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Posted: Thu Jun 09, 2011 4:26 pm
Beatriz-chan iSix-kun The techinques I wrote you would have gotten from the training come from the fact that the learning takes so many posts on it's own. For instance, stage three gives you 3 d ranked techniques with the training. It requires twelve posts of training all together for just the stage, and three d ranked techniques would only take 9 posts to learn. I figured, based on the fact that most of the training you would do for the techniques in dispute are practiced during training, you could use those moves you practiced like techniques. Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable. That, and the infinite one sword style allows dual wielding and THROWING swords at Chuunin XD. I don't mind being rid of Hurricane force. Well, extending your chakra to the staffs and allowing them to levitate through chakra control is just like the technique in the infinite one sword style where he levitates the blades with chakra. I suppose flying on them is a little much, but how about just having them spin around Kay in a circle as he uses his blades. I'm sorry, maybe I did not make myself clear, techniques WILL have to be learned in order to be earned. The stage may require over 9000 training posts, but I'll not allow auto learned techniques. There is a difference between learning a technique and training for a style. When you train for a style you train the body, sometimes the mind, your ability, for a general use in that stage. When you learn a technique you perform the required movements for the techniques. Oh I see. Well let me make one thing CLEAR then. I'll just take out the learning posts for each stage and just make it a "I'll learn the techniques for the style to progress in the style" sort of thing. And before we go off on a nut and say "You can't" check out the Perfectly Flawless style. Besides, these techniques, in case you missed it, are MOSTLY things you would just be able to do. The only reason I made them techniques is because sure enough in a battle people would complain if I did these things and they weren't techniques. I could just take them out and Have Kay be able to do this just with the ridiculous stage training I thought up, but I'm sure there is some unwritten but totally convenient for the sake of arguing and halting progress rule against it.I hope you noticed that you stated dual wielding and throwing SWORDS. Dual wielding of swords is quite common and as long as you have hands even a monkey can do that. (No offense monkeys) As for staves, due to their size and the way it is used when fighting, dual wielding is quite a difficult thing for someone who is still below jounin level. Unless you are trying to say that the staves will be used as if they were blunt swords, as if they were maces. If they are held at one of their ends, and just at that point, then I don't think it would be a problem. But as you probably meant to use that dual wielding as being a second nature, making the user as skilled with dual wielding staves as he is with a single staff... So now even though Kay is a weapon specialist he can't learn this style as a special jounin? That was the central point I was making, which I mistakenly figured would be obvious because I said "Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable."
As for extending your chakra to the staves, levitating and such with a connection created by chakra in order to completely control them, that's a puppet master ability isn't it? You mentioned a style I don't remember but, I do remember a style that you posted here months ago. One that had techniques that required chakra to give movement to the techniques. That's what it had, chakra to give movement to the techniques, not completely control them as if they were being held. Do you understand why I allow that but I do not allow this?
Well let me shed some light on the topic. All I want is for the blades to levitate around him as he uses them in battle. It would make Kay fight like this: [X] Now, while I will no be making them appear and dissappear at will, I will use them to link together attacks slightly like him. Mostly like how he did around 1:11 is how the blades float around him.
And before we go off on how OP that is let me shed light on something else. If this technique is too OP, than I'm pretty sure the Zanbato A ranked technique that allows you to make it RAIN LIGHTNING is much beyond OP. Then you have half the perfectly flawless style techniques that are faster than the eye can see, and are almost impossible to guard against. Now, All I want is to be able to wield six staffs at once using his chakra.
