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Level_one

PostPosted: Mon Oct 08, 2007 2:47 pm


Deceased


User-name: Level_One
Posting: Very often
Time zone: Pacific

~Character Data~


Name: Tamekaze Tuyon
Village: Otogakure
Clan/Bloodline: Isamu clan

Clan Name: Isamu


Owner: Level_one
Village: A handful live in Iwagakure. There is a off branch in Otogakure. The majority are nomads and travel around.
Appearance: Most members have blue hair, but some of them have hair that changes color. They are a fairly tall group of people with most of them being around 6 feet for the men and 5'10 for the women.
Symbol: A spiral that curves into an eye in the center.
Element: Wind/ Lightning

History: The Isamu clan has been around for many years. Before, they were a nomadic people, traveling from land to land. Occasionally they would have to head into a village to get supplies and such. After time, they learned to change their eye color to better fit in with the local people. While this change is mostly asthetic, some of the more talented members are able to develop powerful Doujutsu. The eye color can even affect their biology and increase heart rate, strength, etc. Often the members get the ability to change other things like hair color too. While most of the members don't care for anyone outside of their clan. Some have moved to stable villages to defend the public. Many of the clan members look down upon the people that leave, but they are still accepted by the clan leader. There are three different sections of eyes that can be used for combat. Only one can be activated at a time.

In Game Stats: Disguise +2 per 5 levels, Diplomacy +1 per 5 levels, Seduction + 1 per 5 levels.

Crimson Eyes of Fury.
Dark Red eyes that seem to glow with anger.
Requirements: Isamu clan member
Training: 5 days
In game Stats: +2 Str every 5 levels and
Level 1 - 10: -2 Int per 5 levels
Level 11 - 20: -1 Int per 5 levels
Level 21+: No Int penalty.

Blue Eyes of the Hurricane.
The Isamu member's eyes turn a light blue and seem to swirl about. The member attracts wind about them gently. This isn't noticeable but if it was raining the rain seems to avoid hitting them. Thus in rain, the member doesn't get wet.
Requirements: Isamu Clan member. Level 10.
Training: 2 weeks in a windy area.
In Game Stats: Dodge Bonus +4 when dodging small ranged weapons eg. kozuka, shuriken, etc.

Golden Eyes of the Hero:
Yellow eyes that glow brightly. When activated these create a sense of warmth to the people around them. These can only be activated in an extremely dangerous situation where defending others is necessary. The Isamu clan member gets into a state where they can use their most powerful Jutsu.
Requirements: Isamu Clan Member. Level 25. Dangerous Situation. Friends.
Training: None, appears instantly in a very dangerous battle.
In Game Stats: CP + 10 per 3 levels.


Jutsu List:
(I don't know any japanese and I can't find a phrase translator, so I'll just write them in English for now. You can translate them or point me to a phrase translator, that'd be great)

Crimson Eyes of fury: Rage
The Isamu member's eyes turn a dark red. Looking into the eyes of the Isamu member will cause you to get very angry and think irrationally. The longer you look into their eyes, the greater the effect. After long enough and if the user is powerful enough, the victim won't be able to concentrate enough to do any jutsu.
Rank: C
Cp cost: 20 + 5 per post.
Damage: None.
Special: After level/5 failed Will Saves the target cannot use jutsu until he breaks the Will Save.
-1 Int temporarily per turn under genjutsu.
Requirements: Genjutsu 15


Blue Eyes of the Hurricane: Tempest
Using their eyes the member can focus wind in the area around them. They can change the strength of the wind to a concentrated beam or a large gust. Concentrated beam is much more powerful but hard to aim.
Rank: B
Requirements: Chakra Control 30 for gust, 40 for beam.
CP: 70 for gust, 90 for beam
Damage: 80-100 for gust, 85-140 for beam.
Training: 15 days


Golden Eyes of the Hero: Indomitable
The Isamu Clan member is filled with the courage and ability to defend his comrades. The member gets a yellow glow around their entire body. With the glow, they get increased defense. However this uses up a lot of chakra and the member can't keep it up very long, even with the eyes of the hero.
Rank: A
CP: 80 + 20 per turn
Dmg: N/A
Requirements: Golden Eyes of the hero.
Training: None, acquired instantly when The Eyes of the Hero are first used.
Special: Increases HP by 10%

Golden Eyes of the Hero: Eclipse
User puts hands together to make a triangle shape. From there, a blinding flash of light shoots out, blinding everyone in the area. Only the user is unaffected due to his eyes. If the opponents know it's coming, they can cover their eyes to lessen the effect.
Cp: 115
Dmg: N/A
Requirements: Golden Eyes of the Hero
Training: None, acquired instantly when The Eyes of the Hero are first used.
Special: Everyone in the area (except user) rolls 1d8. For every number they are blinded for that many turns. If they cover their eyes with something, then the effect is halved. (1 would equal in them being completely unaffected.)

Element Affinity: Unknown
Age: 24 Deceased
Gender: Male
Rank: Jounin/ANBU

~Appearance~


Headband: Simple black cloth with yellow sound symbol on it. Around Forehead
Height: 5'11
Weight: 150
Hair:
Eyes:
Physical Description: Link
Background: Tuyon lived a pretty average childhood. He's a very serious looking guy but he's actually very nice. Tuyon smiled a lot as a kid and people made fun of him for it. So then he started wearing things that covered up his face so that he could smile all he wanted without being made fun of. When he was in the chuunin exams one of his friends died. So after, he began studying medical ninjutsu so that nobody has to die. He has a tendency of healing his enemies to save them. Most people tell him he's a foolish ninja, and he really is.
Personality: Seemingly serious because most people can't see his face but he's smiling most of the time. He's always thinking of various jokes and has a tendency of laughing at random times. He is a master in medical ninjutsu and is very defensive of his friends.
Other: He's left handed. He also has a tendency of reading adult Manga at inappropriate times.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (15)
Training: 12 days.

Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 50 per person, minimum 3 people
Damage: N/A
Requeriments: Treat Injury 80 Ranks, Chakra Control 80
Training days: 60 Days.
Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones.
Cp cost: 50
Damage: N/A
Requeriments: Treat Injury 80 Ranks.
Training days: 50 days.
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.


Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 8 per hit
Damage: Normal Taijutsu hit damage.
Requeriments: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. Must be constantly hitting opponent with this technique.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact.
Cp cost: 60 + 10 per 20 Hp healed
Damage: -
Requeriments: Treat Injury 50 ranks, Chakra Control 70
Training days: 15 days.

Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Description: This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/3 amount of chakra taken
Damage: Loss of CP
Requirements: Chakra Control 35
Training: 7 days
Special: Regain Cp.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 35
Experience: (whatever/whatever, eg. 0/100)
Hp: 1050
Cp: 1155
Strength: 44 | mod = +17
Dexterity: 20 | mod = + 5
Constitution: 50 | mod = +20
Intelligence: 60 | mod = +25
Wisdom: 30 | mod = + 10
Charisma: 20 | mod = + 5
Chakra: 75 | mod = + 32
Dodge Bonus: 35

Base Attack Bonus: 35
Attack Melee: 52
Attack Ranged: 40

Base Save Bonus: 17
Fort: 37
Rex: 22
Will: 22

Damage: 40- 45
Taijutsu:
[any other weapon you use]

~Skills~


Swim: (Str) 12 (0 + 12)

Balance: (Dex) 5 (0 + 5)
Escape Artist: (Dex) 5 (0 + 5)
Hide: (Dex) 5 (0 + 5)
Move Silently: (Dex) 5 (0 + 5)
Sleight of Hand: (Dex) 5 (0 + 5)
Tumble: (Dex) 5 (0 + 5)
Use Rope: (Dex) 5 (0 + 5)

Concentration: (Con) 70 (50 + 20)

Chakra Control: (Int) 130 (100 + 30)
Craft: (Int) 20 (0 + 20)
Disable Device: (Int) 20 (0 + 20)
Forgery: (Int) 20 (0 + 20)
Knowledge Anatomy: (Int) 120 (100 + 20)
Repair: (Int) 20 (0 + 20)
Research: (Int) 20 (0 + 20)
Search: (Int) 20 (0 + 20)

Listen: (Wis) 5 (0 + 5)
Read Lips: (Wis) 5 (0 + 5)
Sense Motive: (Wis) 5 (0 + 5)
Spot: (Wis) 5 (0 + 5)
Survival: (Wis) 30 (25 + 5)
Treat Injury: (Wis) 105 (100 + 5)

Bluff: (Cha) 10 (5 + 5)
Diplomacy: (Cha) 5 (0 + 5)
Disguise: (Cha) 5 (0 + 5)
Gather Information: (Cha) 5 (0 + 5)
Handle Animal: (Cha) 5 (0 + 5)
Intimidate: (Cha) 30 (25 + 5)
Innuendo: (Cha) 5 (0 + 5)
Perform: (Cha) 5 (0 + 5)
Seduction: (Cha) 5 (0 + 5)

Ninjutsu: (Chk) 130 (100 + 30)
Genjutsu: (Int) 70 (50 + 20)
Taijutsu: (Str) 112 (100 + 12)
Fuuin Jutsu: (Int) 70 (50 + 20)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:
Ryo:

Equipment:
Bandages


Valuables:
Various Adult Mangas:
Tuyon keeps a couple adult mangas in his coat at all times. Once, one saved his life when a kunai went into his chest, the blow was stopped mostly by the manga. Some of his favorite titles include: Aoi Kanta and the Forest of Glory, Heavenly, Kiss Kiss Go Battle, and Hyper Hot.

