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Posted: Mon Mar 17, 2008 8:55 am
User-name: Kyoji kun Posting: Daily Time zone: Eastern ~Character Data~
Name: Uchiha Shiru Village: Konohagakure Clan/Bloodline: Uchiha Clan In-game stats: Int + 6 Dex+ 4 Element Affinity: Fire Age: 18 Gender: Male Rank: Chunnin
~Appearance~
Headband: Tied around his neck Height: 6'2" Weight: 147lbs Hair: Light Black Eyes: Light Blue Physical Description:

Clothing: He wears a skin tight sleeveless thermal shirt, black baggy pants that are bandaged down at his shins with the bandages leading down around his feet leaving his toes exposed with black boots with exposed heel and toe, as well as wears a hand crafted metal necklace of the Uchiha fan around his neck that hangs just under his protective headband that is tied around his neck.
Background: Growing in a relatively enjoyable enviroment, he'd become attached to a girl he had for the most part grown up with, nearly to the point of loving her, despite her being older than him. After spending a few years with her with his feelings growing more, he came to the conclusion that he was going to tell her how he felt. That very night, it was raining to the point it hurt, she had gone out to complete a mission given to the ANBU unit she was in by the Hokage, complications occured and she had become mortally wounded in the process. When Shiru had heard news of what had happened he ran as fast as he could to find out where she was, as he arrived he stood at her side looking down at her huffing and panting heavily as the water beat down around them. He stood there as the rest of the team did what they could to help her, he had begun to cry, but from the amount of rain it was concealed. Dropping to his knees at her side he sat there watching feeling completely helpless to help the one he cared so deeply for. She slowly looked over at Shiru and smiled faintly before closing her eyes passing away infront of him. After that night Shiru had gone into a small depression, detaching himself from most of the world, he slowly grew bitter and uncaring towards everyone. His only goal he now had in his life was to become stronger, to prove his worth to his clan and to everyone else.
After spending two years in a solitary state away from his team, his cold exterior had softened lightly, but he was still a jerk when he either felt it necessary or just of opportunity. Although he was still jerkish to the people closest to him, he still appreciated their presence, as having spent so long alone, he knew it wouldn't be the same without them.
Having been separated from Aki and teammates, Shiru & Inoka come upon a village not tormented by the war and suffering that has befallen many of the main countries and take refuge, hiding their identity as shinobi and act the part of wanderers, believing they have found a place worth setting their roots to. To play the role, Shiru and Inoka take a residence in the village together, and when out in the general eye of the public, portray themselves as a couple, to keep suspicions down for them having to stay together. Starting as innocent play acting for the village, Shiru slowly started to get lulled into the act, and started to mildly flirt with Inoka even when not around others. Even with his feelings slowly branching out to her, whenever they got closer to each other he thought back to Aki, their former sensei and woman he slowly fell for who disappeared at the time all of this hiding began. Thus would pull himself out of the stupor of his closeness with Inoka, apologizing each time, to try and keep her from suffering the same torment he bares each day, if ever anything were to happen to him. They would spend the next several months hiding out in the village, occasionally going out at night to practice their way of the shinobi, to keep themselves from forgetting their teachings and keep ever vigilant in the event something were to ever happen to the village they'd be prepared. Walking through the village, Shiru was looking to the cloudy sky with a sack of goods in his hands, when he caught a glimpse of a messenger hawk like the one's used by konoha. Dropping what he had in his hands he ran back to their home and spoke with Inoka of what he'd seen, in which she prompted the possibility of Konoha regaining its control. Packing what provisions they needed, Inoka and he set out towards the Hidden Leaf in the middle of the night so as to not raise concern to those they had come to befriend.
Personality: Calm, Calculating, Arrogant
Other: Has trained for months to master Katon: Goukakyu no jutsu to prove he was worthy of the name Uchiha.
Missions:
S: [unknown] A: [unknown] B: [unknown] C: 1 + [unknown] D: [unknown]
Jutsu:
Ninjutsu- Kage Bunshin Katon: Goukakyu No Jutsu Katon: Housenka No Jutsu Henge no Jutsu Bunshin no Jutsu Kawarimi no Jutsu
Genjutsu-
Taijutsu-
Doujutsu: Sharingan - The Sharingan allows the user to see a short distance into the future and see the flow of chakra along with the element bound to jutsu's to perform them. Due to this, the user is able to mimic an opponents moves and possibly return the jutsu back at the opponent.
Attained: First Toma - In game stats: Each eyes gives two attack bonus and dodge bonus unless both are activated which gives a five bonus overall to AB and DB. 1 skill per two levels spot, search, read lips 1 skill per level of sense motive Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though. Eye Copy Jutsu: Allows the user to memorize any technique it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements. +20 genjutsu, ninjutsu, taijutsu Second Toma - In-game Stats: This allows the user to track the opponents moves even easier and avoid many things. Add seven to AB and DB for each eye that has two toma or add 15 AB and DB overall if both eyes have it. Will, Ref saves: +10 1 skill per level in spot, search, read lips 1 skill per level of sense motive Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though. +20 genjutsu, ninjutsu, taijutsu Third Toma - In game stats: This allows the user to track the opponents moves even easier and avoid many things. Add fifteen to AB and DB for each eye that has three toma or add 35 AB and DB overall if both eyes have it. Ref saves:+15 Will save: +30 1 skill per level in spot, search, read lips 1 skill per level of sense motive Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though. +50 genjutsu +20 ninjutsu, taijutsu Jutsu Copy: This allows the user to perform any ninjutsu before their opponent. (can be started on enemies turn) Control World: When brought to a world by an outer source the Sharingan has the power to turn all the affects around. Any beneficial effects go towards the Uchiha and any that aren't go towards the user.
Summoning Contract-
~Stats~
LV: 10 Hp: 170 Cp: 110
Exp: 0 Exp TnL: 100
Strength: 8 +16 =24 Modifier: 7 Misc:
Dexterity: 8 +10 +4 = 22 Modifier: 6 Misc:
Constitution: 8 +16 = 24 Modifier: 7 Misc:
Intelligence: 8 +4 +6 = 18 Modifier: 4 Misc:
Wisdom: 8 +10 = 18 Modifier: 4 Misc:
Charisma: 8 +6 = 14 Modifier: 2 Misc:
Chakra: 8 +18 = 26 Modifier: 8 Misc:
Dodge Bonus: 10 +6 +4 +35 Total: 55 Misc:
Base attack: 10/5 +35 Melee Attack: 52/47 Ranged Attack: 51/46
Base Save: 5 Fortitude Save: 12 Reflex Save: 11 +25 = 36 Will Save: 9 +40 = 49
Damage:
Taijutsu: 1 - 6 (With Str: 8 - 16 / +4 Max Dmg = 12 - 20 )
Shuriken: 1 - 2(With Dex: 7 - 8/+1attack roll/ +2Max Dmg = 7 - 10 )
Katana: 1 - 10 (With Str: 8 - 19| +1attack roll)
Housenka: 16- 26 (Katon/Ninjutsu: +6 Max Dmg/+2 min&max| 22 - 32 )
Goukakyu: 20 - 40 (Katon/Ninjutsu: +6 Max Dmg/+2 min&max| 26 - 48 )
~Skills~ First #: Modifier | Second #: Points added | Third: Final outcome
Social- Diplomacy: (Cha) 2 + 0 = 2 Intimidate: (Cha) 2 + 2 +30 = 34 Sense Motive: (Wis) 4 + 0 +30 = 34 Seduction: (Cha) 2 + 0 +30 = 32
Physical- Balance: (Dex) 6 + 0 = 6 Hide: (Dex) 6 + 0 = 6 Move Silently: (Dex) 6 + 5 = 11 Survival: (Wis) 4 + 0 = 0
Mental- Concentration: (Con) 6 + 0 = 6 Spot: (Wis) 4 + 3 +10= 17 Disarm Trap: (Int) 4 + 5 = 9 Search: (Int) 4 + 0 +10 = 14 Read Lips: (Wis) 0 + 0 +10 = 10
Ninja- Chakra Control: (Int) 4 + 5 +10= 19 Ninjutsu: (Chk) 8 + 8 +60= 76 Taijutsu: (Str) 7 + 0 +60 = 67 Genjutsu: (Int) 4 + 0 +10 +90 = 104 Ninja Weapons(Katana): (Str) 7 + 11 = 18 Shuriken: (Dex) 6 + 4 = 10
~Possessions~
Money:
¥en: $$0 Ryo: $$0
Equipment: Katana given to him by his Father (Back) 20 Shuriken (Gear Pouch) 5 Kunai (Gear Pouch) 100 ft of Wire (Gear Pouch)
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Posted: Mon Mar 17, 2008 5:07 pm
User-name: cyborg902 Posting: from 5 to 10 pm Time zone: eastern standerd time ~Character Data~ Name: Ion-Senju Conan Village: Konohagakure Hidden Village of the Leaf Clan/Bloodline: Senju ( he recently found out) In Game Stats: +4 Strength +1.5 Chakra (half more than the average shinobi) +2 Chakra control per 10 levels +2 Taijutsu per 10 levels +2 Ninjutsu per 10 levels -2 Genjutsu per 5 levels -2 Concentration per 10 levelsElement Affinity: earth/water Age: 11 Gender: male Rank: Academy student ~Appearance~ Headband: don’t have one yet Height: 5’0” Weight: 98 eyes Conan has two different coloured eyes one blue( the left) and one green(the right) apperence: Background:. Conan had grown up this far with out a father. His mother had told him that his father had been a ninja and was killed while fighting in the war on a mission. The resion his father had died was because the group he was assined with dident have a medical ninja. After words Conan decided to become a medical ninja and help those out in the field. Even if his villige’s medical knowlege was in the ground right now. Clan backround: Conan’s mother was part of the remaining Senju clan when she fell in love with Conan’s father who was not a Senju. Because of the Senju’s lack of pure bloods she was not permitted to love Conans father. So she ran away with him. When Conans father died his pregnant mother was left to raise Conan. She decided that it was best not to tell Conan that he was part of the Senju.At age 11 Conan was chased by cats into the Senju compound. Once the elders at the compound knew Conans mother and what she had done. They devised a small plan to kill him, thankfully that was put a stop to by Conans sensei’s Anzu and Nyame. Conan then went on to find that he was not only a Senju but Anzu nephew Personality: Conan likes everybody that he comes into contact with. ( unless there trying to kill him of course) he is usally happy and cheerful towards others. Other: Conan is always carrying around a book bag that hangs from his right shoulder to his left hip Missions: S: A: B: C: D: Jutsu: Ninjutsu- Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Bunshin no Jutsu:This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Kawarimi no Jutsu (Replacement Technique)This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Kakuremino no Jutsu (Cloak of Invisibility