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Posted: Thu Jun 09, 2011 4:35 pm
iSix-kun Beatriz-chan iSix-kun The techinques I wrote you would have gotten from the training come from the fact that the learning takes so many posts on it's own. For instance, stage three gives you 3 d ranked techniques with the training. It requires twelve posts of training all together for just the stage, and three d ranked techniques would only take 9 posts to learn. I figured, based on the fact that most of the training you would do for the techniques in dispute are practiced during training, you could use those moves you practiced like techniques. Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable. That, and the infinite one sword style allows dual wielding and THROWING swords at Chuunin XD. I don't mind being rid of Hurricane force. Well, extending your chakra to the staffs and allowing them to levitate through chakra control is just like the technique in the infinite one sword style where he levitates the blades with chakra. I suppose flying on them is a little much, but how about just having them spin around Kay in a circle as he uses his blades. I'm sorry, maybe I did not make myself clear, techniques WILL have to be learned in order to be earned. The stage may require over 9000 training posts, but I'll not allow auto learned techniques. There is a difference between learning a technique and training for a style. When you train for a style you train the body, sometimes the mind, your ability, for a general use in that stage. When you learn a technique you perform the required movements for the techniques. Oh I see. Well let me make one thing CLEAR then. I'll just take out the learning posts for each stage and just make it a "I'll learn the techniques for the style to progress in the style" sort of thing. And before we go off on a nut and say "You can't" check out the Perfectly Flawless style. Besides, these techniques, in case you missed it, are MOSTLY things you would just be able to do. The only reason I made them techniques is because sure enough in a battle people would complain if I did these things and they weren't techniques. I could just take them out and Have Kay be able to do this just with the ridiculous stage training I thought up, but I'm sure there is some unwritten but totally convenient for the sake of arguing and halting progress rule against it.I hope you noticed that you stated dual wielding and throwing SWORDS. Dual wielding of swords is quite common and as long as you have hands even a monkey can do that. (No offense monkeys) As for staves, due to their size and the way it is used when fighting, dual wielding is quite a difficult thing for someone who is still below jounin level. Unless you are trying to say that the staves will be used as if they were blunt swords, as if they were maces. If they are held at one of their ends, and just at that point, then I don't think it would be a problem. But as you probably meant to use that dual wielding as being a second nature, making the user as skilled with dual wielding staves as he is with a single staff... So now even though Kay is a weapon specialist he can't learn this style as a special jounin? That was the central point I was making, which I mistakenly figured would be obvious because I said "Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable."
As for extending your chakra to the staves, levitating and such with a connection created by chakra in order to completely control them, that's a puppet master ability isn't it? You mentioned a style I don't remember but, I do remember a style that you posted here months ago. One that had techniques that required chakra to give movement to the techniques. That's what it had, chakra to give movement to the techniques, not completely control them as if they were being held. Do you understand why I allow that but I do not allow this?
Well let me shed some light on the topic. All I want is for the blades to levitate around him as he uses them in battle. It would make Kay fight like this: [X] Now, while I will no be making them appear and dissappear at will, I will use them to link together attacks slightly like him. Mostly like how he did around 1:11 is how the blades float around him.
And before we go off on how OP that is let me shed light on something else. If this technique is too OP, than I'm pretty sure the Zanbato A ranked technique that allows you to make it RAIN LIGHTNING is much beyond OP. Then you have half the perfectly flawless style techniques that are faster than the eye can see, and are almost impossible to guard against. Now, All I want is to be able to wield six staffs at once using his chakra.
The way you're speaking to the crew is not helping your case at all. Yes, our styles are imperfect; in fact, Zane and I have been talking about editing every single style to counteract this. But just because one style lets you do something crazily powerful, does not mean we will allow you to exploit its loopholes as your excuse to have a crazily powerful style. You're style is not being compared to others, its being looked at as a new style, and we are considering what is too powerful based on what we see in the style, not based on what our other styles says. Remember that, and remember that Beatriz was assigned to her position for her expertise on taijutsu, so she DOES know what she is talking about.