[Picture by osy057
for his Naruto Fanmanga Eledia]
PostPosted: Tue Oct 09, 2007 5:01 pm


User-name: mujin inusukoshi
Posting:All the time
Time zone: USA Pacific

~Character Data~

Name: Hachimata, Yasashiku Gouki
Village: Otogakure
Clan/Bloodline: Hachimata
Element Affinity: Lightining
Age: 9
Gender: Male
Rank: Academy Student

~Appearance~
Headband: None
Height: 3"6
Weight: 71
Hair: Yasashiku has medium hair. It's about the length on a tooth pick. His hair is jet black and wildly spiky.
Eyes: Light crimson. He always seems to look either sad or tried.
Physical Description: Small and srconny with dark chocolaty skin.
Background:
Yasashiku's family is very samurai oriented. His grandfather, Hachimata Gouki, was a samurai for Kumogakure during the hundred year war. After Iwa Sango was killed he stayed loyal and laid low untill Konoha and two other villages destroyed Zin Ryo's forces. He then helped Aburame Tsuki of Konoha rebuild the village and desided to started a family.
Gouki did a lot of traveling and seaching for the perfect place for a family. He ended up at Kirigakure, The land was beautiful and so were the ladies. He stayed there for a while and ended up with a Kunoichi by the name of Yoshikura Mizu. They got married and Gouki's father, Hachimata Tenma, gave him his katana, wakizashi, and tanto for a wedding gift and 5 months later Tenma died of old age. Gouki and Mizu had there first son, Hachimata Gouken. The house they had was to small for a baby. So they ended up moving to Otogakure.
Gouken was a very wild and unruly child and he would always find sometype of trouble. Then Gouki had another son named Kabutsuno and the two brothers would always get into a bunch of trouble together. Later their father got sick of their bad behavior and taught them the way of the samurai. This way they knew ninjitsu and kendo, and wouldn't have any time for trouble. Gouken and Kabutsuno became more civilized and calm in there schooling. When Gouki died and gave the katana, wakizashi, and tanto to Gouken because he was the oldest.
They both grewn up to become great shinobi and were in the Anbu together. They were a great team, but one horrible mission gone bad and Gouken was assasinated. Kabutsuno was very depressed and ended up resigning in the Anbu. His brother left him with the familes Treased katana, wakizashi, and tanto, but he never had to use them. He was tired of living in a place were it always rained. It was a very depressing scene, so he moved to Otogakure. He had later got married to one of his former Anbu colleague, Matsumai Akari. They had a son name Hachimata Gouki Yasashiku.
He was a very small baby and had his grandfathers eyes. He was also very smart for his age. Kabutsuno is very protective of his young son. Kabutsuno plans on teaching his son the ways of the samurai and giving the family treaser to him someday.
Personality: Yasashiku is very shy and smart. He is also very respectful and doesn't speak unless spoken to. He gets upset when he fails but thinks he'd do better next time around. he is also a very quick learner.
Other: His favorite food is fried eel and he loves hot springs
Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 2
Experience: 117/120
Hp: 36
Cp: 26
Mhp: 32
Strength: 24| mod = 7
Dexterity: 27| mod = 8
Constitution: 26| mod = 8
Intelligence: 26| mod = 8
Wisdom: 23| mod = 6
Charisma: 23| mod = 6
Chakra: 30| mod = 10
Dodge Bonus: 24

Base Attack Bonus: 2
Attack Melee: 9
Attack Ranged: 10

Base Save Bonus: 1
Fort: 9
Rex: 9
Will: 7

Damage: 8-13
Taijutsu: 8-13
[any other weapon you use]

~Skills~

Bluff: (Cha) 6 (0 + 6)
Diplomacy: (Cha) 6 (0 + 6)
Disguise: (Cha) 6 (0 + 6)
Gather Information: (Cha) 6 (0 + 6)
Handle Animal: (Cha) 6 (0 + 6)
Intimidate: (Cha) 6 (0 + 6)
Innuendo: (Cha) 6 (0 + 6)
Perform: (Cha) 6 (0 + 6)
Sense Motive: (Wis) 6 (0 + 6)
Read Lips: (Wis) 6 (0 + 6)
Seduction: (Cha) 6 (0 + 6)

Balance: (Dex) 8 (0 +8 )
Disable Device: (Int) 8 (0 +8 )
Escape Artist: (Dex) 9 (1 +8 )
Hide: (Dex) 8 (0 +8 )
Listen: (Wis) 6 (0 + 6)
Move Silently: (Dex) 8 (0 +8 )
Sleight of Hand: (Dex) 8 (0 +8 )
Survival: (Wis) 6 (0 + 6)
Swim: (Str) 7 (0 + 7)
Treat Injury: (Wis) 6 (0 + 6)
Tumble sad Dex) 9 (1 +8 )
Use Rope: (Dex) 8 (0 +8 )

Concentration: (Con) 8 (0 +8 )
Craft: (Int) 8 (0 +8 )
Forgery: (Int) 8 (0 +8 )
Knowledge: (Int) 8 (0 +8 )
Repair: (Int) 8 (0 +8 )
Research: (Int) 8 (0 +8 )
Search: (Int) 8 (0 +8 )
Spot: (Wis) 6 (0 + 6)

Chakra Control: (Int) 8 (0 +8 )
Ninjutsu: (Chk) 10 (0 + 10)
Genjutsu: (Int) 8 (0 +8 )
Taijutsu: (Str) 7 (0 + 7)
Fuuin Jutsu: (Int) 8 (0 +8 )
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo: 100

Equipment:

Mujin Inusukoshi


ellreka

Dapper Browser

1,650 Points
  • Informer 100
  • Gaian 50
  • Window Shopper 100
PostPosted: Thu Oct 11, 2007 2:34 pm


User-name: ellreka
Posting: almost every day unless im sick
Time zone: central
~Character Data~
Name:
Village: otogakure no sato
Clan/Bloodline: kenkomishi
Element Affinity: fire/water
Age: 22
Gender: male
Rank: anbu

~Appearance~

Headband: tied firmly to his anbu mask
Height: 6ft 1 in.
Weight: 150
Hair: black long with bangs over the eyes
Eyes: green
Physical Description: tall,muscular but a little chubby
Clothing: regular anbu outfit with equipment pouches on both legs and a back pouch
Background:
Personality: funny but when it comes to work serious
Other:

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Kugutsu no Jutsu (Puppet Technique)
Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets.
Cp cost: 2 cp per round the puppets are used.
Damage: Depends on puppet power.
Requeriments: Puppet users only, Chakra Control 5, Perform (Puppet play) 5. Mast master this jutsu before attempting to fight with puppets
Training days: 2 days

Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target.
Cp cost: 6 per blade.
Damage: weapon damage + chk mod
Requeriments: Chakra 25 +, Chakra Control 10, the weapons..
Training days: 14 days.
Special: Can control up to 5 blades + 2 more for every 10 ranks in Chakra Control

Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Description: This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled.
Cp cost: 1/3 amount of chakra taken
Damage: Loss of CP
Requirements: Chakra Control 35
Training: 7 days
Special: Regain Cp.

Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)
Similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
Cp cost: 2 per shuriken created.
Damage: Normal shuriken damage
Requeriments: Kage Bushin. At leaste one shuriken.
Training days: 6 Days.

sound radar:keriitsu release
Description of Jutsu: the user activates his/her keriitsu and pick up sound waves around them and locates its source usually this jutsu is used as a training excercise for first level kenkomishi clan members
Cp Cost: 5+3 per round used
Damage: N/A
Requirements: must be of the kenkomishi clan,acadamy student or above
Training: 5 days
Special: spot checks+5, listen +3

motion copy:keriitsu analyzer
Description of Jutsu: in combination with "sound radar:keriitsu release" the user analyzes the sound he has pinpointed and makes a picture of what he/she has recieved then he/she uses the information he/she has made to make strategical attacks, spying information, or even simple tracking identifiers for the specific sound pattern used as an information gathering technique for first level kenkomishi clan members
Cp Cost: 5 for original use +5 if used with "sound radar:keriitsu release"
Damage: N/A
Requirements: be of the kenkomishi clan, acadamy student or above,must have learned "sound radar:keriitsu release"
Training: 5 days
Special: Listen +5, can add half of Listen to Spot. No spot bonus.. You could merge this with Analyser with an Int 15 requirement.

