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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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[Dungeon] Dorvo Deepdangle's Devious Deception Goto Page: [] [<] 1 2 3 ... 4 5 ... 9 10 11 12 [>] [>>] [»|]

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Lost Child Maigo

PostPosted: Mon Mar 10, 2008 7:28 pm


((Thanks for the direction. Here is my guardian's post.))

The guardian moved quickly for a creature made almost entirely of iron. Within moments it had placed itself between Arayl and the dwarf and the attacking goblins. Placing its hands out, it made sure that the enemy would not get through.

Dice: No Dice
Attack: No Attack (If they can't do it, there's no reason to record it.)

Action: True Guardian on one of the unblocked goblins.

Regen: 2 - at end of round

Ap: 1
Mp: 1 (Summons don't get AP or MP, as they cannot use Actions or Spells; the only thing you record is their HP.)

Hp: 30/30
PostPosted: Mon Mar 10, 2008 7:32 pm


veinkiller
((Ummm... How would I use the party pool? Just say that I am using one Ap from the pool?))
Generally, you make a request to the Party Leader for the use of the Party Pool. As long as he okays it, the AP is yours.

Master of Gladiators


Master of Gladiators

PostPosted: Mon Mar 10, 2008 7:35 pm


Arayl
Dice: Defense
Action: Defensive Hold (Defensive Hold requires 2AP to use, you only get 1 per round. As this is the first round, you only have 1AP. So, you have the same situation as Varnis. You can request to use the 1 available AP from the Party Pool for your Defensive Hold, or you can choose another Action that only costs 1 AP. Alternatively, you can forego the use of an Action, saving the AP you gain for this round for later use.)
Regen: 1 point (end of round)
AP: 0
HP: 30/30
PostPosted: Mon Mar 10, 2008 7:38 pm


((Ok, then I will redo my post. I will keep the role that I already had in the first post.))

Dice: Defense
Attack: Goblin Elite
Action: Defensive hold
Regen: 2 points (Beginning)
Ap: 0
Hp: 30/30

Request to use one Ap from that party pool for "Defensive Hold."

veinkiller123456789


Master of Gladiators

PostPosted: Mon Mar 10, 2008 7:38 pm


Lost Child Maigo
((Thanks for the direction. Here is my guardian's post.))

The guardian moved quickly for a creature made almost entirely of iron. Within moments it had placed itself between Arayl and the dwarf and the attacking goblins. Placing its hands out, it made sure that the enemy would not get through.

Dice: No Dice
Attack: No Attack (If they can't do it, there's no reason to record it.)

Action: True Guardian on one of the unblocked goblins.

Regen: 2 - at end of round

Ap: 1
Mp: 1 (Summons don't get AP or MP, as they cannot use Actions or Spells; the only thing you record is their HP.)

Hp: 30/30
PostPosted: Mon Mar 10, 2008 10:12 pm


((Thanks, I'll change that in the future.))

Lost Child Maigo


Master of Gladiators

PostPosted: Mon Mar 10, 2008 10:47 pm


So it's looking like Clendyx will need to make the final decision on who gets to use the one Party AP for this round, as both Varnis and Arayl are looking to use it. Once that decision is made, and the unlucky person changes their post accordingly, we can finish this round...
PostPosted: Mon Mar 10, 2008 10:56 pm


In all honesty, I think Arayl needs it more. Just thought I'd put in my two cents. smile

Lost Child Maigo


veinkiller123456789

PostPosted: Tue Mar 11, 2008 5:55 am


Dice: Defense
Attack: Goblin Elite
Action: Shield Bash
Regen: 2 points (Beginning)
Ap: 0
Hp: 30/30

(Hehe... I didn't see Arayl's post XD Also, I didn't really know any better.)
PostPosted: Tue Mar 11, 2008 2:32 pm


((Arayl gets to use it - now let's continue!))

