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Posted: Tue Oct 28, 2008 8:06 pm
all that sounds fine and no ghosts are not immortal they can be banished/turned.
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Posted: Tue Oct 28, 2008 8:52 pm
Hahaha, really?
I could make the slut that can take ten and instantly seduce anyone they see?
Even worse, anyone it seduces gets a PERMANENT NONMAGICAL CHARM PERSON on them.
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Posted: Tue Oct 28, 2008 9:17 pm
sure but it won't be instant or guaranteed.
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Posted: Tue Oct 28, 2008 10:07 pm
Alright, my character is done, where do you want him?
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Posted: Wed Oct 29, 2008 11:18 am
post him here if you don't care if other players see him otherwise pm me
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Posted: Wed Oct 29, 2008 11:47 am
Krull Male Tanarruk Arcane-Blood Acid/ Woodling Outsider 5 / Fighter 20/Psychic Warrior 5 / Rogue 20/ Assassin 5 Neutral Evil
Strength 19 (+4) Dexterity 19 (+4) Constitution 12 (+1) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 13 (+1) Size: Medium Height: 5' 10" Weight: 390 lb Skin: Gray Eyes: Green Hair: Black; Straight;
Gestalt combination: Fighter Rogue/psychic warrior Assassin
Total Hit Points: 178
Speed: 20 feet
Armor Class: 36 = 10 +4 [chain shirt] +1 [light steel] +4 [dexterity] +10[NA from armor skinx10] +7 NA[woodling]
Touch AC: 14 Flat-footed: 19 [uncanny dodge] Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +21 = 13 [base] +5 [epic] +1 [constitution] +2 [great fortitude] Reflex save: +24 = 13 [base] +5 [epic] +4 [dexterity] +2 [lightning reflexes] Will save: +17 = 9 [base] +5 [epic] +1 [wisdom] +2 [iron will] Attack (handheld): +29/+24/+19/+14 = 20 [base] +5 [epic] +4 [strength] Attack (unarmed): +29/+24/+19/+14 = 20 [base] +5 [epic] +4 [strength] Attack (missile): +29/+24/+19/+14 = 20 [base] +5 [epic] +4 [dexterity] Grapple check: +33/+28/+23/+18 = 20 [base] +5 [epic] +4 [strength] +4 [improved grapple]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 116 lb. or less 117-233 lb. 234-350 lb. 350 lb. 700 lb. 1750 lb.
Languages: Abyssal Common Catfolk Giant Orc Sylvan Undercommon
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
garrote[ 1d4, crit 20x2, .5lbs, opponant is considered helpless while being choked. can only be used with sneak attack]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Acrobatic Agile Alertness Athletic Armor skinx10 Combat Expertise Improved Feint Endurance Die Hard Exotic Weapon Proficiency Weapon: garrote Great Fortitude Improved Critical x1 Weapon(s):garrote Improved Initiative Improved Unarmed Strike Improved Grapple Deflect Arrows Snatch Arrows Iron Will Lightning Reflexes Power Attack Cleave Great Cleave Quick Draw Run Skill Focus (Balance) Skill Focus (Bluff) Skill Focus (Climb) Skill Focus (Diplomacy) Skill Focus (Disguise) Skill Focus (Hide) Skill Focus (Intimidate) Skill Focus (Jump) Improved Sneak Attack [epic] x4 Skill Focus (Listen) Skill Focus (Move Silently) Skill Focus (Open Lock) Stealthy weapon focus (great axe ) wild Talent Education [all knowledes are inclass] Craft Alchemical Item [100 craft points, replaces spellcaster feat] Craft Wondrous Item
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 26 = +4 +15 +2 [tumble] +2 [agile] +3 [skill focus] Bluff Cha 19 = +1 +15 +3 [skill focus] Climb Str* 24 = +4 +15 +2 [athletic] +3 [skill focus] Concentration Con 1 = +1 Craft alchemy Int 12 = +2 +10 Craft weapon Int 12 = +2 +10 Craft_3 Int 2 = +2 Diplomacy Cha 21 = +1 +15 +2 [bluff] +3 [skill focus] Disguise Cha 19 = +1 +15 +3 [skill focus] Escape Artist Dex* 21 = +4 +15 +2 [agile] Forgery Int 2 = +2 Gather Information Cha 1 = +1 Heal Wis 1 = +1 Hide Dex* 39 = +4 +30 +3 [skill focus] +2 [stealthy] (+4 natural environments) Intimidate Cha 6 = +1 +2 [bluff] +3 [skill focus] Jump Str* 20 = +4 +15 +2 [tumble] +2 [acrobatic] +3 [skill focus] -6 [speed 20] Listen Wis 19 = +1 +15 +3 [skill focus] Move Silently Dex* 24 = +4 +15 +2 [stealthy] +3 [skill focus] (+4 natural environments) Open Lock Dex 18 = +4 +11 +3 [skill focus] Perform Weapon drills Cha 16 = +1 +5 +10[competance] Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 4 = +4 Search Int 2 = +2 Sense Motive Wis 1 = +1 Sleight of Hand Dex* 36 = +4 +30 +2 [bluff] Spot Wis 16 = +1 +15 Survival Wis 8.5 = +1 +7.5 Swim Str** 6 = +4 +2 [athletic] Tumble Dex* 18 = +4 +10 +2 [jump] +2 [acrobatic] Use Rope Dex 19 = +4 +15 Knowledge(war)Int 7 = 2 +5 knowledge(mathematics) Int 7 = 2 +5
* = check penalty for wearing armor
This character also has 2 ranks in Speak Languages. Bluff >=5 ranks gives +2 on disguise checks to act in character. Craft_1 >=5 ranks gives +2 on related appraise checks. Craft_2 >=5 ranks gives +2 on related appraise checks. Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Use Rope >=5 ranks gives +2 on climb checks involving ropes. Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
Tanarukk:
+4 strength / +2 dexterity / -2 wisdom / -2 charisma (already included)
Orc-fiend crossbreeds from the Forgotten Realms.