Suiton: Hahonryū (Water Release: Rapid Crasher)
This technique creates water that spirals in the user's hand and fires at a high speed at the enemy. Like a spinning fastball of water.
Cp cost: 60
Damage: 50 - 100
Requirements: Ninjutsu 30, Chakra Control 40
Training: 2 days



~Stats~
LV. 35
Experience: 840/5500

Hp: 700
Cp: 1155
Strength: 80 | mod = +30
Dexterity: 30 | mod = +10
Constitution: 34 | mod = +10
Intelligence: 24 | mod = +7
Wisdom: 19 | mod = +4
Charisma: 19 | mod = +4
Chakra: 81| mod = +30
Dodge Bonus: 24

Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 65
Attack Ranged: 45

Base Save Bonus: 17
Fort: 27
Rex: 27
Will: 21

Damage: 31 - 36

[~Skills~
listen: 20+5/100
Hide: 50/100
Ninjutsu: 47/100
Genjutsu: 20 /100
Craft: 30/100
Ninja weapon(to): 50 /100
Chakra control: 60/100
Perform(puppet): 5/100
Kunai: 5/100
Innuendo:2/100
~Possessions~

Money:

¥en: 0
Ryo: 0

Equipment:
black funeral cloth with black colored chain
over it
Anbu gear
Ninja to
Kunai
shuriken
PostPosted: Sat Oct 13, 2007 5:59 am


User-name: Night_wraith
Posting: Lots
Time zone: -7 mountain time
~Character Data~
Name: Yubei, Rosie
Village: Otogakure
Clan/Bloodline: Yubei
Element Affinity: Wind
Age: 11
Gender: Female
Rank: Student

~Appearance~

User Image

Headband: None yet
Height: She is mid hieght to short standing at a good 4'9
Weight: She is rather light weighing 91 pounds
Hair: Her hair is a dark pinkish. It is held back with ribbons to show her eyes. As it will be untill she recieves her head band.
Eyes: Black with white-grey paleish rings where her pupils snd iris should be.
Physical Description: She, like many other children, is rather slim. Her shoulders are narrow forming a nice hour glass looking shape to her body. Her legs are thin but not entirely scrawny. her face is light and happy even with her lack of sight and hearing.
Clothing: She wears what might look like nurses outfit combined with a straight jaket.
Background: Rosie was born into a world of darkness and silence. She grew up being held by the hand wherever she went. Until a few years ago she seemed to be unable to do anything without the help of another, but now... Now she could feel things around her. As if she could see and could hear. Or may be it was just dumb luck, wither way something had changed. She could hear people call to her without hearing their voice... It was more of a she knew someone was speaking to her, but it was just gibberish. That had change, but it was still difficult for her to understand the full message. Normally only getting half of a sentence. She could see a road, or a car before she crossed a street... It was an odd way of life, but one she was born into, so she made the best of it.
Personality: Rosie is a kind soul. Not at all ashamed of her heritage. She loved her eyes to be seen, it showed that she was different, and until she received her head band she wanted to stick out like a soar thumb.
Other: Student of Luca

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.


Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 40/100
Hp: 9
Cp: 3
((Base l Distributed l Train l mod + Clan/Bloodline= Total mod))
Strength:6 | 2 l 0 l mod = -1 + 0 = -1
Dexterity:6 | 4 l 1 l mod = 0 - 3 = -3
Constitution:6 | 2 l mod = -1 + 0 = -1
Intelligence:6 | 2 l 0 l mod = -1 + 0 = -1
Wisdom:6 | 2 l 0 l mod = -1 + 0 = -1
Charisma:6 | 4 l 0 l mod = 0 - 4 = -4
Chakra:6 | 4 l 0 l mod = 0 + 0 = 0
Dodge Bonus: 6

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: -2

Base Save Bonus: 0
Fort: 0 - 1 = -1
Rex: 0 - 3 = -3
Will: 0 - 1 = -1

Damage:

Taijutsu:
1-6
Grapple: +1
[any other weapon you use]

~Skills~
Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ninjutsu: (Chk)
Genjutsu:+1 (Int)
Taijutsu:+1 (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken: +1
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

¥en:
Ryo:

Equipment:

Nosfouratwo


ViciousKira

PostPosted: Sat Oct 13, 2007 4:25 pm


User-name: ViciousKira
Posting: Near Constant
Time zone: Doesn't Matter

~Character Data~


Name: Saiya
Village: Otogakure no Sato
Clan/Bloodline: none
Element Affinity: Fire
Age: 18
Gender: Female
Rank: Kage

~Appearance~


Headband: Wears a wrist band with the Otogakure Symbol on it.
Height: 5'2"
Weight: 105
Hair: Deep brown, it is messy and cut weird. It's a very goodlooking hairstyle for such a girl as Saiya
Eyes: Deep brown, they have a unique shine to them. She has long eyelashes that surround them and bring out the true beauty of her eyes.
Physical Description: Exactly like this but boobs are twice as big.
User Image
Background: Saiya's mother died when she was 16, and made a major dent in her life. She was sucluded and left Otogakure to find her thoughts. Recently returned, she has vowed to redeem herself in her father's eyes by becoming a great Kunoichi. Her father left Oto the same time she did,but for work. He has not returned, and does not wish to return to Oto for an unknown reason. Saiya has thought that it was because of her that he is ashamed to call her his daughter.
Personality: She loves to play tricks on people, though, most of the time they backfire on her. She's a very caring person, but it is hidden beneith the solid and serious face she wears. Saiya loves children and wishs to show the better of their unique abilities, she is always willing to help someone who asks.
Other: She loves to sing, but only to herself when she is alone. She will sometimes zone out and forget things, but always comes back to reality.


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Spot DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Genjutsu-

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.
Requeriments: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 10 days.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requeriments: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."
Summoning Contract-

~Stats~
LV. 60
Experience: 0/18000
Hp: 2400
MHp: 1500
Cp: 1080

Strength:90
mod: 40

Dexterity: 20
Mod: 5

Constitution: 70
Mod: 30

Intelligence: 70
Mod: 30

Wisdom: 40
Mod: 15

Charisma:78
Mod: 34

Chakra: 40
Mod: 15

Dodge Bonus: 30

Base Attack Bonus: 60
Attack Melee: 100
Attack Ranged: 65

Base Save Bonus: 30
Fort:60
Rex: 35
Will: 45

Damage:110

~Skills~

Swim: (Str)40+

Balance: (Dex) 5+
Escape Artist: (Dex)5+
Hide: (Dex) 5+
Move Silently: (Dex) 5+40
Sleight of Hand: (Dex) 5+50
Tumble: (Dex) 5+
Use Rope: (Dex) 5+

Concentration: (Con)30+ 100

Chakra Control: (Int) 30+100
Craft: (Int) 30+40
Disable Device: (Int) 30+
Forgery: (Int) 30+
Knowledge: (Int) 30+40
Repair: (Int) 30+
Research: (Int) 30+30
Search: (Int) 30+

Listen: (Wis) 15+
Read Lips: (Wis) 15+
Sense Motive: (Wis) 15+50
Spot: (Wis) 15+40
Survival: (Wis) 15+100
Treat Injury: (Wis) 15+

Bluff: (Cha) 34+100
Diplomacy: (Cha) 34+100
Disguise: (Cha) 34+100
Gather Information: (Cha) 34+100
Intimidate: (Cha) 34+200
Innuendo: (Cha) 34+30
Perform: (Cha) 34+200
Seduction: (Cha) 34+200

Ninjutsu: (Chk) 15+30
Genjutsu: (Int) 30 +
Taijutsu: (Str) 40+100
Fuuin Jutsu: (Int)30 +
Kawarimi: 30
Kunai: 30
Shuriken: 30
Ninja Weapons: 40
Sneak Attack: 40

~Possessions~

Money:
Ryo:

Equipment:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Character Name: Yamakura Kira
Village:Otogakure no Sato
Clan: none
Element Affinity: Fire
Age: 12
Sex: female
Rank: Genin

Headband:Wears it around her waist
Hight:4'9"
Weight:87 lbs.
User Image
Physical Description: Barely reaching 4'9", she has defined muscles for a genin her age let alone for a female student. She has jet black hair that goes down to her thighs, and piercing black eyes that seem to see through everything. She stands shyly with her hands behind her back. She has never been seen to truely smile at someone. She can be seen with a stone face, due to her shyness. She wears a neclace with a blood red stone, she was given the neclace by her older brother, but she is unable to remeber him. She wears no shoes, bare feet seems to suit her just fine. She has a constant distant stare and never seems to consentrate on one thing. She wears a black tank top, with one of the straps falling off her left shoulder, and a long sleeved mesh shirt underneith, along with a short black skirt that has slits up both sides that go up to her hip with a big black belt and a lime green scarf from one of her collections. She usually has a long black jacket over her and carries a black umbrella when it's raining or when the sun is brighter than she likes.

Personality: A very emotionaly distant girl she hates to be bothered with meaningless questions about herself or about her past.Though she seems to be coming out of her shell to a few more people, she is still very shy. The only people she opens up to are her wolf,members of her clan and her new friend Maya. She wishes she could be nice, friendly and popular like her friend Maya and the other people in the village but refuses to seem vulnerable to other people. She is very hard to get to know, but when she opens up she will be glad to put her life on the line to protect her friends.

