest of the wall (typically 1 story). More chakra increases the height of the building that one can scale.
• 1 additional story for each [5] chakra spent.

Fall Breaker
Complex :: Rank E
Allows the user to break falls by sending chakra through the area that is going to absorb the attack. Overuse (typically more than 2 uses in a row) causes internal pain to build up in the afflicted area. More chakra increases the height of the blow that can be absorbed.
• 1 additional story for each [5] chakra spent.

___S t a g e T w o [2]
Flying Kick
Simple :: Rank D
The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg.

Flying Tackle
Simple :: Rank D
The user jumps off of the ground or some elevated structure, and angles his or herself toward their opponent, attacking with a flexed shoulder.

Double Jump
Complex :: Rank D
By pushing chakra from their feet, the user will burst themself upward, acting as a mid-air jump.
• Can only be used once per jump.

___S t a g e T h r e e [3]
Wall Run
Simple :: Rank C
The user runs almost parallel to a wall, stepping up on to it once they have reached nearly their full speed. The momentum of their run allows them to run in a large arc along the wall without using chakra, allowing the user to traverse large gaps with ease.

Air Disperse
Complex :: Rank C
By shifting the form of the air with a chakra lined limb, or some other tool, the user breaks the fluidity of many techniques that require air or oxygen. (Sound, Minor Flames, Etc.)
• Cannot be used continuously.

Area Disruption
Complex :: Rank C
By using the sound generated by another object as a decoy, the ninja will use their chakra to mimic the same noise, and make it seem as though it came from the same direction. Although a useful technique, being even slightly off in timing utterly ruins the technique's prowess.


___S t a g e F o u r [4]
Angled Dive
Simple :: Rank B
The user will perfectly manipulate falling momentum to further increase their drop speed. A simple kick, punch, or tackle, is made lethal by this simple adjustment.

Tunnel Sound
Complex :: Rank B
By manipulating the flow of the air with a quick chop of the hand, the user will change the origin of any noise they choose.

Triple Jump
Complex :: Rank B
An extension to [Double Jump].
The user will mimic the same method, however this can be used after the second jump.

• Can only be used once per jump.


___S t a g e F i v e [5]
Needle Distraction
Complex :: Rank A
A senbon needle is thrown, the user deliberately attempting to miss so that the needle will stick into something. As the clang of the needle dims, the user is simultaneously adjusting themselves to a comfortable, hidden, and silent position. When the user believes it appropriate, they will trigger a sound to radiate from the previously thrown senbon. This noise can be absolutely anything, and will likely be something loud to throw the opponent's attention.

Wall Squirrel
Complex :: Rank A
During [ Wall Run ] the user will send an additional surge of chakra through their legs. So long as they are attached to this wall, and chakra runs through their legs, the user runs at an increased speed, and never loses traction with the wall (or elevated surface).
• Rather than using [80] chakra, this technique drains [2] chakra per post.


___S t a g e S i x [6]
Heaven Dropping Array
Simple :: Rank S
The user will again perfectly manipulate falling momentum to their advantage. This time, however, they will do so in an attempt to capture their opponent in an absurdly swift and hasty attack.
Punches, kicks, slashes, the whole arsenal is unleashed in a brief moment.
The only drawback is the amount of pressure this barrage puts on the user's limbs.

• Can only be used once per battle without incredible recoil damage.
 
PostPosted: Sun Sep 04, 2011 1:09 pm


Sazanami
Using your enemy's power against them

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___Description:
The Sazanami (Ripples on Water) style uses the opponent’s attacks to do damage to any attackers, dictating the flow of battle with the back-and-forth movements that throw the enemy off balance and mold around the attacks. The style was formed when swordsmen and traditional fighters came together to learn each other’s ways, and has since been passed down undiluted by time. Many of the moves can also be executed with a sword or other bladed weapon without changing the move much, and as such the shinobi often uses a bladed when executing this style’s movements.

“Finesse” refers to the ability to execute movements without excess damage, as in fine-point striking. It’s like having two thin boards of wood, one on top of the other with a small space in between, and striking it so that only the top board breaks. Another variation of this is hitting a cinder block placed on another one, and only breaking the lower one.

___Notes:
• Training is usually done in attempts to learn each level’s footing.


___S t a g e O n e [1]
Footing one
Simple :: E Rank
The first stance taught, the standing stance. The user places his/her feet, while standing casually, a small distance apart to provide extra stability when facing an opponent.

