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Golden Spider of Kumo

PostPosted: Sun Dec 12, 2010 11:42 am




Pic:

User Image

Name:

Talismen Users

Description:

This clan is split up into many separate branches, but only so many are even worth mentioning.

In addition, this clan doesn't use chakra, and doesn't even have enough to use Jutsu, or link elements to Taijutsu. Instead they use a force called Kami, or Spirit. Kami can also refer to God. Which they claim to draw their powers directly from their Gods, and if one were to go against the teachings, they would have their Kami {Spirit} removed. This has only happened once throughout history.
[b]Talisman User[/b]'s Clan Records
A male Ameratsu member tried to take an Izanam from the head of the Izanagi branch. The Ameratsu member was stopped dead in his tracks, and began to heat up quickly. Although his body bore no scars, it is said that you could smell roasting meat. Supposedly according to the accounts of the Female Ameratsu member, the Susanoo members, and the Tsukiyomi members, as well as the two Izanagi members, the clouds in the sky split and a brilliant light shone down from above. The Tsukiyomi leaders hid themselves from the light, and wailed in pain from the extreme light. The Susanoo members covered their eyes as they turned from each other, both reflecting the light of the sun that came down in a beam to land directly in front of the Ameratsu Male. The Ameratsu female, seeming to know what this was bowed low and began to weep. This weeping was not for her soon to be dispatched mate, but for the fact that she was ashamed that the first time Ameratsu showed herself to them; it was because of her mate's mistake. The Izanag, and the Izanam merely shielded their eyes slightly from the light, as it was as bright as the sun. Supposedly Ameratsu showed herself, in all of her glory. She reached out and touched the Ameratsu Male and sighed, saying something in Kami {God} speech. She sighed again, and the heat from the Ameratsu male seeped into her arm. With that she rose back into the clouds, the hole in the clouds still there.


Clan terms:
Kami: Spirit or God
Kami {Spirit}: Force that the clan uses to use Talismen.
Kami {God}: Force that the clan both worships, and draws their powers from. {Supposedly}
Takamagahara: The Heaven of the Talisman user's Beliefs. Home of Izanagi.
Yomi: The underworld of the Talisman User's beliefs. Said to have been sealed by Izanagi. Home of Izanami.
Izanagi: The main Kami {God} of the clan. Is only worshiped by the main branch. Acknowledged by the other branches.
Izanagi-no-Kami: Izanagi formal name.
Izanami: is the wife of Izanagi. She died during childbirth and left in Yomi because she was horribly disfigured after her death.
Izanami-no-Mikoto: Izanami formal name. Absence of Kami {God} in her formal name shows that it is forbidden to refer to her as a Kami {God}.
Sealing of Yomi: an old story that depicts Izanagi fleeing from Yomi after seeing Izanami state and placing a boulder at the entrance.
Ameratsu: The Daughter of Izanagi through the loss of his Right eye. Conceived during the Washing ritual. The Only Kami {God} worshiped by The Ameratsu Branch. Acknowledged by the other branches.
Ameratsu-Omikami: Ameratsu first formal name. Only used by outsiders of the Ameratsu Branch.
Ohiru-Menomuchi-no-Kami: The Formal name used inside the Ameratsu Branch for Ameratsu. Anyone heard uttering this name without good reason is punished depending on the severity of the usage. Anyone outside of the Ameratsu Branch heard uttering this name will go before the Council of the Branches.
Tsukiyomi: The Son of Izanagi through his Left eye. Conceived during the Washing ritual. The Only Kami {God} worshiped by the Tsukiyomi branch. Acknowledged by the other branches.
Tsukiyomi-no-Kami: Formal name for Tsukiyomi.
Susanoo: The son of Izanagi through the loss of his nose. Conceived during the Washing Ritual. The Only Kami {God} worshiped by The Susanoo Branch. Acknowledged by the other branches.
Susanoo-O: Formal name commonly used for Susanoo.
Susa-no-O: Formal name used by the adults of The Susanoo Branch for Susanoo.
Tatehaya Susanoo-no-Mitoko: Formal name for Susanoo used by the members of The Susanoo Branch. Any outsider of the branch found using this name is put to death, without fail {because they would know the secret shame of The Susanoo Branch}. Not even the other branch leaders can stop this. It is unknown to the Susona as to why Kami {God} is not in his name.
Washing Ritual: When Izanagi fled from Yomi and washed the Demons and maggots from his body in the River. Resulted in a Blessing and a Curse.
Blessing of the Washing Ritual: The Creation of Ameratsu, Tsukiyomi, and Susanoo.
Curse of the Washing Ritual: Creation of sin and demons in the physical world. {The land of the living}
Talisman: Piece of paper with a written command on them, as well as a God's name. The foundation of most Talisman user's techniques.
Talismen: Plural form of Talisman.
Council of the Branches: This is the gathering together of the Male and Female leaders of the clan branches. Every time it takes place at a sacred area. The Sacred area rotate between who chooses the area. It goes from The Izanagi Branch to The Ameratsu Branch {The first to be created}, The Izanagi Branch, The Tsukiyomi Branch {The Second to be created}, The Izanagi Branch, The Susanoo Branch {The last to be created} and back to The Izanagi Branch. However an emergency meeting can be called. This is normally to execute a member of a branch, or to put one on trial. If the Council has to be called upon, then the offence is quite large, and is unable to be dealt with by the Branch from which the Defendant is from. {Normally due to a stand still, or an offence from one clan to another, such as a Tsukiyomi Branch member using Ameratsu-Omikami in a manner that sullies her name.}

Main Branch {Izanagi}:
This branch has mastered Talismen to the point that they can inscribe a talisman at birth. None have actually done this, but it is somewhat of a clan wide joke.

This Branch has their own Talisman type, which combines all of the other Talisman types. However since their abilities conflict, these Talismen are normal to other people. They have no special properties. However they are capable of being drawn onto an Izanagi Branch member's body.

Ameratsu Talisman effects: They can only reach the effects of up to the second rank.

Tsukiyomi Talisman effects: They can only reach the effects of up to the second rank.

Susanoo Talisman effects: They can only reach the effects of up to the second rank.

Izanagi Branch terms:
Izanagi: Patron Kami { God } of the Izanagi Branch
Izanag: The Male leader of the branch { The First was called Izanagi, but was struck down by Demons and Sinful humans} { It is speculated as to if it was Izanami doing to specifically attack him since she could not take her husband } { His body was washed in a river outside of the cave where his wife was placed, and his eyes and nose removed and sewn shut to symbolize the Washing Ritual }
Izanam: The Female Leader of the branch { Normally the mate of the Izanagi } { Regularly checked on to make sure that she is still living } { The first was called Izanami, but before her husband was killed, she was found to be consorting with demons and Sinful humans } { She was later found holding a fruit, and seemed to have been killed by the Sinful humans, and parts of her eaten by the demons } { She was placed in a cave behind a boulder }
Izagi: The Male heir to the Clan { Selected from one of the children of the Izanag }
Izami: The Female heir to the Clan { Normally the mate of the Izagi } { Normally Checked on to make sure she is still living }
Izana: an elder Male/Female who is still living in the clan. { Often consulted for their wisdom }

The members of this branch are capable of inscribing any Talisman, but their Talismen are far weaker than that of the side branches that specialize in certain types of Talisman use.

