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The Wild Hunt

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PostPosted: Tue Dec 24, 2013 10:40 pm


razieltheprince


Sorry, but I'm going to have to revoke the approval of "Greed's Ring".

There is no way we will approve something that gives bonuses to stats, including rank increases in spells, or rank decreases in cost. This has already been established by Hiro and I.

The only way to possibly get this approved is to add a fairly large weakness. In the hands of someone who can use barriers, this ring gives a massive advantage. Also, it's an instant metagaming button, which frankly should not be accessible but by classes and bloodlines that have a legitimate way of sensing danger.

So, it is denied.

XSK Ambrosia


Shadowknights and healing completely contradict each other.

Also, only a few classes are allowed to heal.

shut up hamlet


Approved. One thing though. There should be a rule that if the rings have been on within the past 5~ posts, the death thing remains intact. Otherwise you could throw it off at last second and therefore that weakness is meaningless.
PostPosted: Sun Jan 05, 2014 12:06 am


XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It prevents any succubus/incubus effects, and psychological effects.

-----------------------------------------------------------------------------------

RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Armor name: Prototype 23.5

Type & Material: A suit that was made by scientists especially for Ghost, but now in the hand of Makyo. It grants him some abilities that come with molecular rebuilding, and mutagens.

Description: The suit is made from a fusion of molybdenum, silicon fiber, and stable molecular base mutagens. It can withstand some bullets.

This nifty body suit/armor is state-of-the-art. It can regenerate lost limbs, and heal wounds right on contact, though causing the user extreme pain when doing so. The flaw on this is that it can heal the head, but if the head is sliced, torn, or cut off, it cannot heal or regenerate back, thus causing the death of the user. It is especially made to withstand large explosions, and maximum radiation. For the body suit to work in it's most perfect form, the user has to stay still for the wounds to regenerate and the suit regenerates itself too because of the stability on the molecular bounds. It can even regenerate any vital organs, including the heart. Costs 25 energy to regenerate a cut, 50 energĂ­a to regenerate a hole or deep cut, 100 energy to regenerate a lost limb, and costs 150 energy for a vital organ

It has a vast amount of pockets, and attachments for the use of bullets, and other explosive elements. The quantum loop theory has been used on this suit to make it able to walk over mines, or other traps without activating them. It's like he doesn't even exist!

Makyo was sent back with this uniform, not knowing it's true power and only having little memory of it's past user.

Abilities: Doesn't activate mines or traps, regeneration excluding the head, heavy radiation resistance, explosion resistance, and really nice pockets.

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Hiro the Herp

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PostPosted: Sun Jan 05, 2014 9:00 am


Hiro Hates Nothing
XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It prevents any succubus/incubus effects, and psychological effects.

Weakness: -1 Speed

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Fix'd
PostPosted: Sun Jan 05, 2014 6:23 pm


XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It prevents any succubus/incubus effects, and psychological effects.

Weakness: -1 Speed

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Fix'd

I don't take Stat modifications as an adequate strength or weakness.
It can permanently decrease your energy by at least 150. It can lower your defense on certain skills. It can make certain skills of yours cost more.

Hiro the Herp

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PostPosted: Sun Jan 05, 2014 10:33 pm


Hiro Hates Nothing
XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It prevents any succubus/incubus effects, and psychological effects.

Weakness: -150 permanent energy decrease

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Fix'd

I don't take Stat modifications as an adequate strength or weakness.
It can permanently decrease your energy by at least 150. It can lower your defense on certain skills. It can make certain skills of yours cost more.

Fix'd
PostPosted: Mon Jan 06, 2014 1:42 am


XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It prevents any succubus/incubus effects, and psychological effects.

Weakness: -150 permanent energy decrease

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Fix'd

I don't take Stat modifications as an adequate strength or weakness.
It can permanently decrease your energy by at least 150. It can lower your defense on certain skills. It can make certain skills of yours cost more.

Fix'd

Also, instead of preventing the one passive effect of an entire bloodline (thus rendering it useless), make it so that the seduction is two ranks less effective.

