Rejam
Guess who just read all eighteen pages of this thread biggrin
1. Do the statuses on approval for quest characters mean anything or are they just random fairy tale references? I was gettin' mad hype thinking they had secret meanings. I also assumed Sleeping Beauty meant someone was currently podded but I appear to have maybe been mistaken and I'm not gonna lie to you, I AM FAIRLY BUMMED IF THIS IS THE CASE. sad
That was actually 90% of what I wanted to ask but since I'm here here is 1% more:
2. So I know the process eliminates/soothes some minor health things, and major ones woulda stopped you from being approached for recruitment. So my question is what's the threshold for a major health problem that would have prevented recruitment--is a chemical addiction enough to do it? That's curable, is why I ask, and certainly there's no inpatient rehab facility safer than a totally isolated magical island haha.
3. RELATED TO THE ABOVE: if you're, say, a smoker, and you stumble out of your pod... are you gonna stumble out physically craving a smoke? Or is that all magically hand-waved? I imagine psychologically you're probably gonna want a smoke regardless but the wave of nicotine craving is what I'm curious about O:
4. Speaking of which what's the policy on smoking and alcohol on the island? If it's permitted, where does one acquire goods?
Here's the other 9% of what I was gonna ask:
5. Can I draw Princess Caelius or is this a faux pas pls
1. Do the statuses on approval for quest characters mean anything or are they just random fairy tale references? I was gettin' mad hype thinking they had secret meanings. I also assumed Sleeping Beauty meant someone was currently podded but I appear to have maybe been mistaken and I'm not gonna lie to you, I AM FAIRLY BUMMED IF THIS IS THE CASE. sad
That was actually 90% of what I wanted to ask but since I'm here here is 1% more:
2. So I know the process eliminates/soothes some minor health things, and major ones woulda stopped you from being approached for recruitment. So my question is what's the threshold for a major health problem that would have prevented recruitment--is a chemical addiction enough to do it? That's curable, is why I ask, and certainly there's no inpatient rehab facility safer than a totally isolated magical island haha.
- Subsection A: If the above applies (ignore this if it doesn't), does it have an effect in the stuff you're going through in the pod, or is that all away in your physical body and your locked-up memories?
Subsection B: if it applies (ignore it if it doesn't): assuming you did get recruited while prey to a drug addiction, are you gonna withdraw right out of the pod or is that somehow magically hand-waved away? If you do, does the weapon/the island/anything else diminish the effects or are you in for a period of (magically-accelerated?) cold turkey before you're well again?
3. RELATED TO THE ABOVE: if you're, say, a smoker, and you stumble out of your pod... are you gonna stumble out physically craving a smoke? Or is that all magically hand-waved? I imagine psychologically you're probably gonna want a smoke regardless but the wave of nicotine craving is what I'm curious about O:
4. Speaking of which what's the policy on smoking and alcohol on the island? If it's permitted, where does one acquire goods?
Here's the other 9% of what I was gonna ask:
5. Can I draw Princess Caelius or is this a faux pas pls
1. generally its sleeping beauty but sometimes one of the Life hunters thinks they're clever when entering pod data
2. recovering drug/alcohol addicts are acceptable ~ ! But those actively indulging in their addiction would be passed over as a bad/unreliable investment.
3. smokers are still gonna want to smoke, the weapon bond does not cure addiction at all, though it may heal over physical damage caused by addiction (if it was serious enough, like scars would still be there, but that plz-dont-be-cancer cough is gone)
4. unavailable on-island, newbies don't get their pay or leave until after a few months or a huge mission, so they're SOL at first. Hunters can buy alcohol and cigarettes during their leave and bring them back, drugs can be brought back but that's one of those "you can do pretty much anything but there will likely be CONSEQUENCES which you won't have any control over" ~ type deals! Also if alcohol impairs a hunter's work, or they are found drunk on the job there will be CONSEQUENCES then too. Basically: CONSEQUENCES.
5. this is fine, tho we appreciate blingee alts to be included
Ol-j-man
Do weapons "age" after awakening? Ie. do their golems change slightly as they age, or are they forever in the appearance of when they were converted?
It's mentioned that some hunter weapons can gain passive abilities beyond fast healing. Is that a full hunter trait, and if so what are some guidelines? Do we have to post it somewhere?
Has there ever been a case of a hunter getting their original weapon broken to the point that they needed a different one in order to fight? How well does it play on their psyche if so?
It's mentioned that some hunter weapons can gain passive abilities beyond fast healing. Is that a full hunter trait, and if so what are some guidelines? Do we have to post it somewhere?
Has there ever been a case of a hunter getting their original weapon broken to the point that they needed a different one in order to fight? How well does it play on their psyche if so?
1. They are still alive and growing! You'll find that most weapons to grow and change physically with their hunters, some grow larger, or more elaborate, of gain additional functions, though they should essentially be the same type of weapon!
2. It's not a full hunter only thing, but full hunters do have a better grasp of them, here is more information on passive abilities, you don't have to post it anywhere (though you should probs put it in their journal) but if you want something that's not listed, you should contact an admin/pm the mule with your reasoning
3. Yes! Hunters have broken their weapon before. If the weapon is completely dead (which nobody has done yet) the hunter's physical condition soon begins to fail.v They are unable to bond to another weapon, and are basically doomed to an increasingly awful, inevitable death on top of the psychological problems (which would be player determined.) Hunters with weapons that are simply broken but still alive, use a special runic weapon temporarily until the weapon if healed enough to be summoned again without destroying it (this usually happens when a hunter + weapon reaches the next stage of their development.) Basically: think of a damaged weapon in terms of a damaged student. They are HARD to actually kill, but it can be done. Most damage can be recovered from as long as they're given time to heal. The psychological state of hunters with damaged weapons depends on the player.