First Side Branch {Ameratsu}:
This branch has mastered the Fire type of Talismen. The members of this Branch have fiery features, and are normally known to have the fieriest tempers. That means that they generally jump to conclusions, and follow the "Shoot first, ask questions later” theory. Their Talismen also produce light, but it is unable to be noticed unless in a dark area.

Their talismen when attached begin to give a burning sensation, and often leave scars on whatever held them when removed. The power begins as a first degree burn { A sun burn } , which after the next two ranks { At chuunin } becomes a second degree burn , then at Jonin and Kage Rank it proceeds to third degree burns, and can light wood on fire. The members of this branch can reduce the heat of the talisman drastically just by touching it and seemingly absorbing the talisman's Kami. Their Talismen is also fire proof.

Ameratsu Branch terms:
Ameratsu: Patron Kami {God} of the Ameratsu Branch
Ametsu: The Leader of the Branch. {Normally Female}
Amera: The mate of the Leader {Normally Male}
Amer: Male/Female Child of the Clan.
Amatsu: Elder of the clan, normally kept inside the Shrine to Ameratsu.
Moonling: A slang term against Tsukiyomi clan members. Denoting them as antisocial freaks.

Second Side Branch {Tsukiyomi}:
The dark side of the clan. Unlike most people think, they actually aren't evil. They are more refined however, and rationalize everything. They wear dark clothing, and normally stick to dark areas.

Their Talisman's Kami {Spirit} is unlike any other branch. Instead of harming what it is placed on, it actually begins to obscure it with darkness. It begins as turning a five foot area around the object into a Dusk like state, then after two ranks, it turns to a twilight like state. At Jounin and Kage Rank, it is dark as if there were nothing but a new moon's light to guide the way. Members of this clan often use these talismen as ways to lighten or dim a room.

Tsukiyomi Branch Terms:
Tsukiyomi: Patron Kami {God} of the Tsukiyomi Branch
Tsuki: The Leaders of the Branch. {The Male and Female mates carry the same amount of power}
Tsuyomi: anyone not directly related {not the son/daughter/mother/father} Of the Tsuki
Tsuyo: Male Tsuki
Tsumi: Female Tsuki
Kiyo: Anyone directly related to the Tsuki.
Mitsu: Elders of the Branch, often brought to run the facilities inside the Branch home. {I.e. washing the clothes, medical care, making the food, creating the clothes, making the Ink, and pressing the paper, Etc. Etc.}
Firefly: a Slang term for Ameratsu branch members. Denoting them as annoying flies.

Third Side Branch {Susanoo}:
This branch has mastered the water Talisman art, and are normally seen wearing something resembling Swimwear, and are often wearing clothing that is normally seen on a beach as their formal attire {Such as shorts and a tank top}. They are also far tanner than any of the other branches. They are peaceful, but amazingly sloppy.

This branch's talisman is somewhat odd. It is water proof, and produces water easily. Water wells off the talisman, and is capable of drowning, or rotting wood. The Potency of the Talismen start at just a slight drizzle, dew forms on the talisman and drips down every couple of seconds. The next two stages, the Talismen begins to let out solid streams, which constantly flow. At Jounin and Kage stages, The Talisman reacts differently. Instead of letting the water go, it creates a sphere of water around the object. The object is completely submerged, but isn't wet.

Susanoo Branch Terms:
Susanoo: Patron Kami {God} of the Susanoo Branch
Susan: The Female Leader of the Branch
Susoo: The Male Leader of the Branch
Susao: Male child in the Branch
Susno: Female child in the Branch
Susona: Elder of the Branch, normally held as high ranking due to their age. Often they form a council to aid the Susan and the Susoo in their duties.
Soosuna: Friendly greeting that is used on quarreling Tsukiyomi and Amerastu Clan mates. The other Branches aside from the Izanagi branch have yet to figure out that it is a term for stupid siblings.
Susoona: Friendly greeting that is used during times of peace. It is also said at the beginning of any battle to announce that no matter the outcome, it is always good to keep your manners.

Rules:
One must not refer to any Kami {God} in a way that brings shame to their name.
One must follow the ordinances of their Leader, unless The Leaders of the Izanagi Branch says otherwise. {The Leaders must agree on their decision}
One must greet another Friendly and exchange pleasantries before having a quarrel. {Placed so that encounters between Ameratsu members and Tsukiyomi members would be less likely to end in violence}
Calling Izanami-no-Mikoto a Kami {God} is strictly forbidden.
Not acknowledging another Branches Patron Kami {God} and giving them a small portion of your offering to your Patron Kami {God} is punishable. {Due to a fight between an Ameratsu and a Tsukiyomi who were calling each other’s Patron Kami {God} A Mikoto} {This subject offended the Susanoo Clan, and the requested that both Clan members be executed by Susanoo Talismans}
{Many more to come.}

Actual Rules for the Clan
you can only learn two Taijutsu styles, regardless of shinobi type.
You can only learn one Bukijutsu style, regardless of shinobi type.
You can only carry up to ten talismans of your rank, fifteen of the rank below you, twenty of the rank below that, Etc. Etc.
There are two clan heads. {The Izanag, and the Izanam}
If requested, The Izanag or Izanam can teach the other branch leaders their Branches special Techniques. {Izanag / Izanam Talismen}

Strengths:
Talismen able to be thrown / to be applied like shuriken / Kunai.
Talismen are unaffected by jutsu of the object they are placed on.
Some Talismen are unaffectable by jutsu.
Cannot die due to Kami {Spirit} exhaustion.
Can create more Talismen during lulls in combat.
Can remove Talismen of any type.

Izanagi Branch Strengths:
Able to use all Talismen
Able to inscribe Talismen onto their bodies.

Ameratsu Branch Strengths:
Able to use fire Talismen
Able to burn opponents with their Talismen
Able to create light with their Talismen.

Tsukiyomi Branch Strengths:
Able to use dark Talismen
Able to shroud objects and opponents in darkness

Susanoo Branch Strengths:
Able to use water Talismen
Able to drown opponents with their Talismen

Weaknesses:

Clan Weaknesses:
Talismen can be easily removed except by the object or person they are attached to.
Talismen besides that of the Ameratsu Branch can be burnt off by anyone except the Attached object or person.
Talismen can be wettened to allow for the affected person to remove it. However this is unable to be done by the affected person, or on a Susanoo member's Talisman.
If someone breaks the rules of the clan, their character could be put to death, regardless of the circumstances.