Background:She can't remember anything from before she was six. Her brother was murdered by her father when she was 6 and she was mentaly incapable of taking the shock of it all. Her mother pulled her away from that life and brought her to Otokagure. The two of them have been living here happily for the past few years with little worry about what happened in the past. Kira has no memory of what happened, due to her mother having her memories erased. She now knows nothing of her father, nor of her brother that she once loved dearly.

One day when Kira was returning to Otogakure, people attacked her and threw her off a cliff. Unknown to them she survived, but barely. She was nocked unconious and people came across her and brought her back to thier village. They nursed her back to health untill she could leave to head back to Otogakure.

Other: Her voice is beautiful and she loves to sing when she is by herself

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 5
Experience: 0/140
Hp: 75
Cp: 40
MHp: 75
Strength: 21| mod = 5
Dexterity: 20| mod = 5
Constitution: 21| mod = 5
Intelligence: 20| mod = 5
Wisdom: 20| mod = 5
Charisma: 21| mod =5
Chakra: 20| mod = 5
Dodge Bonus: 20

Base Attack Bonus: 5
Attack Melee: 10
Attack Ranged: 10

Base Save Bonus: 2
Fort: 7
Rex: 7
Will: 7

Damage:

~Skills~

Swim: (Str) 5+

Balance: (Dex) 5+
Escape Artist: (Dex) 5+
Hide: (Dex) 5+
Move Silently: (Dex) 5+
Sleight of Hand: (Dex) 5+
Tumble: (Dex) 5+
Use Rope: (Dex) 5+

Concentration: (Con)5+ 1

Chakra Control: (Int)5+ 1
Craft: (Int) 5+
Disable Device: (Int) 5+
Forgery: (Int) 5+
Knowledge: (Int) 5+
Repair: (Int) 5+
Research: (Int) 5+
Search: (Int) 5+

Alchemy: (Wis) 5+
Listen: (Wis) 5+
Read Lips: (Wis) 5+
Sense Motive: (Wis) 5+
Spot: (Wis) 5+
Survival: (Wis) 5+
Treat Injury: (Wis) 5+

Bluff: (Cha) 5+
Diplomacy: (Cha) 5+
Disguise: (Cha) 5+
Gather Information: (Cha) 5+
Handle Animal: (Cha) 5+
Intimidate: (Cha) 5+3
Innuendo: (Cha) 5+
Perform: (Cha) 5+3
Seduction: (Cha) 5+3

Ninjutsu: (Chk)5+ 3
Genjutsu: (Int) 5+3
Taijutsu: (Str) 5+4
Fuuin Jutsu: (Int)5+
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons: 2
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:

Valuables:
PostPosted: Mon Oct 15, 2007 6:45 pm


User-name: ProtoXtreme
Posting: Fast, like a forest fire
Time zone: EDT

~Character Data~


Name: Hakumei Hanafubuki (Hakumei=sunset, Hanafubuki=falling cherry blossoms)
Village: Hidden Sand (Sunagakure); Currently residing in Hidden Sound (Otogakure)
Clan/Bloodline: Hakumei / Mirashinme (Mirror Truth Eye)
Element Affinity: Fire/lightning
Age: 15
Gender: Female
Rank: Chuunin

~Appearance~


Headband: She wears the Otogakure forehead protector like Kakashi (except her headband is slanted over her right eye instead of her left). This is because her right eye holds her doujutsu and others shouldn’t ever meet direct eye contact with that eye. Even if eye contact wasn’t intentional, the person gazing into her doujutsu will be forced to rewitness the worst moments of their lives.
Height: 5’6
Weight: 90 Ib
Hair: Dark, lovely shade of red
Eyes: Left eye is a lovely, pale-golden colour with hints of fiery red much like glowing ambers (her right, doujutsu bearing eye is normally a colourless white similar to the Byakugan but with the symbol for truth inscribed in the center in silvery-gray; when used, the symbol changes to heart before fading and the eye reflects the colour of the opponent’s eyes)
Physical Description: Hanafubuki has long, wavy, dark-red hair that cascades to her waist. She also has long bangs that mostly fall on her forehead and sidebangs that reaches past her chin framing her face. Unlike most members of her clan, Hana’s skin is pale but not a deathly pallor like Orochimaru’s (more close to an Uchiha’s or a Hyuuga’s paleness) as that is a trait of the tiny fraction of doujutsu bearers in her clan.
Clothing: Quite oriental style of dress. Hanafubuki usually wears a pale red kimono robe top (which extends past her waist) and above that she wears a sleeveless, white, kimono vest (the vest is pretty low cut to reveal the kimono robe top’s neckline and covers mostly below the kimono top’s neckline) that is embroidered with a splash of red cherry blossoms beginning at the upper right hand corner and ending a little above the waist. Below, she wears white, flowing shorts and a bronze-coloured, woven oriental belt. Her clan insignia is stamped on the left side of her shorts in the traditional colours of bronze, gold, and red. A pouch which would hold shuriken and kunai knives is attached to the belt at her waist. Additionally, she has two hidden pouches in each of her sleeves, more accurately the pouches are secured around the armguards that she wears. One is for keeping extra kunai, shuriken, and a hidden supply of senbon needles until she will begin training herself to use them. The other pouch keeps the keys to her home as well as a few other personal articles such as rolled up drawing scrolls, ink sticks, and a brush set. Her katana is held firmly in place across her back by her belt. The sword is slightly tilted towards Hana’s right side for easy unsheathing. **I will provide my own picture in a future siggie.**
User Image - Blocked by "Display Image" Settings. Click to show.
Background: It was said that many generations ago, a group of Shinto-practicing wandering shinobis settled in Sunagakure and established the basis of the clan. Partly due to that the clan was organized strangely (being that the title of clan leader is not passed along by direct bloodline and thus against traditional values) and that they always sought the higher truth, especially expanding their knowledge (along with performing some quite strange religious practices), the people of the Suna whom lived alongside this clan had always held fear and suspicion against them. Another reason for fearing this clan was because usually once (sometimes more) in every generation, a child would be born with the Mirashinme (Mirror Truth Eye) and whenever direct eye contact is made with this particular doujutsu, the child has the ability to force others to re-witness their most horrifying experiences. And the main problem is the clan leader title is always passed to those with the Mirashinme.

Around twenty years ago, the clan leader was suddenly murdered and even though the clan suspected the Suna villagers, no solid proof was ever confirmed. From there on, without a leader, the clan fell into chaos for eight years. But with a stroke of luck, some twelve years ago, another Shintaku (oracle, or so their title to the bearers of the Mirashinme) was born. That was Hakumei Hanafubuki, or back then still Hanafubuki no Suna (of the Sand). But unfortunately, Hana was a girl and traditionally female bearers of the bloodlimit (while still holding the title of Shintaku) were not allowed to take leadership the clan. Additionally, her parents were from the poorest tribe (this clan is arranged by seven tribes) of the clan. Nevertheless, her parents fought fiercely for Hana’s right to lead the clan.

Unfortunately, the clan elders did not have long to debate as one day the Wind Master invaded and took over Suna. Most of the clan has fled in different directions and Hana’s family took her to Otogakure. Even though Oto was a Fifth Dawn village, at least it was peaceful. There, Hana and her family lived unbothered for some time, not knowing that before the clan’s scattering, the elders had planned for the assassination of both her and her parents. Around the end of last year, on a trip back from visiting Takigakure, her parents were killed by ‘bandits’. Hana won’t discover the truth until several months later, when another attempt was made on her life that her clan was behind the assassinations. Furious, Hana uses her doujutsu to knock out the assassin before slitting his throat with a kitchen knife. From that day on, Hana severs her bond with her clan and her original village by giving herself the last name Hakumei (meaning sunset and symbolizing her vow to one day destroy her clan).

As of current, it was rumored that another clansmember whom possess the Mirashinme is the clan leader (this would eventually prove to be a lie as this ‘Shintaku’ never showed his right eye to anyone). Even though Hana is the rightful clan head, she has no desire to use her powers to protect a cruel clan that killed her family. And as of now, she trains harder than ever so that someday she could pay back the elders for destroying her family – by decimating the clan and sending them into the pages of history.
Personality: Due to her tragic history, Hanafubuki tends to be cold and emotionally distant, preferring to keep others away rather than letting them try to understand her. Simply put, after her clan’s betrayal, Hana does not want to trust again, only to let that trust be broken. While she spends most of her time training and studying, at her leisure Hanafubuki would quietly meditate to soothe the many different matters tormenting her mind. Partly due to the fact that Hana doesn’t share her feeling with others, many times she would just fade into the background or at certain times she can be especially cruel when lashing out against others. If you don’t have any business with Hana, it is best if you don’t talk to her. She may be polite in speech (but implies quite rude meanings) and masks her feelings quite well against superiors but she can be quite mean at many a number of times.

