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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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MoonKitsune

Romantic Exhibitionist

PostPosted: Mon Feb 04, 2013 12:52 pm


Since going into Deus and being limited in opportunities to learn via a traditional class, are there ways for techs to learn more in the medical field on Deus if they had no education before coming to the island?
PostPosted: Mon Feb 04, 2013 9:50 pm


Oh one more thing - are the guy's showers still destroyed?

MoonKitsune

Romantic Exhibitionist


chiickadee

Princess Hoarder

PostPosted: Wed Feb 20, 2013 12:25 pm


what is the status of the towns now that jericho is gone? how destroyed are the buildings? are there any other dangers atm?

and for "shadowlings" how powerful are they? where on the island are they? how often do they pop up?

ALL THE INFO O U O !
PostPosted: Sat Feb 23, 2013 12:54 am


MoonKitsune


DEPENDS ON IF THEY GOT CAUGHT. CONSEQUENCES!

Just the zombie baby talk + if it looks like a hunter is growing close with someone on the outside, their profile is flagged and the might get a Death Hunter stalker for a bit

They offer their assistance and get hands on training, those interested in medic stuff end up in the infirmary, trainees get stuck with mainly grunt work like cleaning and bringing patients meals and the like ~ THEY ARE BASICALLY CANDY STRIPERS AT THAT LVL OK ~ they get a chance to mainly observe in the infirmary ~ they can also contact a more senior hunter about working under them as a sort of trainee assistant/minion ~ this basically applies to ALL fields and divisions

THEY SHOULD NOT BE DESTROYED UNLESS YOU GUYS HAVE BEEN ******** AROUND AGAIN

chimarii


All buildings received moderate to extreme damage, but seeing as how the town has been leveled quite a few times (an insanity dragon is bad, yeah, but insanity driven horsemen heirs squatted there for years prior) so it looks a lot like it always had: kinda creepy and post-apocalyptic (tee-hee)

Danger is mainly debris and structural woes atm ~

Shadowlings singly are no big deal, you'll note from the courses that individual shadowlings only have 1 hp and do 1 damage. it's the part where they mob you in large numbers that's dangerous

They mostly stick to places they've been corralled into (shadow run) or hiding in basements and dark, out of the way places. They can be drawn out into specific areas using capsules containing a dense amount of FEAR.

Usually they only pop up when drawn out, or when hunters enter areas they''ve been occupying

lizbot
Vice Captain

No Faun


chiickadee

Princess Hoarder

PostPosted: Sat Apr 13, 2013 12:51 pm


how far can weapons golems be from their owner?

how long can w golem be w/ out owner?

what limitations do w golems have physically? (like can they eat things?)

how does getting one work? like you go to a life tech and rp them getting you a golem or ? the guide says "When the Life Labs regularly asks for volunteers." - how often is that?

ALL OF THE W GOLEM QUESTIONS OUO/
PostPosted: Wed Jun 05, 2013 9:49 pm


chimarii
how far can weapons golems be from their owner?

how long can w golem be w/ out owner?

what limitations do w golems have physically? (like can they eat things?)

how does getting one work? like you go to a life tech and rp them getting you a golem or ? the guide says "When the Life Labs regularly asks for volunteers." - how often is that?

ALL OF THE W GOLEM QUESTIONS OUO/


1) if they're in the facility it's fine. It also depends on weapon bonding, so the higher ranked the hunter, the more they can strain it. Beginner trainees cannot strain it as much. Anywhere inside the deus walls aslong as they're in around is the same building is average.

2) Golems, like tih golems cant eat things. They're super fragile being prototypes

3) You can just sign up for one, the life labs is alwys looking for volunteers. Though considering how many Hunters use them for leisure, it seems like they are now offering it as a service and charging.

Zoobey
Artist

Magical Incubator


bipolar bee

Alien Kitten

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PostPosted: Mon Jun 10, 2013 4:02 pm


This question came up regarding a spar where hunters were fighting hand to hand combat, and one of these hunters had no weapon/shield:

MK: Don't hunters know when they are breaking a shield
MK: so in theory they should know when they aren't clashing against one?

Here is the answer:

liss180: I would think they'd know by sustained damage
liss180: if someone is suddenly a bloody wreck, congratz u broke their shield
liss180: they would know if they werent hitting a fear shield if they didnt get a charge from it otherwise
liss180: yeah it wouldnt be obvious right away

In summation, if a hunter is fighting a hunter with no shield/weapon. they would be able to tell by lack of Fear charge upon successful hit. However, if it is hand to hand and no weapon involved, the only way to tell that there is no shield involved would be by sustained damage.
PostPosted: Mon Jun 17, 2013 9:04 pm


Runic weapons have been used in the past to fight and cause damage, granted, on a smaller scale/with limited use.

Do these, or can these, be applied to things like battle situations where normal dice put players at a disadvantage?


iStoleYurVamps

iStoleYurVamps


Trash Husband


lizbot
Vice Captain

No Faun

PostPosted: Mon Jun 17, 2013 9:10 pm


iStoleYurVamps
Runic weapons have been used in the past to fight and cause damage, granted, on a smaller scale/with limited use.

Do these, or can these, be applied to things like battle situations where normal dice put players at a disadvantage?


idk know what you mean by this. Sometimes when a weapon is temp. broken/missing, better runics are used in place of the weapon (allowing the hunter to have the stats belonging to the next tier down) ~ but other than that WHAT DO YOU MEAN?
PostPosted: Mon Jun 17, 2013 9:24 pm


lizbot
iStoleYurVamps
Runic weapons have been used in the past to fight and cause damage, granted, on a smaller scale/with limited use.

