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Posted: Thu Sep 06, 2007 3:22 pm
~Character Data~
Name: Yamatou Ishida
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Earth
Age: 29
Gender: Male
Rank: Jounin
~Appearance~
Headband: In his pocket unless he is needed- then it's on his neck.
Height: 5'9"
Weight: 163 lbs.
Hair: Blonde and rather spikey, it acts as his lover's does and does not stay flat. Even after a shower his hair has it's spikes- quite impressive for one who doesn't care about it one bit.
Eyes: Blue
Physical Description: Rather feminine in appearance, he isn't as strong as he looks. In fact, given a choice, he would rather work on speed than strength.
Clothing: His favorite color is green, so his shirts are normally a variation of that color. Since he no longer works as a ninja unless absolutely necessary, he wears khaki-colored cargo pants as his choice of clothing. When not working in the restuarant he also has matching khaki gloves, but as that can be a hazard to health if he kept them on at the cafe, he doesn't wear them when he's on duty.
Background: Mat didn't have a very bad childhood- as far as experienced ninja go, he's one of the most innocent. He was born to a loving family as an only child and never had to work unless he had to. He joined the academy early on, and studied quietly in the back.
When he was given a genin team, he immediately gained a crush on one of his teammates- Taichi. Along with that he became quick friend and confident to his other teammate, Kinami. Together, they quickly passed the Chunin exams and, although he wasn't assigned with Kinami, they remained in contact.
It was when he became a jounin that Mat and Tai began to date. They quickly learned that they had much in common, if they fought quite a bit, and moved in with one another after three years of steady dating. They're only shock was, one night when they hadn't been expecting it, they were dealing with one of Kinami's breakdowns.
They kept her confidence, helped her through it, and then moved on in life.
After the minimum needed to serve as a jounin and earn retirement benefits, Mat retired from the world of the ninja and lived out his dream of opening a restaurant with his boyfriend. Since then, they have become well known as some of the best chefs in Iwagakure.
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Mat had never been one to train in his art- seeing as he felt he knew enough as he was, he knew that he could get his lover out of most situations if it was called for; that was enough for him and his simple life. So while Tai went out and began to train in his art, Yama remained in the kitchens, managing the restaurant and running it single-handedly.
It was incredibly easy for someone like him- he was the one, after all, who had convinced Tai to take it easy and open up shop with him. He was able to contentedly serve the awaiting customers swiftly and with great care, always getting promises for people to return.
Yamato made a concession to one weakness, and that was learning more styles of cookery. He knew he took a great chance in his experiments, delving into art styles from Sunagakure no Sato, Konohagakure no Sato and Amegakure no Sato alike. It was a risk of the entire shop that he do this on his own, mixing ingredients to come up with unique (if not always delectable) dishes and combinations of tastes that made the mouth water (whether in an impatient way or a sickly way) and kept customers on the edges of their seats. Tai finally had to point out that he was liable to cause a scandal if he kept up with his current agenda, and was therefore subjected to Mat’s Mystery Meals on a nightly basis as he continue to experiment.
Personality: Mat is almost always fairly laid back and calm. He's the older brother-type that people go to when they need a shoulder to cry on or a sympathetic ear or a word of sage advice. However, he does have a temper. It is slow to rise, but when it does, none are safe from his wrath.
Other: Mat owns the Taitou Curry Cafe with his lover and boyfriend, Taichi. He specializes in defensive tactics.
Missions:
S: A: B: C: D:
Jutsu:
((Total without academy: 9))
Ninjutsu-
Boka no Jutsu (Mold with and take up the properties of an object nearby to avoid damage) Cp: 50
Bushin no jutsu Cp: 1/bushin
Doroku Gaeshi no jutsu (creates a wall of rock and earth) Cp: 20
Doryu Dango no Jutsu (Throws giant rock at opponent) Cp: 30 Damage: 40-80
Henge no jutsu Cp: 2 + 1/min maintained
Kanashibari no Jutsu (Temporary Paralysis) Cp: 20
Kawarimi no jutsu Cp: 1
Kekkai Dorodomu no jutsu (Traps person in self-repairing dome of earth) Cp: 20
Meisai Gakure no Jutsu (Camoflogue jutsu making the user nearly invisible) Cp: 10 + 1/round jutsu is held
Retsudo Tenshou no jutsu (causes the ground to collapse under opponent) Cp: 15 Damage: 5 - 25 + Chk Mod
Shinjuu Zanshu no Jutsu (Allows user to travel under earth and grab opponent from below, pulling them under so only their head is showing) Cp: 6
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Will Save: 10 + character level + charisma mod.
Taijutsu-
Summoning Contract-
~Stats~
Level: 30
Hp: 10 + 16 (Con mod.) = 26 x 30 = 780
Cp: 3 + 8 (Chk Mod.) = 11 x 30 = 330
MHp: 10 + 11 (wis) = 21 x 30 = 630
Strength: 12 + 15 = 27 Mod: 27 - 10 = 17 / 2 = 8
Dexterity: 12 + 48 = 60 Mod: 60 - 10 = 50 / 2 = 25
Constitution: 12 + 30 = 42 Mod: 42 - 10 = 32 / 2 = 16
Intelligence: 12 + 10 = 22 Mod: 22 - 10 = 11 / 2 = 5
Wisdom: 12 + 20 = 32 Mod: 32 - 10 = 22 / 2 = 11
Charisma: 12 + 10 = 22 Mod: 22 - 10 = 11 / 2 = 5
Chakra: 12 + 15 = 27 Mod: 27 - 10 = 17 / 2 = 8
Dodge Bonus: 10 + 11 (Wis Mod.) + 25 (Dex. Mod) = 46
Base Attack Bonus: 30 (Level)
Attack Melee: 30 (Lvl) + 8 (Str Mod.) = 38
Attack Ranged: 30 (Lvl) + 25 (Dex Mod.) = 55
Base Save Bonus: 30 (Level) / 2 = 15
Fort: 15 (Bsb) + 16 (Con Mod.) = 31
Rex: 15 (Bsb) + 25 (Dex Mod.) = 40
Will: 15 (Bsb) + 11 (Wis Mod.) = 26
Damage: 1 - 6 + 8 (Str Mod.) = 9 - 14
~Skills~
Skill Points: 5 (Int Mod.) x 30 = 150 Skill cap: 30 x 20 = 600
Genjutsu: 0 + 5 (Int) = 5
Swim: 0 + 8 (Str) = 8
Balance: 0 + 25 (Dex) = 25
Sleight of Hand: 0 + 25 (Dex) = 25
Tumble: 0 + 25 (Dex) = 25
Concentration: 0 + 16 (Con) = 16
Craft: 0 + 5 (Int) = 5
Disable Device: 0 + 5 (Int) = 5
Forgery: 0 + 5 (Int) = 5
Repair: 0 + 5 (Int) = 5
Research: 0 + 5 (Int) = 5
Search: 0 + 5 (Int) = 5
Read Lips: 0 + 11 (Wis) = 11
Spot: 0 + 11 (Wis) = 11
Survival: 0 + 11 (Wis) = 11
Treat Injury: 0 + 11 (Wis) = 11
Bluff: 0 + 5 (Cha) = 5
Diplomacy: 0 + 5 (Cha) = 5
Disguise: 0 + 5 (Cha) = 5
Gather Information: 0 + 5 (Cha) = 5
Handle Animal: 0 + 5 (Cha) = 5
Innuendo: 0 + 5 (Cha) = 5
Perform: 0 + 5 (Cha) = 5
Seduction: 0 + 5 (Cha) = 5
Fuuin Jutsu: 0 + 5 (Int) = 5
Intimidate: (Cha) 0 + 5 = 5
Taijutsu: (Str) 0 + 8 = 8
Sense Motive: 5 + 11 (Wis) = 16
Escape Artist: 5 + 25 (Dex) = 30
Hide: 5 + 25 (Dex) = 30
Listen: 5 + 11 (Wis) = 16
Move Silently: 5 + 25 (Dex) = 30
Use Rope: 5 + 25 (Dex) = 30
Knowledge: (Int) Tactics: 20 + 5 = 25
Chakra Control: 10 + 5 (Int) = 15
Ninjutsu: 90 + 8 (Chk) = 98
~Possessions~
Money:
¥en: Ryo:
Equipment: Kunai x 5 Shuriken x 5
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Posted: Thu Sep 06, 2007 3:29 pm
~Character Data~
Name: Taichi Yagami
Village: Iwagakure
Clan/Bloodline: N/A
Element Affinity: Fire
Age: 31
Gender: Male
Rank: Hunter Nin
~Appearance~
Headband: When it's not in his pocket, he wears it on his forehead. Only when he's on duty, though.
Height: 5' 11"
Weight: 172 lbs.
Hair: A chocolate brown that won't stay still. It's not as spikey as Mat's tends to be (when it's short), but it won't behave and snarls very easily. Tai is not vain about his hair, but he is about Mat's and makes it known.
Eyes: A basic brown that doesn't have anything special about them.
Physical Description: Taichi leans more towards strength and endurance than speed. His muscles are wirey and as hard as steel, but it is not shown in his physique.
Clothing: He usually wears khaki-colored shorts with rather large pockets. His shirt is blue, unless he's in his ANBU attire. He wears overly large shoes on purpose- the idea being that people he fights would think he was clumsy until he needed to slip out of them.
Background: Tai grew up with a sister, living with a single mother. He helped to raise his little sister, until his mother and sister decided to move to a tiny village at the border of Sound and Stone. He elected to stay behind, at the age of thirteen, and join the academy.
He was one of the older students in his class, but was quick to learn. He became a genin on his first try, and was ecstatic to join his new team. At first, he thought the girl was wierd; then, the more he got to know her, the more she grew on him until Kinami was one of his most trusted companions.
Mat, on the other hand, he liked from the start. After passing the chunin exams, he began to woo his intended until they became jounin and Mat consented to date him.
