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Posted: Tue Aug 07, 2007 8:02 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 123 (5/5) Greatballs: 54 (10/12) Ultraballs: 26 (12/25) Masterballs 13 (12/50) Potions: 128 (5/5)
[5/15]
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Posted: Tue Aug 07, 2007 8:18 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 123 (1/5) Greatballs: 54 (11/12) Ultraballs: 26 (13/25) Masterballs 13 (13/50) Potions: 128 (1/5)
[6/15]
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Posted: Tue Aug 07, 2007 8:32 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 123 (2/5) Greatballs: 55 (12/12) Ultraballs: 26 (14/25) Masterballs 13 (14/50) Potions: 128 (2/5)
[7/15]
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Posted: Tue Aug 07, 2007 8:38 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 123 (3/5) Greatballs: 55 (1/12) Ultraballs: 26 (15/25) Masterballs 13 (15/50) Potions: 128 (3/5)
[8/15]
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Posted: Tue Aug 07, 2007 8:42 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 123 (4/5) Greatballs: 55 (2/12) Ultraballs: 26 (16/25) Masterballs 13 (16/50) Potions: 128 (4/5)
[9/15]
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Posted: Tue Aug 07, 2007 8:58 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 124 (5/5) Greatballs: 55 (3/12) Ultraballs: 26 (17/25) Masterballs 13 (17/50) Potions: 129 (5/5)
[10/15]
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Posted: Tue Aug 07, 2007 9:30 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 124 (1/5) Greatballs: 55 (4/12) Ultraballs: 26 (18/25) Masterballs 13 (18/50) Potions: 129 (1/5)
[11/15]
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Posted: Tue Aug 07, 2007 9:47 am
 Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.54 Hp. 117/117 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 62 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 63 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 61 dmg Slam, 64 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.54 Hp.108/108 Attacks Hydro Pump, 66 dmg. Twister 60 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 63 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 60 dmg

Steel
 Lv.52 Hp.112/112 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 62 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 64 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.49 hp. 104/104 Attacks Flamethrower, 59 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 53 dmg. (Goes first.) Payback, 52 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.48 Hp.104/104 Attacks Air Cutter, 54 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 54 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 51 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 55 Dmg (Never misses.)

Gym Badges: 
Items Pokeballs: 124 (2/5) Greatballs: 55 (5/12) Ultraballs: 26 (19/25) Masterballs 13 (19/50) Potions: 129 (2/5)
[12/15]
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Posted: Wed Aug 08, 2007 12:41 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 2 (9/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 7/15
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Posted: Wed Aug 08, 2007 12:42 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 2 (10/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 8/15
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Posted: Wed Aug 08, 2007 12:43 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 2 (11/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 9/15
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Posted: Wed Aug 08, 2007 12:44 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 2 (12/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 10/15
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Posted: Wed Aug 08, 2007 12:45 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 3 (1/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 11/15
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Posted: Wed Aug 08, 2007 12:46 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 3 (2/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 12/15
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Posted: Wed Aug 08, 2007 12:46 pm
Trainer Name- Dash Age- 17 Dusk (F)Ability: Adaptibility If this Pkmn uses a normal attack it does 10% more damage. Lv.13 Hp. 50/50 AttacksTackle, 20 dmg Growl, 20 dmg Pachirisu (F)Ability: Pickup After a battle this Pkmn picks up a potion. Lv.13 Hp.52/52 AttacksBide, cannot attack for 2 turns and unleashes double damage taken on third turn Growl, 22 dmg Quick Attack, 22 dmg (goes first) Eclips (M) Ability: super luck For each of this Pkmn's attacks, they have a 20% chance of critical hit. lv.13 hp. 52/52 AttacksScratch, 26 dmg. Leer, 26 dmg. ItemsPokeballs 7 (0/5) Greatballs 3 (3/12) Ultra Balls 0 (0/25) Master balls 1 (0/50) Potions 1 (0/5) PP 300 13/15
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