Technique)This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Nawanuke no Jutsu (Rope Escape Technique)A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 4 Experience: 119/130 Hp: 40 Cp: 28+ 18=46 MHp: 40 WRIST WEIGHTS= -4 str -4 dex base+training+level+clan= stat Strength: 6+1+4+ 4=15/w:11| mod = +2/w:+0 Dexterity: 6+0+4=10/w:2| mod = -0/w:-2 Constitution:10+1+0=11 | mod = -0 Intelligence: 12+6+0=18| mod = +4 Wisdom: 10+0+0=10| mod = -0 Charisma: 6+0+0=6| mod = -2 Chakra: 12+7+1=20| mod = +5 Dodge Bonus: 10/w:8 Base Attack Bonus: 4 Attack Melee: 6/w:4 Attack Ranged: 4/w:2 Base Save Bonus: 2 Fort: +2 Rex: +2/w:+0 Will: +2 Damage: 1-6 +2=3-8/w:1-6 ~Skills~ SKILLSmod+training+level=score Strength Modifier: +2/w:+0 Swim:2+0+0=2/w:0 Taijutsu:2+2+0=4/w:2 Grapple:2+2+0=4/w:2 Dexterity Modifier:+0/w:-2 Balance:0+0+0=1/w:-2 Escape Artist: 0+2+0=3/w:+0 Hide: 0+6+0=7/w:+4 Move Silently: 0+0+0=1/w:-2 Sleight of Hand: 0+0+0=1/w-2 Tumble: 0+2+0=2/w+1 Use Rope: 0+0+0=1/w-2 Perform (Puppet Play):1+0+0=1/w:-2 Constitution Modifier::+0 Concentration: 0+0+0=0 Intelligence Modifier::+4 Chakra Control: 4+24+3=31 Craft: 4+0+0=4 Disable Device: 4+0+0=4 Forgery: 4+0+0=4 Knowledge: 4+0+2=6 Repair: 4+0+0=4 Research: 4+0+0=4 Search: 4+0+0=4 Genjutsu: 4+0+0=4 Fuuin Jutsu: 4+0+0=4 Wisdom Modifier:+0 Alchemy: 0+0+0=0 Listen: 0+0+0=0 Read Lips: 0+0+0=0 Sense Motive: 0+0+0=0 Spot:0+6+0=6 Survival: 0+0+0=0 Treat Injury:0+3+7=10 Charisma Modifier:-2 Bluff: -2+0+0=-2 Diplomacy: -2+0+0=-2 Disguise: -2+0+0=-2 Gather Information: -2+0+0=-2 Handle Animal: -2+0+0=-2 Intimidate: -2+0+0=-2 Innuendo: -2+0+0=-2 Perform: -2+0+0=-2 Seduction: -2+0+0=-2 Chakra Modifier:+4 Ninjutsu: 4+0+0=4 Weapons: +0/+0 Kunai: 0/0+0+0=0 Shuriken: 0/0+0+0=0 Senbon:0/0+6+0=6 Ninja Weapons:0/0+0+0=0 No Modifiers:Sneak Attack: 0+0+0=0 Kawarimi: 0+0+0=0 ~Possessions~ Money: Ryo: Equipment: ~ Complete Academy Syllabus Scroll ~ Ranged Weapons x9 senbon ~ x5 Invisibility Cloaks brick wall, wooden wall, wooden fence, oak tree bark, willow tree bark Valuables__________________________________________________________________________________________ User-name: cyborg902 Posting: when I feel like it^.^ Time zone: I’m my own timezone ~Character Data~ Name: Hatsuchi , Moku Village: Konohagakure Clan/Bloodline: Hatsuchi Takagan (Hawk Eye) [Passive]: Allows the user to see more sharply and with greater detail. -In game Stats: +2 to ranged attack rolls with an additional +2 per every ten levels. +3 to ranged damage. -3 to Constitution every ten levels Cannot gain an additional elemental affinity at level ten.Element Affinity: wind Age: 19 Gender: Male Rank: Jounin/clan head ~Appearance~ Headband: wears it on his right arm as a armband (unlike the picture) Height: 6’ 3” Weight: 194 Hair: black Eyes: black Physical Description: Background: Moku was not originally from Konoha directly but from one of the smaller villages not far away from it. His father was the leader of the village’s militia and an expert archer. After some time Moku trained to be just like him. Learning about his clans history and the skills they all possess. They lived a quiet life Moku his parents and his older sister. When Moku was twelve a tragedy occurred his village was attacked by bandits. The militia defeated the bandits swarmed the small town. Moku’s father had come back for him and his sister after the militias defeat. But only after the bandits had pulled him, his sister, and mother out into the street. The bandits had threatened to kill them all and his father hesitated… in that hesitation he was hit from behind by an axe. There was nothing that could be done. In the days that followed the bandits had raped and killed his mother And then did the same for his sister. Only difference was that they made Moku watch as they each had their turn before killing her. And during that time Moku died. His soul had died along with his family. Eventually the bandits planned on killing him too but decided it would be more “fun” to severely beat him and leave him for the wolfs. But Moku wasn’t ready to die not yet. Not with the bandits still alive. Moku was alone for days crawling threw the woods until he was found by some Konoha ninjas on there way back to town after a mission. Since that time Moku had learned that the bandits had died killed by some other town. now Moku feels as if he has no purpose he lives each day as if he is going to die. Every morning he wonders if today is the day he dies. Of course he wont go down for nothing. He’ll go down fighting. Like his father should of. Personality: almost always calm. (feels that emotions only mess up his shot) the only thing that Moku now feels is anger. Other: Moku always carry’s his bow around even if he doesn’t have any arrows. If not in his hand then on his back. Moku currently has no squad. All of his previous team mates died on his last mission. Missions: S: 2 A: 7 B: 4 C: 8 D: 12 Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save Tobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp Cost: All numbers are per item stored 2 [small objects, eg, kunai, shuriken] 8 [medium objects, eg. tanto, books] 15 [in between objects like katana] 25 [large objects, eg. human-sized puppets, kusarigama, nodachi] 40 [huge objects] Damage: N/A Requeriments: Scroll, intelligence 20+, Fuuinjutsu 2/6/15/30/40 [depending on the size] Training days: 2/2/3/3/4 days, must be learnt in succession. So huge items would take 2+2+3+3+4 = 14 days to learn. Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days Ninjutsu- Jutsu Name: Kazeya no Jutsu -Description of Jutsu: Allows the user to propel a physical manifestation of the wind toward the target with a bow and at higher speeds than a normal arrow. (You can shoot a wind arrow at the target) -Rank: E -Cp Cost: 3cp -Damage: 2 - 5 + 2 per every 10 points in the 'Concentration' skill (for aiming) -Requirements: Hatsuchi Clan member, 5 concentration, 10 chakra control -Training: 3 days. (30 posts) -Special: You can fire one arrow per two attacks. :3 ((Two attacks = 1 arrow)) -Jutsu Name: Dai Kazeya no Jutsu -Description of Jutsu: Allows the user to propel multiple wind arrows at the target at higher speeds than a normal wind arrow. -Rank: D -Cp Cost: 10cp + 2 per arrow. (10 for 2, 12 for 3) -Damage: 6 - 15 each + 2 per every ten points in 'Concentration' (Again, because of aiming) -Requirements: Hatsuchi Clan Member, 10 concentration, 15 chakra control -Training: 3 days (30 posts) -Special: You may fire three arrows in one post. Genjutsu- Kage Kyouhaku no Jutsu (Shadow Intimidation Jutsu) The victim of this Genjutsu is engulfed by pure darkness, sending them into the deepest abyss of nothingness. Here, they face a back and white, contrast monster of their greatest fears, this monster is generated, not by the user of the genjutsu, but the mind of the victim. The victim is forced to fight with their greatest fear, and try to overcome it. However, not many can bring themselves to this, and are too scared to fight back. The user can even use this genjutsu as a form of harsh interrogation, by projecting his or her voice from the monster to gather information. Cp cost: 20 + 5 per turn Damage: 15 + 5 per post. Requirements: 20 Genjutsu, 10 Intimidation Training: 3 Days Will Save: 10 + half user's level + half int mod + half wis mod + 2 per 10 ranks in Intimidation Resist Intimidation-Interrogation DC: 10 + Intimidation Roll Owner: RhikoDemson Kori Shinchu no Jutsu (Sly Mind Affect Technique) Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over. Cp cost: 40 + 5 per turn Requirements: Genjutsu 30 Ranks Training days: 6 days. Will Save:10 + half user's level + half int mod + half wis mod Specials: For every other post that the jutsu remains in effect, subtract 30 MHp and 20 Hp from fatigue Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 45 + 8 per turn Requirements: Genjutsu 30 Ranks Training days: 7 days Will Save:10 + half user's level + half int mod + half wis mod Specials- Add +20 to Sneak Attack if Genjutsu is successful AND the user attacks next turn. Taijutsu- Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time. Konoha Shofu (Leaf Rising Wind) Using their quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon their opponent is wielding. Damage: Normal Taijutsu Requirements: Taijutsu 50 Ranks. Training days: 9 days. Special: You might disarm you opponent weapon with this attack. Gives you a +6 bonus in bare handed disarming (ie. negating the -2 penalty and bringing your bonus to +4) Summoning Contract- ~Stats~ LV. 30 Experience: 40/3500 Hp: 750 Cp: 390 MHp: 600 stats Base+trainging+clan Strength: |40+0+0 mod = +15 Dexterity: |40+0+0 mod = +15 Constitution: |49+0 -9 mod = +15 Intelligence: |32+3+0 mod = +12 Wisdom: |30+0+0 mod = +10 Charisma: |20+0+0 mod = +5 Chakra: |31+0+0 mod = +10 Dodge Bonus: 35 Base Attack Bonus: 30/25/20/15/10/5 Attack Melee: 45/40/35/30/25/20 Attack Ranged: 53/48/43/38/33/28(+1 to all for ninja weapon rank) Base Save Bonus: 15 Fort: 30 Rex: 30 Will: 25 Damage: ranged: 1 - 8 + 15 + 3 + 12(tai mod) + 2(weapon mod) = 19 - 38 Taijutsu: 5 - 12 + 15 + 12 ( tai mod) = 20 - 39 [any other weapon you use] Composite long Bow: A bow with a string that is far harder to pull, this allow the weapon to deal more damage. Damage: 1 - 8 + Str. modifier Range: 140 ft. + 5 feet per strength modifier. Special: Must have arrows to shoot and now they not infinite. ~Skills~ mod+rank Swim: (Str) 15+5=20 Balance: (Dex) 15+5=20 Escape Artist: (Dex) 15+5=20 Hide: (Dex) 15+5=20 Move Silently: (Dex) 15+5=20 Sleight of Hand: (Dex) 15+5=20 Tumble: (Dex) 15+5=20 Use Rope: (Dex) 15+5=20 Perform Puppet Play: (Dex)15+5=20 Concentration: (Con) 15+60=75 Chakra Control: (Int) 11+40=51 Craft: (Int) 11+0=11 Disable Device: (Int) 11+0=11 Forgery: (Int) 11+0=11 Knowledge: (Int) 11+1=12 Repair: (Int) 11+0=11 Research: (Int) 11+9=20 Search: (Int) 11+20=31 Alchemy: (Wis) 10+0=10 Listen: (Wis) 10+10=20 Read Lips: (Wis) 10+0=10 Sense Motive: (Wis) 10+10=20 Spot: (Wis) 10+0=10 Survival: (Wis) 10+0=10 Treat Injury: (Wis) 10+10=20 Bluff: (Cha) 5+0=5 Diplomacy: (Cha) 5+0=5 Disguise: (Cha) 5+0=5 Gather Information: (Cha) 5+5=10 Handle Animal: (Cha) 5+0=5 Intimidate: (Cha) 5+15=20 Innuendo: (Cha) 5+0=5 Perform: (Cha) 5+0=5 Seduction: (Cha) 5+0=5 Ninjutsu: (Chk) 10+40=50 Genjutsu: (Int) 11+20=31 Taijutsu: (Str) 15+45=60 Fuuin Jutsu: (Int) 11+0=11 Kawarimi sad Dex) 15+0=15 Kunai: (Dex)15+0=15 Shuriken: (Dex)15+0=15 Ninja Weapon composite bow: (Dex)15+0=15 Sneak Attack: (Dex) 15+15=30 ~Possessions~ Money: Ryo: Equipment: Composite long Bow: A bow with a string that is far harder to pull, this allow the weapon to deal more damage. Damage: 1 - 8 + Str. modifier Range: 140 ft. + 5 feet per strength modifier. Special: Must have arrows to shoot and now they not infinite. Arrows*200 Valuableshis bow
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Posted: Tue Mar 18, 2008 1:37 pm
User-name: ViciousKira Posting: all the time : D Time zone: ...doesn't matter~!