Parry
Simple :: E Rank
A simple deflection of incoming techniques using either the hands or weaponry. While it does not change the direction of an attack entirely, the technique changes the direction enough for it to miss the user and sets up for a counterattack.


___S t a g e T w o [2]
Footing Two: Horse Stance
Simple :: D Rank
The user places his/her feet at about one shoulder’s width apart and sinks down by bending the knees, sinking until they could be sitting on a bench and their height would not change, all the while keeping the back straight. Used mainly for training purposes.

Bell Ring
Simple :: D Rank
Having mastered enough finesse not to move the shell of a bell, and yet still ring it with one strike, the user uses this skill to strike the opponent. This strike, aimed at the chest area, causes pain and the feeling of not being able to breathe in the opponent that lasts for a short while. (About two posts.)
• Must be unarmed



___S t a g e T h r e e [3]
Sweeping Strike
Simple ::C Rank
The user steps in to an attack, gently redirecting it with their forward hand or with a weapon in the same hand. After the strike has been deflected, the user thrusts his/her palm upward in to the opponent’s jaw, causing dizziness and disorientation in the opponent. The second attack must be unarmed.

Half-Step
Simple :: C Rank
A very short step in one direction that is used to dodge incoming blows and set up for a counterattack. The range of movement cannot be more than two feet, but if used correctly, this range can serve as more than enough to avoid most Taijutsu attacks.

Spin Step
Simple :: C Rank
This footwork is a fluid spinning movement that sets up and reinforces the offensive techniques of the style. While it adds power, this technique is not necessarily fast, and as such cannot be used without some prior setup.

Attack Redirection: Upper Body
Simple :: C Rank
The user sidesteps a straight attack (Punch, lunge, etc.) by the opponent and grabs the outstretched limb before momentum is lost, pivoting to keep the movement going by yanking the limb in the direction that it was sent in. This sets the opponent greatly off balance, and possibly sends them sprawling on to the ground.



___S t a g e F o u r [4]
Attack Redirection: Lower Body
Simple :: B Rank
The user, similarly to the Upper Body Redirection, sidesteps the opponent’s attack when he/she is attacking with the legs or some part thereof. This time, however, the user steps quickly towards the opponent while evading the attack, then grabs the offending leg and pivots, throwing the enemy towards the ground after setting them greatly off balance. This technique is often augmented with an offensive technique to increase effectiveness.

Hummingbird’s Flight
Simple :: B Rank
The user, after practicing with many forms of throwing weapons, gains the ability to throw any weapon, regardless of size, with almost perfect accuracy over a very large range. While this does not compensate for any movement on the part of the opponent, the user can now create effective distractions that he/she can use to maneuver the opponent, or can even incapacitate the target.

Cross Split
Simple :: B Rank
A two-part attack that ends in the snapping of an opponent’s bone, causing great pain and the loss of usage of the limb until it is healed by a medic. In the first part of the movement, the user blocks an incoming attack and grabs on to the limb. In the second part, the user brings in a strike from the opposite direction and strikes further down along the bone. The force snaps the bone at that particular point. If performed with weaponry, this technique can be used to break an opponent’s weapon or to disarm him/her.

Third Footing (Back Stance)
Simple :: B Rank
The user stands with his/her feet around three feet apart, the user’s non-dominant side toward the opponent and far away from him/her and the dominant side closer to the core of his/her body. This stance is intended to provide power to strikes and make throws much easier, though it is slower than other stances.

Flat Step
Simple :: B Rank
A long, quick step used to get around attacks and set up for a highly effective counterattack. The technique is used without lifting up either foot more than a few inches off of the ground, so it is not very feasible for usage on extremely uneven ground. This technique is faster than the Half-Step, but has a higher range of one to two meters.

Sword Drawing Skill
Simple :: B Rank
Similar to a movement taught in Iaido, the user moves his/her hand across the body in a movement so quick that it is difficult to see. This technique will crack bones and can be used in place of a traditional blocking technique. If used with a sword or other blade, the user will draw the weapon out of its sheath and carry the strike across the body, making this move a great offensive attack, as the blade slices through most things in front of the user up to the end of the blade, and then stirs up the air to kick up small particles to hopefully blind the opponent. Can be used to set up a combo, but it is very difficult to go from this technique directly in to a defensive position.