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Posted: Thu Jun 09, 2011 9:09 pm
iSix-kun Beatriz-chan iSix-kun The techinques I wrote you would have gotten from the training come from the fact that the learning takes so many posts on it's own. For instance, stage three gives you 3 d ranked techniques with the training. It requires twelve posts of training all together for just the stage, and three d ranked techniques would only take 9 posts to learn. I figured, based on the fact that most of the training you would do for the techniques in dispute are practiced during training, you could use those moves you practiced like techniques. Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable. That, and the infinite one sword style allows dual wielding and THROWING swords at Chuunin XD. I don't mind being rid of Hurricane force. Well, extending your chakra to the staffs and allowing them to levitate through chakra control is just like the technique in the infinite one sword style where he levitates the blades with chakra. I suppose flying on them is a little much, but how about just having them spin around Kay in a circle as he uses his blades. I'm sorry, maybe I did not make myself clear, techniques WILL have to be learned in order to be earned. The stage may require over 9000 training posts, but I'll not allow auto learned techniques. There is a difference between learning a technique and training for a style. When you train for a style you train the body, sometimes the mind, your ability, for a general use in that stage. When you learn a technique you perform the required movements for the techniques. Oh I see. Well let me make one thing CLEAR then. I'll just take out the learning posts for each stage and just make it a "I'll learn the techniques for the style to progress in the style" sort of thing. And before we go off on a nut and say "You can't" check out the Perfectly Flawless style. Besides, these techniques, in case you missed it, are MOSTLY things you would just be able to do. The only reason I made them techniques is because sure enough in a battle people would complain if I did these things and they weren't techniques. I could just take them out and Have Kay be able to do this just with the ridiculous stage training I thought up, but I'm sure there is some unwritten but totally convenient for the sake of arguing and halting progress rule against it.I hope you noticed that you stated dual wielding and throwing SWORDS. Dual wielding of swords is quite common and as long as you have hands even a monkey can do that. (No offense monkeys) As for staves, due to their size and the way it is used when fighting, dual wielding is quite a difficult thing for someone who is still below jounin level. Unless you are trying to say that the staves will be used as if they were blunt swords, as if they were maces. If they are held at one of their ends, and just at that point, then I don't think it would be a problem. But as you probably meant to use that dual wielding as being a second nature, making the user as skilled with dual wielding staves as he is with a single staff... So now even though Kay is a weapon specialist he can't learn this style as a special jounin? That was the central point I was making, which I mistakenly figured would be obvious because I said "Kay IS in fact a weapon master and since it is his style I thought having him learn this at special jounin would be acceptable."
As for extending your chakra to the staves, levitating and such with a connection created by chakra in order to completely control them, that's a puppet master ability isn't it? You mentioned a style I don't remember but, I do remember a style that you posted here months ago. One that had techniques that required chakra to give movement to the techniques. That's what it had, chakra to give movement to the techniques, not completely control them as if they were being held. Do you understand why I allow that but I do not allow this?
Well let me shed some light on the topic. All I want is for the blades to levitate around him as he uses them in battle. It would make Kay fight like this: [X] Now, while I will no be making them appear and dissappear at will, I will use them to link together attacks slightly like him. Mostly like how he did around 1:11 is how the blades float around him.
And before we go off on how OP that is let me shed light on something else. If this technique is too OP, than I'm pretty sure the Zanbato A ranked technique that allows you to make it RAIN LIGHTNING is much beyond OP. Then you have half the perfectly flawless style techniques that are faster than the eye can see, and are almost impossible to guard against. Now, All I want is to be able to wield six staffs at once using his chakra.
First, a reply to your post ignoring Gregar's reply for now, for the sake of a fair reply. Six-kun, you might be misunderstanding something. You will take out the learning posts for each stage? Alright do that and I'll not have any more trouble with your style. All I'll have to say for it is. Denied. But for now, I'll pretend that you did not think of mentioning that. Even if a style is purely based on techniques, and not on fighting stances and such, you WILL, let me repeat once more so you understand clearly, YOU WILL have training posts for stages and learning posts for techniques. Each and every technique. If you made them like that because of that reason, you wasted effort. At the moment you decided to call them techniques instead of making them common movements of the style, you accepted that you will have learning posts to each one. And don't make me laugh about "perfectly flawless" if it was even close to that, I would have approved it right away. The reason that I did not allow the dual wielding to be learned at the special jounin is because the possibility of the style being taught to others exist. Regardless of how hard you deny, say you won't ever teach it to anyone, I will not take those kind of words as truth. I'm not calling you a liar, it is just that I know how one person may change ideas about something, and just like that teach something like that dual wielding to others. If you hadn't started talking the way you did, we could have reached a friendly agreement. But since you chose the harder way, don't blame me. That video clearly shows that the guy is manipulating, controlling, each and every movement of his weapons. Moving them away, pulling them back, increasing the spinning speed and slowing down. More like a puppet master that uses his skills on weapons instead of puppets. As for you mentioning Zanbato, I want you to answer me something. Was it me who approved it? I guess the answer is obvious. If you just wanted to wield six staves, your choice of words when arguing was a complete failure then. Now, as Gregar said, just because the other styles may be completely overpowered, it doesn't mean other styles presented here will be accepted. If those styles said to be so overpowered are posted here, if they indeed require to be corrected then those in charge of approving the styles will do it. When a new style is posted, I don't compare it with the styles approved previously, before I started working here. But I do compare it with the basis I have been using for approval. Styles that mimic techniques of a bloodline, demon or profession will be denied. Unless they require that certain bloodline/demon/profession. Weapon specialists are masters when it comes to using weapons with their own bodies. Yet, controlling objects with just chakra is a completely different thing. Even if those objects are weapons. The mastery of that kind of ability belongs to the puppeteers, the puppet masters. If for some reason you think that kind of reasoning is mistaken, then I believe you are free to ask someone else to look at your taijutsu style, I'm not the only one here. Likewise, I don't think I'm obliged to keep working on the style of someone who can't understand my reasoning.