He knew that Kinami was one of his special people when she came running to them, looking like a wreck, and he and Mat didn't blink at it and instead began to comfort her. When she left they both realized that she was one of the people they would do anything to protect.
While Mat elected to remain a jounin, Tai worked towards becoming an ANBU so that he could protect the people he loved. He retired with honors after nearly a year, and opened a restaurant with Mat right near Kinami's tower so she could see them whenever she wanted.
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Unlike Yamato, Tai was much more enthusiastic in his training- after many reassurances from Mat, Tai freed himself from the serving (and scaring-away) of the Iwagakure citizens and began to regain the strength and agility he had once possessed as a hunter ninja.
One of the first things on his agenda was to run laps. Although it wasn’t quite so noticeable, Tai had slowly been earning a slight bulge to his stomach. Mat’s fine cooking skills didn’t help in that respect- he was spoiled, really. To get rid of that (as he was so dastardly determined to do), he began to run laps around the village every morning.
At first, on these morning jaunts in the cool shadows and rising sun, Tai was incredibly winded for a former hunter. It shocked him to realize just how much he had let himself go. Any sane person, or anyone who wasn’t a ninja by profession (he overlooked the fact that he had been working at the restaurant for nearly a decade), would’ve killed to retain the shape he had held onto with torn and bleeding fingers- instead, Taichi was appalled by the state at which he had degraded himself to.
After he began to pick up (and quite possibly reach the stage where he could keep up with a green-faced chunin), Tai began to hone his taijutsu skills. He had once prided himself as being one of the hardest (Mat would call it hard-headedness) shinobi in all of the Earth country. Now, he was lucky to keep up with some of the jounin. All in all, it was rather embarrassing for someone like him.
Still, hard heads seem to go a long way. Tai was able to build himself up to a stage of where he might’ve taken an ANBU test, had he not already passed said test in his youth. It took a much shorter time than he would’ve imagined, a mere six months of constant work and sweat and righteous fury at the gigantic rock atop Aniki mountain, but he was able to finish right around the time that the academy turned out a fresh batch of genin.
Mat commented that Tai might get better training if he deigned to take on a genin team cell of his own.
…Worst mistake of his life.
The children weren’t just kids- they were utter demons! One of the brats never did anything but stare down at the others. He had a proper name, but Tai didn’t bother to learn it- he called this kid Elmo, and it annoyed the hell out of the brat. Elmo would never talk, could always be seen sulking at the back of the group, and would always, always fight the others with a bloodlust that would be better seen in a seasoned ninja who had been in a war.
The other child Tai dubbed Prissy. Prissy was too sunny and chipper for his own good, especially bright and early in the morning. He would never stop talking Tai’s ear off, would always try to challenge Elmo to a fight, and wouldn’t listen when Tai tried to tell him that he would get hurt. Prissy had his own agenda- screw anyone else who didn’t flow with it.
Elmo and Prissy, together, were a sight. They would always fight, challenging one another to spar (Prissy in a loud and boisterous manner, Elmo with cool non-chalance). They would fight mock battles that made Tai’s pride as a shinobi cringe to see, making mistakes that academy students just should not make.
But neither of them, together or alone or dragging ten pipe bombs and a dozen crates of cherrybombs and proclaiming an all-out war on society, could compare to The One.
Tai swore up and down that she was a demon reincarnate.
She was so cutesy, so girly, it made Tai want to run and hide. Were she to star in an anime, she would have bubbles and hearts and all manner of girlishly pink items floating around her as she walked, spoke, even sneezed. Although she followed his every command, the obedient angel that had grown men fighting for and grown women cooing over…she scared the bloody hell out of him.
Mat thought it was incredibly funny. He had met her, if briefly, when they had returned from a basic mission in the caves. She was immaculately clean for someone who had just traipsed through the cave system, polite to a fault, and witty enough to hold a decent conversation (Mat didn’t count Tai as being decent conversation- he either stubbornly refused to admit he was wrong, or things digressed to actions rather than words). Tai would rant and rave about the Pink Menace every time he returned, and yet Mat would just laugh and pat him on the back and tell him it would get better.
Tai was relieved when his team managed to pass into the chunin rank. After how hard he was on them, treating them more like chunin than the genin they were, it would’ve surprised all if they had failed miserably. Even the loudmouth managed to hold his tongue long enough to pass. The day they walked out of his life was the day that Tai swore he would never, ever take on another team again.
He celebrated with Mat into the early hours of the morning- the blonde found it difficult to walk the next day.
The only thing that irked Tai with dealing with his team was that he really did become more toned. Often being stressed because of sickingly sweet persons unknown, he would take out his stress in the only way he knew- beat up on innocent by-standing rocks. With his aian nakkuru, he was able to demolish most of his targets and create a new feature in the village he liked to call The Plateau Formally Known as Shi.
It did build up his muscles, allowing him to be a more effectual taijutsu user than earlier. Even though he wasted a year on his team (who would praise him in years to come, although he would never hear of it due to selective hearing) he didn’t regret it so much- maybe he could’ve done without the Glitter Wonder, but even that helped him learn how to run from a fight.
Tai quickly learned, however, to eat larger meals at noontime- as soon as he pointed out the potentially deadly concoctions Mat was making, his lover went and turned his horrid cooking skills onto the poor, defenseless brunette. Many a night Tai would be lying on his stomach, ruing the day he had mentioned to Mat that he might do better with costumers if he experimented at home.
Personality: Tai is, in essence, a closet pervert. He can put away his dirty mind and pull out a clean one when the time calls for it, but he's much more at home with his unclean thoughts. He has a quick temper that is aroused easily, is fiercly protected of those he loves, and won't hesitate to throw himself in front of any innocent.
Other: Tai knows one piece of ninjutsu besides the basics, and that is the summoning jutsu. Yama and Kinami know he possesses one, but they do not know what of and have never seen him summon it.
He owns the TaiTou Curry Cafe in Iwagakure with his boyfriend and lover, Yamatou.
He also has a very mild case of heterophobia.
Missions:
S: A: B: C: D:
Jutsu:
((Total without academy: 6))
Ninjutsu-
Bunshin no Jutsu: Cp cost: 1 pt. per bushin. Special: DC: 5
Henge no Jutsu (Transformation Technique) Cp cost: 2 "+1 per minute the jutsu is mantained" Damage: N/A
Kawarimi no Jutsu (Replacement Technique.) Cp cost: 1 Damage: N/A
Kuchiyose no Jutsu (Summoning Technique) This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle. Cp cost: 180 Damage: See Summoning Contract
Genjutsu-
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: 87 - 103 With Aian Nakkuru: 152 - 171
Hayabusa Otoshi (Peregrine Falcon Drop) While using the Sharingan, the user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground. Damage: 87 - 103 + 57 (Str) = 144 - 160 x 4 = 576 - 640 Requirements: Must droop yourself from a really high place along the enemy. Enemy receives extra 2 points of damage per 5 feet.
Konoha Daisenpu (Leaf Great Whirlwind) A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack. Damage: 87 - 103 x 2 = 174 - 203 per kick
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: 87 - 103 (Taijutsu damage)
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 87 - 103 (Taijutsu damage)
Tsutenkyaku (Painful Sky Leg) This is basically just a kick down from the air, where the user uses their marvelous strength to create a gigantic crater and an earth-quake like effect to the surrounding area. Damage: 87 - 103 (Tai Damage) + 114 (Double Str)= 211 - 217
Summoning Contract-
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Summoning Contract - Kyouryuu
Description of Jutsu: A giant tyrannosaurus rex. It is orange in color, with dark brown stripes across its back and a mask of hard, chocolate-y colored bone over its face
Damage: 1 - 6 + 105 (Str) = 106 - 111 + 110 (Double Tai. Skill) = 106 - 221
Requirements: Chakra +20, Strength +50, Constitution +30
Training: 20 days
Special: Can only be summoned once per battle, and only remains for fifteen rounds or when all Hp is gone.