___S t a g e F i v e [5]
Fourth Footing (Cat Stance)
Simple :: A Rank
A very fast, agile, and coordinated stance that nevertheless lacks balance. The Cat Stance, starting from the Back Stance, is assumed by drawing the forward foot in so that it is very close to the backward foot and raising its heel from the ground, focusing weight on the back foot. Once successfully in the stance, the user’s back should be straight. From this stance it is very easy to go in to any movement in most Taijutsu and Bukijutsu Styles, and footwork is exceptionally fast. While this is the most difficult of the stances to learn, it is considered one of the most effective.

River Flow
Simple :: A Rank
After evading an incoming attack using the Spin Step, the user counters with an exceptionally powerful kick to an opponent’s side or head. This counterattack carries with it enough force to shatter bones and can do serious damage to armor. In addition to this, the technique can slip through techniques meant to pinch it and hold it in place. River flow can be used more than once in quick succession without straining the body.

Hawk Dive
Simple :: A Rank
A technique that allows the user to bounce one projectile off of another object, including other projectiles, to reach places that were otherwise unreachable through standard means and to confuse an opponent. Through this, the user can also return the opponent’s thrown weapons back to the opponent.


___S t a g e S i x [6]
Palm of Heaven
Complex :: S Rank
The user strikes the air in the direction of the opponent using an open palm strike, a harmless-looking move. The air, however, carries the force quickly, and if the enemy is hit with this technique it is as if the user has struck them up close and with all of the force of a regular hit. Can only be used unarmed.

Rising Star
Simple :: S Rank
After dodging an incoming attack, the user throws the attacker, not to the ground, but in to the air. This technique can be used on most attacks, and is usually followed up with Falling Star.

Falling Star
Simple :: S Rank
A technique consisting of a single kick or palm strike to the upper body that crushes the bones of the opponent and causes the muscles in the entirety of the upper body to seize, preventing the target’s escape if he/she is even conscious after the fact. Can be executed on ground, in the air, or underwater, but can only be used once per fight. This attack cannot be dodged by an opponent more than one rank under the user’s rank, and can penetrate armor without significantly weakening.

Ripples on the Water
Simple :: S Rank
A series of very fine strikes that cause no visible damage, but lock joints and prevent the escape of the opponent by slowing them to a near standstill. After the joints unlock, all movements still cause a great deal of pain until the affected rests out of battle or is healed.
 

Qastor

Dangerous Hunter

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Qastor

Dangerous Hunter

9,200 Points
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  • Survivor 150
  • Tycoon 200
PostPosted: Sun Sep 04, 2011 1:10 pm


Kanjo-Tekina Ikari
User Image


Description: Kanjo-Tekina Ikari is a style solely derived from emotions, turning your feelings into fuel for power. This style is enigmatic, and not much is known behind the mechanics of how it works. The only way to learn more about the way of Kanjo-Tekina Ikari is to learn the style itself. Pupils are normally very emotional; they normally reach extremes of how they feel. When they are happy, they are jubilant. When they are angry, they are furious. Masters of this style have complete command over their emotions and always appear calm, nearly to the point of emotionless. It is assumed that chakra is affected by emotions, which is what may make this style so powerful. Apprentices and Masters of this style are known for their secrecy and temperance. Masters and disciples alike will feel mentally drained after using the Kanjo-Tekina Ikari. This Taijutsu belongs to no one group of people; its origins are unknown, so it is passed down sporadically. The style centers around agile movements and enormously powerful attacks. Blows are swift and deadly, strikes revolving around pressure points and vital spots. Its disciples have very low stamina and the higher you climb through the stages, the more likely you are to receive serious injury. An unfortunate trade-off for its ludicrous power.


Stage One: Hate (E-Ranked)

Description: The user is completely new to the technique, and the idea of using emotions to rule your actions is extremely strange. They will know no defensive techniques, but they will have an access to a myriad of powerful, yet slow techniques. Whether in training or battle, disciples will be forced to meditate for a period of time in order to gather their emotions. Their power can be drawn from literally any negative experience.
Abilities: In using this stage, the user will grow unnaturally strong. Fury is the baseline of every attack and the disciple will push his/her physical abilities to the far extremes. Inexperienced users can easily hyper-extend limbs and break their own bones if not careful. Those who have become accustomed to this stage can become blind with rage. Your stance is wide and open.
Graduation Requirements: Complete mastery of this stage means meditating and physical training such as weight lifting, stretching, and sprints. (5 posts)
Techniques:

○ Spiteful Strike
Requirements: NONE
Description: Concentrate on your hatred and unleash it with a furious strike. It is strictly close range. A fairly unsafe technique without proper execution. The power put behind the attack can shatter boulders and blow through trees, but is also capable of tearing muscles and fracturing bones of both your enemies and your own.

