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Shruikan Tenshi

PostPosted: Wed Dec 22, 2010 5:57 pm


So basically, if there's water beneath you underground or something and anyone underground will be struck. But on the surface they are unaffected?
PostPosted: Wed Dec 22, 2010 6:46 pm


Is it a Free skill?: Yarp.

Type of skill: Element: Earth

Skill name: Clay Hands

Rank: S

Skill description: One, or two giant Earth Hands (Doesn't make a difference) rise from the ground, fulfilling the users wishes. Whether this is crushing someone, or holding a roof up. These earth hands can be made to stay up, which costs a bit of energy (B), or can be left alone to crumble after use.

Sample: Yensen stood tall. A large dragon stand before him, blocking his way through the cavern, mocking him. It was beginning to piss him off. With one hand, he made a lifting motion. A large earthly hand rose from the ground, catching the dragon by the throat. With his other hand, he made a crushing motion, a fist coming down into the other hand. Another large earthen hand stretched from a nearby wall, and brought itself down, smashing the dragon's head.

Is this just OP or what?

The Urban Superstition

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PostPosted: Wed Dec 22, 2010 6:57 pm


Fenrir: Oh, didn't know there was a word like that sweatdrop .

Basically the same question as Shruikan. So the ground won't appear ripped apart from the surface and buildings won't suddenly explode, but if you used this in the middle of a city and somebody was hiding underground right at the very edge of said city, he/she would be affected as much as if they were right next to you? I understand that the minerals in water and earth are very conductive, but isn't that a bit too much?

Also, if it literally ripped apart the ground underneath (which it would need to do if you want to tear limbs), wouldn't it effect things aboveground as well regardless of whether or not it was wanted. It's one thing to generate a huge surge of electricity into a large area to only deliver a fatal/near-fatal shock and another to have the surge of electricity actually rip stuff up because ripping stuff up below ground is also going to effect the things aboveground. Now, with that point of view in mind, I'm seeing a really epic but overpowered view of a lightning-created earthquake with the added effect of frying anything below ground in the area.


Urban: How, erm, strong, durable, and fast are the hands?
PostPosted: Wed Dec 22, 2010 6:58 pm


Shruikan Tenshi
So basically, if there's water beneath you underground or something and anyone underground will be struck. But on the surface they are unaffected?


Correct.

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Wed Dec 22, 2010 7:10 pm


Kagetsukiko
Fenrir: Oh, didn't know there was a word like that sweatdrop .

Basically the same question as Shruikan. So the ground won't appear ripped apart from the surface and buildings won't suddenly explode, but if you used this in the middle of a city and somebody was hiding underground right at the very edge of said city, he/she would be affected as much as if they were right next to you? I understand that the minerals in water and earth are very conductive, but isn't that a bit too much?

Also, if it literally ripped apart the ground underneath (which it would need to do if you want to tear limbs), wouldn't it effect things aboveground as well regardless of whether or not it was wanted. It's one thing to generate a huge surge of electricity into a large area to only deliver a fatal/near-fatal shock and another to have the surge of electricity actually rip stuff up because ripping stuff up below ground is also going to effect the things aboveground. Now, with that point of view in mind, I'm seeing a really epic but overpowered view of a lightning-created earthquake with the added effect of frying anything below ground in the area.


Urban: How, erm, strong, durable, and fast are the hands?


Its alright. I was originally going to call the skill "Thunder Sunder" but then I realized how stupid that sounded. >.>

As for the range, no it wouldn't effect somebody on the other end of a city. I said "area" because really I think it would only go out for about half a mile to a mile, but still thats longer than most of our threads cover. So the idea is that if you're in the same thread as this attack, or thus anywhere remotely near the user and are underground/underwater, then you're gonna get fried.

As for this earthquake and hurting things above surface that you're getting at, thats more like a shockwave which has already been covered by the Inner Storm style with the skill called "Thunder Quake". I know the damage sounds extreme because of its potential, but this skill will not create earthquakes or cause buildings around the user to collapse (though that would be pretty cool if it did). The only sign somebody on the surface would be able to see from this attack is possibly some large crevices spreading outward from the user, maybe a small crater if the user is feeling particularly theatrical. The greatest extent I see this technique affecting things above ground is that it could make the ground more prone to caving in. Thats about it.
PostPosted: Wed Dec 22, 2010 7:21 pm


Kagetsukiko
Fenrir: Oh, didn't know there was a word like that sweatdrop .

Urban: How, erm, strong, durable, and fast are the hands?


