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Posted: Tue Nov 25, 2008 9:04 pm
Name: Cobra
Age: 33
Race: Human
Appearance: Cobra stands about 5' 10", but has no great stature to him. he is thin and has very lean muscle, making him very quick and agile, but lacking in physical force or presence. He has very long, silvery white hair which extends down past his shoulders and partially down his back. One particularly strange attribute about him are his eyes. They are slanted, almost animal like, and are a deep red color, though it's hard to see his eyes at all most of the time. His clothes are eastern (as shown in avatar) and his arm sleeves are very large and hang down several inches off of his arm, his hands just barely extending past the ends. The sleeves are very specifically and functionally designed for combat, containing many inside pockets that carry a variety of items, and concealing the claws that are attached around his wrist. His face, despite his age, still appears very youthful, and he himself is attractive, but all in all, normal a serene looking person. Probably the most iconic part of Cobra's attire is his large straw hat that he wears at all times. The hat covers most of his head and a few inches past on all sides, to the point where most would assume that he would not be able to easily see around or above him, but somehow he manages to do so with no disadvantage or blind spot in his fighting technique. This casts a small shadow over most of his face and couple with the band he wears partially over one eye, it makes his eyes somewhat hard to read and see. Also, along with that is his scarf with is loosely fitted around his neck and mouth. This blocks people from reading his lips, but when you see him talking, emotion and intent can still be read through the scarf as it is tight enough to reveal some of the features of his face as he speaks. The scarf was a gift to him from his master when he had completed his training and is warn at all times, often trailing several feet behind him as he runs and flapping wildly around as he fights and moves, creating a blinding/confusing effect in close combat as it whips around.
Background: Having been orphaned at a very young age, Cobra never knew his parents and was shifted around from orphanage to orphanage his entire life. he had always had an innate power and control over the earth, but his inability to control it often got people hurt, causing them to send him away. After one particular incident when he accidentally killed two police officers who were chasing him by collapsing a stone bridge on them...Cobra passed out from the ordeal only to wake up and find himself surrounded by a dense forest. An old hermit by the name of Raika had taken him in after seeing what he had done and vowed to take it upon himself to teach the young boy control over his abilities.
...Cobra stayed with raika for many years, learning to control his power over the earth, which was advanced well beyond his years, mastering it, and learning the ways of the forest as well...speaking the language of the trees and using nature-like techniques. One day however, after stumbling into the ancient ruins of the forest caves, Cobra saw a sword placed on an alter and felt compelled to pick it up. At his very touch, the sword came alive...an evil presence speaking to him and forcing a curse on him to be his new partner. The sword lept from the alter and dug itself into Cobra's back, fusing with his spine, and scarring his flesh over the hilt. Immediately the evil presence of the sword took over and Cobra went on a rampage through the forest, coming upon the hermitage where his master lived and killing him in cold blood.
When Cobra finally came to, he saw the evil sword stuck into his Master's chest, slowly drawing the blood out of his body...seemingly feasting on it as his Master died before his very eyes. Being ashamed and afraid, Cobra ran, leaving the forest behind and beginning his life as a wanderer, hating himself more and more with each passing day. Eventually, Cobra turned his life into one of hatred from the sword's corruption, training as an assassin and joining an Assassin's Guild known as the "Dark Assembly". he rose through the ranks faster then any other general with his unrivaled mastery of the earth element and his brilliantly tactical mind. Cobra even perfected his assassin's tool, The Dark Claws, an ingenious invention of his own that took the form of two sets of two-pronged claws, attached at each wrist that could be brought out and retracted with the flick of a wrist, and with which, even the slightest cut could administer doses of poison that were loaded into the claws.
Eventually, Cobra was deemed to powerful for the assembly heads, and had several squads sent after him to take him down. Cobra however, in a fit of rage, helped by the sword's abilities dispatched the squads and made his escape, running loose on a nearby village and wrecking havoc until he was finally able to gain control when he feinted once more. Again, he awoke within a forest...but this time a woman's figure hovered over him. Over time, he learned to love her, learning to curb his anger and gain the ability to have peace, learning to accept himself for who he was and control the evil spirit of the sword. Cobra spent many years in that forest, becoming more at one with nature and gaining a gentle and carefree attitude. When the young women died due to a rare disease, Cobra was utterly distraught, but held his new found peace and tranquility within him at his dying love's last request which was for him to be happy and be a force for good in the world to counteract his past, which he carried as a constant reminder on his back.