Izanagi Branch Weaknesses:
Cannot have any chakra type besides Universal.
3 universal jutsu x Rank {At Academy student they get 3, genin 6, chunnin 9, etc}
Talismen have no special traits.

Ameratsu Branch Weaknesses:
Cannot have any chakra type besides Katon.
3 Katon jutsu x Rank {At Academy student they get 3, genin 6, chunnin 9, etc}
Talismen are harder to control because of their fire alignment.

Tsukiyomi Branch Weaknesses:
Cannot have any Chakra type besides {Undefined / I can't think of one.}
3 {their type} jutsu x Rank {At Academy student they get 3, genin 6, chunnin 9, etc}
Talismen unable to resist fire or water.

Susanoo Branch Weaknesses:
Cannot have any chakra type besides Suiton.
3 Suiton Jutsu x Rank {At Academy student they get 3, genin 6, chunnin 9, etc}
Talismen unable to remove without getting wet.

Ability:
Izanagi Branch abilities:


Ameratsu Branch Abilties:


Tsukiyomi Branch Abilities:


Susanoo Branch Abilities:

Bloodline/Clan Jutsus:
Izanagi Talismen:
Academy:
Talisman name:
Halt
Talisman description:
This Talisman is a normal looking Talisman.
Talisman effect:
When placed on an opponent, it stops that particular movement. Such as if placed during a set of hand signs, then the opponent doesn't do one of the hand signs, which results in the chakra for the jutsu being wasted.
When placed on an object, it stops it from moving once. This includes breaking, or gravity acting upon it.

Talisman name:
Quicken
Talisman description:
This Talisman is a normal looking Talisman
Talisman effect:
This Talisman When placed on an opponent, quickens their Action they are currently doing. Such as if they are running, and might hit something, if the Talisman is placed, they will continue the movement, and go unhindered until they hit something.
When placed on an object, the object moves faster than normal, but upon contact it merely stops.

Talisman name:
Nourish
Talisman description:
This Talisman is different than regular talismen. It is placed over the mouth, and it is in the shape of an open mouth.
Talisman effect:
This Talisman is only applicable to a human or animal.
This Talisman Creates needed nourishment for the body.
However this Talisman if left on a body for extended periods of time { Five Days IRL } Then the attached could die.

Talisman name:
Hydrate
Talisman description:
This Talisman is placed on the throat of the target. { Human or animal } it is a small circle, about the size of an infant's Adam's apple.
Talisman effect:
The Talisman creates hydration for the body, keeping it alive through the desert. This does not result however in liquid waste.
However, much like the Nourish Talisman this talisman can kill the attached {in five day IRL} but this one is slightly different. It results in the attached basically overflowing with hydration, and exploding. However the only thing that comes out is dust due to the nature of how this Talisman can not produce physical liquid.

Talisman name:
Call
Talisman description:
This Talisman is regular size, and is placed on the temples.
Talisman effect:
This Talisman allows the user to communicate to someone else who has another Talisman much the same as the ones on the user. However they can not perceive what the other perceives such as sound, sight, smell, or touch. They can only communicate through thought.

Talisman name:
Move
Talisman description:
This Talisman is a Regular Talisman
Talisman effect:
This Talisman's ability is to make an object move one foot in the direction the user points. This does not disrupt any movement the object, it just makes it move. Such as if placed on a person performing a jutsu, they would move in the direction of the user's choice, but never stop their concentration. Or on a Kunai, it could be moved to the point where it would miss a target, or vice versa.

Talisman name:
Shield
Talisman description:
This Talisman is a regular Talisman.
Talisman effect:
This Talisman is capable of making a shield around the user, or attached object. However this Talisman can not be thrown. Otherwise it wills envelope the User. This shield is able to resist any Academy student Jutsu, or Talisman for two posts. If used against Genjutsu, it nullifies the Genjutsu for the two posts. After this shield is down, then the Genjutsu resumes.

Talisman name:
Shadow
Talisman description:
This Talisman is a regular Talisman. However it is black with silver letters. { Tsukiyomi Talisman }
Talisman effect:
This Talisman can create a small area of Shadow. The shadow is about the coloration of dusk. Basically dimmed lights like in a movie theatre.

Talisman name:
Flare
Talisman description:
This Talisman is a regular Talisman. However it is red. { Ameratsu Talisman }
Talisman effect:
This Talisman heats up when applied. It gets about as hot as a cup of hot cocoa. It is uncomfortable, but not very damaging. This Talisman lights on fire after two turns. The flame doesn't harm the attached.

Talisman name:
Douse
Talisman description:
This Talisman is a regular Talisman. However it is blue, and somewhat waxy.
Talisman effect:
This Talisman cools down and begins to create dew upon it when attached to something. This dew can cancel out academy rank Katon jutsu. This Talisman becomes wet and removable by the attached after two posts.
PostPosted: Sun Dec 12, 2010 7:44 pm


@:Kumo:Even though they don't use shakra which is interesting, I am sure the jutsu come with a cost, it would be a good idea to add that in.

mightynameofjesus

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iMistah-kun

PostPosted: Thu Dec 16, 2010 12:11 pm


@Kumo
I'm not going to allow two clan heads.
Tsukiyomi needs to have a chakra type defined.
Also this doesn't seem done. Are you going to add the Branch abilities?
PostPosted: Thu Dec 16, 2010 11:30 pm




User Image

Name: Blackwing
Description: Years ago, the Blackwing Clan was formed by a group of ninjutsu masters who fell in love with the sky. They would constantly fly on black gliders as they mimicked these large black feather creatures that they would see flying in the sky. The did not know what to call these monsters, so they just called them the black wings. As they shared the sky with the blackwings, some of the people were killed by the creatures, while others were embraced. People who shared the same aura or ideals as the Blackwings were allowed to fly beside them while others were killed instantaneously.

One day all of the Blackwings and the embraced ones disappeared as it was rumored that they were hunted by the families of the ones who the Blackwings killed. No one heard from any of them until recently and now the black wings were back, with a vengence.

Strengths:
-Members of this clan are born with Raiton and Fuuton but are unable to learn any other chakra elements.
-Able to learn Fuuton jutsu in -3 posts.
-Able to learn Raiton jutsu in -2 posts.
-Can communicate with birds up to two miles away.
-Great Swarming Capabilities due to their cards.

Weaknesses:
-Weak bodied. Taijutsu does one higher damage against them
-Taijutsu takes +2 post to learn if it is not a "Blackwing" Taijutsu
-Must be a Combo User ninja type
-Doton and Katon does one rank higher then them.