This might help in getting it approved right. Lol.
Well, i'm going to say in terms of actual strength, it should be double the RPC's strength, as they are huge, earth arms. Durable is about an A rank attack before it crumbles. And their fast, but not like instant. Think of Naruto, Gaara's dumb sand is something close.

The Urban Superstition

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PostPosted: Thu Dec 23, 2010 9:53 am


Ugh, Urban, Fenrir, maybe the two of you should be each other's personal approvers gonk ?

Deep Sunder: Lol, Thunder Sunder, that's a nice rhyme xd .

Okay, while that is a lot larger than most of our threads cover, can you still specify it in the skill? I fear some heated debate is going to come up when someone tries using it in one of the larger (area-wise) threads. I know that in Yuran, at the least, there's at least a couple.

Umm... but the skill is described as a shockwave....
Fenrir Gravenheart
Everything under the surface of the user is then struck with a powerful shockwave

A shockwave under the surface turns into a shockwave above the surface because earth transmits waves easily.
Oh, whatever, this is an rp and I'm probably going into the physics of it too much. Just specify that maximum amount of damage that the surface can experience with the skill.

Other than that, I think it's good to go? It still seems insanely powerful to me, but the power is also balanced out by the limited number of situations it can be used in. At least, I hope it is.
_______________________________________________

Clay Hands: Okay, just specify all of that in the skill description and it's good to go... I think. Fenrir, you don't see anything wrong with it, right?
PostPosted: Thu Dec 23, 2010 6:07 pm


Is it a Free skill?: Nope.
Type of skill: Mechanist
Skill name: Add-On: Smoke Generator
Rank: C
If it uses ammo how much: 5 Points
Skill description: It creates a cloud of pitch black smoke that blacks out light, makes it hard to breathe, and severely limits sight of people inside the cloud. Can only be attached to the Torso. It can be maintained for 5 points each post.

Sample: Yensen was hunting yet another bounty. But this time, his bounty had gotten him instead. They were in an open field. The wind stood still, the grass was tall. The sun was high. Without a hint of fear, the bounty came charging at him. He triggered the Smoke Generator, coating the area in a thick, black cloud. Yensen disappeared in this smoke, and maneuvered around his shocked opponent. Out of the blackness came a large black figure. With a swift movement, a blade extended itself from his right arm, right into the bounty's back.

-------------------------------------------------------

Is it a Free skill?: No
Type of skill: Mechanist
Skill name: Nano Regeneration
Rank: S
Skill description: Yensen has designed Nanoscopic robots to repair his systems and armor. It works similarly to a werewolves regenerating abilities. It can repair small scratches in a matter of seconds, dents in minutes, gashes in hours, gapes in days, and whole missing limbs in days. If enough damage is done to Yensen, he will temporarily shut down in order to fully power the nanobots. If a part isn't destroyed, but cut off, or removed, he can reattach it in a matter of minutes.
Sample: Yensen defended a friend in combat with his own body. Someone had thrown a heavy grenade into a foxhole with both of them in it. Yensen, being who he is leapt on top of the grenade, taking the full blast for himself. His carapace, chassis, and armor were torn apart. Every so slowly, small amounts of the armor began to reform, closing the large hole.

----------------------------------

The Urban Superstition

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PostPosted: Fri Dec 24, 2010 12:02 pm


Smoke: Accepted

Nano: .... Umm.... I'll leave this one to Fenrir <_< .... Everything is good and acceptable, it's just that I'm unsure of whether or not a regeneration would be allowed because its so strong. Basically, it's major so I'm leaving the decision up to Fenrir.
PostPosted: Sun Dec 26, 2010 2:09 am


Username: x_oxy_x

RPC name: Yama grim

Is it a Free skill?: (keep it to my self)

Type of skill: (transportation skilll)

Skill name: (Charon the Ferryman)

Rank: D

Limits: (Necromancers only

Skill description: This skills summons Charon the Ferryman of the river stix to transport the user where ever they are going. Charion can go anywhere the user desires for his Ferry can fly at high speed. This skill cannot be used in battle and the user must have been out of combat for at least one complete round before being able to use this skill.

Sample: Yama had a new destination she knew exactly where to locate the final peice for her quest which she had been working at for so long. She steps outside of the gates and fabricates a coin from her energy which she flips into the air. Suddenly the ground before her spits open and Charion rises from the fissure and catches the coin. Yama boreds the ferry and tells Charon where she wishes to go. Suddenly the Ferry flys skyward toward her destination.