...setting out from his homelands in the east, Cobra made his way to Europe, helping people along his way, using his elemental prowess and combat skills to help the oppressed and needy defeat those that would seek to over-run them.
Personality: Cobra is a very happy-go-lucky person. He is often seen walking around with a smile concealed behind his scarf and a tranquil, yet pleasant look on his face. He is often quite the jokester, playing funny tricks and enjoying every minute of it. In combat however, he is focused, not at all whimsical as he is normally, believing in judicious strikes and disabling the opponent quickly. To those who are rude, or who oppress the weak, he is merciless, his demeanor quickly switching to that of judge when the smile fades from his face, and his eyes become piercing. he still makes a note not to kill his enemies for fear of recreating his old lifestyle.
Abilities: Mastery over the Earth Element (a kind of Savant using it) , a good understanding and use of Nature skills, particularly focused on creating large vines that spring up out of the ground, which he can control to block, hinder, or hold his opponents. He can also speak with trees, forest spirits, and other such forest sprites and fairies. Cobra also has a great knowledge of poisons, both in making them and counteracting them. His style of combat is that of Wushu, and he is masterfully trained in it's practice, emphasizing his agility and speed in combat far over his physical strength.
Weapons: 1 - Dark Claws, 2 - Ancient Sword (Chinese Longsword) with a long black tassel which hangs off the end of the hilt. The blade itself is also jet black, but has a distinct blood red line that runs from to bottom of the sword, straight up to the point. To anyone it cuts, it sends searing pain through their body, as if the affected area were burned, but spills no blood as any blood in the area is absorbed into the blood red line of the blade. It is also capable of granting the power of dark flames, but at a great price.
Note : When other people touch the blade either when it is on Cobra's back, or drawn out, the sword's evil presence can be felt and a burning sensation passes up through your arm and into your chest. An image of a formless, yet evil face flash in your mind and disorient you. No actual harm would be done to you, and it would just be a flash, but if you continued to touch the blade, the burning sensation would grow stronger, causing no real damage, only discomfort. A distinct and powerful sense of evil and malice could be felt coming off of the blade and whispers of an ancient tongue long forgotten would start to whisper through your mind.
3- Throwing Daggers and Stars (in his sleeves) 4- Martial Art - Wushu. Emphasis on agility, movement, and speed.
Element: Earth / Nature
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Posted: Tue Dec 23, 2008 1:25 am
Name: Nartina
Age: 19
Race: Specter
Appearance: Nartina tends to take on various shapes and forms, however, her most prominent one is of a small, beautiful woman with a voluptuous body and long onyx hair. Her eyes, in this form, are a pale blue, almost white, with slit pupils, and her ears are long and tapered. When in this form, she stands only about 5' tall with blue tribal tattoos on her neck, cheek, and arms. Around her neck, she wears an amulet, with jewels stolen from various royal families, throughout the world. Her clothing is generally black with purple accents, to better blend with the darkness she calls her home.
Background: Nartina was born in Nice, France less than two decades ago. Around the age she turned 12, she was sold into slavery, for her parents could not afford to take care of her. It was there that she met a Mage, of sorts, who taught her everything she needed to know about the elements and what she was exactly. She'd always kept to the darkness, and yet, never understood why. It was through this Mage that she learned to harness the darkness and to use it's powers over the human psyche to do the most damage. She also learned to use the power of water, and lightening, and soon mastered the art of creating and conducting electricity, though in those times, they didn't know what electricity was exactly.
Personality: Nartina is usually calm, cool and collected, though very shy. She tends to disappear in the most likely of times, especially when she is needed. She also has a dark, morbid personality, and yet, she is very quiet, in all ways-movement, & speech.
Abilities: Nartina can use the darkness to her benefit, spinning it in certain ways to create the best fear in a single person. She also has the ability to manipulate water, and call on a form of lightening-due to the fact that it is very weak, it's a purple in color.
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Posted: Wed Jan 14, 2009 10:18 am
Dead. Murdered. Gone. Character
Name: Straven.
Nickname: The bandit king.
Age: 23
Race: Human
Appearance: 
Gaia Version: 
Background: When Straven was young, his parents were brutally killed by (King) Paul Mistry's* men. (However, Straven didn't know this until recently...)
Straven, who roamed around the world for a while, living by thievery. Decided to stop when he was in Paris. He liked the city, and he decided that he might aswell stay there.
The guards were on his heels, and it soon became impossible for him to hide from them. That's when he realised there was one place they'd never search, Underground.