Ability:
-The Blackwing Clan members are able to perform jutsu and hold their own for the most part, but their true power lies in the cards they possess. Each card has the spirit of a Legendary Blackwing or a Blackwing Spell/Trap incased within them. The system of the cards is a complex yet simple one. Each spirit has an attacking power, a defense power, and a chakra power based on stars. Some spirits have the ability to combine with others to form stronger spirits. In order to summon these monsters, the card holder has to pay a chakra cost for each star. Each star costs 5 chakra points and each user can only have up to five active summons.

Note: When this symbol is next to a spirit's name ( *^* ) the spirit is able to combine with another spirit in order to become a, Synchro, stronger spirit. These spirits are given a special classification and known as tuners. Tuners need to combine with regular spirits in order to produce a Synchro,

Spirit Cards

"Gale the Whirlwind" *^*
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 3 stars
Ability: If another black wing is currently active then Gale's chakra cost can be paid for as if it had only two stars.

"Sirocco the Dawn"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: C-Ranked
Defense Power: E-Ranked
Chakra Power: 5 Stars
Ability: When the user is fighting more then one opponent and there haven't been any blackwings summoned since the start of the battle, this spirit can be summoned as if it had four stars. If two or more Blackwings are active, this spirit will gain one rank higher in Attack Power.

"Bora the Spear"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 4 Stars
Ability: If a Blackwing, other then "Bora the Spear" is actively summoned, a six-side die can be rolled. Based on the number rolled, that will be the cost of the summoning this spirit. The spear that this spirit wields is very effective against large structures and Doton jutsu.

"Blizzard the Far North" *^*
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: E-Ranked
Defense Power: E-Ranked
Chakra Power: 2 Stars
Ability: This is the only Blackwing that is the normal size of a bird and even so, it is still rather large for a bird. This Blackwing is the fastest of all the birds as well and is able to travel long distances away from its owner. The bird can only last for three hours away when it is more the five miles from it's card.


"Shura the Blue Flame"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: C-Ranked
Defense Power: D-Ranked
Chakra Power: 4 Stars
Ability: Shura is a combat breed warrior and capable of doing high damage. This spirit is able to set their fist ablaze as it performs up to C Rank Universal Taijutsu in battle.

"Kalut the Moon Shadow"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 3 Stars
Ability: Once active, this spirit's power can be temporarily sacrificed and it can be recalled back into its card as it can give one other Blackwing an one rank boost in either defense or attack power.

Synchro Cards
"Blackwing Armor Master"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: B-Ranked
Defense Power: C-Ranked
Chakra Power: 7 Stars
Ability: This spirit can not be harmed by ninjutsu unless it is A Ranked or higher and only genjutsu of C Rank or higher can effect it. BAM specializes in weapons and once a weapon of any sort is in his hand he gains A Ranked Attack Power but drops down to D Ranked Defense. The real ability behind this card is that it can learn weapon taijutsu styles by watching an opponent. The user rolls a six sided die. If the numbers are odd then the taijutsu style can not be copied, mastered, or ever attempted to be mastered again, but if the numbers are even then the style can be copied.

"Blackwing Armed Wing"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: B-Ranked
Defense Power: D-Ranked
Chakra Power: 6 Stars
Ability: This Blackwing is the second fastest. When charging at full speed with it's spear launcher, it's piercing power is devastating. This is the only Black Wing capable of performing jutsu but it can only perform jutsu that the user knows and is within rank.

((More Cards coming soon as custom jutsu))

420PurpleSmoke


iMistah-kun

PostPosted: Thu Dec 16, 2010 11:45 pm


@420
I'm shocked. surprised
I like it. No, I really really like it.

Though there are some problems.

-Take out the communicating with birds. You have Blizzard, just giving you more the that is overkill.
-Switch combo user to Sealing Master. It makes more sense as it seems these spirits are trapped within the cards. I don't know what to tell you about other Sealing jutsu though since that is still be discussed by crew but otherwise yeah, you can use the seals on these.
-Fix your wording on the last of the weaknesses just to make sure I got it all right.
-I also want you to add that when a card is destroyed or a spirit is killed, the user will have to use a jutsu that cost as much as two S Rank jutsu to remake their card.
PostPosted: Sat Dec 18, 2010 11:06 am




User Image

Name: Blackwing
Description: Years ago, the Blackwing Clan was formed by a group of ninjutsu masters who fell in love with the sky. They would constantly fly on black gliders as they mimicked these large black feather creatures that they would see flying in the sky. The did not know what to call these monsters, so they just called them the black wings. As they shared the sky with the blackwings, some of the people were killed by the creatures, while others were embraced. People who shared the same aura or ideals as the Blackwings were allowed to fly beside them while others were killed instantaneously.

One day all of the Blackwings and the embraced ones disappeared as it was rumored that they were hunted by the families of the ones who the Blackwings killed. No one heard from any of them until recently and now the black wings were back, with a vengence.

Strengths:
-Members of this clan are born with Raiton and Fuuton but are unable to learn any other chakra elements.
-Able to learn Fuuton jutsu in -2 posts.
-Able to learn Raiton jutsu in -1 posts.
-Great Swarming Capabilities due to their cards.

Weaknesses:
-Weak bodied. Taijutsu does one higher damage against them
-Taijutsu takes +2 post to learn if it is not a "Blackwing" Taijutsu
-Must be a Sealing Master ninja type
-When a card is destroyed or a spirit is killed, the user will have to use a jutsu that cost as much as two S Rank jutsu to remake their card
-This clan is unable to sign a summoning contract.

Ability:
-The Blackwing Clan members are able to perform jutsu and hold their own for the most part, but their true power lies in the cards they possess. Each card has the spirit of a Legendary Blackwing or a Blackwing Spell/Trap incased within them. The system of the cards is a complex yet simple one. Each spirit has an attacking power, a defense power, and a chakra power based on stars. Some spirits have the ability to combine with others to form stronger spirits. In order to summon these monsters, the card holder has to pay a chakra cost for each star. Each star costs 5 chakra points and each user can only have up to five active summons.

Note: When this symbol is next to a spirit's name ( *^* ) the spirit is able to combine with another spirit in order to become a, Synchro, stronger spirit. These spirits are given a special classification and known as tuners. Tuners need to combine with regular spirits in order to produce a Synchro,

Spirit Cards

"Gale the Whirlwind" *^*
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 3 stars
Ability: If another black wing is currently active then Gale's chakra cost can be paid for as if it had only two stars.

"Sirocco the Dawn"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: C-Ranked
Defense Power: E-Ranked
Chakra Power: 5 Stars
Ability: When the user is fighting more then one opponent and there haven't been any blackwings summoned since the start of the battle, this spirit can be summoned as if it had four stars. If two or more Blackwings are active, this spirit will gain one rank higher in Attack Power.