Cp Cost: 180
Stats:
Level: 60
Experience: 0 / 15000
Hp: 10 + 35 (Con) = 45 x 60 (Level) = 2700
Cp: 3 + 5 (Chk) = 8 x 60 (Level)= 480
Mhp: 10 + 5 (Wis) = 15 x 60 (Level) = 900
Strength: 20 + 200 = 220 Mod: 220 - 10 = 210 / 2 = 105
Dexterity: 20 + 0 = 20 Mod: 20 - 10 = 10 / 2 = 5
Constitution: 20 + 60 = 80 Mod: 80 - 10 = 70 / 2 = 35
Intelligence: 20 + 8 = 28 Mod: 28 - 10 = 18 / 2 = 9
Wisdom: 20 + 0 = 20 Mod: 20 - 10 = 10 / 2 = 5
Charisma: 20 + 0 = 20 Mod: 20 - 10 = 10 / 2 = 5
Chakra: 20 + 0 = 20 Mod: 20 - 10 = 10 / 2 = 5
Dodge Bonus: 10 + 5 (Wis) + 5 (Dex) = 20
Base Attack Bonus: 60 (Level)
Attack Melee: 60 + 105 (Str) = 165 + 55 (Tai. Skill) = 220
Attack Ranged: 60 + 5 (Dex) = 65
Base Save Bonus: 60 (Level) / 2 = 30
Fort: 30 + 35 (Con) = 65
Rex: 30 + 5 (Dex) = 35
Will: 30 + 5 (Wis) = 35
Skills: Skills Points: 9 (Int) x 60 (Level) = 540 Skill Cap: 20 x 60 (Level) = 1200
Intimidate: 50 + 5 (Cha) = 55
Survival: 40 + 5 (Wis) = 45
Taijutsu: 450 + 105 (Str) = 555
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~Stats~
Level: 42 Exp: 150
Hp: 10 + 37 (Con mod.) = 47 x 42 = 1974
Cp: 3 + 5 (Chk Mod.) = 8 x 42 = 336
MHp: 10 + 6 (Wis) = 16 x 42 = 672
Strength: 16 + 108 = 124 Mod: 124 - 10 = 114 / 2 = 57
Dexterity: 16 + 22 = 38 Mod: 38 - 10 = 28 / 2 = 14
Constitution: 16 + 68 = 84 Mod: 84 - 10 = 74 / 2 = 37
Intelligence: 16 + 3 = 19 Mod: 19 - 10 = 9 / 2 = 4
Wisdom: 16 + 6 = 22 Mod: 22 - 10 = 12 / 2 = 6
Charisma: 16 + 2 = 18 Mod: 18 - 10 = 8 / 2 = 4
Chakra: 16 + 5 = 21 Mod: 21 - 10 = 11 / 2 = 5
Dodge Bonus: 10 + 6 (Wis Mod.) + 14 (Dex. Mod) = 30
Base Attack Bonus: 42 (Level) / 37 / 32 / 27 / 22 / 17 / 12
Attack Melee: 42 (Lvl) + 57 (Str Mod.) + 12 (Tai. Skill) = 111 / 106 / 101 / 96 / 91 / 86 / 81
Attack Ranged: 42 (Lvl) + 14 (Dex Mod.) = 56 / 51 / 46 / 41 / 36 / 31 / 26
Base Save Bonus: 42 (Level) / 2 = 21
Fort: 21 (Bsb) + 37 (Con Mod.) = 58
Rex: 21 (Bsb) + 14 (Dex Mod.) = 35
Will: 21 (Bsb) + 6 (Wis Mod.) = 27
Damage: 1 - 6 + 57 (Str Mod.) = 58 - 63 + 5 - 16 = 63 - 79 + 24 (Double Tai. Skill) = 87 - 103
~Skills~
Skill Points: 4 (Int Mod.) x 42 = 168 Skill cap: 42 (level) x 20 = 820
Chakra Control: 0 + 4 (Int) = 4
Ninjutsu: 0 + 5 (Chk) = 5
Genjutsu: 0 + 4 (Int) = 4
Swim: 0 + 57 (Str) = 57
Balance: 0 + 14 (Dex) = 14
Escape Artist: 0 + 14 (Dex) = 14
Hide: 0 + 14 (Dex) = 14
Move Silently: 0 + 14 (Dex) = 14
Sleight of Hand: 0 + 14 (Dex) = 14
Tumble: 0 + 14 (Dex) = 14
Use Rope: 0 + 14 (Dex) = 14
Concentration: 0 + 37 (Con) = 37
Craft: 0 + 4 (Int) = 4
Disable Device: 0 + 4 (Int) = 4
Forgery: 0 + 4 (Int) = 4
Repair: 0 + 4 (Int) = 4
Research: 0 + 4 (Int) = 4
Search: 0 + 4 (Int) = 4
Listen: 0 + 6 (Wis) = 6
Read Lips: 0 + 6 (Wis) = 6
Sense Motive: 0 + 6 (Wis) = 6
Spot: 0 + 6 (Wis) = 6
Survival: 0 + 6 (Wis) = 6
Treat Injury: 0 + 6 (Wis) = 6
Bluff: 0 + 4 (Cha) = 4
Diplomacy: 0 + 4 (Cha) = 4
Disguise: 0 + 4 (Cha) = 4
Gather Information: 0 + 4 (Cha) = 4
Handle Animal: 0 + 4 (Cha) = 4
Innuendo: 0 + 4 (Cha) = 4
Perform: 0 + 4 (Cha) = 4
Seduction: 0 + 4 (Cha) = 4
Fuuin Jutsu: 0 + 4 (Int) = 4
Intimidate: (Cha) 10 + 4 = 14
Knowledge: (Int) Streetwise: 10 + 4 = 14
Taijutsu: (Str) 70 + 57 = 127
Ninja Weapons: 78 Aian Nakkuru: A bladed iron knuckle worn on the hand. There is also a sharp blade at the end of the tool. The weapon is very effective for individuals who prefer hand to hand combat. Damage: 1 - 4 + 57 (Str mod) = 58 - 61 + 87 - 103 = 145 - 164 + 7 (Ninja weapon) = 152 - 171
~Possessions~
Money:
¥en: Ryo:
Equipment: Aian Nakkuru Wire x50 ft. Kunai x6 Shuriken x2
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Posted: Thu Sep 06, 2007 4:38 pm
User-name: Rush Thorres Posting: About everyday Time zone: Pacific ~Character Data~ Name:Krayte Marrion Village: Iwagakure Clan/Bloodline: Element Affinity: Wind/Water Age: 18 Gender: Male Rank: Jounin ~Appearance~ Headband: Hidden. In the presence of Kage, its worn around forehead Height: 6’2” Weight: 164 lbs. Hair: long and black. Pulled back into a ponytail Eyes: Typically white. Physical Description: His body is fit and slender. His face is thin and goes down to a somewhat pointy chin. His eyes are thin with eyebrows that are skinny and pulled upwards. Most of his features are often hidden behind any of his many costumes Clothing: He has costume after costume after costume. All simulating some different thing. One an angel, one a demon, king, gladiator, dragon, savage, etc. Background: Krayte was born to a mother who was a stylist and she was nothing special. Neither was he, except for the odd and innate ability to change eye color. It was nothing amazing, but on occasion quite fun. His mom moved a lot, and when he was eight, his mother gave birth to twin girls. She was very occupied and couldn’t attend to Krayte often. So he stayed in Iwa, while she moved to another village. He lived there alone, using money his mom sent to pay for room and food. Krayte didn’t really do anything all day, except, he loved theatre. He wanted to be a great actor or performer. He wanted to be famous and well known, but he could not afford to do so. So he went to ninja academy. It gave him something to do all day and maybe he might actually make some money to pay for things he needed to become an actor. What he didn’t expect was to be a brilliant ninja. He was usually at the top of his class and was recognized for his skill. He didn’t care all that much, he just wanted to be a performer. It was a little while later that he got word from his mom that she was living in Amegakure and had another son named Errent. It was nice to hear from her, but between now and the last letter she sent him, he had become incredibly busy. He was progressing through the ninja ranks quickly and was a gennin only several months after entering the academy. He had been the best on his team and excelled at every mission assigned. He had now gotten plenty of money and came to the realization that he didn’t need it that much. He had just assumed an actor had to be wealthy, but it turned out he was a great actor. All he would use the money for, was to buy costumes and perfect his different personas. He was never the same person two days in a row after that. He continued his ninja and acting career until he became a chuunin. Then he not only continued his career in the two, but perfected them. He was barely sixteen when he became a jounin and had also perfected the personas of about one hundred different personas. He did a lot of rigorous mission type stuff, before finally accepting to become a sensei of new gennin. Personality: He is arrogant as most actors are. Not exactally thinking he’s better than everyone, but just knowing he’s better. He has a way of talking and moving that’s very unique and his own. He is generally friendly, but also stubborn. His rather high intelligence did not help his arrogant nature. Other: He has a cat he loves very much. It is his favorite creature or person in the world. He named the cat deezers for special personal reasons, that he has not sharred with anyone. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: For every additional bunshin, add 10% to your ninjutsu check Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Roll a disguise check Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier. Utsusemi no Jutsu (Projection Technique) In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu. Cp cost: N/A Damage: N/A Requeriments: Perform 30 Ranks Training days: 10 days. Special: Able to speak without disclosing your position Meisai Gakure no Jutsu (Hiding Camouflage Technique) This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however. Cp cost: 10 + 1 per round the jutsu is holded. Damage: N/A Requeriments: N/A Training days: 20 Konbi Henge (Combination Transformation) An advanced form of Henge no Jutsu (Transformation Technique), Konbi Henge is where both the users are transformed into one being. Cp cost: 30 "Divided to 15 between the users" Damage: N/A Requeriments: Henge no jutsu, both subjects most be willing to perform the jutsu. Training days: N/A Genjutsu- D-Rank Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod. Suzu Senbon no Genkaku (Illusion Bell Needles) Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect). Cp cost: 4 per minute the jutsu is hold. Requeriments: Needles. Genjutsu 16 Ranks Training days: 2 days. Will Save: 10 + character level + charisma mod. C-Rank Kori Shinchu no Jutsu (Sly Mind Affect Technique) Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over. Cp cost: 20 Requeriments: Genjutsu 30 Ranks Training days: 6 days. Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate. Cp cost: 10 Requeriments: Genjutsu 15 Ranks Training days: 5 Save: Will 10 + chatacter level + charisma mod. Intelligence check DC "Same as above" B-Rank Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Cp cost: 30 Requeriments: Genjutsu 50 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod. Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique) Type: Unknown, probably: B-rank, Supplementary, All ranges A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand. Cp cost: 25 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will save: 15 + character level + charisma mod. Mateki: Mugen'onsa (Demonic Flute: Dream Sound Chain) The recipient will feel like they are tied with numerous wires, restricting their movement. Then, their flesh will begin to melt away from their bones, causing great pain and horror to the person receiving the jutsu. The user must be playing the flute the entire time the Jutsu is being used. Cp cost: 25 Requeriments: Genjutsu 40 Ranks Training days: 5 days Will save: 15 + character level + charisma mod. A-Rank Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 35 Requeriments: Genjutsu 50 Ranks Training days: 10 Will save: 20 + character level + charisma mod. Nehan Shoja no Jutsu (Temple of Nirvana Technique) This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away. Cp cost: 50 Requeriments: Genjutsu 60 Ranks Training days: 20 days. Will save: 20 + character level + charisma mod. S-Rank Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 30 Requeriments: Genjutsu 40 Ranks Training days: 5 days Will save: 15 + character level + charisma mod. Taijutsu- Summoning Contract- ~Stats~ LV. 35 Experience: 0 Hp:875 Cp:240 MHp:630 Strength:12+12=24 | mod = 7 Dexterity:12+46=58 | mod =24 Constitution:12+28=40 | mod = 15 Intelligence:12+38=50 | mod =20 Wisdom:12+18=30 | mod =10 Charisma:12+22=34 | mod = 12 Chakra:12+10=22 | mod =6 Dodge Bonus:44 Base Attack Bonus:35/30/25/20/15/10/5 Attack Melee:42/37/32/27/22/17/12 Attack Ranged:50/45/40/35/30/25/20 Base Save Bonus:17 Fort:32 Rex:32 Will:25 Damage: Taijutsu:7-13 Kunai (melee) 28-30 Kunai (Ranged) 25-47 [any other weapon you use] ~Skills~ Swim:7 (Str) Balance:24 (Dex) Escape Artist:24 (Dex) Hide:24+36=60 (Dex) Move Silently:24+36=60 (Dex) Sleight of Hand: 24(Dex) Tumble: 24+36=60(Dex) Use Rope: 24(Dex) Concentration:15 (Con) Chakra Control:20 (Int) Craft:20 (Int) Disable Device:20 (Int) Forgery: 20(Int) Knowledge: (Int) Repair: 20(Int) Research: 20(Int) Search: 20+20=40(Int) Listen:5+32=37 (Wis) Read Lips:5 (Wis) Sense Motive:5+45=50 (Wis) Spot: 5+35=40(Wis) Survival:5+17=22 (Wis) Treat Injury:5 (Wis) Bluff:10+90=100 (Cha) Diplomacy:10 (Cha) Disguise:10+35=45 (Cha) Gather Information:10 (Cha) Handle Animal:10+15=25 (Cha) Intimidate:10 (Cha) Innuendo: 10(Cha) Perform:10+90=100 (Cha) Seduction: 10(Cha) Ninjutsu:10 (Chk) Genjutsu: 200(Int) Taijutsu: 7(Str) Fuuin Jutsu:20 (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons:100 (kunai) Sneak Attack: ~Possessions~ Money: Ryo: Equipment:30 senbon Valuables:~Pet Data~ Name: Deezers Element Affinity:lightning Age:7 Gender:Male ~Appearance~ Height:19 inches long (w/ tail) Weight:6 lbs. Fur:black. Not relatively thick or thin. Eyes: typical yellow Physical Description:very typical black cat. For whatever reason, Krayte obsesses over the well being of Deezers. Background:An alley cat that rummaged through the trash to live. It was always in danger of death by other animals or cruel humans until Krate rescued him. The human took a great fondness to him and treated him amazingly well. He decided to stick around with Krayte, who gave him an oddly large amount of respect. Personality: typical cat, stuck up almost Other: Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- ~Stats~ LV. 18 Experience:0 Hp:198 Cp:18 Strength: 10 | mod = 0 Dexterity: 26 | mod =8 Constitution:20 | mod =5 Intelligence: 26 | mod = 8 Wisdom: 12 | mod =1 Charisma:16 | mod =3 Chakra: 8 | mod =-1 Dodge Bonus: 19 Base Attack Bonus:18 Attack Melee:18 Attack Ranged:26 Base Save Bonus:9 Fort: 14 Rex:17 Will:10 Damage: tear 1-3 ~Skills~ Swim:0 (Str) Balance: 8(Dex) Escape Artist:8 (Dex) Hide:28 (Dex) Move Silently:28 (Dex) Tumble:8 (Dex) Concentration:5 (Con) Chakra Control:8 (Int) Search:28 (Int) Listen:31 (Wis) Sense:21 (Wis) Spot:21 (Wis) Survival: 1(Wis) Track: 1(Wis) Diplomacy: 3(Cha) Intimidate: 3(Cha) Perform:27 (Cha) Ninjutsu:0 (Chk) Genjutsu: 8(Int) Taijutsu: 0(Str) Fuuin Jutsu:8 (Int) Sneak Attack: ~Possessions~ Equipment: Valuables
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Posted: Fri Sep 07, 2007 9:19 am
User-name: tkdluva2501 Posting: haven't been as active lately X_x sorry.. Time zone: Eastern Timezone
~Character Data~
Name: Tsukiya Village: Iwagakure Clan/Bloodline: Part of the feline branch of Henka, shares genes with a white tiger Element Affinity: Water, Earth Age: 10 Gender: Female Rank: Academy Ninja
~Appearance~
Headband: None yet, once she gets it, it's on her forehead Height: 4'7 Weight: 95 Hair: Her black hair is down to the middle of her back, normally held in a tight braid. Her bangs sometimes cover her eyes when they escape her braid. Blue dye colors her bangs with blue streaks Eyes: Bright blue with pale green around the pupil Physical Description: She's shorter than most of the students, but she keeps telling them it only means she's faster than them. She doesn't know if she can actually back them up, but it makes her feel better. She has enough muscle that it's obvious she tries, but enough of a lack that it's obvious she doesn't go overboard when she's training. She's thin, but not anarexically thin Clothing: Black wrap around tanktop that she ties in three or four knots the make sure it doesn't fall off. Her pants are an off-white, capris to make it easier to move, and her feet are protected by black open-toed ninja boots. Background: Normal childhood, she's still very close to her parents and their opinions matter to her and always have. She has a lot of people that don't like her that much in school, but no defined enemies, and she also has a lot of friends. She's never been a social butterfly, but she's talked to people and they usually get a long Personality: She tries to be funny, but most of the time she'll over do a successful joke and the kids tease her. She's gotten better at it, but she still does it a lot. She's serious in her training, but not so serious she can't laugh if there's an opportunity. She's always there for her friends when she can be, and she's always a good listener when her friends have problems, but she doesn't always understand or have advice, but she knows it helps to just talk about things. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract- None, she will eventually become all the animal she'll need to be once she masters her Kekkei Genkai
~Stats~ LV. 0 Experience: 0/100 Hp: Cp: Strength: 10 | mod = +0 Dexterity: 10 | mod = +0 Constitution: 8 | mod = -2 Intelligence: 8 | mod = -2 Wisdom: 9 | mod = -1 Charisma: 8 | mod = -2 Chakra: 9 | mod = -1 Dodge Bonus: 10
Base Attack Bonus: 0 Attack Melee: 0 Attack Ranged: 0
Base Save Bonus: 0 Fort: -2 Rex: 0 Will: 0
Damage: Taijutsu: [any other weapon you use]
~Skills~
Swim: 10 (Str)
Balance: 10 (Dex) Escape Artist: 10 (Dex) Hide: 10 (Dex) Move Silently: 10 (Dex) Sleight of Hand: 10 (Dex) Tumble: 10 (Dex) Use Rope: 10 (Dex)
Concentration: 8 (Con)
Chakra Control: 8 (Int) Craft:8 (Int) Disable Device: 8(Int) Forgery: 8(Int) Knowledge: 8(Int) Repair: 8(Int) Research: 8(Int) Search:8 (Int)
Listen: 9(Wis) Read Lips: 9 (Wis) Sense Motive: 9 (Wis) Spot: 9 (Wis) Survival: 9 (Wis) Treat Injury: 9 (Wis)
Bluff:9 (Cha) Diplomacy: 9(Cha) Disguise: 8(Cha) Gather Information: 8(Cha) Handle Animal: 8(Cha) Intimidate: 8(Cha) Innuendo:8 (Cha) Perform: 8(Cha) Seduction:8 (Cha)
Ninjutsu: 9 (Chk) Genjutsu: 10(Int) Taijutsu: 10 (Str) Fuuin Jutsu: 10 (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money: Ryo:
Equipment:
Valuables:
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Posted: Wed Sep 12, 2007 4:42 pm
User-name: Citrus Samurai Posting: I well try to get on at least every day most of the time it will be on the weekend. Time zone: Central ~Character Data~
Name: Cronos Aurum Village: Iwagakura Clan/Bloodline: Aurum Element Affinity: Earth Age: 11 Gender: Male Rank: Genin
~Appearance~
Headband: Height: 5,1 Weight: 95 Hair: Short Orange with some red streaks Eyes: A deep Orange Physical Description: Cronos has tan skin, tall and slender, and is pretty muscular for his age. He has tattoos running up his arms and legs as well as his ears are pierced Clothing: He usually wears light fitting clothing mostly tee-shirt and blue jeans. He has really light Ninja armor (It was a gift from his father when he became a academy ninja). Background: Cronos has lived in Iwagakura his whole. His great grandfather was one of the founding fathers of new Iwagakure. The day when the Earth master attacked the village his parents where sent to fight the evil woman. The battle was won for the Iwagakura but his parents lost their lives in the process. Cronos was told not to sulk or cry over there deaths by his father. Two years latter Cronos was going to go start his life as a ninja when he got a package in the mail. When he opened it, it was some new armor made custom for him. It was from his father to commemorate his 1st day at the Academy. Cronos goal is to be strong and be a better ninja then his parents. After Failing the gennin exam Cronos left back to his home and started to train to become stonger. He remembered that about the visson he had when he was knocked out about the hidden room under the court yard. Cronos found this and went down a flight of stairs and found a hidden arena and his he thought dead father. Cronos then retested to become a gennin and pasted. He now is being trained by his father. Personality: Cronos is a loyal ninja and obeys the ninja code always. He is somewhat of a show off when it comes to training. Other: He has a necklace with a Orange crystal,Opal, and pink ruby on it. Missions:
S: A: B: C: D:
Jutsu:
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 2 Hp:37 Cp: 8 MHP 20 Exp:80/100 Strength: 16 10+4+2:3 Dexterity: 8:-2 Constitution: 12:1 Intelligence: 8: -1 Wisdom: 10:0 Charisma: 6: -2 Chakra: 8: -1 Dodge Bonus: 8
Base Attack Bonus: 2 Attack Melee: 5 Attack Ranged: 2
Base Save Bonus: Fort:1 Rex: 1-2=-1 Will: 1
Damage: Taijutsu 4-10 Kurisutoru Genkotusu:3-9 +1.5 str plus 1 damage and 1 on base attack. ~Skills~ Taijustu 5=0+5 Ninjutsu -5=-5 Chakra Control: 2=3-1 Fuuin Jutsu: (Int) Concentration: (Con) Spot: (Wis) Survival: (Wis) Swim: (Str) Genjutsu: (Int)
~Possessions~
Money:
¥en: Ryo:
Equipment:3 kunai,6 shuriken
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Posted: Fri Sep 14, 2007 7:18 pm