Several years later, Straven is known all around Paris. He now runs an underground organisation of thieves called "The Black Arm(s)". They live in a huge underground hideout, that has tunnels and rooms underneath all of Paris, even some parts outside of Paris's walls.
There are A LOT of thieves in his organisation. If one of the thieves steal something, it's shared between the organisation.
Personality: Straven is kind to people that have no place to go, and often offer them shelter in his underground organisation .
And altough Straven is the leader of a gang of thieves, He does only steal from those who have enough money. In other words, he does not steal from the poor.
Straven likes to tease aswell, and thus he often leaves a sign on the place of crime.
Straven also remains (dangerously) calm in times of danger.
Abilities: Not only is Straven very fast, and has he got a very good hearing. But he also controls the wind element. The wind element often increases his chances to escape with the loot, And can often give him a small boost in speed. And, as if that isn't enough.. He can use the wind to his adventage to make little to no sound too.
Also, he controls the lightning element. This often helps him breaking open locks, and incase he gets in a fight.
He's also a "master of disguises"
Weapons: Straven useally carries around a short black sword. But since He and his "gang" often steal weapons too, he often uses other weapons too. Straven also has a Grappling hook, with a rope attached to it, altough this isn't really a weapon, He can use it as one when in need of a weapon.
Element: Wind, Electricity.
*(King Paul Mistry is Ace's father.)
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Posted: Mon Jan 19, 2009 9:11 pm
Name: Hiashi
Age: 21
Race: Dark elf
Appearance: Hiashi is a dark elf, and as such has the pronounced features of his race, which are a light blue skin tone and sharp pointed ears, with a much more slender body structure then humans, and only stands about 5' 7. He often never wears a shirt, but can always be seen with his dark blue lined robe. He also always wears a circlet with a purple gem in the middle, which is a symbol of his heritage and rank.
Background: Hiashi is a prince among his people, but had a falling out with his father after he was forced into a role of leadership that he did not want. Running away from home at a young age, Hiashi often found himself among the wrong people, yet depending on them for survival. Ironically, his natural talents of leadership and planning often put him in the head role of whatever group he was in...which is what he ran away from home trying to avoid. Now, the head of a group of thieves, Hiashi is looked up to by many, but disdains his position, only keeping it to not disappoint those whom he depends on daily to live and survive.
Personality: Hiashi si always serious, never joking, and seemingly always downtrodden. When leading a group of thieves, heis focus cannot be deterred however, and will work hard to assure that all members return home and are kept safe while still completing the task at hand. Aside from his leadership role however, he is a desperately quiet man, and prefers much time alone. Strangely enough, he is surprisingly docile for his profession, but when a member of his team is killed or injured, he takes it deeply personally and will often attack back in rage.
Abilities: Hiashi has had a mastery with the water element for many years, having trained it on the streets, and using it primarily as the way in which he attacks and defends himself. He is also trained in Aikido, a self defense art that focuses on taking other people's attacks and energies and redirecting them to immobolize and disable his attackers.
Weapons: 1 - Poisoned Dagger - A gift from his father, the dagger is specially made and is an heirloom to the family. When blood from the user is dripped into the handle, the blade absorbs it and creates a poison the coats the blade. this poison is a mild hallucinagen, and it causes blurred vision to anyone cut by it in about 15-30 seconds. With enough cuts, they fall unconscious. 2- Katana, a well made, but average katana. Hiashi only uses this sword when necessary agaisnt other weapons whose weight and size is too large for his dagger, or his abilities can handle. 3- Martial Art - Aikido, which focuses on defense.
Element: Water
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Posted: Thu Jan 22, 2009 9:57 pm
"No rest. No mercy. No matter what."Name: Sol Dimire Morozov
Age: Roughly twenty.
Race:Elemental.Appearance: Background: A flame Elemental, who upon being born to human parents burned their house to the ground, killing all inside. He wandered the streets for fifteen years before giving in to his powers and going on a rampage that lead him to kill thousands of people.
He later Sacrificed himself to save a group of strangers after a life of Sin and murder. He awoke a changed man both spiritually and physically. His sprite companion Nara, who has been with him for as long as he could remember, also changed as a result of his sacrifice. She has become a small rabbit like creature with golden wings upon her head.
Upon awakening , Sol found the sunlight to be blindingly bright, In a chest that fell from the meteor he destroyed, he found a suit of armor, a hammer, and a blindfold for himself. Where these items came from, or who sent them is a mystery.
Sol was born in what he lovingly refers to as "Mother Russia" spending most of his young life within it's borders, he has a prominent Russian accent.