"Bora the Spear"
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Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 4 Stars
Ability: If a Blackwing, other then "Bora the Spear" is actively summoned, a six-side die can be rolled. Based on the number rolled, that will be the cost of the summoning this spirit. The spear that this spirit wields is very effective against large structures and Doton jutsu.

"Blizzard the Far North" *^*
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: E-Ranked
Defense Power: E-Ranked
Chakra Power: 2 Stars
Ability: This is the only Blackwing that is the normal size of a bird and even so, it is still rather large for a bird. This Blackwing is the fastest of all the birds as well and is able to travel long distances away from its owner. The bird can only last for three hours away when it is more the five miles from it's card.


"Shura the Blue Flame"
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Attack Power: C-Ranked
Defense Power: D-Ranked
Chakra Power: 4 Stars
Ability: Shura is a combat breed warrior and capable of doing high damage. This spirit is able to set their fist ablaze as it performs up to C Rank Universal Taijutsu in battle.

"Kalut the Moon Shadow"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: D-Ranked
Defense Power: E-Ranked
Chakra Power: 3 Stars
Ability: Once active, this spirit's power can be temporarily sacrificed and it can be recalled back into its card as it can give one other Blackwing an one rank boost in either defense or attack power.

Synchro Cards
"Blackwing Armor Master"
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Attack Power: B-Ranked
Defense Power: C-Ranked
Chakra Power: 7 Stars
Ability: This spirit can not be harmed by ninjutsu unless it is A Ranked or higher and only genjutsu of C Rank or higher can effect it. BAM specializes in weapons and once a weapon of any sort is in his hand he gains A Ranked Attack Power but drops down to D Ranked Defense. The real ability behind this card is that it can learn weapon taijutsu styles by watching an opponent. The user rolls a six sided die. If the numbers are odd then the taijutsu style can not be copied, mastered, or ever attempted to be mastered again, but if the numbers are even then the style can be copied.

"Blackwing Armed Wing"
User Image - Blocked by "Display Image" Settings. Click to show.
Attack Power: B-Ranked
Defense Power: D-Ranked
Chakra Power: 6 Stars
Ability: This Blackwing is the second fastest. When charging at full speed with it's spear launcher, it's piercing power is devastating. This is the only Black Wing capable of performing jutsu but it can only perform jutsu that the user knows and is within rank.

((More Cards coming soon as custom jutsu))

420PurpleSmoke


iMistah-kun

PostPosted: Sat Dec 18, 2010 11:15 am


Alright, looks good. And You know I really like this bloodline. I'll post it on the bloodline's page. Now as for the sealing jutsus, we're still developing a list for the seals and what can be used so you will have to be patient as we work on that.

APPROVED
PostPosted: Mon Dec 20, 2010 11:26 pm


Pic: Hentai Clan
Name: Hentai Clan
Description: A clan started by the most perverse shinobi there ever was. It was born from ninjas so perverse they were thrown out of the villages. However they didn't feel like this trait was a curse, they did not think people should be condemned by the Kages, so they made a little family of perverts and soon they developed ways that made this trait a gift. They developed a way to make perverts stronger and not weaker. These perverts gained a much greater sense of smell and could pick up pheromones from a mile away and when facing a opponent. They can also see the pheromones and other scents in the air.
Strengths:
+ Incredibly improved sense of smell
+ Can see scents in the air as trails of color (when kekkei Genkai is activated)
+ Psychically stronger when facing what ever sex they are attracted to. (No bisexuals, either women or men)(when kekkei Genkai is activated)
+Can infuse chakra into their body odor
Weaknesses:
- Weaker against a sex they are not attracted to
- Can not see very far or read without special glasses
- Kekkei Genkai damages the nose and after lengthy uses can cause excessive nosebleeds
- Water can stop their chakra infused scents. It can also weaken their ability to see scents and sense of smell
Ability: The ability to see scent
Bloodline/Clan Jutsus:

Academy Student

Sexy Genjutsu: This genjutsu takes the principle of sexy jutsu, to make yourself attractive, but uses it as a genjutsu that ensnares the user. This jutsu is used to make the user super motivated, however the use of this genjutsu can make the user unwillingly lose control. If they lose control they can't snap out of the genjutsu by themselves. The user will lose control after 5 posts.

Genin

Intoxicating Genjutsu: This genjutsu uses the opposite affect as the Sexy Genjutsu. It was made to intoxicate the users opponent. This genjutsu does not work on higher ranked shinobi. And every post this is effect costs 3 chakra points.

Chunin

Intoxicating Scent: The user fuses chakra into their bodily odor. This creates the effect of a super pheromone. This will help ensnare the opponent but the user has to be close to the target and stay close for the effect to stay.

Junin

Null Scent: The user uses the same method as Intoxicating Scent but uses their chakra to hide their scent instead of make it stronger.

One night stand: The user excretes a special chakra infused scent that will cause temporary short term memory loss.

Bisquix

Shirtless Genius


Gregar828
Vice Captain

PostPosted: Mon Dec 20, 2010 11:36 pm


NO, NO, AND NO! ABSOLUTELY NOT!
PostPosted: Mon Dec 20, 2010 11:46 pm


Lol, it wouldn't have any sexual use. Also "hentai" means pervert. But other than that is there any way this could be salvaged?

Bisquix

Shirtless Genius


HeadlessKoko
Crew

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Tue Dec 21, 2010 4:23 pm


rofl
By the way, did you get the idea from Air Gear lol ?
PostPosted: Tue Dec 21, 2010 4:47 pm


@420: Hey I hjust have one major question about the Clan. Where do the Clan members get the cards of the beasts? I see how they can repair one's is they do not have. Because I would surely hope that no Academy Student will have a full 'deck' of all the Blackwings. sweatdrop

Panthers7
Crew


420PurpleSmoke

PostPosted: Tue Dec 21, 2010 4:51 pm


O.O' I meant to add something about that...

Um I was thinking that they could get the cards from a sensei. I guess these senseis can be played by a NPC if there aren't any blackwings in the village. And the Sensei would have to duplicate the card that they have or just give it to them.

How does that sound?
PostPosted: Wed Dec 22, 2010 3:39 pm


That sounds a little better. Just be sure the sensei NPC's are Crew though.

But for history purposes of the Clan, I would sorta like to see how they actually made these cards. Because there's like a big gap between them disappearing and them returning with the Blackwings as cards. sweatdrop

Panthers7
Crew


Panthers7
Crew

PostPosted: Thu Dec 23, 2010 11:17 am


User Image
Tsuchigumo Clan: Fear the 'Character Binding Technique'


This technique, was developed by a powerful Ninja deep within the last ages of the Great War, allowed him to do many different things depending on the Kanji he writes out on the air with his hands such as create fire, or sending the word to 'Attack' a target. Fairly versatile, this skill affords similar advantages to handed hand seals because it merely has to be spelled out. He also was a man of peace. Deep within the land of Suna, the man decided the wars were becoming to hectic and decided it was time to end this senseless bloodshed.

