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Jason Kharo

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PostPosted: Wed Apr 27, 2011 2:17 pm


I don't think you can have 2 daemon weapons...
PostPosted: Wed Apr 27, 2011 6:14 pm


Jason Kharo
I don't think you can have 2 daemon weapons...

no the mark of khonre with the daemon weapon gives them 2D6 attacks so it still only one daemon weapon.

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Van Evok

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PostPosted: Wed Apr 27, 2011 7:22 pm


just make sure opponents know that the claws count as a demon weapon... that number of attacks is insane, though I would never risk it because I would always roll at least one 1 and kill myself razz
PostPosted: Wed Apr 27, 2011 7:22 pm


Exactly what Van Evok said. You only get the 2d6 Power Attacks, and not the Lightning Claw bonus.

Caleidah

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Razsminion

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PostPosted: Fri Jul 22, 2011 12:50 pm


Caleidah
So, rumors abound for the next CSM book, though it's still in the ether for now. So, what would you like to see?

Chaos Lords should be beasts of hellfire and horror. Seriously. These are guys that are so badass that they have slapped reality in the tits and are making a niche as a psychopath's psychopath. What should that mean? Well, they'd obviously be more expensive, but they should have the stats to reflect it. 1on1, they should be able to win against anything reliably except for named characters of particular renown or some monstrous creatures.

What does that mean for smaller lists? Chaos Lieutenants. The calloused and scarred right hand of the Chaos Lord. Lower points, lesser stats.

Bring back daemonic gifts, but balance them. Nothing quite so extensive as the dial-a-hero that you found in the 3.5ed CSM book, but perhaps something akin to Space Wolf sagas. Still enough that you can personalize a leader without having unnecessary options.

Chaos Space Marines should be hardasses. Many have been alive for thousands of years and have been corrupted by time in the warp. What does that mean? Higher base stats and costs. Basic stuff, a +1 here and there depending on mark. Make the marks necessary on purchase. Chaos Undivided get the Ld bonus, Khorne get +1 A, Nurgle get +1 T, Tzeentch get +1 BS, Slaanesh get +1 I.

Cult Marines should take that formula and go a step farther. Make them as current, but...more badass, which means more points heavy. Khorne Berserkers get rending. Noise Marines get bonus defensive grenades on top of the other gifts and keep their access at sonic weapons. Rubric Marines go back to being monstrous juggers with 2 wounds and keep the AP3 rounds, but go up like mad in points. Plague Marines can upgrade to spread the Rot around them and get access at poisoned weapons.

Now, all of this seems rather points heavy. I agree. That's where the Troops choices expand. Cultists, dregs, corrupted guard, etc. Guardsman stats armed with laspistols and ccw, option to swap out to Lasrifles with a few specials able to be brought in (grenade launchers, flamers) and have the option to have an Aspiring Champion attached to keep them in line Commissar style.

Keep their other options wide open. Make their Fast Attacks actually viable to take in large numbers without being hideously expensive. The heavy support is pretty good as is, though I'd like for Defilers to have either more options or better viability in game.


Personally, I would like to see the Daemons back with the Chaos Marines; I feel it was a huge mistake by GW to seperate the two into different codexes, mainly because individually the Chaos and daemons have little to actually play with on their individual codexes, if there is an allowence to have an optinal All Daemon army then that is fine and could be an interesting idea, but don't seperate the daemons from the CSM all together.

I would also like to see the Lieutenants back, especially for small games and city fights. Having to choose either a Lord, Daemon Prince or Socereror for HQ in a smaller games really sucks the points out of the rest of the army. A Lieutenant is always a nice little addition to any chaos army as a little bit of punch without the heavy weight and points of a Sor/Lord/DP.

I would definatly like to see the Chapter fluff back; The codex just didn't seem right to me without them and left a really, really vanillia-y flavour in my mouth. I think overall I was/am pleased with the cult and traditional CSM and their set up, though giving them options of veteran skills for additional points (and bringing back the marks instead of the Icons) would be more to my liking. The Khorne Berzerkers should get their Chain Axes back, but other than that, I don't disagree with the Cult Marines at all. They seem reasonably princed and well balanced for that. (Though I would love to see that sacride number rule brougth back for them - if you have a squad equal to the sacride number of the god they are dedicated too the upgrade points for the Aspiring champions are free.)

I second the motion of Caleidah with bringing the gifts and other such God focused stuff back as well. Though I think I would like to see something far more intuned with the 3.5 addition. I liked having the option of being able to really add flavour to the unites.

I would like to be able to tailor the lords to their marks more than just with their daemon weapons (Example, a lord can swap his combi-bolter/bolter for sonic blaster at x amount of points.)

Maybe I'm just a little stubborn when it comes to the codexes, but 3.5 was the codex that really drew me in and captured my imagination with the chaos. I was really disappointed and to be honest, rather discusted with the newer addition of the codex that came out. They literally took everything that attracted me to the codex and tossed it away in favour of something more vanilla and 'player' friendly. So, I'm more in favour of getting back what was taken away from 3.5. If they tweek it and allow far more limitations of what the Aspiring champions could take in means of gifts and balance out said gifts than I'd be totally behind it.

Edit: Oh yeah and one more thing.... Get those stupid 'slow and purposeful' spawn out of the Fast attack section. I mean really... they dedicate the rules of slow and purposeful to them, who was the one snuffing warp fumes that put them into a section dedicated to rapidly moving squads...
PostPosted: Sat Oct 01, 2011 6:28 am


Every death is a blessing of Nurgle, praise Nurgle in all his festering glory!