○ Disdainful Elbow
Requirements: NONE
Description: Concentrate on your hatred and aim a strike into the sternum or face with your elbow. Support the strike by forming a fist with the striking arm and grasping it with the other. Shatter bones and smash faces with this technique. It is easy to break your own elbow if not careful.

○ Unrefined Kick
Requirements: NONE
Description: Concentrate on your frustration and release it into a strike aimed for the torso. Stand on one leg, pull the other up to your chest and make an all-or-nothing side-ways kick into your opponent. It can bury your foot in rock, but careful, for it puts much stress on your leg if not practiced properly.


Stage Two: Envy (D-Ranked)

Description: In the initial stages of learning this style, the user will find himself/herself very emotionally unstable from hours of meditation centering around stirring emotions. Despite this drawback, the user's body will be in incredibly good shape, assuming that he/she had not already injures themselves. Muscles will be sore from constant misuse and the user will be constantly mentally exhausted. Users will definitely doubt the value of such tiring training, but they'll fail to notice the strength they have gained. This stage immerses learners into agile movements and meticulous techniques. Naturally, jealousy is what builds this stage, instilling caution and suspicion.
Abilities: Users will find themselves flexible and they'll begin to gain a fundamental understanding of the Kanjo-Tekina Ikari. Since this particular stage is not quite as intense as Hate, the amount of muscle required to utilize this technique is much lower. When in this stage, the user will appear cynical and anxious. Centers around quick and oily movements.
Graduation Requirements: Learn at least two techniques and go through rigorous meditation (2 Posts) and outrageous stretches (2 Posts).
Techniques:

○ Introverted Step
Requirements: Stage 1 Mastered
Description: Some consider it cowardly, others call it "playing it smart". Disappear from sight and reappear at your opponent's exposed back.

○ Distressed Block
Requirements: Stage 1 Mastered
Description: Catch your opponents lunge, sword swing, punch, or kick in between your arm and body, holding it firm so that your opponent will have trouble moving. If done correctly, the user can lead into an attack while still holding onto the enemy.

○ Step Counter
Requirements: Stage 1 Mastered + Introverted Step
Description: When assaulted by an opponent, place your left palm on their weapon/limb and spin on one foot to your left, allowing a clear chance to jam an elbow/dagger into your enemy's back. (It's possible on reversed sides as well. it's only easier to explain while talking of a specific side)

○ Dishonorable Strike
Requirements: Stage 1 Mastered + Distressed Block
Description: Disappear from sight and reappear before your opponent, especially in midst of confusion and aim a punch/kick to the crotch, stomach, sternum, throat, nose, or eyes.

○ False Sweep
Requirements: Stage 1 Mastered + Dishonorable Strike
Description: Make a feint to the upper body, creating an after image, while you actually drop to the ground and sweep your opponents legs from underneath them.


Stage Three: Fury (C-Ranked)

Description: Stage Three revolves around balanced, elegant, yet very powerful techniques, using anger as cause for powering techniques. Disciples will just begin to learn how to use the Kanjo-Tekina Ikari without causing themselves physical harm. Though they are still temperamental, they have better control over their emotions. Users will not have to think as much about how they should feel. They are in great physical health, but they will feel worn out or tired all the time, if following the proper training regimen. Every technique in this particular stage can be made fatal.
Abilities: Users will have great balance and their movements gain a certain uniformity. Muscles are tempered and disciples will be able to exercise control over their power. Fury, unlike hate, is a very tame emotion (comparatively). Moves are straight-forward and uniform.
Graduation Requirements: Learn at least three techniques and undergo intense meditation (4 posts) and temper your body and precision of your strikes through target practicing, swinging dummies, etc (3 posts) in order to reduce extraneous movements.
Techniques:

○ Invisible Spear Strike
Requirements: Stage 2 Mastered
Description: Modeled after eastern martial arts. Slam a palm into an enemy while sending out a pulse of chakra. Can cause internal damage. Its original purpose was to bypass armor or overcome blocks with weapons. It is a swift strike, but the stance taken is difficult to maneuver from.