Theprettiestorc

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Master of Gladiators rolled 3 6-sided dice: 3, 3, 3 Total: 9 (3-18)

Master of Gladiators

PostPosted: Tue Mar 11, 2008 6:31 pm


Goblin Warrior rolls...
Master of Gladiators rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Tue Mar 11, 2008 6:35 pm


(Dice for Goblin Elite)

The vicious Goblins attack, focusing their efforts on Varnis and Arayl. The Goblin Elite strikes at Varnis, causing no damage from his initial attack, but connecting cleanly with the Smash for 5 Special damage. Goblin Warriors 1 and 2 attempt to take down Arayl, with their attacks, but fail to penetrate the effective Defensive Hold, with the Stunning Blow from Clendyx stopping any further damage. Goblin Warrior 3 feels oddly drawn to the newest player on the field, the Iron Golem. Striking futilely at the strange construct, he manages to chip away at the Golem for 2 points with his initial strike, and 3 points from his Smash.

The Party retaliates in deadly fashion, with Clendyx neatly skewering the first Goblin Warrior, and finishing with 2 Special damage to Goblin Warrior 2. Maigo jumps in for the assist on the second Goblin, adding 5 more points of Normal damage to the total. Finally, Varnis neatly eliminates the Goblin Elite, with a well placed strike followed by a powerful Shield Bash.

Iron Golem regenerates 2 points.
Varnis regenerates 2 points.
Arayl regenerates 1 point.

GW1: 0/10
GW2: 3/10
AP: 1
MP: 1
GW3: 10/10
AP: 0
MP: 1
GE: 0/15

Clendyx: 30/30
AP: 1
MP: 1

Maigo: 20/20
AP: 1
MP: 0

Iron Golem: 27/30

Arayl: 26/30
AP: 0
MP: 1

Varnis: 27/30
AP: 0
MP: 1

Party Pool
AP: 0
MP: 1

Howling in fury, the Goblin Warriors continue to press their attack.

Master of Gladiators

Master of Gladiators rolled 2 10-sided dice: 1, 7 Total: 8 (2-20)

Master of Gladiators

PostPosted: Tue Mar 11, 2008 6:51 pm


Targets:

1,2-Clendyx
3,4-Maigo
5,6-Arayl
7,8-Varnis
9,10-Iron Golem

Goblin Warrior 2 will Attack and Smash Clendyx.
Goblin Warrior 3 will Attack and Smash Varnis.

You may continue when ready.
veinkiller123456789 rolled 1 12-sided dice: 9 Total: 9 (1-12)
PostPosted: Tue Mar 11, 2008 7:12 pm


"Two down, two to go!" Varnis shouted out two of the goblins had been slain. Seeing another goblin attack him, he put his shield up to defend the goblin attack, hoping it would prevent him from getting hurt any further.

Dice: Attack
Attack: Goblin Warrior 3
Action: Smash
Regen: 2 points (Beginning)
Ap: 0
Hp: 27/30

((I gain Ap, with every turn I take right? Same as everyone else I assume?

Also, what is with the Targets thing? Sorry for asking so many questions.

Ah, thank you for explaining it to me ^_^))

veinkiller123456789


Master of Gladiators

PostPosted: Tue Mar 11, 2008 7:44 pm


veinkiller
((I gain Ap, with every turn I take right? Same as everyone else I assume?

Also, what is with the Targets thing? Sorry for asking so many questions.))
Yes, you gain 1 AP per round. However others may accrue at a different rate, based upon their abilities. For example, Clendyx gains 2AP per round because of Fast Actor. And Maigo gains 2 MP per round from the ability Fast Caster.

The target post is for randomly selecting targets for the enemies attacks. The dice are rolled based on the number of characters on the field. Currently there are 5 of you. Since there isn't a 5-sided dice, I use the 10-sided; once for each goblin's attack. That way I can make up to 20 random selections in a single post. The table assigns number to each character; if your number comes up, your the lucky recipient of the monster's attack.
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