~Character Data~
Name: Kuriyama, Kimiko Village: Konohagakure no Sato Clan/Bloodline: N/A Element Affinity: Water Age: 12 Gender: Female Rank: Academy student
~Appearance~
Headband: N/A Height: 4'11 Weight: 83 lbs Hair: Kimiko has long and deep purple colored hair Eyes: yellow and sharp Physical Description: Background: Kimiko was an odd child from the start. Always doing things in odd ways and never listening to her parents but paying attention to everything else. She saw what most people didn't in normal situations. She never talked to anyone other than her older brother who always sneaked her sweets after dinner. She loved it when he'd sneak her out some of their mother's cheese cake. Their mother, a jounin in the village, always noticed but never said anything about it. She was just happy to see her daughter close to someone, even if it wasn't her. Kimiko had never been close to her parents and didn't so much as shed a tear when their father was killed while on a mission. She laughed and called him weak. Kimiko dispises the Hyuuga and Uchiha clans with a passion. Her father had been in a cheating relationship with both while still married to their mother. Her brother wasn't even her true blooded brother, but a mistress's son brought in after her father executed his mother. After all, who would want his first son being brought up by such a wretched woman? Kimiko always hated the Hyuuga for being apart of the affair with his father and the Uchiha for being so damn cocky. She wanted to put them in their place when she got stronger. To show them that she was just as strong without their stupid bloodline limits. Nobody other than her brother knew the hatred she felt and she'd make sure nobody knew. Kimiko likes to mess with people, be it flirting or teasing. She once got into a bit of trouble with her mother's friend by pissing him off. He ran her through with a katana and all she did was smile and call him stupid. Really! Who would impale a young child with a sword after only a bit of teasing about how small the bulge in his pants was? Unless he was going to pull his pants down and show her he should have just thrown off the whole thing and walked away. Kimiko liked to piss people off just to see how far they'd go. It could be seen by the many different scars she bore on her abdomin, which she likes to show off. She gladly lets the scares show to show people she was used to pain. Oddly, she's always gotten a thrill in the sight of blood and once took her mother's knife and sliced a cat's stomach open to see how far it would run before it died. The sounds of its crying made her laugh and she loved how it scrabled to its feet to get away. Oh yes, she's phsychotic. Personality: Kimiko is a rather alright girl. She doesn't like to wait very long for things and will more than likely go up to someone if she needs something rather than wait for it to come to her. She is quiet and likes to do her own thing but will sometimes get a bit hyper and go overboard and jump around like a lunatic. She'll sometimes like to go off by herself to find a quiet place to take a nap. Kimiko is unpredictable in both her clothing style and attitude. She's bipolar and her mood changes quite suddenly. She's been called crazy by more than one person. She may like to do her own thing but she knows when rules need to be followed and will do as she's told....most times.... Other: Likes to play lots of games and has an obssession with shiny objects.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 2 Experience: 25/110 Hp: 10 Cp: 2 MHp: 8
Strength: 12 mod = 1 Dexterity: 8 mod = -1 Constitution: 10 mod = 0 Intelligence: 12 mod = 1 Wisdom: 6 mod = -2 Charisma: 10 mod = 0 Chakra: 8 mod = -1 Dodge Bonus: 7
Base Attack Bonus: 2 Attack Melee: 3 Attack Ranged: 1
Base Save Bonus: 1 Fort: 1 Rex: 0 Will: -1
Damage: Taijutsu: 2-7
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex)
Concentration: (Con)
Chakra Control: (Int) 1 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Guitar: 1 Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Tanto: The tanto is the smallest of the Japanese sword family, the tanto was a weapon favored by all ninjas thanks to its size and ability to be hidden. Damage: 1 - 4 + str. mod. Range: Melee Special:
Valuables
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Posted: Thu Mar 20, 2008 9:45 am
User-name: ProtoXtreme Posting: Fast, like a forest fire Time zone: EDT
~Character Data~
Name: Hyuuga Yokou “Yuuko” (Yokou=afterglow) ‘White Lily of Konoha’ Village: Hidden Leaf (Konohagakure); Currently holds no attachment to Konoha Clan/Bloodline: Hyuuga / Byakugan (3 Cp per use) Element Affinity: Fire/Water Age: 30 Gender: Female Rank: Sannin / Hyuuga Clan Head / Council of Elders
~Appearance~
Headband: Though she still carries the traditional Konoha headband with her, Yokou no longer wears it due to her rank. It is very special to her, though pains her heart as well...for the memories it carried during her Genin days, bringing remembrances of her team, when it was still ‘complete’. Height: 5’7 Weight: 120 Ib Hair: Dark-blue Eyes: White-gray, sometimes appears pale-purple/lavender Physical Description: Like the rest of her clan, Yokou most certainly inherited the Hyuuga clan’s physical beauty - pale skin, a beautifully captivating figure, lovely features, and extraordinary physical grace. She usually keeps her long, dark-blue hair in a high ponytail. She has long bangs that fall over her forehead and sidebangs that reaches way past her chin, framing her face. Yokou is quite aware of her beauty but as she had also inherited the Hyuuga’s modesty, she never used it to her advantage in battle. Besides, back in the old days when her husband was still around, the former clan head would’ve been very unhappily jealous if his wife did. Clothing: Yokou’s choice of light clothing makes the quick, flowing movements necessary for Juuken possible. Her outfit resembles a combination of Japanese and traditional Chinese design. On the back of her outfit’s corset piece is an outline of the cloud part of the traditional Hyuuga crest (drawn differently). The Kusanagi sword is held in place across her back like Kisame’s sword in the anime/manga, by a fair-sized black strap across her right shoulder blade. The sword is tilted right for easy unsheathing.
 Background: Hyuuga Yokou was born to the Hyuuga head family as the only daughter. While the clan head was happy to finally have a child of his own...much to his dismay, Yokou was a girl and not a boy. Nevertheless, as a child, Yokou enjoyed much freedom, and was raised as a male heir would be. She was taught the clan’s secret techniques prior to her Chuunin years and was extremely proficient at learning them. However, though Yokou was talented in the Juuken style, her kindness and lack of conviction to fight others was a problem, especially in the harsh, dangerous shinobi world.
Yokou used to have a crush on her equally talented Genin teammate, Uchiha Museifu, but the latter was quite detached from the world and she herself was too proud to admit her own feelings, so as a result, the two never got further besides a mutual friendship. Her own beauty had attracted her other teammate, Nara Shikamori, but because the latter had no special talents (at that time) that the Hyuuga heiress would respect, she could not accept him, knowing that her father would someday arrange a clan marriage for her...and that she would not have a say. They still became close friends, however, and when Shikamori was finally able to master his clan’s techniques, the duo often worked in a tag-team group, Shikamori’s shadow-restraining techniques accompanied by Yokou’s Juuken made a most formidable match.
Years passed by and the group nearly always spent their time together, overseeing each other’s growth as they rapidly climbed through Konoha’s shinobi ranks. In her late Chuunin years, Yokou had begun studying medical ninjutsus and by her early Jounin years, had mastered that field. Museifu became extremely talented with offensive type ninjutsu due to his Sharingan and Shikamori combined his talents with his clan’s secret techniques along with genjutsu, to create a sure way to capture and immobilize enemies. Eventually, Yokou would choose to stay as a Jounin (as she refused to join the ANBU for personal reasons and went to help tutor medical students instead), and the other two advanced to the hunter-nin division.
When news first came that Yokou’s marriage was to be arranged on her 17th birthday, Shikamori and Museifu expressed both surprise and worry. So much worry, that they in fact kidnapped her from her wedding. But eventually, Yokou did return to the wedding with her teammates (after her father sent a good quarter of the clan after the trio) and finished the ceremony. At first, she only expressed hatred for her new husband. But then as time passed, she learned to love him, as he was very kind and patient, and told her that he would wait forever, if necessary, for her to simply look at him.