○ Burst-Step Strike: Tantrum
Requirements: Stage 2 Mastered + Distressed Block
Description: With one hand, block a "straight attack" by letting it slide across the forearm to one side. The user then stomps on the ground and sends an elbow into an enemy's torso. Utilize the combined momentum of you and your enemy. Has enough force to rupture organs. Developed after eastern martial arts.

○ Burst-Step Strike: Treachery
Requirements: Stage 2 Mastered + Break-Step Strike: Tantrum
Description: A unique kick that is more like an upward jab, where you jam your foot into the underside of your enemy's chin. In doing so, you can launch your enemies into the air, often breaking necks in the process. Derived from eastern martial arts; it is initiated from a low point, where the user will place their palms on the ground and hoist themselves up for the attack.

○ Break-Step Strike: Devastation
Requirements: Stage 2 Mastered + Introverted Step
Description: Become blind with rage; stomp down to create a small crater and use the force and momentum generated to propel your arm(s) into your enemy(-ies). Fashioned after eastern martial arts and improvised into a strike that can cause internal destruction or merely blow enemies away from the air pressure.

○ Break-Step Strike: Frenzy
Requirements: Stage 2 Mastered + Break-Step Strike: Devastation
Description: Go berserk: send an all-or-nothing knee flying onto your enemy. Generates enough force to create a crater from where you had launched off and has the capability to shatter boulders. Derived from Muay Thai and improvised into a strike that break bones and smash faces.


Stage Four: Sorrow (B-Ranked)

Description: This particular stage is strictly defensive. A common attribute of all disciples who have progressed from this stage is their incredibly sturdy bodies and rock-hard muscles. Users will have achieved a new stage of calm and will no longer feel the ache and pains of their difficult training; either that or they don’t care anymore. Their understanding of how the Kanjo-Tekina Ikari comes naturally to them; the experience tends to be different for every person.
Abilities: Steel muscles that do not make users’ bodies appear physically larger. Enemies may underestimate your strength. The basis of this stage centers around defense: the kind that hardens your body to withstand explosions, swords, and jutsu. However, never overestimate your capabilities. Attacks will hurt.
Graduation Requirements: Users must learn two techniques while undergoing fierce meditation while hardening their bodies through unbelievable exercises such as sitting underneath of a waterfall for hours on end, or sitting while having enormous weights placed on your body (6 posts).
Techniques:

○ Iron Body
Requirements: Stage 3 Mastered
Description: A technique mostly used in more dire situations. Minimize damage done to your body by hardening all of the muscles in your body and gritting your teeth together for an enemy strike. It will hurt, and chances are, you will be injured (but to a lesser extent).

○ Cross-Block
Requirements: Stage 3 Mastered
Description: Simply cross your arms, enabling you to shield your face, torso, or lower body with a mere pivot of your limbs.

○ Hook Block
Requirements: Stage 3 Mastered + Cross-Block
Description: Defend from high attacks with a ludicrously muscled arm. Hook your arm over your head and brace for some impact. Not to be confused with the hooking block.

○ Flash Counter
Requirements: Stage 3 Mastered + Iron Body
Description: Mimic a movement/attack closely to neutralize the force that you would otherwise take. Strictly centers on weapons and other physical attacks. Limbs can be used in place of bladed weapons. Does not actually fully mimic attacks.

○ Passive Redirection
Requirements: Stage 3 Mastered + Flash Counter
Description: Usually used as enemies’ are about to hit you. It is then you use a palm or the back of a hand and slap the attack to another direction.

○ Flash Redirection
Requirements: Stage 3 Mastered + Passive Redirection
Description: When an attack comes from above and you have no choice but to brace yourself, place your forearm by your head, slanted slightly off to your side. In doing so, you force the attack to slide down your arm. Can block anything from sword strikes to drop kicks. It will hurt.