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Posted: Sat Jun 11, 2011 6:12 pm
Well because I'm no longer interested in fighting a lost cause and getting chastised for the behavior demonstrated by a crewmate who got not even a disapproving nod I'm just going to drop the idea all together. This is just more typical POTS bs. The same old crap some of the members and I have been saying for waaaay too long with nothing to show for it.
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Posted: Mon Jun 13, 2011 7:52 am
iSix-kun Well because I'm no longer interested in fighting a lost cause and getting chastised for the behavior demonstrated by a crewmate who got not even a disapproving nod I'm just going to drop the idea all together. This is just more typical POTS bs. The same old crap some of the members and I have been saying for waaaay too long with nothing to show for it. I don't exactly know what bs you are referring to, but getting upset and quitting because you don't get your way certainly isn't going to help your cause. I would appreciate it if you would pm me with some of your concerns about this "bs", and I would love to help you fix this style up for POTS, if you would like my help of course. I am quite frankly disappointed with the way the you handled this situation, it is understandable if you are disgruntled by six's response, but it is not understandable, or acceptable, for you to take the tone that I perceived in your writing. As a crew member it is our job to be level-headed and understanding with the members. I am not saying you have to approve everything, but even if a member may be speaking to you in a manner you may not see as respectful, you simply cannot be disrespectful to them in turn. Again, as a crew member, it is our responsibility to be a voice of reason and understanding for our members, and while that is not always easy, that is the way it must be, or we will end up having situations like this, where the member becomes so upset that they simply give up, and we should never, ever want that.
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Posted: Mon Jun 13, 2011 7:44 pm
Lance Fulgurant iSix-kun Well because I'm no longer interested in fighting a lost cause and getting chastised for the behavior demonstrated by a crewmate who got not even a disapproving nod I'm just going to drop the idea all together. This is just more typical POTS bs. The same old crap some of the members and I have been saying for waaaay too long with nothing to show for it. I don't exactly know what bs you are referring to, but getting upset and quitting because you don't get your way certainly isn't going to help your cause. I would appreciate it if you would pm me with some of your concerns about this "bs", and I would love to help you fix this style up for POTS, if you would like my help of course. I am quite frankly disappointed with the way the you handled this situation, it is understandable if you are disgruntled by six's response, but it is not understandable, or acceptable, for you to take the tone that I perceived in your writing. As a crew member it is our job to be level-headed and understanding with the members. I am not saying you have to approve everything, but even if a member may be speaking to you in a manner you may not see as respectful, you simply cannot be disrespectful to them in turn. Again, as a crew member, it is our responsibility to be a voice of reason and understanding for our members, and while that is not always easy, that is the way it must be, or we will end up having situations like this, where the member becomes so upset that they simply give up, and we should never, ever want that. It is truly a pity that you were disappointed by me. For that I apologize, since I did not know it was not understandable nor acceptable that a crew member becomes unsatisfied or upset when dealing with another member. My judgement, regardless of my mood or choice of words, was not biased and I kept it based on what seems to make sense according to the taijutsu styles previously approved by me. My choice of words was due to the way Six had replied back in his posts. It did not seem like he agreed with the judgement given and intended that I'd have to accept it the way he wanted it. Harsh words are required at situations like that, in my opinion that is. But as I told him in my last post, I won't mind if he asks someone else to review the taijutsu for him instead of me. As it seemed that our point of views were too different for us to get along in this situation. I'm not asking for forgiveness and I'm willing to accept any kind of punishment decided by the crew or the captain if my behavior was completely unacceptable.Concerning iSix-kun's last reply. Don't group my judgement, words and behavior in any of forums of this guild with the crew's. I'm the only one responsible for my own behavior and not the other members of the guild. About the "same old crap" that some of the members and you have been talking about, just like Lance, I don't know what you are referring to. I don't think we ever had a problem before this arguing so please don't put it as if I'm responsible for other problems that I'm not even aware of.
