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Silver Tsumugari
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PostPosted: Thu Dec 20, 2012 11:37 am


11:09 AM


Willow:
{WIS 15: 16}
{WIS bonus: -2}
{Final WIS roll: 14}
The water seems unwilling to respond, but does so anyway.

Layla:
{Current party count: 13}
{Enemy count d12: 12}
There are twelve enemies in the area: four mages, four melee fighters, and four clerics. All of the melee fighters are heavy-handed guys with large weapons; no assassin/rogue types that you can see.

COMBAT BEGIN


Everyone:
As you reach the enemies, you can all see the twelve enemies gathered around a huge bonfire in the city center.
Turn Order:
Red Mage #1, Nyx, Red Mage #2, Apollo, Red Mage #3, Red Mage #4, Sand-Claw, Red Cleric #1, Red Fighter #1, Willow, Mazurn, Red Cleric #2, Layla, Red Cleric #3, Red Cleric #4, Red Fighter #2, Red Fighter #3, Red Fighter #4.
Please note that you can post in any order, but my posts will put everything in the correct order. I based this turn order off of DEX stats. For each level (16, 15, 14), I rolled dice to determine the exact order within that level. Also, this combat will remove Mazurn from the game.

Enemy Stats:

Red Mages
HP: 15
STR: 10
DEX: 16
CON: 16
INT: 12
WIS: 16
CHA: 12

Red Clerics
HP: 17
STR: 12
DEX: 14
CON: 16
INT: 10
WIS: 16
CHA: 14

Red Fighters
HP: 19
STR: 16
DEX: 14
CON: 16
INT: 13
WIS: 10
CHA: 13
PostPosted: Thu Dec 20, 2012 11:52 am


"I am Sand-Claw, kiiller of Reds! There is nothing that my colossal bow can not pierce!" I shout, and let loose a bolt at a Red Cleric.

glitch494
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Rikku Wood

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PostPosted: Fri Dec 21, 2012 3:23 am


Focusing more, Willow sent a volley of ice needles at the reds before the other moved in.
PostPosted: Fri Dec 21, 2012 7:09 am


I hang around in the back lines of our group to avoid getting targeted while I prepare a fire/wind spell.

KOAC
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Blow_em_up
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PostPosted: Fri Dec 21, 2012 3:50 pm


I draw back and arrow and level it at a cleric. I take in a deep breath, then slowly release it as I fire my shot.
PostPosted: Fri Dec 21, 2012 4:09 pm


I summon a barrage of kunai and send them flying at Red Fighter #4.

Lunatic Magpie

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Silver Tsumugari
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PostPosted: Sat Dec 22, 2012 12:56 am


11:10 AM


Red Mage #1:
{Perception d20: 9}
He doesn't hear the party coming.

Nyx:
{DEX 16: 15}
{DEX bonus: -3}
{Final DEX roll: 12}
You manage to dodge past the other guys and the bonfire, crossing the courtyard with ease.
{WIS 13: 11}
{WIS bonus: -1}
{Final WIS roll: 10}
{Kunai count d6: 3}
{Kunai hit count d4: 2}
{Kunai damage 2d4: 4+2}
{Enemy DR bonus: 2}
{Final damage roll: 4}
{Red Fighter #4 HP: 15}
You summon three kunai, two of which hit for a total of six damage, though his armor absorbs two points. He takes four points, leaving him at 15.

Red Mage #2:
{WIS 16: 18}
{WIS bonus: -3}
{Final WIS roll: 15}
{Damage d4: 2}
{Sand-Claw DR: -2}
{Final damage roll: 0}
He hurls a fireball at Sand-Claw, but her scales just absorb it.

Apollo:
{WIS 16: 1}
You're in the back lines, but you could easily blast Red Mage #1, Red Mage #4, Red Fighter #1, or Red Fighter #2 with a good shot! Your magic is reacting well! Perhaps it's that amulet that the store sold you?