Eventually, Museifu would marry one within his own clan and had two sons of his own, Uchiha Keikoku and Uchiha Akeru. Shikamori was ordered by his father to pick a wife several times, but he bluntly refused. For another twelve years, life would go by smoothly, Museifu and Yokou eventually being hailed as ‘Sannins of Konoha’. Yokou herself had two children of her own - the older being Jurei and the younger, her daughter Elruda. But then things began going terribly wrong. Firstly, Jurei was killed on an ANBU mission during his 15th summer, choosing to use Juuken to save his friends instead of himself. Additionally, Museifu had learned of the Uchiha clan’s secret and was determined to do anything to obtain it, going as far as killing his own wife, whom he never had loved despite her faithfulness, and his eldest son. His youngest son, Akeru, was the first to be trapped by the Amaretsu’s flames, but his ANBU brother broke the Tsukiyomi and used a variation of the summoning technique to reverse teleport his little brother out (similar to what Sasuke did with Manda).
Initially horrified as the news became crystal-clear the next day, Yokou and Shikamori couldn’t quite believe that Museifu would go nuke-nin, simply for the Mangkeryou Sharingan. But as they confronted their former teammate the next night, their worst fears were confirmed. Museifu revealed that he had always loved Yokou but feared the Hyuuga heiress would reject him, as he himself was not the heir to the Uchiha clan and merely a spare. Thus, he had resented Shikamori for his closeness to Yokou but eventually became twisted enough to hate the Hyuuga heiress herself, for marrying another.
A brief but fierce battle ensued. Museifu attempted to kill Shikamori, trapping and weakening the Nara first within the Tsukiyomi and then prepared to use Amaretsu to eliminate his teammate once and for all. His goal was to kill the Nara in front of Yokou’s eyes, but even in his insanity, he promised her that she wouldn’t be hurt. Before he could finish his Jutsu, however, Yokou gathered up enough courage and attacked him with the Hakke Hyakunijuuhachishou. But she wasn’t able to, no, she couldn’t bear to accept that killing her beloved former teammate had become a necessity...and so she, and a barely conscious Shikamori, was forced to watch as an injured Museifu flees.
As if Museifu’s betrayal wasn’t bad enough, her husband disappeared, never having returned from his escort mission. Shikamori and Yokou both suspected Museifu of having something to do with his disappearance. Yokou became head of the clan but by that time, the Hyuuga’s power was on decline. Even worse, Konoha itself was in chaos. The village was under siege by a mysterious man known as the Fire Master. Minutes after the news came that their Hokage’s battle was lost from Shikamori, Yokou quickly gathered as many Hyuugas as she could, to try and take them out of Konoha. In the panicked flight, the main family’s portion of the compound was accidentally set aflame, and her daughter Elruda disappeared among the flames. Shikamori literally had to restrain the Hyuuga head with his Shadow Imitation to prevent her from searching for Elruda among the flames and dragged Yokou out of Konoha to stop her from delaying the group’s escape plan.
Over the next few months, the pair, along with the few Hyuugas whom did manage to escape, searched for their missing Hokage. It took Yokou several months to fully recover from severe mental stress, she would’ve went insane if it wasn’t for Shikamori constantly reminding the Hyuuga head of her duty. But it was later thanks to her talents as an information gatherer that they located the camp of the new Hokage where they were accepted with open arms.
Many trails would follow, and the group would be forced to flee to the abandoned village of Kumo for safety, pursued by Fifth Dawn and Master armies alike. Hunger and disease took many of the already few Hyuugas’ lives, whom were unused to the harshly cold weather of the Lightning Country. Eventually, the group would decide to head to Iwa, one of the only two remaining independent villages - their hope rests on the Tsuchikage in their goal to recapture Konoha. Personality: Yokou is very kind and caring, and this kindness is what rips at her heart when seeing widespread killing and meaningless death. While this is most suitable for her other role as one of Konoha’s most talented medical ninja, it most certainly wasn’t for a Hyuuga elder, let alone the head of clan. Over time, Yokou grew to be as cold and withdrawn as the other Hyuugas, hiding her feelings, and achieved perfection on the battlefield. She lost and suffered much, the disappearance of her husband, the death of her older son, and now her only daughter is missing, most probably dead, simply due to the clan’s ancient loyalty to their Hokage. That is their role as one of the noble families of Konoha, an inescapable path...birds encaged, even if the caged bird seal was dropped many generations ago. Deep inside, Yokou tried to convince herself that she resents Akane, but couldn’t...it was the clan’s choice way before her time...and once more, she had fallen in love with one she could never be with. Other: In battle, Yokou is a fiercely formidable opponent. And with her empty, expressionless mask, it makes it all the more difficult to read her. Along with her Juuken techniques, combined with her medical prowess, this makes her near immortal on the battlefield. It was said that during her missions back as a Genin with her teammates Nara Shikamori and Uchiha Museifu and then later as a Jounin, she was always the only one left unscathed. She is the youngest member of that particular Konoha Genin group and the head kunoichi of her Academy graduating year.
Missions:
S: 8 A: 4 B: 6 C: 2 D: 0
Jutsu:
Ninjutsu:
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Rank: E Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Rank: E Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Rank: E Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Rank: D Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Rank: D Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Rank: B Cp cost: 10 per bunshin and resulting CP divided by number of Clones created Damage: Each bunshin deals the same damage as you. Requirements: Chakra 50+, Must be from Konoha or taught by a Leaf Ninja Training days: 20 days
Bunshin Daibakuha (Clone Great Explosion) This jutsu utilises certain village Bunshin no Jutsus and creates a solid clone that will explode upon command, potentially killing or injuring those caught in the blast. Rank: A Cp cost: 90 per clone "To make explode" Damage: 120 - 200 + chakra mod per clone Requirements: A solid bunshin, defined as being made of sand, water, earth, grass or from Kage Bunshin no Jutsu. Ninjutsu 50, Chakra Control 80 Training days: 15 days
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Rank: C Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days
Shikon no Jutsu (Dead Soul Technique) With this Jutsu, the user can make the dead seem lifelike and allow their bodies to run around a bit as a diversion or decoy. What this skill actually does is cause the dead to temporarily resuscitate, allowing the user to control them and their actions for only a few minutes. Rank: B Cp cost: 70 + 10 per turn Damage: Damage dealt by the body. Requirements: Chakra 20 + Medic ninja Only. Chakra Control 50+, Treat Injury 50+ Training days: 20 days.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high. Rank: A Cp cost: 50 per person, minimum 3 people Damage: N/A Requirements: Treat Injury 80 Ranks, Chakra Control 80 Training days: 25 days Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.
Inyu Shometsu (Secret Healing Wound Destruction) The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones. Rank: A Cp cost: 60 + 10 per turn held Damage: N/A Requirements: Treat Injury 80 Ranks, Chakra Control 50+ Training days: 15 Days Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.
Ranshinsho (Important Body Points Disturbance) By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move. Rank: A Cp cost: 20 per hit Damage: Normal Taijutsu hit damage. Requirements: Knowledge anatomy 65 ranks. Training days: 20 days Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. *Effect lasts for 2 rounds. If user continues to hit with this jutsu, rounds compound.
Shosen Jutsu By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Rank: A Cp cost: 60 + 10 per 20 Hp healed Damage: N/A *Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds. Requirements: Treat Injury 50 ranks, Chakra Control 70 Training days: 15 days. Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.
Infuuin: Kai (Shadow Seal: Release) This jutsu releases the chakra stored inside a seal on the user's forehead. The user then uses this chakra for Souzou Saisei. Cp cost: 5 Damage: N/A Requirements: Fuuin Jutsu 45 Training: 10 days
Souzou Saisei (Creation Rebirth) By releasing chakra that has been collected for some time (through Infuin: Kai (Shadow Seal: Release)), the user is able to heal all her wounds near-instantaneously, regardless of the severity of injuries. Rank: S Cp cost: 15 Damage: N/A Requirements: Treat Injury 50, Chakra Control 50, Infuin: Kai Training: 6 days
Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Rank: A Cp cost: 100 Damage: 200 - 300 + chakra mod. Requirements: Water Affinity, Chakra 30+, Chakra Control 50+ Training days: 15 days
Suiton: Suijinheki (Water Release: Water Encampment Wall) This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user. Rank: B Cp cost: 50 "With body of water nearby", 120 Without it. Damage: N/A Requirements: Water Affinity, Level 40+ Training days: 10 days. Special: Wall is completely encompassing and fully blocks any attack once and one time only. The user will have to use it again to block any other attacks. *Jutsu can only block up to 6 Taijutsu attacks, 1 Ninjutsu or lasts for one of the users turns, whichever comes first.
Genjutsu:
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Rank: B Cp cost: 60 Damage: 200 MHp Requirements: Genjutsu 50 Ranks Training days: 9 days. Will save: 15 + half character level + half int mod + half wis mod Special: If the Genjutsu is completely successful, the Victim passes out for 1 turn, being the mind believes they have been "killed" To remain conscious, roll a Fortitude Check. If fortitude check is successful, victim remains conscious. The DC for the Fortitude Check is the Genjutsu Attack DC
Taijutsu:
Juuken Kempo Ryuu (Gentle Fist) Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.
Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body. Rank: C Cp Cost: Byakugan must be activated. Damage: 4 - 16 + Chakra mod. Requirements: Hyuuga Clan Training: 7 days Special: When performing the Juuken Kempo, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. The above is applied to all Hakke techniques. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks to your Escape Artist roll.
Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin) Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This technique allows the member to see all angles of attack.
If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Rank: B Cp Cost (Offensive): 60 Cp per use + 2 per extended feet Cp Cost (Defensive): 30 Cp per use + 2 per extended feet Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) Requirements: Hyuuga Clan, Juuken Kempo Ryuu Training: 12 days Special: Double damage is dealt to all those in close range to the user. Provides full cover as long as Kaiten is maintained (whether in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for their following turn.
Hakke Kuushou (Eight Divination Signs: Air Palm) Description: A long-ranged Juuken technique which relies on both internal and external movement. The user basically extends chakra from his/her body and thrust their palm at the target (rendering the space between the user and the opponent as if it was nothing, allowing the user to strike the opponent as if they’re directly in front), by the bending and straightening of their arm. This will send a wave of chakra (which usually takes the appearance of a cyclone) forcible enough to shatter large rocks. It is unknown whether this technique can collapse tenketsu nodes but probably not, due to Hakke Kuushou not being as precise as the other Hakke techniques. Rank: B Cp Cost: 60 Cp per strike Damage: 30 - 60 + Chakra mod. Drawback: Takes up two attack turns rather than the usual one. An unfortunately slow technique (unlike the other Hakke techniques) due to how it is performed. Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 50+, Taijutsu 30+ Training: 15 days Special: Each hit is treated as Taijutsu. If the opponent is hit by Hakke Kuushou, he/she is sent flying back and is temporarily stunned for their following turn.