X_Oxy_X

Invisible Hunter


Fist of the Bro Star

Shirtless Seraph

PostPosted: Sun Dec 26, 2010 9:23 am


Fenrir Graveheart
Username: Fenrir Graveheart

RPC name: Fenrir Graveheart

Is it a Free skill?: Yes

Type of skill: Stage 5 Inner Storm skill

Skill name: Deep Sunder

Rank: B

If it uses ammo how much:

Limits: Must be done outside, or in a place that has a clear view of the sky.

Skill description: User lifts their hand up to the sky and calls down a lightning bolt to strike them. Instead of causing them harm the user harnesses power of the lightning in their hand, mixing it with their own energy to amplify its destructive power, and then punches the ground. Everything under the surface of the user is then struck with a powerful shockwave as the lightning tears through the area beneath them. This is particularly powerful against Earth and Water. The shockwave can up to half a mile from the user, and a whole mile if its traveling through earth or water. This attack does little damage to the surface. Crevices or small craters may appear where the user initially punches, and the shockwave may cause nearby buildings to tilt or push things off balance, but no significant damage will be seen.


edited
PostPosted: Sun Dec 26, 2010 9:34 am


Urban: The nano-regeneration thing is Denied. Your suit is powerful enough without regeneration, and even vampires/werewolves have to wait until Sage rank before they can recover whole limbs.

Oxy: Denied. Being able to teleport anywhere is a no-go. It totally destroys the purpose of having gates to get in and out of cities.

Fist of the Bro Star

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kasai kakiri

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PostPosted: Sun Dec 26, 2010 10:08 am


Username: (...)

RPC name: Raistlin Majere

Is it a Free skill?: No, you have to get it from me

Type of skill: Mage Skill

Skill name: Blink

Rank: C

If it uses ammo how much: none

Limits: You may use it to escape an enemy once every 3 posts while in combat.

Skill description: Blink is an instant cast ability that can teleport the user 20 yards forward or backward to escape an enemy snare, stun or an ability in general.

Sample: Riastlin was in a bind and he needed something quick to get himself out of out the sticky situation. He remembered that he had a skill in his arsenal just for that. Blink. He used it and teleported 20 yards forward, behind his target.


Username: (...)

RPC name: Raistlin Majere

Is it a Free skill?: No

Type of skill: Mage

Skill name: Arcane Missiles

Rank: B

If it uses ammo how much:

Limits: Can only be triggered by an two Arcane Bolts in succession

Skill description: This arcanic ability a quick series of missiles, three missiles, four rows directly at the target. This is a channeled spell and you can cast it immediately but you must stand still while performing it.

Sample:



Username: (...)

RPC name: Raistlin Majere

Is it a Free skill?: No

Type of skill: Mage

Skill name: Arcane Bolt

Rank: B

If it uses ammo how much: None

Limits: Increases the amount of energy consumed with each use by a half of a rank.

Skill description: Blasts the target with energy, dealing C ranked damage. Each time you cast Arcane Blast, the damage of Arcane Blast is increased by, a fourth and the energy cost is increased by a half. Effect stacks 1 time and lasts 2 posts oruntil any Arcane damage spell except Arcane Blast is cast.

Sample:
PostPosted: Sun Dec 26, 2010 10:32 am


kasai: *slaps* Do we look like a WoW guild to you!? scream lol But seriously, I can tell you that Blink is denied right off the bat. No teleporting in combat skills allowed, except maybe for the Leaper bloodline. As for the other two, they might be acceptable but I didn't even bother into them with much detail because you don't have any samples for them. If you're going to be greedy and keep your customs to yourself you HAVE to put a sample down, and not one that looks like it took you less than 20 seconds to make like your one for Blink.

Fist of the Bro Star

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kasai kakiri

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PostPosted: Sun Dec 26, 2010 10:37 am


Fenrir Graveheart
kasai: *slaps* Do we look like a WoW guild to you!? scream lol But seriously, I can tell you that Blink is denied right off the bat. No teleporting in combat skills allowed, except maybe for the Leaper bloodline. As for the other two, they might be acceptable but I didn't even bother into them with much detail because you don't have any samples for them. If you're going to be greedy and keep your customs to yourself you HAVE to put a sample down, and not one that looks like it took you less than 20 seconds to make like your one for Blink.

redface Yes we do. But beside that, what can a mage really use to get out of a bad situation? Really? Say berserker pops out the woodworks on me or something and now its a 1v1. I have no skills to teleport anywhere. I probably cant go invisible and i have no stun skills and most of the skills take one or more posts to perform. How am i expected to defeat him? And now that i think about it, those skills should be mage wide, not just mine
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