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I HAVE QUESTIONS!!
  42.
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Proclaimer Rye

PostPosted: Fri Jan 18, 2008 9:51 am


Naito_Mitsukai
miquelet
True, but would the NE Rogue be foolish enough to show their nature so blatantly in front of a LG Paladin? A fight may be unavoidable, but only if both parties are very open about their natures.


'Detect Evil' <-- ring a bell? rofl


*facepalm* I didn't even think about that. Is that a continual effect, or would the pally just scan everyone? (Told you it's been a long time since I've done this stuff.)

And I have a loose map ready now, going to try to put it into Paint later today. Hopefully it'll be okay. Also made some seeds for story and quest parts, just have to flesh them out, and give some more backstory.
PostPosted: Fri Jan 18, 2008 1:07 pm


Proclaimer Rye
Naito_Mitsukai
miquelet
True, but would the NE Rogue be foolish enough to show their nature so blatantly in front of a LG Paladin? A fight may be unavoidable, but only if both parties are very open about their natures.


'Detect Evil' <-- ring a bell? rofl


*facepalm* I didn't even think about that. Is that a continual effect, or would the pally just scan everyone? (Told you it's been a long time since I've done this stuff.)

And I have a loose map ready now, going to try to put it into Paint later today. Hopefully it'll be okay. Also made some seeds for story and quest parts, just have to flesh them out, and give some more backstory.


Hehe, I only know about it because when I was playing version 2 - we had a paladin, and because of 'The Order of the Stick!' rofl



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Naito_Mitsukai
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Zathura
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PostPosted: Fri Jan 18, 2008 2:12 pm


rofl
PostPosted: Sat Jan 19, 2008 12:10 pm


And this one

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Naito_Mitsukai
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Alexiandra

PostPosted: Sun Jan 20, 2008 10:39 pm


... So I'm really confused about how we are supposed to make a character here....

What Teddy posted in the character thread is gibberish to me.... sweatdrop
PostPosted: Mon Jan 21, 2008 12:41 pm


Alexiandra
... So I'm really confused about how we are supposed to make a character here....

What Teddy posted in the character thread is gibberish to me.... sweatdrop


Well, Roll your stats in the Dice thread - then PM Kninja or Rye (because they can do making characters better than I can) xD

And just take it one step at a time.

Such as choose your race, and a name, class (What you want to be - Rogue *theif*, Fighter, Bard, etc), and which stats (the numbers you roll - just like Kninja, Teddy and I have already done), and just go from there. 3nodding

You will want a 'Player's Hand Book' - 3.5 version. If you have MSN, and have the time to leave it on for a while - I can send one to you in PDF format. biggrin

It's fairly easy to use, just use the index (and add one number per page - as in if it says 'Bard - page 23' on the left page thingy to the left where you see all the pages - go to number 24. 3nodding

Naito_Mitsukai
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Proclaimer Rye

PostPosted: Tue Jan 22, 2008 9:27 am


Naito_Mitsukai
Alexiandra
... So I'm really confused about how we are supposed to make a character here....

What Teddy posted in the character thread is gibberish to me.... sweatdrop


Well, Roll your stats in the Dice thread - then PM Kninja or Rye (because they can do making characters better than I can) xD

And just take it one step at a time.

Such as choose your race, and a name, class (What you want to be - Rogue *theif*, Fighter, Bard, etc), and which stats (the numbers you roll - just like Kninja, Teddy and I have already done), and just go from there. 3nodding

You will want a 'Player's Hand Book' - 3.5 version. If you have MSN, and have the time to leave it on for a while - I can send one to you in PDF format. biggrin

It's fairly easy to use, just use the index (and add one number per page - as in if it says 'Bard - page 23' on the left page thingy to the left where you see all the pages - go to number 24. 3nodding


I'd be glad to help if I can. I finally dug out the two books I had bought at the secondhand store, turns out they are the Arms and Equipment book, and the Player's Handbook. Whether 3 or 3.5, I don't know, still have to check.
If nothing else, I just might make a few character sheets, whip up some characters if people want to use them instead. While I'm at it, I think I'll try to tone down the character sheet a little, make it a bit more intuitive for beginners.
PostPosted: Tue Jan 22, 2008 3:01 pm


I have something my DM uses - I was going to post it yesterday, but my laptop was three hours away! crying (forgot it in my friend's car when she left for home)

But ... I shall dig it out now.



Name: Ac: (10 + Dex + Size + Misc)

Class/Level: Hp: Hit Dice:

Race: Speed:

Abilities: Str:
Dex:
Con:
Int:
Wis:
Cha:

Base Attack Bonus: +

Saves: Fortitude: +
Reflex: +
Will: +

Weapon: Atk Bonus: + Damage: Critical: x

Feats

Skills:


Languages:

Gear Equipped:

Inventory:


Money: Platinum:
Gold:
Silver:
Copper:

Character Description/Backround:

Total Experience Points:



Had to put it in code, or else the spaces didn't work properly.

Naito_Mitsukai
Crew


miquelet

PostPosted: Wed Jan 23, 2008 9:33 am


Ooh, that should be pretty sueful. Less info than the one Teddy had posted, but it does have everything that'd definitely be needed, I think.
(My copy of the Player's book is only the regular 3rd, but the 3.5 Player's and DM's came from the library yesterday, so I'm going to be reading them a bit for the next four weeks.)
PostPosted: Wed Jan 23, 2008 5:57 pm


Well, I used the one teddy has - but in the Character Sheet (as in physical piece of paper) format. When using that, and being told what goes where, it's not so daunting. 3nodding

But the one I posted is the one my DM uses for all the players (so he can keep track!)