Hiro the Herp

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PostPosted: Mon Jan 06, 2014 6:49 am


Hiro Hates Nothing
XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
RPC Name: Makyo Nagareboshi

Rank: Master

Class: Shadowknight

Element: Darkness

Weapon/Armor name: Kora's Gifted Necklace

Type & Material: It's a silver cross with a purple gem in the middle

Abilities: It reduces any succubus/incubus effects by two ranks, and psychological effects in general.

Weakness: -150 permanent energy loss

The necklace needs a weakness.
Like, holy crap. Its a large strength for no reason. Kora cant enchant anything other than her cloth. Even those enchantments are limited.

Fix'd

I don't take Stat modifications as an adequate strength or weakness.
It can permanently decrease your energy by at least 150. It can lower your defense on certain skills. It can make certain skills of yours cost more.

Fix'd

Also, instead of preventing the one passive effect of an entire bloodline (thus rendering it useless), make it so that the seduction is two ranks less effective.

Done
PostPosted: Mon Jan 06, 2014 11:34 pm


XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia
Hiro Hates Nothing
XSK Ambrosia

Fix'd

I don't take Stat modifications as an adequate strength or weakness.
It can permanently decrease your energy by at least 150. It can lower your defense on certain skills. It can make certain skills of yours cost more.

Fix'd

Also, instead of preventing the one passive effect of an entire bloodline (thus rendering it useless), make it so that the seduction is two ranks less effective.

Done

I don't mind this one too much anymore.
Approved.

Hiro the Herp

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Great Lord Wulvengar

Enduring Prophet

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PostPosted: Fri Jan 31, 2014 10:59 am


QUEST WEAPON
Element: Air
Weapon/Armor name: Mistral
Type & Material: Tempered Steel with sliver lacing
Description: Crafted from some of the best blacksmiths in Aurora when it was still standing, Mistral is a unique helberd(YES HELBERD) not seen very often in axiom. Coming from the base idea of a spear like weapon with the ability to both stab and slash their targets at longer ranges. The design itself was formed like a curved blade on the tip of the staff. The whole weapon itself is a total of five and half feet long and traditional made to be wielded with two hands. Due to the length of the weapon all together it easier to keep controlled and stabled when held with both hands. The motions are usually quick slashes with short slash distance, or wide, powerful arcing slashes. The blade itself can be used to stab as well with putting enough force behind it. The weapon itself gathers most of its length behind the sliver rod part of the weapon, the total length being a total three feet and half feet. At the end of the rod is the blade itself, The curved blade is a total of two feet with a height around eight inches slowly decreasing as it comes to the tip.
The weapon other than its unique design, the weapon was enchanted with cold winds of the highest moment in Sutami. Being blessed by these winds had turned the blade pure white, with its handle turning it in a smooth sliver. Many say that the winds at the mountain top had given the weapon the ability to command and summon the cold chill that surround the blacksmiths that made this weapon. When handled by the wielder for the first time, the wielder will feel the great cold that had covered that blade for months. Over time the blade itself will start to attune its yourself to the sheer cold causing the slowly become immune to the bitter cold all around them. The wielder's energy will be seen on the sides of the blades as a design forms. A rose at its tip where the thorned veins slowly twist down the side glowing faintly in normal weather.
Abilities:
Chilled
Passive
This weapon surrounds itself with bitter cold winds at the tip of the blade when in the hands of its wielder. This bitter cold causes the blade when it makes contact with an object to send a chill into the object. When it makes contact with a normal living target it start to freeze up their muscles or limbs they have made contact with. This will start to effect the whole body when five or more strikes make contact with the same target. This gives effected target -1 to strength and speed during the next seven posts. Those with the fire element can decrease this down to five posts or even three if they are a rank higher.
More Abilites unlocked from whomever wields it.
PostPosted: Fri Jan 31, 2014 11:28 am


