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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun Dec 02, 2007 12:24 am


Before my magic power is where I want it to be, I'll need to finish this dungeon I am in and complete 4 more dungeons. So I guess, hopefully, by the next annual Gerbo Tournament I'll be stronger.

And Raven, I just wanted to tell you the results of the voting. The results in Home for a New Goddess have come to the conclusion that we're not joining another quest. Sorry.
PostPosted: Sun Dec 02, 2007 12:17 pm


random mistakes
~LeSigh~

It'll take me 8 dungeons to get me to full magic-efficiency. 2 to get fighter mage, 1 to get that arm guard on, and finally 1 and a half to get my summon to full height...

~LeSigh+~LeMath~

I need 13 dungeons done before I can 'pwn'. Or in more understandable terms... Dish out 3-4Mp spells, one attack, smash, and mabye summon, everyturn.

So in many points I'll be

Attack-2
Defense-3
Combat dice-2 (1d6)
Magic-4
Life-4 (20)
equip-12
abillities- Resistance (attack) (1), Summoner (9) [pending], skilled casterx4 (16), fighter-mage (4)
Actions-smash etc
Spells- singe, energy-burst, etc
items- half and half sword, conjuror's amulet, arm guard, blood dagger.


Actually, since skilled caster doesn't count towords your summon, you would be able to summon every other turn. Though with 4 skilled casters, your MP consumption is practically nothing...
Technically speaking too... What spells do you plan on using that are 3-4 mp?
I guess if you used your one MP as well with the 4 skilled casters you can use that one spell that blasts 3 times your magic to two enemies. How much do your anti magic whisps cost?

-A M P-


random mistakes

PostPosted: Sun Dec 02, 2007 2:34 pm


3Mp... And sorry... That was a typo.

The spells include: Anti-magic wisp, Fire-ball, Poison cloud, and anything I can get my hands on.... Mabye greater magic shield. And yesh... If Gonzu has unfortunatly left us... I will take up his twin-blast legacy...

MUAHAHAHAHAHAHAHAHA
BURN YOU TOADIES


Plus... Look all those absolutly 'evil' 6Mp spells down at Necro-school. Just imagine if I saved up my Mp... Either you live... Or they can't kill you AND I shall cripple them each turn, while still being able to cast 3-4 Mp spells.

Basically, those are the only two uber team support spells out there. Atleasst until I make some kind of en mass heal-bomb
PostPosted: Sat Dec 08, 2007 5:11 am


If i get in the illuminati, The first spell i'm am going to make is..

Syphon: (2mp)
Remove Mp from one enemy equal to 1/3 your magic score, rounded down. You cannot remove more MP than the enemy currently has.

So Gerbo with an M of 9 could syphon 3 mp from an enemy.

so essentially, you spent your turn aquiring 1 additonal MP, but in my case with 2 skilled casters, I would in fact gain 3! Mwahahahahahaha!

Perhaps you could say at the end "MP syphoned can not be used on the same round it is syphoned.

What do you all think of that?

-A M P-


-A M P-

PostPosted: Sat Dec 08, 2007 5:15 am


or...

Death Visage: (3mp)
25% chance of instantly killing an enemy. Not usable on characters, Luitenents, or Bosses.

Mass Stun Bolt: (5mp)
Deal your Magic score in damage to all enemies, plus stun.
(essentially, as stun bolt, but effects everyone! Maybe it would cost 6mp...)
PostPosted: Sat Dec 08, 2007 6:15 am


ok so... if I join the token guild and if I use the next 96CP I get on convert.. then All i have to do is defeat a Gargantuan Red Dragon to get the Gargantuan Red Dragon Token to pwn all of you in PVP! Mwahahahaha!

(unfortunantly... getting 96 cp could take 5-6 years by my calculations...)

-A M P-


random mistakes

PostPosted: Sat Dec 08, 2007 11:20 am


Unless, your DM goes on hiatus TT.TT. Not to metion, by the time you get 96Cp, we will have 96Cps too. And that means UBER TWIN BLAST TIME!

>.< Why great gods of computers, doth thou forgetest us in thy pyramid and leaveth us to drink sack till we wither...