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Posted: Mon Jun 13, 2011 7:59 pm
Mkay I just pm'd you so we won't clog up this forum anymore. We'll talk it out civilly don't worry lance.
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Posted: Mon Jun 13, 2011 8:15 pm
iSix-kun Mkay I just pm'd you so we won't clog up this forum anymore. We'll talk it out civilly don't worry lance. And I replied already.
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Friendly Conversationalist
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Posted: Thu Aug 11, 2011 5:19 pm
Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Stage 1: Dan Style (E-Rank)
Description: Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.
Techniques: Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]
Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage.
Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)
Hissho Buraiken: The user does a series of up close attacks which does pretty good damage.
Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.]
Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack.
Stage 2: Sakura Style (D-Rank)
Description: You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.
Techniques: Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.
Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken.
Midare Zakura: is three Shou'oukens back to back.
Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]
Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]
Stage 3: Ken Style(C-Rank)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.
Techniques: Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.
Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands.]
Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)
Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add any element chakra to the fist for more damage)
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)
Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku
Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish.
Stage 4: Ryu Style (B-Rank)
Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou .
Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit.
Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra
Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar.
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.
Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]
Stage 5: Akuma/Gouken Style (A-Rank)
Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.
Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.
Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.
Senkugōshōha: a technique in which the user "glides" toward the opponent and attacks with a powerful palm strike.
Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to send the opponent upward in the air.
Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.
Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them.
Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls
Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. [Puts a heavy strain on the user's body can only be used once per battle.]
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou .
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Posted: Wed Sep 07, 2011 10:23 am
HadoKennie Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Stage 1: Dan Style (E-Rank)
Description: Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.
Techniques: Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]
Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage.
Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)
Hissho Buraiken: The user does a series of up close attacks which does pretty good damage.
Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.]
Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack.
Stage 2: Sakura Style (D-Rank)
Description: You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.
Techniques: Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.
Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken.
Midare Zakura: is three Shou'oukens back to back.
Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]
Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]
Stage 3: Ken Style(C-Rank)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.
Techniques: Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.
Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands.]
Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)
Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add any element chakra to the fist for more damage)
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)
Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku
Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish.
Stage 4: Ryu Style (B-Rank)
Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou .
Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit.
Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra
Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar.
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.
Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]
Stage 5: Akuma/Gouken Style (A-Rank)
Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.
Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.
Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.
Senkugōshōha: a technique in which the user "glides" toward the opponent and attacks with a powerful palm strike.
Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to send the opponent upward in the air.
Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.
Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them.
Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls
Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. [Puts a heavy strain on the user's body can only be used once per battle.]
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou .
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Friendly Conversationalist
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Posted: Wed Sep 07, 2011 3:50 pm
The descriptions of each stage are lacking. Please emphasize more on these stages.
Each stage seems to have far too many techniques, with some simply being stronger versions of the original. Please remove many of these, and for those you do keep, add more description. Remember, this is a taijutsu style, so things involving chakra especially should be well described.
Please add a 6th stage. From here on out, all taijutsu styles will be required to have 6 stages, 1 per rank (this apples to everybody)
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Posted: Thu Sep 08, 2011 11:35 am
Gregar828 The descriptions of each stage are lacking. Please emphasize more on these stages. Each stage seems to have far too many techniques, with some simply being stronger versions of the original. Please remove many of these, and for those you do keep, add more description. Remember, this is a taijutsu style, so things involving chakra especially should be well described. Please add a 6th stage. From here on out, all taijutsu styles will be required to have 6 stages, 1 per rank (this apples to everybody) how many techniques should each stage have? because i was trying to make it the move set of the street fighter characters. also I already had the style approved i was just resubmitting it because i changed a few things.