Kirin Benoit
QUEST WEAPON
Element: Air
Weapon/Armor name: Mistral
Type & Material: Tempered Steel with sliver lacing
Description: Crafted from some of the best blacksmiths in Aurora when it was still standing, Mistral is a unique helberd(YES HELBERD) not seen very often in axiom. Coming from the base idea of a spear like weapon with the ability to both stab and slash their targets at longer ranges. The design itself was formed like a curved blade on the tip of the staff. The whole weapon itself is a total of five and half feet long and traditional made to be wielded with two hands. Due to the length of the weapon all together it easier to keep controlled and stabled when held with both hands. The motions are usually quick slashes with short slash distance, or wide, powerful arcing slashes. The blade itself can be used to stab as well with putting enough force behind it. The weapon itself gathers most of its length behind the sliver rod part of the weapon, the total length being a total three feet and half feet. At the end of the rod is the blade itself, The curved blade is a total of two feet with a height around eight inches slowly decreasing as it comes to the tip.
The weapon other than its unique design, the weapon was enchanted with cold winds of the highest moment in Sutami. Being blessed by these winds had turned the blade pure white, with its handle turning it in a smooth sliver. Many say that the winds at the mountain top had given the weapon the ability to command and summon the cold chill that surround the blacksmiths that made this weapon. When handled by the wielder for the first time, the wielder will feel the great cold that had covered that blade for months. Over time the blade itself will start to attune its yourself to the sheer cold causing the slowly become immune to the bitter cold all around them. The wielder's energy will be seen on the sides of the blades as a design forms. A rose at its tip where the thorned veins slowly twist down the side glowing faintly in normal weather.
Abilities:
Chilled
Passive
This weapon surrounds itself with bitter cold winds at the tip of the blade when in the hands of its wielder. This bitter cold causes the blade when it makes contact with an object to send a chill into the object. When it makes contact with a normal living target it start to freeze up their muscles or limbs they have made contact with. This will start to effect the whole body when five or more strikes make contact with the same target. This gives effected target -1 to strength and speed during the next seven posts. Those with the fire element can decrease this down to five posts or even three if they are a rank higher.
More Abilites unlocked from whomever wields it.
I'd say make it an even 4 posts. Other than that, I think it sounds like a great weapon.

And it is a HALBERD classified_fu APPROVED.

U SO MAD BRO


Great Lord Wulvengar

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PostPosted: Fri Jan 31, 2014 1:02 pm


Quest Weapon
Element: Fire
Weapon/Armor name: Blood Brothers
Type & Material: Unknown, Appears to be bone or rock, strength of steel
Description: No one really knows how these two weapons had came to be. Many say they were forged from part of the soul from some arch-demon that was told be imprisoned in the depths of the ocean. This soul fragment when stolen from the great demon they had used its might fragment to forge two great tools of war. Other say that a great demon forged these weapons to support a dark lord of old. No matter what the stories says these weapons are myths within themselves. The Blood Brothers are two great machetes that appear to be made of harden bone or some kind of dull brown rock. The sides seem corroded and falling apart while strange strands of fur looking threads line around the handles. These great machetes are six feet in length each and with the height of the blade being a solid foot and one fourth. Single edged weapons their sharpen side is strong enough to rip through steel itself and with a hooked edge on the end of the blade any who are unlucky enough to be caught in the swing will be caught if they try escaping backwards. These weapons are used in both the style of longswords and great swords allowing them to be used in different styles on the owners choosing. The wielder of these great weapons will feel imposing aura around them as the take hold of them, many saying you could feel the demonic energy that they had once been spawned from. The blades seem to have a mind of their own when choosing their owner, they seem like just another weapon in the hands of the unchoosen but when the wielder is chosen the weapons seem to change. Normally the greatswords and weapons like it have great weight behind it, these blades are different. When in the chosen wielders hands, the blades are like feathers in the wielders hands. The wielder would be able to swing them around like they were small daggers in his hands. Other than this they slowly transfer the knowledge dual wielding greatsword style.
Abilities:
Chosen
Passive
In the hands on the owner this weapon has no strength requirement to use them fully. In the hands others the great machetes weight around thirty pounds each making them hard to carry around unless you have nine strength or higher.
Greater Knowledge
Passive
When held by the chosen wielder, they are able to learn the dual greatsword fighting style without using a weapon style spot.
PostPosted: Mon Feb 10, 2014 9:33 pm


RPC Name: Brydent de Valois
Rank: Trainee
Class: Knight
Element: Wind

Weapon/Armor 'Name': Vice

Type & Material: Obsidian
Description: A sharp blade, long and fierce. It was crafted by Brydent himself, though with the assistance of a steelcutter; an armorer of high reputation. Within the blade is magic, a constant aura of wind. There are three forms this wind can take; one, a saw, meant to cut armor and quickly break through other blades like butter. When the wind has taken the form of a saw, the blade can slice through organics without any hesitation. Even a weak child could fully behead a man in one swing, if they were capable of landing the hit.