From there the man developed a technique so powerful, so great, that the nations deemed the man 'Oni.' or in his villages terms, he was known as 'Ra'. After wiping out an entire village to express his anger towards the wars, he indeed brought peace and ended the Shinobi wars on his side of the world. But to his sadness, and to his hatred for mankind and their selfishness, he noticed the villages saw him as a weapon of power. Wanting to contain him for their own uses and have him as a trump card for war. Retreating into the depths of Suna and creating a small peaceful village near a plentiful oasis, he settled down and created a small world under his rule. Teaching those the skills in the way of peace, in which the people became known as the 'Tsuchigumo Clan/'


Rules
1.) You will have to put Tsuchigumo Clan after your name.
2.) Unfortunately the main reason the Ninja created this hand-written jutsu,is because he couldn't perform the basic hand-sealed jutsu's. His shame of that,brought him power in creating this. Upon which,the user cannot learn many Ninjutsu's or Genjutsu's from other sources other than the Tsuchigumo Clan. But, seeing as the generations become stronger than their predecessors, the Clan member can only learn 10 Ninjutsu's and 10 Genjutsu's total. (Or in other words, 10 Ninjutsu's and Genjutsu's in an ENTIRE lifetime.)
3.)You will be able to utilize all 4 elemental jutsu's using Kanji spelling only. Make special note that this does not give you 4 elements of your regular Ninjutsu.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Abilities
*) High Chakra Reserves
*) (( Can't really think of any at the moment. sweatdrop ))

Jutsu's


Academy Student

Name: Dragon Spying Technique
Description: Upon drawing an animal,a human face,or some legendary creature in a specific spot the user will be able to ,through a drawing, see through the eyes of the drawing and spy on others. They will not only be able to see what's going on but also listen too.

Name: Seiji {Justice}
Description: Upon writing 'Justice' in Kanji in the air,a light reflective glass with appear in-front of the user only. Repelling of Taijutsu attacks of the users rank,and all Ninjutsu Attacks of the users rank. One hit of the 'glass' shatters it and it can only be used every other turn.

Name: Gensou {Illusion}
Description: The user will write 'Gensou' in the air and a 'box' of bending light will form over the user turning them invisible. It not good for fighting purposes as you cannot move after performing this technique and those with special chakra reading Dojutsu will be able to see through the glass.

Name: Chuujitsu {Loyalty}
Description: The user will write 'Chuujitsu' in the air which be fired at their opponent. If the word hits any part of the opponents body,it will merge with their skin and become one with their chakra flow;which is another reason why it will stay on. This technique does no damage nor does anything battle worthy at THIS level. But,it does have further uses later on for Tsuchigumo members.

Name: Chikara {Power}
Description: The user will write 'Chikara' in the air as a force of condensed chakra will fire from the user.[ At Academy Ranked,the chakra will be the size of a small fist. At Genin Ranked,the chakra will be the size of a small ball. At Chuunin sized the chakra will be further condensed and will have a little explosion after impact.(No size change.) At Jounin Ranked,the chakra will be the size of a beach ball and can split itself four times to widen the range of the attack. The explosion of the chakra is that of an explosive tag except without the burns.At Sannin level,the chakra is that of a small child and is fired off in higher speeds. The user will also be able to fire it into the air and let small condensed and unstable chakra balls rain down on the opponent for one post.

Name: Shinjitsu {Truth}
Description: This is an interrogation jutsu. It is not used for battle purposes as the Kanji sign is too slow;not to mention that it wouldn't really do the user good to do it in the first place. But,upon writing 'Shinjitsu' in the air,the user's symbol will hit a restrained[Or hopefully you restrained] opponent in the head. The symbol will spread upon the users forehead and start to glow as if fuses with the users chakra system. As long as the symbol is on the opponents head,they will be unable to lie without feeling extreme pain.

Genin

Name: Souzou {Creation}
Description: The user is now able to manipulate the elements through Character binding. These,jutsu's although,are only at the power of Genin Level. Regardless of what rank you are.

*Souzou:Katon - The user can manipulate Fire through character binding. After the word are spelled,the symbols will turn red and fire a beam of flames at the opponent.

*Souzou:Suiton - The user can manipulate Water through character binding. After the words are spelled,the symbols will turn blue and fire a water torrent at the opponent.

*Souzou:Fuuton -The user can manipulate Wind through character binding. After the words are spelled,the symbols will turn green and 'bladed' winds will try to rip the opponent.

*Souzou biggrin oton - The user can manipulate the Earth through character binding. After the words are spelled,the user will shoot the words into the earth which will react,by firing up a small pedestal of earth to strike the opponent.

Name: Kuza {Bond}
Description: The user will write 'Kuza' in the air through Kanji and place it on a team mate and themselves. Once the symbols merge fully with their chakra,the two will be able to communicate telepathically. This will not work on opponents,as 'Kuza' only will work on those that are willing to have it to work.

Name: Kankyou Kuza {Environmental Bonding}
Description: Similar to the Doton:Shinjuu Zanshu no Jutsu, the user will,after writing 'Kankyou Kuza',merge into the ground as if it's 'water' or 'thin air.' This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Name: Chouwa Kyouryoku {Harmony Cooperation}
*Prerequisites: Kuza{Bond},and Custom Acception
Description: The users,after performing the Kuza bond,will be able to sync their jutsu's together. Or better yet,they will be able to make collaboration jutsu together as long as the bond 'Kuza' is upon their orifice. Note:You will have to get the jutsu you wish to collaborate with the ONE person{Team Mate,Partner,etc.},and get it approved by our Custom Jutsu acceptor.

Name: Magen Genkaku {Demon Hallucination}
*Prerequisites: Gensou {Illusion}
Description: The user will perform 'Magen Genkaku' through Character Binding, and make a 'mirror' form over them. During this particular Genjutsu,the user will take on the image as the opponents worst fear.During which the opponent might feel their abilities have been halved because of their mind thinking of their fear coming to life. It will last up to 2 Posts. But,if the opponent,if they can overcome their worst fear, and put on a direct hit of equal ranking to the user,the mirrors will shatter and the Genjutsu will be broken.

Name:Jinsui {Pure}
*Prerequisites: The user must be able to perform Medical Jutsu.
Description: The user will perform 'Jinsui' over an area that his been poisoned,cursed,etc. and negate it's affects instantly. This,does not heal wounds nor does it repair tissue,but it does take on as an immediate protector against foreign substances. But,if those foreign substances are higher than the user,than they may have more difficulties negating their affects.