Personality: As he awoke, Sol no longer felt his hatred for mankind, Instead had a new respect for the world. And a new found urge to right the wrongs he had done in his life before the change. He has become extremely caring and thoughtful in his transformation, but still holds his rather twisted sense of humor, though it is no longer accompanied by the killing of things.
Abilities: His skin seems to have been altered as of his change. His abilities seem to lie in the manipulation of light. He is unsure to the extent .
Weapons: A large Tungsten/steel carbide war hammer. The back edge of his gauntlet its spiked and bladed.
Element: light/ Metal Head of the Diplomatic Corps for LoGA.
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Posted: Fri Jan 23, 2009 3:28 am
Name:Akane Kuro Tenshi Age:22 Race:vampire/power holder Appearance:  Background:Older brother of Yuuske, Akane aspired to have Yuuske's position in the family and tried to take it by force, thus losing the position and being exiled from the family. Akane shows up on occasion to challenge Yuuske for his position and has, to this day, failed every time. Though he desperately wants the position, Akane is still a very caring brother and would protect Yuuske before killing him, though Yuuske believes that this is just for the purpose of giving Akane the exclusive right to kill Yuuske. Personality:kind, brotherly, misconstrued as evil. Abilities:blood arts (magic created from the blood of the caster), he knows a few elven spells Weapons:War axe Element:light and ice
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Posted: Sun Jan 25, 2009 8:04 pm
Name: Samuel Spadina Age: 23 Race: Last time I checked I was human, love. Appearance:  Background: "Well, We find our selves here once again, I suppose introductions are in order then? So be it. My names Samuel Spadina, or to you, Sam Spade. I was born and raised in Dublin. That's in Ireland." Sam said and readjusted the long sword sheathed at his left side. He smiled and ran his hand through his long hair "Why I came to France? Well I'm a mercenary, love. I'm here for work!" he shouted and laughed. He took a long pause, drinking deep from the tankard at his table. Sam laughed slightly and sighed "I miss home, sure. But how many brawls do you have to stop before people just shut up and look away when you walk in?" he asked and laughed. he sighed lightly again and sat up straighter "My family? Nah, dead. attacked by raiders on our farm, they killed my brother, shot me, left me for dead too, and sold my two sisters into slavery... I guess... that's why I'm here. To be my little sisters knight in shining armour..." he muttered and trailed off, taking another long drink. he stood up, placing a coin on the table "that oughta cover my drink, yes?" he asked and smiled, wrapping the shoulder strap of his musket around his shoulder and began walking away "It was nice talking to you, love" he shouted over his shoulder as he kicked the door aside. The barmaid stood, staring at Sam as he left "I only asked you what you wanted for dinner! Not your life story!" She shouted after him and picked up the glittering coin, and scurried back to the kitchen. Personality: Depends, Piss me off and you've made a dangerous enemy... for about ten minutes... What!? I forget easy... other than that if you stay on my good side, I'm a cynical, snide, pessimistic b*****d. 'Course, if you're a friend, You're stuck with me for life. Just call, I'll come to your aid. Abilities: Dead-eye: Sam's naturally honed rifle skills take devastating effect in combat when he "Zone's out". At this point there is no target he can't hit, no shot he can't make, and he moves with a fluid grace and speed only hinted at in old stories. Uncanny Negotiator: Charisma and Natural "Good looks" often work to Sam's favour. He can almost always talk his way into, or out of any situation. A handy thing for a common thug to have Sam's Marvellous Repeating Shot: Speed and grace work to Sam's advantage in a prolonged gun-fight as he can fire, load, and repeat within seconds where it would take most others a good five minutes. The name was coined when he was able to hit a single target with five shots in the span of ten seconds. Needless to say, not only does it impress the feeble minded, it is also an incredibly useful combat skill. Jack-Of-All-Trades: Sam's long years of training and use of practically everything makes him able to do almost anything with the skill of a man who has practiced the skill for considerable time. Weapons: A custom built Musket/Fauchard-Forke(strapped to his back. NOTE: Sam will only use his rifle when dueling one-on-one, Fighting a large fight[against NPC's], and as a pole-arm.), A long sword(sheathed at his left side), Three "large" throwing knives(sheathed in his right boot), and a small hair pin(formerly owned by his mother. The pin is bladed and kept in a small sheathe and held over his left breast in a pocket under his coat). Element: Gravity known uses: solid-state matter manipulation Using his native element Sam can effectively increase, or decrease the weight of solid objects. Even into integer values. Causing his targets clothing, or armor... or well... anything that isn't riveted to his target, to either lift off or become so heavy as to crush his target under the