User-name: Reckage Posting: Alot Time zone: Eastern ~Character Data~ Name: Ando T. Faust Village: Hidden Stone Village Clan/Bloodline: Faust Clan Element Affinity: n/a Age: 17 Gender: Male Rank: Chunin ~Appearance~ Headband: Around stomach Height: 5’11” Weight: 141 lbs Hair: Black Eyes: Yellow with bags under them Physical Description: Almost no muscle at all, tall and slender figure, pale white skin, and his body is riddled with cuts and scars. Clothing: Black long coat with long baggy sleves and a rear that goes down to his knees, Bandages wrapped all over both arms under his sleves, Black see-through cloth wrapped around his eyes, Black jeans, A belt with a skull on it, and blue open toe shoes. Background: Ando grew up in a small village outside the Stone village with his mother and father. While growing up, he found it very hard to make friends since he was a descendant of Faust, a dark arts user in the past, and kids made him an outcast. Because of this he spent nearly all his time indoors either reading books or just thinking and this made him develop a level of pale skin which didn’t help his social situation any more. When he became of age he attended the ninja academy and graduated years later as a genin and became a very skilled ninja. 2 months after he became a genin while he was out on a mission, his parents and numerous other civilians were killed by a rogue ninja. When Ando found out about what happened, he burried them next to their house and he didn’t sleep or eat for days. He just sat in his house alone reading books about his family history and about Faust. After a few weeks he came back to his team but he changed, his personality was different and so was his appearance. He quickly became an exceptional ninja completing 86% of his missions flawlessly but he was disbanded from his team since they were afraid to work with him anymore. He soon became a chunin and left the village to the Stone village to help since he heard about the crisis in the nations. Personality: Creepy but very friendly Other: Since he's a bit of a necromancer, the puppets he creates look like skeletons and he talks to them as if they were living. Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Requirements: Academy students learn it on the academy as a basic jutsu. Special: For every additional bunshin, add 10% to your ninjutsu check Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Requirements: Learn in the Academy. Special: Roll a disguise check Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Requirements: Learn in the academy. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Requirements: Must have something to replace with. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Requirements: Learn in the Academy. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. This skill is often prepared in coordination with Kawarimi no Jutsu (Change of Body Technique), so the user can quickly replace their body with the puppet when they feel the need to activate it. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extendable blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cop per round the puppets are used. Damage: Depends on puppet power. Requeriments: Puppet users only, Chakra Control 5, Perform (Puppet play) 5. Must master this jutsu before attempting to fight with puppets Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. (11-22) Requirements: Treat Injury (10), Knowledge: Life Sciences (10), Chakra Control (20) Tobidogu (Projectile Weapons) In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent. Cp cost: 2 Damage: N/A Requeriments: Scroll, intelligence 20 + Utsusemi no Jutsu (Projection Technique) In order to hide their location and not disclose their posture, the user projects their voice by resonating everything they say from all possible directions with this jutsu. Cp cost: N/A Damage: N/A Requeriments: Perform 30 Ranks Special: Able to speak without disclosing your position Meisai Gakure no Jutsu (Hiding Camouflage Technique) This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however. Cp cost: 10 + 1 per round the jutsu is held. Damage: N/A Requeriments: N/A Dokugiri (Poison Mist) The user breathes out a toxic gas from their body that can also be used as a handy smokescreen. Cp cost: 30 Damage: N/A "poison" Requeriments: Int. 30 + Chakra 30+ Training days: 30 days. Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke Save: Reflex: 10 + character level + chakra mod. "To avoild" Fort: 10 + character level + chakra mod. To resist the poison. Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 10 Experience: 0 / 1100 Hp: 150 Cp: 130 MHp: 100 Strength: 10 | mod = 0 Dexterity: 28 | mod = 9 Constitution: 20 | mod = 5 Intelligence: 30 | mod = 10 Wisdom: 10 | mod = 0 Charisma: 10 | mod = 0 Chakra: 30 | mod = 10 Dodge Bonus: 19 Base Attack Bonus: 10 Attack Melee: 10 Attack Ranged: 19 Base Save Bonus: 5 Fort: 11 Rex: 14 Will: 5 Damage: Taijutsu: 1-6 Kunai: 10-13 Shuriken: 10-11 Fuuma Shuriken: 10-17 Senbon: 10-11 Kibaku Fuda (Exploding Tag): 10 - 20 ~Skills~ Level Up: 100 points Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) 20 Craft: (Int) 20 Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Life Science: 10 Repair: (Int) Research: (Int) Search: (Int) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) 10 Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Puppet-play: 30 Seduction: (Cha) Ninjutsu: (Chk) 10 Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: 0 Yen: 0 Equipment: Puppet Name: Terror Owner: Ando T. Faust Owner's Puppet Play Skill: 30 Owner's Puppet Craft Skill: 20
Puppet Type: Attacker Puppet HP: 15 Material: Wood
Base Health: 3 Attack Bonus Multiplier: 1.5 Dodge Penalty: 1 Type Damage: 5
Attack Bonus Base Attack: 4.5 Melee Attack Bonus: 4.5 Ranged Attack Bonus: 15.5 Dodge Bonus: 22
Reflex Save: 14
Melee Damage: Puppet Fist: 1-23 Weapon Damage: (Extends from arms)Kunai: 1-11 (Spins on body)Fuuma Shuriken: 1-16 Ranged Damage: Kunai: 1-6 Shuriken: 1-4 Fuuma Shuriken: 1-10 Senbon: 1-4 Puppet Name: Grave Owner: Ando T. Faust Owner's Puppet Play Skill: 30 Owner's Puppet Craft Skill: 20
Puppet Type: Defender Puppet HP: 42 Material: Aluminum
Base Health: 25 Attack Bonus Multiplier: n/a Dodge Penalty: n/a Type Damage: n/a
Attack Bonus Base Attack: n/a Melee Attack Bonus: n/a Ranged Attack Bonus: n/a Dodge Bonus: n/a
Reflex Save: 14
Melee Damage: Tackle: 1-18 Weapon Damage: n/a Ranged Damage: n/a Puppet Name: Darkness Owner: Ando T. Faust Owner's Puppet Play Skill: 30 Owner's Puppet Craft Skill: 20
Puppet Type: Bondage Puppet HP: 20 Material: Wood
Base Health: 8 Attack Bonus Multiplier: 1 Dodge Penalty: 3 Type Damage: 8
Attack Bonus Base Attack: 3 Melee Attack Bonus: 3 Ranged Attack Bonus: 14 Dodge Bonus: 22
Reflex Save: 14
Melee Damage: Puppet Fist: 1-16 Weapon Damage: Kunai: 1-14 Ranged Damage: Kunai: 1-6
Chakra String Grasp: A compartment opening in the puppet containing coiled chakra strings. As the compartment opens, the chakra strings grab hold of the victim, pulling him inside. Bondage Augmentation = 2. DC = 30, no materials needed. Bondage Type: Coffin.
?x Kunai ?x Shuriken ?x Fuuma Shuriken ?x Senbon 1x Scroll (Bandages around his body) 5x Kemuridama (Smoke Bombs) Effect: They increase your Hide check by +6.12x Kibaku Fuda (exploding tag) Crown-of-Thorns Starfish This creature can normally be found on the coral reefs where it feeds. The toxin causes immediate pain which lasts for hours. Within the hour, the skin around the infected area is swollen and a dark blue in color. This can last for weeks. The nausea and vomiting set in within 24 hours and last several weeks, as well. Effect: Damage 5 - 9 [For 2 posts] Antidote: -- To Extract: Chakra Control DC 20 Fortitude DC: 20 Cantharides/Spanish Fly Weak compared to the others, cantharides is a powerful urinary irritant. It can cause burns and blistering in the digestive and urinary tracts and overdoses may result in convulsions. Effect: -25 Hp, injured pride? Antidote: -- To Extract: Chakra Control DC 35 Fortitude DC: 20 Valuables:Skeleton of Mother Skeleton of Father
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Posted: Mon Sep 24, 2007 10:48 pm
User-name: Level_one Posting: Extremely often Time zone: Pacific
~Character Data~
Name: Isamu Hirako Village: Iwakagure Clan/Bloodline: nothing special Element Affinity: Wind, Water Age: 19 Gender: Male Rank: Jounin
~Appearance~
Headband: Around forehead like normal Height: 5'11 Weight: 150 lbs Hair: a light blue hair color thats very shaggy. Eyes: Orange eyes.
 Physical Description: Hirako is a average sized man. He has a scar on the right side of his neck when he was hit by a kunai. On his chest he has a tattoo of a blue dragon that circles around his stomach. Clothing: He has a black skin tight shirt that he wears under a grey vest. His pants are also a greyish blue. He has a belt that has a pack on it which he uses for bandages and kunai. Background: Hirako was only an average student in the academy and he almost didn't pass until his teacher realized that he just needed something more challenging to do. Thusly as a genin he was an excellent ninja and he breezed by up to the chuunin exams. In the chuunin exams he defeated another ninja and decided to spare him, as he walked away, the ninja hit him with a kunai in the neck and Hirako was forced to finish him. This greatly disheartened him for a while but now he mostly keeps it to himself. Personality: He's a nice guy who loves to joke and hit on women. But sometimes his jokes go too far which ends him up in trouble. He likes to joke with other people but that doesn't make him forget that he has to protect them. Other: He's left handed.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: For every additional bunshin, add 10% to your ninjutsu check
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Roll a disguise check
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: -6 Cp per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Kanashibari no Jutsu (Temporary Paralysis Technique) This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 20 Damage: N/A Requirements: Chakra 20+ Level 15+ Fort DC: 10 + Character level + Chakra modifier.
Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique) A more powerful version of Kamaitachi no Jutsu. Cp cost: 30 Damage: 60 - 100 + chakra mod.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you.