For mass stun bolt... It would probably be better for 5mp for up to 5 people. And at the off chance that there are more, 1Mp extra for each person.

~@~
Personally, I would make these first, a nice combo of destruction, and protection:

Flame-wall (4Mp)
Increases defense stat of three party-members (including you) by half your magic stat round down, for three turns. All enemies take damage equal to your magic stat when they attack a buffed ally. Characters, luietenents, and bosses only have half chance of being damaged when attacked. You may spend an aditional 1 Mp to include one more ally. Only 6 people may be shielded with this spell. You cannot cast this spell as long as your allies still have a previous Flame-wall affect active.

((once I get into the 3-4 skilled caster phase, this would rock as I can dish out some damage, as well as stop damage to my allies, and myself))

Petrify (6Mp)
Works like a stun. An enemy hit by this spell cannot take actions, attacks, use special abilities, or cast magic. However, they gain a resistance of 20 CP of both special and attack damage. All magic damage however, is halved.

((Buy your character time to drink health potions and regeneration!))

Mana-cannon (5Mp)
Deal damage equal to five times your magic score, to one enemy.

((For that 4 skilled caster phase. This will be sweet, and it's reasonable due to it be the same as casting a fireball, and energy-burst. And more reasonable for one opponent than twin-blast.))

Haste (6Mp)
When cast on an ally, they are treated as having the abillity: Fury (6cp) on the next round

((Just wanted to make one in homonage to the final fantasy spell))

mana-mirror (4Mp)
Deflect magic damage equal to double your magic stat, back at the caster. Can only be used on one spell.

Guardian's heal (3Mp)
Heal damage equal to 3 times your magic score, divided how you wish among everyone in your party, including you.
PostPosted: Sat Dec 08, 2007 6:27 pm


Hi everybody! mrgreen Sorry I took so long to get back sweatdrop ...But now I'm here and ready to make up for lost time.

((BTW, Raven is now under my control. As you know I posted the thread a couple days ago. But the voting was heavily influenced toward a resounding yes. So, here I am: Vincent is now also Raven. My OOC will be like Vincent of course, however the roleplay (as soon as I research it a bit more) will be as close to Raven's as I can get it. Hope I do okay with this sweatdrop ))

Golden Heart 777


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun Dec 09, 2007 5:56 pm


Perrian walks into the Order. "I would now like to introduce, instead of Perrian the Blue, Perrian the White!"
PostPosted: Sun Dec 09, 2007 6:15 pm


"Well, there goes my blue buddy..." Bellamin sighed.
"Can I have your Fire-ball then?"


((Bwahaha... I got an idea for an Uber boss))

((Weeeeee....))

Sonic Raphsody (4Mp) Deal magic damage equal to double your magic score, and also stops them from using attacking, or casting spells this turn. Acts like a stun.

Mana-influx Implosion (5Mp) When you cast this in the round that you die. Deal magic damage equal to all the damage you took this round plus your magic-score, to all enemies divided evenly

"Hey Gerbo! Do you have any spare cutlery I can borrow?"

random mistakes


Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun Dec 09, 2007 7:26 pm


"I'm sorry, but I don't have fireball anymore. I was able to sell it to a DM." Perrian said.
PostPosted: Sun Dec 09, 2007 8:11 pm


"Eh, can't blame me for not trying."

random mistakes


-A M P-

PostPosted: Mon Dec 10, 2007 6:50 pm


Gerbo walks over the to members board. With a swipe of his hand and a little bit of magic, the words changed from blue to white.

"Ok the Perrian! You are now known as Perrian the White!"
PostPosted: Mon Dec 10, 2007 10:00 pm


((Must...Get...Flameburst))

Kowsauni
Crew


-A M P-

PostPosted: Mon Dec 10, 2007 10:11 pm


((Yes, dealing damage to all enemies = to your magic is awesome indeed!))

Gerboian MGM Special Staff: EQ 12
Grants the abilities Fast Caster, Skilled Caster, and Speedy Magic.

Lol, Gerbo in staff form... well almost smile
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