NORWEGIA


Asmusei

PostPosted: Sun Jan 08, 2012 8:27 pm


I need a bit of advice on what to do for a Chaos army; I have left-over units from working on my chess board and found it easier to mix regular bitz with Chaos ones to make a full Chaos army, but I have no idea on how to run them. I'll read the Codex soon, but what would you recommend?
PostPosted: Sun Jan 08, 2012 8:50 pm


The army is a lot of fun, first and foremost.

My number one tip: DON'T FALL INTO POINTS TRAPS. Do not sink too many points into a single unit unless you are confident in its ability to survive through anything. For me, that's Plague Bikers. Seriously, you give a unit of Bikes an Icon of Nurgle and they become the ultimate Tarpit.

Caleidah

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DarkElf27
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PostPosted: Sun Jan 08, 2012 11:18 pm


Caleidah
For me, that's Plague Bikers. Seriously, you give a unit of Bikes an Icon of Nurgle and they become the ultimate Tarpit.
I can attest to that, they can take a ridiculous amount of fire. As can basically any Nurgle unit, due to the FNP rule and advanced toughness... The problem is being outnumbered, but that can be overcome.
PostPosted: Mon Jan 09, 2012 6:04 am


my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)

Van Evok

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Asmusei

PostPosted: Wed Jan 11, 2012 1:04 pm


Van Evok
my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)
Well, I'm not too sure about that; I've been watching Beat Matt Batreps on Youtube, a series where people challenge a particular guy in a small Canadian company, and the Regeneration Protocol has alone paid itself off in points in nearly every single game. The latest one was going against Chaos and they both milled each other down before he finally lost, someone posted of having the same lists and absolutely wasted Chaos with his Necrons.

I'll take your advice and not build the army quite yet, thank you guys. I think that I'll be okay in assembling the basic marines that I have now and then look at what the best army setup will be.
PostPosted: Wed Jan 11, 2012 1:32 pm


Asmusei
Van Evok
my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)
Well, I'm not too sure about that; I've been watching Beat Matt Batreps on Youtube, a series where people challenge a particular guy in a small Canadian company, and the Regeneration Protocol has alone paid itself off in points in nearly every single game. The latest one was going against Chaos and they both milled each other down before he finally lost, someone posted of having the same lists and absolutely wasted Chaos with his Necrons.

I'll take your advice and not build the army quite yet, thank you guys. I think that I'll be okay in assembling the basic marines that I have now and then look at what the best army setup will be.

While Necrons are still viable as competitive army (and they got transports!) some choices aren't what they used to be - Monolith isn't immune to melta rule anymore, for example which vastly diminishes it's survivability...

Van Evok

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Asmusei

PostPosted: Wed Jan 11, 2012 2:56 pm


Van Evok
Asmusei
Van Evok
my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)
Well, I'm not too sure about that; I've been watching Beat Matt Batreps on Youtube, a series where people challenge a particular guy in a small Canadian company, and the Regeneration Protocol has alone paid itself off in points in nearly every single game. The latest one was going against Chaos and they both milled each other down before he finally lost, someone posted of having the same lists and absolutely wasted Chaos with his Necrons.

I'll take your advice and not build the army quite yet, thank you guys. I think that I'll be okay in assembling the basic marines that I have now and then look at what the best army setup will be.

While Necrons are still viable as competitive army (and they got transports!) some choices aren't what they used to be - Monolith isn't immune to melta rule anymore, for example which vastly diminishes it's survivability...
So they nurfed it to balance against new stuff? That doesn't make any sense. GW needs to rethink things.
PostPosted: Wed Jan 11, 2012 8:55 pm


Asmusei
Van Evok
Asmusei
Van Evok
my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)
Well, I'm not too sure about that; I've been watching Beat Matt Batreps on Youtube, a series where people challenge a particular guy in a small Canadian company, and the Regeneration Protocol has alone paid itself off in points in nearly every single game. The latest one was going against Chaos and they both milled each other down before he finally lost, someone posted of having the same lists and absolutely wasted Chaos with his Necrons.

I'll take your advice and not build the army quite yet, thank you guys. I think that I'll be okay in assembling the basic marines that I have now and then look at what the best army setup will be.

While Necrons are still viable as competitive army (and they got transports!) some choices aren't what they used to be - Monolith isn't immune to melta rule anymore, for example which vastly diminishes it's survivability...
So they nurfed it to balance against new stuff? That doesn't make any sense. GW needs to rethink things.
Actually, Necrons have been written with the 6th edition in mind, much like say, codex: Orks was released around the end of the 4th, but written with the 5th edition in mind.

Hoxtalicious

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Asmusei

PostPosted: Wed Jan 11, 2012 10:42 pm


Lt. Brookman
Asmusei
Van Evok
Asmusei
Van Evok
my advice, wait a little bit longer and get new dex, because what works now can be obsolete soon (as Necrons have suffered lately...)
Well, I'm not too sure about that; I've been watching Beat Matt Batreps on Youtube, a series where people challenge a particular guy in a small Canadian company, and the Regeneration Protocol has alone paid itself off in points in nearly every single game. The latest one was going against Chaos and they both milled each other down before he finally lost, someone posted of having the same lists and absolutely wasted Chaos with his Necrons.

I'll take your advice and not build the army quite yet, thank you guys. I think that I'll be okay in assembling the basic marines that I have now and then look at what the best army setup will be.

While Necrons are still viable as competitive army (and they got transports!) some choices aren't what they used to be - Monolith isn't immune to melta rule anymore, for example which vastly diminishes it's survivability...
So they nurfed it to balance against new stuff? That doesn't make any sense. GW needs to rethink things.
Actually, Necrons have been written with the 6th edition in mind, much like say, codex: Orks was released around the end of the 4th, but written with the 5th edition in mind.
That's even more stupid; they should have had been working on all the codexes, new units and new edition to be released all at the same time. If they want people to actually like the game and not get pissed and fed up with these idiotic partial updates they need to get things straight.
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