Hakke Rokujuuyonshou (Eight Divination Signs: Sixty-Four Palms of the Hand) Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forcibly closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents’ ability to use jutsu. Rank: A Cp Cost: 64 Damage: 128 + Chakra mod. Fort DC: 10 + Half of Character Level + Chakra mod. + 1 per 10 Taijutsu ranks Requirements: Hyuuga Clan, Juuken Kempo Ryuu Training: 25 days Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. Opponent is unable to access chakra for the rest of the battle and suffers internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to internal injuries. Must have medical attention immediately afterwards.
Hakke Hyakunijuuhachishou (Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand) Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times. Rank: S Cp Cost: 128 (+1000 when inflicting lethal damage) Damage: 256 + Chakra mod. (if intending to kill, this technique aims to destroy internal organs: add to the damage) 2000 - 4000 + Chakra mod. Fort DC: 10 + Character Level + Chakra mod. (use double Chakra mod. for lethal damage) + 2 per 10 Taijutsu ranks Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Hakke Rokujuuyonshou Training: 50 days Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. Opponent is unable to access chakra for 3 rp days and suffers heavy internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to heavy internal injuries. If lethal damage is inflicted, the opponent cannot continue the battle, no matter what their Hp is. Must have medical attention immediately afterwards.
Summoning Contract: None
~Stats~ LV. 55 Experience: 190/15500 Hp: 1650 Cp: 1815 + 907 + 16 = 2738 MHp: 1650 Strength: 20 | mod = +5 Dexterity: 77 + 4 | mod = +35 Constitution: 50 | mod = +20 Intelligence: 98 | mod = +44 Wisdom: 50 | mod = +20 Charisma: 19 | mod = +4 Chakra: 71 | mod = +30 Dodge Bonus: 65 / (with Byakugan) 95
Base Attack Bonus: 55/50/45/40/35/30/25/20/15/10/5 Attack Melee (Juuken Kempo Ryuu): 90/85/80/75/70/65/60/55/50/45/40 Attack Ranged: 90/85/80/75/70/65/60/55/50/45/40
Base Save Bonus: 27 Fort: 47 Rex: 62 / (with Byakugan) 92 Will: 47
Damage: Juuken Kempo Ryuu: 4 - 16 + 30 (+60) = 34 - 106 Kunai: (stabbing) 1 - 3 + 5 (+0) = 6 - 8 / (throwing) 1 - 4 + 35 (+0) = 36 - 39 Shuriken: 1 - 2 + 35 (+0) = 36 - 37 Senbon: 1 - 2 + 35 (+0) = 36 - 37 Kusanagi: 20 - 50 + 7 (+70 Dex) (+60 Taijutsu) (+80 Ninja Weapon Katana) = 27 - 267 (+40 to Attack Roll when using the Kusanagi (Katana) to attack.)
~Skills~ Chakra Control: (Int) 44+201(+10 Hyuuga clan)(+5 with Byakugan)=255 Ninjutsu: (Chk) 30+82=112 Genjutsu: (Int) 44+21=65 Taijutsu: (Str) 5+274 (+22 Hyuuga clan) = 301
Swim: (Str) 5+0=5 Balance: (Dex) 35+0=35 Escape Artist: (Dex) 35+20=95 Hide: (Dex) 35+0=35 Move Silently: (Dex) 35+0=35 Sleight of Hand: (Dex) 35+0=35 Tumble: (Dex) 35+0=35 Use Rope: (Dex) 35+0=35
Concentration: (Con) 20+280=300 Craft: (Int) 44+0=44 Disable Device: (Int) 44+0=44 Forgery: (Int) 44+0=44 Knowledge (History): (Int) 44+0=44 Knowledge (Life Science): (Int) 44+0=44 Knowledge (Anatomy): (Int) 44+21=65 Repair: (Int) 44+0=44 Research: (Int) 44+0=44 Search: (Int) 44+0+85=44
Listen: (Wis) 20+290=310 Read Lips: (Wis) 20+0=20 Sense Motive: (Wis) 20+140=160 Spot: (Wis) 20+291+85=311 Survival: (Wis) 20+0=20 Alchemy: (Wis) 20+0=20 Treat Injury: (Wis) 20+80=100 Heal: (Wis) 20+30=50
Bluff: (Cha) 4+0=4 Diplomacy: (Cha) 4+0=4 Disguise: (Cha) 4+0=4 Gather Information: (Cha) 4+36=40 Handle Animal: (Cha) 4+0=4 Intimidate: (Cha) 4+64=68 Innuendo: (Cha) 4+0=4 Perform Flute: (Cha) 4+30=34 Perform Song: (Cha) 4+100=104 Perform Dance: (Cha) 4+56=60 Seduction: (Cha) 4+0=4
Fuuin Jutsu: (Int) 44+1=45 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapon (Katana): (Str) 5+396=401 Sneak Attack: 0
~Possessions~
Money: Ryo: x1000
Equipment:
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str. mod. In melee Damage (ranged): 1 - 4 + Dex. mod. Range: Melee or Ranged 50 Ft. Special: Can be used in both melee and ranged combat. Amount: x50
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex. mod. Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand." Amount: x50
Senbon: The senbon was first used by doctors in acupuncture, it was then adopted by ninja and Hunter-nins to hit points on the body to cause death, deaden limbs or cause their target to fall unconscious. Damage: 1 - 2 + Dex. mod. Range: 30 ft. Special: Amount: x50
Zouketsugan: (Blood Formation Pill) A special pill, which is used to create more blood when it is lost from a wound or injury. Amount: x25
Hyourougan: (Soldier Pill) A special medicine that allows an individual to fight for three days and three nights without resting. It is full of protein and contains a special stimulant. Effect: Hp increases by 10% for 100 rounds (10 minutes) Amount: x25
Metal Wire: Wire can be used in several situations. It can allow the ninja to create trip wire explosive traps, it can be used in grappling, or as a method to tie down and restrict the movement of an opponent (Use Rope). Amount: x200 ft
Name: Kusanagi (Grass Cutter) Type: Katana, Ranged History/Description: The legendary Kusanagi sword is the personal weapon of the snake Sannin Orochimaru. This sword has the power to extend to any length and the ability to be moved without the user’s hands. Part of the Legend of Kusanagi is that the blade can control the wind, but that has yet to be seen. This famous katana was taken from the tail of a great serpent monster slain by the storm god Susanoo himself, whom later presented Kusanagi to the sun goddess Amaretsu in the hopes of settling an old dispute. In-Game Stats: +20 Strength and Dexterity. Damage (normal): 20 - 50 + 1.5 Str mod. (+Double Dex mod. to max damage) + Half of additional chakra channeled Cp (God’s Legacy mode): 20 Cp (levitating) + 60 Cp (sending flying) + 10 Cp (blade digging into the opponent) + Any additional chakra channeled Damage (God’s Legacy mode): 20 - 50 + 1.5 Chakra mod. (+Double Dex mod. to max damage) + Half of additional chakra channeled Drawback: The handseal must be maintained to levitate the Kusanagi and send it flying at/piercing through the opponent. -5 to all strength-based Taijutsu (Gouwan included) rolls. Damage from sealess Ninjutsu/Genjutsu techniques performed by the user (while Kusanagi is wielded) is halved. Handseal requiring techniques (unless single seal) cannot be utilized at all. Requirements: 60 Chakra, 300+ Concentration, 400+ Ninja Weapon (Katana), 250+ Chakra Control Ranks Special: Ability to pierce through any armor, barrier, or protective techniques. Even if the sword is knocked out of the wielder’s hands, the user may control Kusanagi by will. Use Attack Ranged even when utilizing Kusanagi in close combat, due to the sword’s ability to extend its length. When channeling chakra-based techniques (e.g. Juuken) or any of the Chidori techniques through this sword, they would be treated as normal katana-inflicted Taijutsu techniques. Owner: Hyuuga, Yokou (ProtoXtreme)
Possessions: Wooden flute, Heirloom Amulet
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User-name: ProtoXtreme Posting: Fast, like a forest fire Time zone: EDT
~Character Data~
Name: Hyuuga Elruda “Elda” Village: Hidden Leaf (Konohagakure); now an official kunoichi of the Hidden Rain (Amegakure) Clan/Bloodline: Hyuuga / Byakugan (3 Cp per use) Element Affinity: Water Age: 11 Gender: Female Rank: Genin
~Appearance~
Headband: Elruda wears her Ame forehead protector (received from her mentor Fujiko Wrath) in a headband-style (like Haruno Sakura from the anime/manga). Height: 5’2 Weight: 80 Ib Hair: Raven-haired, appears blueish at times Eyes: White-gray, sometimes appears pale-purple/lavender Physical Description: Elruda has fairly short-hair and is quite tomboyish in demeanor (in a cute way though she does behave quite boyishly). She has long bangs that mostly fall over her forehead and sidebangs that reaches past her chin (think of a mix of Hinata and Hanabi) framing her face. Her skin is a bit darker than most Hyuuga but still notably pale. Clothing: Her new outfit consists of a white inner kimono shirt with a red outer kimono shirt over it, which extends past her waist and is cut into what appears to be a loose-fitting short skirt by a sash of darker red. Below she wears flowing white kimono-like pants. She wears the traditional shinobi sandals though hers is black instead of blue and is the semi high-heeled version (think of Shipuuden Sakura’s).


 Background: Elruda was born as the second daughter to the Hyuuga head family. As a young child, Elruda was taught the traditions of the clan and the Juuken Kempo Ryuu technique. Her older brother, who she had idolized, was a prodigy in everything he did. In contrast to him, the beloved clan heir, she had always paled in the background. Though Jurei loved his little sister and Elruda the same, the child could not stop envy taking root in her heart. And though on one side she kept a happy mask as always...in the dark, she prayed to Kami-sama...with all her heart that Jurei will just disappear.
Her wish was granted. Jurei was tragically killed during one of his missions. Though he was perfectly capable of leaving the failed recon team unscathed, he chose to protect his teammates rather than himself. Elruda’s true heart died then. With her brother gone, the clan elders flocked to her. But only a frozen smile remained. She knew, understood perfectly well that she was only a replacement... Already a wild child, she became even harder to rein in. The company she chose was suspicious (the failures and rejects of class) and she even befriended the son of her mother’s Uchiha teammate, much to the elders’ dismay.