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique) A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target. Cp cost: 70 Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Suiton: Suishoha (Water Release: Water Shockwave) A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area. Cp cost: 100 Damage: 200 - 300 + chakra mod.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique) A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high. Cp cost: 50 per person, minimum 3 people Damage: N/A Requeriments: Treat Injury 80 Ranks, Chakra Control 80 Training days: 60 Days. Special: Revives a person who has been Dead (-10 Hp) for half an RP day or under.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 15 Training: 5 days Special: Add chakra mod to Will Save
Genjutsu-
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16
8 Celestial Gates Opening. 1. Opening (Initial) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength. Hp Cost: 30 Damage: - Requirements: Taijutsu 30 ranks, Gouken Training: 30 days Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.
2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. Hp Cost: 50 Damage: - Requirements: Taijutsu 40 ranks, Gouken, Initial opened Training: 30 days Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.
3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. Hp Cost: 75 Damage: - Requirements: Taijutsu 50 ranks, Gouken, Previous gates open Training: 30 days Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.
4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use. Hp Cost: 115 Damage: - Requirements: Taijutsu 60 ranks, Gouken, Previous gates open Training: 35 days Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.
5. Closing (Limit) releases the limit on the amount of chakra released at one time. Hp Cost: 180 Damage: - Requirements: Taijutsu 70 ranks, Gouken, Previous gates open Training: 35 days Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.
6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina. Hp Cost: 265 Damage: - Requirements: Taijutsu 70 ranks, Gouken, Previous gates open Training: 40 days Special: Opening the sixth gate gives the user +72 strength and dexterity but -85 Cp. User loses 80 Hp per round. Summoning Contract-
~Stats~ LV. 30 Experience: 50/? Hp: 600 Cp: 390 Strength: 30 | mod = +10 Dexterity: 41 | mod = +15 Constitution: 30 | mod = +10 Intelligence: 30 | mod = +10 Wisdom: 25 | mod = +7 Charisma: 27 | mod = +8 Chakra: 50 | mod = +20 Dodge Bonus: 32
Base Attack Bonus: 30 Attack Melee: 40 Attack Ranged: 45
Base Save Bonus: 15 Fort: 25 Rex: 30 Will: 22
Damage: Taijutsu: 15~26
~Skills~
Swim: (Str)
Balance: (Dex) 15 (0+15) Escape Artist: (Dex) 15 (0+15) Hide: (Dex) 15 (0+15) Move Silently: (Dex) 25 (10 + 15) Sleight of Hand: (Dex) 15 (0+15) Tumble: (Dex) 15 (0+15) Use Rope: (Dex) 15 (0+15)
Concentration: (Con) 16 (6+10)
Chakra Control: (Int) 83 (73 + 10) Craft: (Int) 10 (0+10) Disable Device: (Int) 10 (0+10) Forgery: (Int) 10 (0+10) Knowledge: (Int) (Life Sciences) 30 (20 +10) Repair: (Int) 10 (0+10) Research: (Int) 10 (0+10) Search: (Int) 20 (10 + 10)
Listen: (Wis) 7 (0 + 7) Read Lips: (Wis) 7 (0 + 7) Sense Motive: (Wis) 7 (0 + 7) Spot: (Wis) 7 (0 + 7) Survival: (Wis) 7 (0 + 7) Treat Injury: (Wis) 85 (78 + 7)
Bluff: (Cha) 8 (0+8 ) Diplomacy: (Cha) 8 (0+8 ) Disguise: (Cha) 8 (0+8 ) Gather Information: (Cha) 8 (0+8 ) Handle Animal: (Cha) 8 (0+8 ) Intimidate: (Cha) 8 (0+8 ) Innuendo: (Cha) 8 (0+8 ) Perform: (Cha) 8 (0+8 ) Seduction: (Cha) 25 (17 + 8 )
Ninjutsu: (Chk) 100 (80 + 20) Genjutsu: (Int) 10 (0 = 10) Taijutsu: (Str) 70 (60 + 10) Fuuin Jutsu: 10 (0 + 10) Kawarimi: Kunai: 50 Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money: Ryo:
Equipment: Kunai Bandages
Valuables:
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Posted: Wed Sep 26, 2007 7:07 pm
User-name: ProtoXtreme Posting: Fast, like a forest fire Time zone: EDT ~Character Data~ Name: Fubuki Shinratsu (Fubuki=snowstorm, Shinratsu=bitter) Village: Hidden Mist (Kirigakure); Currently residing in Hidden Stone (Iwagakure) Clan/Bloodline: Fubuki / Boushi no Hyouden (Eye of the Eternal Snow Field; 3 Cp per use) Element Affinity: Wind/Ice Age: 12 Gender: Male Rank: Genin ~Appearance~ Headband: No headband still. Cough one up already, Iwa! >=O Height: 5’2 Weight: 80 Ib Hair: Snowy-white Eyes: Pale, almost colourless, gray-blue Physical Description: Shinratsu’s hair is strange - somewhat neat but also somewhat spiky and with the colour of freshly fallen snow. He usually ties it neatly into a low ponytail (like Itachi’s). He has long bangs that mostly fall over his forehead and long sidebangs framing his face. Since Shinratsu dresses in the traditional Fubuki style (which is very similar to the Hyuuga style of dress in terms of long sleeved, flowing clothes), he gets mistaken for a woman quite often, much to his dismay. Like all members of his clan, Shinratsu’s skin is quite pale but not a deathly pallor like Orochimaru’s (more close to an Uchiha’s or a Hyuuga’s paleness). Clothing: Refer to the picture below. Background: Sick and tired of the Water Master Mistress’s mistreatment, the main family took their young son Shinratsu and as many clansmembers from the Fubuki family as they could and attempted to escape the village. Unfortunately, their plan was discovered and as the clan tried to escape, Shinratsu’s father was murdered in front of his watching clan in the hopes of discouraging them. However, instead of swearing loyalty to Mistress, the clansmembers chose to fight to the death. Their combined bloodlimit turned the battleground into a tundra world; killing many of the enemies by freezing them over. However, many died due to the side effects of their bloodlimit (being the very blood in their veins froze over due to overuse of ice based techniques, resulting in very painful deaths). In the chaos that ensued, Shinratsu’s mother was able to escape with her son but she later died of frostbite (because she shielded Shinratsu from direct contact of the clansmembers’ assault) in a nearby town. Later, Shinratsu used the little bit of money his mother left behind and traveled in a caravan to Iwa, where the young clan head would remain for quite some time. Personality: Due to the tragic history of his clan, Shinratsu is cold and emotionally distant, preferring to keep others away from him. It wasn’t exactly that Shinratsu didn’t want friends; a part of him simply feared that one day they would be torn away from him, as his parents and clan were. While he spends most of his time training and studying, at his leisure Shinratsu would calmly meditate for hours, to put his turbulent mind to peace. Partly due to the fact that he doesn’t share his feelings with others, at certain times Shinratsu can be especially cruel and lash out at the simplest things that he finds pointless or annoying. If you don’t have any business with him or the other way around, it’s best if you don’t talk to Shin. Other: Shinratsu does not share his specific likes or dislikes with others. He would eat what’s available, use what’s available, with the argument that during long, dangerous missions, shinobi does not have a choice over what they want to eat or what comforts they would want. Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu:Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Genjutsu: Taijutsu: Summoning Contract: None ~Stats~ LV. 1 Experience: 0/100 Hp: 10 Cp: 5 MHp: 10 Strength: 10 | mod = +0 Dexterity: 10 + 4 | mod = +2 Constitution: 10 | mod = +0 Intelligence: 6 | mod = -2 Wisdom: 10 | mod = +0 Charisma: 6 | mod = -2 Chakra: 10 + 5 | mod = +2 Dodge Bonus: 12 Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 3 Base Save Bonus: 0 Fort: 0 / (with Hyouden) 4Rex: 2 Will: 0 Damage: Gamibuyou no Fubuki: 1 - 6 + 0 (+2) = 1 - 8 Kunai: (stabbing) 1 - 3 + 0 = 1 - 3 / (throwing) 1 - 4 + 2 = 3 - 6 Shuriken: 1 - 2 + 2 = 3 - 4 ~Skills~ Chakra Control: (Int) 0+0 +2=0 Ninjutsu: (Chk) 2+0=2 Genjutsu: (Int) 0+0=0 Taijutsu: (Str) 0+0=0 Swim: (Str) 0+0=0 Balance: (Dex) 2+0=2 Escape Artist: (Dex) 2+0=2 Hide: (Dex) 2+0=2 Move Silently: (Dex) 2+0=2 Sleight of Hand: (Dex) 2+0=2 Tumble: (Dex) 2+0=2 Use Rope: (Dex) 2+0=2 Concentration: (Con) 0+0=0 Craft: (Int) 0+0=0 Disable Device: (Int) 0+0=0 Forgery: (Int) 0+0=0 Knowledge: (Int) 0+0=0 Repair: (Int) 0+0=0 Research: (Int) 0+0=0 Search: (Int) 0+0=0 Listen: (Wis) 0+0=0 Read Lips: (Wis) 0+0=0 Sense Motive: (Wis) 0+0=0 Spot: (Wis) 0+0=0 Survival: (Wis) 0+0=0 Alchemy: (Wis) 0+0=0 Treat Injury: (Wis) 0+0=0 Bluff: (Cha) 0+0=0 Diplomacy: (Cha) 0+0=0 Disguise: (Cha) 0+0=0 Gather Information: (Cha) 0+0=0 Handle Animal: (Cha) 0+0=0 Intimidate: (Cha) 0+0=0 Innuendo: (Cha) 0+0=0 Perform: (Cha) 0+0=0 Seduction: (Cha) 0+0=0 Fuuin Jutsu: (Int) 0+0=0 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 0 ~Possessions~ Money: Ryo: x0 Equipment:Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str. mod. In melee Damage (ranged): 1 - 4 + Dex. mod. Range: Melee or Ranged 50 Ft. Special: Can be used in both melee and ranged combat. Amount: x3 Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex. mod. Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand." Amount: x6 Possessions: Wooden flute, Fubuki Scrolls, Laurel Wood Amulet with Fubuki Clan Seal
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Posted: Sat Sep 29, 2007 4:20 am
User-name: Creuset Posting: 3-4 times a week Time zone: GTM+1 ~Character Data~
Name: Sakumo Village: Iwagakure no sato Clan/Bloodline: none Element Affinity: Earth and fire Age: 34 Gender: male Rank: Jounin
~Appearance~
Headband: Wears around his waist Height: 2.10 Weight: 110 kg Hair: none Eyes: black Physical Description: heavy muscled. Clothing: open jacket, black trousers and black army boots. Background: Sakumo is a true mystery. Somehow all the documents concerning his youth are gone or destroyed. But some of the older people in the village still remember his story. They say that when he was young, he was the most happy in the boy. Loving parents, a loving grandma, good grades at school, he had everything. But at the age of 12 everything changed. One day both of his parents, who were both in the same squad, were sent away for a mission beyond the borders of Iwa. Sakumo patiently waited and waited. He waited for almost a week, before he heard the news. How both of his parents died, in what seemed an avalanche. Something changed inside Sakumo that day. He became more strict for himself and for everyone around him. Pushing himself beyond his limits, criticizing everybody and everyone around him, so much that even his grandma left the house, to live alone in a cottage in the mountains. Sakumo quickly rose in rank. When he became jounin he decided to become a interrogator. The lonely job was the perfect thing for him. The old people say that it was also around this time that he secretly destroyed all of his records about his youth. But that’s what old people say. Who know it could be senile talk. Recently he was appointed as a jounin teacher for a gennin cell. The higher-ups probably did it, because they feared that he was starting to enjoy the job as an interrogator. Personality: rude, clever, mind-messing type of person. Other: When he was young and his grandma lived with him, he was thought the basics of poisoning, which he sometimes uses, now days.