Partly due to the kindness the old Otokage has shown to her, Hana shows the new Otokage quite a considerable amount of respect, not just because of his rank or simply as a memorial to the former kage whom welcomed her family into Oto. Also, since the new Otokage had also shown much kindness towards her, giving her a home as she cannot return to Suna, Hana is absolutely loyal to Shou, not in a mindless manner but actually backed by reason. At her leisure, Hana spends quite some time writing calligraphy and drawing, sometimes painting works depicting Otogakure or sketches of animals and nature in general. She also has quite a lovely voice when she sings, even if it’s rare that she does except in the saddest occasions.
Other: Hana does not share her specific likes or dislikes with others. She would utilize what’s available with absolutely no complaints, because she understands an important part of being a shinobi is to relinquish material comforts.

Missions:

S: 0
A: 0
B: 1
C: 0
D: 0

Jutsu:

Ninjutsu:

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (15)
Training: 12 days.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)

Genjutsu:

Taijutsu:

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Summoning Contract: None

~Stats~

LV. 15
Experience: 469/500
Hp: 240
Cp: 368
MHp: 304
Strength: 30 | mod = +10
Dexterity: 22 | mod = +6
Constitution: 20 | mod = +5
Intelligence: 27 | mod = +8
Wisdom: 28 | mod = +9
Charisma: 10 | mod = +0
Chakra: 49 | mod = +19
Dodge Bonus: 25

Base Attack Bonus: 16/11/6/1
Attack Melee: 26/21/16/11
Attack Ranged: 22/17/12/7

Base Save Bonus: 8
Fort: 13
Rex: 14
Will: 17

Damage:
Taijutsu: 1 - 6 + 10 (+20) = 11 - 36
Kunai: (stabbing) 1 - 3 + 10 = 11 - 13 / (throwing) 1 - 3 + 6 = 7 - 9
Shuriken: 1 - 2 + 6 = 7 - 8
Senbon: 1 - 2 + 6 = 7 - 8
Katana: 1 - 10 + 10 (+20) (+2) = 11 - 42

~Skills~

Chakra Control: (Int) 10+5=15
Ninjutsu: (Chk) 20+61=81
Genjutsu: (Int) 10+1=11
Taijutsu: (Str) 10+33=43

Swim: (Str) 10+0=10
Balance: (Dex) 6+0=6
Escape Artist: (Dex) 6+0=6
Hide: (Dex) 6+0=6
Move Silently: (Dex) 6+0=6
Sleight of Hand: (Dex) 6+0=6
Tumble: (Dex) 6+0=6
Use Rope: (Dex) 6+0=6

Concentration: (Con) 5+0=5
Craft: (Int) 10+0=10
Disable Device: (Int) 10+0=10
Forgery: (Int) 10+0=10
Knowledge (History): (Int) 10+0=10
Knowledge (Life Science): 10+13=23
Knowledge (Anatomy): 10+10=20
Repair: (Int) 10+0=10
Research: (Int) 10+0=10
Search: (Int) 10+0=10

Listen: (Wis) 9+0=9
Read Lips: (Wis) 9+0=9
Sense Motive: (Wis) 9+0=9
Spot: (Wis) 9+0=9
Survival: (Wis) 9+0=9
Treat Injury: (Wis) 9+8=17

Bluff: (Cha) 0+0=0
Diplomacy: (Cha) 0+0=0
Disguise: (Cha) 0+0=0
Gather Information: (Cha) 0+0=0
Handle Animal: (Cha) 0+0=0
Intimidate: (Cha) 0+0=0
Innuendo: (Cha) 0+0=0
Perform: (Cha) 0+0=0
Seduction: (Cha) 0+0=0

Fuuin Jutsu: (Int) 10+0=10
Kawarimi: 0
Kunai: 0
Shuriken: 0
Ninja Weapon (Katana): (Str) 10+0=10
Sneak Attack: 0
Jump: 10