The second form of the blade is a hammer, large and capable of expansion. The base size of it is not much larger than the form of a warhammer. With each rank of energy added to the hammer, it will increase in size by five feet and potency by that rank for five posts.

The third form is a tower shield. This wind aura absorbs all energy-less projectiles, and easily blocks other blades and almost all close-ranged weapons. With energy, it can protect against attacks of its rank. Because the three molds can be quickly transitioned in and out of, the wind wall is very useful for deflecting blows. There is also a kinetic force, a recoil from striking the wall, that can leave opponents open for some short frame of time.

All three forms can be given energy to increase their potency. However, their auras are possible passively as well, though obviously with little effect against energy-based attacks and defenses.
Abilities:

Triumvirate - C
Initiated by using either one of the three forms; blocking with the shield, slicing with the saw, or bashing defenses with the hammer. You will quickly trigger one of these effects, depending on the initiation -

Shield: A massive amount of kinetic force will apply upon the impact, sending a horrendous recoil effect into the enemy's body. This will stun and debilitate them for a second and a half.

Sword: You will add a vicious amount of power to your swing, to where you could slice through blades, bodies and armor without stress. This would apply only for a few seconds.

Hammer: This is sort of a mix between the shield and sword ability. Kinetic force, and an increase in power, will both effect the impact of the hammer.

Nigh-instantly after the initiation, Brydent's sword will change into the other two forms in a moment's succession. He will follow up with two strikes/bashes very quickly, and since the enemy will most likely be debilitated by either one of the effects, it could easily be their death.

Triumvirate Deux - B
All three of the triumvirate abilities will be applied to your sword/hammer/shield (depending on their current form) for the next five posts. These five posts could easily become a relentless onslaught of blows.


The Wild Hunt

Shirtless Giver

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Hiro the Herp

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PostPosted: Mon Feb 10, 2014 9:45 pm


A Stray Sheep
RPC Name: Brydent de Sevonne
Rank: Trainee
Class: Knight
Element: Wind

Weapon/Armor 'Name': Vice

Type & Material: Obsidian
Description: A sharp blade, long and fierce. It was crafted by Brydent himself, though with the assistance of a steelcutter; an armorer of high reputation. Within the blade is magic, a constant aura of wind. There are three forms this wind can take; one, a saw, meant to cut armor and quickly break through other blades like butter. When the wind has taken the form of a saw, the blade can slice through organics without any hesitation. Even a weak child could fully behead a man in one swing, if they were capable of landing the hit.

The second form of the blade is a hammer, large and capable of expansion. The base size of it is not much larger than the form of a warhammer. With each rank of energy added to the hammer, it will increase in size by five feet and potency by that rank for five posts.

The third form is a tower shield. This wind aura absorbs all energy-less projectiles, and easily blocks other blades and almost all close-ranged weapons. Because the three molds can be quickly transitioned in and out of, the wind wall is very useful for deflecting blows. There is also a kinetic force, a recoil from striking the wall, that can leave opponents open for some short frame of time.

All three forms can be given energy to increase their potency. However, their auras are possible passively as well, though obviously with little effect against energy-based attacks and defenses.
Abilities:

Triumvirate - C
Initiated by using either one of the three forms; blocking with the shield, slicing with the saw, or bashing defenses with the hammer. You will quickly trigger one of these effects, depending on the initiation -

Shield: A massive amount of kinetic force will apply upon the impact, sending a horrendous recoil effect into the enemy's body. This will stun and debilitate them for a few seconds, most likely.

Sword: You will add a vicious amount of power to your swing, to where you could slice through blades, bodies and armor without stress. This would apply only for a few seconds.

Hammer: This is sort of a mix between the shield and sword ability. Kinetic force, and an increase in power, will both effect the impact of the hammer.

Nigh-instantly after the initiation, Brydent's sword will change into the other two forms in a moment's succession. He will follow up with two strikes/bashes very quickly, and since the enemy will most likely be debilitated by either one of the effects, it could easily be their death.