sheer mass. Currently he is only capable of doing this in small localized pockets. Self affect: Sam can cause the gravity around his own body to warp, as such he believes he can fly. He has yet to fully develop this ability though. Theoretical uses: Impacting-gravity shot: Sam believes that he can affect the gravity of bullets fired from his rifle. However, this removes the piercing attribute and replaces it with an impact equivalent to several tonnes of force, thus knocking a target back several feet. Gravi-bolt: Sam remains firm to his belief that he can create "bolts" of localized gravitational energy which impact on a target and cause a knock-back effect. Repeated hits on the same target can rupture flesh and flood the blood-stream with dangerous gas bubbles. Name: Lieutenant First Class Keji Kagi Age: 5028 Race: Deceased human. Armor Poltergeist. Appearance:  Background: Keji(Or Kage) is from a civilization where magic was commonplace and in fact required to be considered Human. Keji Was born "Dead" however, meaning he bore no magic at all, he did however have something else, Telepathy, The strength of which could cause severe headaches in his presence. Fearing Exile his mother and father taught him how to use his telepathy as others used magic. At the age of 12(like all other children of his ilk) he was rounded up and sent to a special training camp that taught him how to hone his abilites to an edge sharper than any other. At the age of 18 he made the rank of "Dah'taan" or Lieutenant in his emperors army. His civilization was centered around what is now Asia and extended to both the west coast and the east coast, all remnants of the atrocities his people committed however were buried under the sands of time and washed away. In the early years of keji's career as a Psyker(telepathic soldier) he was the top of his unit, faster, and stronger than any of the other seventy-five he fought with and was noted several times for valorous actions in the field. Most notably when he became the sadistic man he now is in the desert village of "Uulara" where insurgents had slaughtered countless innocents by skining them alive and leaving them to die, locked in their rapidly heating dwellings(They were basically cooked alive), Kage still carries with him a heavily rusted and pitted necklace that he was able to pull off a corpse in the school, noting that "The men that did this aren't human, they're monsters. And monsters must be destroyed". Two years after what happened in Uulara his father was killed by a stray arrow, pierced through the head, and left his massive family estate to Keji. Naturally this angered Keji's brother Teji, who had convinced himself that he was the only son in the family and that the estate should be his, and in his arrogance challenged Keji to a duel. The battle ended predictably after Keji ripped his brothers left leg off with nothing more than a flick of his wrist. A year after that Teji had been given a prosthetic limb and was serving under Keji, who was set to marry the daughter of a wealthy foreigner to seal a deal between their two countries. Oddly enough "Ophelia" was supposed to have married Teji but after Keji, the more well noted and higher ranked brother, came in the deal shifted. Ophelia loved Keji naturally claiming that it was better to marry a man that she loved instead of some political stunt. Ophelia's father did not exactly see eye to eye with Keji and always preferred the "Living" over the dead anyway and thus formulated plan after plan to be rid of Keji. Teji on the other hand had his own ideas, and set about his own plan, which he thought would make him a hero, and brutally slaughtered Ophelia the same way the Insurgents of Uulara and butchered the children in the school, at which point Keji was to arrive in her room and be framed of the murder. The plan worked, for the most part, Keji was tried, sealed to his armor, and crucified just outside the city. Teji however was not so lucky, as Keji had brutally murdered the man when he had come to gloat about how "He would unify the lands". Keji then remarked that he should have killed the younger man when he had the chance and ripped his throat out with his bare hands, at which point the Crusaders(A group of... think religious cops) arrived and detained Keji. During Keji's imprisonment Ophelia's father pleaded with Keji to find a way to end the war that had erupted between the two countries saying that he'd set Keji free if he would help. During each visit Keji honed his ability to force his way into others minds and view their memories and on the final visit killed Ophelia's father by causing a mass-cessation of brain activity in the man and simply laughed as he watched both civilizations tear themsleves apart. Keji spent nearly five thousand years on the tree until a group of treasure hunters happened upon what apeared to be nothing more than a coat and helmet INSIDE of a tree, thus the treasure hunters set about cutting out that part of the tree and sold it the the museum in London, where he was put on display in the armour exhibit. Keji was later awakened after another psyker entered the museum and stared at him for several moments, long enough for Keji to have ripped every memory from the womans mind. Alicia was her name, and she was with another, a man named