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Posted: Fri Dec 14, 2007 9:13 am
Ronin drew his long sword, held it in both hands and rose it his side"onward my comrades, to victory!" he said as he ran up next to bigfoot.
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Posted: Fri Dec 14, 2007 3:34 pm
"Eh, atleast I didn't hit a stone wall, or pillar." Bellamin chuckled lightly. "Well, time to do a little exorcise with some evil force." He walked along with his companions towards the hall.
*New*stats* Bellamin Solan [28] Attack: 6 (2) Defense: 0 Combat Dice: 1d6 (2) Magic: 6 (4) Life: 20 (4) Equip: 8 Abilities: skilled caster (4), resistance (attack) x1 Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)], Resistance (attack) x1 Items: b*****d sword, Conjurer's amulet, Blood Dagger Spells: Singe, Energy Burst Actions: Smash, Taunt *New*stats*
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Posted: Sun Dec 16, 2007 1:35 pm
((GC... Please tell me your not on hiatus again. crying emo ))
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Posted: Mon Dec 17, 2007 3:47 pm
random mistakes ((GC... Please tell me your not on hiatus again. crying emo )) ((I would have to agree with him on this one... pirate ))
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Grand_Commander13 rolled 4 8-sided dice:
2, 2, 4, 7
Total: 15 (4-32)
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Posted: Mon Dec 17, 2007 8:35 pm
Alright then, time for the penultimate fight. Since Gonzu and Polkana are no longer with you (*poof*), you can take the lich in two fights.
Fight one:
After following the instructions you were given (and being fully healed), you make your way to the dark god's chamber. Waiting for you at the entrance are two skeletons and two skeleton mages, blocking your way to the final door.
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random mistakes rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Dec 17, 2007 8:55 pm
((Yes! No more dungeon-withdrawl-syndrome! *Glomps onto GC, places shackles on his legs then realizes he has nothing to tie them against.* Ohwell... Back to the force.))
((Okay, stunning the skeleton warriors are more worth it then stunning the mages... The mages can deal less damage, until the second round, but I can take care of any spells one of them tries.))
"Aw... Always the undead... Any way we can talk it out?" Bellamin waited afew seconds for a response... And without even caring to listen, rammed the blade through the ribcage of a mage... With a smile, he twisted it and broke it free. The hastily engraved runes on his sword glowed to signify what's comming next. A green ball popped into existance and went about it's usual battle-orders.
((Summon, attack skele-mage, mana-block; if not valid:smash, dice for attack.))
(( Attacks any un-touched skeleton to help remove team-attack. Cast heal on most damaged.))
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Bigfoot9000 rolled 2 8-sided dice:
6, 4
Total: 10 (2-16)
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Posted: Tue Dec 18, 2007 2:30 pm
(Lol...)
Bigfoot charges forward, sword and mace in hand and swings at the nearest skeleton warrior
((Attack x2, plus smash damage))
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The Lone Ronin rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Wed Dec 19, 2007 7:24 pm
Ronin attacked one of the skeleton warriors, using smash and a regular attack.(i can do that right, i dont remember)
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Posted: Wed Dec 19, 2007 8:51 pm
((I got fireball now, if you want to add that to my currently used dungeoneoneering stats now))
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Posted: Sun Dec 23, 2007 10:19 am
((Soooo... Clooooose.... Don't forgeeeet ussss! Ah, what the heck... *Tries force pull again*))
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Posted: Sun Dec 23, 2007 9:47 pm
random mistakes ((Soooo... Clooooose.... Don't forgeeeet ussss! Ah, what the heck... *Tries force pull again*)) (Give him a break... Its the holidays, everyone is busy...) (Real life probably falls way ahead of entertaining us over the internet...)
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Posted: Sun Dec 23, 2007 10:03 pm
(( sweatdrop Just trying to kill some boredom mrgreen ))
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Posted: Mon Dec 24, 2007 4:23 pm
(Lol, same here...)
(Just read your siggy: Until the power runs out... pirate )
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Grand_Commander13 rolled 6 8-sided dice:
1, 1, 5, 6, 8, 2
Total: 23 (6-48)
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Posted: Tue Dec 25, 2007 8:37 pm
Bellamin attacks one skeleton mage while his wisp attacks the other. The wisp hits for a modest one point of damage, while Bellamin manages 4 damage clean with his attack, of which 1 is resisted. The Skeleton Mage attempts a Stunning Blow to negate the Smash. The wisp's Skeleton Mage attacks it for seven points of damage and finishes it off with a Chill.
Bigfoot and Ronin go to work on the skeletons. Ronin and Bigfoot team up on one, while Bigfoot hits a second by himself and Smashes. The teamup skeleton crumbles instantly under the assault, and Bigfoot's takes 14 damage from his mighty hit.
The skeletons fight back. Ronin takes 7 damage from an attack and a Smash, and Bigfoot takes 14. Bellamin takes no damage, and as said before his Wisp is finished, though it manages to heal Bigfoot for five life before it goes down. (You'll all note a sixth d8; I forgot that depending on how good the wisp's skeleton rolled, he might be able to take it down, so the original plan was to Stunning Blow Bellamin if the first SB didn't work, but it did and the Wisp's took seven damage just from the hit. So since changing your mind after you see your dice rolls is fine for you, it's fine for skeletons too. mrgreen )
At the start of the new round:
Bellamin: 20/20 Life, 7 AP, 1 MP. Ronin: 30/35 Life, 10 AP, 11 MP. Bigfoot: 21/30 Life, 6 AP, 6 MP.
Party pool: 11 AP, 11 MP.
Skeleton Mage: 12/15 Life, 2 MP. Skeleton Mage: 15/15 Life, 1 MP.
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Posted: Tue Dec 25, 2007 10:21 pm
((Happy Holidays!))
((If either does not cast/I get stunned [just minus the smash]))
Bellamin ducked down and whacked the same skeleton's head, with the flat of the blade. "Darn undead..." The blade spun around infront of the two skeletons before coming to a halt in the skeleton's vertabrae.
((Dice for attack, attack skele-mage 1, smash))
((If one casts... Block frost before a chill))
Bellamin jumped in the middle of the skeletons. Using a new trick, he spun the blade infront of the group to disperse a begining spell. After that, he slashed the previous skeleton across the chest.
((Dice for attack, spell-block frost; chill if its the only one cast, attack skele-mage 1.))
((If they both get stunned.))
Bellamin smirked as he charged up the energies into his blade. The spellsword rammed his sword into the vertabrae of the second skeleton, and ignited it. With a twist he retched the blade free, and flung the remaining fire onto the second.
((Dice for attack, attack skele-mage 2, borrow 1 Mp from party pool, fireball at end of round= skele-mage 2- damage enough to kill, skele-mage 1- splash damage.))
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