A little before the Fire Master took over the village, her family chose to escape from Konoha. Some of the clan wanted to stay but Elruda’s mother, as head of family, and most Hyuugas chose to flee. During the escape, an accident set the part of the compound where Elruda was visiting aflame. Her mother searched for Elruda but was not able to find her in time and was dragged away in hysterics by her Nara teammate. But Elruda would not know this, only understand that she was assumed dead. Hurt by her mother’s betrayal, Elruda focuses her hatred on the Fire Master and the Hokage, because her she was left behind simply for the Hokage’s sake.
Elruda managed to flee Konoha unscathed, wandering into Ame’s swampy grounds. There, after being injured, she was taken care of by the village’s Taijutsu master, Fujiko Wrath. Here, the Hyuuga princess was taught the shinobi arts by her new mentor and met Wrath’s teammates, Tatianna and Sakeme. Despite herself, Elruda found her heart opening to all three.
One day, to attend to some business, Wrath took his team for a trip to Iwa. And to her surprise, Elruda ran into a certain Sannin, the Senju leader...who was back then the Jounin teacher of her mother. Senju Zephyr challenged the princess’s convictions, trying to prove to the child it would be a mistake to choose Ame over her home village. But Elruda didn’t care. She was happy in Ame. She would willingly live and die for its sake. Her decision and all the consequences to follow...only cunning fate know. Personality: Elruda is not as fate-bent as most Hyuuga. She is generally seen open and hyperactive but this is a ruse to hide the darker side of her emotions. Seeing as her family fled without her, it isn’t much of a wonder why Elruda never truly opens her heart to others. To some degree, yes, but then it would just...stop... The truth wasn’t that she didn’t want friends; Elruda just feared being abandoned again. She can be seen feeding birds, playing with squirrels and other animals, or just observing nature at her leisure, when she is not training or studying. Her greatest idol is the legendary Rokudaime Hokage whom like his predecessors, gave his life for Konoha. In her heart, she still upholds a longing to someday see the Master now controlling Konoha forcibly evicted. Other: Elruda does not like sweets though the Hyuuga’s bland recipes does not suit her tastes either. Instead, she enjoys spicy foods, especially spicy fish eggs. Thus, she is actually quite lax about the Hyuuga clan's traditional eating habits and has broken them into pieces over and over again.
Elruda revealed to her teacher that she loved to cause mischief during her younger days. However, she did not feel it was necessary to tell him that even though the Caged Bird Seal is no longer used, Elruda felt that Hyuuga traditions restrained her in the same way a Cursed Seal would. She considers being born a Hyuuga both a gift and curse. Though having a high opinion of Wrath, Elruda would admit to that she knows less about her mentor than he knew of her.
Missions:
S: 0 A: 0 B: 0 C: 1 D: 2
Jutsu:
Ninjutsu:
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Rank: E Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Rank: E Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Rank: E Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Oboro Bunshin no Jutsu (Haze Clone Technique) At first glance, it looks like an ordinary Bunshin no Jutsu (Art of the Doppelganger), but Oboro Bunshin really lures the enemy into a clever trap. Hundreds of Oboro Bunshin appear to confuse the enemy. These clones have no substance, thus attacking them will only make the enemy go right through them, without making the Bunshin disappear. However, using this jutsu together with Doton: Dochū Eigyo no Jutsu (Earth Release: Underground Projection Fish Technique) will set the trap in motion. The user will hide in the ground and carefully time his attacks with those of the Bunshin, making the enemy think that the Bunshin have a real body. Because of this confusion, the enemy can be easily defeated. Rank: D Cp cost: 2 per bushin. Damage: N/A Requirements: Amegakure no sato only. Training days: 4 days.
Mizu Bunshin no Jutsu (Water Doppelganger Technique) Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent. Rank: D Cp cost: 4 per bushin. Damage: Bushin deal 1/3 of your normal damage. Requirements: Water Affinity. Training days: 3 days.
Genjutsu:
Taijutsu:
Juuken Kempo Ryuu (Gentle Fist) Description: This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.
Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body. Rank: C Cp Cost: Byakugan must be activated. Damage: 4 - 16 + Chakra mod. Requirements: Hyuuga Clan Training: 7 days Special: When performing the Juuken Kempo, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. The above is applied to all Hakke techniques. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks to your Escape Artist roll.
Doki Fujiko no Jutsu (Wrath of the Fujiko Technique) Description of Jutsu: This jutsu was taken from the Kapchico fighting style only known by the Fujiko clan. The user is to strike their opponent four fingers below the belly button where a person's source of chakra is located. Cp Cost: 0 Damage: Add extra 1d4 to damage roll. Requirements: Must learn from Wrath Fujiko and 10 ranks of taijutsu. Special: Victim vomits when hit.
Fujiko's Adauchi no Jutsu (Fujiko's Vengeance Technique) Description of Jutsu: This jutsu was taken from the Kapchico fighting style only known by the Fujiko clan. After the user has learned the Doki Fujiko no jutsu then they may learn this technique. This jutsu is used after the Doki Fujiko no jutsu has been successfully performed. This technique is meant to knock an opponent out by kneeing them in their forehead while the are still suffering from the effects of the Doki Fujiko no jutsu. Cp Cost: 0 Damage: 0 Requirements: 12 Taijutsu and must learn from Wrath Fujiko Training: 2 days Special: If a 12 or higher was rolled to hit your opponent and was a successful hit then they are knocked out for 2 rounds.
Summoning Contract: None
~Stats~ LV. 7 Experience: 80/160 Hp: 84 Cp: 77 + 38 = 115 MHp: 70 Strength: 12 | mod = +1 Dexterity: 16 + 4 | mod = +5 Constitution: 14 | mod = +2 Intelligence: 18 | mod = +4 Wisdom: 10 | mod = +0 Charisma: 12 | mod = +1 Chakra: 26 | mod = +8 Dodge Bonus: 18 / (with Byakugan) 26
Base Attack Bonus: 7/2 Attack Melee (Juuken Kempo Ryuu): 12/7 Attack Ranged: 12/7
Base Save Bonus: 3 Fort: 5 Rex: 8 / (with Byakugan) 16 Will: 3
Damage: Juuken Kempo Ryuu: 4 - 16 + 8 (+10) = 12 - 34 Kunai: (stabbing) 1 - 3 + 1 (+2) = 2 - 6 / (throwing) 1 - 4 + 5 (+2) = 6 - 11
~Skills~ Chakra Control: (Int) 4+25+5=29 Ninjutsu: (Chk) 8+24=32 Genjutsu: (Int) 4+3=7 Taijutsu: (Str) 1+52+2=55
Swim: (Str) 1+6=7 Balance: (Dex) 5+4=9 Escape Artist: (Dex) 5+4=9 Hide: (Dex) 5+0=5 Move Silently: (Dex) 5+0=5 Sleight of Hand: (Dex) 5+4=9 Tumble: (Dex) 5+0=5 Use Rope: (Dex) 5+0=5
Concentration: (Con) 2+11=13 Craft: (Int) 4+0=4 Disable Device: (Int) 4+4=8 Forgery: (Int) 4+0=4 Knowledge (History): (Int) 4+10=14 Knowledge (Life Science): 4+2=6 Knowledge (Anatomy): 4+12=16 Knowledge (Tactics): 4+10=14 Repair: (Int) 4+0=4 Research: (Int) 4+3=7 Search: (Int) 4+7+15=11
Listen: (Wis) 0+0=0 Read Lips: (Wis) 0+0=0 Sense Motive: (Wis) 0+0=0 Spot: (Wis) 0+0+15=0 Survival: (Wis) 0+10=10 Alchemy: (Wis) 0+0=0 Treat Injury: (Wis) 0+10=10
Bluff: (Cha) 0+0=0 Diplomacy: (Cha) 0+0=0 Disguise: (Cha) 0+0=0 Gather Information: (Cha) 0+10=10 Handle Animal: (Cha) 0+4=4 Intimidate: (Cha) 0+0=0 Innuendo: (Cha) 0+0=0 Perform Flute: (Cha) 0+9+0=9 Perform Song: (Cha) 0+9+0=8 Perform Dance: (Cha) 0+10+0=10 Seduction: (Cha) 0+0=0
Fuuin Jutsu: (Int) 4+0=4 Kawarimi: 5 Kunai: 12 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 0
~Possessions~
Money: Ryo: x116
Equipment:
Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str. mod. In melee Damage (ranged): 1 - 4 + Dex. mod. Range: Melee or Ranged 50 Ft. Special: Can be used in both melee and ranged combat. Amount: x5
Radio: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment. Amount: x1
Possessions: Wooden flute, World Map, Tinderbox, Rope, Favourite Blanket, Amber Amulet (tied to Elruda's first kunai)
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Posted: Fri Mar 21, 2008 12:09 pm
User-name: MrJacks17 Posting:Very Often Time zone: Eastern Pacific
~Character Data~
Name: Kaisude Uchiha Village: Leaf (Refugee from Kumo) Clan/Bloodline: Uchiha/Sharingan Element Affinity: Fire, Earth Age: 12 Gender: Male Rank: Academy Student
~Appearance~
Headband: He uses it as a hair tie for his ponytail, the cloth is blue and has the Leaf Village plaque with the insignia in the center of the head band. (Once Genin) Height: 5'4 Weight: 94lbs Hair: Black and straight. They are approximately two and a half feet long. Eyes: His eyes vary in colors. They can be any color at anytime. The retinal remains black though. The whole eye including white part except the retinal turns a color. Sometimes each eye has its own color.
Physical Description: Kaisude is a well tanned boy He has a lean muscular figure, his muscles don’t bulge and nor do veins pop out of his arms or any muscles. He works out lightly only to maintain his figure, he also has a six-pack that is outlined by his spandex shirt.
Clothing: He wears a blue spandex suit with the sleeves cut off, it stretches down to his loser calf. Over that he wears a dark tan wolf skin vest with fur trails along the trim of the vest. It also has a hood that he usually keeps hanging over his head, blocking the sun light. His lower half he wears shorts that are also dark tan wolf skin with fur trails along the trim. He has two earrings in the earlobe on both ears. They are circular and black earrings.
