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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

Tags: Bleach, Roleplaying, Literate, Non-Stat Based RP, Semi-Literate 

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iOath

PostPosted: Tue Jul 10, 2012 11:43 am


I think it went well. That's what my doctor said, anyways.
PostPosted: Tue Jul 10, 2012 11:49 am


Did it hurt lots...?

keichaos


iOath

PostPosted: Tue Jul 10, 2012 11:55 am


Not really. I was asleep during the operation and it didn't hurt after.
PostPosted: Tue Jul 10, 2012 11:56 am


Wow, you're lucky. I guess... I think... I never had an operation of any kind so, yeah. surprised

keichaos


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PostPosted: Tue Jul 10, 2012 12:59 pm


Oh hi folks. This guild is getting an extreme overhaul too? It seems all the guilds are renovating. Is there a directory for new changes aside from the announcement post that was sent? ninja

EDIT: lolol found subforum nevermind XD;;
PostPosted: Tue Jul 10, 2012 1:00 pm


I'll talk you through them at the moment. I'll try to get a full guide of changes published after we've got the profiles and walkthrough for profiles going.

Pad Chief
Vice Captain

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PostPosted: Tue Jul 10, 2012 1:07 pm


hollow/arrancar story line, is that going to be the same as before or has there been a metamorphosis of that as well? :3

I might of missed it(probably missed it), but is there a limit to the number of skills one can select in the beginning? What determines their score initially?

When will there be an awesome party with pizza and cake? 3nodding
PostPosted: Tue Jul 10, 2012 1:10 pm


That's changing entirely. For a while we're going to see Hollows purely as NPCs, enemies and the like. Possibly later down the line they may be playable but of course remember the Arrancar are powerful, more so than Shinigami, so we might wait for the right time or weaken them slightly. I'm going for weaken because we could get them out when they're ready earlier like so and once we've got a place for them in the main plot.

The number of skills you can select is thirty points worth of skills at the start.

Of course you must have an equal amount of skills on a tier above to those below. Fefnir is publishing a guide to profile writing soon so that should sort that out.

We don't have a party but I've started a prologue RP in which I'll take action once the profile announcements are out. It's going to give people an introduction to the plot and possibly the enemies they'll face.

Pad Chief
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PostPosted: Tue Jul 10, 2012 1:26 pm


Ok that'll help out a lot, I like guides = u=. I will say I can help with number systems if the need ever arises here to implement such systems. I'm a mod in a numbers system guild and also have played around in such rps frequently. 3nodding

as for arrancar as enemies only, though that will potentially shy away new members it will also help keep those players who think they are the cream of the crop in roleplays to a relative minimum. I like the direction the guild is going I expect some fun things to show up in this place. :3

also did I do this right?:
Superb [+5] razz assive Awareness, Dodging
Great [+4]: Emotional Control, Close-Combat Defense
Good [+3]: Brawling, Concentration
Fair [+2]: Gathering Information, Command
Average [+1]: Answers, Physical Fortitude
PostPosted: Tue Jul 10, 2012 1:37 pm


That works. I think. Your numbers that is.

The number system is supposed to be minimal. We're first and foremost a freeform RP guild and we intend to stay that way. These numbers probably won't come up in RP too much but rather serve as guidelines. For example you could beat someone with +4 Brawling or +5 Brawling but it would depend on situational factors.

Arrancar won't only be enemies though. Let me make that clear. They will become available but we don't know when. I wanted to make them available at the start but in the interest of a strong start we'll add them later.

Pad Chief
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Fighting Fefnir
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PostPosted: Tue Jul 10, 2012 3:07 pm


Zavits W

also did I do this right?:
Superb [+5] razz assive Awareness, Dodging
Great [+4]: Emotional Control, Close-Combat Defense
Good [+3]: Brawling, Concentration
Fair [+2]: Gathering Information, Command
Average [+1]: Answers, Physical Fortitude

You're close, but not quite. You've got a list of what are technically called Trappings. Basically, you picked individual parts of the skills you're actually selecting from. Sorry I didn't make it quite clear. ^_^;;

You list would look something like this:

Superb [+5]: Alertness, Athletics
Great [+4]: Discipline, Fists

And so on. The things next to each larger category are some examples of how each select-able skill can be used, or what its effect on your character is.
PostPosted: Tue Jul 10, 2012 3:25 pm


Dealing with kids for the last, what, nine hours was fun. How's everyone doing?

ZephyrsBlade
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PostPosted: Tue Jul 10, 2012 5:46 pm


Here comes buzzkill Zephyr. Here to kill our buzz.
PostPosted: Tue Jul 10, 2012 6:51 pm


Fighting Fefnir
Zavits W

also did I do this right?:
Superb [+5] razz assive Awareness, Dodging
Great [+4]: Emotional Control, Close-Combat Defense
Good [+3]: Brawling, Concentration
Fair [+2]: Gathering Information, Command
Average [+1]: Answers, Physical Fortitude

You're close, but not quite. You've got a list of what are technically called Trappings. Basically, you picked individual parts of the skills you're actually selecting from. Sorry I didn't make it quite clear. ^_^;;

You list would look something like this:

Superb [+5]: Alertness, Athletics
Great [+4]: Discipline, Fists

And so on. The things next to each larger category are some examples of how each select-able skill can be used, or what its effect on your character is.


ah ok that actually makes my choices much easier to deal with XD;;

@Pad- That makes sense. 3nodding

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PupSage

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PostPosted: Tue Jul 10, 2012 9:24 pm


Patiently waits on profile format to come out.
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