Name: Uta Genkaku {Song Illusion}
Description: Upon writing Uta Genkaku in Kanjii,the user produce a musical tones happening throughout his/her vicinity. The Kanji symbol,unlike the other's,will not vanish from the air as it will slowly take rise within 3 posts. Upon which,if the enemy doesn't destroy the symbol within that time limit,they will be captured within a intricate Genjutsu that hits all five senses instantly. It will,to the opponent and those within the vicinity other than the user,will be replaced in a pleasant scene. In which they will be 'seeing,'feeling','touching',and 'tasting' what ever they see as their way of having peace. During this,the user can capitalize on their opponent's openings.
*)Note: The opponent DOES have a chance to disable this technique if they get trapped in the Genjutsu. If,the opponent has another person,who WASN'T in the vicinity during the third post they can use their chakra to snap the victim out.
- Another method would be to use the Post-Action Sequence[Random Number:1-3] And if the person gets a 2,they have broken from the jutsu.
-The last method is,if the opponent is higher than the user that used the technique,after the post with them being pulled into the Genjutsu they will be able to be released from the technique.

Name:Saisei no Bushin {Rebirth Clone}
Description: The user will write 'Saisei' in the air which will turn into a clone of the user. But,unlike the normal bushin clones,the Kanji Bushin cannot make physical attacks but it does make jutsu's. The Kanji clone can utilize the 'Character Binding' Jutsu's only one rank underneath the user. But make not that the clone is also one rank slower and one rank weaker than the user that created it. [Can only perform on Character Binding technique before dismissing.]

Chuunin

Name: Shukufuku Bunmei {Blessing Civilization}
Prerequisites: Jinsui {Pure},and must be able to perform Medical Jutsu
Description: Using the power a stronger form of Medical jutsu,a 'glass' of the users chakra will swirl around his/her team mates. During the time the user has them within the 'glass',they will start to recover from their injuries quickly. It would be almost as if returning what was damaged or injured back to it's original state.
@Chuunin Level: The user will be able to heal one user at a time. They can repair what was damaged in 5 full posts.
@Jounin Level: The user will be able to heal two users at a time. They can repair what was damaged in 3 full posts but also can fix and correct broken bones.
@Sannin Level: The user can now feel three users at a time. They can repair what was damaged in two full posts but can also heal lost limbs,fix broken bones and reconstruct tissue and that of the like.
@Special Medical Level: For those that are Medical Nin only,plus using 'Character Binding',they will be able to do everything that Sannin can do with 'Character Binding' plus more. If they get a person,that has died,within two posts of the initial death,they will be able to revitalize them. Of course at a major cost. They will be performing the technique for 3 Days{In real life time} and must NOT be disturbed during the ceremony. If they are disturbed{Meaning someone is attacking} they will have another two posts to get back to presuming the ceremony before the one that is dead is complete beyond reach.

Name: Hakken {Discovery}
Prerequisites: Chuujitsu {Loyalty}
Description: During this technique,after performing and having a successful completion of 'Chuujitsu the user will then be able to release out this technique called 'Hakken'. Upon writing 'Hakken the words will turn into an arrow that will point in the direction that the opponent is. For,as long as the seal is merged with the opponent,the arrow will point them out. [It takes 2 chakra points after initial release to keep the arrow up.]

Name: Magen:Shikarou {Mirage}
Prerequisites: Magen:Genkaku
Description biggrin uring this technique the user will write,after saying 'Magen', Shikarou in which the opponent will be surrounded by multiple 'mirrors' of illusion. These mirrors will make the 'captured' opponent see the user running away from them.If the opponent tried to give chase,they will continue to see the user simply running away from them,which will can become quite hazardous if the opponent isn't careful. In closed spaces they will bump into things or in some areas fall from great heights as the world outside of the 'mirrors' will be the true hazard for them. The only way to break this Genjutsu is to utilize a projectile Ninjutsu attack that is of the users rank.

Name:Seika Souzou {Sacred Fire Creation}
Prerequisites: Souzou {Creation}
Description: After writing 'Seika Souzou' in the air,same as doing with the Souzou elemental techniques,a burst of flames will rage from the symbol. But unlike the ones before,the flames have an incredible heat intensity. It has been known to melt thin metals instantly and thicker metals will start to bend to it's engorging flames.

Name:Fukushuu {Revenge}
Description: As the opponent is attacking,if the user has the time,they will write 'Fukushuu' directed at the opponents attack. Upon contact [Be if a Taijutsu attack or a Weapon Attack] the opponent will be blasted back with great force;it will feel as if they have be slammed by a freight train.
Note:This only applies to Taijutsu/Weapon Attacks.
- Also,you will have to use the [Post-Action:Random Number Sequence to see if you have successfully performed the technique. The range will be between 1 & 2. If the user gets 1,they have successfully countered the technique and have blown the opponent back with tremendous force. If the user gets 2,they have just received the attack the opponent has done.]

Name:Meitou Bushi {Celebrated Sword Warrior}
Description: The user will write Meitou Bushin in Kanji,and the words will form into a black Katana. The blade itself has no special properties except that it is a sword,and will last until the user sees fit. [The max amount of swords summoned depends on the users Shinobi Type]
-Note: It takes -2 chakra,after the initial use of the Kanji sword to summon more swords.

Jounin


Name:Koton {Chaos}
Description: The user will write the word 'Koton' in Kanji which will levitate slowly in the air. The user,after the initial post,will start to glow white and their chakra will become rapidly sapped from out of the user and into the symbol. After a total of 5 posts,if the Kanju symbol hasn't been broken or attacked the user on the fifth post will be encased by a protective light,and the condensed chakra of fifth whole posts will come slamming down at the opponent like a small ball. The ball is small for the reason to have great speed and better increase the chance of hitting the opponent. The destruction of this technique will be rather massive and can be devastating to the opponent if they take direct or near contact to the blast.
-Note:After the initial performing of the technique,the Kanji symbol will take -3 chakra until the fifth post.

Name:Shinsei Kiri {Sacred Mist}
Prerequisites:Souzou{Creation},Chuujitsu{Loyalty},Hakken{Discovery}<-This is optional
Description: By utilizing the knowledge of Souzou{Creation} and adding Chuujitsu{Loyalty} and then utilizing Hakken{Discovery} to add direction the user will be able to perform a deathly combination within the Tsuchigumo Clan's 'Character Binding Technique.' After utilizing all that's stated above first,the user will then be able to use 'Shinsei Kiri' to its fullest after writing it in Kanji. Upon finishing the last slant,the word will start turning into a mist,forming around the user first and then spreading rapidly around the area.
[1st Post= Around the user and his/her vicinity
2nd Post= Around the user and lightly around the area they are fighting.
3rd post= The entire area is filled with mist.]