Darkvision 60 feet.
Can use all martial weapons.
Fire resistance 10
Spell resistance 14 + class level
Outsider type
Natural attack (bite 1d6 + half of strength modifier) can go as secondary after weapon
Can control nonmagical fires within 10 feet, once per day as fifth level sorcerer
Orc blooded for all special purposes
Level adjustment +3
woodling: immune to poison, magical sleep, paralysis,polymorph, stunning, and mind affecting spells. immune to crit.
if wisdome is 8 or higher, can cast spell-like abilities. creatures hd are used as caster level. DC CHA based. entangle 1/day summon natures allies II IV VI VIII IX 1/day speak with plants 1/day command plants 1/day animate plants 1/day control plants 1/day
Fighter:
Bonus Feats (already included)
Psychic Warrior: Bonus feats power points reserve 2[wild talent] power: 1st Call weaponry
Rogue:
Sneak Attack +17d6 (10d6 rogue 3d6 assassin 4d6 improved sneak attack)
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level cool
Special Abilities (choices begin at 10th level)
Assassin: Spells- 1stDisguise self, detect poison,obscuring mist, sleep 3/day 2nd alterself, invisibility, spider climb 2/day 3rd deep slumber, deeper darkness Death attack poison use +2 save vs poison
Class HP rolled Level 1: Outsider 8 Level 2: Outsider 2 Level 3: Outsider 3 Level 4: Outsider 8 +1 to dexterity Level 5: Outsider 3 Level 6: Gestalt 7 Level 7: Gestalt 6 Level 8: Gestalt 10 +1 to dexterity Level 9: Gestalt 4 Level 10: Gestalt 2 Level 11: Gestalt 6 Level 12: Gestalt 6 +1 to wisdom Level 13: Gestalt 5 Level 14: Gestalt 3 Level 15: Gestalt 3 Level 16: Gestalt 1 +1 to wisdom Level 17: Gestalt 3 Level 18: Gestalt 4 Level 19: Gestalt 5 Level 20: Gestalt 3 +1 to strength Level 21: Gestalt 5 Level 22: Gestalt 5 Level 23: Gestalt 10 Level 24: Gestalt 4 +1 to intelligence Level 25: Gestalt 6 Level 26: Gestalt 3 Level 27: Gestalt 7 Level 28: Gestalt 5 +1 to intelligence Level 29: Gestalt 2 Level 30: Gestalt 9
Krull's Equipment:
33 lb 2 lb 5 lb 3 lb
4 lb 10 lb 4 lb 40 lb 5 lb 8 lb 1 lb _____ 115.5 lb Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Flasks x1 Flint and steel Grappling hook Rations (1 day) x5 Waterskins x1 Alchemist lab Climber's kit Disguise kit Thieves' tools
Total Adventurers clothes
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Posted: Wed Oct 29, 2008 12:08 pm
I know I can't do epic levels yet. I plan on editing the sheet when I can. I am gonna take psionic warrior and assassin as my last five levels so I do not have to change much.
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Posted: Wed Oct 29, 2008 1:04 pm
Would you accept for the assasin class if I took out its spell casting abilities and add +1 exsisting spell casting at each level?
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Posted: Wed Oct 29, 2008 1:28 pm
dragonic you better not try any of that crap on us. why couldn't you be a thrallherd if you want to dominate people?
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Posted: Wed Oct 29, 2008 1:32 pm
Warblad how did you get +42d6 sneak attack?
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Posted: Wed Oct 29, 2008 1:40 pm
that was how they calculated it on the creation site. I took improved sneak attack like 14 times
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Posted: Wed Oct 29, 2008 1:44 pm
wait a tik? I cant do that can I? I just had so many feats left over from my tanarukk I neaded a way to fill them up
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Posted: Wed Oct 29, 2008 1:44 pm
How? You only get 4 epic feats
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Posted: Wed Oct 29, 2008 1:46 pm
I'd throw those feats into imroved tougness or the weapon feats in plh2
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Posted: Wed Oct 29, 2008 1:53 pm
to answer your question I get feats equal to my total hit die. and I guess I could do that
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