Missions:
S: / A: / B: / C: / D: /
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: For every additional bunshin, add 10% to your ninjutsu check
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Roll a disguise check
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Cp cost: 6 Damage: N/A Requirements: Genin or higher rank. Must be trained to learn the jutsu. Training days: 3 to 7 days. 2 - 5 With earth Affinity.
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Cp cost: 15 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity, Chakra 20+ Training days: 10 days. Special: Uchihas learn this at young age.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Cp cost: 10 per bushin. Damage: Each bushin deals the same damage as you. Requeriments: Chakra 50+ Training days: Varies.
Kuchiyose no Jutsu (Summoning Technique) This Jutsu, using a contract, Seal, and the user's blood, binds an animal to the user. The type of animal is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the animal can be summoned to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons, for instance Gamabunta, or Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
Other types of summonings include even powerful objects, such as the Rashōmon gates. Cp cost: 50 Cp per rank. Example: Gamabunta would cost 200 chakra points while a small frog would cost 50 [There are four ranks. For more information check the Summonings Thread] Damage: Depending on summon's power. Requeriments: Chakra 30+ Training days: 20 Days.
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Cp cost: 10 Requeriments: Genjutsu 10 Ranks Training days: 5 days. Will Save: 10 + character level + charisma mod.
Taijutsu-
Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Inceases normal taijutsu damage to 5 - 16 Requeriments: Taijutsu 20 ranks. Training days: Must keep training all the time.
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: Taijutsu damage. Requeriments: Gouken style fighting. Training days: 10 days. Special: "With this technique you can hit all enemies around you in melee."
Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: Taijutsu damage Requeriments: Goukken Taijutsu 12 Ranks. Training days: 10 days This technique reduce oponent Dodge bonus - 5. Summoning Contract-
Scorpion named Sasori ~Stats~ LV. 30 Hp: 810 Cp: 600 MHp: Strength: 14+30= 44 Dexterity: 14+30= 44 Constitution: 14+30= 44 Intelligence: 14+10= 32 Wisdom: 14+10= 34 Charisma: 14+10= 34 Chakra: 14+30= 44 Dodge Bonus:
Base Attack Bonus: Attack Melee: Attack Ranged:
Base Save Bonus: Fort: Rex: Will:
~Stats~
LV. 34 Hp: 986 Cp: 306 MHp: Strength: 12+37= 49 Dexterity: 12+10= 22 Constitution: 12+37= 49 Intelligence: 12+20= 32 Wisdom: 12+10= 22 Charisma: 12+36= 48 Chakra: 12+20= 22 Dodge Bonus: 22
Base Attack Bonus: 34 Attack Melee: 53 Attack Ranged: 40
Base Save Bonus: Fort: Rex: Will:
Damage: (taijutsu and every wepon you use)
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Fri Oct 05, 2007 2:15 pm
User-name:You12 Posting:I'll try my best to get on :3 Time zone:eastern time zone ~Character Data~
Name:Henka Shizuka Village:Iwagakure Clan/Bloodline:Henka Feline Branch - Includes house hold cats and big cats (tigers, lions, ect.) Skill Boost - Dexterity (Balance)
Element Affinity:Earth and fire. Age:11 Gender:female Rank:academy
~Appearance~

Headband:the cloth color is black and she would switch from having it around her neck or forehead. Height:4'7 Weight:84 Hair:blonde with a pony tail at the back of her head. Eyes:orange and pupils that are very cat like. Physical Description:She's short and thin no doubt about it. She gets quite upset when some one makes fun of her stature, she looks really weak but when she's pissed off she'll lay a hard smack over the head. Her appearence is very cat like and even has a common saying at the end when she talks. Clothing:Her clothing fits just right for fast movements, the color is a dark orange with matching hat. She has a white T-shirt under her jacket. Once she gains her iwagakure head band she would stop wearing the hat that has the Iwagakure symbol on it and goggles. if she isn't doing anything shinobi related she would wear the Kimono dress that Her mother makes for her, her hair would be loose and not in a pony tail.
Background:Sadly she was born with only a mother as her father couldn't stand being married with one of the henka clan. She was lonely with no syblings but her sick mother. Her mother was to sick to do missions for her country and she was to young to work, the main income was her father who was a shinobi also. Each day her mother was getting sicker by a disease she knew nothing of...she read books to try to see what symptoms she had but it was useless. She stole from food stands and merchents money to pay for the things in her house, She hated it...but it was fun none the less, the dare of getting into trouble made the adrenalin in her body rush...she had a perfect reason to do it, she wasn't greedy or self-centered when it came to her stealing it was for her sick mother she so wished to help.
She made a promise to her mother that she would stop stealing from the innocents, it was good that she was trying her best to help out her mother but this isn't what she intended her little daughter to do...stealing from people is dishonoring to the clan and would only cause real trouble for shizuka later on in her life. Agreeing with her mother Shizuka promised to join the shinobi academy and out shine every one in her ranks with her kekkei genkai her blood line limit she couldn't wait to unlock. Personality:For her age she doesn't act like a sweet little girl would, she loves being mischevious and even sometimes she says things that no normal little girl would say. Even for her short tempered,curious ,hyper active and perverted attitude. She's a really nice person who would always protect her friends no matter what, if she would have to make a sacrifice to save her friends she would do it without any hesitations, in other words she's a brave person. Other:She sometimes ends her sentences with nyaa or nyao.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Very Special: This jutsu is currently being hotly debated on and may change.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV.1 Hp:9 Cp:3 MHp:10 Strength:6 (-2) Dexterity:12 (+1) Constitution:8 (-1) Intelligence:10 (0) Wisdom:10 (0) Charisma:6 (-2) Chakra:10 (0) Dodge Bonus:11
Base Attack Bonus:1 Attack Melee:-1 Attack Ranged:2
Base Save Bonus:0 Fort:-1 Rex:1 Will:0
Damage:1-4
~Skills~
~Possessions~
Money:
¥en: Ryo:
Equipment:
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Posted: Thu Oct 18, 2007 8:36 pm
User-name: xxzodiacxx Posting: Practically everyday. Time zone: Um... I live in California so idk the timezone. lol
~Character Data~
Name: Laine Smyles Village: Iwagakure Clan/Bloodline: I don't know at the moment Element Affinity: Water Age: 14 Gender: male Rank: Academy Student
~Appearance~
 Headband: He's still an academy student but if he had one he would have one on his left ankle under the fabric of his pants. Height: 5'7" Weight: 120 lbs Hair: White with blow streaks in the middle of his forehead and the middle of his head going down to his eyes. Eyes: Blue Physical Description: Sorta skinny but not that skinny. Clothing: He has a white scarf that always on and a black loose turtle neck(meaning it doesn't wrap around his neck but has the design of a turtleneck) and on the sides they were torn so he bandaged them up with a thick thread and has a blue undershirt so you can't see his skin through the bandage. Also he has black pants that wraps around his legs in a good manner. Background: Laine has been always been a turtle. Stuck at his house, his parents usually away. His parents were usually gone since they were circus performers. His dad was an explosive expert and his mom was his assistant. Having to cook his own food, go to school on his own, and discipline himself, he has became very dependent. Although, with hardly going out he has lost a good sense of sociability and grown a sense of stubbornness to people of his equal, such as other students. He would, of course, pay attention to his elders with out a argument. Personality: Arrogant and stubborn to people his own age/level but highly respectful to elders. Other: Laine is gay but hardly shows it. He's one of those kids that you would be surprised was gay.