Stage Five: Serenity (B-Ranked)
||Activation Period: 20 Posts||Passive Effects: Minor Mental Instability + Minor Muscle Damage||

Description: At this point in training, disciples will have reached a level of calm beyond what nonmembers could possibly ever hope to achieve. Users can easily control their emotions and their individual strength is quite remarkable. The next step in training is to incorporate chakra control and chakra manipulation. Doing so takes an enormous amount of dedication. The stage centers around non-hand-to-hand combat, specializing in distanced strikes. Users in this stage of Kanjo-Tekina Ikari will begin to appear unbelievably calm and their expression is nearly unreadable. However, their emotions are still easily swayed.
Abilities: Users will have a strong control over their emotions and have the ability to strategize and calculate in even the most desperate of situations. Channeling chakra into this style is going to be very foreign for them since users have thus far relied on emotions to do all of the work. But now that they must master serenity, they must learn to not always rely on emotions to fuel their power, seeing as emotions are not a very reliable source. CAN ONLY PERFORM TECHNIQUES IN THIS STAGE WHILE ACTIVATED
Graduation Requirements: You must first learn at least three techniques. Also, master your emotions through rigorous meditation; find a quiet spot with no disturbances (3 Posts). Chakra exercises are also essential. For example, adjusting your output of chakra, push-ups on water, and moving objects with bursts of chakra (3 Posts).
Techniques:

○ Spacial Fist
Requirements: Stage 4 Mastered
Description: Make a simple punch to the air and release a burst of chakra. It is normally invisible, but the more strength you put into it, the more powerful it will end up being. It has the range of approximately 20 meters.

○ Spatial Uppercut
Requirements: All previous techniques in this stage
Description: Make a flat palm strike to the air to help shape your chakra into a strike beneath your enemy's chin. Not particularly powerful, but useful for pressuring enemies and pushing them back. It has a range of approximately 15 meters.

○ Moon Sickle Strike
Requirements: All previous techniques in this stage
Description: Disappear from enemy sight and reappear behind them, having already stricken them several times with sharp blades of invisible chakra. Nearly impossible to track under normal circumstances. It can be easily countered since users are forced to slide to a stop.

○ Twin Star Strike
Requirements: All previous techniques in this stage
Description: Master your inner strength and unleash a two pronged attack. An apparition of your self will aim a shop to the back of your opponents head while you make an assault to the stomach.

○ Dragon Drop-Dive
Requirements: All previous techniques in this stage
Description: Drop from the sky spiraling. Concentrate chakra below you as you fall, allowing your spin and momentum to create a flashy, yet powerful drilling move. Breaks rock, stone, and faces.

○ Earth's Artifice
Requirements: All previous techniques in this stage
Description: Stomp the ground with all of your might while sending a burst of chakra through your foot. The result is a sizable shockwave of earth, hurtling giant boulders through the air and raising walls of rock twice your own size, making it a choice defensive technique. The tremor has its maximum effect within a 20 meter radius of the user.


Stage Six: Happiness (A-Ranked)
||Activation Period: 15 Posts||Passive Effects: Mental Decay + Muscle/Tendon Tears||

Description: Originally thought to be the final stage within the Kanjo-Tekina Ikari. Disciples will now incorporate all of their past learning into this one stage. By far, happiness is the most difficult to master and utilize. Only "true happiness" can fuel this technique, so users will have to use feelings of love, affection, achievement, and hopes in order to make full use of this stage; there is no meeting halfway. User's will have complete mastery over their emotions. At this point, they may have trouble expressing emotions at all. One of the dangers of reaching this stage is the loss of differentiation. For few, they grow more logical, meaning the loss of a "human" personality. For others, they notice these changes and fight them. Emotions will not come as naturally since users constantly meditate upon and single out emotions to carry out assaults.
Abilities: Users will have a great air of calm about them. Both their mind and bodies are strong, incredibly so, making them tolerant to lower leveled genjutsu and strong enough to withstand having entire boulders dropped on top of them. Their level of discipline exceeds even the masters of the most ancient arts. CAN ONLY PERFORM TECHNIQUES IN THIS STAGE WHILE ACTIVATED
Graduation Requirements: Master all techniques.
Techniques:

○ Soul Reflection Assault
Requirements: Stage 5 Mastered
Description: Master your inner spirit and attack with countless images of yourself. These apparitions will only last a maximum of three seconds each and are all restricted to basic attacks. IE Punches, kicks, knees, elbows, etc. Takes an enormous amount of concentration, allowing for no diversions.

○ Flawless Suffocation
Requirements: Stage 5 Mastered
Description: Disappear from sight and reappear upside-down above the head of your enemy, arms placed beneath their chin. Use them as a pivoting point to ground yourself. Will snap their neck in most cases.

