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Posted: Mon Jul 14, 2008 5:27 pm
((Too late to join as an impromptue healer?))
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Posted: Mon Jul 14, 2008 8:13 pm
Atrus_Legnacra ((Too late to join as an impromptue healer?)) You are still welcome to jump in as long as you post before I get off work (I’m on lunch break now). It is kinda a timed event, I’m posting with her once a day. If someone does not do anything before I post tonight she will get a “free round” because everyone was to afraid to act against her. This seems to pretty much be the case. Everyone has till I get back from work to do something to stall her.
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LindseyIV rolled 2 12-sided dice:
6, 11
Total: 17 (2-24)
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Posted: Mon Jul 14, 2008 9:21 pm
(Well, hopefully this will delay her.)
Van comes to, only to find himself covered in the stack of collapsed boxes, with a pounding headache. She is getting strong, I did not want to do this but I can think of no other way to delay her. I will show her the power of true gnosis! Sword blazing it's black lite, Van explodes out of the pile of crates. He closes the distance between him and the girl, faster than the eye could follow. Van lets loose all manner of attacks, both physical and psionic. They collide releasing a shock wave that spreads throughout the entire warehouse, blowing out every window and door. Van continues to drive forward, using his momentum and telekinetic powers to send her flying through the front door with a deafening boom, landing her several yards out into the bay waters.
For those who may be in the general area, you hear Van's voice, but it is not audible you only hear it in your head. THERE IS A YOUNG GIRL WEARING A SCHOOL UNIFORM! CAN ANYONE IDENTIFY HER ORIGINS? I BELIEVE THIS IS A CLUE, IF WE CAN DEDUCE WHERE SHE HAS COME FROM MAYBE WE CAN DISCOVER A WAY TO STOP HER. WE DEFINITELY CANNOT KEEP FIGHTING HER LIKE THIS!
Rolling Combat Dice Offensively Using Charge from the energy sword Fury Attack Emu: 10+10+6=26 Attack Emu: 10+10+11=31 Special Attack (TK Strike): 2 Action: Power Up (attack) AP: 1 MP: 3
(I probably just sacrificed my character's life for the rest of this event, but hopefully that should delay her a turn.)
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Posted: Tue Jul 15, 2008 2:36 am
Emu rushes forward and strikes out at Bellamin. After her attack she looks at him in a sudden expression of surprise as he moves forward and attacks her. All the same after he has attacked and more black mist is leaking from her she looks up with another smile on her face. Just then there is an explosion from behind as Van erupts from the boxes and creates and fly’s across the warehouse and lands another devastating attack on the school girl. Mist sprays form the girls chest as she is sent flying out of the building and into the river outside. As she hits the water there is a sudden splash and water shoots into the air and rains down in all directions, the girl’s body is nowhere in sight.
Bellamin: Emu’s 8 attack damage is reduced to 4 by combat die then reduced by another 4 for resistance for none total. You take the other 10 damage and heal yourself for 4 leaving 6 remaining.
Van: is hit for 2 damage regens one and is healed for the rest by Bellamin.
Emu emulates from Bellamin 1 attack 1 combat 1 life 1 equip 1 magic Fast Caster (1) resistance (attack) x1 Fightermage (1)
Emu emulates from Van 2 attack 2 combat 1 life 1 equip Fury (1) Regeneration (1) SA (1): Telekinetic Strike Action Power Up
Bellamin 13/20 Van 15/15
Emu (current after last round) Character name: Emu [34] counts as a Boss Attack: 6 Defense: 0 Combat Dice: 1d12 (4) Magic: 2 Life: 25 (5) Equip: 5 Abilities: fury (2), SA (2): Telekinetic Strike, resistance (attack) x2, Regeneration (2), fightermage (2), fast caster (2) Items: short sword, energy sword, Arm Guard Spells: Heal Actions: Smash, Taunt, Power Up
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Posted: Tue Jul 15, 2008 4:32 am
((Darn, missed it because I had to go to work. Oh well, maybe later.))
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Posted: Tue Jul 15, 2008 11:54 am
Without waiting to see if the girl's body turns up, Van turns and heads back into the warehouse. The blast had blown debree all over the sides of the walls. Van kneels down, nose only inches away from place here he had seen the girl searching earlier. Clearing the last of the debree in the area he starts looking at and feeling the ground for patterns,etchings, or anything that would not normally be on a concrete floor. Van even extends his mental perceptions out to pick up anything that his other senses might miss. Hopefully we have a few moments. She was searching for something. Perhaps we can find it first.
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Posted: Tue Jul 15, 2008 1:30 pm
Bellamin panted as he held his sword. "Well, we did hear some kind of scraping around." He said as he made his way to the place of her exit. "I'll keep lookout then." With a flick of his fingers, he summoned his will'o'wisp before donning a small opal pendant.
"Fly low, see if you can find anything okay?"
The spirit agreed and set out on a twisting course above the water.
