11:12 AM, ROUND THREE
Red Mage #1:{Breakout d20: 10}
He just barely fails to escape the fire tornado.
Nyx:{H/M #1: 12}
{H/M #2: 9}
{Proximity bonus: +2}
{Small target penalty: -2}
{Damage d4: 3}
{STR bonus: 2}
{Jugular damage roll d10: 6}
{Electricity d6: 3}
{Enemy DR: -2}
{Final damage roll: 13}
{Bleed speed d4: 2}
Your first dagger connects well enough, but your second fails to connect. However, you deal a significant amount of damage to him. His rate of bleeding will kill him in two turns, unless someone kills him sooner. He falls over, unable to do much of anything.
Red Mage #2:{WIS 16: 1}
{Damage d6: 6}
His spell backfires harshly, sending him backwards into the same fountain as Red Fighter #4.
Apollo:{Damage d8: 5}
Your tornado does five more damage to Red Mage #1, killing him!
{Upkeep d20: 19}
{H/M: 18}
{Surrounding d8: 8}
{Extra power bonus d6: 3}
{Damage d8: 7}
{Final damage roll: 10}
Not only do you manage to put the tornado around Red Mage #3, but you also make it go through the bonfire and gain extra power! However, due to its increased power, it is also harder to maintain and it's much larger. It now has an eight-foot radius, which is getting close to Red Fighter #4 and it contains Red Mage #3 and Red Cleric #2!
Red Mage #3:{Breakout d20: 4}
He's unable to break out of the fire tornado.
Sand-Claw:{H/M: 17}
{Damage d10: 7}
You hit him, dealing seven damage!
Red Cleric #1:He holds his ground, but trembles a little at the sight of his comrades dying.
Willow:{WIS 15: 3}
{WIS bonus: -2}
{Final WIS roll: 1}
{Damage d8: 7}
{Freeze speed d4: 1}
You encase Red Cleric #3 in ice and deal seven damage to him! The ice will deal one damage to him each turn until it's shattered or melted, or he dies.
Mazurn:He moves toward Willow and her prey, but doesn't quite reach them.
Red Cleric #2:{Breakout d20: 16}
{Damage d6: 3}
{Burn chance d20: 18}
He successfully breaks out of the fire tornado, but takes three damage as a result. However, he avoids getting burned.
Layla:{H/M: 17}
{Damage d6: 6}
{STR bonus: 0}
{Leaping attack: +2}
{Full-weight land: +2}
{Enemy DR: -2}
{Final damage roll: 8}
You slay the brute, his blood splattering everywhere as you come down hard on top of him. You kill him violently, his blood-curdling scream ringing louder than the fire tornado that Apollo has sitting ever so close to you. Your battle dress, arms, and face are covered with his candy-red blood.
Red Cleric #3:{Ice HP: 7}
{Body heat damage: 1}
{Ice HP: 6}
The ice melts by one point, making it less likely that it'll kill him by itself.
Red Cleric #4:He dashes away, rushing towards Red Mage #2 and Red Fighter #4.
Red Fighter #4:He gets out of the fountain, ready to face Willow and Mazurn.
Everyone:
Battle Report:
[strike[Red Mage #1: 0HP
Nyx: 8HP
Red Mage #2: 9HP
Apollo: 17HP
Red Mage #3: 3HP
Red Mage #4: 0HP
Sand-Claw: 15HP
Red Cleric #1: 17HP
Red Fighter #1: 0HP
Willow: 19HP
Mazurn: 14HP
Red Cleric #2: 4HP
Layla: 17HP
Red Cleric #3: 7HP
Red Cleric #4: 17HP
Red Fighter #2: 0HP
Red Fighter #3: 0HP
Red Fighter #4: 15HPBEGIN ROUND FOUR!
Here's the map for this round.GM NOTE: Starting next round, I'm not typing out the dice rolls anymore. It takes more time to type those out than anything else.