○ Shatter Strike
Requirements: Stage 5 Mastered
Description: Disappear from sight and reappear, sending a flying knee into your enemy from any angle. Is coated with a layer of chakra. Will rupture organs, break bones and tear off skin.

○ Heaven's Blitz
Requirements: Stage 5 Mastered
Description: Appear in the air and as you all, rain apparitions of your inner self hurtling towards your enemy, each performing their own action.

○ Inner Might Projection
Requirements: Stage 5 Mastered
Description: Send a small blast of air infused with trace amounts of chakra towards your enemy. Incredibly forceful and is normally invisible to the naked eye. It can turn your enemy into a living rag doll being flung through the air.

○ Air Walk
Requirements: Stage 5 Mastered
Description: Literally walk through the air by fanning your chakra underneath of your feet. Your mobility is reduced slightly since the air is obviously much less dense than the ground, but once you get up to speed, there will be little difference in speed.

○ Eternal Plight: Imperfection
Requirements: All previous techniques in this stage
Description: Sacrifice the remainder of your activation time for 3 posts of blindingly fast speed. Your strength is lowered, but you cannot be seen unless you stop completely, or unless your enemy has a unique technique/bloodlines that can allow them to track such movements. You can only travel in straight lines, so to turn, you must stop to redirect yourself.


Stage Seven: Pandemonium (S-Ranked)
||Activation Period: Refer to "Description"||Passive Effects: Refer to "Description"||

Description: A truly frightening mile stone in Taijutsu history, and the unofficial "Final Stage" of the Kanjo-Tekina Ikari. It was established by ancient masters who had ventured far beyond the realm of human possibilities. Merely using the techniques under this stage can prove extremely harmful to one's physical and mental health. In many ways,
Kanjo-Tekina Ikari is still incomplete, since users cannot gauge what is within the capabilities of their own body's any longer. They will tend to think that they have grown more powerful or reached new stages of flexibility, but all their doing is growing numb to pain. The longer you stay within the activation time, the more damage you do unto yourself:

Activation Time: 5 Posts - Minor Muscle Tears + Temporary Slight Mental Instability

Activation Time: 10 Posts - Major Muscle Tears + Mental Decay (long recovery time)

Activation Time: 15 Posts - Major Tendon and Muscle Damage + Major Mental Decay (hospitalized recovery/permanent)

Activation Time: 20 Posts - Muscle and Tendon Tears + Bone Fractures + Major Brain Damage + Loss of Functions (Sight, Hearing, etc) || MAY LEAD TO DEATH

Activation Time: 30 Posts (MAX) - DEATH

Abilities: Unbelievable strength and speed. All techniques and periods of activation are incredibly dangerous. It is best to use them sparingly. Bypass their natural limiters. CAN PERFORM TECHNIQUES FROM ALL STAGES DURING ACTIVATION
Graduation Requirements: Master all techniques
Techniques:

○ Break-Step Strike: Perfection
Requirements: Mastery of all "Break Step Techniques"
Description: Create a chain of three feints, each leaving behind disorienting after images: one to the face, one to the kidneys, and one to the legs. The fourth strike is the heart.

○ Burst-Step Strike: Perfection
Requirements: Mastery of all "Burst-Step" Techniques
Description: In the event of being stricken, disappear from sight at the moment of contact and reappear behind your enemy, counter attacking with a strike to any vitals open.

○ Life-Force Battalion
Requirements: None
Description: Send an army of apparitions hell-bent on latching onto your enemy. No time limit, however, will disappear after being stricken.

○ Eternal Plight: I
Requirements: None
Description: Your body is engulfed by a black, flame-like chakra. Burns away clothing and surrounding objects. Users will gain unbelievable speed. Perfected Eternal Plight allows for non-stop motion.

○ Celestial Nexus: II
Requirements: None
Description: Your body shimmers in white, flame-like chakra. Burns away clothing and surrounding objects. Users will gain unbelievable strength.

○ Heaven-Hell Correspondence: III
Requirements: Eternal Plight + Celestial Nexus
Description: Your body is covered with glowing white markings that map your "Ki" paths, or Chakra Paths, while your entirety is consumed by a rolling, black, flame-like chakra. Users will gain both unbelievable strength and speed.

Created By: Sana
 
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