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Posted: Sat Oct 01, 2005 3:41 am
Feats are an extremely important part of your Elysians attributes. Not only will these feats improve your Elysians skills immensely but they might even ensure their survival in certain situations, it is therefore extremely important that they are allocated appropriately and are taken seriously. Any faulty feats might result in a 'knockout' or incapicitation of your Elysian.Below are a list of feats, look over them and familiiarise yourself with them however be aware that every now and then I will update and change things accordingly. Should Project Nexus receive a massive change then relevels will be given.
- Epee [-Navigation-] [Post One] Introduction (You are here) [Post Two] Limited Feats List [Post Three] Unlimited Feats List [Post Four] FAQs [Post Five] Hints and Tips [Post Six] Reserved [Post Seven] Reserved [Post Eight] Reserved [Post Nine] Reserved [Post Ten] Reserved [Post Eleven] Reserved [Post Twelve] Reserved [Post Thirteen] Reserved [Post Fourteen] Reserved [Post Fifteen] Project Nexus Team
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Posted: Tue Nov 01, 2005 5:46 am
.:L I M I T E D . F E A T S:. Improved CON - Increase CON by 2 points Improved DEX - Increase DEX by 2 points Improved STR - Increase STR by 2 points Improved INT - Increase INT by 2 points Improved WIS - Increase WIS by 2 points Improved CHA - Increase CHA by 2 points
Spell Focus: Abjuration - All spells that protect the caster from physical and magical attack Spell Focus: Conjuration - Ability to conjure animals/companions at well Spell Focus: Divination - All spells relating to gathering information Spell Focus: Enchantment - All spells involving the mental control of another Spell Focus: Evocation - All spells involving the manipulation of energy, most offensive spells are present here. Spell Focus: Illusion - All spells altering perception Spell Focus: Necromancy - Spells that manipulate, create or destroy life Spell Focus: Transmutation - Spells that transform the caster into something else.
Maximise Spell - Maximise Spell power even with out proper statistics - Multiclass Penalties still apply. Empower Spell - Improved damage on all spells including multiclass magic up to 20%/
N.B - You may only take two spell focuses and two Improved stat feats.
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 5:54 am
.:U N L I M I T E D . F E A T S:. Trackless Step - Ability to move almost completely undetected Spell Penetration - Ability to break through Damage Resistance more effectively Toughness - Grants +10HP per level Stunning Fist - Ability to Daze some opponents Cleave - Physically attack more than one enemy at a time Dodge - Improved Reflexes Alertness - Prevents Back Attacks Iron Will - Difficult to Manipulate Improved Critical - Greater chance of dealing more powerful physical blows Knockdown - Ability to knock over opponents more effectively. Quicken Spell - Cast spells faster Regenerate - Heal from wounds at a faster rate than normal
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Posted: Tue Nov 01, 2005 6:08 am
.:F A Q S:. 1. How many Feats can we have? Eight for the moment.
2. Why are some limited? If you managed to attain all of them you would be unstoppable and that would spoil the fun for everyone else.
3. Can we get items to give us extra feats? Depends on how much the Highlord likes you.
4. Can I bribe you into getting feats? No.
5. How are improvements using feats calculated? Lots of dice and numbers, leave this one to me.
6. Are their feats that grant extra skills to your Familiar? Eventually there will be.
If you have any more questions PM Project Nexus and not a normal employee account - Thank you.
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:11 am
.:T I P S . A N D . H I N T S:. Consider the following:-
1. What element is your Elysian? 2. What are your Elysians Strengths? 3. What do strengths spells require to be as powerful as they can be? 4. Do you want your Elysian to be more physically strong? 5. Which statistic will help you maximise the number of spells you can use per day? 6. Are you going to multiclass?
Consider the Following:-
1. Which feats do you have and what statistics do they requires? 2. What is best in a team? 3. What is best RP wise? 4. What is best for your solo-adventures. 5. Will it help in the long run?
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Posted: Tue Nov 01, 2005 6:13 am
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:14 am
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Posted: Tue Nov 01, 2005 6:20 am
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:21 am
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Posted: Tue Nov 01, 2005 6:22 am
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:23 am
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Posted: Tue Nov 01, 2005 6:24 am
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:25 am
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Posted: Tue Nov 01, 2005 6:26 am
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Epine de Rose Vice Captain
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Epine de Rose Vice Captain
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Posted: Tue Nov 01, 2005 6:27 am
Disclaimer
1. Project Nexus Battle System is based of the d20 system of Wizards (c)2005. 2. Project Nexus Battle System is implemented and adapted for use by V. Woolley (Epine de Rose) and K. Hearth (The Pudgy Duck). The Battle System itself should not be replicated or adapted in any way without expressed permission from either. 3. All magics within the Battle System are taken directly from the Final Fantasy and D&D games - they have simply been converted and adapted to apply to the appropriate parts of the Project Nexus System.
Employees/Creators
Lead Developer: Epine de Rose "Right Hand" Man: The Pudgy Duck Store Owner: PaperGhost Store Owner: Kheleksul
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