Lucas VanBuren, a privateer. That night Keji was surprised when they had both come for him and several other artifacts from his country and freed him. He then swore an oath to them and accompanied them the Malta, where he left them for dead in a desert with nothing more than the clothes on their backs and a nearly empty canteen. Keji had left Malta with nearly $120,500,000 dollars worth of treasure(By today's standards) and had set up his collection in an underground cave in Scotland, he then travelled to London and became an assassin working under King Richard(I don't remember, I'll have to look it up), for whom he amassed massive amounts of money and fame as "King Richards Night Surgeon", noting his preference of night time travel and the gruesome way he proved his kills; by taking organs from his victims. After King Richard dismissed him he began to travel again and wound up in a mountain Village of "Lyon" where he was promptly escorted to the King and offered a deal, to track down a traitor and kill his subordinates(indicating fractured information given to him by "Ralph" ). He calmly declined and left, heading south, toward Paris. Now he prowls the streets of Paris as a sort of vigilante, aiding the helpless and smiting the wrong-doers. Keji's body is made of finely woven steel fibers called "Spun-Steel", the making of which died with his civilization, as such he is resistant to heat, and doesn't catch flame, he is however susceptible to elecrtical paralysis, and being frozen, one tactic to use would be to super heat his body, and then super cool it, causing paralysis. The armor that comprises his body, when worn, is equivalent to standard plate-mail in terms of defense but wears like regular clothing, and actually increases the manual dexterity of the wearer. Keji sings morbid songs in his old tongue while fighting. Personality: Cruel, cunning, and cold. Keji doesn't hesitate to kill without thought, but still bound by oaths. Keji Cannot lie, but he can bend the truth as he sees fit. Abilities: Ethereal Blade; waving his hand across an object he can cause it to separate into two parts. Applies to all physical materials. Punches through armor as though it was never there. Grand Bell: A devastating psychic attack Keji causes a deafening ringing sound in the ears of his targets, the volume of which causes physical pain. Stuns targets. Puddle Jumper: Keji can dart in and out of the material plane and reappear in another spot, this takes time however and requires willed forward momentum(meaning he can't jump if he's pushed). Mind rip: Keji can force his way into an targets mind and remove memories.(practically self-explanatory, handy for giving the authorities the slip) No-Body; As Keji has no body he can be worn as a suit of armor. He also feels no pain, and therfore is not slowed down by attacks. Handy in a fight Element: Wind And psychics. Weapons: A crook bladed knife "The Hounds Tooth", a seven foot long O-Dachi "Horse-Cutter" katana, and a four foot long sword "Dammerung", glows in the presence of evil.
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Posted: Tue Feb 03, 2009 10:07 pm
Call out to your god, see if he answers. Name:Salem Bartholomew O'Mally (Real name: Salem Elis Valenvaren )
Age:Around 70 , he stopped counting the years. Though he looks to be in his early twenties.
Race: Human (Undead)Appearance: Background: Born and raised in Paris. Raised in an orphanage he left for the city of Dublin Ireland at 14. Changing his surname before his apprenticeship. He was trained as a doctor from the Age of 15, quickly becoming one of the best in the region. He began studying necromancy at the age of twenty and less than a year later took his own life in what appeared to be a cult ritual.
Much to the local mortician's shock, he didn't stay dead for very long. He had sat up suddenly during the autopsy of his body causing the left side of his face to catch on the saw blade and ripping the skin clear off. He later sewed the skin back on but it never returned to its original color. To his knowledge he is incapable of dying. And doesnt feel pain, but still has the physical affects from being thrashed about. (can be stabbed shot, knocked unconscious, have an arm torn off. ect. ) He doesn't bleed nor does he seem to have an actual need for any of his organs as he doesnt eat or breath. If he loses a body part, he can replace it with one taken from someone else, Although dead, his flesh doesnt decay, or age. nor does it give off any sort of scent.
After becoming Undead he wandered about for nearly fifty years. Visiting many of the other country's around the earth and learning medicine along the way.
Personality: A text book gentleman. Salem can often be seen helping a young lady across the street, or holding an old woman's bad for her as she gets her door. Salem prefers to talk his way out of things, and is fluent in many languages. If a fight arises he prefers not to get involved, but if he must he uses his extensible knowledge of human anatomy, plus skill with a blade to quickly incapacitate rather then kill his foes.
Abilities: Salem Is incapable of death. As long as a figment of his body remains intact, his spirit remains attached to it, and given enough time, and enough usable body parts, he could piece a body back together for himself.