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Friendly Conversationalist
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Posted: Thu Sep 08, 2011 11:01 pm
HadoKennie Gregar828 The descriptions of each stage are lacking. Please emphasize more on these stages. Each stage seems to have far too many techniques, with some simply being stronger versions of the original. Please remove many of these, and for those you do keep, add more description. Remember, this is a taijutsu style, so things involving chakra especially should be well described. Please add a 6th stage. From here on out, all taijutsu styles will be required to have 6 stages, 1 per rank (this apples to everybody) how many techniques should each stage have? because i was trying to make it the move set of the street fighter characters. also I already had the style approved i was just resubmitting it because i changed a few things. I'll let you decide how many techniques a taijutsu style should have. For reference, look at some of the commonly used pre-approved styles. Also, if you yourself start to think theres too many, theres probably too many. I realize that ansatsuken is the fighting style of Ken, Ryu, and Akuma, but that doesn't mean that WE are street fighter characters, and that we have the exact same movesets. BASE your style off ansatsuken, don't make a complete copy/paste. Add your own elements of fighting to it, if you feel so inclined, or take some away that you think don't fit. As far as it being approved, I'm going to have to repeal that approval, based on the lack of description within the style. If you've already taught yourself the style, then keep it, but please refrain from learning more.
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Posted: Sun Sep 11, 2011 6:30 pm
Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Stage 1: Academy Student
Description: You mostly know the basic moves. Even though you only know the basic you're still a force of nature. You don't have much to work with, but you can still make up combos along the way.
Techniques: Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack.
Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands.]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)
Stage 2: Genin (Kicks)
Description: This level mainly focuses on the kicking of this taijutsu style. The training most users go through is usually kicking a tree until you've completely mastered a move. Sounds basic but thats how the original user learned.
Techniques: Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks. The kicks are a low roundhouse kick, two high ones, another low one, and a knee ,while moving forward, then launch into an upward-rising Tatsumaki Senpukyaku if the knee hit succeeds.
Ryubi Kyaku: This attack is a jumping wheel kick. The user leaps forward into the air in a sideways position, spinning as he does. He then brings his legs crashing down on his opponent. This move is good for mix up and to catch the opponent off guard.
Ryusokyaku: the attack sees the user lifting his leg high up and then bring it crashing down in an arcing motion. The move ends with a stomp after the arc.
Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]
Stage 3: Chuunin (Punch)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on punches and speed. They are mostly flashy than anything else.
Techniques: Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)
Shin Shoryuken: The attack itself is the manifestation of its namesake, the "True" technique of the Shoryuken. It involves the user delivering a devastating punch to the opponents mid-section, then following up with a jaw shattering uppercut to the chin, which the user would then branch into a powerful Shoryuken that takes the opponent very high in the air, all of which requires the utmost focus and temperament to perform correctly.
Stage 4: Special Jounin (Chakra)
Description: This level of the taijutsu mostly revolves around your chakra. It's just powerful versions of the hadoken that could either stun or knockout you opponent.
Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken. Denjin Hadouken: a hadouken that focuses on strength. The user can infuse it with their elemental chakra to get full effect (only works with fire, lightning, and wind). Lightning chakra stuns the opponent on contact. Wind chakra cuts the opponent multiple times. Fire chakra severely burns the opponent.
Stage 5: Jonin (Power)
Description: You only fight to seek strong opponents. Weaker fighters should be left alone. Most of the moves revolve around power. At this level you truly follow the code of the warrior.
Senkugōshōha: a technique in which the user "glides" toward the opponent and attacks with a powerful palm strike.
Rakan Dantojin: The user slide forward along the ground in a manner vaguely similar to the Senkugōshōha, then swipe his palm horizontally in a slashing motion before he comes to a stop.
Stage 6: Sannin/Kage
Description: This is the final level of this taijutsu style. You've understood the way of this style. You mostly spend your time now either meditating or practicing your moves. But sadly you're strong enough to kill your opponent.
Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. [Puts a heavy strain on the user's body can only be used once per battle.]
Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra which can send the opponent upward in the air. The move is powerful enough to destroy small islands.
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Friendly Conversationalist
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