Red Mage #3:
{WIS 16: 19}
{WIS bonus: -3}
{Final WIS roll: 16}
{Damage d4: 2}
{Willow DR: 2}
{Final damage roll: 2}
His spell fizzles against Willow's armor.

Red Mage #4:
{WIS 16: 14}
{WIS bonus: -3}
{Final WIS roll: 11}
{Damage d6: 6}
{Mazurn DR: 2}
{Final damage roll: 4}
He hits Mazurn for four damage! Mazurn is at 14HP!

Sand-Claw:
{H/M: 18}
{Damage d10: 9}
{Enemy DR: 0}
{Red Cleric #3 HP: 8}
You shoot Red Cleric #3 for 9 damage, dropping him to 8HP!

Red Cleric #1:
{WIS 16: 17}
{WIS bonus: -3}
{Final WIS roll: 14}
{Healing d4: 2}
{Red Fighter #4 HP: 17}
He moves next to Nyx and heals her target for 2, putting Red Fighter #4 at 17HP.

Red Fighter #1:
{H/M: 1}
{Damage d6: 6}
{Critical failure modifier: +2}
{Final damage roll: 8}
{Red Fighter #1 HP: 11}
He tries to smack Sand-Claw from behind, but smacks himself harshly instead, leaving him at 11HP.

Willow:
{WIS 15: 12}
{WIS bonus: -2}
{Final WIS roll: 10}
{Needle count d6: 4}
{Needle hit count d4: 4}
{Damage 4d4: 2+4+3+3}
{Target count d4: 4}
{Red Mage #1 HP: 13}
{Red Mage #4 HP: 11}
{Red Fighter #1: 10}
{Red Fighter #2: 18}
You hit four enemies, each with a single needle.

Mazurn:
{H/M: 15}
{Damage d8: 4}
{STR bonus: +3}
{Red Mage #4 HP: 4}
He hits Red Mage #4 for 7, leaving the mage at 4HP!

Red Cleric #2:
He runs back to stand near Red Mage #3.

Layla:
{H/M: 11}
{Damage d6: 3}
{Enemy DR: 0}
{Red Cleric #4 HP: 14}
You hit Red Cleric #4 for 3, leaving him at 14HP!

Red Cleric #3:
He holds his ground.

Red Cleric #4:
{WIS 16: 1}
{Healing d8: 7}
He heals himself for 7, putting him back to his full 17HP!

Red Fighter #2:
{H/M: 11}
{Damage d6: 4}
{STR bonus: +3}
{Sand-Claw DR: 2}
{Final damage roll: 5}
{Sand-Claw HP: 17}
He hits Sand-Claw for 5, leaving her at 17HP!

Red Fighter #3:
{DEX 14: 9}
{DEX bonus: -2}
{Final DEX roll: 7}
He successfully jumps over a table that was left by a party that had been going on prior to the invasion and rushes up to Nyx.
{H/M: 14}
{Damage d6: 6}
{STR bonus: +3}
{Nyx DR: 2}
{Final damage roll: 7}
{Nyx HP: 9}
He hits Nyx for 7, leaving her at 9HP!

Red Fighter #4:
{DEX 14: 2}
{DEX bonus: -2}
{Final DEX roll: 1}
He hurries away from Nyx and gets on the other side of the bonfire from her, leaving Red Fighter #3 and Red Cleric #1 to deal with her.