Background: Kaisude was born in the Village Hidden in the Clouds, but before I get to that part of his life lets take a dip into the history of the Uchiha's. They were one of the most powerful clans in the village; they were feared because of the Kekkai Genkai. The Sharingan was one of the strongest Kekkai Genkai through out the Land of Fire, and possible other lands. They were also the police of the Village Hidden in the leaves, with their strength and military prowess they made great policeman. There was one Uchiha who out shown most, Itachi Uchiha was his name the older brother to Sasuke Uchiha. Itachi was the Captain of the ANBU Black Ops at the age of thirteen, he was said to be one of the greatest Uchiha's. Though he massacred the entire clan still some lived and revived it some how. Now jundreds of years later the Uchiha clan is barely on its feet. It was an unexpecting day for Kaisudes parents both of them being Jounin his father an Uchiha and mother from the same clan, somehow Kaisude had come about. He was only a baby in his mother’s stomach though, so he had no idea of what was going on. After returning from a failed mission the couple reported back to the Hokage, giving their report the Kage was outraged and sent them on their way. Being as paranoid as can be Kaisude's father Hinatoki, along with his mother fled from the village. The next day the Hokage ordered some Hunter-Nin to track them down and kill them, the baby's parent then found their way into a tavern where they removed anything that would symbolize them as a Leaf Village ninja. With Hunter-Nin on their tail they continued to flee and made their way into the Village Hidden in the Clouds. Having their recent mission being to investigate how to get into the village they found it, and entered as well so that’s how they failed the mission. Entering the village again with new names and garments, they started a new life as Cloud villagers. Several months later Kaisude was born and he was then raised to be ninja, from day one they tried to teach him what they can. As he got older he learned and understood more from the teachings of his parents. Years go by and he got better and better but just the teachings of his parents wouldn't allow him to advance. When he was of age certainthey made him where bandages around his entire torso to cover him up. He was clueless to what it meant but he would play along anyway. One day as Kaisude slept his parents when out for a stroll and left the village, during the walk they were killed. The Hunter-Nin from the Leaf Village had tracked them there and waited for them to come out of hiding, Kaisude was eleven at the time. It was his birthday and he was to turn twelve, hen they hadn't returned Kai knew that something was wrong, he was sure to find out what. Scavenging through what his parents had, he found scrolls and things leading him to the Leaf Village. He stayed in the Village Hidden in the Clouds for several months, pondering on when he was going to head to Konoha and find out why his parents where killed. He didn't have much of a life to live except his training, and even that gets old when you have nothing new to learn. The people in the village were kind to him, but still he kept to himself. Becoming paranoid like his parents, as if he knew what exactly his parents were paranoid about. After being abandoned in Kumo he set out and headed to the Leaf village, a few days pass and he stopped in the Village Hidden in the Stone. There he heard that the Hokage was missing and he decided to stay there and start as an academy student.
Personality: Kaisude is a very shy person, he keeps to himself most of the time. He will not speak unless spoken to or if he feels the need to speak. He is very out going once you get to know him and he trust you. He gets mad at only small things that bug him. Like questions that state the obvious pretty much dumb questions. Or if someone says what a lot as if they were acting like they can’t hear. There are a few other things, but not that much really make him mad. He likes to talk a lot but he has no one to talk to so he is usually quiet. Kaisude is dedicated person and once he sets his mind on it then he doesn't quit, unless he feels its impossible to reach. He likes making friends when he feels he can trust someone that is Other: Kaisude is Anemic and gets cold fast
Missions:
S: A: B: C: D:
Jutsu: Ninjutsu-Kawarimi no Jutsu: This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
Henge no Jutsu: The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 3 Experience: 26/120 Hp: 54 Cp: 24 MHp: 54
Regular Stat/Training Stat/Level up points/Uchiha Stat/mod Int + 6 Dex+ 4 Strength: 8|+3|| mod = 0 Dexterity: 7|+4| ||+4(Uchiha)mod = +2 Constitution: 10|+1|| mod = 0 Intelligence: 10|+4||+6(Uchiha) mod = +5 Wisdom: 8||| mod = -1 Charisma: 8|||+1 mod = -1 Chakra: 10||| mod = 0 Dodge Bonus:14
Base Attack Bonus: 3 Attack Melee: 3 Attack Ranged: 7
Base Save Bonus: 1 Fort:1 Rex:6 Will:0
Damage: 1-6 Taijutsu: [any other weapon you use]
Swim: (Str)
Balance: (Dex) Escape Artist: 1 (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control sad Int) 10(Uchiha)+7 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge:+3 (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate sad Uchiha)10 (Cha) Innuendo: (Cha) Perform: (Cha) Seduction sad Uchiha)10 (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai:+2 Shuriken:
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User-name: MrJacks17 Posting: Faster then the speed of smell Time zone: Does it matter
~Character Data~
Name: Shikaenja Nara Village: Konoha Clan/Bloodline: Nara Element Affinity: Water Age: 17 Gender: Male Rank: ANBU
~Appearance~
Headband: Wrapped around his left arm tricep. Height: 6'2 Weight: 224Lbs Hair: Typical Nara hair. Black in a ponytail. Spikes at the end of the ponytail. Eyes: Black and small.
Physical Description: He is more musclar then most Nara's. His build makes him look like he was older. He almost looks like a man. His arm muscles barely show his veins. He has a six pack that is covered by tiny hairs. His skin tone is a bit darker then the regular Nara. He is more caramel then peach toned. His eye brows are arched and not thin or bushy. In between them. His leg muscles are well toned, they look normal and don't show any veins. His ANBU tattoo is on the right tricep. His ANBU mask is the mask of the horse. He doesn't wear it much.
Clothing: He wears the ANBU out fit. The grey vest more loose then tight. Under the vest he wears a sleeveless t-shirt that is black. Its loose as well. He wears the loose jumpsuit pants, that are black. He wears the standard ANBU sandals. Under that his feet are wrapped. It shows over the jumpsuit. About five inches from the top of the sandal.
Background: Shikaenja was born into the worl of war, he ws born seventeen years before the Fire master attacked. He studied and trained hard, he was a active Nara. Which was strange being that most Nara's are lazy. He trained hard and worked his way through the exams, to become a Genin, Chuunin, and Jounin. He was taking the Jounin exams, when he heard the news of the Fire Master heading for Konoha. He continued to get stronger until that day. Once he passed the exams, he headed off to become a ANBU. Not aware that his parents were going t try and stop the attack. He headed off to the ANBU Headquarters and trained there with several others. There weren't many ANBU in this program due to the Master attacking. They were all sent to attack him and stop him. His parents died the day he turned 16, and when he was done his training. He had to stay in the headquarters until he turned seventeen. Returning to the village the only ANBU parentless, and under the control of the Fire Master. He was assigned a team as well, so he knew where to find them. Personality: He gets nervous around women. He tense's up. He can talk to them he is just nervous. He is easy to talk to very friendly. He is a competive person. He isn't atll a pervert. He dislikes thieves. He hates people who prey on the weak. He is a joker at times, and has a sense of humor. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Kagemane no Jutsu (Shadow Bind) A skill that originally was used as a delaying tactic, the user is able to control an opponent's movement by connecting his shadow to theirs. The user's shadow is able to move, extend and change shape, but it must maintain the same surface area as the original. Any shadows between the user and opponent can be used to increase the total surface area, thus allowing the user's shadow to extend further than normal. The technique is also known as the Shadow Bind Skill (Kage Shibari no Jutsu). This jutsu does not harm the ninja using it when their opponent is harmed, unless they're harmed by an outside force and the movement made could hurt the user, such as an arm breaking or a quick neck jerk. Cp cost: 20 (+5 per round) Damage: N/A Requirements: Be of Nara Decent, Chakra Control 10+ Training Days: 2 Days Special: Foe's dodge bonus is 0 for that round 1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC. 2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control
Kage Kubishibari no Jutsu (Shadow Neckbind) An extension of the Shadow Copy Skill (Kage Mane no Jutsu), which allows the user's shadow to apply real pressure on an opponent. By maneuvering the shadow's hands on the opponent's throat, the user is capable of choking the target while they are still binded by the technique. Cp cost: 30 (+10 per round) Damage: 25 - 40 + chk mod Requirements: Be of Nara Decent, Chakra Control 15+ Training Days: 5 Special: Foes dodge bonus is 0 for that round 1st Turn dodge attempt is done with 1D20 + reflex save vs. users ninjutsu DC. 2nd Turn(if they are caught): Escape attempts are done by foes 1d20+str mod vs users 1d20 +chakra control
Shuriken Shadow Imitation Technique Using shuriken, kunai or any other pointed object, the user can pin the opponent's shadow to the ground, immobilizing the foe. This technique can be combined with Shadow Imitation Technique for an automatic connection. Cp cost: 25 Cp per object used, then +5 to maintain the link per turn. Damage: N/A Requirements: Nara Decent, Sharp Tool Training Days: 5 days Special: Read above..
Kage Nui (Shadow Sewing The user of this jutsu can extend their shadow and create multiple tangible tendrils for various purposes. Such purposes can include using them as stabbing weapons, rope for binding an opponent, or extra appendages for throwing weapons Cp cost: 50+10 per turn Damage: N/A Requirements: Be of the Nara Clan, Chakra Control 25+ Training: 5 Special: The number of tendrils creatible is 1 per 5 Chakra Control points
Shadow Summoning Technique After capturing a target with the Shadow Imitation Technique, the user summons shadowy tendrils from their opponent's body, controlling them in the same manner as Shadow Sewing, but from the opponent's body instead of the user's. Cp cost: 60 cp +10 per round Damage: Varies depending on action done by tendrils Requirements: Nara Decent, Chakra Control 20, Shadow Imitation Technique Training Days: 7 days Special: If Reflex Save fails, to escape: d20 + str mod vs d20 + Chakra Control. The number of tendrils creatable is 1 per 5 Chakra Control points
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Kanashibari no Jutsu (Temporary Paralysis Technique) A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 30 Damage: N/A Requirements: Chakra 20+ Level 15+ Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation. Training days: 10 days Special: This jutsu is broken upon impact.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Genjutsu-
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5 - 16 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Summoning Contract-
~Stats~ LV. 35 Experience: /5500 Hp: 840/840 Cp: 595/595 MHp: 840/840
Strength:38 | mod = 14 Dexterity:38 | mod = 14 Constitution:38 | mod = 14 Intelligence:38 |+3(Nara) mod = 15 Wisdom:38 | mod = 14 Charisma:38 | mod = 14 Chakra:38 | mod = 14 Dodge Bonus: 38
Base Attack Bonus: 35/30/25/20/15/10/5 Attack Melee: 49/44/39/34/29/24/19 Attack Ranged: 49/44/39/34/29/24/19
Base Save Bonus: 17 Fort:31 Rex:31 Will:31
Damage:5-36 Katana Damage:1-16+14 Taijutsu: Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms. Damage: 1 - 10 + str. mod. Range: Melee. ~Skills~
Swim: (Str)
Balance:25(+14Mod) (Dex) Escape Artist:10(+14Mod) (Dex) Hide:20(+14Mod) (Dex) Move Silently:20(+14Mod) (Dex) Sleight of Hand:10(+14Mod) (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration:20(+14Mod) (Con)
Chakra Control:50(+15mod) (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge:50(+15Mod) (Int) Life Science:25 Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen:20(+14Mod) (Wis) Read Lips:20(+14Mod) (Wis) Sense Motive:20(+14Mod) (Wis) Spot: (Wis) Survival: (Wis) Treat Injury:50(+14Mod) (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information:20(+14Mod) (Cha) Handle Animal: (Cha) Intimidate:40(+14Mod) (Cha) Innuendo:20(+14Mod) (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu:30(+14Mod) (Chk) Genjutsu:20(+14Mod) (Int) Taijutsu:30(+14Mod) (Str) Fuuin Jutsu: (Int) Kawarimi:20 Kunai: Shuriken: Ninja Weapons:30 Sneak Attack:
~Possessions~
Money:
Ryo mad 1000
Equipment: ANBU Armour: The light armour that all ANBU wear. This gives a +2 damage reduction to all piercing attacks to the chest.