Missions:
S: A: B: C: D: Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: Hp: 10 Cp: 3 MHp: 3
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 6 | mod = -2 Dexterity: 10 | mod = +0 Constitution: 10 | mod = +0 Intelligence: 10 | mod = +0 Wisdom: 10 | mod = +0 Charisma: 6 | mod = -2 Chakra: 10 | mod = +0 Dodge Bonus: 10
Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged: 1
Base Save Bonus: 0 Fort: 0 Rex: 0 Will: 0
Damage: Taijutsu: [any other weapon you use]
~Skills~
~Possessions~
Money:
Ryo:
Equipment:
Valuables
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Posted: Fri Oct 19, 2007 3:28 pm
Still in progress of completing
User-name: Jin Ukitake Posting: Try to everyday when I can. Time zone: CST ~Character Data~
Name: Urahara Raisuke Village: Iwagakure Clan/Bloodline: Element Affinity: Lightning and Fire Age: 11 Gender: M Rank: Academy student
~Appearance~
Headband: Haven't recieved yet Height: 5'8 Weight: 160lbs Hair: Black with silver streaks tied Eyes: No iris (Am going to try and get a doujutsu bloodline approved) Physical Description: Clothing: Black pants and a black longsleeved, skin tight shirt. The seeming on them was silver, to accent his hair. Background: Personality: Always has the 'genious' attitude, despite who might be better or worse than him. Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu: Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1
Bunshin no Jutsu: Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 per bunshin. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: For every additional bunshin, add 10% to your ninjutsu check
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Roll a disguise check
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 1 Hp: 10 Cp: 3 MHp: 10 Strength: 6 (-2) Dexterity: 6 + 8 = 14 (2) Constitution: 6+2=8 (-1) Intelligence: 6+=6 (-2) Wisdom: 6 + 4 = 10 Charisma: 6 + 4 = 10 Chakra: 6+2=8 (-1) Dodge Bonus: 10 + 2dex + 0wis = 12
Base Attack Bonus: 1 Attack Melee: 1 (base attack) +0 (str mod)=1 Attack Ranged: 1 +2 (dex mod)= 3
Base Save Bonus: 0 Fort: 1 (base save) + -1con=0 Rex: 1 + 2dex = 2 Will: 1 + 0wis = 1
Damage: (taijutsu and every wepon you use)
~Skills~
~Possessions~
Money:
¥en: Ryo:
Equipment: 3 Kunai, 5 Shuriken
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Posted: Mon Oct 22, 2007 4:21 am
User-name: Here to Sell Posting: As much as I can Time zone: CDT – Central Daylight Time (-6 hours) ~Character Data~ Name: Rhoy'Ehd (Pronounced Roy Ed) Village: Iwa Clan/Bloodline: Element Affinity: Age: 13 Gender: Male Rank: Genin ~Appearance~ Headband:Black; Worn as a belt (when I get one ^_^') Height:4’ 11” Weight: 112lbs Hair: Brown/Red Eyes: Red Ears: on top of his headTail: when clean its a bown long haired tailPhysical Description:He is first seen covered in Dirt w/ tribal-like markings under it. In his dirt caked hair hide two cat-like ears, and hanging limply behind him is a tail so caked in dirt it is hard to tell its color. Clothing: anything that shows off his markings. Pretty much this:
Background: He doesn’t know who experimented on him; all he knows is that they wanted to make the perfect spy by splicing cat DNA with human DNA. It was a partial success, but failed because shiny objects distract him and his demeanor is too much like that of a kitten. Some how he managed to escape his execution at the hands of his makers, and fled into the dessert. After what felt like years he dragged his half-dead body into the streets of Iwagakure. How he managed to get passed the guards is still a mystery, even to him. The next day as Tai and Matt were opening The TaiTou Curry Cafe they found Rhoy'Ehd, viciously attacking a stray cat that was trying to steal his garbage found food. After many scratches and a bowl of soup, Tai and Matt managed to calm down the starved cat-boy. When they tried to coax the neko into talking they found, this 4’ 11” skeleton disguised as a person went by the number 001. Not liking the thought of calling the boy by a number Tai wanted named him after his favorite local toy, while Matt wanted thought he deserved a normal name. When 001 heard these two names he repeated them as Rhoy’Ehd and his new name was born. Now he lives with Tai and Matt. Occasionally he might help with the café, but due to problems involving costumers and soup it is very, very rarely. Usually he can be found training with Tai or off running around the village. Though in all honesty the first time training with Tai didn’t go so well, and only proved how much like a kitten poor little Rh’ed is.Personality: Rather catlike: Curious, fairly independent, in need of guidence, Playfull at times (beware of nails)Other: Doesn’t talk about his past much. Pervert in training because of Tai's "guidence."Sees Matt as the older sister figure. Kinami is seen as older, older sister. Roy is seen as a playmate...even if he dosent know it yet. Has Shiny Object Syndrom, beware. Not too fond of string, water, or clingy clothes...prefers meat to leafy greens. Missions: S: A: B: C: D: Jutsu: Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 2 Experience: 0/110 Hp: 22 Cp: 6 MHp: 22 Strength:8 4 | mod = 1 Dexterity:8 12 | mod = 5 Constitution:8 4 | mod = 1 Intelligence:8 8 | mod = 3 Wisdom:8 4 | mod = 1 Charisma:8 2 | mod = 0 Chakra:8 2 | mod = 0 Dodge Bonus: 16 Base Attack Bonus: 2 Attack Melee: 3 Attack Ranged: 7 Base Save Bonus: 1 Fort: 2 Rex: 6 Will: 2 Damage: 2-7 Taijutsu: [any other weapon you use] ~Skills~ Skill Points: 36Skill Cap: 40Swim: (Str) Balance: 4+3(tail)+5(Dex) =12 Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: 1(ears)+0(Wis)=1 Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: 8+1(Wis) =9 Treat Injury: 3+1(Wis) =4 Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: 7+0(Cha) =7 Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: Equipment: Valuables: His collar
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Posted: Wed Oct 24, 2007 8:36 pm
User-name: bakuretsuai Posting: Once a week Time zone: Eastern
~Character Data~
Name: Kaiho Dreyden Village: Iwagakure (Hidden Stone) Clan/Bloodline: Element Affinity: Stone/Water Age: 12 Gender: Female Rank: Genin
~Appearance~
Headband: Blue and worn around the upper right arm. Height: 4'2 Weight: 72 Hair: Green, shoulder-lenght, thick and wavy Eyes: Right eye blue, left eye hazel; almond shaped and bright Physical Description: Dark skinned, of a slight build Clothing: Dark blue fish-net top under a sleeveless red hoodie, black cargo pants, black steel-toe combat boots, and sapphire pendant. Background: Born to two Anbu parents with 'quirky' personalities, has one elder brother that trains her as if he wants to kill her. The family also owns a well known kimono shop, which affords them a very comfortable living.
Mother: Dreyden Miyaki Miyaki is a fun-loving, carefree young mother and wife. She excels in most all domestic skills including arts and crafts and cooking. She is never caught without a smile and always surprises her family and friends with handmade gifts. Miyaki was never expected to become a member of ANBU due to her quiet and reserved nature. It wasn't until she met her husband, Ryuichi that she became more outgoing and open with her personality and ever showed even the slightest interest in joining so revered a rank of ninja at his side. Despite her nature, Miyaki cares deeply for her family and feels that everything that she does both on and off the field effects those she loves. She has honed the majority of her skills as a medical ninja and genjutsu practitioner. She has blue eyes and dark aqua hair.
Father: Dreyden Ryuichi Ryuichi is a ninja well known and respected for his countless triumphs as an ANBU ninja. Few can ever see that the tried and true warrior could ever be the same goofy florist and kimono maker. His father was a crafter of the most beautiful kimono available for quite a time some years back. His mother loved nature and grew flowers of colors and varieties that were unheard of in their region of the world. He follows the tradition of both parents with his kimono/flower shop and keeps to his own ideals as a member of ANBU. Ryuichi is very flamboyant, to the point of ridiculous and never seems to care what others think of him. He wishes that his children acted more like children, but never brings this up to anyone other than his wife, Miyaki. Like Miyaki, his emotions run deep though those deeper emotions never quite reach his face. In fact he usually walks around smiling with his eyes closed. He has brown eyes and black hair.
Brother: Dreyden Koichi Koichi is where Kai learned to keep a straight face. He knows things about their parents' lives that he hopes to keep from Kai. More than she, he understands all that they've seen and faced all in the name of protecting their village and thus their children. He keeps to his small group of friends and watches over Kai diligently and works hard as a ninja in the village. He has brown eyes and dark green hair.
Personality: A bit emo, only more pessimistic. Her parents’ personalities and how completely they clash with their occupation, plus her brother's homicidal training methods, have driven her to a state of 'oh, screw it'. Personal quote: "Has the foolishness finally come to an end?" The absolute fastest way to get on Kai’s bad side is to lay hands on her in aggression. She will end a fight faster than you’d start one.
Other:
Missions:
S: A: B: C: D:
Jutsu: Kawarimi no jutsu Henge no jutsu Kakuremino no jutsu Bunshin no jutsu Nawanuke no jutsu
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV.4 Experience: (30/130) Hp: 52 Cp: 24 MHp: 52 Strength: 8+2 + 8=18-10= 8/2= 4 | mod = 4 Dexterity: 8+2 + 5=15-10= 5/2= 2 | mod = 2 Constitution: 8 + 3 +2 + 4=17-10= 7/2= 3 | mod = 3 Intelligence: 8 + 3 + 2 +5=18-10= 8/2= 4 | mod = 4 Wisdom: 8+5 + 4=17-10= 7/2= 3 | mod = 3 Charisma: 8+2 + 2=12-10= 2/2= 1 | mod = 1 Chakra: 8 + 3 +2 + 4=17-10= 7/2= 3 | mod = 3 Dodge Bonus: 10 + 5 = 15
Base Attack Bonus: 4 Attack Melee: 8 Attack Ranged: 6
Base Save Bonus: 2 Fort: 5 Rex: 4 Will: 5
Damage: 1-6+(4)= 1-10 (+6) = 1 - 16 Taijutsu: 30 [any other weapon you use]
~Skills~ *14 skill* Skill points:16 Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) 2+ 2 = 4 Sleight of Hand: (Dex) 2 + 2 = 4 Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) 4 + 3 = 7 Disable Device: (Int) Forgery: (Int) Knowledge: (Int) 4 + 2 = 6 Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) 1 + 7 = 8 Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
¥en: Ryo:
Equipment:
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