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Posted: Tue Jul 15, 2008 4:27 pm
Still closely examining the floor Van speaks. Her wounds, they do not flow with blood, but some kind of dark mist. Master Solan, you have resided here longer than I, does she look at all familiar? Has anything like this ever happened before?
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Posted: Wed Jul 16, 2008 3:06 am
During the short reprieve Van manages to clear away the clutter originally created by himself and has now begun looking around on the cement floor for the source of the young girls search.
Bellamin is looking out over the water when he hears a tapping sound just down the street from the Warehouse. Looking in the direction he sees none other than the girl running fool speed down the road right at him. She does not appear to have a single wound on her body and is moving much faster then she has in the past. At this rate she will be right on top of you any moment.
The girl yells out to Bellamin as she is approaching “That was a good move, I’ll give you that. But it’s going to take a lot more than that to take me out!” The look on the girls face is one of pure glee, she seems to be happy about being attacked like that. With a smile on her face she charges forward.
At her current speed she will arrive again next round (so one day from today).
(and Laz: you can still join in at anytime if you want. Just post what you are doing, I think they could use some help here wink )
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Posted: Wed Jul 16, 2008 6:50 am
Upon hearing the resounding sound of crashing and rubble sliding, Lazarus makes his way to the warehouse, searching to see if anyone, or anything needs help. He traveles to where the greatest damge has been done, and picks a way through till he arrives at the sound of the voices. He spots Bellamin, a man he has delt with many times, and someone he has yet to meet in the land of Myir.
Lazarus pauses, his fingers prepairing the sigils for a spell, holding it in mid cast. "Hark, Bellamin? Are you in need of assistance?"
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random mistakes rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Wed Jul 16, 2008 2:45 pm
"No I- DamnaTrayus." Bellamin sheathed his sword and started a magic incantation. Within seconds a blue-ish ball of condensed mana appeared in his hand. He was just about to throw it when he saw Laz to the side. "Laz?" He turned his head for a split second. "Yes! Talk later! Stall now!" He threw the magick at the girl; it landed short...
Suddenly, a thin pillar of electricity flame burst out of the stone road right below the girl and shot upwards.
"What took you?" He said not only to Laz, but the diminutive spirit that was slowly floating back to him.
+~+
Use 2 MP to cast energy-burst If possible use (Party) 2 MP to summon will'o'wisp
Will'o'wisp will heal Bellamin
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Posted: Wed Jul 16, 2008 4:06 pm
Van only glances up once to take notice of the the arrival of the new white haired gentleman, and the return of the mist girl. He quickly returns to his frantic search of the floor, shouting a warning to Lazarus. Try to use your magicks on her as sparingly as you can, she possesses the ability to mimic our powers.
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Posted: Thu Jul 17, 2008 7:58 am
Sorry Bellamin but since there is not going to be a consistent party there will be no party pool. This is an event not a quest. Put you can keep track of your personal pool and gain each round for that.
The explosion of energy burst up from under the girl and you hear her yell. A moment later you see the energy suddenly expand out as if it’s being pushed out from the center and once it disperses the girl is still standing there, she looks a little charred but otherwise OK, much to your endless dismay. She had to stop her advance for a moment but now she begins walking forward again, the same type of energy is now crackling and circling around her left hand. “You sure do have a lot of tricks but don’t expect to be able to use the same one more than once. Once I reach you I’m going to destroy you!”
Emu emulates from Bellamin 1 magic fast caster (1) spell energy burst
(Emu is stalled for this round; she will reach you next round if you do not do something. I do like your use of real character stats to represent your roll playing actions, keep up the good work. But expect that the more powerful she becomes the all around more difficult it will be to slow her down. You may have to start becoming more creative.)
Bellamin 13/20 Van 15/15
Emu (current after last round) Character name: Emu [34] counts as a Boss Attack: 6 Defense: 0 Combat Dice: 1d12 (4) Magic: 3 Life: 25 (5) Equip: 5 Abilities: fury (2), SA (2): Telekinetic Strike, resistance (attack) x2, Regeneration (2), fightermage (2), fast caster (3) Items: short sword, energy sword, Arm Guard Spells: Heal, energy burst Actions: Smash, Taunt, Power Up
Life: 19/25 (took 8 damage and regened 2)
AP/MP 2/4
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Posted: Thu Jul 17, 2008 8:35 am
"Laz? Get a spell ready." With that he unlipped the armguard and rushed onto the streets to meet her.. Suddenly, he stopped mid-dash and said: "Your right. We should make a deal instead of trying to kill each-other... Oh well." With that, he started to spin his sword like the Whirling Devil swordsmen of the east. Suddenly, he strikes the stone and thousands of sparks fly up at the girl.
Draw- both amulets, sheath the arm-guard. Cast- singe ((If being attacked))Attack- Girl Dice for defense
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Posted: Thu Jul 17, 2008 11:36 am
Van continues his search of the floor.
AP: 2 MP: 4
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