Speaking of which! I'm now FINALLY BACK TO THE SURFACE!!

...After getting attacked by a GIANT FREAKING 10-FOOT-TALL SPIDER, getting caught by Druegar (specific kind of underground dwarves that believe each and every race owes them, and thus will enslave anyone they come into contact with), and then getting caught by MIND FLAYERS!! gonk
I HATE MIND FLAYERS!!!!
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And then we FINALLY reached the surface after Laren saved us from the mindflayers (appearntly we'd been there for over 7 months -.-;; ) and then at sunrise we were awakened by Laren's cries of agony, and his eyes were burned, and his clothes were smoking, and Kas got a nasty sunburn!

Se we get him and Kas into some shade, and wait 'till nightfall, and find out that Laren is blind. whee

My DM enjoys screwing my character over at LEAST once a session gonk

Naito_Mitsukai
Crew


Proclaimer Rye

PostPosted: Sun Jan 27, 2008 7:35 am


Alexiandra
... So I'm really confused about how we are supposed to make a character here....

What Teddy posted in the character thread is gibberish to me.... sweatdrop


Well, I'd say, if nothing else, you can just fill in the smaller form here, and the rest can be added in once it's needed. The stuff here should be fairly self-explanatory, but just in case:

Name: In-game name
Armor Class: How solid you are. 10 is a base number for being a normal living humanoid. You can get bonuses with a high enough Dexterity, being small, or other factors.)
Class: Warrior, Bard, Rogue, Sorceror, and so on.
Level: Starts at one(or another level, maybe we should start at 3?), as you get Exp. you will go up in levels.
Hp: Hit points, life, when they run out you're in trouble. Not dead at 0, though, just unconscious, can be healed.
Hit dice: To show an approximate of what your level should be. Different classes get different types of dice, to reflect their hardiness. Warriors roll on a d10, Rogues were a d8 (I think?) and Wizards on a d4. (Again, I think.)
Abilities:
Strength/STR: How hard you hit. Possible bonus to damage and carrying capacity.
Dexterity/DEX: How nimble you are. Possible bonus for accuracy and dodging.
Constitution/CON: How healthy you are. Possible bonus to resist poisons and more hit points.
Intelligence/INT: How knowledgeable you are. Possible bonus to extra spells and breaking free of illusions.
Wisdom/WIS: How intuitive you are. Possible bonus to (I honestly forget what Wis was for.)
Charisma/CHA: How suave you are. Possible bonus for Non-player character reactions, and subordinate loyalty.
Base Attack Bonus: Basically, you'll add this to a d20 when you attack. If it's bigger than your target's Armor Class, you hit them.
Saves: Modifiers to your rolls when defending/challenging in certain situations. Have a difficulty rating based on each challenge's level.
Fortitude: Body-based challenges, like lifting an iron pillar.
Reflex: Speed-based, like running out of a collapsing cave.
Will: Mind-based, like resisting a hostile spell effect.
Weapon: A listing for each weapon you use.
Atk/Attack Bonus: When using that weapon, how good are you at using it?
Damage: If it hits, what do you roll?
Critical: Determines extra damage. If a weapon has critical on 19-20, if you roll 19-20, you may get a critical hit. Roll the d20 again, if it hits, you do extra damage, shown by the x2 or whatever the weapon's rating is. x2 and x3 being the most common.
Feats: Customized abilities you get. You start with talent points you can spend on the whole mess of them. Some have prerequisites, such as a certain other talent, or more likely, having a high enough level in a certain stat.
Skills: Kind of like feats, but on a smaller scale. Feats are flashier, but skills are very useful too. Things like Spot, Search and so on. You can put more points in them to make them stronger, or buy more of them to have more options. If you don't have a certain skill when a roll for it is made, you may get a negative modifier.
Languages: What all languages you can speak. Unless you have a REALLY low INT, you'll at least have the most popular one from where you live.
Gear equipped: What items you have on you, in terms of weapons, armor, and so on.
Inventory: What you have with you. Try to make sure you list everything. Generally, you'll be buying most of it, although you start with a regular set of clothes.
Money: Measured generally in GP/Gold Pieces. (CP is a penny, SP is a dime, GP is a dollar. Or was it 100 to 1 conversion?)
Character description/background: What you look like, who you are, and why.
Total Experience points: Handy for keeping track of how soon you'll level up.

I think that covers that, if there's anything else, just ask one of us.
PostPosted: Mon Feb 04, 2008 11:29 am


to make things clear.... D&D is dungeons and dragons right?

Anonymous Karma


miquelet

PostPosted: Tue Feb 05, 2008 6:53 am


Right.
PostPosted: Wed Feb 06, 2008 12:35 am


Okay, sorry to interrupt, but I've been following these threads and I just now noticed that the answer to life, the universe and everything is in the poll! heart Had to say that I love that. biggrin K bye! ::goes into lurk mode again::

WobinA


Naito_Mitsukai
Crew

PostPosted: Thu Feb 07, 2008 9:55 am


WobinA
Okay, sorry to interrupt, but I've been following these threads and I just now noticed that the answer to life, the universe and everything is in the poll! heart Had to say that I love that. biggrin K bye! ::goes into lurk mode again::


You JUST noticed?? rofl
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