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Posted: Sun Jan 22, 2012 6:21 pm
Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind Now all I need is a Pokeball..... HAHAHAHAHAHAHAHA!!! You don't have one last I checked. Ha ha. But I am going to totally befriend it after I knock it out by taking it to the Pokemon Center. xp Doesn't tend to work that way. What do you mean? I pick up he Riolu and work my way back to the center. Then release to the wild. This is. A: Assuming you win. B. Assuming the Nurse Joys will let you (and you have to pay them.), and finally C. Assuming it doesn't start breaking things the moment it wakes up and attacks you. Just because you got it healed lad, doesn't mean it'll forget you're the one that beat it up to begin with. I know that but I doubt it'll be too mad considering I asked it for a match. I also have that Potion to pay them. If it does go crazy well.... the nurses don't like me much anyways. And I DO have four Pokemon and it has 4 HP left so there's a high chance it'll get knocked out.
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Posted: Sun Jan 22, 2012 6:25 pm
Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind But I am going to totally befriend it after I knock it out by taking it to the Pokemon Center. xp Doesn't tend to work that way. What do you mean? I pick up he Riolu and work my way back to the center. Then release to the wild. This is. A: Assuming you win. B. Assuming the Nurse Joys will let you (and you have to pay them.), and finally C. Assuming it doesn't start breaking things the moment it wakes up and attacks you. Just because you got it healed lad, doesn't mean it'll forget you're the one that beat it up to begin with. I know that but I doubt it'll be too mad considering I asked it for a match. I also have that Potion to pay them. If it does go crazy well.... the nurses don't like me much anyways. And I DO have four Pokemon and it has 4 HP left so there's a high chance it'll get knocked out. Well there's also whether or not Lunar will allow it.
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Grey Moonfang IV Vice Captain
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Posted: Sun Jan 22, 2012 6:28 pm
Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind But I am going to totally befriend it after I knock it out by taking it to the Pokemon Center. xp Doesn't tend to work that way. What do you mean? I pick up he Riolu and work my way back to the center. Then release to the wild. This is. A: Assuming you win. B. Assuming the Nurse Joys will let you (and you have to pay them.), and finally C. Assuming it doesn't start breaking things the moment it wakes up and attacks you. Just because you got it healed lad, doesn't mean it'll forget you're the one that beat it up to begin with. I know that but I doubt it'll be too mad considering I asked it for a match. I also have that Potion to pay them. If it does go crazy well.... the nurses don't like me much anyways. And I DO have four Pokemon and it has 4 HP left so there's a high chance it'll get knocked out. Well there's also whether or not Lunar will allow it. I guess that's the only thing that might stop me. Although I don't see why not so I'll remain optimistic.
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Posted: Sun Jan 22, 2012 7:02 pm
Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind Grey Moonfang IV Tsuki the Lunar Wind What do you mean? I pick up he Riolu and work my way back to the center. Then release to the wild. This is. A: Assuming you win. B. Assuming the Nurse Joys will let you (and you have to pay them.), and finally C. Assuming it doesn't start breaking things the moment it wakes up and attacks you. Just because you got it healed lad, doesn't mean it'll forget you're the one that beat it up to begin with. I know that but I doubt it'll be too mad considering I asked it for a match. I also have that Potion to pay them. If it does go crazy well.... the nurses don't like me much anyways. And I DO have four Pokemon and it has 4 HP left so there's a high chance it'll get knocked out. Well there's also whether or not Lunar will allow it. I guess that's the only thing that might stop me. Although I don't see why not so I'll remain optimistic. It has happened before.
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Grey Moonfang IV Vice Captain
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Posted: Sun Jan 22, 2012 7:05 pm
;___; confusion confuses me.
Alright, so the roll that caused confusion was five. Now, Mew rolled a 15 for attack and a 19 for confusion...
does this mean it hurt itself, snapped out, or both? - doesn't know -
and if it hurt itself...how much damage would it have done?
- has never confused anything -
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Posted: Sun Jan 22, 2012 7:08 pm
Excuse my lack of knowing the obvious but what has happened before? Students bringing wild Pokemon to be healed or her saying no to such a situation.
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Grey Moonfang IV Vice Captain
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Posted: Sun Jan 22, 2012 7:16 pm
The latter. I even tried it once with an Aipom back when the Guild first opened and more then a year before I was a moderator myself. Confusion takes effect. The first roll is Confusion. Second is aim. If the Second is higher then the First, the hurt themselves. Rolling higher then 5 however, they probably snap out of it...though I think they might hurt them-self, then snap out of it. I'm not sure.
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Posted: Sun Jan 22, 2012 7:18 pm
Grey Moonfang IV The latter. I even tried it once with an Aipom back when the Guild first opened and more then a year before I was a moderator myself. Confusion takes effect. The first roll is Confusion. Second is aim. If the Second is higher then the First, the hurt themselves. Rolling higher then 5 however, they probably snap out of it...though I think they might hurt them-self, then snap out of it. I'm not sure. Yes, its that last part I'm confused about. Exactly that. I know that the Mew snaps out of it, because 19 is way over 5, but I'm not sure weather she takes up the turn hurting herself or not. Depending on what it is is how my post goes.
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Grey Moonfang IV Vice Captain
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Posted: Sun Jan 22, 2012 7:20 pm
Redilicious Grey Moonfang IV The latter. I even tried it once with an Aipom back when the Guild first opened and more then a year before I was a moderator myself. Confusion takes effect. The first roll is Confusion. Second is aim. If the Second is higher then the First, the hurt themselves. Rolling higher then 5 however, they probably snap out of it...though I think they might hurt them-self, then snap out of it. I'm not sure. Yes, its that last part I'm confused about. Exactly that. I know that the Mew snaps out of it, because 19 is way over 5, but I'm not sure weather she takes up the turn hurting herself or not. Depending on what it is is how my post goes. Well hopefully, here's Lunarsun with the answer!
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Posted: Sun Jan 22, 2012 7:25 pm
Though I am not going to be on long ...headache and sleepy.
The answer is yes, the Mew snaps out of it. She loses her attack turn ...by hurting herself, and figuring out the damage is simple the differences in the two rolls. So it would be 4 in this case.
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Grey Moonfang IV Vice Captain
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Posted: Sun Jan 22, 2012 7:37 pm
That makes two of us actually. Think I'm gonna go and take a nap...
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Posted: Sun Jan 22, 2012 7:42 pm
This mew and its 7+ capture roll taunts me. I want to try it, but I only have one ball...and unlike Carmine, Erion can't do 1/2 damage, so attacking her might make make her faint...but 7+, I feel like I might fail...
- will probably go for it anyways -
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Posted: Sun Jan 22, 2012 8:24 pm
Actually ....after waking up from confusion ...she becomes impossible to capture again. twisted
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Posted: Sun Jan 22, 2012 8:31 pm
Good luck with the Mew. And btw I saw your post. If you threw it then you would hae caught new since you said you needed a 7. You got an 8.
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Posted: Sun Jan 22, 2012 8:31 pm
what.
Oh god.
Supersonic supersonic supersonic supersonic-
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