~Possessions~


Money:
Ryo: x1500

Equipment:
Kunai x20
Shuriken x50
Senbon x50
Katana x1

Posessions: Wooden flute

~~~Currently Hana is a Sunagakure refugee in Otogakure.~~~

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

Icheti VILE

PostPosted: Tue Oct 16, 2007 9:15 am


User-name: Icheti
Posting: When ever I see a way to jump in.
Time zone: Eastern Time(US&Canada)
~Character Data~
Name: Akane Hitomi
Village: Otogakure
Clan/Bloodline: Hitakari Clan
Element Affinity: Fire
Age: 22
Gender: Male
Rank: ANBU

~Appearance~

Headband: Sound/Leaf The marking on it has both the leaf and sound since his clan is from hidden leaf but he is a hidden sound. His band is on his left leg high enough that the clothing covers it.
Height: 6'0
Weight: 170
Hair: Short, spiked and red.
Eyes: Deep red
Physical Description: He is talk and iin all ways shows his element from all the red on his body from the pupils of his eyes to his hair. His body is fit from years of training. He has a medium build so not to be too slow or too weak.
Clothing: His life is deticated to becoming stronger and stronger. His clothing is made up of tight pants fitting to his legs. His boots come up past his ankles then bend and fold right down so the end is at the ankles. He wears a black vest under a red trench coat. The coat is always done up and never covers the front of his body so you see part of the vest sticking out. His hands are covered by thick fighter gloves. All th clothing except the vest are red.
Background: Akane Hitomi was named after his eyes. Deep red pupils is what it is meant to discribe. As he grew up in the leaf tribe he learned some of their jutsus then left learning more on his travels. He had left the leaf village for the pure fact he did not wish to stay there. Swearing to the hokage he would die with the info he had before giving it to a war riden country the hokage let him leave with the simble of leaf on his band saying in a way he would always be one of them. Along his travels though he had learned he was a man from a blood line known as the Hitakari clan. He had always been alittle faster and stronger then the other kids. And had this weird ability to focus at high levels.

He learned of this from a now hokage of the sound village. On his travels around the lands though he had been confronted by the sound hakage and asked to join the village for the simple fact he was a brilliant fighter and a powerful friend. Akane agreed to this idea and joined the village on two agreements, first he would never be asked to betray his past village and second he would get a band with both village simbles on it. After a lot of training and a lot of time spent he had been awarded the rank of ANBU since the higher ups found he was cold and would put his job above his personal beliefes. Now his story begins.
Personality: Out of battle he is cheerful and happy. Truthfully out of battle he is a great guy and gets along with everyone. But in battle he is cold, dark and almost emotionless like a stone. This personality makes fighting for him so much easier since he is not focused on fussy things such as crushes and all that. His normal emotions never cloud his judgement.
Other: Nothing, sept his mask is attached to his left shoulder.

Missions:

S: 1
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique)
User blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Cp cost: 10
Damage: Depends on fire lighted
Requeriments: Fire Affinity.
Training days: 10 days.

Katon: Haisekishō, (Fire Release: Ash Product Burning)
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Cp cost: 50
Damage: 50 - 80, then 20 per turn (for two turns)
Requirements: Fire Affinity
Training: 7 days
Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)


Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 4 per minute the jutsu is hold.
Requeriments: Needles. Genjutsu 16 Ranks
Training days: 2 days.
Will Save: 10 + character level + charisma mod.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

Taijutsu-
Ikusen Burokkingu Genkotsu(Thousand Blocking Fists)

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requeriments: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~
LV. 35
Experience: 75/5500
Hp: 875
Cp: 630
Strength: 48 | mod = +19
Dexterity: 40 | mod = +15
Constitution: 40 | mod = +15
Intelligence: 30 +10 | mod = +15
Wisdom: 30 +10| mod = +15
Charisma: 40 | mod = +15
Chakra: 30 | mod = +10
Dodge Bonus: 40

Base Attack Bonus: 35
Attack Melee: 54
Attack Ranged: 50

Base Save Bonus: 17
Fort: 32
Rex: 32
Will: 32

~Skills~
Swim: (Str)0/19

Balance: (Dex)24 /15
Escape Artist: (Dex)24 /15
Hide: (Dex)24/15
Move Silently: (Dex)24/15
Sleight of Hand: (Dex)24/ 15
Tumble: (Dex)0/15
Use Rope: (Dex)0/15

Concentration: (Con)24/

Chakra Control: (Int) 0/15
Craft: (Int) 0/15
Disable Device: (Int) 0/15
Forgery: (Int) 0/15
Knowledge: (Int)24/ 15
Repair: (Int)0/15
Research: (Int) 0/15
Search: (Int)24/15

Listen: (Wis)24/15
Read Lips: (Wis)24/15
Sense Motive: (Wis)100/ 15
Spot: (Wis)0/15
Survival: (Wis)24/ 15
Treat Injury: (Wis)0/ 15

Bluff: (Cha)47/15
Diplomacy: (Cha) 0/15
Disguise: (Cha) 0/15
Gather Information: (Cha)24/15
Handle Animal: (Cha) 0/15
Intimidate: (Cha)24/15
Innuendo: (Cha) 0/15
Perform: (Cha) 0/15
Seduction: (Cha) 40/15

Ninjutsu: (Chk)24/
Genjutsu: (Int)24/15
Taijutsu: (Str)41/ 19
Fuuin Jutsu: (Int) 0/15
Kawarimi: 0
Ninja Weapons: 30
Sneak Attack: 0

~Possessions~

Money:

¥en:
Ryo:

Equipment: Shurikens, Needles and Kunais.
PostPosted: Mon Oct 22, 2007 5:39 am


User-name:Mazokai
Posting: I post alot
Time zone: central?

~Character Data~

Name: Zephran RyuTaki
Village: sound
Clan/Bloodline: Zephran
Element Affinity: lighting
Age: 10
Gender: Male
Rank: Student

~Appearance~

Headband: around waste like rock lee
Height: 4'4 ft
Weight: 80 lbs
Hair: spick back and down
Eyes: black
Physical Description: skiny has a lighting shape on back that takes up the whole space
Clothing: black cargo pants white long sleeve shirt
Background: lived in cloud village before moving to..... cant remember anything from the day before, because he hit his head when he was 5, he keeps a note book fit the days actives to remember

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 1
Experience: 0/100

Hp: 10
Cp: 2

Strength: 10
mod=0
Dexterity:10
mod=0
Constitution: 10
mod=0
Intelligence:8
mod=-1
Wisdom:8
mod=-1
Charisma:8
mod=-1
Chakra:8
mod= -1
Dodge Bonus: 9

Base Attack Bonus:1
Attack Melee:1
Attack Ranged:1

Base Save Bonus: 0
Fort:0
Rex: 0
Will: -1

Damage:
Taijutsu:1-6
Kunai:

~Skills~
Swim: (Str)
Balance:2 (Dex)
Escape Artist: (Dex)
Hide: 2(Dex)
Move Silently:2 (Dex)
Tumble: (Dex)
Concentration: (Con)
Chakra Control:2-1=1 (Int)
Knowledge: -1(Int)
Repair:-1 (Int)
Research:-1 (Int)
Search:-1 (Int)
Listen:-1 (Wis)
Survival:-1 (Wis)

Ninjutsu:2-1=1 (Chk)
Kunai:

~Possessions~

Money:0

¥en:0
Ryo: 0

Equipment:

Mazokai


william_ruby

PostPosted: Sat Oct 27, 2007 5:31 pm


(doing plenty of edits while changing to the knew system)
User-name: William_ruby
Posting:
Time zone:
~Character Data~
Name: Frost Hyuuga
Village: Oto
Clan/Bloodline: Hyuuga
Element Affinity: Fire, lightning
Age: 18
Gender: male
Rank: ANBU

~Appearance~

Headband: A konoha Headband across the forhead. The cloth is blue silk.
Height: 5'10
Weight: 150
Hair: Blue
Eyes: White
Physical Description: Frosts hair is blue, long and well kept. It hangs down straight over his white Byakugan eyes that have struck fear into his enemy with only a look. His facial features are extremly handsome, though they are a bit rugid giving him a roguish look. Even with his good looks, he has never realised it and so he has never tried using them to his advantage. His body is well built, ripped and tall for inside his clan. He takes great care of it, and while it isn't bulky and strong its fast and graceful.
Clothing: He wears a blue mask over his face and blue strips of cloth around his hands and legs while his clothing is white blue and hangs loose like the standard Hyuuga.
Background: He origanly came from konoha but left when they insulted his talent. He had wanted to become an ANBU and so he went to the training program and they laughed at him. At the time he had only been a chunin and a young one at that. One of them started to shove him and Frost lost his nerve nearly beating the man to death before thier captain used a paralizing technique on Frost. He was imprisoned for a year in solitary confinment. When he got released he was never the same and now some what tainted.
Personality: He intoduces him self as Frost Hyuuga not honoring the family name. Keeps to himself but while he isn't cocky he will defend his honor. He has a hate for ANBU, even though at one time he admired them and in a way he still wishes to become one and practices the ANBU jutsu's by himself in secret.
Other:User Image

Missions:
First mission: Missing Otokage
Rank: S
Mission: Figthing thee Otokage (success)
Rank: S
Mission: Sand-nin invaded
Rank: A
Mission: Late night stalker
Rank:A

exp:8,500/10,000
S: 5
A: 22
B: 17
C: 24
D: 16

Abilities:
Frost's Teachings
Passive Ability
Effect: From the many years of teaching all diffrent sort of ninja's Frost has developed a technique that alows him to teach any ninjutsu or genjutsu to somone in half the time. With his eyes he can watch the use of chakra through the tenketsu system and offer advice to anyone he teaches in such a way that he can easily fix most peoples problems with training. This doesn't work on himself though since he cannot see his own system.
Requirments: Having Byakugan activated


Jutsu:

Ninjutsu-
Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Chidori (One Thousand Birds)
A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切).
Cp cost: 120
Damage: 200 - 400 +chakra mod.
Requeriments: Lightning Affinity. Ninjutsu 80 Ranks.
Training days: 30 days.

Chidori Nagashi (One Thousand Birds Current)
This jutsu allows user to project chakra from anywhere on his body, creating a Chidori-like effect. Can be used as a defensive technique, stunning multiple attackers within melee range similarly to the Raigeki no Yoroi (Lightning Armor). This jutsu can also be used offensively.
Cp cost: 50
Damage: 50 - 120 all directions.
Requeriments: Chidori. ninjutsu 90 ranks. Lightning Affinity.
Training days: 50 days.


Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days


Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days






Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20


Jibaku Mandara (Mandala: Buddist Visual of the Enlighten)
This jutsu creates a pyramid-like chakra cage around an opponent. The user can then constrict the cage to crush the opponent. The user must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area. The one who broke the cage, however, remains safe in the center of the blast.
Cp cost: 80 + 20 per turn.
Damage: 30 - 50 per turn.
Special: [d20 + str] vs [d20 + chakra control] per turn to see if you break out.