Everyone:
Battle Report:
Red Mage #1: 13
Nyx: 9
Red Mage #2: 15
Apollo: 17
Red Mage #3: 15
Red Mage #4: 4
Sand-Claw: 17
Red Cleric #1: 17
Red Fighter #1: 10
Willow: 19
Mazurn: 14

Red Cleric #2: 17
Layla: 17
Red Cleric #3: 17
Red Cleric #4: 17
Red Fighter #2: 18
Red Fighter #3: 19
Red Fighter #4: 17

BEGIN ROUND TWO!
GM NOTE: I have set up the fight on a GameMastery Flip-Mat from Paizo, the company that makes the Pathfinder RPG. I have uploaded the map here: End of Round 1. For some reason, it got turned sideways, but whatever. So from now on, I will upload a map of the combat before it begins. Also, I realized that I forgot to include the NPCs from your team into the turn order for Round One. So if you want, I can cut the number of enemies in half, or add your NPCs in this round. Or we can have it be 6 vs. 12. Your choice, guys. Just let me know either through an OOC note in your post, a PM, or an IM.
PostPosted: Sat Dec 22, 2012 1:08 am


I hiss in pain and leap away towards Layla. I whip out my daggers and let out a roar as I allow electricity to course through my body.

Lunatic Magpie

Excitable Attacker


KOAC
Crew

PostPosted: Sat Dec 22, 2012 8:28 am


I cast my spell at Red Mage #1, manifesting a flaming tornado whirling around the area around him.

//I'd be ok with keeping the battle lopsided as long as the exp is good.
PostPosted: Sun Dec 23, 2012 10:37 am


I move to get both fighter #1, and fighter #2 in range of my cone of burning sand. "Feel the force of a sandy wind propelled by an angry dragon!" I shout before breathing my cone of burning sand on them.

glitch494
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Blow_em_up
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PostPosted: Sun Dec 23, 2012 8:20 pm


I clasp a hand over my heart and thrust it skyward, beeshing the goddess of the stars to bless our armor with her holy might so that we may survive to battle to smite her foes.
PostPosted: Wed Jan 02, 2013 9:25 pm


11:11 AM, ROUND TWO


Red Mage #1:
{WIS 16: 13}
{WIS bonus: -3}
{Final WIS roll: 10}
{Damage d6: 4}
{Sand-Claw DR bonus: -2}
{Final damage roll: 2}
He blasts a harsh burst of water at Sand-Claw, dealing two damage to her!

Nyx:
You move to just in front of the wall Layla's standing on.
{WIS 13: 1}
So much electricity is coursing through you that it is VERY visible on your skin and armor. Red Cleric #4, who is about five feet from you, looks at you warily.

Red Mage #2:
He moves next to Red Cleric #3 and looks past his comrade towards the fight involving Sand-Claw. He's obviously more cowardly than his fellows.

Apollo:
{Damage d8: 6}
{Critical bonus: +2}
{Final damage roll: 8}
{Upkeep d20: 14}
{Surrounding d8: 5}
Your tornado deals an initial eight damage, and you are able to maintain it until next turn, when it will deal more damage. Red Mage #1 is currently at 5HP. Your tornado is dangerously close to damaging Sand-Claw, and it's already lit a table on fire.

Red Mage #3:
{WIS 16: 20}
{Damage d6: 5}
His spell backfires and deals five damage to him, leaving him at 10HP.

Red Mage #4:
{WIS 16: 5}
{WIS bonus: -3}
{Final WIS roll: 2}
{Damage d8: 1}
{Mazurn DR: 2}
{Final damage roll: 0}
His spell fizzles against Mazurn's leather coat.

Sand-Claw:
Your movement knocks Red Fighter #4 to the side, inadvertently pitching him partly into the bonfire.
{Bonfire damage d6: 5}
This puts Red Fighter #4 at 12HP!
{H/M: 20}
{Damage d8: 8}
{Critical bonus: +2}
{Final damage roll: 10}
{Enemy DR: 2}
{Final damage roll: 8}
{Burn chance d20: 13}
{Burn damage d4: 2}
{Burn duration d12: 5}
You hit both of them perfectly, dealing eight damage to them through their armor. You even burn them for five turns! This turn, they take two extra damage from it. RED FIGHTER #1 IS DEAD! Red Fighter #2 is at 8HP!

Red Cleric #1:
He holds his ground next to Red Fighter #3.