Do these, or can these, be applied to things like battle situations where normal dice put players at a disadvantage?


idk know what you mean by this. Sometimes when a weapon is temp. broken/missing, better runics are used in place of the weapon (allowing the hunter to have the stats belonging to the next tier down) ~ but other than that WHAT DO YOU MEAN?


Like idr what RP but runic daggers causing OoC damage/used to be actual daggers for stabbing TiHers. Torches to burn slightly. In past its been flavor text but implied damage.

AND ACTUALLY SINCE I KNOW ITS BEEN DONE TiH SIDE
-in spars hunters can downgrade on dice if they want correct?
/might as well ask since same subject


iStoleYurVamps

iStoleYurVamps


Trash Husband


lizbot
Vice Captain

No Faun

PostPosted: Mon Jun 17, 2013 9:32 pm


iStoleYurVamps
lizbot
iStoleYurVamps
Runic weapons have been used in the past to fight and cause damage, granted, on a smaller scale/with limited use.

Do these, or can these, be applied to things like battle situations where normal dice put players at a disadvantage?


idk know what you mean by this. Sometimes when a weapon is temp. broken/missing, better runics are used in place of the weapon (allowing the hunter to have the stats belonging to the next tier down) ~ but other than that WHAT DO YOU MEAN?


Like idr what RP but runic daggers causing OoC damage/used to be actual daggers for stabbing TiHers. Torches to burn slightly. In past its been flavor text but implied damage.

AND ACTUALLY SINCE I KNOW ITS BEEN DONE TiH SIDE
-in spars hunters can downgrade on dice if they want correct?
/might as well ask since same subject


Oh the mention of using when normal dice put them at a disadvantage confused me ~ DONT TALK ABOUT DICE ROLLS TO ME GOD VAMPS WHY WOULD YOU SCARE ME LIKE THAT.

Yeah, flavour text is fine, just note that if you stab someone with a runic dagger, your weapon doesn't get a charge off that.

Yeah, anybody can handicap their rolls, just provide a decent IC reason for it (I usually use the "wants to fight barehanded" excuse)
PostPosted: Thu Jun 20, 2013 10:27 am


I know that there's a separate thread for posting Argus results following an RP, but do we also post a mission report in the mission report thread? If so, do we count a point for posting in the results thread and another point for posting a mission report, or does the post in the results thread count as the mission report?

Inle-roo


Zoobey
Artist

Magical Incubator

PostPosted: Thu Jun 20, 2013 2:44 pm


Inle-roo
I know that there's a separate thread for posting Argus results following an RP, but do we also post a mission report in the mission report thread? If so, do we count a point for posting in the results thread and another point for posting a mission report, or does the post in the results thread count as the mission report?


Since the argus is a player based event just post results. The mission report will not give you an additional rp point (unless you write the longest 800 word mission report ever)
PostPosted: Mon Jun 24, 2013 2:03 am


Guess who just read all eighteen pages of this thread biggrin

1. Do the statuses on approval for quest characters mean anything or are they just random fairy tale references? I was gettin' mad hype thinking they had secret meanings. I also assumed Sleeping Beauty meant someone was currently podded but I appear to have maybe been mistaken and I'm not gonna lie to you, I AM FAIRLY BUMMED IF THIS IS THE CASE. sad

That was actually 90% of what I wanted to ask but since I'm here here is 1% more:

2. So I know the process eliminates/soothes some minor health things, and major ones woulda stopped you from being approached for recruitment. So my question is what's the threshold for a major health problem that would have prevented recruitment--is a chemical addiction enough to do it? That's curable, is why I ask, and certainly there's no inpatient rehab facility safer than a totally isolated magical island haha.

    Subsection A: If the above applies (ignore this if it doesn't), does it have an effect in the stuff you're going through in the pod, or is that all away in your physical body and your locked-up memories?

    Subsection B: if it applies (ignore it if it doesn't): assuming you did get recruited while prey to a drug addiction, are you gonna withdraw right out of the pod or is that somehow magically hand-waved away? If you do, does the weapon/the island/anything else diminish the effects or are you in for a period of (magically-accelerated?) cold turkey before you're well again?


3. RELATED TO THE ABOVE: if you're, say, a smoker, and you stumble out of your pod... are you gonna stumble out physically craving a smoke? Or is that all magically hand-waved? I imagine psychologically you're probably gonna want a smoke regardless but the wave of nicotine craving is what I'm curious about O:

4. Speaking of which what's the policy on smoking and alcohol on the island? If it's permitted, where does one acquire goods?

Here's the other 9% of what I was gonna ask:

5. Can I draw Princess Caelius or is this a faux pas pls

Rejam

Aged Hater

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medigel

Anxious Spirit

PostPosted: Thu Jun 27, 2013 1:21 am


Do weapons "age" after awakening? Ie. do their golems change slightly as they age, or are they forever in the appearance of when they were converted?

It's mentioned that some hunter weapons can gain passive abilities beyond fast healing. Is that a full hunter trait, and if so what are some guidelines? Do we have to post it somewhere?

Has there ever been a case of a hunter getting their original weapon broken to the point that they needed a different one in order to fight? How well does it play on their psyche if so?
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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