Triumvirate Deux - B
All three of the triumvirate abilities will be applied to your sword/hammer/shield (depending on their current form) for the next five posts. These five posts could easily become a relentless onslaught of blows.



The Tower Shield: Make the debilitation a split second. A few seconds in battle really makes a different, you know?
I remember dat battle with Naruto and the Last Pain, where Naruto somehow got to Pain, who was like 30 feet away, in less than 5 seconds and totally smashed that guys face in with a Rasengan.
Just putting that out there.
PostPosted: Fri Feb 14, 2014 10:19 am


RPC Name: Bruce Almighty
Rank: Adept
Class: Gunslingah!
Element: Fire!
Weapon/Armor name: Mossberg 500 Custom
Type & Material: Crude Steel
Description: The Mossberg 500 Custom is a variant of the classic Mossberg used by many aspiring gunslingers in combat and armed forces. Unlike many however, Bruce's shotgun is a tad bit different with a few modfications he had made during his years of service. Starting with the basic design of the shotgun, it is a sawned off version of the original design while it still maintains the black paint job. The similarities end there however as the original mossberg was fed rounds individually up to a capacity of seven shells. With a complete overhaul of the interior design, the shotgun has been outfitted with a slide lock and a magazine just three inches in front of the trigger guard. Its magazine contains only five rounds opposed to the regular seven but reloading is much faster and much more fluid than the original model. The entire stock of the weapon had also been removed and replaced with a pistol grip to cut down on the bulky design in addition to the 6.5'' barrel with a spring-locked foregrip completely replacing the pump and the weapon has been modified to be semi-automatic, making this a gem of a gun. With vents on either side of the barrel and a spring system, the recoil from this weapon is drastically cut down to allow it even be held one handed when firing or using two. It weights 4.5lbs unloaded and 5.3lbs fully loaded. Its overall length is 16.5 inches, barrel included while the barrel itself measures 6.5''.
Abilities: All in the description. No supernatural abilities.

NlAJHAY

Noob


Daddy Raz

PostPosted: Sat Feb 15, 2014 2:15 pm


RPC Name: Greed
Rank: Expert
Class: Berserker
Element: Fire and Lightning
Item Name:
The Crown of The Damned

User Image

Type & Material: it is a crown made of thorns and permanently lit on fire

Description: The crown of the damned is a crown made entirely of thistle thorns and the hottest flames possible retrieved from the deepest recesses of hell. It may seem like a simple enough object to attain, but it is the one true symbol of Greed's steadily growing prowess. It floats above the wearers head at all times while equipped. However, due to very obvious reasons it can only be equipped by a diabolus, as it was made for the strict intents and purposes of being used by a diabolus. When anybody else wears the crown, the flames will die out, and the crown will simply be a normal crown of thorns with no special properties. On the contrary, it will actually be painful to wear the crown to any wearer not of Diabolus blood. The flame doesn't ever snuff out when it is worn by a diabolus, even underwater oddly enough. The Crown of The Damned gives any diabolus wearing this item a -1 reduction in terms of damage they take. The crown; like many boons from the underworld, does not come without a price however. In exchange for the protection, the wearer of this artifact bares the curse of having to wait twice as long on ALL cooldown skills, along with a constant -75 to their energy pool whilst the crown is worn.

Abilities:

Stage Of The Damned
Rank: C
description: Upon activation of this skill, the flames coming from the crown will shoot around in a wide circle, roiling outwards and severely raising the temperature of the area. This acts as a defense, as it knocks away C ranked attacks as well as a boost.

I Will Inflict Wrath Upon Them
Rank: S
description: Perhaps the strongest skill in the skill set obtained from the thorn crown, it is also the most costly in energy. Upon activation of this skill, Greed literally spontaneously combusts into flames. There is not a single part of him not on fire at this point. These flames are incredibly hot, and a strike from him would be more than enough to melt through any metal, magic, barriers, etc. of the skill's rank with ease. The demon can literally punch through his targets in this form.This skill lasts for 7 posts. After these 7 posts are up, Greed's energy drops down to 350. If it was already below 350, then it drops down to 100.
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