Damage of Explosion: 200 - 300



Genjutsu-
Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requeriments: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.



Taijutsu-
Joken: He learned joken only in order to teach it to his younger students if ever the need.
Juuken (Gentle Fist):

This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.



Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin:

Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

In game stats:

Chakra Points cost: 10 Chakra points. +2cp per feet extended.
Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.



Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand:

Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

In game stats:

Chakra Points cost: 32 Chakra points.
Damage: 64 Hp damage
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 10 minutes. [100 rounds.]
You can decide whenever you are doing lethal or subdual damage when using this technique.





Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand.

Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Chakra Points cost: 64 Chakra points.
Damage: 128 Hp damage
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 2 days.
You can decide whenever you are doing lethal or subdual damage when using this technique.


Celestial gates
Gate of Opening (Initial)
- Releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

Gate of Rest (Heal / Energy)
- Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.


Gate of Life
-located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

Gate of Pain
-(Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

Gate of Closing
-(Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.



Summoning Contract-

~Stats~
LV. 44
Hp: 1100
Cp: 1672
MHP:660
Strength: 16/3
Dexterity: 90/40
Constitution: 40/15
Intelligence: 50/20
Wisdom: 20/5
Charisma: 16/3
Chakra: 80/35
Dodge Bonus: 10+40+5=55 ((63 with byakugan activated.))

Base Attack Bonus: 44/39/34/29/24/19/14/9/4
Attack Melee: 84/79/74/69/64/59/54/49/44 ((with byakugan 88/83/78/73/68/63/59/53/49 ))
Attack Ranged: 84/79/74/69/64/59/54/49/44

Base Save Bonus: 22
Fort: 37
Rex: 62
Will: 27

Damage: 4-16+35+40=79-91

~Skills~
20*40=880
Taijutsu: (Str) 200+3
Ninjutsu: (Chk) 90+35
Genjutsu sad int)65+12
Chakra Control: (Int) 100+12+10 due to Hyuuga.
Fuuin Jutsu: (Int) 30+12
Kawarimi:
Search: (Int) 20+
Concentration: (Con)30
Survival: (Wis) 20
Listen:30
Move Silently: (Dex) 50+
Hide: (Dex)50+
Balance: (Dex)10+
Sense Motive: (Wis)55+
Seduction: (Cha) 30+
Gather Info:30
Diplomacy:10

~Possessions~
Radio
4 Bells
Money:

¥en: 100
Ryo: 1000

Equipment:
10 Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.

1 kunai
PostPosted: Sun Nov 04, 2007 4:47 pm


User-name: Sal_kik_laS
Posting: Loads
Time zone: -7
~Character Data~
Name: Veilis Whelm
Village: Otogakure
Clan/Bloodline: Raiki
Element Affinity: Lightning
Age: 12
Gender: Female
Rank: Genin

~Appearance~

[[.....[X].....]]

Headband: Is worn around her waist, at first to hold up the lose clothing she used to wear, but now its just kinda stuck with her.
Height: 4'1
Weight: 70 lbs ((Yes truly))
Hair: Veilis's hair is a steal grey often tied into pig-tails using yellow ribbon. Her bangs are cut just low enough to hang above her eyes.
Eyes: When not in the Haganegan their are a bright cobalt blue.

The Haganegan (Steel Eye) is a kekkai genkai built into the eye. When activated, it acts as a brake system on the inner coil system, and a storage space for excess chakra. When an opponent (or anyone for that matter) attempts to access the user’s inner coil system (via genjutsu or chakra absorption jutsu), the Haganegan will attempt to slow down, if not stop, the flow of chakra to the afflicted area. The end result is an increased resistance to said forms of jutsu. The eye itself can also hold several points worth of chakra, thus increasing the maximum amount of chakra the user has to work with (if only slightly). For some unknown reason, the entire clan is incredibly gaunt (nicer word for “scrawny as all hell”). For this reason, any clan member’s constitution and strength will suffer. When the Haganegan is activated, the user’s eyes turn a metallic slate gray (thus, the name).

Physical Description: Veilis is rather short, even for being only 12 years of age. She is gaunt, just like everyone else in her clan, however she has found away to have enough fat as to not have her ribs show, for it is very unpleasing to the eyes when someone looks that skinny. she has very little muscle mass in either her arms or legs, giving her this fatigued little child look to her.
Clothing: She wears a red spaghetti strap top with a yellow ribbon tied into the shirt which sits between her bosoms. She wears a red skirt which covers only what is needed, her head band runs at a slant around it. She wears bracers made also of yellow ribbon around her wrists, she wears one sock witch come up to her middle thigh on her left leg, and on her right she wears as leather holster to hold her small equipment, also tied around her mid thigh.
Background: Veilis's family was one of the few to run in hiding to Otogakure. Her parents, while out on a mission in Iwa where hunted down, and brutally killed. Because of this Veilis never got a full understanding of how her Kekkai genkai worked. Her clan and narrowly missed extinction once, and was on the verge of it happening again. She was not sure how many other of her clan there where, let alone if she was the last one. She knew they were in hiding, and would be until they felt that they could safely live a real life. Because of them being in hiding, jutsus had to be passed around in secret, less their hunters find them through the chakara stings sent into the air. Veilis knew enough about her clan to guess of some jutsus where done, but it would be difficult for her to live on her own. when the time came she would try and move in with a friend, or if nothing else move into an apartment. But thoughts days did not interest her, she was looking forward to serving the current Otokages, searching would have to be on her own time, but her life belonged to this village, as it always would.
Personality: Veilis is very flirtations and seductive, although normally she only dose this out of humor. She has a great sense of humor and is consistently making jokes. She is very laid back, but not to the point of laziness.
Other: n/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Name: Raiko Sho Bi (Lightning Rose)
Description: The Haganegan isn’t necessary to begin this jutsu; however, it’s really helpful should the attack fail. First, the user produces two layers of chakra, perpendicular to each other, a few millimeters off the user’s hand. Second, the user launches two chakra strings straight up. These strings gather static electricity in the atmosphere and bring them down to the two layers of chakra; these layers store the excess electrons like a capacitor. Finally, the user launches chakra strings from the capacitor and towards the target. The electrons follow the chakra strings, producing a lightning-like effect. The strings first go outwards from the hand, than focus in on the target, giving the appearance of a rosebud from the side (thus, the name). More chakra strings can be used to bring more charge into the capacitor, increasing the damage. If the user fails to keep the capacitor in one piece throughout the jutsu, the charge will travel down the person’s inner coil system, killing the user. This is where the Haganegan comes in. The Haganegan slows down the flow of the electricity, deducing the damage dealt. Nonetheless, this attack is incredibly dangerous, and a medic should be on site during training.
CP Cost: 5 per string
Damage: 10-20 + Chakra Mod per string
Requirements: Genin rank, Chakra Control 10+
Training: 5 Days
Special: Chakra Control DC (DC = 10 + strings) is done before attack. If it fails a non-Raika will drop their HP to 0; a Raika will lose ¼ of the damage he/she would have dealt.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 5
Experience: 0/140
Hp: 50
Cp: 35 + 3 = 38
MHp: 55

[Base/Distribute/Clan/Train = mod]
Strength: 8/2/-1 mod= -1
Dexterity: 8/2 mod = +0
Constitution: 8/4/-1 mod = +0
Intelligence: 8/4 mod = +1
Wisdom: 8/4 mod = +1
Charisma: 8/10 mod = +4
Chakra: 8/10 mod = +4
Dodge Bonus: 11

Base Attack Bonus: 5
Attack Melee: 6
Attack Ranged: 7

Base Save Bonus: 5
Fort: 7
Rex: 7
Will: 8 + 10 (Chakra controll) = 18

Damage:
Taijutsu:
1-5 Melee
1-6 Ranged.
[any other weapon you use]

~Skills~
Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Chakra Control: 8 + 1 + 1 = 10 (Int)
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: 5 + 4 = 9 (Cha)

Ninjutsu:3 + 4 = 7 (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:

Valuables:

Tower of Babil


cheerios8

PostPosted: Tue Nov 06, 2007 2:26 pm


Username:Cheerios8:
Posting biggrin aily:
Time zone: Mountain (ut):

~Character Data~


Name:Tekkenseisai Raine:
Village: Sound:
Clan/bloodline: Tekkenseisai:
Element Affinity: none:
Age: 8:
Gender: Male:
Rank: Academy student:

~Appearance~


headband: Raine wears the blue headband low on his forehead so his hair can hang down in front of it.:
height: 5’0”:
weight:80lbs:
Hair: Raine bright red hair is cut into a small mohawk that gradually gets longer towards the front of his head.
Eyes :Raine’s eye’s are bright blue with a tiny speck of gold next to his pupil.
Physical Description: Raine’s upper body is very built, he has naturally large hands and his shoulder are wide, these features will become more obvious as he grows up.
Clothing: Raine wears a black t-shirt with a hood which has about an inch of a white trim. His punkish style equips him with baggy shorts that cut off at his knees, they are covered with pockets that have abnormally large zippers. He also wears small metal bands around his wrists.
Background: Raine lives a happy life with his mother and father, the only grief he has had in his life is the death of his older brother. Whom was found on the battlefield five swords in his stomach, a tear in his eye, and a smile on his face. Raine was proud of his brothers honorable death.
Personality: courage and reliability come with his family’s name but Raine is also very cunning and open-minded. He does things that only seem irrational. His attitude is often cheerful, but he does find himself feeling lonely. Raine is all ways the first own to jump into action, unfortunately he doesn’t all ways think before he speaks.
Other: Raine likes to sit be in large grassy field on sunny days.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.1
Experience:0
Hp:10
Cp:2
MHp:10


Strength:6+4=10 | mod = 0
Dexterity:6+2=8 | mod = -1
Constitution:6+4=10 | mod = 0
Intelligence:6+2=8 | mod = -1
Wisdom:6+4=10 | mod = 0
Charisma:6+1=7 | mod = -1
Chakra:6+3=9 | mod = -1
Dodge Bonus:

Base Attack Bonus:1
Attack Melee:1
Attack Ranged:0

Base Save Bonus:0
Fort:0
Rex:-1
Will:0

Damage:
Taijutsu:

~Skills~


Swim:

Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:

Concentration:

Chakra Control:
Craft: 10
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:

Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury:

Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Ninjutsu:
Genjutsu:
Taijutsu:
Fuuin Jutsu:
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo: 00

Equipment:


Valuables: His brothers leather necklace that is fashioned with two white beads and a small copper clover.
PostPosted: Sun Nov 18, 2007 8:46 pm


User-name: Level_one
Posting: Very often
Time zone: Pacific

~Character Data~


Name: Hatchi (Real Name unknown)
Village: Otogakure
Clan/Bloodline: Isamu/Tamekaze
Element Affinity: Wind/ Lightning
Age: ?? (Looks about 30)
Gender: Male
Rank: Sennin

~Appearance~


Headband: He doesn't wear it unless he's on a mission but when he does, it's around his forehead.
Height: 5'11
Weight: 165
Hair: Brown and into a dreadlock ponytail.
Eyes: Light Brown.
Physical Description: User Image
Clothing: See above.
Background: He carries Tuyon's bloodline so anyone can figure they're related, but how is unknown. Nobody knows much about him. When asked about his past he had this to say.

"I'm a ninja from Otogakure. I've been away for several years to learn about various ninja techniques. I've returned to the village now for personal reasons." The interviewer then told him that Otogakure was destroyed a couple years ago. Hatchi laughed and said "Ah, really? I was wondering what all that fire was doing there." It's plain to see that he's not telling the truth about his past, but he's remained tight-lipped.

There are many rumors circling the man. Some say he has several kids. When asked if he had children he said "I could never be a good father, I'd let my kids down. I'd be too afraid I'd act like my father." Other rumors say that he is in fact a woman disguised as a man. Hatchi laughed when asked if he was a woman. Another rumor is that he is, in fact, immortal and is many years old.

Personality: Hatchi is a nice man who has a few bad habits. He has a tendency of drinking a large amount and being a little too flirtacious. Other than that, Hatchi has a large sense of honor and is always saying things that a man should or shouldn't do. Despite his near alcoholism, he is always able to snap out of being drunk when the situation calls for it, and he never treats a woman badly.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:

This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Douka Sabaku Kyu (Assimilated The Coffin of Crushing Sand)
Just like Gaara's original jutsu of same name, but uses rock powder instead of sand.
Cp cost: 50
Damage: 50 - 200 + chakra mod.
Requeriments: Chakra 30 ranks.
Training days: 30.

Ranshinsho (Important Body Points Disturbance)
By attacking the base of the brain stem with chakra converted to electricity, the user is able to flip the brain's movement signals to the arms and legs. For example, if one tried to move their right arm, their left leg would move in the way they wanted their right arm to move.
Cp cost: 8 per hit
Damage: Normal Taijutsu hit damage.
Requeriments: Knowledge anatomy 65 ranks.
Training days: 20 days
Special: Opponent must roll 1 d4 per turn. If the result is a 2 the opponent is unable to function for that turn. Must be constantly hitting opponent with this technique.

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.
Special: Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75.

Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.


Genjutsu-

Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requeriments: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce oponent Dodge bonus - 5.

Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: As konoha Sempu but deal triple damage.
Requeriments: Goukken, Taijutsu 80 Ranks.
Training days: 10 days.

Suiken (Drunken Fist)
An unusual style of taijutsu combat where the user takes in enough alcohol to become intoxicated (hence the name), causing them to become unpredictable and highly dangerous. Suiken is not a fighting style that one can learn or train in, nor is it a bloodline limit, but more of a natural talent that one is born with. However, you still have to find a Suiken master to learn it from, which will be hard as they are very rare.
Damage: Increase taijutsu damage to 2 - 10 + str mod.
Requeriments: Gouken. Appropriate age or irresponsible sensei, alcohol, Wis 15+ (to keep your wits about you), level 5+
Training days: 10 days.
Special: +15 to dodge bonus and attack roll, +10 to Reflex Save, -5 to Will Save and every skill check when drunk.

Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below: (Note: The eight gates do not have a CP cost. Instead the each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)

The effects of the gates last for 100 rounds (10 minutes) for gates 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.

1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.

3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

5. Closing (Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.

6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
Hp Cost: 265
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 40 days
Special: Opening the sixth gate gives the user +72 strength and dexterity but -85 Cp. User loses 80 Hp per round.

7. Shock (Wonder / Insanity) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
Hp Cost: 400
Damage: -
Requirements: Taijutsu 90 ranks, Gouken, Previous gates
Training: 40 days
Special: Opening the seventh gate gives the user +86 strength and dexterity but -100 Cp. User loses 120 Hp per round.

8. Death opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.

Hp Cost: None, the cost is death.
Damage: -
Requirements: Taijutsu 110 ranks, Gouken, Previous gates
Training: 50 days
Special: Opening the eighth gate gives the user +100 strength and dexterity. The Hp of the user triples, but he will lose 10% of his new Hp per round until death. [He cannot be healed as the internal wounds caused are unhealable] Cp goes down to 0.

At the end of the effect, for gates 1-3 the user is fatigued for 3 hours. For gates 4-6 they are fatigued for 7 hours, and for the seventh gate they are fatigued for the next 24 hours. (Fatigue means that their normal strength, constitution and dexterity is halved)


Summoning Contract-

~Stats~

LV. 55
Experience:
Hp: 1925
Cp: 1540
MHp: 1375


Strength: 60 | mod = + 25
Dexterity: 46 | mod = +18
Constitution: 60 | mod = + 25
Intelligence: 50 | mod =+20
Wisdom: 40 | mod = + 15
Charisma: 50 | mod = + 20
Chakra: 60 | mod = + 25
Dodge Bonus: 43

Base Attack Bonus: 55
Attack Melee: 80
Attack Ranged: 73

Base Save Bonus: 27
Fort: 52
Rex: 45
Will: 42

Damage: 75 - 86
Taijutsu: 225
[any other weapon you use]

~Skills~


Swim: (Str) 25 (0 + 25)

Balance: (Dex) 18 (0 + 18 )
Escape Artist: (Dex) 18 (0 + 18 )
Hide: (Dex) 18 (0 + 18 )
Move Silently: (Dex) 18 (0 + 18 )
Sleight of Hand: (Dex) 18 (0 + 18 )
Tumble: (Dex) 18 (0 + 18 )
Use Rope: (Dex) 18 (0 + 18 )

Concentration: (Con) 25 (0 + 25)

Chakra Control: (Int) 120 (100 + 20)
Craft: (Int) 20 (0 + 20)
Disable Device: (Int) 20 (0 + 20)
Forgery: (Int) 20 (0 + 20)
Knowledge: (Int) 20 (0 + 20)
Repair: (Int) 20 (0 + 20)
Research: (Int) 20 (0 + 20)
Search: (Int) 20 (0 + 20)

Alchemy: (Wis) 15 (0 + 15)
Listen: (Wis) 15 (0 + 15)
Read Lips: (Wis) 15 (0 + 15)
Sense Motive: (Wis) 15 (0 + 15)
Spot: (Wis) 15 (0 + 15)
Survival: (Wis) 15 (0 + 15)
Treat Injury: (Wis) 65 (50 + 65)

Bluff: (Cha) 20 (0 + 20)
Diplomacy: (Cha) 20 (0 + 20)
Disguise: (Cha) 20 (0 + 20)
Gather Information: (Cha) 70 (50 + 20)
Handle Animal: (Cha) 120 (100 + 20)
Intimidate: (Cha) 20 (0 + 20)
Innuendo: (Cha) 20 (0 + 20)
Perform (Harmonica): (Cha) 70 (50 + 20)
Seduction: (Cha) 95 (75 + 20)

Ninjutsu: (Chk) 225 (200 + 25)
Genjutsu: (Int) 170 (150 + 20)
Taijutsu: (Str) 225 (200 + 25)
Fuuin Jutsu: (Int) 120 (100 + 20)
Kawarimi: 100
Kunai: 18 (0 + 1 cool
Shuriken: 18 (0 + 18 )
Ninja Weapons:
Sneak Attack: 18 (0 + 18 )

~Possessions~


Money:

Ryo:

Equipment:
Pack full of Shuriken
Pack full of bandages
Water Bottle.

Valuables

A Silver Harmonica
A simple Silver Harmonica with the engraving of the Clan symbol on it. Some say he got it from his mother, some say he made it himself.

A Sake Bottle
Hatchi's signature Sake Bottle. It's a simple bottle with the symbol for Sake on it. He keeps it full nearly all the time.

~Pet Data~


Name: Snowmane
Species: White Wolf
Size: Medium
Element Affinity: Wind
Age: Unknown
Gender: Male

~Appearance~


Height: 3 feet
Weight: 95 lbs
Fur: Silver
Eyes: Yellow
Physical Description:
User Image
An average sized White wolf. He is covered in scars on his feet and his eyes are tear stained. Despite all this, the wolf still has a commanding presence and an aura of wisdom.
Background: One day Hatchi was traveling through the Forest when he found a white wolf battling a large brown bear. Hatchi jumped in and helped the wolf fend off the bear. It was then that Hatchi found that the wolf was defending it's mate, who later died from wounds taken from the bear. Nothing left to live for in the forest, the wolf decided to follow Hatchi around wherever he went from then on.
Personality: Snowmane is a very serious wolf in contrast to Hatchi's funloving ways. Hatchi has hung out with him for so long that he can tell what Snowmane is saying. Snowmane is capable of understanding human speech. Usually Hatchi just calls him Snow or Snowy.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod.
Requeriments: Wind Affinity. Chakra 40 +
Training days: 20 days +

Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60
Requeriments: Level 20+
Training days: 10 Days.
Special: If combined with a flame jutsu, add 35 damage to the result.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save


Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 1/2 of your Chakra mod + 1/2 of your Int mod.

Genjutsu-

Taijutsu-

~Stats~

LV. 50
Experience:
Hp: 1300
Cp: 950
MHp: 1400


Strength: 60 | mod = + 25
Dexterity: 45 | mod = + 17
Constitution: 50 | mod = + 20
Intelligence: 60 | mod = +25
Wisdom: 55 | mod = + 22
Charisma: 30 | mod = + 10
Chakra: 44 | mod = + 17
Dodge Bonus: 49

Base Attack Bonus: 50
Attack Melee: 75
Attack Ranged: None

Base Save Bonus: 25
Fort: 45
Rex: 42
Will: 50

Damage: 23-25


~Skills~



Swim: (Str) 0/25

Balance: (Dex) 0/17
Escape Artist: (Dex) 0/17
Hide: (Dex) 25/17
Move Silently: (Dex) 25/17
Tumble: (Dex) 0/17

Concentration: (Con) 0/20
Chakra Control: (Int) 100/25
Search: (Int) 100/25

Listen: (Wis) 200/22
Sense: (Wis) 150/22
Spot: (Wis) 150/22
Survival: (Wis) 100/22
Track: (Wis) 150/22

Diplomacy: (Cha) 50/10
Intimidate: (Cha) 50/10
Perform: (Cha) 10/10

Ninjutsu: (Chk) 150/17
Genjutsu: (Int) 0/25
Taijutsu: (Str) 0/25
Fuuin Jutsu: (Int) 0/25
Sneak Attack:

~Possessions~


Equipment:
None. It's a wolf.
Valuables

Level_one

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