Katana: The katana is the most artistic and well crafted sword in all the world. The curve of the katana's blade allows the user to draw the sword at faster speed than any other sword created by man, the sword itself is both hard and light and can cut through almost anything with ease. Unfortunately it is large and so is cumbersome to fight with in small rooms. Damage: 1 - 10 + str. mod. Range: Melee.
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Posted: Tue Apr 08, 2008 9:43 am
User-name: Rin Kairiu Posting: As much as possible Time zone: Pacific (USA) ~Character Data~ Name: Rin Areno Village: Konohagakure Clan/Bloodline: Areno Clan Element Affinity: Water/Earth Age: 14 Gender: Female Rank: Genin ~Appearance~  Headband: Black, around neck Height: 5'3 Weight: 120 Hair: Waist length wavy, brown hair, with blonde highlights. Worn in two long ponytails on either side. Has bangs that reach her eyebrows but aren’t parted. Eyes: Big, golden brown Physical Description: Strong and sturdy, not bulky. Very pale with a few freckles. Has large breasts that she is very conscious about and is continually beating up perverts. Clothing: Tan cargo pants, brown shirt with black fishnet under it, green jacket with family symbol on it, black shoes, and bandage things around her wrists. Background: Lives in a family of six: her, her parents, and the triplets. Her family has a long history of being experts in the art of poisons, medicines, and genjutsu. Her father, besides her, is the only other shin obi in the family. Her grandparents retired. Her mom works at home taking care of the triplets and all the mysterious plants that her father uses. Her great grand parents moved to Iwa with her grandpa’s little brother. Grandpa, since he was already enrolled, stayed with an aunt. Personality: Sweet and sincere, Rin is always optimistic. She is quite gullible in a certain sense as well. She can sense the emotions of those around her so no one can lie about their feeling, but when it comes down to the plain truth, her love for the people around her blinds her to what they really are. Other: Only became a shin obi because she lost a bet…. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll Genjutsu- Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 15 Training: 5 days Special: Add chakra mod to Will Save Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod. Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time. Sennen Goroshi (One Thousand Years of Death) A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode. Damage: 10 - 20 + str. Requeriments: "Sick mind ?" Training days: 0 Summoning Contract- ~Stats~ LV. 5 Hp: 60 Cp: 30 MHp: 65 XP: 100/150 Strength: 8+4+7= 19 mod= 4 Dexterity: 8+1+5= 14 mod= 2 Constitution: 8+2+4= 14 mod= 2 Intelligence: 8+6+5= 19 mod= 4 Wisdom: 8+2+6= 16 mod= 3 Charisma: 8+1+7= 16 mod= 3 Chakra: 8+4+4= 16 mod= 3 Dodge Bonus: 15 Base Attack Bonus: 5 Attack Melee: 9 Attack Ranged: 7 Base Save Bonus: 2 Fort: 4+2= 6 Rex: 4+0= 4 Will: 5+0= 5 Damage: 5 - 11 ~Skills~ Swim: (Str) 4+0+0=0 Balance: (Dex) 2+0+0=2 Escape Artist: (Dex) 2+0+0=2 Hide: (Dex) 2+0+0=2 Move Silently: (Dex) 2+0+0=2 Tumble: (Dex) 2+0+0=2 Use Rope: (Dex) 2+0+0=2 Concentration: (Con) 2+0+0= 2 Chakra Control: (Int) 4+0+6=10 Craft: (Int) 4+0+0=4 Disable Device: (Int) 4+0+0=4 Forgery: (Int) 4+0+0=4 Knowledge: (Int) 4+0+0=4 Repair: (Int) 4+0+0=4 Research: (Int) 4+0+0=4 Search: (Int) 4+0+0=4 Listen: (Wis) 3+0+0=3 Read Lips: (Wis) 3+0+0=3 Sense Motive: (Wis) 3+0+15=18 Spot: (Wis) 3+0+0=3 Survival: (Wis) 3+0+0=3 Treat Injury: (Wis) 3+6+0= 9 Alchemy: (Wis) 3+6+6= 15 Knowlege Life Sciences: (Wis) 3+6+6= 15 Bluff: (Cha) 3+0+0=3 Diplomacy: (Cha) 3+0+0=3 Disguise: (Cha) 3+0+0=3 Gather Information: (Cha) 3+0+0=3 Handle Animal: (Cha) 3+0+0=3 Intimidate: (Cha) 3+0+0=3 Innuendo: (Cha) 3+0+0=3 Perform: (Cha) 3+0+0=3 Seduction: (Cha) 3+0+0=3 Ninjutsu: (Chk) 3+0+0=3 Genjutsu: (Int) 4+1+15=20 Taijutsu: (Str) 4+1+15= 20 Fuuin Jutsu: (Int) 4+0+0=4 Kawarimi: 0+0+0=0 Kunai: 0+0+0=0 Shuriken: 0+0+0=0 Ninja Weapons: 0+0+0=0 Sneak Attack: 0+0+0=0 ~Possessions~ Money: ¥en: Ryo: Equipment:
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Posted: Thu May 29, 2008 8:34 pm
User-name: cheerios8 Posting: daily Time zone: mountain or -8 ~Character Data~ Name: Onidaku Abel Village: Konoha Clan/Bloodline: n/a Element Affinity: Lightning Age: 12 Gender: male Rank: academy student ~Appearance~  Headband: n/a Height: 5’6” Weight: 110 Hair: Abel has long black hair that appears to have blue highlights, also refer to pic. Eyes: Able’s eyes are a deep red and he has pupils! He is not an Uchiha and it has nothing to do with his clan. Physical Description: Abel is very fit and likes to show off his tan skin by not wearing around too many clothes. He’s tall for his age and very thin as well. One thing that is very noticeable though, is his tattoos. Even though he is so young Abel has tattoo’s covering his chest as well as stomach and piercings. Clothing: For now forget the armor on his arms he just has the metal collar baggy red and grey shorts. Background: Abel was adopted when he was born, however he knows what clan he is truly from and loves to take pride in their tradition of bodily “art”, he has been a misfit from when he first learned of his true heritage and loves playing pranks on Konoha’s guards. Personality: Abel is defiant and mean. He plays tricks and sneaks out. Some would think him even cruel. But inside Abel is strong and gentle, he doesn’t like to show how he feels because he doesn’t want to be a loser. Other:He hates being mistaken for an uchiha, which happens to him quite often. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience:53/100 Hp: 9 Cp: 3 MHp: 9 Strength: 6+4 | mod = 0 Dexterity: 6+3 | mod = -1 Constitution: 6+2 | mod = -1 Intelligence: 6+1 | mod = -2 Wisdom: 6+ 2| mod = -1 Charisma: 6+4 | mod = 0 Chakra: 6+5 | mod = 0 Dodge Bonus: 8 Base Attack Bonus:1 Attack Melee: 1 Attack Ranged: 0 Base Save Bonus: 0 Fort: –1 Rex:-1 Will: -1 Damage:1-6 Taijutsu: [any other weapon you use] ~Skills~ Swim: (Str) 0+0=0 Blance: (Dex) 0+0=0 Escape Artist: (Dex) 0+0=0 Hide: (Dex) 0+0=0 Move Silently: (Dex)0+0=0 Sleight of Hand: (Dex) 0+0=0 Tumble: (Dex) 0+0=0 Use Rope: (Dex) 0+0=0 Perform Puppet Play: (Dex) 0+0=0 Concentration: (Con) 0+0=0 Chakra Control: (Int) 0+0=0 Craft: (Int) 0+0=0 Disable Device: (Int) 0+0=0 Forgery: (Int) 0+0=0 Knowledge: (Int) 0+0=0 Repair: (Int) 0+0=0 Research: (Int) 0+0=0 Sarch: (Int) 0+0=0 Alchemy: (Wis) 0+0=0 Listen: (Wis) 0+0=0 Read Lips: (Wis) 0+0=0 Sense Motive: (Wis) 0 Spot: (Wis) 0+0=0 Survival: (Wis) 0+0=0 Treat Injury: (Wis) 0+0=0 Bluff: (Cha) 0+0=0 Diplomacy: (Cha) 0+0=0 Disguise: (Cha) 0+0=0 Gather Information: (Cha) 0+0=0 Handle Animal: (Cha) 0+0=0 Intimidate: (Cha) 0+0=0 Innuendo: (Cha) 0+0=0 Perform: (Cha) 0+0=0 Seduction: (Cha) 0+0=0 Ninjutsu: (Chk) 0+0=0 Genjutsu: (Int) 0+0=0 Taijutsu: (Str) 0+0=0 Fuin Jutsu: (Int) 0+0=0 Kawarimi: Kunai:5 Shuriken:5 Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo:  dagger same as tanto: Tanto: Damage: 1 - 4 + str. mod. Range: The tanto is the smallest of the Japanese sword family, the tanto was a weapon favored by all ninjas thanks to its size and ability to be hidden. Special: Valuables
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