Willow:
Due to Rikku Wood's lack of posting, presumably due to the holidays, I will bot her this turn in hopes that she will be back for next turn.
Willow dashes over to Red Fighter #2 and swings her scythe at him.
{H/M: 20}
{Damage d8: 7}
{STR bonus: +2}
{Critical bonus: +2}
{Enemy DR: 2}
{Final damage roll: 9}
She critically hits and does 9 damage through his armor, killing him!

Mazurn:
{H/M: 11}
{DEX bonus: +2}
{Proximity bonus: +2}
{Final H/M roll: 15}
{Damage d8: 5}
{STR bonus: +2}
{Final damage roll: 7}
He swings at Red Mage #4, dealing seven damage, killing him!

Red Cleric #2:
{WIS 16: 18}
{WIS bonus: -3}
{Final WIS roll: 15}
{Heal d4: 3}
He heals Red Mage #3 for three damage, putting Red Mage #3 at 13HP.

Layla:
{Divine Intervention d20: 14}
{Armor buff d6: 6}
{Buff duration d8: 8}
Sylane responds quickly, creating a shining aura around you and your allies. Each of you receive an ethereal armor worth 6DR for eight turns!

Red Cleric #3:
{WIS 16: 5}
{WIS bonus: -3}
{Final WIS roll: 2}
{Heal d6: 3}
He heals Red Fighter #4 for three damage, putting the fighter at 15HP.

Red Cleric #4:
He dashes away from Nyx and Layla, fearing Nyx's electricity.

Red Fighter #3:
He runs up to Nyx and swings his axe at her.
{H/M: 17}
{Proximity bonus: +2}
{Final H/M: 19}
{Damage d6: 6}
{STR bonus: +3}
{Nyx DR: 8}
{Final damage roll: 1}
{Electricity d6: 4}
{DR bonus: 2}
{Final electricity damage: 2}
Nyx takes one damage, putting her at 8HP! However, he gets shocked for two damage by Nyx's electricity!

Red Fighter #4:
{DEX 14: 12}
{DEX bonus: -2}
{Final DEX roll: 10}
He stumbles a little as he pulls himself out of the bonfire. He shoves Red Cleric #3 out of the way as he jumps into the little fountain against the city wall, putting out his flames. He's going to sit out next round.

Everyone:
Battle Report:
Red Mage #1: 5HP
Nyx: 8HP
Red Mage #2: 15HP
Apollo: 17HP
Red Mage #3: 13HP
Red Mage #4: 0HP
Sand-Claw: 15HP
Red Cleric #1: 17HP
Red Fighter #1: 0HP
Willow: 19HP
Mazurn: 14HP

Red Cleric #2: 17HP
Layla: 17HP
Red Cleric #3: 17HP
Red Cleric #4: 17HP
Red Fighter #2: 0HP
Red Fighter #3: 17HP
Red Fighter #4: 15HP; not attacking in Round Three

BEGIN ROUND THREE!
Here's the map for this round.

Silver Tsumugari
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KOAC
Crew

PostPosted: Wed Jan 02, 2013 9:33 pm


I focus on maintaining the tornado's form as I try propelling it towards Red Mage #3 in order to prevent damage to my allies.
PostPosted: Wed Jan 02, 2013 9:41 pm


I take advantage of my electricity shocking Red Fighter #3 to spin past him on the opposite side of which he holds the axe while simultaneously aiming a slash at his jugular. If the first dagger misses, then no matter. The second is aimed there as well.

Lunatic Magpie

Excitable Attacker


Blow_em_up
Crew

Beloved Genius

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PostPosted: Thu Jan 03, 2013 11:49 am


I dimiss my bow and manisfest my blades. "Death from above!" I shout out dramatically and I leap off the building and dive towards the the third fighter using my momentum to make a powerful stab at him while hopefully landing somewhere near Nyx.
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Science Fiction

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