Gentleman's nature aside, Salem must drain the lifeforce of other living things to survive. He prefers to take the life of things already in the process of dying. Such as the terminally ill, people headed for executions, or animals headed for the slaughter. He wears black gloves to cover his hands for skin contact with his fingers , palms or lips drains the life force of whatever comes into contact with them. It takes about a full minute for Salem to drain a victim dry of life. Although contact with his lips causes an almost instantaneous drain, killing the victim in far less time.
Although it severely drains him, Salem can put life essence he has gathered Into the body of another person or living thing, drastically reducing their age, and prolonging their life .
Salem can both see and talk with spirits. He has no control over them though, so they only do his bidding if it fits their own agenda as well. But they can be quite useful for finding information.
Weapons: Salem walks with a bit of a limp, as such he carry's a gentleman's cane with him. The shaft of the cane conceals a slender rapier sword. Also known as a "sword cane". An expert fencer, Salem can be quite effective with it.
He also keeps a razor sharp Scalpel concealed in his sleeve. Used more for cutting tendons and other weak points on an opponent to incapacitate them.
Element: Death. Head of the Diplomatic Corps for LoGA.
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Posted: Tue Feb 24, 2009 5:12 pm
this dude is my new guy, I was gone for awhile so I'm making a new guy... if we have to have a good fate for Vash, we'll just say that this guy killed him... Name: Raida ( The Crimson Blade) Age: 23 Race: Human Appearance:business: http://cdn.okcimg.com/users/152/386/15238646033989136694/mt1128069561.jpgnormal:  Background:
He was born in a small town on an island off the french coast, and lived with his father, a high-paid hit-man, and his mother, a powerful mage, until he was 8, being taught how to kill by his father, while his mother taught him how to manipulate the earth's power. One day, a large pirate fleet attacked the island and killed his parents, forcing him into slavery as a ship-boy. He stayed on the ship as a slave for 3 years, until the pirates were captured by the English army. The officers, who were familiar with his father, recognized the boy and took him captive and locked him in the tower of London. He stayed there for another ten years being tortured for information about his father. On his 21st birthday, the lead interrogator told him that he was going to be executed. Hearing this, he dashed forward and grabbed the man by the throat. He forced him to open the cell door and then he threw him out of the window, and jumped out after him, using his body to cushion his fall. He then left London, and returned to his old home on the island, where he found his father's notes, weapons, and gear. So he read his father's notes, took his equipment and took up his father's business, quickly becoming one of the world's highest paid assassins. Personality: He is very cheery, despite what he's gone through, and constantly makes jokes, about himself and others. He has no qualms about his work, and will actually sit and talk with his target for hours before killing them. He likes to dress in very garish clothes unless he's on a tough job, at which point he conceals his face and acts very haughty and aloof. Abilities:Has a mastery of poisons, and can create deadly toxins from just about anything. Has a high pain tolerance (after 10 years, you would too) and is immune to almost all known poisons. Can manipulate the earth and anything within it He is very quick and almost impossible to hit in a fight He has a intricate knowledge of anatomy Weapons:He has a long-sword, too small-swords, 15 hidden daggers, a dirk, a Khukuri knife that is always kept poisoned with Monkshood, and pouches in his clothes filled with extremely dangerous poisons. Element:Earth
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Posted: Fri Mar 06, 2009 4:15 pm
Name: Jynx Age: 18 Race: Human Appearance:   (( Her Thief Costume and Her Uniform for work, will mainly see her in this out in public)) Background: Jinx is a Theif from England, Her Family belonged to the Lunar Clan of London.When she was little her mother disappearded.Her Father went looking for her but didnt comeback, Her father presumed dead. Her Mother came back something different, a monster of some sort.The English people where Scared she would do harm so they Murdered her infront of Young Jinx. After that day Jinx ran away from home, and now she is one of the wanted Theives in all of England. Personality:Jinx can be stubborn at times and has a bloody dark side to her but when she's calm its hard to believe she has a soft side in her somewhere. Abilities: With her Earth element it makes it so much easier to do tricks and escape from the Law, her skills however are amazing, she can pickpocket and pick locks in a blink of an eye and dissapear with in tree's. She is also a Master of confusion so she can easily confuse anyone who stands in her path with some powder she blows into there face.Her faithful companion Raja is how she moves along from place to place, Raja is more of a demon how has the ability to change its appearance when ever it wants to. Weapons: Katana, Bow and arrow's and her Hand Combat skills Element: Earth
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Posted: Sun Mar 15, 2009 11:50 am
Character Name: Havessa Clavet AstierAge: 26 Race: Human, or so she thinks.Appearance: [X][X]Below are some tektek versions of Havessa. (Image one: Havessa blending in to the crowds. Image Two: After discovering her abilities.) Background: Havessa lost her memory about five years ago. How she lost it is unknown. Her very oldest memory was waking up in some one's hay field dressed in unusual clothes. The family of the farm she appeared in did not know where she came from either, and due to her estranged attire, they just automatically assumed that she was from some distant country. Giving her clothes and a hot meal, she blended in with the countryside with her original clothes tucked safely in a bag. She is on her own personal quest to discover herself, which brought her to get involved with this group, of which is an organization with the highest flow of information she knows of. Havessa does not even know her real name, as the one she goes by was given to her by the farmers daughter. Little does Havessa know, that in her past, she had an advanced ability that had lead her to push herself far beyond her limits to test it out, causing her to suffer from neurological damage resulting in loss of memory.