During during this,the user's chakra will be masked,because the entire mist is chakra doused,as well as any scent of the user is masked since they are the puppeteers of this misty deviance.
Sannin

Technique Name: Dohasuten (Fury)
Rank: S ( 30 CP) + 15 Posts of halved physical abilities. ( Physical Traits and benefits are knocked down 2 full Ranks.
Type: Ninjutsu~ Kinjutsu
Element: Highly condensed chakra and Nature.
Description: The Tsuchigumo Clan wasn't purely known off of the simple ability of creating intense abilities through Kanji.No, their deadliest ability was a Kinjutsu called Dohasuten. The move set the Caln above even the uchiha in standards of destructive force. A single man army could bring a village to a crumbling halt. Some call it the power of the heavens while other call it a plague from hell. Just depends which side of the spectrum of life the Clan Member chooses to be on.

Dohasuten was a Kinjutsu developed by the Tsuchigumo's during their prime of the Great Shinobi War. This technique was taught as a rite of passage to any member that has achieved Konin or Sannin Status in the world. It is in-fact their birthright as a Tsuchigumo Clan member to earn this technique carry on the tradition of the Clan. With this destructive power, it is just like a Jinchuuriki... Meant to bring peace to the villages of old... cease the needles wars that may wreak havoc upon the land. But... sadly not all those who obtain this ability utilized it as a method of peace.

How does Dohasuten even work?

Like any technique of this magnitude, you must be a specialist in the way of Ninjutsu or be something of it's equivalent as well as have medium high to high chakra reserves. Only the strongest Ninjutsu-ist of the Tsuchigumo Clan could even think about decently having the technique underneath their belt of skills. Similar to the fabled jutsu like Limelight ,but in this sense it is with one person, who has undergone training as harsh as learning Senjutsu to utilize this technique on their own.

Upon meeting the requirements of being a Ninjutsu-ist or something of it's equivalent and having done the training ( Will Post Below ), they will employ the harsh jutsu upon the Village. As well, as them signing a blood oath prior to even gaining the knowledge of this Jutsu of Peace. One of the Tsuchigumo Clan members had noticed that some of those that were learning the jutsu were a little shady and may distribute the knowledge of this powerful technique to the other nations. So, to defeat treachery within their own ranks,the Tsuchigumo's made all those that were learning the jutsu to sign a contract in their blood and chakra. Similar to that of a Summoning Contract, except as their blood and chakra get poured onto the paper, the contract will place a seal on the user. The seal is invisible and will not be seen until the user either initiates the technique or worse... breaks the contract. Which is one reason why they called the obtainer of this jutsu becomes a 'Host'. The seal will signify that they will only reveal the secrets of this jutsu to those of the Tsuchigumo Clan. And, that if they should reveal any morsel of this jutsu to another person, they shall be stripped of their lives. In where the seal will break and consume the victim in a horrid death. Where their blood will forced out from every crevice of their bodies... And, as most would guess... or rather hope. The Tsuchigumo's secret technique has been held secret ever since that rule has been applied.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
*) It takes 10 Posts to deploy the jutsu. Every 2 posts the weather of the village will turn harsher... giving a warning to the citizen's that something isn't right:

-) 1st Two Posts: After remaining stationary for two posts, the Host of the technique will start to glow white. During this time, they must keep their hands continuously moving in the flow of the jutsu. Also the Host must stay stationary during the entire technique as they gather energy. The skies around the village will start to accelerate in an unusual rate.

-) 2nd Two Posts: The Host will glow a brighter white until the clothing he/she may be wearing will look purely white. This is from the fusion of chakra and nature's energy being obtained and morphed at a rapid rate while simultaneously being bottled up in an unstable ball. The clouds will continue the unusual pattern of speed whilst the wind around the village will pick up. If one is experienced enough and rather notices in time, the wind will actually be pushing away from where the Host is. Making a natural defense for the Host at this point an time. No, the wind won't be so strong that it can knock away Shinobi from attacking, but it will be strong enough that regularly thrown projectiles will lose any to all acceleration by the time it reaches the Host.

-) 3rd Two Posts: As the wind increases, making projectile weapons even more futile, the white light will start to slowly encase the Host of the jutsu as well as it starting to increase in size. Meaning that the power has become so unstable, that it can no longer be contained with the user and is starting to reach out into the environment. To an onlooker, a large beam of white light will be reaching up into the skies from where the host is standing.

-) 4th Two Posts: The wind at this time is quite violent. Shinobi that are two ranks underneath the user will be blown back at this level of the technique. Shinobi one rank will be able to get close but the force of the winds will reduce any Taijutsu attack by a half rank. Simply because of the force of energy and raw power being released from the user. Not only that, there will be an energy dome starting to form around the host. Producing highly condensed chakra as a form of a protective barrier for the host an attacker, if they manage to get through the wind, can penetrate the barrier. But at the cost of taking raw chakra damage to their bodies will be the penalty for attempting to attack the user at this level of the jutsu.

- 5th and final Two Posts: This is were the jutsu finally eradicates the village. When the user has retained enough of nature's energy, they will release all of what they have stored in one powerful blast. To protect the user from being damaged, and his/her comrades, the St.Pierre's utilized the chakra barrier that was utilized earlier as an offensive-defensive barrier to purely defensive barrier.to protect those within from the purification of the jutsu. (( About five feet from the user will be the total area of the barrier.))

Basically the jutsu is like an bomb. Once at this stage, raw chakra and the true power of nature will be released upon the village. Destroying anything and consuming every thing within the area.

Training

Now like any jutsu... it takes training to do this technique. But like the Sage's of summons, in which Tsuchigumo (Creator of the Clan) derived the idea from, the training is quite strenuous.

*) 10 Posts for training in the knowledge and control of Nature Energy.

*) 10 Posts for Chakra Control

*) 15 Posts for handling and controlling the magnitude of this magnificent jutsu.

*) 5 Posts for learning the long hand-seals that it takes to produce this jutsu.

Rules

-) The user must be completely stationary when performing this jutsu. They may move their upper body or duck, but the feet must be planted and the hand-seals cannot be broken or the jutsu is automatically canceled.

-) If the jutsu is canceled, the chakra is stripped from the user, as well as the user being unable to utilize the jutsu for TWO FULL DAYS. (This is in real life time)

-) Even if the justu is cast, the consequences of utilizing this massive technique will still apply. The inability of utilizing the technique for TWO FULL DAYS.

-) During those days, your chakra will be halved. [ For example, if you have 200 Chakra Points, you will only have 100 Chakra Points until the TWO DAYS have passed.

-) You must be a Tsuchigumo Clan Member. Either by marriage or through blood. Teaching the jutsu to anyone else, as stated above, will cause you the penalty instant death.

[[Will add more as I think of them]]







Head of Clan:
1.
2.
((As you can see, because of the abilities and strength of this clan there will be very few people who will be able to bare the name of Tsuchigumo upon their last name.))  
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