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brightsword0 Vice Captain
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Posted: Sat Feb 26, 2011 9:56 am
brightsword0 ((4+8=6=18 damage. If that doesn't kill him, anyone who successfully hits him gets a +2 to their damage rolls if it is before my next turn.)) ((And this means what exactly? stare ))
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Posted: Sat Feb 26, 2011 6:08 pm
(Oh, I thought you meant for you. XP)
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Steffychan19 Vice Captain
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Posted: Sat Feb 26, 2011 7:25 pm
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Posted: Mon Feb 28, 2011 5:18 pm
(There's a battle going on in the cockpit, Steffy. Your character can hear it if you want to run up to help in the next turn.)
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brightsword0 Vice Captain
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Posted: Mon Feb 28, 2011 5:20 pm
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Posted: Wed Mar 02, 2011 3:18 pm
(Nah, I think I'll just be a jerk, listening to the fight. :3)
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Steffychan19 Vice Captain
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Posted: Fri Mar 11, 2011 2:17 pm
(lol. Okay then. And Yes, Link. It is. XP)
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Posted: Fri Mar 11, 2011 2:20 pm
((Oops... Lagged. XP))
Zach lets the trooper have the empty flachette launcher and instead pulls out his survival knife and attempts to slach the trooper.
((12+14=26))
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brightsword0 Vice Captain
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Posted: Mon Mar 14, 2011 2:10 pm
(Miss. Who's turn was next? I dont remember. XP)
The trooper used the rifle Zach let go and blocked the knife's blade.
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Posted: Mon Mar 14, 2011 2:37 pm
((Wait... I hit him earlier with a 25. confused ))
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brightsword0 Vice Captain
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Posted: Mon Mar 14, 2011 3:21 pm
(stormtroopers turn after link)
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Posted: Mon Mar 14, 2011 6:23 pm
(You get a negative for disengaging, drawing, then reengaging. XP)
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brightsword0 Vice Captain
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Posted: Mon Mar 14, 2011 6:26 pm
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Posted: Mon Mar 14, 2011 8:58 pm
(i don't advice criticizing the gm, link. especially since your character is not immune to heart attacks. (lol inside joke.) next time don't do so much stuff at the same time.)
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Posted: Tue Mar 15, 2011 2:23 pm
The trooper takes the rifle and uses it as a club against Zach. (Rolls a 13 + 5 = 18 )
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