Havessa's Past:
Havessa was born in the year 2004. She was your typical child and teenager growing up, with a loving family. Her uncle was an astound scientist in the human physiological sense. A man with high credits and a doctorates degree, he was at the top of his career ladder. On Havessa’s 14th birthday, her parents were thrown into extreme financial debt due to a massive crash in the world economy, and Havessa had no choice, but to get sent across the Atlantic to live with her uncle while her parents worked day in and day out to bring themselves out of their debt. Havessa lived like a normal teen for four rebellious years. When she was 18 years old, however, her body had finally reached a state of maturity and she stopped growing. Her uncle saw this as an opportunity to do something outlandish and illegal. During the four years, her uncle had become eccentric, mentally unstable in a sense, and utterly crazy. The medical doctors could not pin point the cause, however, her uncle had taken a trip into Brazil’s grand rain forests for study when he claims to have come across an old temple. This temple, their religion, of which believe in alchemy and magic, became his obsession. And he sought to create a being designed after their gods.
Havessa was his target subject in this matter. Abducting her into his laboratory, Havessa was changed. Through multiple experiments, her uncle had unleashed the full potential of her mind (from only 10 - 20% to 100%) which had awoken the ability of telekinesis that long slept within her subconscious. From that time on, Havessa became like his pet project, constantly testing out her abilities. He discovered that because of this unlocked brain power, she developed a photographic memory. He had her studying and learning all forms of science and soon, she knew just as much as he did. Because of this ability, and because of the photographic memory, Havessa had a knew understanding of how she can use her powers. This included moving the elements down to simple particles, creating chemical reactions, and ultimately, warping anything she had complete knowledge on about their functions. Eventually, she was even able to mold the weather and elements, and she had begun experimenting with changing the molecular structure of animals, and herself. This of course, could not happen without consequence. Havessa found herself struggling with extreme fatigue, headaches, and even vomiting. One day in particular, her uncle decided to see just how far she can push her powers. This, was not only out of curiosity, but due to threats that the government sent in regards to her development. Wanting to lock her away, and use her as a weapon, the government was planning something horrific themselves. During one of her trials, Havessa was interrupted by the pull of an outside power, she heard chanting coming from out of thin air in french this chanting, and the power that pulled her in a million directions at once made her instinctively try to repel this mysterious power. However, by doing so, Havessa had over-loaded her capabilities, and as a massive surge moved through the room, it vanished, taking Havessa with it. Landing 300 years in the past, and with not a single memory of where she came from, she joins the story of Allure and her companions, not knowing of what powers lie within herself.Personality: Havessa is usually reserved and keeps her opinions and comments to herself. Supposedly viewed as a follower, not a leader. However, she tends to be more logical about situations than following irrational feelings and urges. She's very calculating in her silent ways which makes people feel uneasy around her, and curious as to what goes through her mind all the time.Abilities: Havessa has no magical abilities, however, a photographic memory makes her pick up on things like skills, information, etc. extremely quickly. Later events lead Havessa to discover that she may not really be human, or if she is, she is different than most as she uncovers an ability of telekinesis, or so she thinks. (In the process of updating.)Weapons: Havessa has more of a tendency to use her surroundings to her advantage, but she always carries a short sword, throwing daggers, and any other small weapon she can easily hide.Element: Havessa does not hold power over any elements...or at least, that's what she believes. Finding out about who she was though, might uncover secrets about who...and what she really is.Edit: I just totally found a theme song for my character HAHA! http://www.youtube.com/watch?v=w3kMO3qGYxo&feature=channel(Note: Okay, I edited this profile a little bit. I can change it back if it doesn't suit the criteria.)
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