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Posted: Sun Oct 26, 2014 6:35 pm
Honestly, though, considering how hectic everything's been in the RP, it wouldn't be out of character for anyone to be a bit lost xD
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Posted: Sun Oct 26, 2014 7:11 pm
Right on. I needed it for my own understanding. In-game I wouldn't know a bunch of stuff.
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Posted: Tue Oct 28, 2014 5:39 am
Gonna make myself a little list of things to keep track of, and probably post again. I don't know about everyone else, but I'm pretty stoked to get going. People must be busy with college and jobs.
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Posted: Mon Nov 03, 2014 2:53 pm
So busy it's not even funny x___x
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Je suis a toi Vice Captain
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Posted: Tue Nov 04, 2014 3:14 pm
I'm confused about the Cory ATE. Is Cory not actually gonna be playing at all, just Kyle playing HA!Cory? For, like, the sake of not having any plot holes or loose ends?
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Posted: Tue Nov 04, 2014 11:53 pm
Cory withdrew shortly after the Hawaii battle, so his character was out in the wind. Timmy withdrew even before that, so same issue. To deal with it, I've been controlling them, yes, for exactly as you said, no loose ends/plot holes.
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Posted: Wed Nov 05, 2014 6:37 pm
My stats are super outdated. x_x They still look like this:
Strength: 6 Defense: 4 Magic: 12 (11+1) Resistance: 8 Skill: 11 Reflexes: 12 (11+1) Speed: 8 Constitution: 5 Energy: 8
And the current system has these:
Physical Strength: Physical Resistance: Magic Strength: Magic Resistance: Action Speed: Evasive Reflexes: Outright Speed: Endurance: Energy:
Can I go ahead and re-do them? Would I be level 3, then? 45 points for level 1, 5 is base average, 9 points to spend each level, and no stat can increase more than 2 each level?
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Posted: Wed Nov 05, 2014 6:51 pm
Actually, those are the current stats. Apparently, I missed somewhere where the old stat names are... xD And you're supposed to be level 4, so those are correct anyway. Where did you see the old stat names so I can fix them? For future reference, I explained why we changed the stat names on the previous page, seen here, with further explanation about Skill here. Also, the part in the first link, where it says for everyone to disregard the HP/MP I've added? Still the same. Don't worry about it, that's still very much in the alpha stage and may never get out of that xD
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Posted: Wed Nov 05, 2014 7:21 pm
Oh, haha. I didn't see those. I was getting my info from the "Front Page" of HA.
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Posted: Wed Nov 05, 2014 7:26 pm
Yeah, I just went through that after I posted, actually. There's always one spot that slips through when I update stuff... xD Sorry about the confusion!
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Posted: Wed Nov 05, 2014 7:56 pm
No worries. Personally, I'd prefer to use the Pathfinder (D&D) system. XD But that's just 'cause I've been playing it for a long time and I know it now.
It goes:
Strength Dexterity Constitution Intelligence Charisma Wisdom
And then speed is determined by what race you are, and what class you take. Normally 30 feet a turn, and if you move twice it's 60 feet but you can't do anything after if you move twice. If you flat out run it's four times your normal move. What you can do in combat is interesting, too; it's classified into actions. One Standard Action a turn, and then you can move. Or two moves, and nothing else. Then there are swift actions, and free actions that hardly take any time at all. Like dropping something would be a free action.
Then there are saves that defend against magic and other attacks. They are:
Fortitude (for magic attacks) Reflex (for different things, like avoiding damage from a bomb) Will (for different things, like resisting mind-attacks... a vampire told my character to kill my friends, and I totally did, because I failed my save)
But that's based off of D&D stuff. The magic works differently. There's no MP or energy.
And then there would be AC, aka armor class, to determine if you get hit or not. And it's based off of dice rolls, too, so there's always a random chance you could roll really sucky even with good stats, and still get hit or miss hitting someone else.
Pathfinder is fun.
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Posted: Thu Dec 04, 2014 2:17 pm
So I've been toolin' around the past few days lookin' at random KH stuff, and I remembered the Dive in to the Heart weapon pedestals. I've always thought it was kind of neat, how each of the three 'classes' got interesting descriptions--I toyed with it with Kyle, and I think I remember other people doing the same back before the deletion. So I got curious: how would everyone else's pedestals have described them? I wanna know how you guys have it in your heads, for curiosity's sake more than anything. For the record, here's the general format of the descriptions: The power of the . . A to/of/for/[some other preposition] .So, for instance, here are the three default, in order of Warrior, Mage, and Guardian: The power of the warrior. Invincible courage. A sword of terrible destruction.The power of the mystic. Inner strength. A staff of wonder and ruin.The power of the guardian. Kindness to aid friends. A shield to repel all.And here's what I used for Kyle's Dragoon class: The power of the dragoon. Wyvern-hearted vigilance. A spear to both desolate and preserve.What about you guys? What would The Voiceâ„¢ have said as you grabbed your weapon?
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Posted: Thu Dec 04, 2014 10:13 pm
James' Corsair Class:
The power of the corsair. Unrelenting loyalty. A hexagun of elemental might.
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Posted: Fri Dec 05, 2014 4:45 pm
Oh! Oh! I know this one! Pick me! Pick me! Where did I put my old HA retelling fanfiction of d00m?! *throws things about* I FOUND IT!!!
The power of the Archer. Unswerving loyalty. An instrument of fierce justice.
...except that doesn't fit the format exactly. ********. LEMME FIX IT. PERFECTIONISM, AWAAAAYYYY~
The power of the archer. Unswerving loyalty. A bow of fierce justice.
Screw you, Kuro, I had the loyalty schtick before you even knew HA was a thing D<
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phoenixianCrystallist Crew
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Posted: Sun Jan 04, 2015 9:22 pm
Alright, since no one else seems to have anything to add, I'll go ahead and jump tomorrow or Tuesday, and then Rhiko can have his way with our poor weak bodies.
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